Valve Plans For More Half-Life Beyond Episode 3
Ars Technica notes, via an interview at the StuffWeLike site, comments from Valve's Doug Lombardi indicating that the company has plans to continue the Half-Life series beyond Half-Life 2 Episode 3 . "While most sites are taking this as a confirmation of Half-Life 3, the quote is not a definitive on anything other than the continuation of the series. And, of course, there hasn't ever been so much as a rumor hinting at Half-Life's demise. As what is arguably the biggest franchise on the PC platform, there is no reason for Valve to stop producing the crowbar-swingin' good times."
And now for all the jokes relating the number of half-life sequels to some periodic radioactive decay!
(crickets)
stuff |
Yes yes, news that a sequel to a huge well selling franchise might be coming. Obvious cat is obvious!
... the few extra words in the Ars 'article':
"SWL: Are there any current plans after Episode 3 to have a Half Life 3?
DL: We haven't announced anything specific, but Half-Life won't end at Episode Three - hang on to your crowbars!"
Unless you thought 'crowbar' was in fact an allusion to 'penis' in which case you probably shouldn't have included it in the Slashdot story after all...
Or even a link to the original article: http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/
Which has fun comments like:
"ummm... in no way whatsoever did doug say there would be a half-life three. could just be episode four. please stop brandying guesses as legitimate facts." - wow, brandying is a real word - it means "To preserve, flavor, or mix with brandy"
I can't even begin to consider anything about Half-Life 3, but since we're speaking of the Half-Life series...
Has anybody managed to get any information on what kind of game Ep3 will be? I've read about the HL2 episodes as being testbeds for different kinds of play technology; Ep1 was Alyx's development, having an effective side-kick. Ep2 was cinematic physics and large outdoor areas. I'm really, really hoping that Ep3 will be an unbounded game world, such as the GTA games (only with headcrabs instead of gangs). All of the Half-Life games so far have been, in general, train rides. You go from point A via route A with almost no variation. The combat areas may have some openness to them, but the world as a whole does not. Has anybody out there heard anything?
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
...about the same time Blizzard gives up on WoW.
If this proves to be true I will be so glad. The HL franchise is by far my favorite. I love HL series and hope it continues for a long time. Otherwise it shall be a very disappointing day for me. :-)
I really wish Valve would put out a Linux client so us Linux-only users can play HL2 + sequels without the performance rape associated with using Wine (no hate on the Wine project...it kicks ass at what it does). Ah well, I guess we'll have to wait for Microsoft to shoot themselves in the foot for a few more years before that will ever become a possibility.
A sequel to a successful franchise? Shocking!
In other news: Who started this whole "Half-Life ends with Ep3" rumor anyway?
I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
How about a few more TF2 maps on the console!!!
On the IMDb boards, there's already a lot of speculation on who would play Freeman. http://www.imdb.com/title/tt0239023/board/nest/65756292
You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
Why are you only getting up in arms about copy protection now, when companies have being doing this since the Commodore Amiga?
I certainly wouldn't mind my Half-Life a little brandied up.
Gabe Newell seems to show a lot of fancy towards the episodic method of distributing games. Put that in mind when he remarked to Eurogamer a while back that Episode 1 to Episode 3 "essentially" was Half Life 3. Smaller teams with less to lose permits them to take more risks in game design. Does this mean the real Half Life 3 (not episode 1-3!) will be distributed the same way?
However, on what we know about Episode 3: First of all, Portal takes place in the Half Life universe in the laboratories of Aperture Science. This had to be for an obvious reason since it essentially is a storyline shoe-horn in to a puzzle game. They didn't need to do it, but they did it anyway. Episode 2 spills the info that Aperture Science has a vessel called the Borealis. It "vanished" (i.e. teleportation) but has now been found. Obviously Gordon will have to go there and find the ship and obtain the gadgets and gizmos. This means Gordon will have to travel to the arctic, so Episode 3 will most likely feature snowy areas. And then there is this Gabe Newell quote on Portal (After you launch the player, play the video called "X-Play Review: Portal". Gabe's quote is a little over the halfway mark):
"The character that you play is a character who has importance in the overall half-life universe, and will eventually have a fairly significant relationship with other characters that we're already familiar with".
The way Portal works as an introductory game to educate the players on how to use the Portal gun to interact with the environment is a really clever method to set things up on how it will potentially be used in Episode 3. But I'm actually not so sure however whether Chell will give Gordon the gun, cause he doesn't have the surgically inserted heel springs to prevent injury from falling the large distances. Oh, and GLaDOS will probably be involved somehow...she's "still alive" you know.
What's so bad about being lazy? What if there was a war and nobody showed up?
The crowbar is a joke on game design. In a lot of FP games getting the user to orient themselves with the perspective & manipulation of the character was a big worry at first. It's vital to have the player forget about control sequences and "live" in the game. So they break it down into simple things to do. Making a box is easy, probably the easiest thing a 3D game can create. So you can pick up a box and move it around and get familiar with it. Valve said screw boxes, we're getting crowbars. Of course this is all speculation, but I would say it if I was their PR person.
If Valve and therefore Steam ever went bankrupt, they have a universal unlock all ready to go. Cache your games, as mentioned before, and then import from the DVD when you want it.
No, that's not what would happen. If Valve went bankrupt, the company assets would be sold off to another company. That new company might continue to operate Steam, or they might not, but one thing is certain - they would be very pissed if Valve had given away their universal unlock, since that would destroy much of the value of the Steam platform. Also, I doubt that the third-party games on Steam would be affected by the universal unlock. So don't put any faith in Valve doing the right thing as the ship sinks, because it won't happen.
I don't know where you got this idea. Surely activating online is the same as entering a CD key, only online? What if you lose the CD key and you want to install the game later? What if you want to go back in 20 years time only to realise you can't install the game because you don't have a code?
No, it's not the same. If the servers are down or you don't have an Internet connection, you can't do online activation. And you do have to reactivate online if your hardware or your OS changes, even if you install from a backup you have made. CD keys don't have these problems.
Never forget, Steam is iTunes for games. There's nasty DRM all over the place, but since it mostly works fine, many people don't mind. Just bear in mind that the games aren't really yours, even though you paid for them, because Valve can ban your account. This is the price of convenience. It is the same deal with DIVX, with iTunes, with Wii Shop/Xbox Live Arcade, and with Windows Media. If you don't like it, don't buy it.
In Steam's defense, I will say this - there are no limits to the number of downloads for a particular game. You really have bought a license to play, so you can shift your account between as many PCs as you want. This is a good thing: much better than DIVX, who didn't provide free replacement disks, much better than the console services which lock downloaded games to one device, and much better than iTunes, which limits the number of machines you can activate. What really amazes me about Steam is that the DRM it provides is not enough for some companies (cough, Take 2) and their games (cough, Bioshock), so they hack on their own incompatible extra solutions (cough, SecuROM). If we must have DRM, at least let it be standardised.
>north
You're an immobile computer, remember?
I never had an issue playing a single player game with Steam. When I do, maybe I can go down that road. Until then, it is a non-issue that people seem to make a big deal about.
The nice thing about Steam is that if I lose or destroy a CD, I don't have to worry about it. I can log in to my account, and download my games to any PC.
What if Valve goes out of business? These games are already cracked on the web, I would just download the cracked version of the game.
I don't think you are being intellectually honest here. Old games already don't work on XP unless you jump through some huge number of hoops and even then you may not be able to get them to work. Just because you have the media does not mean you will have the hardware or software in the future that will be able to play the game anyways. If you are really so worried, you can stick to console gaming and save that for your future offspring
For the great majority of the people Steam is convenient and easy to use. If you want to deprive yourself of quality games, feel free to. But don't tell me where I should spend my money and who I should support.
Support a great indie game: http://www.abaddon360.com
....to Valve discovering the joys of open ended game play. Their scripted games are great, but after playing San Andreas, and other games of that type, I think it is clear that there lies the future. I'd love to run around in the beautifully rendered Half Life world with the gravity gun, whimsically careening hither and thither in vehicles and such.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
I'm sure by the number of doctored photos it's quite obvious that Hugh Laurie is just made to play Freeman.
Ezekiel 23:20
What? No love for the Mac?
Perhaps a Steam client for OS X, and/or linux?
Plenty of OpenGL love is in place if Steam (for some unforseeable reason) decides to hop platforms.
*Sighs*
Wishful thinking...
Answer truthfully (yes or no) this question... Will you say no to this question?
Fixed it for you.
The Doom 3 "expansion" Resurrection of Evil has the Grabber. Essentially the Gravity Gun except that you can't hold objects forever.
Having the One True Path worked just fine for the first Half-Life, because you were trapped in a collapsing underground base so it made sense that your movement options were very limited. Valve continued to make great "on rails" games with Half-Life 2 and it's Episodes, but the illusion disappeared because you spend most of the game in cities or in open country. After the first game, there hasn't been a single moment that I wasn't aware that I was "on rails". As someone pointed out, FarCry is a great counter example. You still have to get to your destination, still have to pass through choke points (so you can still have your scripted moments) but you have plenty of choices on how to get there. To that I would add Deus Ex, where many of the levels included multiple ways to travel, but multiple ways to accomplish your objective. I would further argue that Valve spends at least as much time on their scripted scenes as if they had some more open areas and let the AI do some work for once.
Nintendo plans to continue producing mario titles. Shocking.
I are winner