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  1. Re:What's more disturbing to me... on Time Warner Cable Box Rental Inspired Antitrust Lawsuit · · Score: 1

    Oh.. you guys don't have TBS-type commercials that interrupt content.
    they pause the content, leave the frozen frame in the background and overlay a few people to make an ad for their show?

    At least on nick they overlay their ad animations on the content, but they don't pause it. ...

  2. Re:You cannot outlaw bots on Blizzard Tries To Forbid Open Sourcing Glider · · Score: 1

    If you take the timesinks out of WoW you're left with nothing but a shallow pvp implentation.

    I think it would be safe to assume that most botters are gold farmers and ebay sellers.

    level progression is easily done through questing, if you're not doing the quests.. then what's the point of playing? you might as well part with your money for an ebay chara and be part of the problem.

    IMO, Blizzard's mistake was adding incredibly expensive status symbols such us the epic flying mount.
    goldsinks are better served in subtle quantities.

  3. Re:Best Buy review on Best Buy Is Selling Ubuntu · · Score: 2, Funny

    Ubuntu Purplesaurus Rex... i think, i would pay for that. ;)

  4. Re:ESDF?!?!? on Valve Unveils Steam Cloud · · Score: 1

    besides the homerow, the advantage is that q, a, and z are independent of the movement keys.
    you would hit 'w' or 'x' with your ringer finger, but that would sacrifice left strafe.
    the only advantage to asdf is that it was chosen as default for a few games, for some odd reason.

  5. Re:Depends Call OF Duty 4 Example on Do Gamers Enjoy Dying in First-Person-Shooters? · · Score: 1

    CoD4 rewards campers by giving them helis and airstrikes more often.
    They're nice features, but they end up being used mostly by the campers.
    You get less rewards by advancing (more deaths), but it's more fun in the end.

    Matyrdom just contributes to the spam. and it magically makes a grenade even if you used up all of them.
    It's just a silly score crutch. but at least you can see who is using it.

    The grenade launcher addon is another crutch for easy kills.

    It's not fun getting killed by crutches, the throwback feature doesn't help much. 8 times out of 10, it's already too late to throw back.

  6. Re:Dying means you're being challenged on Do Gamers Enjoy Dying in First-Person-Shooters? · · Score: 1

    I don't mind dying, if i can see my flaws... that's why i like deathcams and the-like.
    Feedback is great.
    I froze, i missed a corner while backing up/stuck, i completly failed to see someone coming from the side, i was just out-twitched.
    The frustrating part is when the game allows impossible circumstances.
    not talking about the quad coming around the corner..

    I'm talking about games mmorpgs like WoW or lotro that for some reason the developers sought that it would be fun basing pvp on 'incapacitation' primarly.

    -where the player is just able to see themselves getting killed, with usually no means to counter out
    -lack of proper twitch counters against multiple enemies. where you can can see them coming but there's nothing you can do because of some global cooldown bs

    though, I understand is mostly the laggy nature of mmorpgs that disallow any good realtime counters to occur.

  7. Google engine to the rescue.. on Mass Hack Infects Tens of Thousands of Sites · · Score: 1

    sounds like google's engine could mark these sites [INFECTED] on their index. would be a great added safeguard for unsuspecting victims...

  8. Re:Dumbing down of FPSs on Randomized Maps in Team Fortress 2 Explained · · Score: 1

    Map control is important. But for the types of rulesets that map control is extremely important (small teams/duels), the teams or duel participants already know which map will be used. It becomes about who can dominate the routes as fast or read and break opponent's patterns.

    TF2 will be mainly team based, and in regards to casual play, random maps is great. Casual duels in team games will be based on who can adapt faster to a new map seed only for the limited time the match is on. realtime visualization and navigation skills.

    I think this is a good change.

    on the other hand. the fact that random maps exists will lower the participation of map makers. it'll give regular maps too much replayability. which is, in part.. a bit better than annoying servers that don't even have a map rotation.

    twich is not dead. although, a quake-like heir has not surfaced since the likes of q3 and later uts. there's still hope, just not with console ported games that have inter-platform games. it would be too unfair to the gamepad users.

  9. Re:Damned Flash on Enforced Ads Coming to Flash Video Players · · Score: 1

    Other streaming formats should've prevailed, but we've ended up with video on flash :( I was really hoping for nsv though, http://en.wikipedia.org/wiki/Nullsoft_Streaming_Vi deo maybe Adobe's efforts will make real streaming formats come back into the picture.

  10. Re:Nearly all right on Ten Maxims Every FPS Should Follow · · Score: 1
    an additional one from me:
    1. -- Thou shall not sacrifice control in the name of an target learning curve.

    It's sad to see crippled control just because the developer thought it was too "hard", it's the reason why we have limited 3d freedom, and lack of innovation in HID devices. If you don't want a steep learning curve for intro, make it an option, not the rule.
    /dreams of a game with more advanced separation of aiming/movement/viewing axes, double aiming axes for two weapons, macro-assisted controls, etc.
  11. Re:I had been following this.. on ASP.NET Ajax Released · · Score: 1

    things like this make me sad about the status of mod_aspdotnet. :(

  12. Re:Pro IE 7 on Browser Comparison - Firefox 2 b1, IE7 b3, Opera 9 · · Score: 1
  13. Re:Narbacular Drop on Now You're Thinking With Portals · · Score: 1

    I haven't played the new prey.
    I do remember there was a circa '98 video interview showing the neat portal tech on the old prey build. the protagonist putting down portals and shooting himself through them.
    They also scrapped the whole destructible levels concept that was shown on this video.

  14. Re:Pro IE 7 on Browser Comparison - Firefox 2 b1, IE7 b3, Opera 9 · · Score: 1

    er.. that is "proper 'ruby' rendering". --slashcode ate it!

  15. Re:Pro IE 7 on Browser Comparison - Firefox 2 b1, IE7 b3, Opera 9 · · Score: 1

    I'm not that peeved with the 'extension hell' dependancy.
    But the fact that an extension is currently needed for proper rendering is quite annoying.

  16. Re:Patent pending? on USPTO to Use Peer to Patent Program · · Score: 1

    [Peer Review] Patents?
    [ ] %patent% on the internet.
    [ ] %patent% on a wireless network.
    [ ] %patent% on a donkey.
    [ ] %patent% on a wiki.

    maybe they're safe.

  17. Re:Piracy means what again? on Faking a Company · · Score: 1

    Real High Sea Piracy is not as rare as you might think. http://www.imo.org/Circulars/index.asp?topic_id=33 4

  18. Re:You and your fancy units . . . . . . on The World's Strongest Glue · · Score: 1

    how much is that in kerspillion mariachis per mexidecimal?

  19. Re:The scorpion and the frog on DRM More Important Than Life or Security? · · Score: 1

    That reminds me of the relationship between Excel and Menchi.

  20. Re:Finally... on FFXII's Japanese Release · · Score: 0

    and the domestic release will have horrible dubbing, no way to switch because the original voice media taken out due to space issues. i forsee dumb ui that doesn't even let you disable voice.

  21. Re:Free? on AMD Ships Heavy Duty Cooling With Latest Processor · · Score: 1

    the article doesn't say much about which retail packs are shipping with this new hsf, 'cept for the opteron 165. I have a san diego 4k retail pack en route from newegg.. i wonder if i get the new hsf.

  22. Re:Yeah, that will work real well... on Full-Motion Ads Come to Videogames · · Score: 1

    I imagine this in a raid encounter against some sort of big dragon. when you enter, the there's 'sponsored by' msg by the title. and all the time the 40 people fight it, there are many full motion billboards all around. the dragon could even have a shirt with an ad on it.

  23. Re:As I've been saying for years: on CA Warns Of Massive Botnet Attack · · Score: 5, Interesting

    I would suggest using user levels.

    regular customers would get level 1 or level 0. (Web and mail access, no incoming ports, etc.)

    Then it would be a customer's decision to apply for a higher level. maybe pass a test, portscan, etc. sign something that gives them responsability for the services running on their box.

    They could even make higher levels cheaper, as an incentive for customers to educate themselves. like level 4's get 15% off their monthly bill.

  24. Re:No kidding about Naruto on The Other Side of BitTorrent · · Score: 1

    Now, Now.. let's not insult the Naruto series as a mere DBZ clone. if you mean americanized-wise, that might be true when the domestic release starts to come out. or cartoon channel starts showing horribly censored, embarrasinly dubbed, pg-13ized versions of it. throw in a wrestling announcer and you have dbz.

  25. Re:Take some responsibility on Europe Home to Majority of Zombies · · Score: 1
    IMHO, If ISPs offered some kind of incentive.

    like.. Free month if you pass the zombie test(or something with the word 'free' in it).

    The users would magically get smarter.