World of Warcraft - Wrath Of the Lich King Is In Alpha
simrook writes to tell us that World of Warcraft's second expansion, Wrath of the Lich King, has entered closed alpha testing, as reported by WoWInsider. Wrath of the Lich King, which we've discussed previously, will raise the level cap to 80 and introduce a new class: Death Knights. World of Warcraft remains the most popular MMORPG on the market with over 10 million subscribers. WoWInsider notes, "Various players are being invited to check it out, under a strict NDA."
means you've gotta keep moving those goal posts, cause anyone who grinds enough can get to them, and so the carrot keeps being moved further away from the donkey.
How we know is more important than what we know.
ugh level to 80?
i mean i hear all the time how easy 60-70 is, supposedly, but man it's a pain if you're a casual player like myself. 62 and i need 600k to level or whatever. i have lost my motivation to play much.
But how is this news? So it's getting closer to release... it was closer to release yesterday than it was the day before, too.
If it was an open alpha, that would be different. But nothing really changes, apart from increase hype from stories like this.
If you're in the closed alpha, I think there's a good chance you already know and hence this news article is old news. Hell, they're probably never going to see it, since they're probably playing it even now.
To those who AREN'T in the closed alpha this can only serve as a tool to help those who are flaunt their exclusivity.
In short: I don't see the point? Well, other than it's WoW and has made Blizzard billions of dollars.
Yes, I know, offtopic. But it just seems like for the past couple of months the Games section has been primarily ignored - even through things like the release of Smash Bros. Brawl, a game that was worthy of a story when it was delayed but apparently not when it was released.
I'm glad to see Games stories like this making something of a comeback, but after checking the front page, a front page story on an alpha release of an MMORPG? Seriously?
I'd love to see stories like this limited to the Games section, but a front page story seems a bit much.
On an ontopic note, I wonder if this new expansion will get me interested in playing again. Probably not - I kind of ground myself out of MMORPGs. I've found that, if I'm forced to grind, I like portable games much better. I can grab the DS or PSP and grind for 10 minutes during lunch break or some downtime at home, but I can't manage the several hour commitment that an MMORPG requires.
I kind of wish some other company would do something interesting in the MMORPG space, but then I remember the Sony's "NGE" and the ever-so-innovative Square Enix "you can't pick your server" system and realize it's probably just as well Blizzard remains on top.
But even so, I'm still basically WoWed out, expansion or not.
will the King's henchmen be known as "lichens"?
The higher the technology, the sharper that two-edged sword.
I'm Rick James, Lich!
Can someone check whether the Bard is in it?
And JUST when I thought I was done with WoW. Honestly, a crack addiction would probably cost less - I might spend more money on it, but I'd also have more friends and more free time.
They're the opposite of a paladin.
Holy Light->Death coil
Devotion aura->Unholy aura
Divine shield->Death pact
Resurection->Animate dead
(WC3)
in WoW they'll be a dps/tank class like warriors only they only use 2-handed weapons and instead of stance changing they switch runes on their sword.
From http://www.wowwiki.com/Death_Knight:
A new order of death knights emerged during the Third War, in service to the Lich King. They were created from living and undead humans (and occasionally other races) who had been granted unholy runeblades, and most were former paladins who had forsaken the Holy Light.
From what I've seen, Warcraft merely provides context for a social scene. If leveling up your character really was all that the game had to it, most people would tire of it long before even hitting level 14.
However, it's the social aspect that makes it fun. It's the same idea as a family vacation; the importance is the shared experience. By insulating yourself from the social interactions in the game, you've essentially lost the real reason most people find the game to be fun.
In summary: the social aspect is what makes the game fun. The rest of the game is there merely to provide context for the social interactions.
"Operating systems suck: you're better off using only the BIOS" --trainsaw.com
What just kills me is that they plan to have Death Knights for both Horde and Alliance. Wonder how they're working out the story for that one.
Logically the Scourge is its own faction, but I think the Horde/Alliance dichotomy is so hardwired into the WoW codebase, it'd be impossible to add a third faction.
Done with slashdot, done with nerds, getting a life.
WoW and SC2 have completely separate developers, art teams, etc. I wouldn't worry too much about WoW impacting SC2 (or, vice-versa SC2 impacting WoW).
present day... present time... hahahaha...
You're obviously not familiar with the Tauren Marine
(In case you're wondering, it was part of this year's April Fools)
They have explained this a number of times already, including in the very first speech in which they announced the class. The PC Death Knights will be former minions of the Lich King (aka the aforementioned scourge) who have exerted their own influence on their destiny and broken free of his control. No longer a mindless pawn they swore allegiance to a new faction (insert horde or alliance here). They can be of any race, as all races are susceptible to the temptation and corruption of the lich king.
Ehm... what is a hobby if not an "entertaining waste of time"?
I mean, are you seriously contending that building model railways is not a hobby or that it is something more than an "entertaining waste of time"?
If it is not a hobby, then your definition of a hobby is quite different from what most people use it as.
In the end, passing time (and wind) is what life is about. The universe does not pass value judgments on the way you spend your life.
Your perception of reality is what determines whether you are living life or squandering it.
That said, IMHO, playing WoW is worse than having a meaningful relationship with another person, and better than drinking yourself into a stupor every weekend in the hopes of finding a meaningful relationship with someone.
As a matter of fact, you can thank the profitable World of Warcraft franchise for bankrolling the development of Starcraft II.
I for one am wondering about the downstream materials requirements for the runecrafter class and all the new upper level addons for Death Knights, and how that will distort the WoW economy even more.
...
On the other hand, so long as it uses copper ore in vast quantities, my low level n00bs will be raking in the Gold
-- Tigger warning: This post may contain tiggers! --