A Billion-Color Display
The Future of Things covered the introduction last month of HP's DreamColor display, with 30 bits/pixel, developed in conjunction with DreamWorks Animation. The display is aimed at the video production, animation, and graphic arts industries. HP promises blacker blacks and whiter whites — though TFoT quotes one source who notes that if they deliver this, it will be due to the back-lighting and not to the number of bits/pixel. No word on the size of the displays that will actually be delivered, or on the price.
Is it really possible to improve screens further, in a way that's visible to the naked eye? It's the same with high end audio system. I sure can't tell the difference between a mid price-range audio system and a bleeding edge $50,000 system.
My point is that 24 bpp ought to be enough for anyone.
GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
But from the article "The companies also revealed that the upcoming display, which will become available for purchase sometime this summer, will cost much less than todayâ(TM)s high-end studio-quality LCD displays". That does tell me that this is not going to be stratospheric. Which means that I can hope that in some time in the next couple of years this should be in the realm of the affordable.
No word on the size of the displays that will actually be delivered, or on the price. So no point in posting that shit. Is says nothing. 100% fact free. That's not news. CmdrTaco loves cock is also not news.
We DON'T have common 24 bit LCD displays, OK? They're all mostly dithered 18 bits. This new technology, is it perchance six extra dithering bits on a real 24 bit display?
Mostly random stuff.
Okay these stories are getting annoying (and I hate to imagine the mental state of whoever wrote this). Can't we have a string filter on these copy-and-paste troll stories?
I make websites and stuff. Buy one.
our eyes are more like 21 bit/pixel
Well, tech such as this will bring our holodeck dreams just that bit closer.
Also I can see where tech such as this can be implemented in the medical field, as a for-instance.
Seven Days with Ubuntu Unity
I'd rather have a billion one-color displays.
A billion colors should be enough for anybody.
I'll just say it out loud: I think I love you.
64 colors ought to be enough for anybody.
I was hoping for something like ScRGB support. I've always wanted two things out of displays: higher DPI, and higher gamut. Does this deliver either?
Chris Chinnock, President of the research firm "Insight Media", is one of those who are skeptical about HP's claims. He says that while the 30-bit resolution will allow for better gradation between the color levels, the technology will not be able to increase the color gamut of a display.Guess not. Oh well.
Why didn't they go to 32 bit? That way you could see through the monitor, too.
how am I supposed to see how good this display is if they don't show me a picture of it?
Apple's been selling those for years.
How is this different than high end LCD TVs that have had 10-bit per color (which is 30-bits per pixel) for over a year now? For example, the Sony W3000/XBR4/XBR5 series. Higher bit depth color spaces are also supported by Deep Color introduced in HDMI 1.3, so it's not like HP had to design a new interface either.
.. video codecs used in consumer video systems (even H.264/Blu-Ray) do not have such high color depth. So what's the point?
Also: Are they actually going to test the displays to make sure that all intensities are discrete? It seems to me that quality control would have to be phenomenal to actually ensure that there were a billion discrete colors represented accurately by each and every pixel.
Most new displays have a resolution of 96dpi, whereas low-end printers can easily pull off 300dpi. Same goes for color-depth. Black and White screen images at 8 bits/pixel simply cant match the range of black&white print & film.
When you think about it, techniques such as anti-aliasing are really just hacks to work around the limitations of today's monitors. If monitors could pull off 300dpi, you wouldn't need anti-aliasing.
I know you're jesting, but our eyes are definitely capable of appreciating 30 bits, and many megapixels as well. Our eyes don't work like cameras; we're excellent at discriminating fine differences within the area we're looking at. We might not be able to tell #cc1111 from #cd1111 in isolation, but if they're right next to each other we can see that difference and more.
(On a similar note, in the center of our visual field, we can discriminate physical positions with much greater accuracy than the receptor density would lead one to believe, because our analog receptors are capable of discerning fine differences by working with their neighboring receptors. So anybody who says "X resolution is higher than humans can see" is talking out of his ass. You can tell when they know what they're talking about when they say something like "at this resolution, most humans will only be able to perceive a 1-pixel difference 60% of the time" or something which sounds a lot more like signal theory than somebody comparing one arbitrary number to another arbitrary number.)
...in which people are shown the a series of images on two of these displays, side by side... with copies of each image in the series being presented on each display, one rendered with a full 30 bits and the other with rendering reduced to 24 bits... and with the 30-bit image being randomly assigned to the left or right.
I'd like to see whether people can actually identify the 30-bit image at a rate significantly greater than chance... or whether they're just doing it because they can.
Like the "Eight-transistor radios" that had non-functional transistors on the circuit board, just so that the manufacturers could claim to have more transistors than the competition. (Yes, companies really, really, really did this).
"How to Do Nothing," kids activities, back in print!
(I meant to say... yes, I used Preview but I didn't look at it...) ...in which people are shown a series of images on a matched pair of these displays, placed side by side... with copies of each image in the series being presented on each display, one rendered with a full 30 bits and the other with rendering reduced to 24 bits... and with the 30-bit image being randomly assigned to the left or right.
I'd like to see whether people can actually identify the 30-bit image at a rate significantly greater than chance... or whether HP is just using 30 bits because they can.
Like the "Eight-transistor radios" that had non-functional transistors on the circuit board, just so that the manufacturers could claim to have more transistors than the competition. (Yes, companies really, really, really did this).
"How to Do Nothing," kids activities, back in print!
They're absolutely right that CMYK does not encompass RGB. They overlap for a large part, and don't overlap in small areas (with one larger area in the deep vivid cyans).
However, a larger bitdepth doesn't do anything for color space. It simply determines the granularity of that color space. If with 16 bit you get 65,536 individual colors within the RGB gamut (with slightly higher granularity in the green channel, typically), and with 24bit you get 16,777,216 individual possible colors within the RGB gamut, then with 30 bit (10 bit per channel; it's not new, really), you get 1,073,741,824 individual possible colors... but still within the RGB gamut (of the device at hand).
An HDR display (either by using a very bright backlight or more localized LED backlights control, etc.) also doesn't change the gamut of that device - it simply allows for much brighter values of them.
Now, if they were to make an LCD panel that aside from the R,G,B pixel elements also had C M Y pixel elements, then you most certainly could increase the gamut. It would also be much more difficult to switch to than a simple bitdepth change.
It take HP 30 bits to show color? Ha! my old Apple II could do it in just 8 bits. HP has a lot of catching up to do.
Some drink at the fountain of knowledge. Others just gargle.
Displays can already do a much higher DPI - some handhelds with 3" screens can do 800x600. That's 2.4" along the length, for 800dots/2.4" = 333.33333etc. DPI.
However, imagine a full size 17" widescreen (16:10) at a DPI of 300. 17" is about 14.4" wide by 9" high. 14.4*300 = 4320, 9*300 = 2700. A 4320x2700 display? Crikey. I'm sure we'll get there eventually, but at the resolution rate we're currently seeing - not for some time aside from high end displays.
two colours should be enough for anyone!
I'm a rabbit startled by the headlights of life
Can just change your threshold for comments to browse at 0 or above. Personally I browse at -1, but just stop reading when I recognise the sentence (that "let yOUR conscient be yOUR guide!" guy is annoying too :P )
which is totally what she said
Finally, I'll be able to make out all of the highlights in my favorite pr0n stars hair!
Normal RGB displays do not span the colorspace the eye can see. Just like good printer need more than 3 color ink to make good photograps, good display need more than Red, Green and Blue dots to span the whole colorspace of the eye. No matter how many bits you put behind each color, you can not improve this fact.
Brief explanation:
RGB colors are designed to match the human eyes sensitivity for the three primary colors. Each color cones spectral sensitivity partly overlaps the others. The RGB display therefore can not excite the Blue cone exclusively nor the Red cone. A new display with the following colors could get close:
Violet@400nm, Blue@430nm, Green@530nm, Orange@650nm and DeepRed@700nm
don't cut it off www.mgmbill.org
Besides reqular light, I want my screen to radiate X-rays, Gamma-rays and infrared light, and also ordinary radio waves and even more kinds of waves.
I want it to emit quarks, neutrons and positrons, and perhaps god particles.
The constrast of todays screens is appalling, I want miniature black holes creating perfect black tones. I wouldn't know how to create perfect white tones though.
Yes, I am serious!
This is good and bad. They want to improve things. That's good. It isn't TrueColor(tm) 48 bit display. That's bad. Its 30 bits (6 more bits than the 24 we have now), and that's good. (I already mentioned 16 bits per color instead of 10). This will do nothing to alter the color gamut (unless they start producing back lighting in the monitors that delivers color frequencies not currently delivered by the fluorescent bulb now lighting displays. That's bad. If they put a full spectrum or true spectrum light source (better yet, one that you could calibrate to increase/decrease color frequencies and also adjust the color temperature) that would be very good. I didn't read anything in the article about that. That's bad.
I work for a large vfx studio in West LA.
The problem with displays like this, is that it looks good when you do your DI/Color timing, but that gets shot to hell when it gets reproduced and shipped to theaters. I've seen our work look absolutely gorgeous on our digital projection system, only to see in the theater with the colors desaturated and the blacks crushed out. Maybe digital projection will solve that issue. I don't know.
For a place like dreamworks its a neat tool, where the end client is the producer of the imagery. But for most of us, we're shipping our footage to the studio and hopefully their DI/Color people don't mess things up. The final look and color is out of our hands.
Just take a look at a few of the big summer release trailers out there, really bad colors/compositing/etc. Yes, trailer footage is often work in progress shots, yes the monkeys in the internet marketing departments crush and saturate the hell out of online movie trailers, but jesus, some clients are shameless in showing bad work.
Most of this great technology is going to wind up on some asshole producers desk, unused and collecting dust.
Oh well, the best I can hope for is waiting for the bleeding edge to slowly make its way into mass produced equipment.
The way you test resolving ability is to get the optical device (eye or camera) to resolve something. The simplest test is to determine whether two dots are separate or not. Your optometrist does something similar every time she asks you to read the eye chart.
You can certainly determine the resolving power of a normal eye. No matter what the sensor is doing, the resolving power is fundamentally limited by the lens in front of it. You need two numbers though: separation (dots per inch) and distance to the image.
The receptor spectral overlap is one reason why the ultimate visual interface can only be direct neural connection. Anyone who's tried psychedelic drugs will have seen colors that don't exist in reality, generated directly in the brain bypassing the eyes. I also suspect the human brain will adapt well to at least five channels of color, given the existence of tetrachromat humans, and even higher dimension color space perceiving animals. Humans only see a tiny portion of the electromagnetic spectrum, but most never consider it might be possible to improve this. I want my cybereyes.
Wow, the definition of dynamic range isn't based on the number of bits per pixel? Whodathunk? Then it must also be true that using a double variable instead of a float does not in fact make 3.0000000000000 > pi.
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I think the grandparent was talking about color resolution not angular/optical (or is it something else?) resolution. There is no arguing that human eyes are fundamentally limited by our lenses, and that gives us a pretty much fixed benchmark for maximal human sight in one measure. But when it comes to distinguishing colors, human vision is far less concrete. The fact that we have an auto adjusting white balance should be enough proof of that.
I saw a screenshot of the thing and it looks the same as my monitor!
I propose a Turing Test for monitors. Have a monitor, and a window opening onto some chosen view, side by side. Through the window one could view a street with cars and people passing by, while on the monitor is a real time video of exactly the same scene. To be fair, maybe the person judging would have his head secured in some kind of harness to prevent head movement. It would be interesting to see when a monitor would pass such a test, where the majority of viewers couldn't tell the difference. Any predictions?
Of course it is just as much a test of the camera as it is of the monitor - a test of the entire system. Something that hasn't been mention much in the discussion of these hi bit depth monitors - are the cameras capable of delivering the greater pixel depth?Human brightness sensitivity is not even close to constant across the total range of brightness we can perceive. It varies widely over the range of colours we can see, and from person to person. Scene composition affects it, too: the shape of an object in relation to nearby objects changes our perception of its brightness. You have to consider lateral inhibition, limited integration capability, the optical modulation function of the eye, and orientation and temporal filtering, not to mention the various forms of noise that affect all parts of the vision system. The human vision system is not a camera and trying to model it as one is extremely naÃve.
With all that warning out of the way, the greyscale Just Noticeable Difference for a monitor of about 600cd/m^2 is equivalent to 720 steps.
For a 1024 steps, the monitor would need a peak intensity of around 4000 cd/m^2 to match the greyscale step increase with the statistically average human just noticeable difference.
I am so happy that I have no idea what you're talking about. :)
"Convictions are more dangerous enemies of truth than lies."
Live today, because you never know what tomorrow brings
It's naÃve to treat the human vision system like a camera. The two things are very different.
"HP promises blacker blacks and whiter whites - though TFoT quotes one source who notes that if they deliver this, it will be due to the back-lighting and not to the number of bits/pixel."
Don't monitors use linear DACs? And doesn't this mean more or less linear light level scales? (I'll admit that I don't know much about how LCDs operate.)
There are different forms of antialiasing. The ClearType used by Windows really gets me. Yes, it does make the shapes smother, but what it does is turn the edges into rainbows. Instead of the right edge of a shape being a consistent color, and the left edge of a shape being a consistent color, it could be any of three colors anywhere. But it is the sharpest form of antialiasing for text.
The human eye can discern around 4.5 million colors. Anything more than that requires instrumentation to detect. You can use it to prove you have a monitor capable of a billion colors, but you'll never see them.
"I may be synthetic, but I'm not stupid." -- Bishop 341-B
Great, when I have eyes which are capable of distinguishing that many colours, I'll be sure to buy one of these.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
"High Dynamic Range display technology" was presented at SIGGRAPH 2004 by Sunnybrook Technologies. If I remember correctly, they used 16 bits of luminance as opposed to the usual 8 per color, and the display combined traditional LCD pixels with LED backing light, which is just what TFA states the HP monitors are now using. Not only did it give a very high contrast ratio (40000:1), but the images it displayed were absolutely stunning to see -- it's the difference between reflected light and transmitted light.
Imagine seeing a rendering of the inside of a cathedral, where the windows look as if there is actual sunlight shining through them. Or an oudtoor scene where the clouds have a silver lining that's considerably brighter than the rest of the scene. It's hard to describe.
If a high-resolution display was filled with two black rectangles separated by a 1-pixel-tall horizontal white line, with the top rectangle moving up and down and occasionally blocking the white line, at what resolution would we cease to be able to perceive that white line? It would have to be a ridiculously high resolution, and it would also depend on the contrast ratio of the display. "Acuity" will always depend on the task, and there are many tasks beyond the one described which can benefit from higher resolutions.
wow!! 30 bits looks fantastic!
The first is to improve grey scale. Your eyes are extremely sensitive to changes in luminescence. As such we can see grey scale gradients with great precision. 256 levels (which is what 8 bits per channel gets you) just isn't enough. There are already grayscale medical displays out that do 1024 greys (10-bit).
Then of course there's the problem of wider gamut and wider dynamic range displays. Right now most displays show a fairly small subset of the total amount of colours humans can perceive, and also have a fairly narrow contrast range. Well, we'd like to increase that and I'm sure will succeed with newer technology (there has already been some success, I'm typing this on a wide gamut LCD). The only problem is that the more range a display has to cover, the larger and thus more noticeable in individual step is.
As an analogy say we were trying to measure distance. We have a 1 metre range and we measure it using 8 bits of precision. Ok, no problem, this gives us sub millimetre resolution. However now say we expand that range to 100 metres. Well now our resolution went to shit, it is only slightly better than half a metre. If we want to get back down to the millimetre range, we need more steps, more bits of precision.
Same thing as displays improve the range of colours they can display. The individual steps between colours will get larger and more noticeable unless we add more steps.
while a billion colors is obviously ridiculous, there are people who can see 100x more colors than an average person
scientists have recently identified a very small, very rare population of women who see in 4 colors, to a total of 100 million colors
most humans see in 3 colors, about 1 million colors: red, green, and blue. a tetrachromat has an extra cone type between red and green, around orange. it's only women because the mutation requires two x chromosomes to work
read all about it, they describe a women who can look into a river and make out silting and depth levels a normal human can't, x-men mutant indeed!:
http://www.post-gazette.com/pg/06256/721190-114.stm
http://en.wikipedia.org/wiki/Tetrachromacy
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
HP promises blacker blacks and whiter whites â" though TFoT quotes one source who notes that if they deliver this, it will be due to the back-lighting and not to the number of bits/pixel.
Not quite... I mean that's totally technically accurate, but I mean, one way to look at increased bits is an increased resolution within the existing range; or, if you were to tweak the range with the bits/pixel, you could end up with a display where the resolution (lumens / bit ???) is the same - but the range is expanded.
I'm not saying that that's technically the same thing as increasing bits/pixel... but that maybe some HP pres got some techie to "explain it in simple terms for me" and got to the point in the conversation where he wrote down "what is the consumer benefit of bits/pixel", glazed over for thirty minutes while the techies ramble on, then snatches onto the one phrase "it would even allow us to have the same color vibrancy as current models, but the overall white and black levels would be expanded beyond the current range" or whatever they said - recognized that as a marketable feature, slapped some PR wording on it, and threw it out there...
Just one possible scenario. At least in this one, HP isn't intentionally being technically dense, right?
BTW, the subject line is a reference to what laundry detergent manufacturers do to make your whites whiter - they add a UV dye to them to make them literally glow in sunlight!
the abstract posted here is misleading. more bits in describing color (with the same gamma curve) will actually give you more contrast between the brightest and the darkest colors. the article quotes that the *saturation* and *vibrancy* are directly related to the backlight, not the blacker blacks and whiter whites. you can have super white/black ratio but still have no vibrancy/saturation.
you won't really notice the difference between two very similar colors in today's displays even if they were put side by side. but with the new HP displays you will appreciate how lighting and shadows are presented.
But hasn't 32bpp been a standard color depth for quite some time now? Hell, by very first "powerful" graphics card (ATI Rage series with a whopping 4MB of RAM on it) had an option for 32 bit color depth up to 1024*768, as I recall. So, why exactly is 30-bit depth news?
I don't suffer from insanity, I enjoy every minute of it! --Longbottle
The grandparent started off on colour then took a left turn into resolution. That seems to be a common occurrence in this discussion.
Colour IS much less concrete. If you put an 8 bit gradient up on the screen you can see the differences in colours side by side. Can you see that in an actual image? Very rarely.
Okay, true. You need two numbers if one of them is the number of dots in the image, which it almost always is when talking about tech.
Oh, this will surely help color-blind peoples!
DVI limited to 8 bits per channel. anyone know if the "DeepColor" HDMI supports what they purport to display? also, gonna need *another* NVidia card; they support a 10-bit DAC and i think some wacky dual-link mode that nobody supports properly, but i sure wish it was 12-bits like the 10+ year old SGIs...
everything is closer than you think.
It goes to 111111111111111111111111111111.
#495173 +(1653)- [X]
<microgal> and whiter than white
<RobinHood> heh
<Kronovohr> so...you're like #GGGGGG?
Have you actually made an honest and serious attempt to tell the difference between a mid price-range audio system and a bleeding edge $50,000 system?
Just don't send it in to HP for repair, unless you want to risk having them replace it with an inferior part. They pulled that switch on me last summer when I sent in my HP notebook on warranty (sent it back with a crappy low-res screen instead of the original one). 5 months later of dealing with their worthless, lying, evasive case managers, I gave up because it just wasn't worth the utter frustration. In total, on a 14 month old machine, they had it for 6 freaking months.
Black is the new grey.
Lines are already forming at Apple stores worldwide
for the revolutionary black operating system
(which will ofcourse cost more than MacOS, the white edition).
Steve Jobs's wardrobe all make sense now. He had it
all planned from the start. He must be the one.
lol I can see it now....
2011: New apps and games only come in 30 bit. So now we need to upgrade from 24 bit to 30 bit.
The die-hard 24 bit-ters are holding out with their defunct copies of XP and DirectX9. Even Ubuntu's Zulu Zygote now has full 30 bit support.....
Hey! There was nothing wrong with VGA was there?
I mean Dukem Nukem v 1.0 was playable.....
Don't be apathetic. Procrastinate!
Was it by any chance a consumer laptop instead of a business laptop?
I've found the consumer warranty service to be extremely crappy. On the other hand, the warranty service on their business products is excellent as long as you have the proper maintenance contracts (if/when required).
For a simple reason: THE HUMAN EYE CAN ONLY DISTINGUISH AROUND 5M SHADES.
You can't *see* the 16M that 24 bit color delivers, stupid.
mark "and, btw, I have this subatomic pet dog, sorry, you can't even
see him with an electron microscope, just take my word for it
that he's there. Isn't he *kewl*?!"
No, it's not. There is a program that tests out the order and it gets the order right. And getting the wrong order really does look very obviously bad.
It's impossible to not get the rainbow effect using the ClearType, it's a matter of how noticeable it is, it's just inherent to how it works. This is because the edges have to be different colors in order to to be able to use the effect. Getting the subpixel order right only minimizes rainbowing.