Discovery Channel's Games Documentary Impresses
Rock, Paper, Shotgun notes the kickoff of a new Discovery channel series called Rise of the Videogame. Blogger John Walker discusses the show, which just began last week, with an eye towards its research rigor and friendliness to the subject matter. He comes away fairly impressed, both by the topics covered and the casting. Along with games industry luminaries like Nolan Bushnell and Al Alcorn, they chat with folks like Steve Russell (of Spacewar! fame) and Smartbomb author Heather Chaplin. "A little visually overwrought with its montage footage of real-world conflict, it's otherwise a solid, informative and supremely well 'cast' documentary. If you've read around the subject, it won't tell you anything new. But it's fantastic to hear the stories from the people themselves. Episode 2 is very sensibly about the rise of Mario, next Wednesday."
I'd buy this for Christmas if I could, but it looks like I'll have to wait a bit. Only four more episodes - have to make sure I don't miss those, they all sound pretty interesting. And I'd like to see how it compares to Video Game Invasion.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
Since it looks like Discovery isn't replaying the previous episodes imminently (judging by their site's listings), a torrent of the first episode in good quality is available here.
Interested in open source engine management for your Subaru?
Before the 'main stream' accepts video gaming as here, now and legitimate. I don't see many "Rise of Books" or "Rise of Pro Football" segments. That being said, having watched the episode, it comes highly recommended.
art is science made clear. -cocteau
I've been watching these documentaries since weeks ago... (note that I live in Mexico).
They're fabulous. I watch them and fondly remember the old times. I specially liked the chapter about hobbyists who made games for the Commodore 64, and I remember the Compute! and RUN magazines.
Those discovery documentaries are an eye-opener which shows you the social causes and effects of videogames (generational breachs, the influence of the WWII and the Cold war in the first videogames).
What can I say? I liked them all. From the first hobbyists and pong, to the walks of Miyamoto in the japanese forests reflected in Zelda and Mario, to the rise of FPS and games with protagonists.
I really recommend that show to everyone.
Sounds great! Would also be cool if they eventually come up with a decent award show, unlike the previous ones we've had. They were basically rap music ads. It was showy and flashy but had no real value to video gaming recognition. Heck, I get more thrills from the usual slashdot top 10 blah blah games list. I forgot which show it was, maybe Spike TV's video game awards, but when they had something like "hot chicks reading out game codes" i almost gagged.
All in all it was a good watch, nothing I didn't know before, but fun nonetheless. It was nice to see Ralph Baer get some much deserved credit though it was quickly slapped aside when one of the commentators mentioned that it didn't matter who invented video games.
Excuse me while I gather the virgin sacrifice and assemble the pentagram required to solve your problem
I believe you mean Spacewar!.
Five years ago or so there was a traveling exhibit that came through Dallas called Videotopia. It showed up at The Science Place (Dallas's science museum) and took up the vast majority of available floor space. It was amazing. Basically it had every video game. (Note the period at the end of the previous sentence; I'm exaggerating only slightly.) They were arranged chronologically, starting with Pong and moving onward to Space Invaders and so forth. This was all in one place and every game was a quarter. It was amazing. They even had a sit-down version of Sinistar, one of my all time faves.
What excited me greatly was that they had working versions of all the "vector" games: Asteroids, BattleZone, Tempest, Star Wars. It also had all the laser disk games: Dragon's Lair, Space Ace, etc. All the games were in *great* shape.
Anyway, this is only borderline on-topic, but I wanted to share anyway. I'd be surprised if these guys weren't consulted for the documentary. A brief search shows that the name of the exhibit was Videotopia, but it doesn't look like it's touring anymore, which is really, really too bad.
Jack Thompson sues Discovery for portraying video games in a sensible light!
The documentary is called "Rise of the Video Game", not "Rise of the Videogame."
Waiting for:
"This isn't news!"
or
"The show has all its facts wrong! I AM A VIDEO GAME EXPERT!"
Why did I have to hear about this for the first time on Slashdot? I'm constantly watching discovery channel, comedy central and adult swim. You'd think these networks would be the perfect place to put a commercial for this show, yet I've never seen one.
PUFF
Super Mario Brothers 7.4
Pong 6.1
How the heck did that happen? Pong is more of a classic then Mario ever will be.
~~ Behold the flying cow with a rail gun! ~~
This is a retitling of the "I, Videogame" series that aired on some of the international Discovery Channels earlier in the year. It is pretty good as far as videogame docs go.
Tonight Starz is also showing a show called, "Hollywood Goes Gaming."
However the blurb for it implies that the movie 300 was based on the videogame so I'm not too optimistic about its quality...
http://www.popularculturegaming.com -- my blog about the culture of videogame players
I happened to catch parts of the documentary. I've seen no advertising whatsoever for this program so I just happened to stumble onto it while flipping through channels one evening. That's kind of annoying considering all the constant advertising bombardment for Everest and other tripe.
In general I found the documentary to be quite interesting. However, I couldn't help but come away with the feeling that the writers were desperate to make gaming culturally relevant. All the profound statements really got annoying after a while. I didn't care much for the editing either. Otherwise, I did enjoy it, what I little I managed to catch anyway.
I loved being able to see and hear more about the actual Atari E.T. game they parodied in Code Monkeys recently. Nonetheless, you could definitely tell the game was a huge pile of suck.
It's actually the same as "I, Videogames" from what I read and seen. Watch the first episode on YouTube with its five parts (about 45 minutes in total; has foreign subtitles) on YouTube: 1, 2, 3, 4, and 5. I didn't see other episodes online though. It's a good series though.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
> A little visually overwrought with its montage footage of real-world conflict
A little? I would say a LOT. There were at times I thought, "aren't they going to talk about video games?" If I had this show recorded, I would have fast forwarded through half of this show.
As far as the core information was concerned, the show was great. However, the "linkage" video to events at the time was, IMHO, way too emphasized. The show gave me the impression that the producers / director of the show was more enamored with the era than with video games.
OK, I can see the space race tying into games due to the push for integrated circuits, but at first it seemed like the show was about the space race and not about video games. It got way worse when the show was tying in 60s-70s cultural events (hippies, feminism) to video games. No no no, I'm sorry, but neither I nor my kids watching the show got that at all. From what I remember, it was more of a bunch of geeks just "fooling around with the technology to see what it could do" more than what cultural dynamics was happening at the time (and one of the people interviewed pretty much said the same thing).
If there are future parts of this show, I hope they have more video game history and less non-relevant cultural crap...
I was really disappointed with the first episode. While the interviews with the pioneers were interesting, the editing and voiceover was poor. Too much time was spent trying to tie in early videogames to sociological movements of the 60s and 70s, and somehow the show flew Space Invaders/Pac-Man straight to the video game bust of the early 80s -- skipping the hundreds of great games that came in between.
Judging on how they're airing the "Level Two" episode, they're airing it twice on Wednesday, and have
later replays on the following Thursday and Saturday.
No word on when they're going reair the series from the beginning.
Metacafe has part 1. YouTube playlist of the seven other parts.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I think comparisons are off base be it games or music. There's enough of either one (quality and quantity) to satisfy the majority of the population. Why people want to dick-wave and say my stuff is better than your stuff is beyond me.
Will they show who really created the E.T. game?
You're right, of course, better graphics does not make a game worse. The problem is that many dev teams seem to put graphics first and worry about gameplay later. Two examples which may not make me very popular, but I think they show this perfectly well:
Ratchet & Clank: Tools of Destruction
This game looks awesome. It also plays well, don't get me wrong, but it's very obvious that the team spent most of their resources improving the graphics. The gameplay is virtually unchanged from the PS2 days: It's a linear shooter. I've played this game a hundred times already.
Uncharted
Again, a beautiful, beautiful game. I was looking forward to this game so much, until I played the demo and figured out that it's basically Gears of War on an island. There's no freedom, no innovation. You can't discover the island, all you can do is follow predefined paths and shoot regular batches of enemies.
Now the two devs working on those games are absolute A-list material. They're clearly among the best in the industry. The graphics in their games blow away every other console title. But guess what, I'd still rather play Zack & Wiki or Super Mario Galaxy on the Wii. These two games may not look as great as R&C or Uncharted, but the teams working on them put a lot of thought into gameplay instead of spending all of their resouces on graphics.
I don't want to bash the PS3 or hype the Wii, either. It's not about consoles. There's no reason why the PS3 could not sustain a game with a focus on gameplay. There's also no reason why good, innovative gameplay and awesome graphics could not co-exist in the same game (and it looks like there are some games coming up providing just this combination; Little Big Planet looks very promising). But as a general rule, it seems that the more money a team invests into graphics, the less innovative and interesting gameplay turns out to be.
Maybe it's pure economics: If you invest a lot of money, you want to play it save and not risk alienating gamers with interesting gameplay. I don't know why it is; but it does seem to be a pretty good rule that the better a game looks, the more boring its gammeplay is.
They don't. New Super Mario Bros is one of the best-selling Mario titles of all times.
Tried to watch this doco, but it was too ADHD and not enough depth.
They didn't even mention text! Remember the original Lunar Lander, Star Trek, Eliza? What "history of gaming" doco is complete without referencing the huge influence of text games? Or the ground-breaking interpretive text parser used in The Hobbit, that let us speak to characters in normal language? That has never been duplicated again, afaik.
Instead, they made every reference to war, rockets to the moon, anything that flashes or goes "ping" so the poor viewer doesn't get bored with watching people actually speaking at any length about interesting topics.
Oh, to see Carl Sagan wandering through the woods, enchanting us with adventures in Zork on a DEC, and interstellar trading on the IBM5110. The days when games were more intense than HDR, and AI really worked - simply because we imagined it to be so.