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Army Opens New Office of Videogames

An anonymous reader writes "For the first time, the Army has set up a project office, just for building videogames. The military has been training troops with games for decades, of course. But this is the first wing of the armed forces dedicated exclusively for gaming. One of the first projects: a tool kit that would let soldiers "build and customize their own training scenarios — just like the Marines' did, adapting Armed Assault for military purposes."

36 of 174 comments (clear)

  1. Bad news by webmaster404 · · Score: 3, Interesting

    So now that the government is making games, are we going to have to not compete with government games? Or can the government order people to give the government rights to use your FPS games? The government needs to step aside fom tech matters otherwise we will get the DMCA X 1,000.

    --
    There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    1. Re:Bad news by Anonymous Coward · · Score: 2, Funny

      Don't worry, the government games are very specialized and should not overlap with commercial markets significantly.

      I myself am part of a team developing a project bid. We call our title, "Soldier of Mercy."

      It's basically a sensory-feedback training game. Our test subjects have found it very enjoyable, and I expect it will meet and exceed all the needs of our leaders. We hook the soldier up to a morphine drip, and the flow is increased based on the ability to "urge" a virtual suspect to confess. But it's not that easy! You have to be careful, for example, not to break bones or cause scarring damage, or else you'll lose points and the morphine flow gets cut!

      You gradually build up an inventory of actually very simple components, like an air conditioner, a photograph of the suspect's daughter in the custody of Moroccan jail guards, a gallon jug of water (this is surprisingly one of the best ways to win), etc.

      It's really a very innovative way to train soldiers... to teach them the proper way to behave in this post-9/11 world, get them over their old hangups, you know. I don't want to give away any more before it's finished! Anyway, this type of game really can't be sold in your average game outlet, and I can only really see it being handy for civilian psychologists trying to wean their patients off crippling pacifism.

    2. Re:Bad news by Yez70 · · Score: 3, Insightful

      The government already has the right to use any tech, copyright or patent freely for the national defense. They don't have to ask.

  2. Makes sense. by celardore · · Score: 5, Funny

    Terrorists are easier to defeat if you make the game yourself.

    1. Re:Makes sense. by VirusEqualsVeryYes · · Score: 4, Insightful

      I don't want to toss flamebait, but are we talking games or politics here?

    2. Re:Makes sense. by PopeRatzo · · Score: 4, Insightful

      I don't want to toss flamebait, but are we talking games or politics here?
      Many of us are capable of discussing both.

      How exactly do you discuss a video game made by the US Military without mentioning the political considerations? I suppose we could only closely examine the framerates on various quad-core systems but that would require us to ignore some pretty important stuff.

      --
      You are welcome on my lawn.
  3. Quick, Someone Call Jack Thompson... by twifosp · · Score: 5, Funny

    ... Before these young impressionable kids are turned into trained killers!

    1. Re:Quick, Someone Call Jack Thompson... by eln · · Score: 4, Funny

      The voice over on that one is just terrible. Try this one. It's a lot funnier hearing him go apeshit in German with the subtitles.

  4. Customizing is good. by DerekLyons · · Score: 2, Insightful

    Customizing is good - when we went into the trainer, the first day was spent running canned scenarios mandated by COMSUBGOD to check us against deficiences recently noted in the fleet. The second was spent running custom scenarios to investigate weak spots we knew we had (like a new man at a given station).
     
    Then the real training started.

  5. The first thing the headline brought to mind by Nova+Express · · Score: 5, Funny
    BOOOM!

    "Oh my God, your tank just blew up my house! Why? In the name of Heaven, why???"

    "Well, Mrs. Peterson, I'm afraid your little Johnny was spawn camping in America's Army III. We in the Army Office of Video Games take a might dim view of spawn camping, n00b-baiting, and all-around asshatery, and suppress such crimes by any means necessary..."

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:The first thing the headline brought to mind by thegsusfreek · · Score: 2, Insightful

      Thing is, spawn camping is a good thing in a real war. :)

  6. Not till 2015? :( by LingNoi · · Score: 3, Funny

    The game is "one of the candidates under consideration for the Army tool kit." But, by then, it won't exactly be cutting edge. The kit may not deploy until as late as 2015. (You gotta love those fast-moving military bureaucracies.) By then, DARPA's made-to-order sim tool could already be in the works, too.
    By that time Duke Nukem Forever will be out for the Phantom..
  7. My favorite military trainer by Weaselmancer · · Score: 4, Interesting

    Is the Bradley Trainer they made from hacking an Atari Battlezone game.

    Not a fantastic game of course, but it's old school and a neat hack.

    --
    Weaselmancer
    rediculous.
  8. Mr General Pops Up by MrSteveSD · · Score: 4, Funny

    Do they have a little "Mr General" that pops up?

    It looks like you're trying to take that village. Instead of sending in troops on the ground, just call in an air strike to destroy everything. Don't worry about the civilians, their deaths are less politically costly than military deaths. If anyone complains, just say that it's the enemy's fault for hiding behind civilians.

    1. Re:Mr General Pops Up by caitsith01 · · Score: 2, Insightful

      Underlying assumptions:

      1. The U.S. army is fighting "terrorists" rather than domestic insurgencies.
      2. Killing civilians is ok so long as it is in pursuit of "terrorists".

      And, by implication, you appear to be arguing that it is morally justifiable to kill innocent people simply because guilty people use them (against their will) as human shields.

      Just thought that observation was worth making.

      --
      Read Pynchon.
    2. Re:Mr General Pops Up by MrSteveSD · · Score: 2, Insightful

      I didn't mention terrorists. Perhaps you are assuming that the people the US fights against are always terrorists. The media might like to portray it that way, but its far from the truth. Also the "hiding behind civilians" line is a very old and tired excuse used to justify civilians deaths, particularly when air power is used in populated areas.

      Take the case of Afghanistan. Towns and villages are important militarily and that is why both the Taliban and US forces regularly pass through them or set up positions in them. The mere presence of a military force in a town does not mean they are "hiding behind civilians" although it certainly can endanger residents. A while ago a US solider being interviewed in Afghanistan described how he and his men had been ordered to set up position in a village. The villagers protested and wanted them to leave because they knew it made the situation more dangerous for them. The soldier radioed back to base and told them they were not welcome, but they told him to proceed as ordered. He then described how the whole village just packed up and left rather than remain in that situation.

      Now imagine that the villagers never left that village because they were afraid looters would steal everything, and that the Taliban spot the US soldiers and start a mortar attack. If that mortar attack kills 10 civilians as well as soldiers, can the Taliban just use the excuse that the Americans were "hiding behind the civilians"? If the Taliban had air power, they would no doubt be bombing US occupied towns and villages and using a similar "hiding behind civilians" excuse.

      The truth is that civilians do not seem to count for much these days. Western governments would rather lose 10 civilians than one soldier because military deaths are more politically costly than civilian deaths, especially if they are foreigners a long distance away. Normally the media do not make much of a fuss when foreign civilians die, its just a statistic. If they do make a fuss though, the politicians/military will just try to shift the blame onto the enemy in some way, often using the "hiding behind civilians" line. Sometimes they can even get away with labelling the civilians as combatants. It really is a case of sacrificing civilians to keep military casualties down.

      The picture would of course change completely if western civilians were involved. If the government was seen to place the lives of soldiers above the lives of western civilians, there really would be widespread outrage. Imagine that armed terrorists had taken up position in a small US town. Do you think the President would order the town to be bombed from the air, possibly killing dozens of civilians? Of course not. Instead troops would be sent in on the ground, even though it would be safer for them if the town was bombed first.

  9. Rumour has it by icepick72 · · Score: 2, Funny

    Duke Numkem Forever is already installed in Area 51.

  10. Re:Maybe I'll join back up... by RincewindTVD · · Score: 5, Funny

    I've always felt AA was different from real combat in that in one of them, you don't respawn. You don't respawn in AA? man, no way am I gonna play that game.
  11. Don't invoke his name! by Anonymous Coward · · Score: 3, Funny
    Whenever you say or write down 'his' name, he knows. He can sense it! Its only a matter of time before he start sending subpeonas to Chairman of the Joint Chiefs or the President even... oh wait we've past that point already.

    Remember though, Guns don't kill people. People, after years of careful molding using today's cutting edge technology, crisp HD graphics, motion sensing multi axis controls, high fedility sound, innovative gameplay, and a compelling story, kill people.

  12. Incorrect by chanrobi · · Score: 2, Informative
    The marines (USMC) did not "adapt" armed assualt. They use a version called VBS2 which (Bohemia Interactive) developed specifically for them (and other military customers). VBS2 and ArmA both use the same sim engine but the result is different. VBS2 is more "military" oriented rather than for gamers. For example the AAR/observer/instructor "Real time Mission Editor" which arma does not have. Other things such as realistic magazine change out times - reduced duration to cater to the gamer crowd.

    Previously they used VBS1 which also had a gamer oriented counterpart - operation flashpoint.

    http://virtualbattlespace.vbs2.com/
  13. Irony by paleo2002 · · Score: 2, Insightful

    Isn't it ironic that the government ends up making the video games designed to train children to kill?

    1. Re:Irony by paleo2002 · · Score: 2, Interesting

      In the spirit of optimism then . . .

      Maybe one positive result of the military utilizing "video games" as a training tool will be a more accurate, first-hand look at games for government officials. Perhaps they'll come to better understand what players can get out of them. Maybe they'll stop demonizing the entire industry because of a few bad apples.

      (end optimism)

      Or, maybe they'll just end up wasting a lot of money on a mediocre game to use as a recruiting tool.

  14. Let's Play "Predator!" by cmd · · Score: 2, Interesting

    What is the difference between playing Microsoft Flight Simulator and piloting an Unmanned Aerial Vehicle (UAV) from Boeing for the Air Force?

    Remember the opening sequence to the original Terminator movie? They weren't autonomous robots, they were radio-controlled Unmanned Fighting Units from the US of A.

  15. Oh great... by 7Prime · · Score: 3, Interesting

    For now, the games are being developed for training, but sooner or later, one's going to come out that will hit the mainstream... and that's when the shit hits the fan. Before we know it, they'll be making games as a form of "recruitment entertainment", trying to spread the good word of Uncle Sam through games. They're already doing it now through music, "3 Doors Down" has a new song specifically comissioned by the National Guard, and the music video is basically one big recruitment commercial, it's playing in theatres now.

    Something about this kind of army prostheletizing just doesn't sit well with me. Granted, it hasn't happened yet, but the writing's on the wall.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  16. Sadly, you've got a point by StringBlade · · Score: 3, Interesting

    It's really hard to laugh dismiss Jack and his "FPS games are murder trainers" when the U.S. Government is using them exactly for that purpose. Even better they distribute it to impressionable young gamers at no cost (except your voluntary enlistment in their database).

    While I'm not conceding that Jack isn't a certifiable nut, I'm simply seeing this as some degree of validation for some of his arguments.

    --
    ...and that's the way the cookie crumbles.
    1. Re:Sadly, you've got a point by Marful · · Score: 2, Insightful

      They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

      Which you won't be learning if you play by yourself.

    2. Re:Sadly, you've got a point by Lord+Ender · · Score: 2, Insightful

      They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal--to kill people.
      You left part off.
      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:Sadly, you've got a point by Martian_Kyo · · Score: 2, Insightful

      wouldn't the common goal here be killing the opponent? So they might not be training them to 'murder', but they are training them to kill.
      If they really want to teach them just to work together towards a common goal, why not use a sports simulation, like ISS or NBA or whatever... in FPS if you're good enough you can ignore your teammates, this is not true in sports simulations. Soooo those would be better to teach teamwork then an fps, right?

  17. Re:why bother ? by joystickgenie · · Score: 4, Informative

    Perhaps you missed this quote

    "I haven't seen a game built for the entertainment industry that fills a training gap," said Col. Jack Millar, director of the service's Training and Doctrine Command's (TRADOC) Project Office for Gaming, or TPO Gaming.

    As in the army agrees with us that video game do not train, training simulations do.

  18. Ten Hut by ntimid8 · · Score: 2, Funny

    Maybe this will set a trend in the industry and ensure games come out on schedule.

    "Soldier, are done debugging that level yet? MOVE IT, MOVE IT MOVE IT!!!"

  19. R & R Trainer by PPH · · Score: 2, Funny

    Several military R & R leave training simulators are under development at this time. One of my favorites: 'Weekend in Bangkok'.

    --
    Have gnu, will travel.
  20. Teamwork, tactical doctrine, learning territory by evought · · Score: 2, Interesting

    They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

    Which you won't be learning if you play by yourself. Exactly. I was involved in an early project with the Army Urban Warfare Center about that same time to modify the Quake engine for their use. It had nothing to do with combat training per se: you cannot learn how to fire a rifle from a game. What they wanted to do was to train fire teams in how to take enemy complexes in an efficient manner, play with scenarios and develop tactical doctrine that could then be played out in a live exercise.

    One of the interesting aspects is that (former) Soviet block countries mostly used Soviet blueprints to design facilities. There were a very limited number of standard designs for say, barracks, headquarters buildings and so forth. A complex would be made up of some combination of these modular components. What they wanted to do was to be able to have the game be able to read in a design for a complex containing these standard building designs (OK, we have two of these, one of those, and five of these other things) and then (somewhat) dynamically throw together a computerized training sim that the fire teams could then work with. Besides developing some basic strategies (limited by the physics of the game), the soldiers were also absorbing the layouts of the facilities. Since the facilities layouts were standardized, these translated to valuable real world knowledge.

    I basically acted as an adviser to the project for a bit alongside my regular work. I suggested they use the Quake engine and did a bit of research on how they could use a GIS (GRASS), an Oracle Database, some software to do the level generation, and the Quake engine to get where they wanted to go. It was a really interesting problem. I had a set of maps of the Pentagon at one point (just tourist stuff, not incredibly detailed) and wanted to do sections of it up as a Quake scenario (maybe giant transvestite hamsters take it over and have to be exterminated or something, who knows). Post 9/11, that might not go over well. People just aren't any fun these days.
  21. Re: talking games or politics by Anonymous Coward · · Score: 5, Interesting
  22. A view from inside the industry by mdarksbane · · Score: 3, Interesting

    I work on an image generator for military simulations. We call it an image generator because the way most simulations work is across several boxes, all talking military sim network protocols - so you have one box running the physics simulations, another controller determining who shot whom, and it gets piped out to several image generators so you can have a big monitor wall or projector wall showing you your simulation.

    The whole construct is pretty high tech - think an ride like the Star Wars one in Orlando but where you have control over where your truck drives. We've actually got a game out at six flags based on the same premise.

    The problem is that, in general, simulators are five years or more behind what is in any sort of modern game. They just have different priorities - the army doesn't tend to care about lighting, more about how many square miles you can show without a break. And the army doesn't own them - they pay some company (like us, or our competitors) a bunch of money for licenses (10k a seat is cheap) to set up even the simpler, normal-PC based training.

    None of this is going to teach you how to shoot straight - but it is useful for cognitive training - what do I do in this situation, how should I respond, how should I work with my teammates. And it's a lot cheaper than (for example) driving around an actual humvee.

    There have been a couple different groups working within the military on their own versions of these "video games" for a while - Navy Post Grad has a system they developed themselves, largely from open source components.

    I was actually almost hired to modify America's Army for use as a trainer - for small scale stuff it would work fine, and the army already spent millions of dollars to license the version of the Unreal Engine it's using.

    But the problem is that game engines don't really support what the army needs, either - they don't support the simulation protocols. They aren't used to passing off all of the game logic to another box, or patching multiple displays together, how many enemies are on the screen simultaneously, or even usually paging in a giant database (the good IG's can do the whole world, or at least the continental US, continuously).

    For small time infantry simulations, though (especially the urban combat that they're most likely training on a sim for) a lot of that doesn't matter, and you can probably subvert a normal gaming engine to do it.

    Heh, of course, the problem then is actually hiring enough artists to not make it look like crap anyway. You can have all the lighting and normal mapping and effects in the engine that you want, if the office still only hires one artist to do all of it, they aren't going to have time to make it look good.

  23. Re:Excellent! by Real1tyCzech · · Score: 2, Informative

    If we were hell-bent on world domination, would we not simply have taken over Iraq? Seems like it would have taken a lot less time and been a lot simpler to just swoop in, sweep up, plant the flag and colonize with an American population. Lord knows we could use the space for overflow.

    No, sadly, our intent was not to claim, but to free, which leaves us with little real control over the end-game.

    We should have just taken the cue from the whining left's accusations of oil/land grabbing and swallowed the entire Middle-East.

  24. Re:Excellent! by morari · · Score: 2, Interesting
    You're an idiot.

    America invaded Iraq under the lie that Saddam Hussein was in cahoots with Al Quada and had access to "weapons of mass destruction". Only after that turned out to be blatantly false did America begin waving the flag of freedom and democracy all over the poor, helpless people of Iraq. Americans were stupid for buying into the propaganda to begin with and people like you are stupid for buying into the revisionism now.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune