Valve Plans For More Half-Life Beyond Episode 3
Ars Technica notes, via an interview at the StuffWeLike site, comments from Valve's Doug Lombardi indicating that the company has plans to continue the Half-Life series beyond Half-Life 2 Episode 3 . "While most sites are taking this as a confirmation of Half-Life 3, the quote is not a definitive on anything other than the continuation of the series. And, of course, there hasn't ever been so much as a rumor hinting at Half-Life's demise. As what is arguably the biggest franchise on the PC platform, there is no reason for Valve to stop producing the crowbar-swingin' good times."
On second thought they'd probably make Michael Bay do it and then we'd all die a little inside after watching it.
And now for all the jokes relating the number of half-life sequels to some periodic radioactive decay!
(crickets)
stuff |
Yes yes, news that a sequel to a huge well selling franchise might be coming. Obvious cat is obvious!
... the few extra words in the Ars 'article':
"SWL: Are there any current plans after Episode 3 to have a Half Life 3?
DL: We haven't announced anything specific, but Half-Life won't end at Episode Three - hang on to your crowbars!"
Unless you thought 'crowbar' was in fact an allusion to 'penis' in which case you probably shouldn't have included it in the Slashdot story after all...
Or even a link to the original article: http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/
Which has fun comments like:
"ummm... in no way whatsoever did doug say there would be a half-life three. could just be episode four. please stop brandying guesses as legitimate facts." - wow, brandying is a real word - it means "To preserve, flavor, or mix with brandy"
I can't even begin to consider anything about Half-Life 3, but since we're speaking of the Half-Life series...
Has anybody managed to get any information on what kind of game Ep3 will be? I've read about the HL2 episodes as being testbeds for different kinds of play technology; Ep1 was Alyx's development, having an effective side-kick. Ep2 was cinematic physics and large outdoor areas. I'm really, really hoping that Ep3 will be an unbounded game world, such as the GTA games (only with headcrabs instead of gangs). All of the Half-Life games so far have been, in general, train rides. You go from point A via route A with almost no variation. The combat areas may have some openness to them, but the world as a whole does not. Has anybody out there heard anything?
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
...about the same time Blizzard gives up on WoW.
Valve plans to milk the cow dry.
If this proves to be true I will be so glad. The HL franchise is by far my favorite. I love HL series and hope it continues for a long time. Otherwise it shall be a very disappointing day for me. :-)
They won't farm the PS3 version out to EA to fsck up. Unlike like the orange box with its pathetic loading times, and frame rate issues making it just about unplayable in places.
I really wish Valve would put out a Linux client so us Linux-only users can play HL2 + sequels without the performance rape associated with using Wine (no hate on the Wine project...it kicks ass at what it does). Ah well, I guess we'll have to wait for Microsoft to shoot themselves in the foot for a few more years before that will ever become a possibility.
A sequel to a successful franchise? Shocking!
In other news: Who started this whole "Half-Life ends with Ep3" rumor anyway?
I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
How about a few more TF2 maps on the console!!!
Can we all, as the gaming world, for once grow some balls and say no to one bad thing? Steam authentication to be allowed to play a single player game is a freaking bad idea!
Holy crap, I know most of us sort of end up putting up with that shit from MS and hate it, but this is our culture, not some OS that'll be irrelevant in a few years time. I love to play Dungeon Keeper and other great, but old, games from time to time. What happens when the servers are down and you want to install and play HL2? What happens when you try to show your kid in a few years about the classic games that were the genesis of what they're used to? I would hope MS would serve as a shining example of why you should never bank on a software company's future promises.
Seriously, fuck Valve. I loved HL, and I blame them for screwing the whole thing up, and not only with the HL series, but a bunch of other games that get sucked into this idea that content producers should perpetually "own" the minute you decide you want to consume their product (I'm looking at you Sin).
All the morons that consume movies had enough sense to let DIVX (not the codec) die, and yet apparently we videogamers are too much of a bunch of crackheads to do the same, how can we be dumber than those people?
Please, please dump your money for Valve releases into Stardock and their video games. Try using TotalGaming.NET, it's way more free than Steam, with volume their title selection will only get better (it's not horrible right now but it's no Steam).
I don't know why they insist on the allusions to the crowbar. Yes, I used the crowbar in the original HL, and in the beginning of HL2, but really, I think the Zero Point Energy Field Manipulator is really the item that is most closely associated with Half Life these days, isn't it? I mean, heck, it's the first thing you get in Episode 2, and I really think you could play the entire game using almost nothing but the G-Gun.
It's also pretty unique to HL2. I don't think I've seen anything quite like it in any other games, though I'm hardly a gaming encyclopedia.
I certainly wouldn't mind my Half-Life a little brandied up.
Gabe Newell seems to show a lot of fancy towards the episodic method of distributing games. Put that in mind when he remarked to Eurogamer a while back that Episode 1 to Episode 3 "essentially" was Half Life 3. Smaller teams with less to lose permits them to take more risks in game design. Does this mean the real Half Life 3 (not episode 1-3!) will be distributed the same way?
However, on what we know about Episode 3: First of all, Portal takes place in the Half Life universe in the laboratories of Aperture Science. This had to be for an obvious reason since it essentially is a storyline shoe-horn in to a puzzle game. They didn't need to do it, but they did it anyway. Episode 2 spills the info that Aperture Science has a vessel called the Borealis. It "vanished" (i.e. teleportation) but has now been found. Obviously Gordon will have to go there and find the ship and obtain the gadgets and gizmos. This means Gordon will have to travel to the arctic, so Episode 3 will most likely feature snowy areas. And then there is this Gabe Newell quote on Portal (After you launch the player, play the video called "X-Play Review: Portal". Gabe's quote is a little over the halfway mark):
"The character that you play is a character who has importance in the overall half-life universe, and will eventually have a fairly significant relationship with other characters that we're already familiar with".
The way Portal works as an introductory game to educate the players on how to use the Portal gun to interact with the environment is a really clever method to set things up on how it will potentially be used in Episode 3. But I'm actually not so sure however whether Chell will give Gordon the gun, cause he doesn't have the surgically inserted heel springs to prevent injury from falling the large distances. Oh, and GLaDOS will probably be involved somehow...she's "still alive" you know.
What's so bad about being lazy? What if there was a war and nobody showed up?
....to Valve discovering the joys of open ended game play. Their scripted games are great, but after playing San Andreas, and other games of that type, I think it is clear that there lies the future. I'd love to run around in the beautifully rendered Half Life world with the gravity gun, whimsically careening hither and thither in vehicles and such.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
What? No love for the Mac?
Perhaps a Steam client for OS X, and/or linux?
Plenty of OpenGL love is in place if Steam (for some unforseeable reason) decides to hop platforms.
*Sighs*
Wishful thinking...
Answer truthfully (yes or no) this question... Will you say no to this question?
Having the One True Path worked just fine for the first Half-Life, because you were trapped in a collapsing underground base so it made sense that your movement options were very limited. Valve continued to make great "on rails" games with Half-Life 2 and it's Episodes, but the illusion disappeared because you spend most of the game in cities or in open country. After the first game, there hasn't been a single moment that I wasn't aware that I was "on rails". As someone pointed out, FarCry is a great counter example. You still have to get to your destination, still have to pass through choke points (so you can still have your scripted moments) but you have plenty of choices on how to get there. To that I would add Deus Ex, where many of the levels included multiple ways to travel, but multiple ways to accomplish your objective. I would further argue that Valve spends at least as much time on their scripted scenes as if they had some more open areas and let the AI do some work for once.
Nintendo plans to continue producing mario titles. Shocking.
I are winner