Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools
Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
They don't really have anything to worry about- their madly popular titles are all multiplayer so piracy is impossible and "cracked" servers are rarely of any quality..
social networking services
After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true.
As a longtime XboxLive user, I'd prefer it if they were reducing the amount of social networking in games, rather than increasing it.
Which will probably mean you'll be forced to deal with steam as an end-user. This is great news for all those who've seen Steam flat out refuse to start their games because the Steam servers were too busy (yes, single player games).
As a developer I'd be extremely wary of this as well, since I've just become dependent on something I have very little control over. I'm pretty sure that when I'm not paying a penny, Valve will gladly make sure that everything is working 100% of the time.
FWIW, steam does have its benefits, but the amount of problems I've had with steam as a player don't give me much confidence as a developer.
It seems like Valve will be opening their game engines up for people to make their own content, bypassing valve directly.. Isn't this worse than piracy?
neeeeeeeeeeeet
What kind of bs headline and summary is that? If even their invasive online DRM can be defeated, of what value could their dev kit possibly be towards fighting piracy?
I'm against the idea of buying anything on physical media, which I then have to validate/register/"complete the purchase" online.
However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).
I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
Bullshit. Steam doesn't prevent piracy; it's just a way for you to spend money on games you don't really own. I bought Day of Defeat and wanted to play it on my new (better) computer. Unfortunately, my serial number was already registered in their database, they didn't respond to e-mails, and the only solution left was either to buy another copy, or play only on my old computer. Well, fuck if I'm going to piss my money down that rathole again. Fool me once, shame on you ... fool ... not gonna get fooled again!
Oh yeah, and nice slashvertisement. Hope Valve paid you a lot of money for this blowjob Zonk.
"After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true."
Oh I don't know. That actually would rock with GTA. Me and my hommies could come over and trash your place, steal your car, and date your sister.
Because copy protection has never been broken before, making it free will mean that game copying will stop forever. Just like how DRM ceased all music and video copyright infringement.
I am government man, come from the government. The government has sent me. -- G.I.R.
Steam is great for first party Valve games and older games that have been out for awhile and had their issues sorted out.
It absolutely sucks for newer games which have their own copy protection schemes. See BioShock and Company Of Heroes: Opposing Fronts. I had trouble with Opposing Fronts and had to wait for a runaround before I got my money back, after which they said they would not do another. If you do a chargeback and they disable your account you will lose access to ALL your games.
I like Steam for Valve stuff... but just be careful with untested third party software. You can check there own forums on steampowered.com to see if people are having issues.
For those with a short memory. Valve has been pirated in the past and I've spotted non-steam versions of their games on the Internet. Which simply proves that piracy is one big lie and exists for ONE reason only. And it's NOT world peace.
So your telling me that the developers of CoD4 didn't think to validate the client keys agianst a database of valid keys, and flagging accounts that have multiple logins from different IPs? I refuse to believe that.
I don't know what do suggest the mods rate you... hmm. Not troll, (There really should be a -1 wrong), maybe overrated...
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-1 Automated Troll. I've seen the same post before.
How many times are you going to keep repeating this BS? It doesn't even make any sense seeming as when you play CoD4 Multiplayer they validate your key..
There are some issues I have with the service, namely if it ever goes under (doesn't seem likely in the near future, but technology can be picky), what happens to all my purchases? (I only have currently one registered game on there but plan on picking up the Orange Box some time soon.) I don't know that Valve can just unlock the (already) sold products once and for all if they go under or if they'd have to keep running the authentication servers, etc. Also, I don't have any problems with the whole needing to update before I play thing as I've always lived near major metropolitan centres in Canada, but for those people without broadband... Well, I remember 28.8 baud and 56k connections... That can't be much fun. Oh, and you need an internet connection before you can actually run the game. For some people, I can see how that'd be a show stopper. You can't really buy a Steam game used, either. At least the prices are decently fair, particularly when bundled. I almost wonder if they bundle since it increases sales figures / helps them squeeze a few bucks more out of people since the bundles are a far better deal than buying things in singles... That said, it's nice to not have to search for no-cd patches or duplicate my existing copies by working around really crappy copy protection schemes just so I can ensure my legitimately bought and paid for game is still playable five years from now, accidents notwithstanding. It's nice to not have to keep track of CDs and stuff when moving, and that I can wipe it off my hard drive and install it from the net with no consequences. In my mind, the benefits outweigh the disadvantages by a long shot. If you're worried about Valve taking the information they can collect re: your anonymous system statistics or just making a cash grab and running for it, well, they haven't done so thus far, but they could... As it stands, it's a pretty solid service, and they have to pay for the bandwidth / server costs / uptime somehow.
Sometimes I wonder if I think too much.
How much does a decent Internet connection cost in rural North America[1]? Or how much does real estate cost in areas of North America with cheap broadband?
[1] North America counts because Slashdot is in the United States.
There are plenty of measurements beyond number of hours that are pertinent to game value. $20 for 2-3 hours of entertainment is not unreasonable if people enjoy it that much. (And compares favorably against plenty of choices for entertainment, from fine dining to sports games to concerts)
How about the right to be locked out of ALL of your Steam games if you dare to buy a game outside of your country?
Steam and similar DRM schemes are killing computer gaming for me. I refuse to buy any games that can't be run with a disk image or a crack, so I can play the games I've paid good money for when and where I want to play them. Morrowind and my Collector's Edition of Oblivion run without any hassles. Screw Valve.
2 big thumbs up to Valve for helping support indie game developers. This could be a great first step toward breaking free of the fiercely Big-Money Publisher-Driven Development system that is PLAGUING independent games (and games in general.)
Future indie game developer of America (and possibly Canada)
... have that right? Aside from, "Well, it used to be that I got my media on a physical artifact, and we have always been able to sell physical artifacts."
From an econ view, if you're buying your game on a physical artifact, you're buying both the utility of the product with an implied option to sell. The option to sell costs you money -- this is precisely why a game you can finish in 8 hours on the XBox360/PS3/whatever (provide your favorite example, I don't own either system) costs $70 and a Portal, which is similarly disposable entertainment, costs $20. The imputed value of the option is what allows the publishers/retailers to continue bumping up the prices while allowing the games to provide less and less entertainment value -- resale rights are sort of artificial permanence for good which is being created for quick consumption.
I realize that many games sell the online and physical version at the same price. This is a factor of both a bit of a market failure (retailers use their lock on the sales channel to demand that no game is sold anywhere for less price, on penalty of being excluded from the channel that moves the most sales, for this and all your other games) and that there are a few not-quite-apples comparisons going on in the package value of each. (For me, downloadable versions are clearly superior in every way -- no trip to store, no CD to mislay, no difficulty porting "collection" just to pass CD checks, and no box to have to throw out.)
Help poke pirates in the eyepatch, arr.
agreed with 100% here, but this is slashdot. people here think they are born with the right to enjoy infinity wards work for fuck all. Its some kind of geek elitism that makes them think the rest of the unwashed peasantry will fund your games so that they get to slag them off whilst playing them for free.
http://en.wikipedia.org/wiki/First-sale_doctrine
Any other questions?
The entire "it's a license, not a sale" is the software industry trying to weasel their way out of this principle.
Nice in the same way that the increasing number of locks (both digital and analog) we put on our possessions shows how evolved as a species we've become.
It's a shame that "making a living" has been reduced to this but that's the future previous generations have bought with their greed.
It's not a really a troll if he says the truth.
I have all of the orange box games, pirated.
I was playing TF2 yesterday, pirated, in a pirated server.
In fact I have only two legit games (Quake2 and Age of Empires).
Everything else is pirated. And I'm more a gamer than anything else.
And because TF2 I am considering paying for the orange box. My first legit game in ages.
I think the lack of something like steam is what made the growth of Console games and the decline of PC gaming a while ago.
And steam can make PC gaming rise again.
Well actually most games are published in PCs...
Then I mean the rise of PC gamers.
Yes, I want people to chat about TF2 instead of that motherfucking boring auto-aimer Halo.
DRM is DRM. DRM is all about locking down what consumers do with their products.
Steam restricts/eliminates lending and resale.
Steam accounts get banned all the time, for little or no reason, with no recourse. ALL products on that account disappear.
Steam consolidates your products into one username/password -- lose it or get hacked, and you lose it ALL.
Steam forces you to go through their system and have it running all the time. If they chose to force you upgrade to a certain patch version, you would have to -- no longer sticking to your favorite version.
Steam pushes mods through it system, effectively acting as a de facto censor of content if they chose to.
Companies are known to go away, even large and seemingly impervious ones. What happens when your favorite Steam servers go offline for good?
A physical copy is pointless if it still requires you to connect to Steam.
I still occasionally play games that I bought over a decade ago - including those from companies that are defunct. Good thing they never used DRM requiring a connection to their servers, eh?
You've got a neat imagination. Heck, I could afford to buy over a dozen copies of Orange Box every week, but that's not the point. I don't want to deal with any BS when I'm just trying to play some games and relax. This is why I've bought more games for my Wii than my PC in the last year. I'd buy a 360 and Orange Box, but I doubt that system would last a year before getting a RROD, let alone ten years...
Those are The only things I miss having given up PC gaming for the console world...
I'm probably dreaming if I think fan portal content will find it's way to the 360..
Collector's Edition
They charge new game prices for expansion packs. That isn't reasonable, that's greed.