Slashdot Mirror


World of Warcraft Gold Limit Reached, It's 2^31

Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."

93 of 479 comments (clear)

  1. Duh by hcdejong · · Score: 5, Funny

    2^31 should be enough for anyone...

    1. Re:Duh by ZeroFactorial · · Score: 4, Informative

      The range for a signed integer is 2,147,483,648 to +2,147,483,64_7_ (not 8).

      The negative range always extends one higher, since zero uses the first "positive" value.

      I call fabrication. And I call O.o for slashdotters not realizing this sooner.

    2. Re:Duh by mysidia · · Score: 5, Informative

      Signed integers are used all the time for strictly positive values. For most purposes it is more convenient to just utilize the standard signed integer, and perform range checking to ensure it's positive.

      (You need to range check unsigned integers too, it's not as if switching to an unsigned integer relieves you of any problems, other than that it increases the 2^31-1 limit to a 2^32-1 limit.)

      The player should be thankful that the only consequence is they can't receive more gold from other players, rather than finding they have a _VERY_ negative amount of gold (less than zero).

      In many C based programs, your gold would overflow and drop to (-2^31+1), -2147483647, since the C programming language doesn't offer the programmer any exception handling mechanism for overflow detection (overflows are silently allowed to happen), and game developers don't necessarily anticipate such extremes.

    3. Re:Duh by smittyoneeach · · Score: 2, Funny

      Bah. Just go floating point. Only WoWses are afraid of exponents. Think how non-Progressive we would be in reality if our national debt were saddled by such limitations, instead of being allowed to blossom and spread, kudzu-like, until nothing less than an arbitrary-precision library can manage the vast expanse of non-wealth.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    4. Re:Duh by Jim+Hall · · Score: 2, Funny

      Using a signed int for the score isn't a new thing - I know that gamers have experimented with this limit on other games. On one of their podcasts, Insomniac Games mentioned a gamer who had succeeded in rolling the number of bolts in 'Ratchet & Clank' to be negative, and then none of the vendors would sell him anything.

      Here's a video of someone doing just that in 'Going Commando'.

    5. Re:Duh by Detritus · · Score: 3, Informative

      You are assuming binary two's complement arithmetic. That isn't always the case. Also, the programming language, or it's implementation, may opt for a symmetric range of values.

      --
      Mea navis aericumbens anguillis abundat
    6. Re:Duh by BinaryOpty · · Score: 2, Informative

      No modern programming language or CPU uses anything but 2's complement integers, so I don't get the idea behind your post.

    7. Re:Duh by shutdown+-p+now · · Score: 4, Insightful

      The reason why int is often used instead of unsigned int in C/C++ is also because of its weird mixed arithmetic rules which require that result of any unary and binary operator is unsigned if at least one of the operands is unsigned, which makes very little sense for common (small) int values - e.g. on a typical 32-bit platform, (4u / -2) == (4u / (unsigned)-2) == (4u / 0xFFFFFFFEu) == 0. These sort of mistakes can be hard to spot and catch, so it's often safer to just do everything in signed. See here for more examples.

    8. Re:Duh by gad_zuki! · · Score: 2, Funny

      >2^31 should be enough for anyone...

      Ironically, the player has 0 gold in retirement, 0 gold in savings, and 0 income since he's been fired from calling in sick from the 'wow virus' a few too many times. Here's hoping he can sell that gold for a tidy sum.

      Hmm, whats the exchange rate for tht? After a little googling for bulk rates and a little messy math I'd say this guy is sitting on anything between 12 to 18,000 dollars. Not bad if can actually turn into dollars with all this competition for WoW gold sales.

    9. Re:Duh by Detritus · · Score: 2, Informative
      Better not tell IBM.

      How about COBOL, PL/I, BASIC, REXX, Common LISP, Visual Basic, Java, Ada 95, Perl, and C#?

      --
      Mea navis aericumbens anguillis abundat
    10. Re:Duh by LoverOfJoy · · Score: 2, Funny

      It'd be funny if it reset to zero after reached that amount.

  2. News for nerds, stuff that matters by Anonymous Coward · · Score: 5, Funny

    Somehow I think only 'News for nerds' apply for this one.

    1. Re:News for nerds, stuff that matters by QuantumLeaper · · Score: 2, Informative

      Very true, and here is a link to the most likely gold farmer, I mean character, based on names in the screen shot.

      http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Zxtreme

  3. So, how does one accumulate that much gold? by Eggplant62 · · Score: 5, Interesting

    On three level 70s and one level 61, I still have trouble breaking 3,000 gold between them. How does one get that much gold together in the first place?

    1. Re:So, how does one accumulate that much gold? by ArcticCelt · · Score: 3, Interesting

      I know, I consider myself has good at playing the auction house because I can make 100-300G per day just buying and selling stuff but to reach that amount I would need to play every day for three years at an average of 200G per day!!!! o_O That guy is pretty much hard core.

      --

      Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    2. Re:So, how does one accumulate that much gold? by calibanDNS · · Score: 4, Informative

      Do you have any gathering professions? I can make 100+ just buy selling a few stacks of adamantite ore (plus the eternium and gems) that I get from mining in a short amount of time. When my first (and only) toon hit 70, he already had about 3000g mostly from the quests going from 60 to 70. On top of that, factor in daily quests which give you ~12g per quest, which you can do up to 10 of per day; 12g * 10 = another 120g per day per character.

    3. Re:So, how does one accumulate that much gold? by hitmanWilly1337 · · Score: 2, Informative

      How do you defeat he who has no life? And I can see it happening with the new guild banks.

    4. Re:So, how does one accumulate that much gold? by LordSnooty · · Score: 2, Interesting

      You've not heard of the Chinese WoW player-farms then? An account being used every day for three years (though not necessarily the same person) is not implausible.

    5. Re:So, how does one accumulate that much gold? by -noefordeg- · · Score: 5, Interesting

      At level 8, my char, Lardbutt, had around 3500 gold -and- almost all the Epics/Rares you could trade. This would probably amount to 10.000+ in total gold value.
      I played him until I got to Ironforge, after that he NEVER left the auction house. Just bought up things I thought were cheap and put them back in with a more expensive price. Most people don't check the market price for an item and when they found a rare/epic item they didn't need, would just sell it to the highest bidder at their first attempt to sell it. The ignorance of a weapons true worth was also something to take advantage of. Like the value of Julie's Dagger and Hanzo Sword, which on paper didn't really have über stats, but were perfect weapons for some types of warrior and rogue classes. Buying them for 10-20gold was quite possible, earning a profit of 50+ gold whenever you sold them to someone who "knew" their real price.

      After a while I could by everything of some specific item and control the price. I often did this with the better types of bags :)

      It took me about 3 months of regular playing to get there. This was the three first months after the release. I don't think you can pull it off that easily now, because most items are no Bind of Pickup, instead of Bind on Equip as they were earlier and the economy for items more or less crashed after 5-6 months.

      I stopped playing after about 3-4 months.
        Then I had probably a 100 complains posted against me, because people was 100% sure that I cheated and every time I logged on I got 15+ tells from people talking trash about how I cheated them/the system/the auction house/etc. Almost wish I kept on playing a little longer. =P

    6. Re:So, how does one accumulate that much gold? by Rogerborg · · Score: 4, Insightful

      Why would a commercial farmer would be hanging on to gold rather than selling it for $$$? If it's not worth selling at its current price, why keep farming at all, as it's unlikely to rise in future.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:So, how does one accumulate that much gold? by ildon · · Score: 2, Interesting

      You still can do this, and people still do do it. In fact, due to the twinking market and general inflation, the value of low level boe items has skyrocketed, in addition to the introduction of a lot of high level crafting components and recipes that are easily resold for profit.

    8. Re:So, how does one accumulate that much gold? by Affix · · Score: 2, Insightful

      By far the fastest way of getting gold in WoW is to sell arena points to other players. The process isn't very complicated and just involves bringing two arena teams to a very high rating, inviting a large amount of point buyers to both team, and have them win-trade back and forth. Using this method you can easily have 9 point buyers per team, per week. The initial time investment is rather large as getting two teams to a competitive rating can take 5 or 6 hours. But once you're done with that part, you never have to do it for the rest of the arena season. At the moment, we are doing this with 4 teams. Buyers typically pay anywhere between 600 and 800 gold every week. With 4 teams, that is as much as 28,800 gold per week. This number is typically split between the players that leveled up the teams, but that's still over 5,500 gold per week, per person. Note that the time investment for doing more than 4 teams does not go up by very much. I spend about 2 hours a week arranging games. If I were to expand this service to 20 teams, I would spend about 15 hours a week finding buyers, and I'd personally rake in 41,000 gold per week, reaching the gold cap in 5 weeks. The market for point selling is a strange one, as it is one of the few skill-based ways of farming gold in this game. A very small population of WoW have the ability to get teams to these ratings (we're talking somewhere above the 98th percentile of ratings), and then have the willingness to spend the time selling points week after week.

    9. Re:So, how does one accumulate that much gold? by MBGMorden · · Score: 4, Funny

      Of course, it's work, and I don't do it too much I prefer my WIFE, and my RL toys. They blow away a naked night elf and a steam tonk controller any day! We get it. You're married. You get laid occasionally.

      Every geek who gets some for some reason always feels the need to broadcast it every chance they get.

      News story: Russian scientist figures way to make food from air and feed starving children everywhere.

      Response: Yeah I like to eat food with my WIFE. And sometimes, when going to the store with my WIFE, we buy food. And then occasionally we go home and I eat this food with my WIFE. And then she touch my pee-pee.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    10. Re:So, how does one accumulate that much gold? by Kalroth · · Score: 2, Insightful

      One does not get that much gold. But that's the good thing about MMO's, you're rarely ever alone.

      The first screenshot in the article is of Zxtreme, a guild master of the Blood Legion guild. http://bloodlegion.com/wow/
      I believe this is the first guild to reach the gold limit and it was done simply through trade of rare items in the game. It is the money from the guild bank he is showing off.

      A regular WoW guild got anywhere between 40 to 60 active players. If you take the gold limit of ~217k and divide it by 40 people, then it's only about ~5500 gold per player. I currently got around 8500 gold on my account and we got members in the guild with 20-30k gold on their accounts.

      This article is a lot of fuss about nothing, gold in WoW has devaluated by a lot since the expansion pack.

    11. Re:So, how does one accumulate that much gold? by Onetus · · Score: 5, Funny

      I pity your bitter lonely life.

      At least that's what my wife tells me to do.

  4. Could be worse by Metasquares · · Score: 5, Funny

    It could have rolled over :)

  5. What the point of having gold... by Anonymous Coward · · Score: 4, Interesting

    if there's nothing to spend it on! That's the reason why the cap was hit, there's no large mansions, yachts, or expensive prostitutes.

    Seriously though, since all the beset equipment is earned, not bought (and usually bind on pickup/equip), there's little point in money in WoW in the late game.

    1. Re:What the point of having gold... by Anonymous Coward · · Score: 2, Funny

      They should let people transfer it over to Second Life or something.

  6. Fiat money causes inflation in WoW? by dada21 · · Score: 5, Interesting

    Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money?

    I don't play WoW (played it a few times and have watched some addicts^H^H^H^H^H^H^Hfriends play it), so I'm not familiar with how pricing works.

    I would assume, though, that if money growth exceeds population/player growth, prices would tend to rise. Is this the case?

    Are there any online games that have a relatively fixed amount of money in the game?

    1. Re:Fiat money causes inflation in WoW? by unbug · · Score: 4, Funny

      Are there any online games that have a relatively fixed amount of money in the game? The stock market?
    2. Re:Fiat money causes inflation in WoW? by Merkuri22 · · Score: 5, Informative

      There's not a real economy in WoW, per say. You get most of your money from quests and kills, which is pretty well-regulated (in the sense that lower level mobs and quests give lower amounts of money, and there's a limit to what you can kill and loot), and you spend most of it in NPC shops. The only semblance of an economy is the auction house and trade channels.

      The fact that most of your money disappears into NPC shops with set prices keeps inflation from happening.

    3. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 3, Informative

      I also don't play WoW, so I'm not sure how (or even if) they combat inflation, but I know other games get round it by removing wealth from the game in the form of wear and tear on equipment. Anything consumable would also allow wealth to be removed from the game, although if it's easily created (food growing on trees, say) it won't make much difference.

      There are all kinds of other ways you could remove wealth - NPC's charging tolls to cross bridges, say. Anything where something of value disappears from the came will compensate for the increase in money supply caused and equipment caused by new players and monsters.

    4. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 3, Insightful

      The stock market is far from a zero-sum game... otherwise the indexes wouldn't change.

    5. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 4, Interesting

      Gold only works as a store of value in the real world because the amount of gold being mined is such a tiny proportion of the total gold in circulation - there is pretty much a fixed amount of gold in existence. That's not the case in a game like WoW. A gold standard in WoW is meaningless, you would need a standard based on something fixed (is there any such thing? Land maybe? I'm not sure how Wow handles land, or how often new areas are opened).

    6. Re:Fiat money causes inflation in WoW? by Talla · · Score: 2, Informative

      Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money? My experience from the horde side of the server Aerie Peak is deflation on grinding items (particularly from mining and herbalism), and inflation on very rare (epic) items. Too many people have learned the auction house trick of buying to keep prices up. That kept the prices artificially high, and too many people took up herbalism and mining. Suddenly everyone was flooding the market, and prices more than halved in a month. Relatively little gold is taken out of the market by Blizzard, though, so when an item a lot of people really want becomes available, the prices can get very high.
    7. Re:Fiat money causes inflation in WoW? by dscowboy · · Score: 2, Insightful

      A "Gold Standard" version of Wow would simply mean there is a fixed amount of gold in the world. Since none of the NPCs actually exchange gold with each other or function as anything other than animated figurines, any gold-giving NPC would permanently run out of gold at some point and any gold-receiving NPC would constantly increase their inaccessible stash.

      The reason there's no massive inflation in Wow is two-fold:
      1) Since player actions are what generates gold, the amount of gold in the world is roughly equal to (the number of players in the world) * (the amount of gold-generating work they are doing). Gold-supply scales perfectly with player-supply.

      2) NPC item prices are fixed and don't respond to the 'market'

    8. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 2, Informative

      I'm not usually a grammar nazi, but this is going to get you in trouble in the real world. It's per se. It's Latin, and its native English equivalent is "in and of itself".

    9. Re:Fiat money causes inflation in WoW? by xouumalperxe · · Score: 2, Informative

      Also, there are a fair few mechanisms that remove gold from the economy: repairs, reagents, auction house fees...

    10. Re:Fiat money causes inflation in WoW? by billcopc · · Score: 3, Funny

      That's precisely why it's flawed.

      There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands. Sure, the dollar amount increases, that's called inflation. We don't have more resources just because some redneck is selling more weapons, or some trendy douche is making thinner laptops. They have more and we have less - the net result is zero. Not zero dollars, zero global gain.

      --
      -Billco, Fnarg.com
    11. Re:Fiat money causes inflation in WoW? by billcopc · · Score: 2, Interesting

      Actually there is some degree on inflation on rare items. If an epic drops only once per day, but an ever-increasing number of players want to buy it, the price skyrockets.

      Also (and this is why I quit WoW), the younger and dumber the players, the sloppier their concept of value is, leading to exaggerated price swings (both ways). Seriously, if WoW were 18+, or even 16+, I probably would still be playing it instead of LoTRO. The stupid kids are what drove me away, it was like a grade-school courtyard pissing match every tardmas when kids would get a WoW subscription as a present.

      --
      -Billco, Fnarg.com
    12. Re:Fiat money causes inflation in WoW? by TheRaven64 · · Score: 4, Interesting

      There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands Okay, I'll bite. If wealth is not created what happens when:
      • I discover a previously-unknown deposit of gold/oil/uranium and start exploiting it?
      • I invent a more efficient solar panel that allows me to generate cheap energy from my previously-worthless land?
      • I build a tractor that allows a farmer to increase the yield from his fields without hiring more employees?
      • I learn something new and gain new skills?
      • I create a piece of software?
      I don't know how you define wealth, but it doesn't seem to be according to the same definition anyone else uses.
      --
      I am TheRaven on Soylent News
    13. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 2, Insightful

      I buy a piece of wood for £1, carve a statue out of it and sell it for £10. Before I carved it, I owned a piece of wood worth £1 and the purchaser owned money worth £10, that's a total of £11. After selling it, I own money worth £10 and the purchaser owns a statue worth £10, that's a total of £20. That extra £9 is new wealth. It didn't previously exist.

    14. Re:Fiat money causes inflation in WoW? by gronofer · · Score: 2, Insightful

      In those cases, someone gives you currency, and they become poorer, wealth is then exchanged into your hands. Poverty is a direct result of wealth.
      If they give you currency and get nothing in return they would become poorer. But since you are selling them something, which they value more highly than the currency, they become richer.
  7. Thats worth around 6500$ by ArcticCelt · · Score: 5, Interesting

    At market value of 1000G for 31$ he can sell that amount for 6657.188$.

    http://sparter.com/web/shop.jsp#market=WWU01A&quantity=500

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    1. Re:Thats worth around 6500$ by teslar · · Score: 3, Insightful

      So I wonder... how long does it take to get 6500$'s equivalent in WoW gold? I.e. how many hours do you have to work for that money and how does that compare to a normal job? Are you earning like an executive or are you on minimum wage or less?

    2. Re:Thats worth around 6500$ by karl+marx+is+my+hero · · Score: 2, Insightful

      That's the current market rate for it. If he floods the market all at once with that much gold, he's likely to get much less than the current market rate.

    3. Re:Thats worth around 6500$ by Dr.+Evil · · Score: 3, Informative

      Selling WoW gold is against game policy. Blizzard can take it all away from you if they want to.

      It'd make a risky day job.

    4. Re:Thats worth around 6500$ by baynham · · Score: 2, Informative

      You can grind gold (repeatably kill certain mobs) and sell their drops on the AH. You can make anywhere between 100-200G an hour depending on how good you are and how many mobs there are to kill.

      I believe these guys were raiding SSC and TK (high level instances) for drops which can be sold on the AH for around 1000G. Also once you reach such a high level you don't have much to spend your gold on.

      Normally people that farm gold live in countries where the national wage is low - And so the term "Chinese gold farmer" is used. I would suspect they make around $4-6 an hour.

  8. Re:Get a life by Aladrin · · Score: 4, Insightful

    To everyone saying "Get a Life": What have you done lately that's worth a shit? This doesn't apply to anyone who didn't say it, by the way. Only those who think they are so special that they can tell others to 'get a life'.

    I'll give you a hint of things that aren't worth a shit: Playing video games, playing real life sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, buying a new car, hiking, camping, getting married, having a baby, buying a house, and much more..

    In fact, anything that doesn't improve the life of the world in general, you can pretty much put in the 'not worth a shit' category.

    That seems harsh at first, but playing WoW is how these people have fun, and everything listed above is how other people have fun. Unless you've donated significant money to charity, donated your time to charity, cured a disease, or otherwise improved the world in general, you have no business acting all high and mighty.

    Do I claim to fit in the 'worth a shit' category? Not at all. But I don't go telling others how to have fun, either.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  9. Civilization I by blind+biker · · Score: 5, Funny

    Reminds me of when I was using a hex editor to "help myseslf" to some extra gold in Civilization I - I remember I could only up my gold to 3000 pieces, that was the Civ Is upper limit. Very off-putting, when you have to leave the game and start the hex editor just to replenish your reserves!

    How short-sighted of Sid ;o)

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Civilization I by funfail · · Score: 4, Interesting

      Well, you could as well write a TSR loader that refreshed the same memory location 60 times a second. I don't think you could spend faster than that.

  10. Damn co-ops/interns by Bentov · · Score: 2, Funny

    Programming error or intern. Maybe it's an internal flag that it's time to get the ball rolling on WOW II. But wait, with that much gold, and the current price of it, they could sell it, and actually move OUT of the mom's basement and get a place of their own. ...

  11. Re:Get a life by Anonymous Coward · · Score: 5, Funny

    Dude, I'm sure he didn't mean to hurt you. Take it easy.

  12. This is good! by unbug · · Score: 5, Funny

    At least it means there won't be a "Who wants to be a millionaire" in WOW.

    1. Re:This is good! by Midnight+Thunder · · Score: 2, Funny

      At least it means there won't be a "Who wants to be a millionaire" in WOW.

      Instead there will be "Who wants t be a 2^31aire". I am not sure which is worse.

      --
      Jumpstart the tartan drive.
  13. Not really correct by pipatron · · Score: 3, Informative

    A signed 32-bit integer can not store 2^31, but 2^31-1, which would be 214,748 gold, 36 silver, 47 copper.

    --
    c++; /* this makes c bigger but returns the old value */
  14. SIgned ints for cash by Ciggy · · Score: 5, Interesting

    This isn't the first time a signed integer has been used to store the amount of money a player has (and I suspect it won't be the last, either) - years ago when I played MicroProse's Railroad Tycoon, I found an interesting bug (feature) with the way cash was stored:

    For the game, a negative cash made a small bit of sense (overdraft) and so a signed integer was used. If you just bought up >50% of the shares in your railroad company (to ensure that you couldn't be fired), and then ensured that you had lots of expenditure but no income every financial period, you would end each financial period with more negative cash until it eventually overflowed and became positive. Once positive, with lots of income, it refused to overflow back negative.

    I found it interesting, that although a positive overflow was checked a negative one wasn't. The assumption must be that the programmer never really expected the limit condition to be met and so only put a cursory check in - checking for a positive overflow to prevent sudden negative cash (in both games) and the problems that could cause the program and game play, but in MicroProse's case, not bothering with the negative overflow as it was an extreme case not expected - the game play was possibly meant to prevent it and I found the 1 in a whatever chance to get it to happen (I was trying to see how negative a rating I could achieve without being "fired").

    --

    A rose by any other name would smell as sweet;
    A chrysanthemum by any other name would be easier to spell
  15. 2^31 ??? by Anonymous Coward · · Score: 2, Informative

    I am not great with signed integers, but wouldn't it make sense for blizzard to use a 32 bit integer, thus

    2 ^ 32 = 4,294,967,296 / 2 = 2,147,483,648 - 1 = 2,147,483,647

    It seems like the story and summary are wrong

    1. Re:2^31 ??? by Cillian · · Score: 2, Informative

      An unsigned integer would indeed be 32 bits, i.e. gold limit of 2^32-1, but they are using a signed one - one of the bits is a sign bit. Therefore half of the range of values is "lost" to negative values. I think.

      --
      -- All your booze are belong to us.
  16. Re:Signed? by Ciggy · · Score: 2, Insightful

    Probably a programmer not really thinking about it, or didn't really expect the limit to be reached, used "int money;" as opposed to "unsigned int money;".

    Thinking back over the code I've written, I've often used "int " (where int is 4 bytes, signed) when I should have really used an "unsigned int " - of the code which is still in use and for which that will be an issue, it'll be about 2037 before the problem really crops up and I'll be retired; as will, I suspect, the code (though the source is available to anyone who is running the code to fix it if they require).

    --

    A rose by any other name would smell as sweet;
    A chrysanthemum by any other name would be easier to spell
  17. Re:Get a life by BrentH · · Score: 5, Funny

    Euh.... get a life?

  18. Re:Get a life by Aladrin · · Score: 5, Insightful

    It used to just annoy me until someone suggested I should actually go take a hike instead of playing games. Not like 'get lost, loser' but actually take a hike. Like that's somehow better for -anyone- if I do. That's when I realized that entertainment is entertainment, no matter what the form. (Assuming it doesn't actively hurt others, of course.) Why should some hiker feel special because he hikes instead of playing video games?

    FWIW: I played D&D twice and found both groups to be complete morons. (I know there are non-moron D&D players out there, but I have yet to actually see them play.) I played WoW for about 2 months before I got bored of it. I'm a gamer, but I can't stand to sit in front of the same game for months at a time grinding. The game has to be interesting, not just a time-sink.

    I'm just bloody sick of people getting all high and mighty because they don't play games, and then going and sitting in front of the TV and watching Friends or football.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  19. Re:GuildWars Limit: 1000p + 100p per Character by Imsdal · · Score: 5, Insightful

    It took me > 2400 hours of casual gaming to (...)

    I'm not sure spending 2400 hours on any one activity can be referred to as "casual"...

  20. Re:Get a life by Aardpig · · Score: 4, Funny

    Well said, you fat bastard!

    --
    Tubal-Cain smokes the white owl.
  21. Re:Get a life by gEvil+(beta) · · Score: 5, Funny

    If you think WoW is better than making babies then you clearly need to get out more.

    --
    This guy's the limit!
  22. Game Economics by ajgeek · · Score: 5, Interesting

    Warning: Geekish Post Ahead

    If you put a lot of emphasis in controlling inflation in your game then you can keep a game going with the ability to bring new players in cold and they have a better chance of staying. Economics of a game needs to have more of a priority than just killing mobs, crafting new items and completing the quest. Here's why.

    I've been an avid gamer for a long time and have always found that economics within the game are never up to par with any standard, let alone a true economic standard. While I understand that there would be too much work in maintaining a true economy in many cases, the fact that the developers of each game don't bother to put in enough money sinks to keep the flow of money in game vs. out of game in check is astounding, especially in the case of WoW with n million players.

    One exception to this rule is CCP Games "EVE Online". The game is fundamentally an economics simulator in a space setting. While this sounds about as fun as counting grains of sand on a beach on a windy day, don't knock the premise until you try it. The whole game revolves around the flow of money into and out of wallets via new ships, replacement equipment, massive costs for new skills and upkeep costs for space stations etc. CCP even has an economist on staff to give reports on how the game economics is doing.

    Again, this sounds like no fun at all, but EVE has been running for over 4 years, is still increasing in population (albeit slowly) and I still did not have trouble getting started in the game and buying new equipment without it being ungodly hard to make the money to buy it. Oh and it's a fun space simulator too.

  23. What kind of person... by dominious · · Score: 5, Funny

    Blizzard Exec #2: What kind of person would do this?
    Blizzard Exec #1: Only one kind... Whoever this person is, he has played world of warcraft nearly ever hour, of every day, for the past year and a half. Gentlemen we are dealing with someone here who has absolutely no life.

    1. Re:What kind of person... by Slashdot+Suxxors · · Score: 2, Funny

      But how do you kill something that has no life?

  24. I don't get it by bvimo · · Score: 5, Funny

    What is the War of Worldcraft thing? I've seen it mentioned here a few times, but nobody actually explains what it does.

    Is it a book?

    --
    In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
  25. Re:Get a life by phoenix321 · · Score: 2, Insightful

    To sum your post up: "Life is only worth more than human excrement if you rather selflessly helped poor and needy people."

    Come out of your ivory tower and then do something that is "not bad for most people". That's ususally enough to do your part on making the world a better place. You could also invent a new technology out of pure evil greed for money and still be extremely contributing to society, though.

    "Private vices, public benefits" is the keyword here. It doesn't matter if you get filthy rich while really actually improving life for everyone. Filthy rich, greedy, grumpy old bastards can be better to society than the most philantrophic people, because we don't just need people to help people, but also money, knowledge and technology.

    I'd rather fear those people that claim to do good for all. They usually end up *forcing* all others to do the same.

  26. Re:Get a life by Anonymous Coward · · Score: 5, Funny

    clearly you've never played a gnome...

  27. At least it bounds, rather than overflowing by Animats · · Score: 3, Interesting

    At least they handled overflow right. I'm impressed. If it wrapped around to zero, or went negative, some small number of users would be screaming.

    Back in the 1980s, the number of ticker symbols for stocks and funds passed 32767, and for a few days, no new companies could get on the exchanges.

  28. Ron Paul! by Mateo_LeFou · · Score: 4, Funny

    As the good doctor never gets tired of pointing out, the problem with World of Warcraft currency is its artificial manipulation by the Federal Orlock reserve. This is why I support RP in his longshot bid for WoW sysadmin.

    --
    My turnips listen for the soft cry of your love
  29. Re:Get a life by patrik · · Score: 4, Insightful

    But...
    Playing sports improves your physical endurance.
    Working on a car improves your knowledge of mechanics, electronics, etc.
    Hiking a new trail every week lets you see new things in the world.
    Getting married and having a baby is procreation (do I need to explain how that is useful?).
    Going to school and getting a degree means being smarter, richer, better of in all ways. (I know you didn't mention this one, but this is the #1 thing I see people screw over for MMORPGs)

    Self-improvement is not worthless to one's self. Sure it's worthless to the world, but you have to balance civic "worth" vs. personal worth. WoW offers almost no chance for self-improvement. While you can argue the social aspect of the game gives you a way of meeting new people or interacting with old friends, it turns out that most people when offered an anonymous mask act like drama queens and morons, so even that aspect is quite limited.

    But I'll agree with you that WoW has about the usefulness of watching TV.

    --
    ----------
    Just your ordinary BOFH ;)
    http://killertux.org
  30. Re:Umm by spikedvodka · · Score: 4, Insightful

    Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world

    --
    I will not give in to the terrorists. I will not become fearful.
  31. Re:Hmm by Jack9 · · Score: 2, Informative

    A. This is not the "first time" the limit has been reached. The article is inaccurate.
    B. The reason it's a signed int is so that GMs/Developers can alter Gold amounts and either, not have to worry about setting or INTENTIONALLY set a player's Gold to a negative. If you have negative gold, you cannot gain any (gold effectively disappears, barring log analyzation). Simple logic there.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  32. Re:Get a life by wdavies · · Score: 2, Funny

    Trouble is, you have to keep the baby afterwards. If you think WOW= No Life, try living with a 3 month old :)

    Puts a crimp in ya gaming, let me tell you that.

  33. Re:Umm by Anonymous Coward · · Score: 5, Funny

    i know someone who will buy your baby for 214,748 gold

  34. Kids are overrated by uuxququex · · Score: 5, Funny
    I'm a parent of a 1 year old boy. Let me tell you that I'd rather be gaming (or anything, really) than change his diaper or try to keep some food in him while he thinks it's funny to spit it through the whole room. Having a kid changes your life drastically.

    If I fully realized the impact of kids on my life, I would never have had him. I'd cut off my dick with rusty scissors first.

    Not kidding, either.

  35. Re:Umm by Tony+Hoyle · · Score: 5, Funny

    Well yeah, it's illegal for a start...

  36. Re:Get a life by an.echte.trilingue · · Score: 2, Funny

    Oh, WoW is surely not better than sex, but it certainly is better than making babies. Will WoW take care of you when you are old?

    --
    weirdest thing I ever saw: scientology advertising on slashdot.
  37. Re: Turning over Scores.. by djdavetrouble · · Score: 2, Interesting

    I remember the guy that rolled over Defender : Stargate......
    That used to be the supreme badge of honor, turning a
    coin-op over.
    Steve was a total legend at the local 7-11 for being able
    to turn games over. I think it had something to do with
    his talent for "stringing" machines (tape fishing line to a quarter
    and collect credits while someone distracted the clerk)...

    Memories.....

    --
    music lover since 1969
  38. Re:Umm by Dun+Malg · · Score: 5, Funny

    Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world Bah! That's just your biological programming telling you to protect the next iteration of your genes. The rest of us can see that the little monster is just a stinky, screaming terror that that you think the rest of us should go out of our way to protect!

    Now, my precious little spawn, she's important...
    --
    If a job's not worth doing, it's not worth doing right.
  39. Re:Get a life by Major+League+Gamer · · Score: 5, Insightful

    Will WoW take care of you when you are old? Will our kids?
  40. Re:Get a life by Dun+Malg · · Score: 2, Funny

    In pre-WoW days, you were probably one of those D&D fags we used to beat on at lunch. Clearly it left an "impression" on you! LOL!!!!!!!!!!!!!!!!!!!!111111111 Bwahahaha! And you're that former high school football player driving a forklift at the WalMart distribution warehouse for $12/hr at age 40, while I'm working for Google! Who's laughing NOW?
    --
    If a job's not worth doing, it's not worth doing right.
  41. Re:Get a life by Subtle+Matter · · Score: 2, Insightful
    Bwahahaha! And you're that former high school football player driving a forklift at the WalMart distribution warehouse for $12/hr at age 40, while I'm working for Google! Who's laughing NOW?

    The former high school football players working at Google. You can be smart, physically fit and well socialized. It just requires more work than the average "lazy jock" or "lazy geek" is willing to put in.

  42. Re:Get a life by Hognoxious · · Score: 4, Funny

    I met my GF, and the woman I plan to spend my life with, thru WoW
    How do you prevent them getting jealous of each other?
    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  43. Re:Get a life by masterzora · · Score: 2, Interesting

    Disclaimer: I cannot stand playing any MMO, WoW included, for any period of time worth the initial investment.

    I have a friend who plays WoW. He tends to be the group leader when he participates in raids and instances (no, I also don't know what either of those refer to in the context of WoW, I just know that they involve groups and he leads the groups). Talking to him, I find that he has learned a lot about leadership by playing WoW and, IMO, that knowledge is far more important than physical endurance or seeing new things in the world.

    --
    Remember, open source is free as in speech, not free as in bear.
  44. Get off my lawn by labnet · · Score: 3, Funny

    In my day a signed int only went to 2^15, and 2^31 was a signed long.... and you better had a good excuse for using one of those.

    --
    46137
  45. Re:Get a life by Lord+Ender · · Score: 4, Insightful

    Will WoW take care of you when you are old?

    Will our kids?
    Have you been in a nursing home lately? They just lie around and watch TV, or have the same boring conversations with each other over and over. By the time I'm in a nursing home, I expect to have a PC with a large selection of multiplayer online games. I expect games like WoW to take care of a lot of my social and entertainment needs when I'm old.
    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  46. Prime. by Tatarize · · Score: 2, Insightful

    True, but 2^31-1 is so much cooler. It's prime after all.

    --

    It is no longer uncommon to be uncommon.
  47. Re:Get a life by zippthorne · · Score: 2, Interesting

    Ah, so evolution is okay as long as it kills God and lets us give in to hedonism without consequences, but it's not okay if becomes the part of the basis of the replacement ethical system, since the whole point of the exercise is to justify epicurean pursuits. Got it.

    --
    Can you be Even More Awesome?!
  48. Re:Get a life by stonecypher · · Score: 2

    WoW offers almost no chance for self-improvement.
    Apparently it teaches you to survive moose attack. Surely that's useful in daily life?
    --
    StoneCypher is Full of BS