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Demiforce Releases "Trism", New Game for iPhone, iPod Touch

Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.

83 comments

  1. Ho hum by carcosa30 · · Score: 3, Funny

    Imagine that, a casual puzzle game! We don't have nearly enough of these, please write more. What a great use of new technology.

    --
    Intolerance for ambiguity is the mark of the authoritarian personality.
    1. Re:Ho hum by chunk08 · · Score: 5, Insightful

      Actually, if I had the cash for an iPhone, I would love to play that game. People think puzzle games are simplistic, until they actually start playing them. Puzzles develop your brain (which is the ultimate goal of many geeks, I would imagine.) I love any game where you have to think. Monopoly, Tetris, frvade (www.frvade.com), baseball (yes, the real sport). No, there actually aren't that many original games. Just a whole bunch of clones. This actually looks innovative.

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    2. Re:Ho hum by Brama · · Score: 3, Interesting

      Remember, its game play has been patented too by the author, as he mentions @2:25 in the interview.

      So much for innovation. Let's show the prior art (tilt sensor games, anyone?)

    3. Re:Ho hum by rindeee · · Score: 1

      Okay: http://www.samstoybox.com/toypics/TiltNRoll.jpg (too lazy to do a proper link)

    4. Re:Ho hum by carcosa30 · · Score: 1

      Innovative it may be, but the problem space in puzzle games is tiny. When I see the extents of a problem space in a game like that, I'm no longer interested in playing. Multiplayer games are the only ones I'm typically interested in these days, any other kind just seems boring and incredibly lonely.

      --
      Intolerance for ambiguity is the mark of the authoritarian personality.
    5. Re:Ho hum by tomhudson · · Score: 1

      "Remember, its game play has been patented too by the author, as he mentions @2:25 in the interview."

      He says in the video that he's applied for a patent -doesn't mean he'll get it ...

      Also, he says that one of the reasons he developed Trism is "I wanted a game I could play with one hand."

      I think fapping and spank the monkey choke the chicken already have that covered.

    6. Re:Ho hum by Gewalt · · Score: 0

      He meant something for his OTHER hand to do.

      --
      Modding Trolls +1 inciteful since 1999
  2. cute by CableModemSniper · · Score: 0, Redundant

    cute.

    --
    Why not fork?
    1. Re:cute by Anonymous Coward · · Score: 0

      Yeah, it's cute, but it's not 'I'm in ur [place], [action]ing ur [object]' cute.

  3. obligatory by callmetheraven · · Score: 0, Offtopic

    She has to leave, she has to go, the fastest way, is by Trism.

    --
    You can have my SIG when you pry it from my cold, dead hands.
  4. I wonder by Monoman · · Score: 1, Troll

    He says it requires a jailbroken iPhone or iPod Touch and that he wants to sell it via iTunes. Do you think Apple will let folks sell things on iTunes with those kinds of system requirements?

    --
    Keep the Classic Slashdot.
    1. Re:I wonder by rdradar · · Score: 4, Insightful

      It oblivously doesnt need to be jailbroken when sold via itunes.

    2. Re:I wonder by 0100010001010011 · · Score: 3, Informative

      ...However, as soon as the official iPhone SDK comes out next month, I plan on porting it over to that framework. I would love to get this thing on iTunes as early as possible...

      He's going to wait until the SDK becomes available and then sell it via iTunes, which is how most people are thinking Apple is going to 'release' 3rd party apps.

    3. Re:I wonder by Joe+The+Dragon · · Score: 1

      Will he like the pay that he will get from it?

      apple may sell it a $7.99 but only give him $1-$2 and keep the rest. They may also may try to force you pay for any app. So people may still have to hack there phones to get the free apps.

    4. Re:I wonder by Anonymous Coward · · Score: 1, Interesting

      Got a link to back up this claim? You may be right, but your post history suggests that you're talking out your ass.

    5. Re:I wonder by ryanov · · Score: 1

      Yeah, RFTA/WTFV, Jackson.

    6. Re:I wonder by Joe+The+Dragon · · Score: 1

      most cell phone apps and games sell for $7.99 and up + air time data costs anyway and ATT may even want a cut of the fees that apple will get from selling apps.

    7. Re:I wonder by Smordnys+s'regrepsA · · Score: 1

      He says the Demo is available for download now - it only has one type of game play, and will only work for 3 levels (75 matches) - and requires an unlocked iPhone (obviously, since the SDK isn't out yet).

      --
      Just -1, Troll talking to another.
    8. Re:I wonder by risinganger · · Score: 1

      If it's been sold through iTunes then air time data costs aren't applicable and as far as AT&T getting a share I seriously doubt it. Remember who is paying who to have access to the iPhone.

    9. Re:I wonder by Buran · · Score: 1

      Actually, the site sent me to a "sign up to be emailed when there's a demo" link so there's nothing to actually download right now.

  5. iPhone could be a great innovative game platform by RalphBNumbers · · Score: 5, Interesting

    With a nice big multi-touch screen, 3d accelerometers, proximity sensors, cameras, mics, positioning via wifi/cellular beacons, etc... all in a nice compact form factor, the iPhone and iPod Touch have the hardware to try a lot of really innovative and interesting things in terms of user interface and gaming. I've been looking forward to playing with that stuff since day it was announced last year.

    I just hope the SDK Apple is introducing next thursday is reasonably complete and uncrippled.

    Nintendo's Wii and DS have proved that unconventional control systems and innovative casual games can provide a lot of fun, and make a lot of money. By taking the next step down that road, Apple has the opportunity to finally make it big in gaming (after neglecting, and being neglected by, that market for years and years). It would be a real shame if they dropped the ball.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  6. Waitasec.. by Creepy+Crawler · · Score: 2, Informative

    Is this the same guy/group that did the NES translations of Mother and FF2 and 3?

    If it is.. Damn ;) It'll be quality.

    --
    1. Re:Waitasec.. by radimvice · · Score: 2, Informative

      yup, he sure is the same demi...i remember he developed a pretty cool homebrew Game Boy Color puzzle game back in the day, glad to see he's still at it.

    2. Re:Waitasec.. by Breakfast+Pants · · Score: 2, Insightful

      Yeah, and he doesn't care about their IP rights, but he was first in line to snatch up a patent on this crap.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    3. Re:Waitasec.. by Joe+Tie. · · Score: 1

      Demi! It's been so long since I thought about the old romhacking days that I didn't make the link. Great to see that he's still active in this kind of thing.

      --
      Everything will be taken away from you.
    4. Re:Waitasec.. by Fancia · · Score: 1

      The Mother translation in question was released as a ROM, not an IPS, and was a translation made by Nintendo themselves - it was a dump of the complete translated game they ended up deciding not to release. It is true that he wasn't respecting their IP rights, though in this case Nintendo was likely not losing much money since they ended up scrapping the English version.

      --

      Bít, zabít, jen proto, ze su liska!
  7. The game is NOT released yet by mcg1969 · · Score: 4, Informative

    All that has been released is a video demo-ing the game. If you go to the Demiforce web site you will see that the game itself has not yet been released.

  8. I wonder.. by Channard · · Score: 1

    .. what they're going to call the Japanese port?

    1. Re:I wonder.. by Oktober+Sunset · · Score: 1

      Hyper monkey-fuck, super-mega-tron island 5000. probably.

  9. Tagged by Anonymous Coward · · Score: 0

    slashvertisement

    1. Re:Tagged by mdwh2 · · Score: 1

      slashvertisement

      Agreed. I'm sure it's a great game, but I don't recall game announcements ever making Slashdot front page, except for perhaps major titles. I mean, I could understand if Duke Nukem Forever had been released...

  10. Patented game design? by radimvice · · Score: 3, Interesting

    The video mentions that he has 'applied for a patent on the gameplay'. Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

    1. Re:Patented game design? by LingNoi · · Score: 1

      It's something that should be discouraged throughout the entire software industry.

    2. Re:Patented game design? by Breakfast+Pants · · Score: 1

      This guy did homebrew translations of several japanese-only nes games--I hope he gets sued for that as some sort of poetic justice for patenting this new game concept.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    3. Re:Patented game design? by SethJohnson · · Score: 1

      Remember those movies shot in Austin by Richard Linklater called "Waking Life" and "A Scanner Darkly?" They used a proprietary software tool called "RotoShop" which was developed in Austin by a guy named Bob Sabastien. He patented the technique.

      Had he not patented it, the technique would have been easily mimicked by Adobe and sold as a Premiere plugin. Then the technique would show up all over the place and get over-exposed. Bob's patent ensures that it will appear only in limited use (Charles Schwab commercials), which will pay him royalties. Without the patent, his (perhaps) one great invention of his life would be pilfered by the big guys and he'd make no money from it.

      Does the Trism developer deserve to be paid for his innovation? You betcha.

      Seth

    4. Re:Patented game design? by dreamchaser · · Score: 1

      Please describe the innovation that you speak of. On the surface of this it looks no better than any other bogus software patent. If I am wrong then please educate me. What is so innovative about it, to the point where it is a patentable invention?

    5. Re:Patented game design? by SlashWombat · · Score: 1

      A patent on tilting the thing so cause something appear to move or slide?

      There are all ready a zillion games over 100 years old that operate on this principle. (Where gravity supplies a reference axis.)

      Then there is the fact that the iPhone undoubtably provide "tilt axis" information as a system call ... obviously, the iPhone designers anticipated using "tilt" as a control mechanism.

      But, because the unique concept here relates to a high tech gadget, the patent examiners will probably rule that it is a "novel concept", and pass it through the system as being valid. (rather than doing their job, and failing it!)

      Still ... a neat "proof of concept", hope the guy makes some well deserved cash from this. (But, not be granted the patent ... PLEASE!)

    6. Re:Patented game design? by klenwell · · Score: 1

      Then the technique would show up all over the place and get over-exposed.

      And then it'd be dropped for the next shiny thing. Or it would prove itself something more than a novelty and get applied in ever more creative ways. Either way, as the ./ tag likes to put it, nothing of value would be lost. In fact, there's a good chance a lot would be gained. And I'm sure the developer would still be profiting by it.

      The lack of a patent on putting ink to paper has not seemed to have limited its significance or the ability of people to profit by it. (Though I guess you could argue that there have been restrictions as effective as a patent on it at various times and places throughout history. But rarely if ever for the general good.)

      --
      Innovation makes enemies of all those who prospered under the old regime... -- Machiavelli
    7. Re:Patented game design? by colonslash · · Score: 1

      There are all ready a zillion games over 100 years old that operate on this principle. (Where gravity supplies a reference axis.)

      And a car engine is just like a horse.

    8. Re:Patented game design? by Joe+Tie. · · Score: 1

      One of his earlier games, for the gameboy color, was pretty much snatched up from him by the distributor. After receiving 0% of the sales, I imagine he's a little paranoid this time around.

      --
      Everything will be taken away from you.
    9. Re:Patented game design? by mdwh2 · · Score: 2, Insightful

      Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

      Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.

      And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev saying they want to form a team to write the next MMO - it turns out they know nothing about programming, but they insist they have "lots of great ideas". Ideas are cheap. It's spending the time doing the actual programming work to make an implentation and end products that are worth anything. If you have an idea, and someone else uses that to make a better game, then tough luck - I don't see why innovation should be stifled just because someone thinks they had the idea first. I'd also be very surprise if his game doesn't use "ideas" that have appeared in previous games.

    10. Re:Patented game design? by mikji · · Score: 1

      No, but some mopeds sure are close to a bicycle.

      http://en.wikipedia.org/wiki/Image:Moped_old.jpg

    11. Re:Patented game design? by xenocide2 · · Score: 2, Interesting

      As an afficianando of both the scene and free software, I have to say it's conflicting. On the one hand, many people, Demi included, have taken wonderful games like Picross and made something similar. On the other hand, I recall hearing that shopping Drymouth around to publishers eventually wound up getting him screwed as someone basically took the work for free, so I can see why he'd take a new approach this time around. (I could be remembering a different guy's troubles, but the scene was small enough that even if it wasn't him, Demi's probably aware of who it did happen to).

      Wouldn't it be sad if Apple beat him to the punch? They've got the resources, and they're not keen on sharing. Or if Nintendo took the DS Motion Card up and used his concept as a pack in? Its a tough battle hacking on closed platforms like these. The big guys have a huge advantage; in the time it takes for you to convince someone to take you up on it, they can have a game out and ready, slap a brand on it and suddenly half the world think's you're the copycat. To resolve this, does the GPL allow you to grant rights to the patent for a specific GPL'd piece of software? Perhaps its best not to eliminate software patents, but to reduce their lengths to a year or two.

      Of course, this game is also very similar to a Nintendo Bit Generations game, so it's not at all clear he will be awarded the patent.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    12. Re:Patented game design? by LKM · · Score: 1

      As a consumer, his stupid rotoscoping patent only means I don't get to see thousands of awesome movies which could have been made, had he not patented it. For himself, it only means his idea will remain obscure forever.

  11. Slashvertisement by LingNoi · · Score: 4, Insightful

    Ridiculous this made the front page, the games section I could understand but main page? W...T...F...

    1. Re:Slashvertisement by 3-State+Bit · · Score: 1

      W...T...F...
      Let me enlighten this fine Sunday morning... It's something we in the biz call an SND -- the S is for "slow" and the D is for "day"...

      Can you guess what an SND is?

      Hint: the N is for "news"
  12. Wii and DS? by Animaether · · Score: 1

    I'll give you the "unconventional control systems", but simple JAVA/Flash games have proven that simple little addictive games can provide a lot of fun and make a ton of money for a long time now on anything with a browser capable of loading them. See also: PopCap Games.

  13. Re:iPhone could be a great innovative game by Zach978 · · Score: 1, Insightful

    I don't know, it sounds like Apple is going to be nazis about distribution of third party apps...sure there will be ways around it, but I'm looking forward to the freedom of Android. Also, there will be some touchscreen/accelerometer Android devices I'm sure...

    --

    "I told you a million times not to exaggerate!"
  14. I wonder if there will be a Wii effect by vanveldhuize · · Score: 1

    I remember when they first released the Wii, there were stories about people with hand injuries and broken windows from people who were using their Wii without remembering they were inside. I wonder if there will be the same effect with games that use the accelerometer. Would Apple replace your iPhone if you throw it though the window while playing iPhone Tennis?

  15. If this was a free game by Smordnys+s'regrepsA · · Score: 1

    If this was a free/OSS game for Android, then 99.9% of the people on /. would be drooling. Don't hate it just because it is part of Apple and their cripleware.
    It's nerd worthy, if for no other reason than it will be sucking thousands/millions of man-hours of productivity out of techies in the near future. It is also looking to be the first independent game to make mega-dollars through the iPhone's SDK.

    He is a regular joe, not some corporate goon. It has been 25+ years since you could spend a week power-coding a game, and sell it to a popular console. It was definitely nerdy when kids did it for the Atari, why not for the iPhone?

    That being said, since there is no patient granted yet, I think someone should go about creating an OSS version.

    --
    Just -1, Troll talking to another.
    1. Re:If this was a free game by Anonymous Coward · · Score: 0

      If this was a free/OSS game for Android, then 99.9% of the people on /. would be drooling.

      Bullshit..

      # 2007-12-17 01:09:45 First commerical open source game in development (Index,PC Games (Games)) (pending)
      # 2007-12-11 23:23:44 Project Apricot begins (Games,PC Games (Games)) (rejected)

      Two open source game submissions, both were ignored so STFU.
    2. Re:If this was a free game by Anonymous Coward · · Score: 0

      Let me add Spring's (opensource RTS platform) 76b1 release to the list...

  16. If I round-trip "Trism" through kana by tepples · · Score: 1

    .. what they're going to call the Japanese port? Why? Is "Torizumu" taken or offensive in Japan?
    1. Re:If I round-trip "Trism" through kana by dido · · Score: 1

      Tsu-ri-zu-mu, in katakana. That would make it sound the same as the gairago word meaning 'tourism', but then again the Japanese are pretty much tolerant of homonyms, given that their language has got plenty of those going around, as long as it doesn't sound like something most people would think of as being blatantly offensive or generates some ridiculous connotations.

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
  17. news that matters? by nguy · · Score: 2, Funny

    And this matters? What's next? Steve Jobs farted, news at 11?

    1. Re:news that matters? by mgblst · · Score: 1

      Really? Where?

    2. Re:news that matters? by Firehed · · Score: 1

      Why, at the used car dealership of course.

      --
      How are sites slashdotted when nobody reads TFAs?
  18. And? by Smuttley · · Score: 1

    How is any accelerometer game ever going to beat this one? http://lightsaber.en.softonic.com/symbian

  19. Re:iPhone could be a great innovative game by Anonymous Coward · · Score: 0

    Really? You've talked to Steve Jobs about it already?

    Or are you basing everything on rumors that first said they'll be gatekeepers to all applications? But later, the same rumor sites say developers won't need special approval, unless they want to sell it via iTunes?

    I wish people would just wait a week until until the actual SDK release is made.

  20. Prior art available in a CrackerJack box ... by tomhudson · · Score: 1

    Those little plastic games that came free in CrackerJacks boxes where you try to get all the balls to sit in holes at the same time, or get all the rings on the central peg - both one-handed games controlled by physically shaking/moving the game.

    Then there's smaller knock-offs of labyrinth.

  21. Dude! You stole my game by CrazyJim1 · · Score: 1

    I called it Tri, and instead of being a vertical column thing, it went down into a V. I guess I shoulda released it commercially, but I didn't feel like porting it from DOS to Windows when they phased out DOS emulation in Windows. Yet another one of my great ideas is successful.

    1. Re:Dude! You stole my game by CrazyJim1 · · Score: 1

      If anyone has DOS or an emulator, you can download my demo at: http://www.geocities.com/james_sager2/work/tri.zip

      Anyway I looked more closely. And even though his triangles look like my triangles, his solution for the puzzle is solid blocks, when mine were:

      V.V
      .V.

      Or vice versa. I really should port the game to flash and put it on Kongregate or something. I guess being lazy, everyone of your ideas will be used up eventually.

    2. Re:Dude! You stole my game by LingNoi · · Score: 1

      Prepare to be sued for violating his patent, doesn't matter who made what first you thief!

    3. Re:Dude! You stole my game by Anonymous Coward · · Score: 0

      That bastard! He created a game that works entirely differently and uses controls not found in any other system, but it has triangles in it so obviously he's a thief!

  22. tangible discussion by SethJohnson · · Score: 1



    On the surface of this it looks no better than any other bogus software patent.

    What surface are you scrutinizing? Please post a link to the patent you are criticizing so we can properly interpret its merits. The Trism developer said he applied for a patent on the game. Doesn't he deserve to be paid for his concept? Or does he deserve to have his game ripped off with an infinite number of clones like the Tetris guy? I don't think anyone should rush to judge this patent without reviewing it and I certainly don't believe your criticism is based on a reading of his patent application.

    Seth

    1. Re:tangible discussion by dreamchaser · · Score: 1

      I never said he didn't deserve to get paid for it. I said that it's just as bad as ANY OTHER SOFTWARE PATENT. There is nothing novel and innovative about it; it's an incremental growth of games like Bejeweled using the unique features of the iPhone as a control axis. It shouldn't even be mentioned in the same breath as the word 'patent'.

  23. Tagged !gijane by 6Yankee · · Score: 1

    "Demiforce" - what a rip-off :(

  24. Re:iPhone could be a great innovative game platfor by Joe+Tie. · · Score: 1

    Are you sure about the SDK release? I was under the impression that they were just going to talk about it a bit and give a new release date.

    --
    Everything will be taken away from you.
  25. Re:iPhone could be a great innovative game platfor by noidentity · · Score: 2, Insightful

    Except that the display is on the controller. All the swinging around, tilting, turning, etc. will be moving the display with it. I remember Kirby Tilt 'n; Tumble for the Game Boy Color and it was annoying to play due to constantly tilting the system different angles.

  26. Re:iPhone could be a great innovative game platfor by johannesg · · Score: 1

    If you listen to the presentation, he is saying he has applied for a patent on the techniques used. Not sure if that means both the touchscreen and the accelerometers or just the accelerometers though.

    If you want to get a game out as well, better be quick - there are only a few sensors left that are still unencumbered by patents...

  27. It already is - check out iPhysics by jolyonr · · Score: 1

    Check out iPhysics for truly innovative iPhone/iPod Touch games. More so that this Trism nonsense I'd say!

    http://iphysics.r4m0n.net/index.php?title=Main_Page

    Also, do a search on YouTube for iPhysics to see videos of it in action. Some of the videos are showing the 'sandbox' which is just to try out the physics engine without gameplay - so don't just watch them and say 'huh? whats the point?' Look for ones with a red square and a blue circle. These are game levels, and the point here is to move the blue circle to reach the red square. Not always as easy as it looks.

    iPhysics is actually more than just this. There are levels built up that are fully-operational pinball simulators for example, with scoring!

    Best ipod/iphone game ever!

    Jolyon

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
  28. Re:iPhone could be a great innovative game by Hal_Porter · · Score: 1

    Those Apple sites make me sad though. Usually they go something like this

    OMG! OMG! The Apple iCar will cost $2000 and offer free iTunes downloads
    [Site closed down by Apple lawyers, journalist shipped to Infinite Loop to be waterboarded to get his source]

    A bit later the iCar is released but it costs $5000 and you need to buy iMiles for it from iTunes in addition to gas. And you need to redownload all your iTunes purchases to make them work on the iCar.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  29. Re:iPhone could be a great innovative game platfor by KDR_11k · · Score: 1

    Apple has two hurdles for being a major game company: Too few games and too high a price. The too few games problem is mostly chicken and egg so you have to jumpstart the cycle by making your own great games that sell the platform (and you have to have a great game with good marketing that uses your features if you want them to be a selling point). Price wise I don't think Apple has a chance, a system that's as expensive as a home console plus a subscription fee can't feasibly compete with one that costs 130$ (or whatever the DS currently goes for) and I don't think it's realistic to drop the price enough within a reasonable timeframe.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  30. In Reality... by LKM · · Score: 1
    Usually it goes something like this:
    1. Rumor sites publish unfounded rumors about how Apple will introduce sexbots at Macworld, and they'll cost 400 bucks and fuck your brains out and also cook dinner and clean out the garage
    2. Apple then actually announced sexbots which will cost 600 bucks, and will "only" fuck your brains out and not also cook dinner; cleaning out the garage is not yet ready, but expected in a later update
    3. Everyone is disappointed because they cost more than expected and won't cook dinner and won't clean out the garage yet, so Apple's stock tanks despite of the fact that they just announced fucking sexbots
    4. Tons of competitors announce their own version of sexbots, which only look like Apple's but can't really fuck your brains out, but they only cost 500 bucks, so people claim that these are the sexbot killers who will put Apple out of business; Apple's stock tanks further
    These rumors hurt Apple's business. They publish Apple's trade secrets so their competitors know what Apple's up to. Rumor sites basically sell Apple's trade secrets for ad money, and they hurt Apple's business. You can hardly blame Apple for trying to go after them.