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Valve Unveils Steam Cloud

Erik J tips us to news of Valve's announcement that their content distribution system, Steam, will receive an update "in the near future" called Steam Cloud. The new service will allow users to save games and configuration settings online. According to MaximumPC: "This system will be completely transparent to the user. The files cache locally, and will upload when Steam detects an internet connection. There will be no restrictions on users - no save quotas or file management - the system will 'just work.' Any Steamwork game will be able to support these features, and it'll be free for customers and developers."

153 comments

  1. A great adea by Anonymous Coward · · Score: 5, Interesting

    Finally, it's about time. I've loved the fact that I can access my Steam games anywhere (like from work ;), but hated that I couldn't continue my saved games...

    1. Re:A great adea by Vectronic · · Score: 5, Funny

      "I've loved the fact that I can access my Steam games anywhere (like from work ;), but hated that I couldn't continue my saved games..."

      Steam evaporates. Its very hard to save it.

      "Valve Unveils Steam Cloud" ... come on... that should have been "Valve Releases Steam Cloud"... then we could say stupid shit like "well close the damn valve!"

    2. Re:A great adea by SnowZero · · Score: 5, Funny

      "Valve Unveils Steam Cloud" ... come on... that should have been "Valve Releases Steam Cloud"... Yes but at the moment this new version of Steam is just vaporware. Thus I'll leave mine on the back burner until new Steam is produced.
    3. Re:A great adea by kalirion · · Score: 1

      I just want an option to disable this great new feature. If I wanna play an online game right now, I don't want the bandwidth to be used for uploading multi-megabyte saved games.

    4. Re:A great adea by Anonymous Coward · · Score: 0

      Well when you are downloading an update to a game, it automatically stops when you start up a game to play online.

    5. Re:A great adea by kalirion · · Score: 2, Informative

      Hasn't work for CS:S in the last few updates. I've had to ALT-TAB out of the game to "pause-update" to keep TF2 from updating, because simply pausing the update before launching CS:S was not enough for some reason.

      On the other hand, the updates were always auto-paused when I've started a single-player game like HL2. I wonder if some boolean is reversed or something.

      And there is no way to pause steam client updates.

    6. Re:A great adea by Anonymous Coward · · Score: 0

      Steam evaporates

      Good thing too, otherwise it would just be water. Or ice.

  2. No file management? by Drenaran · · Score: 5, Insightful

    I understand how for some users not having file management isn't something they'll notice or care about, but what about the multitudes of people that would enjoy having a choice? What if we just plain don't want something game related (save, setting, whatever) stored any more? I checked the article to see if there really weren't any options at all about your stored files, but unfortunately it gives about the same amount of information as is in the article summary.

    This seems like a fairly big thing to leave out seeing as there seems to be a great deal of options and tools (import/export/backup, etc.) for controlling your data (games/saves/etc.) when it comes to the current Steam client.

    1. Re:No file management? by Brian+Gordon · · Score: 3, Interesting

      What? That's a terrible idea. A Steam game is just a huge tree of files that's parsed by the Steam loader. Those files, including cached sound data and map node resources, are being updated continuously as you play through the game. What difference does it make if one more file is altered to store configuration data? Would you really rather have to re-set your audio/video settings every time you want to play, as well as rebind your keys, as well as re-tweak your Voice volumes, as well as reconfigure your steam community overlay options? Have you even seen how powerful the console is? It would take me 10 minutes to manually execute everything in my autoexec.cfg.

    2. Re:No file management? by ticklejw · · Score: 1

      I agree that file management as in the same we are used to on our own hard drives, like able to selectively edit or delete individual files would just be out of place in this case. There's little benefit to doing so, and even if you wanted to, just do it locally and I imagine the changes would be uploaded.

      I think the concern expressed is that you may not want "this saved game" or "that configuration file" to be automatically uploaded (talking about groups of files that make up an item here, not individual files), or that you might want to delete them entirely at some point. I'm not sure *why* you'd want this, I mean we are talking about video games and not root passwords here, but it'd be cool if they did provide a way to delete or not upload certain items.

      --
      "Software is like sex; it's better when it's free." -Linus Torvalds
    3. Re:No file management? by Anonymous Coward · · Score: 0

      What if you play on multiple computers with different hardware capabilities? This seems like it could be a PITA in some cases.

    4. Re:No file management? by irc.goatse.cx+troll · · Score: 1

      Actually most of the settings you mentioned are machine specific, and while theres a lot of thing's I'd want to keep I'd much rather lose my video settings when I go from playing on a 1280x1024 lcd at home with an 8800gt to a widescreen lcd at work with a 7300something.

      Audio and Video settings are very A/V card related. Ideally you'd want the games to be able to create profiles and store the profiles remotely, but even that's rare.

      As for why you might not want to, I can think of more than a few things that have been in my config over the years that the majority of a gaming community would cry about if they saw it and assume I actually used it while playing against them, instead of just privately.

      Honestly like most things steam, it's a great idea that will be executed poorly and never meet its potential. Just like game streaming (playing while you download), preloading(why is the demo still a seperate download..), vac(don't get me started), CS as a whole(lets fork it twice to try to get more money without ever addressing the many failings!), etc.

      Sucks too, most Valve employees I've talked to are really nice and decent people, I'm thinking its more managerial problems forcing them to spend time on new things instead of ever 'completing' something.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  3. Not to mention by Moraelin · · Score: 1

    Not to mention "any Steamwork game". What's that? Steampunk? :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not to mention by Pyrion · · Score: 1

      No. Steamworks.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    2. Re:Not to mention by debatem1 · · Score: 5, Funny

      Not on my network, it doesnt.

  4. Re:What? Files stored online? by Anonymous Coward · · Score: 0

    "fuck the filter" I didn't read anything about any content filtering. If you think about it, each game will be saving files for itself, so there shouldn't be much filtering needed, unless you have a lot of player-generated content...

  5. Re:Saves.... by SCPRedMage · · Score: 3, Informative
    Nope, sorry, not happening...

    The files cache locally, and will upload when Steam detects an internet connection. You keep a copy of all your settings on your local system. So long as you're playing on the system you made the save game, you'll always have access to it...

    JUST LIKE NOW!
    --
    My sig can beat up your sig.
  6. Valve by Anonymous Coward · · Score: 5, Funny

    Is consistently late with consistently stellar products.

    I know I'm a happy customer... eventually!

  7. Steam rocks by Toreo+asesino · · Score: 5, Insightful

    Steam is the first online content distribution system that's genuinely made it easier to buy a game rather than pirate it.

    New games are purchased, downloaded, activated and constantly patched all automatically and in no time at all...it's step in the right direction in combating piracy; just make it easier to NOT pirate ffs rather than just stuffing games full of anti-piracy nastiness.

    --
    throw new NoSignatureException();
    1. Re:Steam rocks by Majik+Sheff · · Score: 5, Insightful

      And what happens when Valve decides that they don't want you to have a game any more? What happens if/when Valve goes out of business or is bought by a less scrupulous company? Oops, sorry. EA owns your ass now.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    2. Re:Steam rocks by Brian+Gordon · · Score: 2, Insightful

      I completely agree.. unlimited matchmaking, being able to easily download any of my games whenever and wherever I want at insane speeds, steam community.. it's all well worth the tiny prices Valve asks.

    3. Re:Steam rocks by FoolsGold · · Score: 4, Insightful

      There are many "what ifs" when it comes to Steam, but given the popularity of the system, it would seem a lot of people prefer to look on the bright side and take a gamble. If everyone had to worry about the what ifs in life, we'd never have any fun cos we'd be too afraid.

    4. Re:Steam rocks by MrHanky · · Score: 3, Interesting

      While I agree it's a likely scenario, it's not really any different from how many other games stop working after a few OS revisions. As an example, System Shock 2 was released on 11 August, 1999, and has never worked reliably on Windows 2000 and XP (it also refuses to install unless you feed the installer a command line option). So if you bought a new Windows XP based computer little more than two years after SS2 was released, you would likely be unable to play it. And that's for a true classic, one of the best games ever, etc.

      Copy protection sucks. Steam makes the shortcomings more obvious, but not bigger. It's cheaper than less reliable physical media, and it is reliable. Now. Perhaps not in the future, but seriously, those old games are rarely as much fun as you remember them to be.

    5. Re:Steam rocks by Phydeaux314 · · Score: 5, Informative

      First, I think Valve is primarily owned by the founders, so unless they decide to sell it, I don't think it's likely that it will get sold.

      Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.

      --
      Never underestimate the stupidity inherent in all human beings.
    6. Re:Steam rocks by dintech · · Score: 1

      If the rules change and Valve pull the rug out from under you, that's when the piracy starts. Users will download a copy that they feel reflects their rights. I know that if was locked out of my Steam account, my next stop would be usenet. No doubt about it.

    7. Re:Steam rocks by Anonymous Coward · · Score: 0

      Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games. Any link for that?

      And I suppose if Steam was ever going to go offline for good you'd be able to update all of your games to the final de-DRM'ed versions and then back them up and archive them. Presumably they'd also release a final Steam client that would be able to work completely offline in order to install and play the games you'd backed up and archived.
    8. Re:Steam rocks by Anonymous Coward · · Score: 0

      Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam.
      Maybe. But their EULA explicitly states that they make no guarantees that this will happen. So it could still go either way.
    9. Re:Steam rocks by Pyrion · · Score: 1

      Maybe, but Stardock Central isn't so anal about how many computers it's loaded onto simultaneously.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    10. Re:Steam rocks by Anonymous Coward · · Score: 0

      You're absolutely right, I used to pirate a lot of games and only play some of them.

      Now I buy the games I play on Steam and even impulse-buy some that I will never play.

      But i'd like to see some kind of a "shopping cart" in the steam store to purchase more than one game at a time...

    11. Re:Steam rocks by Jupix · · Score: 1

      Then crack it.

    12. Re:Steam rocks by Anonymous Coward · · Score: 0

      I used Steam for the first time a few days ago, mainly because it was free ( a few levels of portal, half-life2 lost coast level, hl2 deathmatch and some peg game). It crashed and took down my whole system every single time I tried to play anything other than the peg game. Granted, it was free - but installing, downloading etc, just to have it constantly crash is annoying.

      Why I would buy something that needs that, I don't know. It was probably the exception rather than rule but I dont want it back. Give me a game disk and they can keep their bloat.

    13. Re:Steam rocks by Anonymous Coward · · Score: 0

      STEAM isnt popular. its complete crap people are willing to put up with because....

      The games that steam has ARE popular.

    14. Re:Steam rocks by devman · · Score: 0

      You can play backup copies in "offline" mode. Steam gives you the option to backup games locally.

    15. Re:Steam rocks by devman · · Score: 0

      The benefits outweigh the risks. Not having to manage physical media, and being able to download it an have it just work is really nice. I'm not really a collector of games so even if it does go belly up in 5+ years (arbitrary number there), I'll happily buy the game again out of the bargain bin if I really want to play it (though the only old game I still play on occasion is Starcraft), or better yet I'll use steam "offline" mode to play backup copies of the games I've purchased.

    16. Re:Steam rocks by Anonymous Coward · · Score: 0

      If you say so. Personally, I've never gotten Steam to run on my pc. It dies a horrible, screaming death whenever I try to start it up. A couple of mails to the support resulted in the conclusion that there's probably something software-realted on my pc that is not compatible to Steam. So the only way for me to play Half Life 2 and the first expansion, both which I have legit purchased originals of, has nothing whatsoever to do with installing Steam.

    17. Re:Steam rocks by Anonymous Coward · · Score: 1, Interesting

      Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games. It's fine to say that, but have they done anything to make sure that it actually happens? I'd imagine that if Valve goes belly up, nobody there is going to be worrying about making sure those patches go out. After all, where are they going to put them when the bailiffs are taking the servers out the door.
      They need to put those patches in the hands of a third party that will make sure they are released. I'd suggest that the games industry should set up their own organization to handle these issues.

    18. Re:Steam rocks by Anonymous Coward · · Score: 1, Insightful

      Well as a happy Windows 2000 user I have the other fear, that steam will stop supporting win 2k and bang... all the games that I bought on steam.. now out of action.... and I can't even stick with a lower patch version because they don't do that.

    19. Re:Steam rocks by Splab · · Score: 4, Informative

      Back when it launched it wasn't without hitches, but it sure has come a long way since then.

      However, a major issue I got with steam is its not possible to control the amount of information they publish about your activities if you use the friends system. A coworker persuaded me to activate friends so we could play together, thats fine - but suddenly the amount of time I play, when I play and what games was available to anyone who knew my login/alias.

      To me privacy is very important and I sure as heck don't like any information about me available unless I specifically put it there - now activating fiends does tell you this, however like any other windows monkey I just hit next till it was active, didn't seriously expect a company to retain and publish private information without the possibility of getting it removed (officially). Steam to their credit did remove it immediately when I wrote them and told them that their practice was illegal in Denmark.

    20. Re:Steam rocks by Overneath42 · · Score: 1

      System Shock 2 has been patched to run reliably in Windows XP. It's kind of a pain to set up, but there are great tutorials to walk you through the steps and afterwards it works perfectly. I've played through the game twice without problem in Windows XP.

    21. Re:Steam rocks by Anonymous Coward · · Score: 0

      Offline mode only works for 30 days. Still, it wouldn't be too hard to crack the offline ticket timeout.

    22. Re:Steam rocks by The+MAZZTer · · Score: 2, Insightful

      And what happens when Valve decides that they don't want you to have a game any more? What happens if/when Valve goes out of business or is bought by a less scrupulous company?

      That's when we start Googling for game names with special keywords which lead us to downloads that make the games not require Steam running anymore to use. Even if Valve themselves don't free their games from Steam when it goes under (which they have said they would, and I like to believe they are trustworthy) we can always fall back on the huge community dedicated to making games free. We already paid for and own the games anyway.

    23. Re:Steam rocks by The+MAZZTer · · Score: 1

      Steam only shows information about non-Steam games being run if you specifically add them to Steam and then only launch them through Steam.

      For Steam games just sign out of friends before launching, but I fail to see how letting your friends know you're playing Team Fortress 2 is a privacy concern, unless you're playing it at work, in which case I would prefer your boss find out and fire you because I need a freaking job.

      More seriously, if your friends can see you playing a multiplayer game, they have the option to join your game with two clicks and play with you. It's very convenient and fun.

    24. Re:Steam rocks by Tragek · · Score: 1

      I want to see a wishlist too; There's games I'd love to buy if I had the funds. If I had a wishlist, i'd probably buy more games.

    25. Re:Steam rocks by Slugster · · Score: 1

      I have a copy of HL2, but I can't play it anymore.

      I bought a CD copy at a local retail store, it worked for about a year and then one day it said my password was incorrect... I never gave out the password, never played it from any public or other PC and nobody else played on my PC.

      {I kinda still wonder what the fuck was ON those CD's, because after loading them and connecting to Steam for the first time, it still took my PC over two hours to "decrypt" the files--all the while keeping the lights on, on a 384kb cable modem... }

      So then it doesn't work anymore. I couldn't get any response out of anyone at Valve, even though my email pointed out that I had only ever played the game from my home cable connection--seems like this should have been pretty easy to get to the bottom of. And from reports of people who tried running hacks or buying foreign licenses, I don't even know that paying for another copy would allow me to play again.

      For some reason, I'm not interested in more network-dependent products and features.
      ~

    26. Re:Steam rocks by Anonymous Coward · · Score: 0

      Are you afraid your friends will find out how much you have been playing Hello Kitty Island?

    27. Re:Steam rocks by mollymoo · · Score: 3, Insightful

      That may be true, but it's not like your copy of Windows 98 (or ME, if you're perverse) will have evaporated into the ether, so you could still play the game if you kept the old hardware and OS. With continual online checks you don't even get that choice, you can change nothing and the game will just stop working when the publisher gets bored of providing the authorisation servers.

      DRM like this results in de-facto perpetual copyright - if the keys never get released the copyright materials never get released to the public, so the public interest side of the copyright bargain never materialises. I think we need laws to enforce key escrow, patches to disable online activation when the authorisation servers are taken off-line and the like. They're just running rings around the intentions of copyright law otherwise.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    28. Re:Steam rocks by QuantumRiff · · Score: 1

      What happens if your 3 year old finds your game disks? then you have to go purchase another copy. I haven't used steam in a year now (removed windows XP from my computer), but it was nice that every time I re-installed, or got a new computer, I would download a small file to install steam, and my games would start downloading and installing. (and man do they have bandwidth. I remember downloading CS:S in about 30 minutes). Thats much faster than if I had to drive down to the store, find the game, find an employee to unlock the cabinet so I could purchase the game, and get home. Now, if steam would just have a native Linux client, I would re-install in a heartbeat. (don't like the wine thing).

      --

      What are we going to do tonight Brain?
    29. Re:Steam rocks by ravenshrike · · Score: 1

      No, the practice would have been illegal had they not NOTIFIED YOU IN ADVANCE before you activated the feature. Just because you played the click-through zombie does not in any way/shape/or form point to any illegality on Valve's part.

    30. Re:Steam rocks by Wooloomooloo · · Score: 1

      That depends on the publisher. Some of them refuse to sell their games through Steam to regions other than North America and Europe (I'm looking at you, Rockstar and 2K), leaving the rest of the world with the usually overpriced retail versions.

    31. Re:Steam rocks by Mortimer82 · · Score: 1

      I am sorry, but I can't believe your story as you have written it, clearly you are omitting details somewhere. I have a Steam account and I have forgotten the password at least once, which was easily resolved by the automated password reset system. So, what's wrong with your email address?

      Then you say you "couldn't get a response from anyone at Valve", are you saying they ignored your emails and never sent you anything at all, no further questions? Considering they deal with real money from people, I battle believe they would be able to have been going this long if they didn't have a competent support team.

      You and I both know, that somewhere, somehow, you did something "silly", like lost your proof of purchase (I still have a PDF file with my account creation from when I installed Half-Life 2), or perhaps you didn't give them your real email address when you signed up? Or maybe your account was even banned, perhaps unfairly, but it's still very different from "they didn't respond to me".

      Not sure how Steam works, but for WoW, my friend was able to send them a copy of his passport which they matched to the account owner's name and allowed him to get back his stolen account. So you didn't do something silly like use fictitious contact details?

      Now, that all being said, it also bugged me a lot too when I installed Steam for Half-Life 2, and I only had a 56k modem at the time, but I have since used Steam for various other games, and while it's still a bit of a memory hog, I really appreciate the program.

      So, technically, the software "could" be better, but the Steam network itself works fine in my experience.

    32. Re:Steam rocks by Verteiron · · Score: 1

      I'll tell you what will happen. After a year or so, you'll be able to do 'apt-get install steam-daemon' on your resident Debian/Ubuntu box and get your copy of Steam to connect to it for authorization. Or perhaps you'll be able to download [NoSteam] EXE files off of GameCopyWorld. If Steam's central server is deactivated for whatever reason, someone somewhere will figure out a way around it, just as every other copy protection ever created has been defeated.

      --
      End of lesson. You may press the button.
    33. Re:Steam rocks by Anonymous Coward · · Score: 0

      You can also set your community profile to PRIVATE. Then only people on your friends list can see it.

    34. Re:Steam rocks by Rui+del-Negro · · Score: 1

      And what happens when Valve decides that they don't want you to have a game any more? Do you keep all your money under the mattress just in case your bank decides that it doesn't want to give it back to you, some day? Wait, maybe the govenment will decide your money is worthless, so what you really need to do is carry some gold ingots. Grab your shotgun and run to the hills!

    35. Re:Steam rocks by Phydeaux314 · · Score: 2, Informative

      Ok, after some searching I found that there's a note about it in the Steam license agreeement - section 12-C part 2. I know I read a more, ah, verbose version in an interview, but I can't find the link at the moment.

      --
      Never underestimate the stupidity inherent in all human beings.
    36. Re:Steam rocks by Anonymous Coward · · Score: 0

      Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games. Citation needed, please.

      I don't doubt that they'd do something so nice, but I hadn't ever heard anything about this, and would love some real proof of it.
    37. Re:Steam rocks by Atriqus · · Score: 1

      Valve has already addressed this:

      If Valve ever dissolves, they are going to release a final patch that disables the phone-home check.

      --
      Hey, look! It's Bono's brother.
    38. Re:Steam rocks by MrHanky · · Score: 1

      I'm not sure Windows 98 will run on all modern hardware, and you may have gone the route of perpetual upgrades.

      Anyway, it wasn't my intention to praise Steam's DRM, just to put it into perspective: it's good value for money, when you consider the actual options (DVDs). As for perpetual copyrtight, I played through almost all of Episode 2 before I decided to give Valve my money and buy the Orange Box through Steam. I may still have my pirated version somewhere. Steam isn't the first "protection" scheme that will force you to rely on piracy when you want to play old games. My old 5 1/4" floppies are worthless to me today, and probably would be if I still had a floppy drive.

    39. Re:Steam rocks by Chelloveck · · Score: 1

      Steam is the first online content distribution system that's genuinely made it easier to buy a game rather than pirate it.

      You're kidding me, right? My first (and, god willing, only!) experience with Steam was when I bought the Orange Box last Christmas. "Game not available now, Steam client is updating." "Game updating, wait." "Oops, can't contact the server, so sorry." Fer cryin' out loud, I just want to play a freakin' single-player game, on a single computer! There's no reason that the game should ever have to touch the Internet. And I certainly don't need another stupid background process running in the system tray.

      I already anticipate being pissed five years from now when I want to go back and play a game of Portal, and it can't phone home because Steam has either collapsed or entirely changed the way they do things. Sorry, can't activate the game, screw you. (And yes, I often get nostalgic and load up an older game. I still have Homeworld and Total Annihilation loaded, and play them now and again.)

      Steam is high on my gaming shit list. Higher than SecuROM, Starforce, or any other on-disk copy protection scheme. At least I can download no-CD cracks to get around them if I have to.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    40. Re:Steam rocks by Anonymous Coward · · Score: 0

      Yeah it is brilliant,
      specially the point where it become necessary for small retailers to turn to piracy to maintain their ability to compete with online distribution.
      When you can do all the things you just listed; alot of people are going to lose their jobs. The only way small retailers (who already have a tough time competing with large retail chains) will be able to compete will be on price.
      People claim they continue coming back to small retailers on service and atmosphere, they do but they don't buy anything. They drop by, chat with the employees (how most of the time are being paid below the minimum wage line) and then go home and use steam to buy the game cheaper than the store could ever match.
      I've been hopping from store to store for a while now and all i can see is people struggling to compete in an industry that is "booming".

      I admit that steam is a great idea, but it's a great idea in much the same way as factory robotics are a great idea. Small groups get rich, and large groups get to find a new job.

    41. Re:Steam rocks by Majik+Sheff · · Score: 1

      Key word being dissolves. This almost never happens in the game world. If Valve goes away, it'll be because they were bought by a larger company. Think, EA, Vivendi, or God help us Infogrammes.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    42. Re:Steam rocks by irc.goatse.cx+troll · · Score: 1

      The patches are *already out*. Doubt it was their intent, but theres a fake steam that was used as far back as the CS:Condition Zero leaks (before HL2 was even out..aside from the e3 demo copy that leaked with it)

      I have no fear that my games will become unusable in the future. Maybe a little more complicated, but thats it.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    43. Re:Steam rocks by Splab · · Score: 1

      Not true.

      You must always provide an opt out for stuff like this when you are selling to Danish residents.

    44. Re:Steam rocks by Anonymous Coward · · Score: 0

      Anyone can ask for a password reset at any time, so your "story" makes no sense.

    45. Re:Steam rocks by anethema · · Score: 1

      It really has. I was skeptical on online purchasing actually slowing piracy, but I convinced myself in a way.

      Disclaimer: It probably isn't "Right" and you may not like it, but I pirate everything. I don't pay for cable or satellite, all my TV is downloaded from private trackers automatically through RSS feeds to my media center, no ads, no fees.

      My books are downloaded from IRC onto my Sony Reader.

      My Music is torrented from various sources, as are any movies I watch.

      I just don't pay for content if I don't have to.

      Now looking back, I've bought 10+ games on Steam. It is genuinely more convenient than pirating. I can wipe windows with no worries of losing my games. I'm bad at keeping CD's and DVD's in peak condition and there is no worry there because my media is all online. I realized I had no problem at all paying for stuff if they made it more convenient than pirating, it never was about the money despite what I thought. Turns out, I'm lazy and will take the easiest path no matter whether its free or illegal or otherwise.

      I realized this when thinking about why I've bought from steam and still pirate my music rather than downloading from iTunes. Downloading from torrents is just as easy as iTunes, and I can re-download my content. If I lose a hard drive etc and my AAC files are gone, they are gone and I have to re-buy them. This is BS! Why bother buying them?

      Either way, I believe Steam really has gotten it right and I will continue to buy games off of there, especially from small developers.

      --


      It's easier to fight for one's principles than to live up to them.
    46. Re:Steam rocks by OMNIpotusCOM · · Score: 1

      Heh. I'll give you those answers the next time I see you on Steam. I'm more worried about how long it's going to be before they release the Pyro Achievement Pak.

  8. Re:Saves.... by FrostDust · · Score: 2, Interesting

    I really doubt such a system would stop players from loading saved games. While, yeah, obviously you would need an active internet connection to download the data from Steam, the article indicates that the data would still be stored player-side, so there's nothing preventing him or her from saving to/loading from their hard drive. Concerned players could even backup their saves, configs, etc. to a flash drive, if they were planning on playing their games on systems without a guaranteed connection to Valve's servers.

  9. Umm... by NoobixCube · · Score: 1, Insightful

    Sooo... You store your settings locally, they are uploaded silently, then you go to a friend's place, who has a computer with lower hardware specs, and... your save is unplayable, because it never makes it to the config screen?

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    1. Re:Umm... by Anonymous Coward · · Score: 1, Insightful

      They're assuming you'll be running the game on a system with the recommended, or at least minimum specifications to run the game as intended.

      Just like every other software developer under the Sun.

    2. Re:Umm... by Anonymous Coward · · Score: 0

      Time to get new friends then.

    3. Re:Umm... by Awptimus+Prime · · Score: 4, Insightful

      Sooo... You store your settings locally, they are uploaded silently, then you go to a friend's place, who has a computer with lower hardware specs, and... your save is unplayable, because it never makes it to the config screen? I don't know what world you live in, but even when changing video cards and monitors, most Windows games will still load but fail back to the default resolution and color depth. This isn't 1990.
    4. Re:Umm... by Anonymous Coward · · Score: 0


      You are assuming the the game settings are saved in a game save file (checkpoint on a level) as opposed to just a backup of your configs and saves which makes more sense.

    5. Re:Umm... by Anonymous Coward · · Score: 0

      If you max out the quality settings on your 1337 gaming rig, when Steam tries to use these on every computer you use, most games won't run on their recommended hardware, let allow minimum specs.

      Even key bindings vary depending on number of mouse buttons and the like.

      I can see an appeal for the save games. But what will they do when I currently have two different saves, with the same name, on two PCs (most obviously quicksaves or level entries, but any save really).

    6. Re:Umm... by Syrente · · Score: 1

      Uh, I'm pretty certain when they say "configuration" they don't mean "hardware settings for video cards," I'm sure they mean your keyboard configurations, preferred options and the like.

    7. Re:Umm... by NoobixCube · · Score: 1

      Sorry. My hardware has pretty much only ever moved forward, however slowly (Still using a GeForce 6200, which I only got about a year ago). I've never had reason to find out they fall back to the default when they fail. I've found when I set the options too high it causes a lot of problems, since a game will technically run without a hitch, but be completely unusable, even on menu screens.

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    8. Re:Umm... by urcreepyneighbor · · Score: 1

      This isn't 1990. As long as I didn't miss the big millennium party, I'll be fine. :)

      I can't wait until I can play Prince's 1999! It'll be so cool and funny!
      --
      "The fight for freedom has only just begun." - Geert Wilders
    9. Re:Umm... by Anonymous Coward · · Score: 0

      If they're smart, they'll cater for souped-up configurations by first attempting to run the game at that level, and then degrading the quality if it doesn't work or if the process doesn't respond in ample time, assuming the game doesn't take your CPU hostage. I'm not in the know when it comes to threading and such (at all), so please correct me if that is incorrect.

      As for duplicate names, I'm guessing that they'd use file hashing as opposed to just comparing names. Whilst this does mean you'll still have two saves with the same name, at least they won't conflict.

      FWIW I'm the AC you replied to, and you make an excellent point. I'm stupid for missing that bit of information :(

    10. Re:Umm... by Awptimus+Prime · · Score: 2, Insightful

      But you appear to be able to set the options back after setting them too high. The point is, you probably aren't going to find a situation where you are completely locked out of a game because it loaded the wrong config file.

      I've never had a situation arise where a friend would come over and install a game on my machine so one of us could sit around and watch the other play. Either you bring your own machine and I'll supply the monitor or we'll be playing something on the 360.

    11. Re:Umm... by RalphSleigh · · Score: 1

      Simpler to assume they are clever enough to only upload your personal player config settings/saves etc, and keep things like video res local to the PC. So they would upload HKCU, but now HKLM.

      --
      Come as you are, do what you must, be who you will.
    12. Re:Umm... by Chabo · · Score: 1

      Right-click the game in Steam, go to Properties, Advanced tab, type in "-autoconfig". If I don't have that quite right, then sorry, but it's something like that. It auto-detects your hardware, and puts the graphical settings back at the recommended levels for the current hardware. I've had to do this a few times going back and forth between my CRT at home and my LCD at school.

      --
      Convert FLACs to a portable format with FlacSquisher
  10. Finally! by YodaToad · · Score: 4, Insightful

    Yes! I'm really excited about this. I've been buying the games I can from Steam since the original release because I like the fact I don't have to keep track of CDs or DVDs when I reformat my PC (which tends to be every couple months). I've always wished there was a way that games could automatically store my progress online so I don't have to remember to back up my save games (or forget to as is usually the case). It sucks when I'm playing Bioshock and reformat only to realize that I forgot to save and lost all the time I already spent playing. It tends to kill games for me because I don't feel like playing through that part again. I never finished Quake IV, Prey, Bioshock, Half-Life 2: Episode 2 and a few other games because of this.

    I was happy when I found out UT3 saved all my controls and single player stats between installs because it's always a hassle setting those up.

    Now I can be as forgetful as I want and not have to worry!

    1. Re:Finally! by dintech · · Score: 2, Funny

      when I reformat my PC (which tends to be every couple months)
      Solidarity brother. I'm a windows user too. :(
    2. Re:Finally! by Anonymous Coward · · Score: 0

      Well, I'm a Windows user too, and I haven't reinstalled XP SP2 a single time. I did have a "registry crash" at one point (file got corrupted during a power cut, three years ago), but after manually recovering the registry from a restore point the system actually started booting in half the time it used to (cold boot to desktop in 26 seconds), and simply does not crash (current uptime is 3 weeks, and I only need to reboot to apply updates - frequently it stays on for months).

      Seriously, a lot of the people complaining about how "unstable" Windows is are simply clueless (installing every crappy malware-infested "codec pack" they come across, running in administrator mode all the time, using MSIE, etc.). They'd manage to crash QNX if given half a chance.

      The reason why Linux has a reputation for being more stable is mainly due to its generally more intelligent and more knowledgeable users, that don't shoot themselves in the foot like Windows users do. And when something fails they don't "reformat", they (we) bloody well fix it.

      As far as the OS itself goes, I find XP SP2 and SuSE more or less equivalent (which is not to say Windows applications aren't more likely to crash, but they usually do more stuff, too, so that might just be a result of higher complexity).

  11. Sounds great by 88NoSoup4U88 · · Score: 4, Interesting

    Such a coincidence; This week I've been backing up most of my config-files for all of my Steam games (and sent them off to my email to be stored there), as I became quite fed up with having to re-bind my keys on each install (and since I'm preferring ESDF-config over WASD, it's quite some work to get everything bound for each game).

    So for me, this is one of the better improvements coming from Steam the last few months.

    One thing I'm very curious about is how much of the config files are saved though: For example, my TeamFortress 2 configs are very much deviating from the default: I have seperate class-configs, voice-commands configs and some other .cfg-files which are referred to from the default-config file: If this would only store the default-config file, it has no use for me.

    Also, it would be quite cool if the configs would be saved for the several mods for HL/HL2.

    1. Re:Sounds great by Anonymous Coward · · Score: 0

      I also have to rebind my keys every install, since I use a Dvorak keyboard and Source games don't automatically detect it. It's not a horrible bother, but it would be nice not to have to do it.

    2. Re:Sounds great by The+MAZZTer · · Score: 1

      Since Valve themselves implemented class-specific configs I am sure they will make sure to store those. If you have made your own .cfg files you may want to merge them into autoexec.cfg since that will probably be uploaded. Or you can type "bug" in the console of any Valve Source game and file a bug report requesting that Steamcloud follow "exec" commands in autoexec.cfg to recursively upload other .cfg files you make.

      Steamcloud may also simply sync directories, so all your CFG files, whether you use them regularly or made one once and forgot about it, will always be synced.

    3. Re:Sounds great by Mendy · · Score: 1

      It's just a shame that (as far as I can tell) they're not planning to have functionality which allows you to set custom defaults for new games. Whenever I get a new game I change WASD to UHJK (left handed) and always think it should be able to do this automatically somehow.

  12. Re:What? Files stored online? by Anonymous Coward · · Score: 0

    I didn't read anything about any content filtering. He means Slashdot's "Lameness filter" which (amongst other things) stops you posting entirely block caps.

  13. My thoughts as a Steam gamer... by doyoulikeworms · · Score: 0, Troll

    Judging by Valve's previous offerings, this is what we can expect from Cloud: * When trying to refresh your saves list, it will freeze and display zero results most of the time. * There will be a several day delay between when your saves are made, and when they are updated remotely. * It will be impossible to find the saves you are looking for via the search function. And, without a doubt, once this feature is added, it will result in months of inexplicable game crashes fixed only by a slow trickle of patches.

    1. Re:My thoughts as a Steam gamer... by Rui+del-Negro · · Score: 1

      Actually he has a point. Valve's server browser is notorious for forgetting all your favourite servers, forgetting your filters, and so on. I never understood why it's so hard to include a decent server browser with their games. Maybe they have a deal with Gamespy or something.

  14. Re:What? Files stored online? by dintech · · Score: 1

    I wish it did a better job...

  15. What's the purpose of saving config files online? by master_p · · Score: 1

    I just don't see any purpose in saving config files online. Even for backup purposes, a USB key is more than enough.

  16. Re:What's the purpose of saving config files onlin by Flamora · · Score: 1

    Portability. You really don't want to have to drag around a USB key everywhere you go on the off chance that you get to play a game of TF2 or what have you somewhere. Plus, in a place like a internet cafe or LAN center, will the establishment let you bring an outside storage device and put it on their hardware? I don't find that likely. And would you even want to? Too many cans of worms. This lets you keep your personalized settings pertinent anywhere you go. It's hardly necessary, but it's wonderfully convenient.

  17. Stardock/Direct2Drive both better in my experience by patio11 · · Score: 1

    Although all three of them beat the freaking snot out of putting a CD in the drive.

  18. Re:Saves.... by theprophetofmephisto · · Score: 2, Informative

    the point of this is so you can save a game and your settings at one computer and continue it at a different one exactly if you were on your main, man. read the article.

    --
    composition | performance | education | music
  19. Hypothetical by Kamineko · · Score: 3, Interesting

    What would happen if I had a different set of HL2 saves on two different computers? Would it just merge the two seamlessly like cards in a deck, or would one take precedence?

    1. Re:Hypothetical by Chabo · · Score: 1

      I imagine they'd be sorted by date, just as if you took one save file and plopped it in the folder on the other machine.

      --
      Convert FLACs to a portable format with FlacSquisher
  20. Fun with Statistics by Clovis42 · · Score: 4, Interesting

    Valve really loves statistics, and if you've ever listened to a commentary track they are very intent on players making it through their games. I wonder if they will be scanning these save game files to create statistics on how far players get in the games they play, or how long they spent in various areas, etc.

    Even the save game habits of players would be interesting. I always create a new save game file for every save. I can't remember the last time this was actually helpful. In the past some games would actually make it impossible to continue if you forget to pick up a certain item. If you kept replacing your save game file you were forced to start from the beginning. In FPSs I'm always afraid that I'll start chewing through ammo and get stuck in an area with sparse ammo and be screwed. So I'll make saves with titles like "GoodAmmoGoodHealth5", and "nearlyDead7".

    They already have a lot of this information anyway, like how long you play a game, and what achievements you've completed. I'd like to see some of their statistics if they do datamine the files.

    --
    Clovis
    ^ Clovis, look! It's that guy you are!
    1. Re:Fun with Statistics by hansamurai · · Score: 1

      They're already basically do that. Here are some stats from HL2:Ep 2, maybe not exactly what you're looking for, but I'm sure they have that info too.

      http://www.steampowered.com/status/ep2/ep2_stats.php

    2. Re:Fun with Statistics by TooMuchToDo · · Score: 1

      I think it's funny that Valve is turning into Google from a data mining perspective in the gaming arena. More power to them though. I think it's fantastic when a company can use data mining to enhance the user experience without privacy implications.

    3. Re:Fun with Statistics by Chabo · · Score: 1

      In case you're not aware of this: http://steampowered.com/status/ep2/ep2_stats.php Especially the third graph.

      --
      Convert FLACs to a portable format with FlacSquisher
    4. Re:Fun with Statistics by Tycho · · Score: 1

      When I played the single player campaigns of Neverwinter Nights (NWN) and NWN2, there was no hard coded limit to the number of save slots available. However, creating up to 300+ save game files and not removing extremely old saved game files was troublesome. NWN and NWN2 have single player savefiles larger than the size of a similar savefile from other games. Many of the older savefiles were one I was unlikely to want to play again. I think the oldest save I went back to was 40 saves back from what had been the current save. The added size of these older savefiles on the computer I played NWN on actually took up a large percentage of space, pehaps 30% to 40%, on a reasonable sized hard drive for the age of the system, running what was an up to date copy of Windows XP. I have never tried to defragment my Windows XP systems in any serious, systematic fashion, which is also a problem. Though not quite was bad, with both NWN and NWN2, an excessive number of savefiles would impact the speed at which both the save dialog box and load dialog box appeared.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
  21. Quick work-around by FoamingToad · · Score: 1

    Next time you format, partition your drive so that you keep your Documents structure on a separate partition to your OS. Map the My Documents shortcut to a directory on the separate partition.

    Almost all recent games save their save information to a directory in the My Documents target (IIRC one of the criteria for Games for Windows is that game saves are redirected into My Documents -> My Games) so the saves go straight to the segregated partition.

    On subsequent formats, simply nuke the OS partition, reinstall, and then point the My Documents shortcut to the Documents partition. Simple.

  22. ESDF?!?!? by mefdahl · · Score: 2, Interesting

    I was really starting to believe that my son and I where the only people left on earth that use that left hand layout. Way way back when binding your movement to home row was l33t, this was the way everyone I knew who played FPSs bound there keys for the LAN parties. Always kind of wondered where wasd came from, and how they strafe left and run at the same time.

    Good to know there is someone else out there that is constantly remapping there keys to esdf.

    1. Re:ESDF?!?!? by alisoul · · Score: 2, Interesting

      i started playing on the very unorthodox a/z/ctrl/alt - did that for years before switching to wasd. no, i didn't hit the windows key (much) - the bigger problem was having to use my index finger to hit the space bar to jump while strafing right. i haven't pc gamed in quite a while, but if i do go back, i think i'll give esdf a shot - with so many binds now, seems like a good idea.

    2. Re:ESDF?!?!? by Splab · · Score: 2, Interesting

      Same here, always wondered why the heck anyone would want wasd over esdf for fps - there are quite a lot more buttons to be used from esdf - and you got the added benefit of being able to find the damned keys in the dark (the little thing on f).

      But I guess we just don't subscribe to the right 31337 letters, I also missed the one about VIP and hostage maps in CS were teh suxors.

    3. Re:ESDF?!?!? by Anonymous Coward · · Score: 0

      The key to WASD is not to use touch typing finger placement. Instead, Index on D, Middle on W or S, Ring on A, leaving Pinky to for tab or shift, or Ctrl (it is just left of 'A' on your keyboard, right? :-D ) ESDF though does make better sense, unfortunately for Half-life 2, that means f=flashlight and g=gravitygun may need to be changed too.

    4. Re:ESDF?!?!? by Anonymous Coward · · Score: 0

      I tried esdf for a while and didn't get a lot out of it. Maybe I just have un-evolved pinky fingers, but I couldn't reliably hit the 'q' or 'w' keys with any speed and get back to movement. 'a' and 'z' were a little better, but not worth redoing every config over when I have plenty of buttons on my mouse to work with instead.

      The little nub on 'f' is still a bonus I suppose.

    5. Re:ESDF?!?!? by mollymoo · · Score: 1

      Always kind of wondered where wasd came from, and how they strafe left and run at the same time.

      In exactly the same way as you do with ESDF I'd guess. With my central three fingers on WAD, my pinkie falls on shift and my thumb on space, which feels perfectly natural and maps to the major controls in every FPS. I just don't see the big difference, it's exactly the same layout just one key over. You may have more spare keys to map on the left, but as it's only your little finger which can hit them, having the nice big shift, caps-lock etc. is more useful than the normal-sized keys which would fall naturally with ESDF.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    6. Re:ESDF?!?!? by Chabo · · Score: 1

      I taught myself to type, and I play FPSs, so even when typing, my left hand naturally comes to rest on WASD. I have no problem reaching far-away keys even in WASD. I guess my hands are largish, but they're not monstrous. I don't often play FPSs that use all 103 keys (I've heard Crysis does), but even still, I don't have an issue hitting far-away keys when they occasionally come up (like N, which is "merge magazines" in Firearms) As for typing in the dark, my keyboard is backlit. :-D

      --
      Convert FLACs to a portable format with FlacSquisher
    7. Re:ESDF?!?!? by metsu · · Score: 1

      besides the homerow, the advantage is that q, a, and z are independent of the movement keys.
      you would hit 'w' or 'x' with your ringer finger, but that would sacrifice left strafe.
      the only advantage to asdf is that it was chosen as default for a few games, for some odd reason.

    8. Re:ESDF?!?!? by Chabo · · Score: 1

      If you move one of your 3 main fingers off of the movement keys for a bit, just shift it around. When I'm playing old FPSs that use C for crouch, I shift my hand when crouching so I can still move. Then it's pinky on A, ring finger for W, and middle finger for D, and index finger for C. If you have a game requiring the use of one of your fingers for another key, you could probably do something similar.

      --
      Convert FLACs to a portable format with FlacSquisher
    9. Re:ESDF?!?!? by Anonymous Coward · · Score: 0

      I use the left CTRL key to crouch and left shift to walk, and I will have to stretch my pinky to hit them if I use esdf for movement. Remapping these to A or Z don't feel right. It's just a habit I don't intend to break anytime soon.

    10. Re:ESDF?!?!? by Splab · · Score: 1

      Well the trick is to use QAZ for stuff where you you aren't moving about - for instance when I play counter strike, Q is buy menu, W activates hostages etc. A chooses knife, Z is for ventrillo, R reloads, T chooses main weapon, G chooses pistol, XCV is for radio commands - this way I don't have to move my hand when playing - everything is within reach. (ok technically you are usually moving about when pulling the knife out - but its an activation command, not something you have to keep pressed.)

  23. Since when do internet cafes ban USB storage? by tepples · · Score: 1

    Plus, in a place like a internet cafe or LAN center, will the establishment let you bring an outside storage device and put it on their hardware? I don't find that likely. Says who? Google internet cafe usb brought up this review, which states: "USB mass storage device - I could use it everywhere, and some copy shops prefer it."

    This lets you keep your personalized settings pertinent anywhere you go. Unless some settings legitimately vary per PC, such as key bindings and graphic detail.
    1. Re:Since when do internet cafes ban USB storage? by Flamora · · Score: 1

      Unless some settings legitimately vary per PC, such as key bindings and graphic detail.
      Given, at least for graphical detail, but unless you're using something crazy like a 7-button mouse at home, keyboards are keyboards and mice are mice.

      And admittedly, I made a bit of an assumption about the USB storage thing; my area doesn't have many internet cafes, sadly.
  24. NetHack by tepples · · Score: 1

    In the past some games would actually make it impossible to continue if you forget to pick up a certain item. If you kept replacing your save game file you were forced to start from the beginning. NetHack is still that way, and the fans love it. But why?
    1. Re:NetHack by grm_wnr · · Score: 1

      Because only people who love stuff like that play NetHack in the first place.

  25. Steam is buggy as hell by Anonymous Coward · · Score: 0

    Steam *would* be the kind of content distribution system you are talking about... if it wasn't so god awful. I don't think I've ever used steam or played a steam game for a significant period of time without something bugging out or crashing.

    I've found it, and half life, to be incredibly buggy. If half life wasn't so fricking awesome, there's no way I'd put up with it.

    If halflife 2 + episodes didn't allow quick saving at every point in the game, they would be unplayable, due to the random crashing.

    1. Re:Steam is buggy as hell by SCPRedMage · · Score: 1

      I'd blame that on your system, man. Neither Steam nor any games I've played with Steam have EVER caused ANY of my systems to crash. Considering that one of those systems is a dual-boot XP x64/Vista 64 system, that's saying something...

      --
      My sig can beat up your sig.
  26. ... and make images. by Animaether · · Score: 1

    Then you don't have to re-install.

    10 Restore the drive image, update that which needs updating and add/remove that which in the months between restores you've added/removed yourself*, and create a new image.
    20 do stuff for several months
    30 goto 10

    * that's the 'difficult' part.. keeping track of what you've added that you really like and want to have on the new image, what you no longer use and can be tossed from the image, etc. For example, I updated my WiFi drivers for this notebook recently. It doesn't pop up in any automatic update, a system scan will tell me that all the drivers are up-to-date as from the notebook manufacturer, etc. But all the same, I had been getting bluescreens thanks to the wifi driver - though I still don't know what changed (it was fine for years) that caused this behavior - and the update straight from the wifi chipset manufacturer readily solved them. So I have to jot that down somewhere for when I do an image restore ( "- update wifi drivers. Local file: 'd:\_drivers\wifi\' inet: 'http://etc.'" ) or I'll probably have bluescreens again and I'd have to go through the annoyances of figuring out why it crashed (windbg loading the dump file) all over again.

  27. Re:What? Files stored online? by Anonymous Coward · · Score: 0

    Really? Wow thanks for clearing that up. I was under the impression that typing "fuck the filter" 17 times after an all-caps diarrhea attack was a way to start a civilized conversation...but yeah, actually he was just trolling!

    Thanks for clearing up the misunderstanding. My very serious post has benefited from your assistance.

  28. Centralization by Morromist · · Score: 0

    Why not just build a giant supercomputer in Bellview Washington, give everyone a few input devices and a monitor and do away with the whole stupid concept of "personal computers". It would be plenty cheaper and totally end gaming piracy. And modding too probably. But who cares about the modders?

    Naturally a few details would have to be worked out, a few technological problems solved, but that is exactly what they are doing right now.

    1. Re:Centralization by Chabo · · Score: 1

      It's ok, Chicken Little. The sky won't fall just yet.

      With that said... I for one welcome our new Washington overlords. I'd like to remind them that as a trusted Slashdot poster, I can be helpful in rounding up others to toil in their underground data mines.

      --
      Convert FLACs to a portable format with FlacSquisher
  29. Mice is mice? Not. by tepples · · Score: 2, Insightful

    unless you're using something crazy like a 7-button mouse at home, keyboards are keyboards and mice are mice. High-DPI optical mice are not low-DPI ball mice, and keyboards with extra keys aren't ordinary 104-key keyboards. Furthermore, gamepads aren't keyboards.
  30. Re:What? Files stored online? by larry+bagina · · Score: 1

    a lameness filter on slashdot is like a shit filter on cowboy neal's ass after he bankrupts an all-you-can-eat burrito bar.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  31. Is it just me by Hognoxious · · Score: 0, Offtopic

    Is it just me or did anyone read 'vulva' in place of 'valve'? that would be one hot chick!

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  32. Re:Saves.... by kalirion · · Score: 1

    Great, so if I have a monster rig at home, then when I visit my parents, Counter-Strike: Source will attempt to run at 2560X1600 with 16xQ AA and all other settings maxed out on their little Dell with it's integrated video card and a 17" CRT....

  33. Re:What's the purpose of saving config files onlin by sinisterDei · · Score: 1

    I just don't see any purpose in saving config files online. Even for backup purposes, a USB key is more than enough. Two reasons, both of which I would think are obvious. 1. Your configuration is available to you on any computer with Steam installed. You can go to a friend's house and load up your game and it's already set how you want. Or you can show him the cool thing that happens in your particular savegame, whatever. 2. Backup. You mentioned that USB keys make adequate backups, but that's not true. Why? Because USB keys don't remember to plug themselves in before your hard drive crashes or you reformat or reinstall game "x". A system that automagically performs a desired action (backing something up) is always preferred to a manual equivalent. Besides, nobody said you can't keep using your USB key and now you'll have double redundancy.
  34. Thank you Gabe and Doug et al. by DragonTHC · · Score: 1

    Thank you for just getting us. Thank you for steam. Thank you for the bad-ass games. Thank you for understanding your demographic.
    Thank you for supplying the demand. Thank you for adapting. Thank you for providing metrics. Thank you for convincing other publishers to use steam.
    I really like this cloud system. It makes playing games on other computers accessible and easy. Go to a gaming cafe and continue your SP games at will.
    All games should be released over steam.

    We're avid steam users.

    The system is near perfect. I think you should add a secondary logon system. IMHO, vac needs an appeals system.

    --
    They're using their grammar skills there.
    1. Re:Thank you Gabe and Doug et al. by IdeaMan · · Score: 1

      Yes, now get on with it Valve and start supporting all MMOs with a flat monthly fee to cover any MMO I decide to play this month. Resubscribing and canceling subscriptions is getting really old.

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
  35. In other news... by pokeyburro · · Score: 2, Funny

    ...CowboyNeal Unveils: Methane Cloud.

    --
    Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
  36. Re:Saves.... by gencha · · Score: 2, Informative

    You're not supposed to play CSS while you visit your parents!

  37. Steam is good, in THEORY by Spinalcold · · Score: 1

    but the whole program is sluggish as HELL. It takes me 5x as long to launch any program from Steam as it (probably) would without. What I mean is when I launch any game or program it launches pretty quickly, but I end up waiting for nearly a minute anytime I want to play anything from Steam, even Audiosurf or Natural Selection, which are small games.

    Not saying it a horrible idea. I love being able to buy games online in an easy store. But for the love of god, why can't you make the program a little less sluggish. Oh, and fix the problem with Realtek, I can't use my mic. :-P

    1. Re:Steam is good, in THEORY by Chabo · · Score: 1

      What are your machine specs? When was the last time you reformatted? My machine isn't all that great (P4 3.2, Socket 478), but HL1 games load in about 5-10 seconds, and Audiosurf gets to the title screen in about 20-30 seconds.

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      Convert FLACs to a portable format with FlacSquisher
    2. Re:Steam is good, in THEORY by Spinalcold · · Score: 1

      I'm running a pretty decent computer, nothing that should take a lot of time to load counterstrike, formatted not too long ago either. The problem lies with Steam taking a while to load, then bring up the games, then verify each game, then decide to launch the program I want, then verify if it's updated, then actually launch it. I hate having to wait a minute before it even brings the game splash screen to me. Dawn of War launches in 10 seconds. I find it an unnessesary step, and a slow one too. I guess it's not as buggy as it used to be (when it came out it was horrid), but there's still issues, for one, RealTek Audio doesn't work with it. Although, to be fair that may not be their fault, but my mic works on everything else.

  38. keyboard configuration by phorm · · Score: 1

    Perhaps they'll use common keyboard configs and hotkeys as a way to design the default (or multiple preset) configurations for future games. That would actually be a nice thing.

    People have bitched about the info steam allows Valve to collect, but I've never really minded targeted advertising when it was done right. If a gaming company notices I like a particular variety of game and emails me that "hey, you might like this game too" it may actually be somewhat convenient (sometimes I'm out-of-touch with current offerings), and a whole lot better than the generic spams of stuff I'll never buy that usually bombard me.

  39. Welcome to the 21st century by Rui+del-Negro · · Score: 1

    Virtually any game made in the last 10 years will simply revert to the lowest resolution if switching to the "desired" one fails. In fact, both with DirectX and OpenGL, that's handled almost automatically (you request a certain mode - optionally leaving some fields blank - and the function returns the mode it was actually able to set). Besides, display options are usually not part of the savegames.

    I'm sure there will be some issues with Cloud, but I suspect they won't be of the "bloody obvious" variety.

  40. Re:Saves.... by PylonHead · · Score: 1

    Well, the steam cloud storage is an API that the developers are going to have to interface with, so, if they're smart, they save machine specific settings on the machine, and use the steam cloud for player specific settings.

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  41. Re:Saves.... by pu'u_bear · · Score: 1

    Why would you bother to go upstairs to play CSS?

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    --You're BOTH right. It's a floor wax AND a desert topping!
  42. This is fantastic in theory but... by AbRASiON · · Score: 1

    As an Australian with our stupid internet account limitations, I'm curious what kind of bandwidth this uses.
    Some accounts see as little as 6gb per month in peak times here (12:01am to 11:59pm) for example.

    I would like to THINK the game is smart enough to use a local copy, until you're finished..
    I would not like to have each save upload 1mb or 2mb (however big saves are) then download that much again per load - especially on a level chock full of quickloads :/

    Could hamper performance and cause shaping to occur on the internet account once the limit is reached :/

    1. Re:This is fantastic in theory but... by atamido · · Score: 1

      I would imagine that save games are not very big. You only have to save information for the current level (as you can't go back to previous levels). I'm sure they would also compress the saved games before transmission.

    2. Re:This is fantastic in theory but... by AbRASiON · · Score: 1

      Save games are currently 2mb per save for Half Life 2 and the majority of games now have poorly coded save systems - anywhere from 1->25mb per save game.

      Also assuming they would compress,.... yeah well - who knows? As long as they do it smart, great but if not, it could really thrash some internet links.

    3. Re:This is fantastic in theory but... by atamido · · Score: 1

      Strange, my Portal save games are 100KB - 1MB in size, and a quick test on a 1MB file shows it compressing down to 100KB with ZIP compression. As long as it only transfers the saved games once you've exited, you'll probably be fine.

    4. Re:This is fantastic in theory but... by AbRASiON · · Score: 1

      Agreed on the exiting thing, it's all about smart code really.
      I do note a lot of applications and websites seem to assume that bandwidth is 'free' though which is unfortunate.
      I can muster up drive space easily but here in Australia - plentiful bandwidth is expensive.

  43. Re:Steam [!]rocks by moonsammy · · Score: 1

    Funny, I was just searching today for "steam sucks" because I wanted to see if my recent experiences with it were common.

    I'm enough of a sheep to buy Painkiller after it was recommended in a Zero Punctuation review, but the downloading was far inferior to what I've experienced on less-than-legit channels. The Steam client is slow as hell on what I consider to be an older, but not terrible computer - 1.8ghz, 1.5GB ram, etc - it takes a couple minutes to open, and anything it needs to do (switch tabs, get properties on something) makes it think for at least another minute. The worst part? It's a big enough game and my connection is slow enough (peak at about 150KB/sec) that it took me several evenings to download. To my great surprise and frustration just starting up the Steam client doesn't cause active downloads to resume - that requires a manual request. I was in a hurry one evening and only waited long enough to start my pc and Steam, thinking that when I came back a few hours later the game would be done and I could play it for a bit - no. Steam hadn't downloaded anything even though it was sitting idle and working just fine.

    When the game finally did get downloaded, I was annoyed to find that I need to have Steam run every time I launch it, and it sits in the background serving up ads to the client software unless I alt-tab out of the game to close it. Not a huge deal, but given that it takes a few minutes to start up and update Steam *every time* I want to play, it adds up. I don't have a lot of time to game, so having some of that eaten up waiting for a service I have no intent of using each time annoys the hell out of me.

    I don't mind paying for games, but when pirating them would result in a superior experience and less hassle I'm not exactly encouraged.

  44. Re:Saves.... by SCPRedMage · · Score: 1

    Yeah, actually, I was referring to the "cannot load save games" bit that the OP made. I already know full well how this will work, man. Read the post.

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    My sig can beat up your sig.
  45. Re:Steam [!]rocks by Chabo · · Score: 1

    There could be reasons out of Valve's control that your Steam experience sucks.

    Do you run PeerGuardian? By default, it blocks "Limelight, LLC" servers, one of the companies Valve uses for their auth servers and content servers. If I have PG2 loaded when I start up Steam, it takes forever cause it has to find one of the very few auth/content servers that PG2 doesn't block.

    The memory/bandwidth that Steam itself uses might be cut down if you use the minimal games list instead of leaving it on the big one. Kinda the same difference as using Winamp's new "Bento" skin vs putting it on Classic.

    Automatic updates: do you have it set to manually download updates instead of grabbing them automatically? If so, that would certainly explain the behavior you've been seeing. On the other hand, I have noticed a few non-Valve games like Audiosurf that I need to double-click on in order to get them to download updates correctly. I think that might have been fixed in a recent update though. Try looking at your settings anyway.

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    Convert FLACs to a portable format with FlacSquisher
  46. What? DRM Fanboys? by doodaddy · · Score: 1

    I've had nothing but trouble with Steam, both intellectually and practically, so I find it surprising that so much fan boy raving can be modded up here!

    Steam is DRM.
    It starts slow and it's ugly.
    It sits in the system tray watching you.
    I bought a used game on Ebay and can not play it. No warning. Nothing on the box to warn that you can't sell what you bought.
    My attempt to cycle through customer service for a new key was not just pointless, it was obviously set up to be.

    Not interested.

  47. Re:Stardock/Direct2Drive both better in my experie by randyest · · Score: 1

    In what ways are Stardock and d2d better than steam? I've never tried either, but since you have experience with all three, maybe you could share the reasons for your preference?

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    everything in moderation
  48. nightfo0l by Anonymous Coward · · Score: 0

    steam is buggy as shit, instead of coming out with new things why don't you fix the old ones? (sounds like our goverment)