Slashdot Mirror


Spore Hands-On Preview

cardjoe writes "The release date for Spore has just been announced and what better way to celebrate than to check out the latest build of the game? That's just what bit-tech.net did, spending hours with the full version of the game. The article covers all the different editors and stages in the game as well as providing a brief on the pollinated content and how it may well introduce an entire new genre to PC gaming — that of the Massively Online Singleplayer. The article is in-depth and has a whole load of brand new screenshots too, showing the various stages that the player will go through as they play the game and move their creature from single cells to galaxy-hopping space freaks."

192 comments

  1. One thing is for sure. by AltGrendel · · Score: 4, Funny

    This will make VG Cats happy.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:One thing is for sure. by alexgieg · · Score: 2, Funny

      Don't forget Spore's team version using in-game graphics.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  2. I can't wait... by Darundal · · Score: 4, Funny

    ...until I have created a race of suicidal paper clips, and have them wage war on all the fruit-producing fauna in the universe.

    1. Re:I can't wait... by mouko · · Score: 2, Funny

      Too bad my race of fire-breathing red staplers will kill your paper clips when they aren't looking. All is fair in love and cube warfare.

    2. Re:I can't wait... by SQLGuru · · Score: 1

      Can we retro fit Clippy's DNA to be that of suicidal paper clip? That would be a good Office Assistant.

      Layne

    3. Re:I can't wait... by Eli+Gottlieb · · Score: 4, Funny

      You fail to understand the breadth, depth and scope of our new creative power.

      I shall create an entire race of Weighted Companion Cubes!

    4. Re:I can't wait... by knight24k · · Score: 1

      Unfortunately, every time Clippy's race attempts to leave the planet their spaceships are bombarded by the flying chairs in perpetual orbit around it.

    5. Re:I can't wait... by Vectronic · · Score: 2, Funny

      Don't forget the Toasters... with wings...

    6. Re:I can't wait... by glwtta · · Score: 1

      I shall create an entire race of Weighted Companion Cubes!

      Crap, now I have to get the game just to do that - thanks a lot!

      --
      sic transit gloria mundi
    7. Re:I can't wait... by StreetStealth · · Score: 1

      Just you wait until your Companion Cube empire meets the crushing might of my race of fire beings!

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  3. Biggest problem with massively online singleplayer by Anonymous Coward · · Score: 0

    Too many smacktards.

  4. Or... by Anonymous Coward · · Score: 2, Funny

    maybe its Massively Singleplayer Online

    1. Re:Or... by Hatta · · Score: 2, Insightful

      I don't understand what that's supposed to even mean. If you're not playing with other people, what does being online get you? Downloadable content? Haven't games been doing that for years? What's so revolutionary here?

      --
      Give me Classic Slashdot or give me death!
    2. Re:Or... by orclevegam · · Score: 4, Informative

      I don't understand what that's supposed to even mean. If you're not playing with other people, what does being online get you? Downloadable content? Haven't games been doing that for years? What's so revolutionary here? It's not so much revolutionary as in providing a completely new technology, as it's revolutionary in combining a number of existing technologies in a way that's never been done precisely the same way. The online portion comes from the fact that the other creatures your creature will compete against in the world will be more or less randomly selected (you can specifically select them as well) from the pool of creatures created by other players. It's sort of like as if instead of having a bunch of NPCs in a game you instead interact with all the characters created by other players. The catch is that the creatures aren't controlled by other players, merely designed by them. Really kind of a cool idea. Think of it as the ultimate downloadable content, where it's not just a bonus, it's a core part of the game.
      --
      Curiosity was framed, Ignorance killed the cat.
    3. Re:Or... by Anonymous Coward · · Score: 0

      Instead of asking four questions in your post, why don't you RTFA. Moron.

    4. Re:Or... by Anonymous Coward · · Score: 0
      I don't understand what that's supposed to even mean. If you're not playing with other people, what does being online get you?

      Yeah. If only there were some way, some method, some systematic combination of mouse clicks you could employ to cause organized pixels to appear in front of your eyes, allowing you to scan for that very information.

    5. Re:Or... by irc.goatse.cx+troll · · Score: 4, Informative

      The revolutionary part is that by playing, you're creating the content and sharing it. You don't go out of your way to download Worldcraft and spend a week creating a nice bsp with some custom textures, you design your species in game as part of the game and if you're online then that species you create is going to end up in someone else's game.

      The difference is in that custom content IS the content of the game for the most part. Not an external entity you go out of your way to get, but something that you seamlessly create and acquire.

      I do hope they let you put some kind of restrictions in there, just because I think it would be more fun to be able to join a pre-made group (say, your friends or wow guild or cs clan or what have you) and have their creations pulled more often and with preference to others, so that you get more of the social feel in. And some way to see who authored something, so you can rub it in their face when you wreck it.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:Or... by Anonymous Coward · · Score: 1, Funny

      "It's sort of like as if instead of..."

        and such as?

    7. Re:Or... by Araes · · Score: 1

      In the Newsweek article that recently came out, they specifically stated that you will be able to join specific groups of friends and share content with them only. Wright often compared the functionality of the pollenation system during the interview to that of Facebook. You select groups of friends or communities, and you may select the level of access, rate at which you pull content, and types of content you grab. This, along with the massive feature creep of the game, was one of the main reasons the release kept getting pushed back.

  5. Stupid links by Anonymous Coward · · Score: 0

    Anyone else having problems with the link in TFA? I had to edit it slight...

  6. It's hard for me to contain my excitement by kentrel · · Score: 2, Interesting
    I have never looked forward to a computer game before in my life. Their Cross pollination implementation sounds absolutely revolutionary in not just gaming, but computing in general.



    Only a game that gives you that much control over life can satisfy my ego.

    1. Re:It's hard for me to contain my excitement by xhrit · · Score: 1

      Cross pollination is hype. The only difference between spore's Cross pollination and Nethack's bones files is that spore will download other user's data from the internet automagicly.

      But then again, the internet was not invented when nethack came out.

  7. So... by MobileTatsu-NJG · · Score: 4, Insightful

    ... if third parties are getting to try it, it's not vapour anymore, right?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:So... by orclevegam · · Score: 2, Insightful

      Yeah, pretty much confirmed at this point. The article says it's more or less ready to ship, they're just ironing out a few bugs and adding a bit of polish at this point. Of course, that whole exporting and importing of other creatures thing I think will either make or break this game. Personally I bet that within a month of the release there are already at least 6 races designed to look like genitalia due primarily to the greater internet fuckwad theory.

      --
      Curiosity was framed, Ignorance killed the cat.
    2. Re:So... by eht · · Score: 1
    3. Re:So... by orclevegam · · Score: 1

      Yeah, I'm aware of those, but I'm not talking butts in odd places, I'm betting there will be creatures that look like gigantic talking dicks. That's it, just a giant dick with feet, hands, and a mouth.

      --
      Curiosity was framed, Ignorance killed the cat.
    4. Re:So... by The+PS3+Will+Fail · · Score: 2, Interesting

      "Personally I bet that within a month of the release there are already at least 6 races designed to look like genitalia due primarily to the greater internet fuckwad theory."
      An entire month and only 6 races? That's not much of a bet. For a lot of people, that's going to be the first goal they hit when designing a species.
    5. Re:So... by PitaBred · · Score: 1

      Maybe. But you have to wonder how far those races will spread, unless they're evolutionarily stable. A giant vagina or penis doesn't really lend itself to hunting, any kind of protection... much of anything, really. I'm betting that you'll make them, but it won't spread far.

    6. Re:So... by Anonymous Coward · · Score: 0

      Oh yeah? Well, my Spore Giant Vagina creature will have teeth... No.. Fangs... And a 10' long prehensile tongue with which it will catch prey. My Giant Penis creature will squirt a slippery, white gob of immobilizing goo, and also have scary teeth, resembling a cross between a boa constrictor and a sloppy, rabid St. Bernard.

    7. Re:So... by d3ac0n · · Score: 1

      People are already planning this.

      You can absolutely guarantee that the game will become ESRB rated "M" in VERY short order, with a full writeup in games magazines, and pointless ranting by Jack Thompson.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    8. Re:So... by d3ac0n · · Score: 1

      Well, the Penis-shaped creature would actually be fairly easy. Essentially a large armored centipede-type creature. Multiple legs on the bottom and an armored top. I don't know how well it would do overall, but you COULD make the creature.

      Or a Dachshund-type 4 legged creature, only with a very small head and two large ears.

      A giant Vagina gives new meaning to the term "Vagina Dentata" though. YIKES!

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    9. Re:So... by dintech · · Score: 1

      How do you know the alien Jak Tomsin of the planet Esrb M isn't offended by the 'inoffensive' creature you create. It might look like genitalia on his planet...

    10. Re:So... by The+PS3+Will+Fail · · Score: 1

      I think you need to figure out comment threading on Slashdot. Your post has nothing to do with mine. Why the fuck did you reply to mine with this bullshit?

  8. I care only about one thing: by AndGodSed · · Score: 4, Funny

    Can I make my spore avoid the whole Microsoft debacle during their evolution?

    1. Re:I care only about one thing: by SnappyCrunch · · Score: 0

      So... you're most worried about Microsoft, and not say... Nazi Germany? Stalinist Russia? The Apartheid? Rockefeller's control of the oil industry? Or are they okay because they're problems that have already been solved in real life? I not really angry, you just have some interesting priorities.

    2. Re:I care only about one thing: by nschubach · · Score: 4, Interesting

      Well, I don't know how it all ties together, but Hitler was bent on world domination and oppressed an entire religion (no comment), Russia was Communist (one OS for everyone), I'm thinking MS fits into Apartheid because it has to do with changing the rules and sectioning the computer industry so they have control, and you can pretty much change Rockefeller's name to Gates and have the same problem. You did however forget Carnegie and the work housing problems, but even I might have a hard time trying to relate taking away your desktop if you stopped working for MS (or you change your hardware and don't buy a new Operating System) is considered the same. ;)

      But sure, we all have our priorities in life. Spore happens to let you control that since we seem to have lost control in real life.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:I care only about one thing: by sabt-pestnu · · Score: 1

      Thank you for Godwinizing this topic. Your contribution has been invaluable.

    4. Re:I care only about one thing: by Anonymous Coward · · Score: 0

      But sure, we all have our priorities in life. Spore happens to let you control that since we seem to have lost control in real life. "Seem to have lost control in real life"?

      That's what people say when they don't want to take responsibility for their (in)actions.
  9. High Hopes by ectal · · Score: 5, Interesting

    Everything I read about this game makes it seem like this is either going to be the greatest game ever released or the most disappointing.

    The thing that fascinates me the most is that the progression through the game's stages seems in some ways to mirror the evolution of video games themselves, from simple Atari games to the modern day. Or to look at it another way, the idea of having an arc throughout the game in both the objectives and the style of gameplay itself sounds amazing.

    --
    http://nerdcartoons.com/
    1. Re:High Hopes by Captain+Splendid · · Score: 5, Funny

      The thing that fascinates me the most is that the progression through the game's stages seems in some ways to mirror the evolution of video games themselves, from simple Atari games to the modern day. Or to look at it another way, the idea of having an arc throughout the game in both the objectives and the style of gameplay itself sounds amazing.

      You could have saved yourself some typing by just saying "Spore is so Meta!"

      --
      Linux, you magnificent bastard, I read the fucking manual!
    2. Re:High Hopes by jollyreaper · · Score: 2, Interesting

      Everything I read about this game makes it seem like this is either going to be the greatest game ever released or the most disappointing. Remember how cool the concept was for Black & White and how shit the reality was? I'm officially anti-hyping myself by anticipating another Daikatana. I will be pleasantly surprised if I hear otherwise. The concept is so cool, I just know I'll be disappointed if I start looking forward to it.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:High Hopes by ectal · · Score: 2, Insightful

      Remember how cool the concept was for Black & White and how shit the reality was? I'm officially anti-hyping myself by anticipating another Daikatana. I will be pleasantly surprised if I hear otherwise. The concept is so cool, I just know I'll be disappointed if I start looking forward to it.

      I don't think Spore will have the problems Black and White had. Will Wright has referred to Spore as more of an "evolution toy" than a game. B&W's problem was it wanted to be open-ended but wasn't. It was like having a nice convertible on kiddie rails. Spore might still end up sucking, but it'd be in the details, I bet. Things just not clicking together, poor execution... B&W was fundamentally broken at a much higher level, in that its key promise was simply missing.

      --
      http://nerdcartoons.com/
    4. Re:High Hopes by Captain+Splendid · · Score: 2, Interesting

      While I'm a big fan of being anti-hype as well, it's a little disingenuous to make that comparison. I mean, just look at Romero's credits before Daikatana, and Will Wright's before Spore. Not quite the same thing, is it?

      Also, I've yet to see an ad that says "This Christmas, WILL WRIGHT will make you his SIMBITCH."

      --
      Linux, you magnificent bastard, I read the fucking manual!
    5. Re:High Hopes by Amorymeltzer · · Score: 5, Funny
      Reminds me of that Mitch Hedberg quote:

      My friend said to me, he said "I think the weather is trippy" and I said "No man, it's not the weather that's trippy. Perhaps it is the way we perceive it that is indeed trippy." Then I thought man, I should have just said "Yeah."
      --
      I live in constant fear of the Coming of the Red Spiders.
    6. Re:High Hopes by ectal · · Score: 3, Funny

      What can I say? Sometimes, I just like to hear myself type.

      --
      http://nerdcartoons.com/
    7. Re:High Hopes by Snark365 · · Score: 1

      Am I the only person on earth who wasn't particularly disappointed by B&W? Now the sequel THAT was a let down.

      --
      I sometimes fear that I am betraying the left wing by hating coffee.
    8. Re:High Hopes by Porsche917K · · Score: 1

      With you there, actually. I quite liked B&W, though I can agreee with the criticisms that it was too constrained by its 'game' structure to fulfil its potential.

      I found myself wanting to play with it, but not wanting to actually play it because I didn't like the level I was on.

    9. Re:High Hopes by Snark365 · · Score: 1

      At the risk of drifting off topic, I must say that that is a common complaint, and one I am forced to agree with.

      --
      I sometimes fear that I am betraying the left wing by hating coffee.
    10. Re:High Hopes by Anonymous Coward · · Score: 0

      > What can I say? Sometimes, I just like to hear myself type.

      Yeah, I've got a Model M myself. :)

    11. Re:High Hopes by Yvan256 · · Score: 1

      So, you have an IBM Model M keyboard then?

  10. Re:OSS by casualsax3 · · Score: 3, Insightful

    I think that actually means it's *your* loss.

  11. Re:OSS by SimHacker · · Score: 0, Troll

    Shut the fuck up until you've invested your own time in developing (and FINSHING) an open source game of this magnitude.

    Linux is only free if your time is worthless.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  12. I've got mixed feelings by blacklabelsk8er · · Score: 1

    As much as I hate the wait, I'm now faced with a similar dilemma to when Sims 2 arrived. Once again my rig is too underpowered to muster the polygons needed so the one good thing about waiting til September is that it gives me time to get the needed upgrades. This game is going to be a revolutionary piece of digital artistry. Z.o.m.g.Can't.Wait.

    1. Re:I've got mixed feelings by cHALiTO · · Score: 3, Insightful

      Screw spending more and more money on newer graphics cards, CPUs, mobos, etc.

      I'm getting this game for Wii.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    2. Re:I've got mixed feelings by nschubach · · Score: 1

      You might have to wait a while...

      Platforms: PC, Nintendo DS, Mobile, Mac

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:I've got mixed feelings by cHALiTO · · Score: 2, Informative

      Seems it was confirmed for Wii a while ago.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    4. Re:I've got mixed feelings by nschubach · · Score: 2, Informative

      Yes, but they haven't released a date for the consoles yet (besides the DS.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    5. Re:I've got mixed feelings by Anonymous Coward · · Score: 0

      Yeah, because this game will totally need the latest best DX10 video card and 4GB of memory and a five core processor. Get ready to upgrade!

      I've had my computer as it is longer than the wii has been out, by a good couple years, and I would be VERY surprised if it could not run Spore and look a hell of a lot better than a wii while it's at it. So take your FUD and get the fuck out.

    6. Re:I've got mixed feelings by cHALiTO · · Score: 1

      Oh, I'll be playing Brawl, I can wait ;)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    7. Re:I've got mixed feelings by LarsWestergren · · Score: 1

      Screw spending more and more money on newer graphics cards, CPUs, mobos, etc.
      I'm getting this game for Wii.


      Screw paying for a soon-outdated single purpose device when I have a multi-purpose device that has a bigger gaming library and better graphics.

      I'm getting this game for PC.

      --

      Being bitter is drinking poison and hoping someone else will die

    8. Re:I've got mixed feelings by drsquare · · Score: 1

      Screw paying for a soon-outdated single purpose device
      PCs get outdated far more quickly than consoles. In five years you'll still be able to buy and play wii games. In five years you'll have had to spend several grand to keep your PC up to date.
    9. Re:I've got mixed feelings by LarsWestergren · · Score: 1

      PCs get outdated far more quickly than consoles. In five years you'll still be able to buy and play wii games. In five years you'll have had to spend several grand to keep your PC up to date.

      Not really. That presumes that you buy the last generation of graphics cards/cpus, top of the line, and only play the current "ooh-shiny" game (currently - Crysis) but you don't have to that.

      --

      Being bitter is drinking poison and hoping someone else will die

  13. Re:OSS by Neil+Hodges · · Score: 1, Insightful

    Compare the installation time of a Linux distro with a full set of applications at once to installing Windows, antivirus, anti-spyware/adware, an office suite, a web browser, an e-mail program, and an image editor one at a time.

    I'm not trying to flame here, but I've found myself spending a lot more time finding websites to download packages, buying/finding install CDs, and trying to make applications from different third parties interoperate well than fixing problems under Linux. Distributing an OS with useful software seems to work better for me, especially since getting certain Linux utilities to work on Windows (such as ZSH) can be a real pain.

  14. Mirror? by sky289hawk1 · · Score: 1

    slashdotted already

  15. i wonder by ionix5891 · · Score: 1

    what they would call a game based on ID

    1. Re:i wonder by Empiric · · Score: 2, Insightful

      Spore wasn't designed?

      --
      ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
    2. Re:i wonder by Culture20 · · Score: 1

      This is a specific type of ID: directed evolution (breeding).

    3. Re:i wonder by zippthorne · · Score: 1

      They'd call it, "Spore."

      ID is the bastard child of religious misunderstanding (understandable, it is Faith after all) and scientific dogmatism (inexcusable, since science is supposed to be dogma-free (tm)).

      The point is that they combine elements of both to produce something that is at the same time universally, unequivocally wrong, and, from a faith point of view, abominable. If Science explains faith, it's not really faith, is it?

      Anyway, spore takes the essence of that idea: evolution, but directed by an all-powerful being, and attempts to turn it into an amusing game with neat, sometimes humorous, graphics. According to TFA, we'll know by the end of the year if they're successful.

      --
      Can you be Even More Awesome?!
    4. Re:i wonder by dintech · · Score: 1

      Let me see:

      1. You generate your base character at the beginning of the game.
      2. Select the difficulty mode.
      3. Enter the game environment.
      4. Finished!

      That was fast. Let's hope it has great replay value...

  16. Text of the article by Anonymous Coward · · Score: 5, Informative

    Spore: Hands-on Preview
    Author: Joe Martin
    Platforms: PC, Nintendo DS, Mobile, Mac
    Publisher: Electronic Arts

    Spore. Games don't come any more ambitious than Spore and although the premise of the now in-famously delayed game and magnum opus of Will Wright is fairly simple, the actual realisation of that concept has proven incredibly difficult.

    The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can't possibly lift it. Then you can lift it. You're God and that type of feat is your bread and butter.

    Specifically, you are the God of a particular species that you will design, craft, sculpt and guide through from primordial ooze to inevitable extinction.

    You start off small, designing a single cell and guiding it through the cesspool in which all life must begin. As time passes you use evolution as the tool by which you will shape the destiny of your creature for better or worse. A mouth here, a leg there, and a twist to the torso - you slowly create the creature you want. You can do that. You are God.

    From there, the game expands ever outwards and you will move from guiding a single cell or creature to encouraging a small tribe, then a city. In the climax to this universe in a box you'll be aiding your civilisation in spreading to other stars and planets.

    Such game concepts are truly the things of dreams - open, sandbox worlds with almost limitless possibilities and completely open setting. The game says to you; "Here are the tools, now do as you wish."

    Unfortunately, with such an impossibly complex design even getting the basics of the gameplay right can be a daunting task in and of itself and, even with the full might of Electronic Arts behind him, Will Wright has struggled to get Spore working. The game, which he has reportedly been planning for the last decade at least, has suffered numerous delays. At the start of this year we gave it an honourable mention as a game which we thought would definitely turn out to be vapourware.

    Now though, it looks like we may have to admit that we were wrong. Not only has EA confirmed that Spore will be out in time for the holidays, but the game is now in a fully playable state. All that is left to do is polish up a few glitches, test it and load it with content before release.

    How do we know that, I hear you ask. Simple; we've played it--nearly all of it.

    There are five stages or levels to Spore and we've played them all on the PC, as well as playing on the DS and Mobile versions of the game - though the latter failed to make as much of an impression, to be frank.

    The first level is a basic arcade type game where players guide their single cell about its existence, helping it eat other creatures and grow. When it has grown enough it jumps into the Creature Stage, where players zoom their view out and manage the more complex needs of their creation. Survival skills must be complemented by socialisation skills as players enable their creature to build a tribe.

    In Tribe stage the game zooms out once more and players are no longer controlling a single alien. In this stage it's more like The Sims as you monitor the needs of a small tribe as they carve out a niche in the alien landscape. The penultimate stage of the game is the Civilisation Stage where it transitions from The Sims into Sim City and you'll be controlling whole cities in cultures.

    The last stage is the Space Stage where you hop off your polluted little rock and find new playgrounds to party in.

    Share and share alike
    Before we delve deeply into the well of never-ending gameplay that Spore claims to offer, we should talk about the Pollination System that Spore uses to keep the game full of brand new content at all times. Pollinated content is something that Electronic Arts and

    1. Re:Text of the article by Das+Modell · · Score: 1

      The game, which he has reportedly been planning for the last decade at least, has suffered numerous delays. At the start of this year we gave it an honourable mention as a game which we thought would definitely turn out to be vapourware.

      Seems like anything that gets delayed is vapourware these days. I vaguely recall that Wired called Half-Life 2 vapourware because its release date was pushed back (or maybe it was some other game). Attention seeking drama queens.
  17. It's fine that the source is closed, for them... by capnkr · · Score: 4, Insightful

    I just wish they would have made it cross-platform or Linux compatible.

    As a die-hard Linux user, I wouldn't mind paying retail for a copy of this game, based on what I've seen of it. I give money to developers for their work on other apps I use, why wouldn't I do the same for a game? I understand that it took years for them to develop, and they need to make money for what they've done. I don't need the source to play it.

    Game Devs don't have/need to give us their work for free, IMO, but if they'd make it to where *anyone* could use the games they write, they'd sell more, and I for one would sure appreciate it.

    --
    "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
  18. Look of the game by Conspiracy_Of_Doves · · Score: 1

    So far, the only thing about this game that I'm disappointed with is the visual style.

    I liked it so much better in the early stages, like the 2005 GDC video. It was really beautiful then. Now it just looks too cartoony.

  19. Hang on- I think I played this before! by VValdo · · Score: 5, Interesting

    Wasn't this game around more than twenty-five years ago? I mean, I remember clearly that you'd--

    Oh, wait... I guess there were some minor differences.

    Whoops.

    W

    --
    -------------------
    This is my SIG. There are many like it, but this one is mine.
    1. Re:Hang on- I think I played this before! by Ctrl-Z · · Score: 1

      Heh. "Ameoba".

      --
      www.timcoleman.com is a total waste of your time. Never go there.
    2. Re:Hang on- I think I played this before! by Anonymous Coward · · Score: 1, Informative

      There were also EVO and Evolva.

  20. Evolution of computer games by Per+Abrahamsen · · Score: 1

    But the FPS and RTS genres (which are the examples Will Wright used) are the same age. At least, Wolfenstein 3D and Dune II was both released in 1992 (a great year for gaming).

  21. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 4, Insightful

    There is absolutely no way to justify the millions of dollars EA would have lost if they delayed the release of Spore for another year, just to port it to Linux, so that they could sell a few hundred more copies of it.

    If you really want to play Spore, then you probably can find a Windows or Mac to play it on. If you really can't find a Windows or Mac or game console to play Spore on, then you have much bigger problems, and probably should not be wasting your time playing games, because you should be working on solving your bigger problems instead.

    If you've decided never to touch a Windows or Mac box, then that's your decision you made with your eyes wide open, and one of the consequences is that there are many pieces of software you will never be able to use, like Spore. If you made that decision yourself without being forced into it, then you made your own bed and now you must sleep in it, so shut up and stop complaining. If you're disappointed or surprised about the consequences of your own decision to boycot Windows and Mac, then you obviously made the wrong decision, so don't blame EA for not supporting you. You have no right to complain about the consequences of your own decision not to use Windows or Mac.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  22. wouldnt it be funny by ionix5891 · · Score: 1

    if we were all "spores" in someone's "game"

    1. Re:wouldnt it be funny by nschubach · · Score: 1

      Hopefully it's a hot-seat game and someone who knows how to play is up next.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:wouldnt it be funny by Lueseiseki · · Score: 1

      My god, Jesus was a hacker!

  23. It hasn't been vaporware for a long time by Per+Abrahamsen · · Score: 1

    There was a playable demo at the 2006 e3. Vaporware is software that doesn't exist outside the marketing department, not just software that has not yet been released.

    1. Re:It hasn't been vaporware for a long time by mattack2 · · Score: 1

      I think that's just your definition.

      From http://www.merriam-webster.com/dictionary/vaporware:
      a computer-related product that has been widely advertised but has not and may never become available

      From wikipedia:
      Vaporware is a software or hardware product which is announced by a developer well in advance of release, but which then fails to emerge, either with or without a protracted development cycle. The term implies unwarranted optimism, or sometimes even deception; that is, it may imply that the announcer knows that product development is in too early a stage to support responsible statements about its completion date, feature set, or even feasibility.

  24. Re:OSS by Pojut · · Score: 1

    I can understand standing up for what you believe in, but I think you are going a bit overboard here...last time I checked, closed source hasn't stopped some games from developing INSANELY huge communities...or have you already forgotten about user-made stuff for things like doom, quake, etc. The roller coaster tycoon series and the elder scroll series come to mind as well...

    Get off your high horse. You don't have the source code to many websites (slashdot included) and yet you don't seem to have a problem "using" them.

  25. Spinoffs & Mods Galore! by pabrown85 · · Score: 2, Interesting

    How long after the release date do you think it will take for people to make an exact duplicate of the Mos Eisley Cantina? 3 hrs?

    1. Re:Spinoffs & Mods Galore! by Anonymous Coward · · Score: 0

      Did someone say spores nude patch??!!??!!?

    2. Re:Spinoffs & Mods Galore! by nschubach · · Score: 1

      Nah, you'll have people creating the Penismen and Boobinite races to quell that motivation.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  26. Overhyped by llZENll · · Score: 1

    I'm sure it will be fun for a while, but it seems overhyped. Nothing in the game is ground breaking, every aspect of it has been done in other games already, its more about the combination of game play elements and scale that sets it apart I guess. Wright is a fantastic designer so I'm sure it will be great, but the best game ever made, no way.

    1. Re:Overhyped by Anonymous Coward · · Score: 0

      "I'm sure it will be fun for a while, but it seems overhyped. Nothing in the operating system is ground breaking, every aspect of it has been done in other computers already, its more about the combination of user interface elements and design that sets it apart I guess. Jobs is a fantastic reality distorter so I'm sure it will be great, but the best computer ever made, no way." - BBS poster, circa 1984.

    2. Re:Overhyped by Bob-taro · · Score: 3, Insightful

      Nothing in the operating system is ground breaking, every aspect of it has been done in other computers already, its more about the combination of user interface elements and design that sets it apart I guess.

      I disagree. The "massively online single-player" aspect is pretty new (AFAIK), but the "parameterized models" and "procedural animations" are subtly revolutionary. I mean they've DRASTICALLY streamlined the process of creating a 3d model for a game. Do you think the game studios run something as simple as the spore interface to create a 3d model and all of it's animations?

      Imagine how other games could benefit from this approach: Imagine, say, a zombie game where instead of randomly spawning zombies from a set of 10 or 20 (or even 100) models, you have a nearly infinite variety of zombies generated from randomly chosen inputs for height, weight, hair, wounds, clothing, state of decay, etc. Now suppose the animations are not all the same, but are randomly determined by the zombie's height, weight, and number of functional limbs. Or imagine characters whose walk or climb animations are based on the actual geometry of the world, so they don't "jump" with every step up an incline or "moonwalk" trying to go through a wall. The game studios have done a very good job of making fixed animations and fixed characters look good, but there is a lot of room for improvement (especially since a high-end CPU is usually twiddling it's thumbs in even newer games while the GPU does all the work).

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    3. Re:Overhyped by smallfries · · Score: 1

      Was there some reason that you replied to (and quoted) the AC post explaining the parody that you didn't understand?

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    4. Re:Overhyped by Bob-taro · · Score: 1

      Was there some reason that you replied to (and quoted) the AC post explaining the parody that you didn't understand?

      I thought I had something interesting to contribute to the thread (and apparently at least one moderator agreed).

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    5. Re:Overhyped by smallfries · · Score: 1

      Your post was interesting (I agree with a mod for a change). What I meant was that your post should have been a reply to the original parody, which was a reference that I didn't get either. But it looked out of place replying to the explanation of the parody.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    6. Re:Overhyped by Bob-taro · · Score: 1

      What I meant was that your post should have been a reply to the original parody, which was a reference that I didn't get either.

      LOL. I get it now - yes, I did reply to the wrong post. The AC rewrote the comment as if it were about the original macintosh computer - is that what you meant by the reference you didn't get?

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    7. Re:Overhyped by smallfries · · Score: 1

      Yeah, I never saw the original so I didn't recognise it until someone translated it. I guess Slashdot is a constant source of "new" information :)

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  27. With creatures like these... by RichPowers · · Score: 3, Interesting

    The social networking elements in Spore do look truly stunning and already there's a wealth of content available from the testers and developers - everything from flying toilets to animals that look like letters

    Stop right there pal, you had me sold on "flying toilet"!

    I look forward to exploring new worlds and encountering other players' utterly ridiculous creatures. Of course, I'll be disappointed if someone doesn't create creatures/civilizations based on every internet meme ever (oh how I'll enjoy destroying the LOLcats with my spaceship's death ray).

    Oh yeah, Spore's Wikipedia article mentions how the galaxy will feature active planetary nebulas, black holes, rotating spiral arms, etc. After acquiring a spaceship, I fully plan on plotting a course to the black hole's event horizon. I wonder how the game will model that experience...

    1. Re:With creatures like these... by nschubach · · Score: 1

      No way. The Letter People were so much better than some silly flying toilets.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:With creatures like these... by wideBlueSkies · · Score: 1

      One guess, tounge in cheek, is that upon entering the event horzon, you'll find yourself hearing the music of Rush as you land upon the surface of their "hemispheres' world; and susequently interact with a couple of Greek Gods.

      --
      Huh?
    3. Re:With creatures like these... by RealGrouchy · · Score: 2, Funny

      After acquiring a spaceship, I fully plan on plotting a course to the black hole's event horizon. I wonder how the game will model that experience... You can do that with the demo on their website.

      After installing the demo, turn off your monitor.

      - RG>
      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    4. Re:With creatures like these... by steveo777 · · Score: 1

      You're just waiting for the inevitable inter-stellar war between the planets of Petrified Natalie Portmans and Hot Grits. Admit it.

      --
      This sig isn't original enough, it's time to come up with something witty...
    5. Re:With creatures like these... by sabt-pestnu · · Score: 1

      They'll provide two options:

      Spaceship view: Realtime per turn remains the same, but the galaxy moves faster and faster. Hope you bought micromanagement insurance.

      Universe view: you get to move your spaceship less and less often, but you still have time to micromanage your empire.

      But they also have the "replayability option": you start off as a single cell again... one of the intestinal flora in your previous creatures, eventually evolving to the point you burst out of the chest of said creature and take over the spaceship, eating everyone onboard.

    6. Re:With creatures like these... by Anonymous Coward · · Score: 0

      That's not in the game. Wikipedia for unreleased games is just a rumour mill.

    7. Re:With creatures like these... by DrEasy · · Score: 1

      After acquiring a spaceship, I fully plan on plotting a course to the black hole's event horizon. I wonder how the game will model that experience...
      If we're lucky, maybe it will look like that psychedelic sequence in 2001 A Space Odyssey...
      --
      "In our tactical decisions, we are operating contrary to our strategic interest."
  28. FULL TEXT OF ARTICLE WITH IMAGES; Not on 5 pages by Anonymous Coward · · Score: 2, Informative

    Spore: Hands-on Preview
    Platforms: PC, Nintendo DS, Mobile, Mac
    Publisher: Electronic Arts

    Spore. Games don't come any more ambitious than Spore and although the premise of the now in-famously delayed game and magnum opus of Will Wright is fairly simple, the actual realisation of that concept has proven incredibly difficult.

    The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can't possibly lift it. Then you can lift it. You're God and that type of feat is your bread and butter.

    Specifically, you are the God of a particular species that you will design, craft, sculpt and guide through from primordial ooze to inevitable extinction.

    You start off small, designing a single cell and guiding it through the cesspool in which all life must begin. As time passes you use evolution as the tool by which you will shape the destiny of your creature for better or worse. A mouth here, a leg there, and a twist to the torso - you slowly create the creature you want. You can do that. You are God.

    Image: Spore is perhaps the most ambitious game ever

    From there, the game expands ever outwards and you will move from guiding a single cell or creature to encouraging a small tribe, then a city. In the climax to this universe in a box you'll be aiding your civilisation in spreading to other stars and planets.

    Such game concepts are truly the things of dreams - open, sandbox worlds with almost limitless possibilities and completely open setting. The game says to you; "Here are the tools, now do as you wish."

    Unfortunately, with such an impossibly complex design even getting the basics of the gameplay right can be a daunting task in and of itself and, even with the full might of Electronic Arts behind him, Will Wright has struggled to get Spore working. The game, which he has reportedly been planning for the last decade at least, has suffered numerous delays. At the start of this year we gave it an honourable mention as a game which we thought would definitely turn out to be vapourware.

    Now though, it looks like we may have to admit that we were wrong. Not only has EA confirmed that Spore will be out in time for the holidays, but the game is now in a fully playable state. All that is left to do is polish up a few glitches, test it and load it with content before release.

    Image: The Cell Stage is where the full game begins

    How do we know that, I hear you ask. Simple; we've played it--nearly all of it.

    There are five stages or levels to Spore and we've played them all on the PC, as well as playing on the DS and Mobile versions of the game - though the latter failed to make as much of an impression, to be frank.

    The first level is a basic arcade type game where players guide their single cell about its existence, helping it eat other creatures and grow. When it has grown enough it jumps into the Creature Stage, where players zoom their view out and manage the more complex needs of their creation. Survival skills must be complemented by socialisation skills as players enable their creature to build a tribe.

    In Tribe stage the game zooms out once more and players are no longer controlling a single alien. In this stage it's more like The Sims as you monitor the needs of a small tribe as they carve out a niche in the alien landscape. The penultimate stage of the game is the Civilisation Stage where it transitions from The Sims into Sim City and you'll be controlling whole cities in cultures.

    The last stage is the Space Stage where you hop off your polluted little rock and find new playgrounds to party in.

    Share and share alike
    Before we delve deeply into the well of never-ending gameplay that Spore claims to offer, we should talk about the Pollination System th

  29. Design vs. evolution by Per+Abrahamsen · · Score: 4, Interesting

    It seems like a large part of the design process for the game consisted of of trying a lot of ideas, and selecting the one that worked as a base of future experiments. And that description could be extended to previous generations of games, each generation consisting of thousands of games, most fails in the marketplace, and those that survives form the basis for the next generation of games.

    That is may main irritation as a professional designer of the whole "intelligent design" pseudo debate. Any intelligent designer is aware that evolution is the most important design tool, especially for complex systems.

    1. Re:Design vs. evolution by Anonymous Coward · · Score: 0

      So, basically, you're saying that Rock Paper Scissors led to Atari Adam? But who created Atari?

  30. Spore's hidden sixth stage by StefanJ · · Score: 4, Funny

    After your race has risen from the primordial slime, competed with other critters, evolved to sapience, built cities, and achieved spaceflight and reached the center of the galaxy, you can submit proof of age and $45 to receive a key to open up a new level . . .

    SimGalaxy Interspecies Brothel

    Just remember . . . one race's intimate lubricant could be another's caustic death sauce.

    1. Re:Spore's hidden sixth stage by triffid_98 · · Score: 1
      You are not Orz! We are Orz! Orz are happy *people energy* from the outside. Can you come together with Orz for *parties*?

      you can submit proof of age and $45 to receive a key to open up a new level . . .
      SimGalaxy Interspecies Brothel
    2. Re:Spore's hidden sixth stage by sapgau · · Score: 1

      Wow!! play SL much???

    3. Re:Spore's hidden sixth stage by bckrispi · · Score: 1

      *Happy Campers* are best. Enjoy the *Sauce*!

      --
      Xenon, where's my money? -Borno
  31. Re:It's fine that the source is closed, for them.. by capnkr · · Score: 5, Insightful

    Take a chill pill, bro. I wonder if you work for them, based on the handle. I'm surprised at the anger that came out of your misconstruing what it was that I wrote... You might need a re-read.

    Though apparently you took it that way, my post was not criticism, it was observation. I'm just saying it would be nice if game companies would make their products cross-platform, including *nix users in the mix.

    If they started out doing that from the beginning of development, they would have games at the end which they could sell to everyone, *without* needing to port them to different architectures.

    There's lots more than a few hundred Linux users out there now, too. And more every day. Emerging market, and all that.

    --
    "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
  32. The screenshots look promising by neo-mkrey · · Score: 1

    But the game trailer on the official site http://www.spore.com/screenshots.php?movieID=7&play=hi has got to be the lamest game trailer I have ever seen.

  33. Re:OSS by Anonymous Coward · · Score: 0

    YHBT HAND.

    Don't feed trolls. :-( Why respond to that worthless comment?

  34. Re:OSS by Anonymous Coward · · Score: 1, Informative

    You don't have the source code to many websites (slashdot included) and yet you don't seem to have a problem "using" them. http://slashdot.org/code.shtml
    http://slashcode.com/
  35. Re:It's fine that the source is closed, for them.. by misleb · · Score: 2, Interesting

    Game Devs don't have/need to give us their work for free, IMO, but if they'd make it to where *anyone* could use the games they write, they'd sell more, and I for one would sure appreciate it.


    When I used Linux I used to wish more games were released for LInux but then I realized that it isn't that big of a deal to boot into Windows to pay the types of games that I tend to enjoy. Really, what's a 3 minute reboot (or whatever it is) to play a fullscreen game for a few hours? Once you're in, the OS it happens to be running on is pretty much irrelevant.

    That said, I sure am glad EVE Online came out with a client for Linux and Mac because it means I don't have to reboot just to login and update my skill training. Though I suppose just providing that functionality through the web site would be enough.

    -matthew
    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  36. Re:OSS by FesterDaFelcher · · Score: 2, Insightful

    Ummmmm, Slachcode?

    --
    My user number is prime. Is yours?
  37. Re:OSS by Pojut · · Score: 1

    Didn't even know that was there...then I retract the slashdot portion of my statement, but it still stands. You can't sit there and honestly tell me that you only use websites that you have the full code to.

  38. Obligatory Kirk by Valdrax · · Score: 1

    The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can't possibly lift it. Then you can lift it. You're God and that type of feat is your bread and butter.
    [...]
    In the climax to this universe in a box you'll be aiding your civilisation in spreading to other stars and planets. But what does God need with a starship?
    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Obligatory Kirk by Anonymous Coward · · Score: 0

      Just take a sip of this cool-aid and go lie down over there and you'll soon see.

    2. Re:Obligatory Kirk by Kuvter · · Score: 1

      You ever make a plane with Legos? If so, you already know the answer.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
  39. but, but, but.... by tacokill · · Score: 1

    Yes, but is your stapler Fire-engine red? ... or just red?

    If fire-engine red, you win
    If "standard" red, I'm betting on the paper clips.

    1. Re:but, but, but.... by Anonymous Coward · · Score: 0

      YOU RACIST!

    2. Re:but, but, but.... by Anonymous Coward · · Score: 0

      Mr. Pomroy, surely that isn't you!

  40. Please try to contain your 'excitement' by Anonymous Coward · · Score: 0

    Or you might get some 'spore' on your hands.

  41. Re:It's fine that the source is closed, for them.. by wampus · · Score: 2, Funny

    And I'm sure the folks at EA will just LOVE supporting every permutation of every Linux distribution out there or listening to the loud BAWWWWWW noise when they only support 3 major distros.

  42. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 4, Informative

    Yes, I worked for Maxis and EA, with Will Wright on The Sims, and also on porting SimCity to various platforms.

    I developed a commercial game (SimCity) for Unix, and promoted and distributed it over the internet 16 years ago, and there is still no viable market for games on Linux. Look what happened to Loki. And look at the sad shape of the modern Linux desktop: Lots of easy eye candy and useless transparency, but absolutely no crucial usability nor simple consistency.

    I have done a lot of cross platform development and porting (I also ported The Sims Online server to Linux, and I'm currently developing TomTom Home on Mac and Windows using xulrunner and XPCOM), so I'm painfully aware of how much harder it is and longer it takes than developing for one or a few platforms. It's not easy, it's not fast, and it doesn't come for free.

    I've also put a lot of time and effort into writing code, proposals, and working with people at EA and other companies, to convince them to make some of their existing products open source, many years after their release, like Micropolis (SimCity). But I never made the argument that it was worth their development effort for an initial release of a game to support the Linux desktop.

    Developing cross platform code and porting games to Linux is not nearly as easy as you make it out to be. It took me many years of work to port SimCity to all the different flavors of Unix, Linux, OLPC, and other X-Windows platforms like Quarterdeck DESQview/X, NCD X terminals, Windows, Mac, etc.

    Don't act like nobody at EA ever heard of Linux, and it's up to you to evangelize to them about it and make them see the light, and support it as if it were a mainstream desktop platform. They run it on their servers, and many people at EA use Linux all the time, are experts at it, and understand its problems and limitations.

    Trying to argue that EA should release mainstream games on Linux will get you absolutely nowhere. It wastes their time, makes you look like an idiot, and they will never take you seriously again. And representing the Linux community as a bunch of greedy crybabies who just want everything right now and for free, reduces the chances that they will eventually release other games as open source or port them to Linux later.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  43. Doesn't make sense! by Anonymous Coward · · Score: 0

    In Spore you play as GOD but the process is evolution?? How can this be when evolution is merely a random unguided biological process that makes the idea of God unnecessary, irrelevant, and archaic?

    1. Re:Doesn't make sense! by justinlee37 · · Score: 0, Flamebait

      How can this be when evolution is merely a random unguided biological process that makes the idea of God unnecessary, irrelevant, and archaic?

      I hate to toot the creationist's horn here, but as an agnostic, I'm forced to point out that you really have no idea how random and unguided it is. You just have faith that it's random and unguided. Which really makes you no better than them.

  44. So cool, I might buy a computer to play it. by Zarf · · Score: 1

    This thing looks so cool I might just go out and buy a computer to play it on. I hear you can get on the webbernet and play on the video games with those.

    No really. I really might have to buy a windows PC to play the game on... because I don't have one. I only have Linux workstations. I'm not joking... stop laughing...

    --
    [signature]
    1. Re:So cool, I might buy a computer to play it. by Koiu+Lpoi · · Score: 1

      Go buy a Wii. You'll be more happy with it. And, given 6 months, you can run linux on that, too.

  45. This is about aliens? by version5 · · Score: 1

    Why does the reviewer constantly refer to his creature as an alien? The whole point is that it evolved on the planet.

    --

    "It's Dot Com!"

    1. Re:This is about aliens? by justinlee37 · · Score: 1

      Yeah, just not this planet. I mean, you must admit, none of the animals look very "earthbound."

  46. Re:It's fine that the source is closed, for them.. by capnkr · · Score: 4, Informative

    Thanks for all your hard work, Don, nice resume you've got there.

    But you obviously still don't understand what I wrote. :)

    Plain as day, I wrote that I WILL PAY RETAIL, and DON'T NEED THE SOURCE, and that I think that you and your fellow EA devs *deserve* to earn whatever money your product of work can produce.

    From my OP: "I wouldn't mind paying retail for a copy of this game, based on what I've seen of it. I give money to developers for their work on other apps I use, why wouldn't I do the same for a game? I understand that it took years for them to develop, and they need to make money for what they've done. I don't need the source to play it."

    I'm all good with that! Not a problem at all. I hope you are getting rich, actually - because I understand that good coding isn't something that just anyone can do.

    That makes me neither a "crybaby" nor "greedy". Quite the opposite, I'd think.

    Despite your insinuation, neither did I attempt to "evangelize" anyone to use Linux. I just stated that that is what I use (yep, my own choice, made in the full knowledge of what that entails), and have, for 9 years, closing in on 10, on a daily basis as my own source of income. And that I personally would like it (WILL like it, the day is coming) when companies such as yours begin releasing games for the Linux platform.

    That, my friend, is just an expressed personal desire, nothing more, and certainly nothing to ream me out over, or to get so upset about. IMO, of course.

    Best of luck to you.

    --
    "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
  47. Spore or Spoor by Sporkinum · · Score: 1

    Every time I see something about Spore, my mind twists it into Spoor.
    Must have watched too many nature shows on TV.

    --
    "He's lost in a 'floyd hole"
  48. Re:It's fine that the source is closed, for them.. by Anonymous Coward · · Score: 0
    How much money did you spend on software last year?

    I'm guessing there's your answer.

  49. Re:It's fine that the source is closed, for them.. by El_Muerte_TDS · · Score: 1

    It wasn't Linux that killed Loki.
    Read the story about loki's downfall here: http://www.linux.com/feature/22324

  50. Re:It's fine that the source is closed, for them.. by Jugurtha · · Score: 1

    Spore is coming to all the consoles, including the xbox360 and the ps3, as well as the wii. You don't even need to own a computer to play spore. You might have wait a little bit longer is all, depending on where they are in development for the console versions. I'm guessing they are shooting for a close to simultaneous release.

  51. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 2, Informative

    I'm sorry, I didn't mean that you yourself were a greedy crybaby. I appreciate your attitude, and that you're willing to pay for products that take time and money to produce. It's the grandparent article that you were indirectly replying to that I was insinuating about:

    This game is only being released to run on closed source, propietary operating systems, so I for one am not interested. Not only that, but the game itself is closed source. If they had written it for Linux, and made the code open source, it would not only be more secure and elegant, but it would probably be more efficient too. When will developers learn? OH well, their loss.

    Now that's a whiny crybaby, who bitches about how hard it is for poor old him, because of the decision he chose to made of his own free will, then he throws out a bunch of ridiculous claims about how superior Spore would be if only it had been developed on Linux. More secure, elegant, and efficient, ehe? It's people who bull shit like that out of their ass who give Linux and Open Source Software a bad name.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  52. Re:It's fine that the source is closed, for them.. by Night+Goat · · Score: 1

    I'm currently developing TomTom Home on Mac

    Thank you for doing this. I decided to get a TomTom because I had heard that they had the best Mac software out there. I have my gripes, but at least I don't feel like a second-class citizen like with some software.
  53. Re:It's fine that the source is closed, for them.. by capnkr · · Score: 1

    OOOH! LOL - and agreed. :)

    --
    "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
  54. Re:It's fine that the source is closed, for them.. by Anonymous Coward · · Score: 0

    I don't get it. All that story talks about is a long period in which Loki basically had no money, and finally went bankrupt, as often happens to businesses which have no money. It does not address the question of why they had no money, and the answer to that one is basically, "because they made games for Linux, which nobody buys." You seemed to think that this article contradicts this position, but I just don't see it. Can you elaborate?

  55. Last Hopes by Chemisor · · Score: 1

    With the declining quality of games released these days, I think I would make the following prediction: Spore will be the greatest game ever released, and it will be the last good game of any kind ever released. Flame if you like, but in a few years you'll know I am right.

    1. Re:Last Hopes by KDR_11k · · Score: 1

      "declining quality of games"? I don't see that, the quality seems to be pretty stable or slighly rising (compare today's crappy games to the crappy games of two decades ago, today's just have a few weaknesses, 20 years ago you'd be lucky if you could play it). It's easier than ever to create an expressive world without having to push the hardware to the absolute limits. If you take the increase of graphical quality as an indicator of declining quality you're weird, good graphics do not prevent a good game and in fact usually the games that manage to have good graphics (and outside of trailers too) also have good gameplay because the level of attention has a tendency to be consistent across all disciplines of game development.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  56. Evolve me this. by dangitman · · Score: 1

    If Spore delivers what it promises, shouldn't we be able to use it to create Duke Nukem Forever?

    --
    ... and then they built the supercollider.
    1. Re:Evolve me this. by cptnapalm · · Score: 1, Funny

      I think they tried, but all they could come up with was vapor.

    2. Re:Evolve me this. by dangitman · · Score: 2, Funny

      Ahh, so it was powered by Steam?

      --
      ... and then they built the supercollider.
  57. I bought Loki SimCity 3000 for Linux by lennier · · Score: 4, Insightful

    It wasn't a much fun as good old SimCity 2000 was, but that wasn't the fault of the port.

    What was annoying, though, is that being a commercial binary compiled for one specific kernel/glibc version, it now no longer runs on a decently modern Linux. That's a problem that Windows doesn't have so much, with its pretty good binary back-compatibility. It's also a problem that open-source games on Linux don't have either, because they get recompiled. In fact, I have DOS games that run better under Dosbox and Windows games that run better under Wine/Cedega than late-90s ported-specially-for-Linux games now do.

    So commercial ports on Linux are in a bit of a technical bind, really - more than an economic one, I think. Linux is fundamentally a closed-binary-hostile environment because it makes no promises of enduring binary compatibility, except under specific retro emulation environments.

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    1. Re:I bought Loki SimCity 3000 for Linux by sowth · · Score: 1

      Linux is fundamentally a closed-binary-hostile environment because it makes no promises of enduring binary compatibility, except under specific retro emulation environments.

      So you are saying Linux isn't much different than most other operating systems, including Windows? Though I would say the major cause of this "problem" you talk about would be GNU's libc, not linux.

      I don't see why so many companies have a problem with releasing source code. You guys also seem to act as if it is instant death for any company who does so. It is not as if they lose their copyright if they also put source code on their disks, and in reality it doesn't make it easier to copy. Copyright infringers have always found ways to get around copy protection. It is only the legitimate paying users who suffer with copy protection.

    2. Re:I bought Loki SimCity 3000 for Linux by LingNoi · · Score: 1

      True, for most people they see this as a radical proposition though, but if you think about it you're not really losing anything.

      ID software for example release their source code as open source after the game has been out for so many years. I don't think companies have to release their code as open source but it would be nice of them to open up the code but they retain the copyright so that a native binary can always be available.

      Think about it like touching up a painting or renovating an old building so that it can still be seen for another 400 years. Copyright expires after so many years and becomes public domain anyway. The problem with technology today though, unlike music of many decades ago is that the source code may be lost after 20 years and a native binary will not be possible.

      I think access to the source is important in this respect but it's also important from a security standpoint. Games are programs after all which can include vulnerabilities that allow crackers access to your system. A good example being when the Quake 3 source code was released and a buffer overflow vulnerability was discovered.

      I feel that game developers, or publishers are taking a stand that if they can't profit from it then no one should be allowed to access it. I wonder how the art world would have turned out if painters burned their paintings after 5 years of people paying to view them. In this respect games will never be art as it is purely profit motivated.

  58. Delayed? by tubapro12 · · Score: 1

    now in-famously delayed game
    Oh come on, it was just a blink of the eye on the Duke Nukem Forever delay-scale.
  59. The Next B & W by Flere+Imsaho · · Score: 2, Insightful

    Does anyone remember the fuss around Black & White? That was a huge, open god sim that promised so much... Is Spore the next B&W? Don't get me wrong, I'll torrent it along with everyone else when it comes out, but I'm not getting my hopes up.

    --
    It gripped her hand gently. 'Regret is for humans,' it said.
  60. Re:OSS by LDoggg_ · · Score: 1

    Wow. Is the real Don Hopkins? Got to say I was a fan until this post.

    Sure the guy you responded to is crazy asking you to open source your game, but the first part(asking for it to run on Linux) was reasonable. I've been happily running Enemy Territory Quake Wars(closed source of course) on my fedora box, and would probably have bought Spore if there was a Linux port.

    "Linux is only free if your time is worthless." - The Microsoft meme, repeated by Don Hopkins. Not cool.

    Oh well, thanks for sim city.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  61. Re:It's fine that the source is closed, for them.. by LDoggg_ · · Score: 1

    Can't speak for the other guy, but in the last year I bought Enemy Territory Quake Wars, and UT 3(still waiting for the promised Linux port). That's only a hundred bucks on computer games, but I'd buy more if there were more Linux ports.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  62. Oh, man, you're giving my flashbacks! by StefanJ · · Score: 1

    The Orz were masterpieces of mindf**k. Happy chirping little guys who were actually the manifestations of some hideous Lovecraftian thing from *below*.

  63. Re:It's fine that the source is closed, for them.. by LDoggg_ · · Score: 1

    There is absolutely no way to justify the millions of dollars EA would have lost if they delayed the release of Spore for another year, just to port it to Linux, so that they could sell a few hundred more copies of it.

    Then don't delay it, do a port of the binaries, and create an installer to use the data from the windows discs after it ships.

    And will it really take another year even though it's cross-platform enough to run on Windows and Mac?
    Id Software usually puts the Linux binaries of there games out just a few weeks after the Windows version goes live.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  64. Fixed by Shadowlore · · Score: 1

    Just remember . . . one race's intimate lubricant could be another's caustic BBQ sauce.

    That's better. Remember: if nothing died, it's a snack not a meal.

    --
    My Suburban burns less gasoline than your Prius.
  65. While the content lasts... by shihonage · · Score: 0

    Spore is not what everyone is lead to believe it is. It is a game with somewhat procedural art, sound, and animation, but not procedural _gameplay_. Spore will be enjoying amazing sales from the point when it hits retail to the point where people will get to see all the pregenerated content and realize that they're staring at the next-generation Black & White. Once that happens, sales will fall, but Will Wright will have enough money buy a castle where he will move out with Peter Molyneux after they get married.

  66. Re:It's fine that the source is closed, for them.. by Anonymous Coward · · Score: 0

    but absolutely no crucial usability nor simple consistency. I can agree with everything you've said except for this completely inaccurate statement. Vista/Office 2007 really emphasize the lack of usability and consistency. Here are some examples:
    - some Office 2007 applications have a new Word Art gallery/feature whereas others have the same one used since Word 95
    - the classic font installation dialog in XP that looks like it came straight out of Windows 3.1
    - Office 2007 has completely differently designed properties dialogs for different objects (tables/images)
    - applications designed for Windows are often "skinnable" with no respect for usability or consistency (this isn't so much of a problem with Linux desktop environments)
    - the classic Windows 2000 look (without Aero and all the other nonsense) in Vista isn't consistent between applications (I think it is the command prompt window that doesn't theme properly?)
    - Windows application developers often like to use their own ActiveX GUI controls and widgets in place of operating system defaults
    - too many nag question popups with Windows (cancel/allow, are you sure?, etc)
    - cluttered interfaces in Windows applications with too many unnecessary options (that should automatically be detected or placed out of view because they're never used)
    - Windows installers and wizards requiring you to click 'next' 30 times to perform a single task
    - ...etc

    Linux desktop environments such as Gnome are amongst the MOST usable in existence. Please take time to reconsider your previous stance carefully.
  67. Re:OSS by Anonymous Coward · · Score: 0

    I can understand standing up for what you believe in, but I think you are going a bit overboard here...last time I checked, closed source hasn't stopped some games from developing INSANELY huge communities...or have you already forgotten about user-made stuff for things like doom, quake, etc. The roller coaster tycoon series and the elder scroll series come to mind as well...

    Half the games you refference are open source...

    It isn't hard for EA to port Spore to Linux with Wine. I'd pay for that to be honest, because it seems EA can't get its head out of its ass and use SDL, no no they have to use the inferior D3D9 platform...

  68. Re:It's fine that the source is closed, for them.. by Chris+Burke · · Score: 2, Informative

    Now that's a whiny crybaby,

    No, I'm sorry to inform you, but that was a troll.

    --

    The enemies of Democracy are
  69. So, can we share from our Wii to Mac versions? by WillAffleckUW · · Score: 1

    I know there's a Windows version too, but since it's shipping full versions for the Mac, I was thinking of ditching the Win version and just using my Wii to play Spore creatures designed on my Mac Mini.

    Or is that hard to do?

    --
    -- Tigger warning: This post may contain tiggers! --
  70. Will we get in trouble if we make Disney creatures by WillAffleckUW · · Score: 1

    Like Goofy, or Donald Duck, or Mickey and Minnie Mouse?

    And then use the solid printer to "print" the resulting 3D creatures?

    Remember, the only reason copyright is longer than 25 years in the USA is that Disney wanted it that way ...

    --
    -- Tigger warning: This post may contain tiggers! --
  71. Cross pollination by Baldrake · · Score: 1

    As I understand cross-pollination, other peoples' creatures will show up in my world. This is really cool, but how do they solve the problem of someone's giant-oozing-penis race winding up on some 6 year old's computer? Surely the don't plan to hand-moderate all content?

    Think the Mass Effect hysteria was bad?

    1. Re:Cross pollination by sherriw · · Score: 1

      You can tag content as 'inappropriate' and if it gets tagged by enough people it will be removed from the system. You can also approve what gets populated to your world. Read the article it describes this.

  72. Re:It's fine that the source is closed, for them.. by Anonymous Coward · · Score: 0

    I'm currently developing TomTom Home on Mac

    What's the deal with the lack of breadcrumb/tracklog support on TomToms. I almost bought one for my car until I read that. I managed to get almost my entire Honeymoon (about 30 days) on a handheld Garmin Etrex Legend and there's no way I'm giving that up.

  73. Re:It's fine that the source is closed, for them.. by double07 · · Score: 1

    Trying to argue that EA should release mainstream games on Linux will get you absolutely nowhere.

    How about if they just helped the WINE community to get their games running decently on WINE. Surely that's just a win win situation with minimal effort.

    A lot of their games are probably most of the way there. I recently installed FIFA 08 under WINE on Ubuntu and it almost worked perfectly. Two problems: gamepads wouldn't work correctly and the ball was grey. If they could help the WINE developers solve those problems, you'd have a fully functional "port" with minimal effort.

    If EA put a little logo on their boxes i.e. "Works on WINE" I'd buy more games for sure.

  74. I hope WINE will support it by r_jensen11 · · Score: 1

    I really hope that this'll run via WINE. Then I could teach my spores how to evolve with each kernel upgrade.

  75. Re:OSS by zaffir · · Score: 1

    Everything iD has open sourced was opened WELL after the games had run their course in retail. Them being open had nothing to do with their success.

    You mean SDL+OpenGL instead of DirectX. That's a pretty subjective debate, and I have a good feeling neither you nor I are qualified to make any sort of worthwhile statement about it. I would love to see more companies go the open source, cross platform route instead of using MS's stuff, but I'm sure they have their reasons. It'd be interesting to hear them.

    It probably isn't too hard to get Spore running under Wine. I like that idea, i think it'd be something great for companies to work towards.

    --
    "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
  76. Finally... by mfukar · · Score: 1

    Borg lawyers.

  77. Mac version by Wobble-U · · Score: 1

    Is the mac version native to mac, or is it just one of those releases with wine packaged with it? I ask because I remember a game that was going to be released for mac that was just windows version with wine, but I can't remember what game that was.

  78. what about genes and natural selection? by kwikrick · · Score: 1


    When I first read about this game years ago, I though it would be some kind of natural selection/evolution simulator
    with some kind of artificial DNA that would mutate and mix with other DNA, resulting in all kinds of
    creatures. But from what I've read here, it seems that it's more like a creature editor with various games around it.
    No underlying model for evolution at all.

    A bit disappointing, but then, my expectation were silly: it's a game, not a lab!

    Still, I would like to have an evolutionary lab with stunning graphics....

    --
    assignment != equality != identity
  79. System requirements? by sherriw · · Score: 1

    Have I missed the system requirements for this game. My computer can barely handle HL2ep2 and dies on Bioshock... so I really hope this isn't as graphically intense. From what I've seen it doesn't look like it- no reflective water or smoke effects or what ever... but I'd like to know in advance if I need a new graphics card.

    1. Re:System requirements? by MightyDrunken · · Score: 1

      As you will be simulating a species evolution over millions of years it would have to be a pretty powerful computer. I guess you'll need a computer exactly the size of the Earth.

    2. Re:System requirements? by ShadowsHawk · · Score: 1

      They said that they were not given specs, but they should be published within a week. Given the 'cartoony' look, I doubt you'll need to upgrade.

  80. Re:It's fine that the source is closed, for them.. by sowth · · Score: 1

    That is because Id uses standards such as OpenGL. Microsoft created this myth that cross platform development is hard. If you use open standards and write your software correctly, all you should only need a recomplie for a new OS, but if you tie your program to proprietary libraries, you have to manually port everything.

    For general applications, there is nothing stopping programmers from writing cross platform apps, except Microsoft. This is how they stayed so big: generating incompatiblity. Fooling programmers into using MS Windows only libraries. That is how they ruined Java.

  81. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 0

    Complaining about how bad Windows is DOES NOT MAKE LINUX ANY EASIER TO USE. When I criticize Linux, that does not mean I'm endorsing Windows or the Mac. Get over it.

    There are so many mediocre choices of Linux desktop environments and user interfaces, and they are all so different and incompatible, that there is absolutely no consistency, and you end up with a bunch of antagonistic applications opened on the same screen that all disagree about cut and paste, drag and drop, mouse tracking, menus, keyboard shortcuts, internationalization, accessibility, interprocess communication, defaults, configuration, color management, etc. How you could possibly claim that the Linux desktop has any kind of consistency is beyond me. Maybe you just read about Linux on slashdot but don't actually use it yourself?

    From The X-Windows Disaster, which I wrote 16 years ago, but shamefully STILL applies to Linux desktops:

    X-Windows is the Iran-Contra of graphical user interfaces: a tragedy of political compromises, entangled alliances, marketing hype, and just plain greed. X-Windows is to memory as Ronald Reagan was to money. Years of "Voodoo Ergonomics" have resulted in an unprecedented memory deficit of gargantuan proportions. Divisive dependencies, distributed deadlocks, and partisan protocols have tightened gridlocks, aggravated race conditions, and promulgated double standards. [...]

    One of the fundamental design goals of X was to separate the window manager from the window server. "Mechanism, not policy" was the mantra. That is, the X server provided a mechanism for drawing on the screen and managing windows, but did not implement a particular policy for human-computer interaction. While this might have seemed like a good idea at the time (especially if you are in a research community, experimenting with different approaches for solving the human-computer interaction problem), it can create a veritable user interface Tower of Babel.

    If you sit down at a friend's Macintosh, with its single mouse button, you can use it with no problems. If you sit down at a friend's Windows box, with two buttons, you can use it, again with no problems. But just try making sense of a friend's X terminal: three buttons, each one programmed a different way to perform a different function on each different day of the week -- and that's before you consider combinations like control-left-button, shift-right-button, control-shift-meta-middle-button, and so on. Things are not much better from the programmer's point of view.

    As a result, one of the most amazing pieces of literature to come out of the X Consortium is the "Inter Client Communication Conventions Manual," more fondly known as the "ICCCM", "Ice Cubed," or "I39L" (short for "I, 39 letters, L"). It describes protocols that X clients ust use to communicate with each other via the X server, including diverse topics like window management, selections, keyboard and colormap focus, and session management. In short, it tries to cover everything the X designers forgot and tries to fix everything they got wrong. But it was too late -- by the time ICCCM was published, people were already writing window managers and toolkits, so each new version of the ICCCM was forced to bend over backwards to be backward compatible with the mistakes of the past.

    The ICCCM is unbelievably dense, it must be followed to the last letter, and it still doesn't work. ICCCM compliance is one of the most complex ordeals of implementing X toolkits, window managers, and even simple applications. It's so difficult, that many of the benefits just aren't worth the hassle of compliance. And when one program doesn't comply, it screws up other programs. This is the reason cut-and-paste never works properly with X (unless you are cutting and pasting straight ASCII text), drag-and-drop locks up the system, colormaps flash wildly and are never installed at the rig

    --
    Take a look and feel free: http://www.PieMenu.com
  82. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 1

    Supporting WINE is a great idea, which I agree with! EA is paying Transgaming to port Spore to the Mac with Cider, which is based on WINE.

    There are some silly people who argue that WINE and similar technologies are evil because it is an easy way out that prevents companies from doing native Linux ports of games. But harsh reality is that those ports would have never happened in the first place without WINE, because companies don't have years of spare have time to waste and wads of money to flush down the toilet -- not even a Linux-friendly company like Loki, who couldn't be bothered to pay their employees for all the time they put in because of their unswerving faith in the goodness of Linux. Most companies already weren't doing native Linux ports of games, before WINE was ever an issue. The few companies that were foolhardy enough to try publishing games on Unix (like DUX, who I worked for in the early 90's), or Linux (like Loki, who entered the market years later), didn't make nearly enough money to pay for all the work and expenses and licensing fees.

    Those shrill arguments against WINE only make sense in a universe that we do not live in, where Windows is not important, and big public companies take huge risks and spend large amounts of money even though there will be no return on investments just because they love Linux, and everyone has a free flying pink pony who can sing, and whose farts smell like raspberry cream sherbet.

    The existence of WINE is very very low on the long list of reasons companies don't natively port games to Linux. High on the list is the fact that there is a MUCH bigger and viable market for Mac applications that Linux desktop applications, so development effort goes towards that instead. Technologies like Cider solve the porting problem quite well (although they require development and bug fixing, since Windows is a moving target, and games can be very quirky and system dependent). It costs money to develop products like Cedega and Cider, and it makes sense for a company like EA to license it instead of putting their own effort into adapting open source software like WINE, since EA requires Transgaming's support and development effort, and they're using it to publish a proprietary game that presumably they're going to make money off of.

    It's much better to have Windows games and other applications that run on Linux with WINE or Cedega, and Mac with Cider, than not having those Windows games and applications running on Linux and Mac at all.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  83. Re:It's fine that the source is closed, for them.. by SimHacker · · Score: 1

    Sorry to break it to you, kiddo, but cross platform development IS hard, and has always been hard long before Microsoft ever existed.

    You obviously have absolutely no idea what you're talking about, if you think that's all there is to cross platform programming.

    And for your information: Sun ruined Java, not Microsoft.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  84. Re:It's fine that the source is closed, for them.. by horza · · Score: 1

    Good luck with the game Don. All the people I know are now are shifting or have already shifted to Linux, with a couple going to OS X. Valve won't do Linux native but they do try and ensure their games work with WINE, which is why when I get time I will buy the Orange Box. The pleasure I get out of Linux outweighs not being able to play the occasional game, and I'm sure in a year or two WINE will be hacked enough to run Spore by which point I'll be able to pick it up for 10 bucks. If it gets good reviews I'll keep an eye out for it here:
    http://appdb.winehq.org/appbrowse.php?iCatId=2

    Phillip.

  85. Re:It's fine that the source is closed, for them.. by LDoggg_ · · Score: 1

    Are you this condescending to everyone? You're angry because you were trolled at the start of this thread, we get it. No reason to be a prick about it.

    Sure cross platform development is hard, but you guys are already doing it between windows, mac, and consoles. Adding Linux to that doesn't need to get in the way of your bread and butter, especially not at launch.

    And for your information: Sun ruined Java, not Microsoft.

    And for your information Java hasn't been ruined. It's alive and well in phones, blu-rays, business appications, web applications and plenty of other places.
    Microsoft did indeed try to ruin it with proprietary extensions in their 1.14 JVM, and it ended up costing them a 2 Billion dollar settlement.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  86. Re:It's fine that the source is closed, for them.. by IntergalacticWalrus · · Score: 1

    if they delayed the release of Spore for another year

    Who said anything about delaying the initial release? Even id software releases their Linux binaries a while after the game hits stores.

  87. Re:It's fine that the source is closed, for them.. by IntergalacticWalrus · · Score: 1

    EA is paying Transgaming to port Spore to the Mac with Cider,

    What port? If you're using Cider, then you're not actually porting it, aren't you?

  88. Caustic Death Sauce by patio11 · · Score: 1

    I had been looking for a name for my race. Now I have one. Thanks.

  89. Re:It's fine that the source is closed, for them.. by IntergalacticWalrus · · Score: 1

    Oh look, the Loki argument again. And as misfounded as ever, of course.

    First of all, Loki was destined to fail from day one because it had a broken business model. Nobody wants to buy 9 month old games at full price, even if it means being able to run it on the OS of their choice. The only way you can actually "sell" a Linux port is if it's produced by the original developer (that includes using a sub-contractor, such as Ryan Gordon), and (this is very important) compatible with the original Windows disc. Which is what id, Epic, etc. already does, in case you hadn't noticed.

    Another important point: back in the Loki days (which is now ancient history in terms of computing), Linux had insufficient graphics support. It simply wasn't ready for games. But times have changed, and all major graphic vendors release Linux drivers now. Linux IS ready for games now.

    Basically all I'm saying is: You say Linux is worth porting to, fine. I respect your opinion. But PLEASE stop hitting the fucking dead horse that is Loki. It is NOT a relevant point, and it never was.

  90. Re:It's fine that the source is closed, for them.. by LingNoi · · Score: 1

    Now that's a whiny crybaby, who bitches about how hard it is for poor old him, because of the decision he chose to made of his own free will, then he throws out a bunch of ridiculous claims about how superior Spore would be if only it had been developed on Linux.
    That's what is called a "Troll".

    Basically someone who is a die hard Microsoft Fanboi who posts anon.

    I would also pay full retail price + a couple of extra pounds/dollars for whatever extra dev work went into making an Ubuntu port.

    Your true colours are really shining through in your comments as you stereotype a community of users willing to give you cash as trolls.
  91. Re:It's fine that the source is closed, for them.. by Anonymous Coward · · Score: 0

    "All the people I know are now are shifting or have already shifted to Linux, with a couple going to OS X."
    All the people I know drive pink cars. Thus, everyone is driving pink cars.