#1. If you've downloaded it, run the game while connected the the internet ONCE. You are now good to go from then on, whether your connection is up or not.
#2. Use the "bonus" cd.
It's probably one of the least annoying DRMs. Either validate once, or have the cd.
But with software and other services there ARE no additional costs, so it never makes financial sense NOT to relocate to where labor is cheap.
There ARE additional costs involved in outsourcing software.
Mainly, it involves dealing with a language barrier, and dealing with people working in a vastly different time zone than the people managing them are. The costs of these are not zero, and companies will limit their outsourcing or not do it because of them. At least, I know of several game companies that do so.
This kind of thing is a big part of what killed adventure/puzzle games.
Not exactly - backtracking is acceptable and is known to be present in other games as well.
Uh, backtracking?
You haven't played any of the REALLY old adventure/puzzle games. These were games where you COULDN'T backtrack. A lot of the old ones (the King's quest series has a number of examples of this) had points where if you didn't pick up something at a certain point, you were SCREWED and had to start the game over again.
That's not fun, that's masochistic.
Later adventure games got a lot better at it, though. Like Monkey Island, Day of the Tentacle, Sam And Max: Hit the Road. And the new series of Sam And Max from Telltale games
Making the player start over from the beginning to have a chance at beating the game is bad! Don't do it!
Who marked this post as flamebait?
Seriously, the video linked is HILARIOUS, and it was even made by people at microsoft poking fun at THEMSELF!
If anything deserves a *woosh* comment, it's the person who marked this as flamebait.
Now that the joking is aside, I'd like to say I like this post and think it deserves some mod points, though I haven't gotten any myself in a bit. I'm cutting off here before I start ranting.
I know the WoW servers trust the client for positional data (and I figured this out back in beta....). This allows for things like speed hacks and teleport hacks. Also causes that really annoying blinking that lagging people do when they move fast. I *think* they did something to help them against such cheaters, but the client is still trusted for positional data.
As a contrast, CoH's servers don't trust the client for position (I'm not completely sure about this, but I think CoH's servers sanity check EVERYTHING), which means you can rubberband when lagging.
CoH also has this bug where you and the server can desync. On your screen you see your character moving around, but on the server you're doing absolutely nothing. If on your screen you move a certain distance away from your real position, you see scenery but no characters (server only transmits data for enemies/other players to you a certain distance away from your position). Also using powers away fails if you're too far away from what you're targeting, even though it looks close enough on your screen.
They've tried to fix it a lot, but it keeps popping up. A/sync command was added in as a workaround solution (resyncs you with the server).
Oh, I am aware of the changes.
*lots of stuff snipped out, read the post if you're really interested*
They are not the ONLY tanks, but they are perfectly viable, regardless of what the OP said.
Ah. Well, paladins are becoming even more viable tanks in WotLK, no?
I haven't been playing that close attention since, well, I'm not playing it atm. But I do like to keep tabs on all possible opponents/allies. And since my online friends can't seem to play any other MMOs for much more than a week or two, I'll get sucked back in eventually. (DAMN YOU WOW!)
Crushing Blows are being taken out of the game in WotLK, along with a whole bunch of other changes.
Gear homogenization, or simplification or whatever they're calling it. Pallies and warrior tanks will use the exact same gear for tanking, no more tank gear with spellpower on it. Instead they're giving protection a stam-> spellpower talent. +Healing is gone, only +Spellpower is left. Coefficients on healing spells are being raised to compensate. Melee and spell crit rating are being rolled into crit rating, same thing with hit rating (I think this is mainly a shaman buff). Also, both hunters and enhancement shamans have talents that give 1 ap for every int point you have. And they're trying to make spirit useful for all spellcasters (and reworking a few warlock talents to work with spirit....). Maybe some other stuff I forgot about.
I'm especially wondering how the spirit change will work out, haven't heard much about it besides the talent changes for warlocks (which have been much whined about).
Actually the energy to MAKE the steel, rubber, etc. produced 5 times the CO2 that I produced driving 20 minutes to work. You just don't see it because it's not right next to you. Try again.
So....you drive 20 minutes both ways every workday for a year, and someone else bikes instead.
Who's causing more CO2?
And this is discounting the energy used to MAKE that car you're driving.
Hell, let's just use that "5x" number you came up with. We'll say you use 1x energy driving to work, and it costs 5x to make a bike.
So, driving to and from work costs 2x energy. Doing that for an entire workweek costs 10x energy.
You've now spent 10x energy driving for a week, while the bicyclist has spent 5x on their mode of transportation.
....even with completely ignoring however much energy it cost to make your mode of transportation, you're looking bad, and it'll look worse for you the longer this goes on.
I don't know if you're just trying to rationalize a choice to yourself or what, but seriously, that was a bad attempt.
Entertain me, what exactly did Nintendo do illegal and underhanded to topple Atari?
I was under the impression that the gaming industry was just about dead when Nintendo came in and revitalized it. Kinda like what's happening now, except it didn't have a chance to completely die off this time.
1st. she embezzled a load of money from namesys. So...he has a motive for killing her then? Or are you trying to excuse his actions?
2nd. there is no evidence that she is dead. There is evidence that points to the high likelihood of her being dead. There is also no evidence that she is alive.
3rd. the children are in russia with nina's mother. Point?
4th. her father is the doctor. Doctor of what? If you're implying that the investigation was tainted somehow, how? No one else examined the blood? (I admit to not knowing all the details about the case)
5th. there is no evidence that she has not contacted her children. There is no evidence that she has.
6th. there is no evidence that she is not alive and well in russia. There is no evidence that she is.
7th. the children's testimony was extremely conflictive. no coaching eh? The testimony of children is easily manipulated...
Let's face it. A programmer despite being german is not really the type to disappear someone.
His behavior though incriminating to the untrained eye, is really what most of us would do in his situation. You would hose down your car to "sleep better in it", and lie your ass off for 11 days during the murder trial?
even if he really did do it, c'mon the bitch stole from his company. she destroyed his life. who can blame him? So, you would advocate vigilante justice and lynch mobs?
There were some educational games that I was quite fond of, though, like the Dr Brain series of games that was from Sierra. Island, Lost mind, and Time warp in particular.
The Sam And Max DRM has two options:
#1. If you've downloaded it, run the game while connected the the internet ONCE. You are now good to go from then on, whether your connection is up or not.
#2. Use the "bonus" cd.
It's probably one of the least annoying DRMs. Either validate once, or have the cd.
McAffee
I think I've found your problem.
But with software and other services there ARE no additional costs, so it never makes financial sense NOT to relocate to where labor is cheap.
There ARE additional costs involved in outsourcing software.
Mainly, it involves dealing with a language barrier, and dealing with people working in a vastly different time zone than the people managing them are. The costs of these are not zero, and companies will limit their outsourcing or not do it because of them. At least, I know of several game companies that do so.
Well, at this point I'm just convinced the slashdot moderating system is completely screwed up, and browse where I can read everything.
This kind of thing is a big part of what killed adventure/puzzle games.
Not exactly - backtracking is acceptable and is known to be present in other games as well.
Uh, backtracking?
You haven't played any of the REALLY old adventure/puzzle games. These were games where you COULDN'T backtrack. A lot of the old ones (the King's quest series has a number of examples of this) had points where if you didn't pick up something at a certain point, you were SCREWED and had to start the game over again.
That's not fun, that's masochistic.
Later adventure games got a lot better at it, though. Like Monkey Island, Day of the Tentacle, Sam And Max: Hit the Road. And the new series of Sam And Max from Telltale games
Making the player start over from the beginning to have a chance at beating the game is bad! Don't do it!
Who marked this post as flamebait? Seriously, the video linked is HILARIOUS, and it was even made by people at microsoft poking fun at THEMSELF! If anything deserves a *woosh* comment, it's the person who marked this as flamebait.
TLDR!
Now that the joking is aside, I'd like to say I like this post and think it deserves some mod points, though I haven't gotten any myself in a bit. I'm cutting off here before I start ranting.
I know the WoW servers trust the client for positional data (and I figured this out back in beta....). This allows for things like speed hacks and teleport hacks. Also causes that really annoying blinking that lagging people do when they move fast. I *think* they did something to help them against such cheaters, but the client is still trusted for positional data.
As a contrast, CoH's servers don't trust the client for position (I'm not completely sure about this, but I think CoH's servers sanity check EVERYTHING), which means you can rubberband when lagging.
CoH also has this bug where you and the server can desync. On your screen you see your character moving around, but on the server you're doing absolutely nothing. If on your screen you move a certain distance away from your real position, you see scenery but no characters (server only transmits data for enemies/other players to you a certain distance away from your position). Also using powers away fails if you're too far away from what you're targeting, even though it looks close enough on your screen.
They've tried to fix it a lot, but it keeps popping up. A /sync command was added in as a workaround solution (resyncs you with the server).
......and I mispelled my post title. I am so ashamed of myself.
Agh! That website is a horrible javascript laden monstrosity!
Nothing shows up at all with noscript blocking the site, and when I allow the site the article takes up less than 1/3rd of the screen space!
I want to know what sort of horrible decisions are behind this site, and whether they came from management or the web developer themself. Or both.
Oh, I am aware of the changes. *lots of stuff snipped out, read the post if you're really interested* They are not the ONLY tanks, but they are perfectly viable, regardless of what the OP said.
Ah. Well, paladins are becoming even more viable tanks in WotLK, no?
I haven't been playing that close attention since, well, I'm not playing it atm. But I do like to keep tabs on all possible opponents/allies. And since my online friends can't seem to play any other MMOs for much more than a week or two, I'll get sucked back in eventually. (DAMN YOU WOW!)
There are fights that still have crushing blows.
Crushing Blows are being taken out of the game in WotLK, along with a whole bunch of other changes.
Gear homogenization, or simplification or whatever they're calling it. Pallies and warrior tanks will use the exact same gear for tanking, no more tank gear with spellpower on it. Instead they're giving protection a stam-> spellpower talent. +Healing is gone, only +Spellpower is left. Coefficients on healing spells are being raised to compensate. Melee and spell crit rating are being rolled into crit rating, same thing with hit rating (I think this is mainly a shaman buff). Also, both hunters and enhancement shamans have talents that give 1 ap for every int point you have. And they're trying to make spirit useful for all spellcasters (and reworking a few warlock talents to work with spirit....). Maybe some other stuff I forgot about.
I'm especially wondering how the spirit change will work out, haven't heard much about it besides the talent changes for warlocks (which have been much whined about).
Mark of Conquest was a great Hunter item for long fights, at least back before I stopped playing. Dunno what it's considered now.
Of course, that was practically the *only* world pvp item worth anything.
But, if you don't twist the truth and scream that the sky is falling, that's not a news story!
Can you imagine a story: "Open source software working as intended"?
Actually the energy to MAKE the steel, rubber, etc. produced 5 times the CO2 that I produced driving 20 minutes to work. You just don't see it because it's not right next to you. Try again.
So....you drive 20 minutes both ways every workday for a year, and someone else bikes instead.
Who's causing more CO2?
And this is discounting the energy used to MAKE that car you're driving.
Hell, let's just use that "5x" number you came up with. We'll say you use 1x energy driving to work, and it costs 5x to make a bike.
So, driving to and from work costs 2x energy. Doing that for an entire workweek costs 10x energy.
You've now spent 10x energy driving for a week, while the bicyclist has spent 5x on their mode of transportation.
....even with completely ignoring however much energy it cost to make your mode of transportation, you're looking bad, and it'll look worse for you the longer this goes on.
I don't know if you're just trying to rationalize a choice to yourself or what, but seriously, that was a bad attempt.
Entertain me, what exactly did Nintendo do illegal and underhanded to topple Atari?
I was under the impression that the gaming industry was just about dead when Nintendo came in and revitalized it. Kinda like what's happening now, except it didn't have a chance to completely die off this time.
(note to mods, this is a joke)
But a horrible one.
What's an RA?
"Resident Advisor" http://en.wikipedia.org/wiki/Resident_assistant They help keep order, do events and such in a college dorm.
Of all the Pixar films, Cars was the only one I thought only had appeal for children.
Toy Story and Monster's Inc don't have appeal for children? Seriously?
Sturgeon's law? 90% of everything is crap.
There were some educational games that I was quite fond of, though, like the Dr Brain series of games that was from Sierra. Island, Lost mind, and Time warp in particular.
As a bonus, I happen to find mad science amusing.
Diablo 2's permadeath was optional, and was called "hardcore" mode. A lot less people played "hardcore" than normal mode.