Duke Nukem Forever Preview On Jace Hall Show
An anonymous reader writes "The Jace Hall Show launched today on Sony's Crackle with a real gameplay preview of Duke Nukem Forever. Jace Hall is a former video game producer and Warner Bros exec and apparently this is his foray into online celebrity. DNF is 12 years in development ... it might be real after all." And if you have had enough self-indulgent gaming-news patter, another reader says "If you want to simply skip right ahead, it's about 4:20 in."
Never. Because it will bomb.
Why? What if it's good? Doesn't matter. It can't live up to the expectations. However good it may be, somewhere in the resume there will be the line "well, it has X, but after Y years of waiting, you could expect something more than just Z, and they could have taken that extra months to iron out the W".
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
If I can play with em, they're real. I can't play DNF, so it's not.
Great, if we do actually get to see Duke Nukem forever for sure... in our hands... what will replace the ever popular Duke Nukem Forever vaporware meme? Spore?
Sigs are too short to say anything truly profound so read the above post instead.
My cubicle is a steady 23C, hell certainly hasn't frozen over yet.
Task Mangler
The bikini models are at 5:14 into the video. I'm not kidding.
Upon entering the final level, you realize that it all looks suspiciously familiar...
It is the first level!
The game is an infinite loop!
You have to play Duke Nukem forever!
To be honest, we had a meeting back in 1997 to figure out how to piss off a guy named stormwatch on something called slashdot in the year 2008. We came to the inevitable conclusion that we would have to first invent slashdot work with adobe to develop flash, waste years of development time on Duke nukem forever, then release a video in swf format and post a slashdot story with a link to it. Now all of years of hard work have paid off.
3D Relms
"12 YEARS in the Making"
"Most Anticipated Game of Last 3 Generations."
"If You thought Duke Nukem 3D (1996) was good... then HOLD ON TO YOUR COCKS!"
This will be an amazing hit with people who went into coma a decade ago and the last thing they remember was playing Duke Nukem with their Voodoo 3 card.
At least until the next rewrite.
So Broussard says they're using the Unreal/Unreal 2 tech, but that they've redone the rendering 100%. Parse that as you will.
(From http://www.shacknews.com/laryn.x?story=50481)
Live today, because you never know what tomorrow brings
Maybe our interest cannot extend past the demo, because we've actually waited these 12 years.
I'm 25, so that means I was about 12 when DN3D was popular. Are you honestly saying that the 12-year-olds of today will not buy and play the game regardless of its development history?
Ignore this signature. By order.
Oddly enough, a sufficient amount of time has passed to let the ghost of oldschool Duke Nukem fade away. The result is that, much in the same way that TF2 took so freaking long that the people originally looking forward to it grew up, got jobs, had kids, joined the Masons, and died - leaving a largely new batch of people who weren't that familiar with the original context the game arose from. So to with DNF, I suspect. Let's be honest here - the average 22 year old kid who sees a review of DNF on some game site in six months isnt going to have the 12 years of expectation and context that the rest of us might have. The result? I suspect DNF will actually do just fine. We all went from growing expectations over time, to mocking it, to effectively forgetting about it and moving on. DNF is now a game for a new wodge of users, who won't be all that familiar with its history. DNF has gone on long enough that, like TF2, the clock has actually kind of reset.