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Army Opens New Office of Videogames

An anonymous reader writes "For the first time, the Army has set up a project office, just for building videogames. The military has been training troops with games for decades, of course. But this is the first wing of the armed forces dedicated exclusively for gaming. One of the first projects: a tool kit that would let soldiers "build and customize their own training scenarios — just like the Marines' did, adapting Armed Assault for military purposes."

126 of 174 comments (clear)

  1. Bad news by webmaster404 · · Score: 3, Interesting

    So now that the government is making games, are we going to have to not compete with government games? Or can the government order people to give the government rights to use your FPS games? The government needs to step aside fom tech matters otherwise we will get the DMCA X 1,000.

    --
    There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    1. Re:Bad news by Anonymous Coward · · Score: 2, Funny

      Don't worry, the government games are very specialized and should not overlap with commercial markets significantly.

      I myself am part of a team developing a project bid. We call our title, "Soldier of Mercy."

      It's basically a sensory-feedback training game. Our test subjects have found it very enjoyable, and I expect it will meet and exceed all the needs of our leaders. We hook the soldier up to a morphine drip, and the flow is increased based on the ability to "urge" a virtual suspect to confess. But it's not that easy! You have to be careful, for example, not to break bones or cause scarring damage, or else you'll lose points and the morphine flow gets cut!

      You gradually build up an inventory of actually very simple components, like an air conditioner, a photograph of the suspect's daughter in the custody of Moroccan jail guards, a gallon jug of water (this is surprisingly one of the best ways to win), etc.

      It's really a very innovative way to train soldiers... to teach them the proper way to behave in this post-9/11 world, get them over their old hangups, you know. I don't want to give away any more before it's finished! Anyway, this type of game really can't be sold in your average game outlet, and I can only really see it being handy for civilian psychologists trying to wean their patients off crippling pacifism.

    2. Re:Bad news by Yez70 · · Score: 3, Insightful

      The government already has the right to use any tech, copyright or patent freely for the national defense. They don't have to ask.

    3. Re:Bad news by Tailsfan · · Score: 1

      MAybe if the games are good, they should sell them.

    4. Re:Bad news by Khelder · · Score: 1

      I find that very hard to believe. What law allows that? The government pays for a lot of software that's used for national defense. I doubt the Department of Defense, for example, would pay for software (for example, a licence to the Unreal engine for America's Army, mentioned in another comment on this article) if they could just use it for free and spend that money on more other things.

  2. Makes sense. by celardore · · Score: 5, Funny

    Terrorists are easier to defeat if you make the game yourself.

    1. Re:Makes sense. by renegadesx · · Score: 1

      That explains why the Splinter Cell series is so easy

      --
      Make SELinux enforcing again!
    2. Re:Makes sense. by VirusEqualsVeryYes · · Score: 4, Insightful

      I don't want to toss flamebait, but are we talking games or politics here?

    3. Re:Makes sense. by Lordnerdzrool · · Score: 1

      Then a soldier asks one of the pother soldiers more knowledgeable about the toolkit as he is creating a custom scenario:

      "Ok, so how do I make it so all the terrorists realize they forgot to buy bullets?"

    4. Re:Makes sense. by PopeRatzo · · Score: 4, Insightful

      I don't want to toss flamebait, but are we talking games or politics here?
      Many of us are capable of discussing both.

      How exactly do you discuss a video game made by the US Military without mentioning the political considerations? I suppose we could only closely examine the framerates on various quad-core systems but that would require us to ignore some pretty important stuff.

      --
      You are welcome on my lawn.
  3. Maybe I'll join back up... by Bryansix · · Score: 1, Insightful

    ... NOT!

    Don't get me wrong, my time in the Army was great and all but it's not for me. Also real combat is just a tinsy bit different from America's Army. You do die easily in the game though and that is realistic of real combat involving infantry on both sides. Can't go rushing in or you die.

    1. Re:Maybe I'll join back up... by Daltin · · Score: 1, Insightful

      I've always felt AA was different from real combat in that in one of them, you don't respawn.

    2. Re:Maybe I'll join back up... by RincewindTVD · · Score: 5, Funny

      I've always felt AA was different from real combat in that in one of them, you don't respawn. You don't respawn in AA? man, no way am I gonna play that game.
    3. Re:Maybe I'll join back up... by toadlife · · Score: 1

      If you haven't I would recommend the game that the Marines use. Operating Flashpoint and Armed Assault are more simulator than FPS.

      IMO, America's Army, though enjoyable as a game wasn't much more realistic than Counter Strike.

      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    4. Re:Maybe I'll join back up... by Entropius · · Score: 1

      Also, one of them costs the American taxpayer billions of dollars. The other only costs millions.

    5. Re:Maybe I'll join back up... by flyingsquid · · Score: 1
      Also, one of them costs the American taxpayer billions of dollars. The other only costs millions.

      But what if the government takes over development of Duke Nukem Forever?

    6. Re:Maybe I'll join back up... by ubrgeek · · Score: 1

      Well sure: At AA they give you coffee and doughnuts ... ;)

      --
      Bark less. Wag more.
    7. Re:Maybe I'll join back up... by Chris+Mattern · · Score: 1

      Either you mistakenly believe you respawn in AA (you don't), or you believe you respawn in real combat. I really hope the first is the case.

      Chris Mattern

  4. Quick, Someone Call Jack Thompson... by twifosp · · Score: 5, Funny

    ... Before these young impressionable kids are turned into trained killers!

    1. Re:Quick, Someone Call Jack Thompson... by Anonymous Coward · · Score: 1, Insightful

      Hitler would have loved this idea.

    2. Re:Quick, Someone Call Jack Thompson... by werewolf1031 · · Score: 1

      Damn, that was fast.

    3. Re:Quick, Someone Call Jack Thompson... by Foobar+of+Borg · · Score: 1

      Hitler would have loved this idea.
      Well, since Hitler lost his XBox Live Account so quickly, he might have trouble with keeping an account with the US Army.
    4. Re:Quick, Someone Call Jack Thompson... by eln · · Score: 4, Funny

      The voice over on that one is just terrible. Try this one. It's a lot funnier hearing him go apeshit in German with the subtitles.

  5. Customizing is good. by DerekLyons · · Score: 2, Insightful

    Customizing is good - when we went into the trainer, the first day was spent running canned scenarios mandated by COMSUBGOD to check us against deficiences recently noted in the fleet. The second was spent running custom scenarios to investigate weak spots we knew we had (like a new man at a given station).
     
    Then the real training started.

  6. The first thing the headline brought to mind by Nova+Express · · Score: 5, Funny
    BOOOM!

    "Oh my God, your tank just blew up my house! Why? In the name of Heaven, why???"

    "Well, Mrs. Peterson, I'm afraid your little Johnny was spawn camping in America's Army III. We in the Army Office of Video Games take a might dim view of spawn camping, n00b-baiting, and all-around asshatery, and suppress such crimes by any means necessary..."

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:The first thing the headline brought to mind by thegsusfreek · · Score: 2, Insightful

      Thing is, spawn camping is a good thing in a real war. :)

    2. Re:The first thing the headline brought to mind by prockcore · · Score: 1

      Well, Mrs. Peterson, I'm afraid your little Johnny was spawn camping in America's Army III.


      I know you're going for the funny, but in America's Army, there is no spawn camping, because there is no spawning. You're alive at the beginning of the round, and if you die, you're dead 'til the round is over.
    3. Re:The first thing the headline brought to mind by Icarium · · Score: 1

      Spawn camping also refers to the act of hiding in your own starting area, hoping that the enemy will come looking for you (or that you'll miss the action completely). I'd imagine it's even less acceptable in real life than it is in games.

  7. Not till 2015? :( by LingNoi · · Score: 3, Funny

    The game is "one of the candidates under consideration for the Army tool kit." But, by then, it won't exactly be cutting edge. The kit may not deploy until as late as 2015. (You gotta love those fast-moving military bureaucracies.) By then, DARPA's made-to-order sim tool could already be in the works, too.
    By that time Duke Nukem Forever will be out for the Phantom..
    1. Re:Not till 2015? :( by pravuil · · Score: 1

      No, I'm afraid the second coming of Christ would happen before either of them come out.

    2. Re:Not till 2015? :( by renegadesx · · Score: 1

      The phantom will arrive before Christ's first comming

      --
      Make SELinux enforcing again!
    3. Re:Not till 2015? :( by bigstrat2003 · · Score: 1

      Er... pretty sure that the first coming of Christ happened about 2000 years ago. Disputing the man's divinity (by all means, go ahead) doesn't really change that.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Not till 2015? :( by renegadesx · · Score: 1

      Disputing the mans divinity does dispute the comming of the "Christ" happened 2000 years ago weather Jesus of Nazarath lived or not.

      --
      Make SELinux enforcing again!
    5. Re:Not till 2015? :( by bigstrat2003 · · Score: 1

      I dunno, I'd honestly consider Christ all but synonymous with Jesus of Nazareth at this point. But technically you're correct, I guess.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Not till 2015? :( by TheVelvetFlamebait · · Score: 1

      Don't say "2015"! You'll get everyone's hopes up! Just keep saying "soon".

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  8. My favorite military trainer by Weaselmancer · · Score: 4, Interesting

    Is the Bradley Trainer they made from hacking an Atari Battlezone game.

    Not a fantastic game of course, but it's old school and a neat hack.

    --
    Weaselmancer
    rediculous.
  9. why bother ? by Anonymous Coward · · Score: 1

    because everybody here already knows that videogames have no influence on peoples behaviour, if this is true aren't the Army wasting their time and your money ?

    1. Re:why bother ? by LingNoi · · Score: 1

      They're used for team building exercises, not for brain washing. That has always been the case, even back to the day when they were getting heat from the press about training soldiers on "the murder simulator" Doom.

    2. Re:why bother ? by joystickgenie · · Score: 4, Informative

      Perhaps you missed this quote

      "I haven't seen a game built for the entertainment industry that fills a training gap," said Col. Jack Millar, director of the service's Training and Doctrine Command's (TRADOC) Project Office for Gaming, or TPO Gaming.

      As in the army agrees with us that video game do not train, training simulations do.

    3. Re:why bother ? by alebovitz · · Score: 1

      Training simulations may train how to kill, but they don't form an emotional attachment to death. Video games, on the other hand, allow everyone and their little brother to get used to killing and hitting reset. It creates an almost emotional attachment to death and destruction.

      --
      alebovitz@live.com
    4. Re:why bother ? by tukkayoot · · Score: 1

      It creates an almost emotional attachment to death and destruction.
      Whenever someone makes a bold claim like this without offering any evidence, I get an irrepressible urge to kill them.
  10. Mr General Pops Up by MrSteveSD · · Score: 4, Funny

    Do they have a little "Mr General" that pops up?

    It looks like you're trying to take that village. Instead of sending in troops on the ground, just call in an air strike to destroy everything. Don't worry about the civilians, their deaths are less politically costly than military deaths. If anyone complains, just say that it's the enemy's fault for hiding behind civilians.

    1. Re:Mr General Pops Up by Eli+Gottlieb · · Score: 1

      I hate to be a douchebag, but I have to be a douchebag about this.

      Terrorists do, in fact, hide behind civilian "human shields". This does not change the morality or political expedience of invading a country that did nothing to us, but sometimes there's an actual reason for hunting terrorists, and when that happens terrorists really love a human shield. After all, humans shields only end up one of two ways:

      1) Alive, in which case the terrorist is alive as well 90% of the time.
      2) Dead, in which case the terrorist can use their "martyrdom" as a recruiting tool.

    2. Re:Mr General Pops Up by caitsith01 · · Score: 2, Insightful

      Underlying assumptions:

      1. The U.S. army is fighting "terrorists" rather than domestic insurgencies.
      2. Killing civilians is ok so long as it is in pursuit of "terrorists".

      And, by implication, you appear to be arguing that it is morally justifiable to kill innocent people simply because guilty people use them (against their will) as human shields.

      Just thought that observation was worth making.

      --
      Read Pynchon.
    3. Re:Mr General Pops Up by MrSteveSD · · Score: 2, Insightful

      I didn't mention terrorists. Perhaps you are assuming that the people the US fights against are always terrorists. The media might like to portray it that way, but its far from the truth. Also the "hiding behind civilians" line is a very old and tired excuse used to justify civilians deaths, particularly when air power is used in populated areas.

      Take the case of Afghanistan. Towns and villages are important militarily and that is why both the Taliban and US forces regularly pass through them or set up positions in them. The mere presence of a military force in a town does not mean they are "hiding behind civilians" although it certainly can endanger residents. A while ago a US solider being interviewed in Afghanistan described how he and his men had been ordered to set up position in a village. The villagers protested and wanted them to leave because they knew it made the situation more dangerous for them. The soldier radioed back to base and told them they were not welcome, but they told him to proceed as ordered. He then described how the whole village just packed up and left rather than remain in that situation.

      Now imagine that the villagers never left that village because they were afraid looters would steal everything, and that the Taliban spot the US soldiers and start a mortar attack. If that mortar attack kills 10 civilians as well as soldiers, can the Taliban just use the excuse that the Americans were "hiding behind the civilians"? If the Taliban had air power, they would no doubt be bombing US occupied towns and villages and using a similar "hiding behind civilians" excuse.

      The truth is that civilians do not seem to count for much these days. Western governments would rather lose 10 civilians than one soldier because military deaths are more politically costly than civilian deaths, especially if they are foreigners a long distance away. Normally the media do not make much of a fuss when foreign civilians die, its just a statistic. If they do make a fuss though, the politicians/military will just try to shift the blame onto the enemy in some way, often using the "hiding behind civilians" line. Sometimes they can even get away with labelling the civilians as combatants. It really is a case of sacrificing civilians to keep military casualties down.

      The picture would of course change completely if western civilians were involved. If the government was seen to place the lives of soldiers above the lives of western civilians, there really would be widespread outrage. Imagine that armed terrorists had taken up position in a small US town. Do you think the President would order the town to be bombed from the air, possibly killing dozens of civilians? Of course not. Instead troops would be sent in on the ground, even though it would be safer for them if the town was bombed first.

    4. Re:Mr General Pops Up by Lordnerdzrool · · Score: 1

      Keep in mind that they are not out in the open field grabbing the people by the shoulders to use physically as a shield. "Shield" isn't even really the best word for the tactic they are resorting to really. At least to the best of my knowledge. From what I understand, they get civilians to live in "safe houses" where they also happen to store weapons. That way, when the United States sees the traffic of weapons from the building into the city and decides to use an air, artillery or missile strike, there is collateral damage they didn't factor before.

    5. Re:Mr General Pops Up by Eli+Gottlieb · · Score: 1
      And I quote myself:

      This does not change the morality or political expedience of invading a country that did nothing to us But thanks for the straw-man argument anyway. I'm sure it meant a lot to you.
    6. Re:Mr General Pops Up by caitsith01 · · Score: 1

      That quote, of course, has nothing to do with the question of whether it is morally justified to kill civilians being used as human shields. But thanks for commenting!

      --
      Read Pynchon.
    7. Re:Mr General Pops Up by A+Jew · · Score: 1

      morally speaking, when attacking an enemy town, you should give everyone a warning and a chance to get away from it before attacking.

      something like going on the loudspeakers and giving a warning in any possible language the people there might understand. tell them which way is open for escape, then give sufficient time for everyone to get away. after that, you can turn the place into a parking lot to save the lives of your soldiers.

    8. Re:Mr General Pops Up by chaoticzen · · Score: 1

      You are so stupid, you sound like a pamphlet spewing the same old rhetoric used to try and bring sympathy for the enemy and the devil. I suppose you would prefer the Taliban still be in power torturing people for crazy reasons like breaking sharia law. Women put to death for something as simple as accidentally standing next to an unrelated man too closely, young girls being killed because they were raped, or just failing to do what their man tells them to do. Watch the investigative report called "Behind The Burka" and you will just want to vomit over what these people did to women. Sacrifices are made during war and the U.S. has done a lot to mitigate the civillian loses. No one can do what we do with respect to the precision strikes while keeping civillian deaths at an unbelieveable minimum. WW2 saw carpet bombing in cities where civillian deaths were huge, now we can take out targets with little to no civillian deaths. The U.S. is very conscious about the innocent deaths because if the civillian cost is too high then the people will not support their rescuers, you don't want to wipe out the people you are saving just to kill the bad guys that need to be eliminated. Before you spout off with made up facts and myoptic points of view and regurgitated thoughts, do some research and have an individual thought that doesn't sound scripted from an anti-war handout. You target the U.S. in your tirade, why not talk about all the homicide bombers that are willing to kill how ever many civillians it takes to get their target...or better yet how the terrorists will flat out kill civillians to make the population fear them and try to turn them against the liberating soldiers? More civillian deaths in Iraq and Afghanistan are attributed to terrists and homicide bombers than the U.S.

      --
      Reality is for people that can't handle drugs. So do your part, just say no to reality!
    9. Re:Mr General Pops Up by LWATCDR · · Score: 1

      "morally speaking, when attacking an enemy town, you should give everyone a warning and a chance to get away from it before attacking.

      something like going on the loudspeakers and giving a warning in any possible language the people there might understand. tell them which way is open for escape, then give sufficient time for everyone to get away. after that, you can turn the place into a parking lot to save the lives of your soldiers."

      It also gives the enemy time to leave, move in prisoners, move in human shields to become victims, prepare for the attack, get ready to mount a counter attack.
      If you don't think people would do that then you are just nuts.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:Mr General Pops Up by A+Jew · · Score: 1

      maybe I am, but if I were one of those civilians, I would want a chance for life. better that terrorists live than civilians die. of course, if letting the terrorists live will cause even more innocent casualties, that may be a different case. ("may", not "is"). besides, where are they going to get human shields from? and if they run away, you gain the territory anyway.

      in any case, human lives aren't something you could dismiss as "collateral damage".

    11. Re:Mr General Pops Up by LWATCDR · · Score: 1

      But the US rarely attacks to gain territory. During the first two wars why didn't evey civilian leave Iraq?
      They knew that US troops where going to attack.
      The US attacks enemy combat troops and not civilians. They do their best to just take out the enemy and leave the Civilians alive.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    12. Re:Mr General Pops Up by A+Jew · · Score: 1

      but when insurgents are holding a city, the US army moves in to take it back, doesn't it? then the enemy gets pushed away from where it can find recruits and easy supplies.

      I am glad the US military is trying hard not to harm civilians, but I remain hopeful that there is more to be done.

  11. Rumour has it by icepick72 · · Score: 2, Funny

    Duke Numkem Forever is already installed in Area 51.

  12. The problem... by Junta · · Score: 1

    New recruits keep calling out 'SPISPOPD' and then running straight into walls for some reason...

    spispopd would make an excellent tag, by the way.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  13. "A Taste of Armageddon" by Ichijo · · Score: 1

    Next they'll discover that playing Counter-Strike is cheaper and less destructive than real combat and soon we'll be fighting wars in simulations (and executing the losers) just like in that old Star Trek episode.

    --
    Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    1. Re:"A Taste of Armageddon" by Loadmaster · · Score: 1

      But not nearly as cool as fighting wars via huge robot boxing matches like in Robot Jox. Man, what a, uh, well, what a moving picture that was.

      Swi

  14. Don't invoke his name! by Anonymous Coward · · Score: 3, Funny
    Whenever you say or write down 'his' name, he knows. He can sense it! Its only a matter of time before he start sending subpeonas to Chairman of the Joint Chiefs or the President even... oh wait we've past that point already.

    Remember though, Guns don't kill people. People, after years of careful molding using today's cutting edge technology, crisp HD graphics, motion sensing multi axis controls, high fedility sound, innovative gameplay, and a compelling story, kill people.

    1. Re:Don't invoke his name! by renegadesx · · Score: 1

      No Sidney, today's cutting edge technology, crisp HD graphics, motion sensing multi axis controls, high fedility sound, innovative gameplay, and a compelling story does not make killers
      Today's cutting edge technology, crisp HD graphics, motion sensing multi axis controls, high fedility sound, innovative gameplay, and a compelling story makes killers more creative

      --
      Make SELinux enforcing again!
  15. I almost thought you were serious... by SanityInAnarchy · · Score: 1

    But you're claiming someone was simultaneously a Jew Puppet and Hitler?

    --
    Don't thank God, thank a doctor!
  16. Incorrect by chanrobi · · Score: 2, Informative
    The marines (USMC) did not "adapt" armed assualt. They use a version called VBS2 which (Bohemia Interactive) developed specifically for them (and other military customers). VBS2 and ArmA both use the same sim engine but the result is different. VBS2 is more "military" oriented rather than for gamers. For example the AAR/observer/instructor "Real time Mission Editor" which arma does not have. Other things such as realistic magazine change out times - reduced duration to cater to the gamer crowd.

    Previously they used VBS1 which also had a gamer oriented counterpart - operation flashpoint.

    http://virtualbattlespace.vbs2.com/
  17. Re:hip and cool army of the future by triffid_98 · · Score: 1
    I agree, though the offer of an 'advanced skillset' seems a bit farfetched. Well yes sir, I see from your resume that you're fully trained on the Stinger RPG,M-16,M-240 and have pilots credentials for the M109A6 Paladin. What part of that experience do you think most prepares you to be a WalMart greeter?

    This is another attempt to appeal to the nature of an all-volunteer armed forces: they are built from gathering young adults into contractual labor. the payoff is (initially promised to be) large, and the skillset is indeed advanced - the US wields some of the most advanced weaponry. This doesn't lessen the risk of actual warfare or the usage of strong tools of destruction (independently risky actions).
  18. You're one amusing guy! (girl?) by DaedalusHKX · · Score: 1

    Now... lets see here... sure, the war has been used to destroy more collateral than actually "win" a war, because its not a war, its a "police action" (that's what undeclared wars are).

    Now that we're done with that clarification. These kids dying, are useful idiots thinking they're honest patriots (and in their minds they are), however, in 2008, when "you win", which "you" probably will, so to speak, your Democraps will be no different than the Rethuglicans. I'm willing to lay down cash on a wager that if the Democrats win... they will not even TOUCH Bush or his family.

    Perhaps you missed the fact that Bill Clinton and George H.W. Bush (daddy) vacation together. Its like the WWF Pro Wrestling... on screen they're deathly enemies, off screen they're friends who party together.

    Some day you suckers will get it. But I'm not going to hold my breath waiting :) Asphyxiation is a crappy way to suicide.

    --
    " What luck for rulers that men do not think" - Adolf Hitler
  19. Irony by paleo2002 · · Score: 2, Insightful

    Isn't it ironic that the government ends up making the video games designed to train children to kill?

    1. Re:Irony by Oktober+Sunset · · Score: 1

      Actually, it's not ironic at all.

    2. Re:Irony by halivar · · Score: 1

      What I find ironic is that Slashdot will now adopt Jack Thompson's line of reasoning simply because it's the military making it instead of Rockstar games.

      Don't protest America's Army if you don't give a crap about Grand Theft Auto.

    3. Re:Irony by paleo2002 · · Score: 2, Interesting

      In the spirit of optimism then . . .

      Maybe one positive result of the military utilizing "video games" as a training tool will be a more accurate, first-hand look at games for government officials. Perhaps they'll come to better understand what players can get out of them. Maybe they'll stop demonizing the entire industry because of a few bad apples.

      (end optimism)

      Or, maybe they'll just end up wasting a lot of money on a mediocre game to use as a recruiting tool.

    4. Re:Irony by hyperball · · Score: 1

      it is not irony, only Sophism

    5. Re:Irony by El+Yanqui · · Score: 1

      Yeah, Slashdot posters are renowned for their consistency in logic.

      --
      Well, thanks to the Internet, I'm now bored with sex.
  20. Let's Play "Predator!" by cmd · · Score: 2, Interesting

    What is the difference between playing Microsoft Flight Simulator and piloting an Unmanned Aerial Vehicle (UAV) from Boeing for the Air Force?

    Remember the opening sequence to the original Terminator movie? They weren't autonomous robots, they were radio-controlled Unmanned Fighting Units from the US of A.

  21. Oh great... by 7Prime · · Score: 3, Interesting

    For now, the games are being developed for training, but sooner or later, one's going to come out that will hit the mainstream... and that's when the shit hits the fan. Before we know it, they'll be making games as a form of "recruitment entertainment", trying to spread the good word of Uncle Sam through games. They're already doing it now through music, "3 Doors Down" has a new song specifically comissioned by the National Guard, and the music video is basically one big recruitment commercial, it's playing in theatres now.

    Something about this kind of army prostheletizing just doesn't sit well with me. Granted, it hasn't happened yet, but the writing's on the wall.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Oh great... by karbin · · Score: 1
    2. Re:Oh great... by asavage · · Score: 1
    3. Re:Oh great... by mazarin5 · · Score: 1

      Is prostheletizing what you do after you've had your real legs blown off by an IED?

      --
      Fnord.
    4. Re:Oh great... by cyroth · · Score: 1

      ?yvaN ehT nioJ

    5. Re:Oh great... by stewbacca · · Score: 1

      It's called "advertising" not proselytizing. It's a volunteer Army too, just in case you forgot.

    6. Re:Oh great... by argStyopa · · Score: 1

      "...Granted, it hasn't happened yet..."

      It hasn't?

      http://www.americasarmy.com/
      ?

      --
      -Styopa
    7. Re:Oh great... by argStyopa · · Score: 1
      In point of fact, for all the furor over the America's Army game, it's popularity in terms of online gaming is rather trivial.

      Compared to WoW's 9+ million accounts, and the other data from http://www.mmogchart.com/ (granted, that's accounts, not current-online) AA is small-fry.

      According to Gamespy's stats at this moment:

      1. Half Life 34676 servers, 123626 players
      2. Half Life 2 32855 servers, 59992 players
      3. Battlefield 2 4301 servers, 11245 players
      4. Wolfenstein: Enemy Territory 2911 servers, 9100 players
      5. Enemy Territory: Quake Wars 1112 servers, 5142 players
      6. Unreal Tournament 2004 1608 servers, 4220 players
      7. Battlefield 2142 1534 servers, 4044 players
      8. Call of Duty 2295 servers, 3009 players
      9. Call of Duty 2 533 servers, 2948 players
      10. Quake 3: Arena 1835 servers, 2766 players
      11. Soldier of Fortune 2 710 servers, 1875 players
      12. Americas Army: Special Forces 1823 servers, 1804 players
      ...we have far more to fear that our games are teaching kids to be Gordon Freeman than some Uncle-Sam-programmed killing machine. I actually don't understand why AA is so limited in popularity. I thought it was actually a fairly decent shooter, and the price is certainly right. But then again, I haven't been a l33t FPS player for probably a dozen years.
      --
      -Styopa
    8. Re:Oh great... by toolie · · Score: 1

      I actually don't understand why AA is so limited in popularity. I thought it was actually a fairly decent shooter, and the price is certainly right. Because it is fairly realistic. People don't want realistic where you are using actual tactics, hand signals and weapon characteristics. They are looking for fast-paced shooters that you don't have to pay attention to details such as coordination.
      --
      -- toolie
    9. Re:Oh great... by argStyopa · · Score: 1

      I dunno, WW2OL (ok, now it's Battleground Europe) has had a diehard cadre of roughly 10-15,000 paying subscribers for precisely this.

      Maybe you're right, I'd suspect that 10k subscribers doesn't equate to much over 2k online at any time.

      --
      -Styopa
  22. Sadly, you've got a point by StringBlade · · Score: 3, Interesting

    It's really hard to laugh dismiss Jack and his "FPS games are murder trainers" when the U.S. Government is using them exactly for that purpose. Even better they distribute it to impressionable young gamers at no cost (except your voluntary enlistment in their database).

    While I'm not conceding that Jack isn't a certifiable nut, I'm simply seeing this as some degree of validation for some of his arguments.

    --
    ...and that's the way the cookie crumbles.
    1. Re:Sadly, you've got a point by Marful · · Score: 2, Insightful

      They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

      Which you won't be learning if you play by yourself.

    2. Re:Sadly, you've got a point by StringBlade · · Score: 1

      Understood, but that's not the way the media and JT can spin it.

      We should know better, these days it's all about spin and emotion not about facts and logic.

      --
      ...and that's the way the cookie crumbles.
    3. Re:Sadly, you've got a point by prockcore · · Score: 1

      They don't teach you how to "murder" people.


      You mean you don't murder people by clicking on them?
    4. Re:Sadly, you've got a point by Lord+Ender · · Score: 2, Insightful

      They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal--to kill people.
      You left part off.
      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    5. Re:Sadly, you've got a point by Martian_Kyo · · Score: 2, Insightful

      wouldn't the common goal here be killing the opponent? So they might not be training them to 'murder', but they are training them to kill.
      If they really want to teach them just to work together towards a common goal, why not use a sports simulation, like ISS or NBA or whatever... in FPS if you're good enough you can ignore your teammates, this is not true in sports simulations. Soooo those would be better to teach teamwork then an fps, right?

    6. Re:Sadly, you've got a point by somersault · · Score: 1

      these days it's all about spin and emotion not about facts and logic. Maybe on your posts :p
      --
      which is totally what she said
    7. Re:Sadly, you've got a point by Real1tyCzech · · Score: 1

      lmao! America's Freedom And "Democracy" (We're not a democracy, by the way) are for Americans. Enemy combatants not part of a national military are *not* protected by the Geneva Convention and as such we are more than able to use the same methods on them that they are using on our soldiers. We just don't cut their heads off on national TV. :)

    8. Re:Sadly, you've got a point by Databass · · Score: 1

      I don't know that games are being chosen for their value at being "highly effective murder trainers", they're being chosen because they're what many potential recruits are already interested in. The Army doesn't needs games to train recruits to use lethal force- but teenagers already interested in war games might find they are interested in the Army also.

    9. Re:Sadly, you've got a point by chad.koehler · · Score: 1

      And to the republic for which it stands... http://dictionary.reference.com/browse/republic

    10. Re:Sadly, you've got a point by chaoticzen · · Score: 1

      They don't teach you to murder...like Battlefield 2 it lets you be a Marine and teaches you how to "eliminate" the correct people. Go back to playing "Hello Kitty Island Adventure" and STFU!

      --
      Reality is for people that can't handle drugs. So do your part, just say no to reality!
  23. Ten Hut by ntimid8 · · Score: 2, Funny

    Maybe this will set a trend in the industry and ensure games come out on schedule.

    "Soldier, are done debugging that level yet? MOVE IT, MOVE IT MOVE IT!!!"

  24. R & R Trainer by PPH · · Score: 2, Funny

    Several military R & R leave training simulators are under development at this time. One of my favorites: 'Weekend in Bangkok'.

    --
    Have gnu, will travel.
  25. Re:hip and cool army of the future by Torvaun · · Score: 1

    That's the skillset used by postal workers, not greeters.

    --
    I see your informative link, and raise you a pithy comment.
  26. Simpsons did it by Panseh · · Score: 1

    Yvan eht nioj.

  27. Teamwork, tactical doctrine, learning territory by evought · · Score: 2, Interesting

    They don't teach you how to "murder" people. What they teach you is team cohesiveness. I.E. working together for a common goal.

    Which you won't be learning if you play by yourself. Exactly. I was involved in an early project with the Army Urban Warfare Center about that same time to modify the Quake engine for their use. It had nothing to do with combat training per se: you cannot learn how to fire a rifle from a game. What they wanted to do was to train fire teams in how to take enemy complexes in an efficient manner, play with scenarios and develop tactical doctrine that could then be played out in a live exercise.

    One of the interesting aspects is that (former) Soviet block countries mostly used Soviet blueprints to design facilities. There were a very limited number of standard designs for say, barracks, headquarters buildings and so forth. A complex would be made up of some combination of these modular components. What they wanted to do was to be able to have the game be able to read in a design for a complex containing these standard building designs (OK, we have two of these, one of those, and five of these other things) and then (somewhat) dynamically throw together a computerized training sim that the fire teams could then work with. Besides developing some basic strategies (limited by the physics of the game), the soldiers were also absorbing the layouts of the facilities. Since the facilities layouts were standardized, these translated to valuable real world knowledge.

    I basically acted as an adviser to the project for a bit alongside my regular work. I suggested they use the Quake engine and did a bit of research on how they could use a GIS (GRASS), an Oracle Database, some software to do the level generation, and the Quake engine to get where they wanted to go. It was a really interesting problem. I had a set of maps of the Pentagon at one point (just tourist stuff, not incredibly detailed) and wanted to do sections of it up as a Quake scenario (maybe giant transvestite hamsters take it over and have to be exterminated or something, who knows). Post 9/11, that might not go over well. People just aren't any fun these days.
  28. Re: talking games or politics by Anonymous Coward · · Score: 5, Interesting
  29. Global Thermonuclear War, Anyone? by Bones3D_mac · · Score: 1

    This just screams to be a plot for a modern WarGames sequel. How about a "Burger King" virus invading the "WOPR deluxe"?

    --


    8==8 Bones 8==8
  30. Re:WARfare, not LAWfare by FarHat · · Score: 1

    Thanks for the truth.

    --
    At the intersection of computation and biology.
  31. Harpoon - Fleet-Level Naval Warfare Simulation by evought · · Score: 1

    Of course, another game that keeps going back and forth between the military and commercial markets is Harpoon, which I played for years before and after I worked in the DoD. It is a fleet-level modern naval tactical warfare simulation (real time) that is a real experience to play if you have the patience and mental energy. It has been used in one form or another at the Naval Academy at Annapolis for a long time (customized data set). It has an easily customizable scenario format and platform database. People are constantly researching and designing scenarios based on current events and tactical problems or historical situations.

    Want to see what would happen between China and Taiwan when the US is distracted elsewhere and has limited resources on-hand? How about a sudden Cold-War era eruption of WWIII where NATO is racing to set up an ASW picket in the GIUK gap and protect a convoy corridor? A conflict in the Gulf where you have to sort out small hostile missile boats from neutral and friendly fishing/merchant fleets in crowded waters? It is also often used by military theorists to test the probable effects of new military developments, like when the Joint Strike Fighter was in development, or recently with the potential development of a Chinese successor to the Russian Udaloy class destroyer. Anyway, if you want to get an appreciation of the difficulty of some naval combat situations, especially if you turn on all of the logistics tracking options, this is the way to do it.

    In an interesting reversal, we actually used the commercial, non-classified Harpoon dataset in the Pentagon for off-site test/development of software. The data the software acted on was typically highly classified, but we worked to have the source code inspected and declassified, so we needed clean data to populate it off-site to run tests before deploying new builds to the Pentagon. There are just not that many off-the-shelf unclassified military intelligence databases :-)

  32. It makes sense, I suppose... by hickory-smoked · · Score: 1

    The Young Republicans need somewhere in the military they'd be willing to serve...

  33. Re:Let's play Global Thermonuclear War. by dances+with+elks · · Score: 1

    may I heartily recommend DEFCON (www.everybody-dies.com)

    --
    Will wash cars for karma
  34. Re:Can't they just use GTA? by Rogerborg · · Score: 1

    I can't really make out any salient points in your 'roid raging invective, but I think you're trying to say that to have an opinion on cannibalism, one has to be a cannibal. Is that about it?

    --
    If you were blocking sigs, you wouldn't have to read this.
  35. Re:hip and cool army of the future by Xaositecte · · Score: 1

    The IT-related jobs in the Air Force give a little useful experience, especially if you take advantage of all the education opportunities that are available. If you choose the right job and don't slack off, you're pretty much set once you leave the military.

    That said, 90% of military jobs don't translate nearly as well to the civilian market, especially things like infantryman or artillary. Plus, they're too busy, y'know, being deployed, to actually go to school while they're still in.

  36. Contract it out by stewbacca · · Score: 1

    Just like almost everything else in the Army, it would be cheaper and have better quality to contract it out. This, on the other hand, is a monumental waste of taxpayer money and thins the fighting force out even more than it already is.

  37. Just a question by specific_pacific · · Score: 1

    Just a question for those in the games industry, how many of you would have moral grounds not to work for the army?

  38. Waste of $$$ by asylumx · · Score: 1

    So... Is this what George wants the $200 billion for? Maybe they should be buying our troops some body armor right now instead of building video games.

  39. A view from inside the industry by mdarksbane · · Score: 3, Interesting

    I work on an image generator for military simulations. We call it an image generator because the way most simulations work is across several boxes, all talking military sim network protocols - so you have one box running the physics simulations, another controller determining who shot whom, and it gets piped out to several image generators so you can have a big monitor wall or projector wall showing you your simulation.

    The whole construct is pretty high tech - think an ride like the Star Wars one in Orlando but where you have control over where your truck drives. We've actually got a game out at six flags based on the same premise.

    The problem is that, in general, simulators are five years or more behind what is in any sort of modern game. They just have different priorities - the army doesn't tend to care about lighting, more about how many square miles you can show without a break. And the army doesn't own them - they pay some company (like us, or our competitors) a bunch of money for licenses (10k a seat is cheap) to set up even the simpler, normal-PC based training.

    None of this is going to teach you how to shoot straight - but it is useful for cognitive training - what do I do in this situation, how should I respond, how should I work with my teammates. And it's a lot cheaper than (for example) driving around an actual humvee.

    There have been a couple different groups working within the military on their own versions of these "video games" for a while - Navy Post Grad has a system they developed themselves, largely from open source components.

    I was actually almost hired to modify America's Army for use as a trainer - for small scale stuff it would work fine, and the army already spent millions of dollars to license the version of the Unreal Engine it's using.

    But the problem is that game engines don't really support what the army needs, either - they don't support the simulation protocols. They aren't used to passing off all of the game logic to another box, or patching multiple displays together, how many enemies are on the screen simultaneously, or even usually paging in a giant database (the good IG's can do the whole world, or at least the continental US, continuously).

    For small time infantry simulations, though (especially the urban combat that they're most likely training on a sim for) a lot of that doesn't matter, and you can probably subvert a normal gaming engine to do it.

    Heh, of course, the problem then is actually hiring enough artists to not make it look like crap anyway. You can have all the lighting and normal mapping and effects in the engine that you want, if the office still only hires one artist to do all of it, they aren't going to have time to make it look good.

  40. Darwars by n3tcat · · Score: 1

    I just came back from the Army's Warrior Leaders Course yesterday where I had spent a month training to learn how to be a SGT. One of the things we did was take two squads into a building and sit down at 16 computers and played DARWARS. While the graphics and such were obviously Full Spectrum Warrior (the first one), it was still an incredibly useful simulation. The people adapted to the computer controls relatively quickly, especially considering that most of them were surprisingly not very familiar with computer gaming at all, and once that was done, we did a few missions where our superiors played as the OpFor and we ran varied missions through some interesting and oddly familiar landscapes.

    Simulations can't be knocked. They work. They might not work as well as the real experience (duh) but there is a lot to say for the speed that simulated realities can bring to the training world.

    1. Re:Darwars by n3tcat · · Score: 1

      Ah the wiki page I linked said it was Operation Flashpoint. Whoops. It really did look a lot like full spectrum warrior though.

  41. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  42. The US Military is outsourcing... by RevWaldo · · Score: 1

    ...everything from KP to actual combat and this sort of thing they're doing in-house? I suspect this is simply a recruiting tool. "You won't be involved in combat! We'll get you into our game development division! Would I lie to you?"

  43. War Games by BlackSnake112 · · Score: 1

    As you enter the building you hear a computerized voice:

    "Do you want to play a game?"

  44. Re:Excellent! by Real1tyCzech · · Score: 2, Informative

    If we were hell-bent on world domination, would we not simply have taken over Iraq? Seems like it would have taken a lot less time and been a lot simpler to just swoop in, sweep up, plant the flag and colonize with an American population. Lord knows we could use the space for overflow.

    No, sadly, our intent was not to claim, but to free, which leaves us with little real control over the end-game.

    We should have just taken the cue from the whining left's accusations of oil/land grabbing and swallowed the entire Middle-East.

  45. You have been trolled by spun · · Score: 1

    Mr. or Mrs. Troll does not care about politics one way or the other. It just likes making its betters react, because it then thinks it has some power in the world and feels slightly less inferior for a short while.

    Not that you aren't completely right, but you need to relax a little bit Daedalus, or the trolls will have you running around in circles.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:You have been trolled by DaedalusHKX · · Score: 1

      I know what you mean, it just irks me that people actually believe "the Jews" or any other major group is behind it.

      Sure, Israel is a hybrid Marxist Jewish Theocracy, sure the quiet consent and sometimes gushing adulation which the average Jews give to their rulers (and not just Jews, but also Catholics, Protestant Christians and even Muslims are notorious for this herd mentality, in varying degrees) certainly makes the Jews (and every other authority worshiping system of belief) seem complicit, but those who are in charge, most certainly owe no particular loyalty to any dogma or doctrine.

      The reason they are in charge, in fact, is due to the fact that they CAN manipulate dogma and faith in their favor and consistently create situations that closely resemble various prophesized events from the dogmas that the majority of the masses fall sucker for.

      Sort of reminds me of watching Apocalypto, at that crucial scenario where the captured villagers are getting carved up by the Mayan death priest (historically it should have been Aztec, but we can blame it on artistic tinge) so that Kukulkan might "give the people a sign that his thirst for blood is sated and he will release the rains once more" (to end the drought they were apparently having), and just then, WHAM an eclipse occurs. Which of course, to those of us familiar with the various Meso-American cultures, would have been obvious. These "elites" had access to the entirety of their culture's wealth of information on astronomical events, patterns in nature and solar system, sky charts, codices (most of which was recorded as being destroyed or carted off by the invading Catholics) and whatever else may have been lost in the process.

      Being able to "cause the gods to give a sign" would be merely a matter of manipulating local politics in such way as to make the politics fit in with known natural events or patterns. This is not as difficult as some might believe. Especially if the rulers are intelligent enough, but can play dumb well enough to fit in with the "mass man" mentality. This is not that hard to believe, because, judging by the bovine credulity of the "mass man" mindset, it is to be EXPECTED that the truly intelligent individual or group of individuals would eventually take advantage of the bovine credulity and rather than built robots, they would merely get the bovine masses to do their bidding for them, and provide endless entertainment in the process. (Slave girls (or boys), whether willing or resisting of advances and attentions, would most certainly appeal to the emperor than a mere robot or rubber doll.)

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    2. Re:You have been trolled by spun · · Score: 1

      It's sad to see an elitist anarchist. Anarchism works because humanity comes from a lineage that features highly evolved social mechanisms. Our blueprints come with very good specs for networking. Together, we can multiply the strengths and diminish the weaknesses that we all have as individuals. Humanity is more than just a series of individuals. We are shaped by each other at least as much as by genetics.

      There is a reason the mass man is the way he is, and that is precisely to give people like you and I the steady, tried-and-true support that we need to innovate. Our type are strategic thinkers, pattern finders, shamans and scientists. We would be lion food in the wild without solid and dependable uncreative types to look out for us. Not only that, we'd want to try every wacky thing we thought might be better, and without people around who just did what worked for their fathers, and their fathers fathers, eventually we'd fail, and then what?

      "Looks like we all forgot to get food. I was trying out a new fishing technique, you were trying out a new farming technique, Oog over there just keeps trying to make a better rabbit trap, and we all know how Elg's frog domestication research is going. Ah well, tough break, eh? I vote we eat Elg!"

      It's a good thing for the species to have a majority of people who are not original thinkers, even little afraid of innovation. Lao Tzu valued the kind of guy who would never in his life leave his village. We need them more than they need us. Neanderthals got along without much innovating for hundreds of thousands of years, until we came along.

      Yes, it's sad when the common man gets manipulated. Especially considering that even the common man can become uncommon with the right lessons. But we all got mostly the wrong ones. We all agreed to accept certain ways of seeing things before we could really make that choice rationally. And so most people, common and uncommon, are emotionally and intellectually crippled.

      Especially the ruling class, who are habitually raised in a way that is lacking in human trust, openness, and even contact. They are taught that people are naturally 'out of control.' That there is one right way to be. That only punishment can bring people into line. That you are either the one wielding the club, or the one getting beaten, and yes they both suck, but the first is still better.

      We are all taught that, to some degree, but the lower classes are taught to internalize it more, to punish themselves. Only someone who is actively oppressing themselves can ever be truly oppressed by another person. The good news is that everyone can unlearn that self oppression. But if you are a common person, it is almost impossible to throw off your cultural conditioning without help. And who do you trust to help? If you aren't smart or free enough to help yourself in the first place, how do you figure out that little puzzle?

      The world is full of hurt confused people, and worse. There are real sociopaths out there, with no empathy, no real human feeling, nothing to stop them from using their fellow humans for whatever their isolated and deranged minds might dream up. Not many, but enough that any society has to take them into account. Without fucking it up for the rest of us.

      I hope you can have a little sympathy for the common people. They didn't choose to be people with less capacity for original thought, just as they didn't choose to be born into a society that actively represses it. It's not their fault their leaders manipulate and oppress them, and it's not their fault that circumstance has left them unable to defend themselves. Hell, it's not even the leader's fault, much as it would simplify things if that were true.

      Anarchy isn't about not having any system or rules, as you well know. I think it's about finding a system that everyone can agree works for the kind of person they truly are. Even the sociopaths. It's a hard challenge, but eventually we'll either get there or become a cautionary tale for other sapient species down the line.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  46. Re:I don't understand how the above is a "troll"! by G+Fab · · Score: 1

    In other words, if you disagree with a valid criticism because you can think of a single example where that criticism did not apply, you consider moderating that valid criticism "troll."

    I don't think the US government would infringe on speech in the way the ggp suggested, but he's right to point out the possibility and the US gov has made many mistakes (not to mention to the rest of the world, which in my view often has a worse record). Governments are run by bureaucrats who screw up all the time.

    It certainly is fair to ask how far is it appropriate for the Army to go making domestic media. I don't want my tax dollars fueling propaganda, but I do want smart recruiting for our military. In short, there are many disturbing possibilities associated with this, and like all disturbing things, there has to be a first time. There's an insightful person who realized a valid but novel risk, and there's always some moron to crawl out of the woodwork to accuse the insightful one of being chicken little. If you have nothing to say except "it didn't happen yet" and "I would censor you if I had the power", then you're more the troll than he. You're obviously not adding much to the discussion.

  47. America's defense is too Quake-centric by SethJohnson · · Score: 1
    As a superpower, the US would love to define the rules of engagement with the enemy, but unfortunately as the gaming industry has evolved internationally, we can no longer expect that our enemies will attack us using one of the Quake or Doom engines. Increasingly these foreign gaming forces are dominating US FPS teams on digital battlefields rendered using the Counterstrike engine. Fortunately to this date, the most menacing Counterstrike forces are based in friendly European nations. Should Al Qaida attack us on a Counterstrike map, it is likely that our European allies would lend a hand.

    Nonetheless, consider these risks associated with our Quake-based homeland defense strategy:
    • Fata1ity seems like a patriot, but what if he were to switch sides?
    • Our framerate depends on video cards designed domestically, but are built in Asia. State-sponsored sabotage of our video card hardware could reduce us to 5 fps newbs when a critical spawn point is at risk of capture.
    • Much of our video card driver code is closed-source and written by overseas programmers. How are we to tell if they've implemented transparent wall-hacks or hit-box visual assists only available to insurgents?
    • With the growing popularity of console gaming among American youngsters, tomorrow's digital soldiers will be unaccustomed to the brutal gore of frags and gibs in real online combat.


    Seth
  48. Mobile Infantry? by morari · · Score: 1

    Heh, I got Games & Theory...

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  49. Re:Excellent! by morari · · Score: 2, Interesting
    You're an idiot.

    America invaded Iraq under the lie that Saddam Hussein was in cahoots with Al Quada and had access to "weapons of mass destruction". Only after that turned out to be blatantly false did America begin waving the flag of freedom and democracy all over the poor, helpless people of Iraq. Americans were stupid for buying into the propaganda to begin with and people like you are stupid for buying into the revisionism now.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  50. Virtual Waterboarding by scoobrs · · Score: 1

    Great! Now Cheney can practice virtual torture without black sites, seeing how far he can push the suspect so that he doesn't die until after they have a false confession in hand.

    --
    -Those who would give up essential liberty to purchase temporary safety deserve neither. -Ben Franklin
  51. Re:I don't understand how the above is a "troll"! by bigstrat2003 · · Score: 1

    No, I probably would have left it alone. The post walks the fine line between "troll" and "opinion I really disagree with", and I always try to let things fall on the disagree side of the line. I think it is trollish, however, to point out something which is really, really far-fetched, especially something about the government, which is bound to stir up trouble. At any rate, someone else asked why, so I gave him a possible explanation. Nothing wrong with that.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  52. Hmmh by Usayd · · Score: 1

    There don't appear to be many comments that have a true political swing on this one, aside from the many hilarious comments (!) I think it can be reasonably argued that simulators are good for training - i.e. driving, flying etc. But when it comes to FPS I become a sceptic and see the many negatives associated. I think that the disassociation of the reality of war is growing larger and although I do play FPS I am well aware of the horrors of war. When you hear soldiers voicing lines you would hear your friends shout on a FPS, you get a little scared. When you hear the army has offices of developing games to train soldiers, I think people should be protesting. I expect to be reprimanded for this comment.

  53. Survival by Morosoph · · Score: 1

    you seem to have missed the point that survival is what matters most.
    The Greeks would have disagreed with you. For them, the city existed for virtue, and not the other way around.

    By virtue of having minds, we don't have to be slaves of our biological programming.

    Recommended reading: Leo Strauss's "The City and Man".