Mass Effect DRM Still Causing Issues
An anonymous reader writes "There was some discussion last month about the proposed DRM for Mass Effect and Spore that required the game to phone home every ten days. They backed down from that, but have left in that a user is only allowed 3 activations per license key. A license key is burned up when the O/S is reinstalled, when certain hardware is upgraded (EA refuses to disclose specifics of what), and possibly when a new user is set up in Windows. Only in its first month, some users are already locked out of their games from trying troubleshooting techniques to get the game running."
Thats what they get for buying it instead of pirating it. The cracked version(s) don't have any problems like this.
Protection like this certainly doesn't encourage paying for the game when the free version is better.
1984 was not supposed to be an instruction manual.
a user is only allowed 3 activations per license key. A license key is burned up when the O/S is reinstalled, ...
;-P
If you own Windows Vista, then you'll have about 3 days to use your license
Table-ized A.I.
That's the downside from copy protection. If you make it too weak, it is easily cracked. If you make it to strong, you lock out legit users. Try to avoid 99,999% of that or you will get disgruntled customers and that's a big no-no for companies. Since Spore is a single-player game, a harsh copy protection will only tick off legit costumers. A free bit of advice, DON'T. It will cost you more than you will get from it.
Knowledge is power. Knowledge shared is power lost.
Why the heck should I buy that crap? No game is good enough to make me jump hoops like a circus lion. Personally, I'd feel insulted. I get to cry, rant and rave, spend my time and money trying to find a solution to their copy protection problem, while I watch others play the cracked and downloaded copies.
Is that the message I should get out of this? Buy and cry, but copy and enjoy?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
DRM drives a honest man to not liking DRM. Those who use software against the wishes of the content creator are rewarded with superior quality.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
I warned people about the same BS with Bioshock. You don't want to pay $50 to just hire a game, because anything that stops you from using what you buy is hiring.
Well, I was looking forward to getting Spore when it came out - if this DRM remains though there's no chance that I'm going to buy it.
I legitimately own this game and use cracks on it anyway. I don't see why I should be inconvenienced more than the pirates.
I do this with all my games, mainly because I don't want to have to have the disk in the drive if there's no legitimate need for it.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
It doesn't even manage that feat. It encourages honest people to crack the DRM so that they get to use software they paid for. Ultimately they learn to just bit torrent it and have done.
Yeah, but it also turns an honest man into whatever it takes to get his damned game working since he feels entitled to it (rightly so cause he did pay for the thing).
I had brought a copy of Supreme Commander:FA and went to bit torrent for a copy of it since it would NEVER install all the way. Plays like a champ with the copy I got offa Pirate Bay, no insert CD or nothing.
BTW - I do know the latest patch removes the 'copy protection' on it.
"Quote me as saying I was mis-quoted." -Groucho Marx
I'd disagree - this DRM is making this honest man pirate. If a DRM suite cripples my legitimate use of the product, then I'm going to acquire the product without the DRM.
It is difficult to free fools from the chains they revere.
-Voltaire
Not really.
I bought FS2004. I run the cracked version of it because I don't want to have to find the disk every time I play it.
I am honest because I am honest.
In this case I doubt I will buy Spore. The DRM is just too big of a pain do deal with.
DRM seems to be making honest people into criminals.
Seems way to like prohibition to me.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
I've liked some of Bioware's earlier releases, but I guess I'll just keep on waiting for Mass Effect, till they come to their senses.
Honestly, if Bioware never 'needed' DRM (outside of a license key) for earlier games such as the Baldur's Gate Series, Neverwinter Nights, Knights of the Old Republic, etc, and made millions upon millions of dollars of revenue, why do they suddenly need such restrictive DRM? I guess it's to keep people like me from buying the game who probably otherwise would.
Publishers, pay attention: DRM doesn't generate more revenue, it costs you revenue. It's costly to develop and deploy, and to some extent, reduces your sales. I doubt a single person who would have pirated a non-DRM'ed version will actually pay because of the DRM, but it definitely goes the other way - some percentage, even if small, of potential customers who would have payed will be turned off by the DRM and will simply not purchase the game.
Also, DRM like this violates the Doctrine of First Sale - you know, that little concept that if you buy a book, recording, or copy of a computer program, you can let your friends read it, listen to it, libraries can lend it out, etc. Any DRM which prevents lawful re-use of a legally purchased copy should itself be illegal, but of course our corrupt congress which only cares about pandering to rich lobbyists don't care about flushing a century of copyright law down the toilet.
The same that I've sadly come to the conclusion about many times. Your best bet is to buy the game, stick the box on the shelf and then use the pirated version. I'm all for creators receiving compensation for their work because they work hard and pour themselves into their work, but at the same time I'm not going to let their (or more correctly their publisher's) paranoia about what might happen to their software deny me the goods/service I paid for. As the a sage bit of advice goes, the people who were going to steal your product were never going to be your customers and generally going to draconian lengths to stop them will make your actual customers steal your product because it's less hassle than the legitimate version. SecuROM in particular has been a grievous offender in this regard.
I'm not sure where they got the idea that treating their legitimate customers to a worse experience than the ones who steal their product was all that smart, but I'm pretty sure it was from the same think tank that told the RIAA that suing their customers would be good for business.
I still have old games I install from time to time, most notably the Baldur's Gate series.. They have survived tens, if not hundreds of OS (re)installations (including getting them running in WINE, virtual machines etc) and various computers I've had over the years. With a limit like this, I certainly wouldn't have bought it again, but probably pirated it.
- Buy software.
- Install software.
- Get frustrated.
- Crack software.
you'll soon start to cut out steps 2 and 3, and then just cut out step 1.Cynical Idealist
I really think this kind of bullshit violates the first sale doctrine. By and large the courts have never sympathized with the view that shrink-wrapped software is licensed and not bought; and this has been confirmed in some recent higher court rulings.
When you guy a game, you have bought it. The courts now *clearly* recognize this. (To wit the recent case involving auctions of Autodesk software on eBay in alleged violation of Autodesk licensing.) You definitively have the right to sell it. It seems that along with that right must come the right to use it yourself .
I wonder why Will Wright subjects us to this shit, or at the least, why he tolerates it. Why hasn't he gone the Sid Meier way and left his lame publisher? If EA wants guaranteed income, why not charge a reasonable subscription rate for online gameplay and content?
Meanwhile I don't see any way that EA will be made to stop this short of a boycott (not likely with Spore and Mass Effect) or legal intervention. EA already got the smackdown for its illegal employment practices; why not its illegal "licensing" practices?
And not playing is exactly what you'll be doing once they shut down the activation servers.
What you are doing, in effect, is accepting the fact you're renting a game, but still paying full price for it.
I for one won't accept that. Either slice the prices down to rental levels, or let me actually own the game I buy. They're doing a great job not getting my money. Not such a great job keeping me from enjoying the games. If they ever change their minds and want my money after all, they know what to do.
I picked this up from Target Sunday night after a buddy of mine told me that it was out for the PC. I came home and installed it...
I think it took 4 hours to decompress 9GB off of the DVD. I'm not sure, I ended up falling asleep before it completed.
So, Monday night, I came home from work to play it. What a pain in the ass.
a. needs new drivers, but
b. looks as good as BF 2142 (which worked on my older drivers and ran faster)
c. we're talkin' "high seas" choppy (12-16 fps) even on 800x600 with linear aliasing and no music.
d. OTOH BF2142 can run in 1600:900 widescreen at 60 fps.
Did I mention that it failed to load after (I kid you not) 10 minutes on the splash screen? Apparently, the SecuROM DRM blacklists SysInternal's Process Explorer. Yeah, major hacking tool. Whatever.
Ok, so, I upgraded drivers, turned off PE and rebooted (!), and fired it up again. Like I mentioned, choppy sound fx and graphics and crazy load times (we're talking no UI response for upwards of 10 minutes).
Eventually, I did get to "play" for about an hour or so before an uninterruptable cutsceen black-screened-of-death my computer. Why oh why aren't they using industry-standard works-forever Bink video? Or if they are, they've seriously misimplemented it.
It should go without saying that this game appears to have undergone the most lazy subcontracted porting job from the xbox to the PC.
Against my better judgement, I'm putting it on the shelf until they release a patch rather than returning it. (Mainly because I don't think Target accepts software returns...)
Bottom line: I got what I deserved for buying this game without doing any research beforehand. (Surely, this is 2008, and Big-Name games aren't released in a broken state, right? wrong.)
Unless they push a patch some day that removes this lunacy, I guess I'll never know. Since I refuse to break the law for a game, and certainly don't feel like being at a company's whim whether I may or may not use what I bought, I guess the only option left to me is not buying it.
Ya know, despite what ads tell you, there is still this option...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
My Comcast (Motorola) DVR threw constant HDCP warnings when turned on, despite the fact that I had nothing but an HDMI cable between the DVR and my TV set.
After the third consecutive week of being screwed out of watching South Park live (and paying over $150/month just for the television services) I returned the damn thing, and I now use Torrent to get ALL my TV content. When I find a decent ISP I'll be canceling the Comcast Internet too.
I was more than happy to pay for the service. But when their copy protection continuously fucked me over (despite other markets getting firmware updates to fix this known problem more than a year prior) I decided to stop rewarding bad behavior.
I wonder what effect a pile of non obscene letters and email would have at Maxis. Would "the word" get down to EA?
The users did purchase their games, but low, the game installer caused much discord. From its discord came much reinstalling. From the reinstalling came excess activations, and from the excess activations came denial. Among the users there was much unrest and gnashing of teeth.
And it came to pass that the users gathered together and announced their lamentations unto the manufacturer, but the manufacturer heard their lamentations not declaring "For ours is to profit and yours is to consume, for the criminal he doth consume, but from that that the criminal consumes he also copies, and allow others to consume from the results of my minions labor. How doeth it profit us for a criminal to copy, and how doeth I as the provider of my minions labor know that you, and those gathered with you are not a criminals? Nay, not only is it safer for me to lock in the results of my minions by allowing not but three activations, it profits me even more if those activations are squander on unclean install and hardware not fit for supporting our products."
Then the users hearing this from the manufacturer brought their lamentations unto Slashdot, for Slashdot has a voice which carriers farther than just the voices of the users alone, but the manufactures still heard their lamentations not.
In the months that followed there was much casting of stones, but the fortress of the manufacturer had high walls and the stones cleared them not. The users then declared "We will trap them within their stone walls, and we will purchase their products not, and in time, when they hunger, they will come forth from their walls and allow us unlimited activations, for they will have empty wallets."
In this plan there was much wisdom, but the bulk of the users had not the courage to uphold this plan, for they were already committed and could survive without their games not. Among the users was a multitude for which the plan fell upon deaf ears, and money continued to flow to the manufacturer as water flows down a river.
And it came to pass that a band of users gathered together and gave their lamentations unto the pharacies, and they stated unto the pharacies that for the loss of their wages they were entitled a class action.
The spies of the manufacturer were many, and the spy among the pharacies reported back to the manufacturer of the news of class action. It was then that the manufacturer relented, not of wisdom, or of kindness, but of cowardice, for the manufacturer loves his purse and the money which it contains and wanted to part with that the he has already obtained not, prefer instead to risk the reduction of that which comes in by way of bandit interception.
The users upon hearing this declared that it was good, and their activations were good until the end of days.
The preceding post was not a Slashvertisement.
Is anyone REALLY that surprised?
Note to John Riccitiello and the meatheads at EA: Take a page from Brad Wardell and the folks at Stardock Entertainment - DRM doesn't work - his words were....
"Blaming piracy is easy. But it hides other underlying causes. When Sins (of the Solar Empire) popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."
I love SotSE and it's about as hassle-free of a game as it gets. WHY does nobody else other then Wardell and his group get this?
Erm... I hate to tell you this. The Stardock games all "have no copy protection" for the V1.0, but as soon as you install an update, it asks you for the key, and then it does product activation, much like BioShock and Mass Effect.
The Stardock product activation is much nicer than BioShock or ME; instead of a hard install limit, the install limit is rate based. In other words, you're only allowed [unspecified number] of installs per [unspecified time period]. There's also none of the "can't be running any debugging tools" nonsense that SecuROM comes with.
The "unspecified"s in there make me a bit uncomfortable, but it's a bit better than SecuROM.
"concerning the DoFS - That's why you don't actually *buy* software any more. You actually lease the right to use it."
If you follow that Wikipedia link in my earlier post, and read the section on case law, specifically the last paragraph about Vernor vs Autodesk, you'll see that at least one Federal Judge has made a ruling that calls "Bullshit" on that argument. That was a very recent ruling, though, so there is still the possibility that could be appealed, I think, but it's at least encouraging that the courts might be willing to overrule bogus licenses.
It's even worse because Mass Effect has a bug in the RETAIL version that makes the game impossible to play(the forever overheated weapons), and cracks fix that bug...hmmm...
When you really look at DRM as a whole, the only ones who actually get stuck with "playing by the rules" are the ones living in constant fear of life-destroying debt and the loss of their freedom at the hands of a multi-billion dollar corporation. Unfortunately, unless you risk severe penalties to learn how to side step all the tricks and gimmicks these companies use to catch and litigate against those who "experiment with the dark side" (or those who suggest they might be "considering" it), exactly how does one safely rebel against a system where the real "bad guys" hold all the cards (money, lobbyists, politicians, lawyers, law enforcement, DMCA-like laws, etc...) in a country like the United States, where government was once supposed to protect us from such no-win situations?
8==8 Bones 8==8
So true... people still hack the software to make it work, but those trying to follow the straight and narrow get nothing but grief. How is this a good thing?
DRM is not about getting people who were not paying for something to pay for it.
It's about getting people who were paying for something to pay for it twice.
For example, I downloaded a couple ring tones for my phone. Phone died. I replaced the phone with EXACTLY THE SAME MODEL, but even though I was able to back up and restore all my contacts and other information, the ring tones did not transfer because there's some weird DRM on them.
So now if I want my ringtones back, I have to buy them AGAIN, and apparently every time I replace my phone. How stupid is that?
paintball
because the companies that provide the product refuse to treat their customers like anything but common thieves.
This is how I have been treating games for a while now. My PC can make prettier graphics than the 360, but I enjoy the experience so much more. Not fiddling with installation and being able to carry the games over to a friend's house without hassle is very nice compared to being stuck, hunched over a computer, looking for cracks, updates, etc.
Ender77 price on his beliefs is exactly 1 game.
Well done.
The Kruger Dunning explains most post on
On the whole, it's a pretty disgusting press technique EA's gotten away with here.
EA: Mass Effect and Spore will have invasive DRM that re-checks with a central server every 10 days!
Bad press happens
EA: We learned our lesson. Mass Effect and Spore won't use that invasive system we were thinking of using. We decided we had to listen to our customers, so we decided we'd use this less invasive method (which is still invasive, and is the same system used on Bioshock)
Good press happens, despite the fact that EA has just said it would use the same protection system as Bioshock, which got bad press for... having an invasive protection system that locked legitimate consumers out of their own games.
This is called the foot in the door technique, and at least up to this article, EA pulled it off masterfully.
It's funny, just a few days ago my Mass Effect started acting up, and I was close to the end already, so I went looking for a crack... god, there are tons of fake ones out there, or half-working ones that don't let you save (demo executable?).
I eventually found a home-made (vs warez-released) crack, by some guy name Gniarf on some random forum, that works 100%. I don't know who Gniarf is or how he pulled it off, but if a random dude on a forum is able to crack the DRM in Mass Effect, it seems to me like EA wasted a shitload of money on that DRM for absolutely nothing.
What did EA gain from the DRM ? A bunch of frustrated customers who got clobbered by the 10-day activation, as many had predicted. Would it have sold less copies without DRM ? Doubtful, seeing how quickly the fix was produced. It's not even a race anymore, the cracks come out so fast, I wonder why the game houses even pretend to put up a fight. Dead horse much ?
-Billco, Fnarg.com
because they see the drop-off of their revenue due to piracy
Due... to... piracy? That is a pretty bold claim. Maybe because they are spewing out the same old tired garbage, that no one sees value in it anymore. The percieved value of everything changes. Even the value of your cash. When people don't want your crap, you will sell less. If people can't do something more useful in your new version, you will sell less.
And do you think it is coincidence that even though we are talking about software, this is the exact same issue with the other big industry, music. People are tired of paying for the 13th Pearl Jam album that all sounds like filler from their first, so they sell less. They are tired of paying for a whole album just for a song or two, so they are selling less. Yet they are SURE that their revenues are slipping.... due... to... piracy.
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
... by calling EA's technical support line. Of course, if you actually get through to someone compatent enough to help you you deserve a medal. And a refund for the phone call (no, it's not free...)
Murphey's fighting Occam, and we're in the stands.
EA does not have a good track record with long-term support for games. How do I know that in say...two years...they won't tell me to piss up a rope?
And before you say 'no company would do that', that's precisely what they did with the EA Store. I bought Battlefield 2142 from EA Link, expecting to be able to download it anytime I want should I ever want to play it again. A few months later, they introduced the new EA Store, which limited your downloading to six months after the purchase date. Of course you could extend this to two years...for a little extra money of course. And from what I understand, even in the EA Link days they had a limit to the number of times you could download the game that I was completely unaware of.
They were 'gracious' enough to give former users of EA Link their game through EA Store with the six month time limit starting the day of debut, but the whole ordeal made me so sick that I decided to simply never buy another EA product for the PC. Since then, I've bought exactly one game from then, Skate for the 360, but then I read about how they love to shut down online services for their old games after a few years.
So as far as I'm concerned, THEY can piss up a rope. No more.
I'm the guy with the unpopular opinion
I bought Mass Effect for the PC. Fool that I am.
I won't make the mistake again. I too got caught out by having that hacker tool from bleeding Microsoft, Process Explorer running. After a half hour wasted I figured it out and got the game going.
Games that require the original CD to play annoy the crap out of me. I have big hard drives, I can store a damn image on one for years and install and play the game when I feel like, even if I do misplace the CD. But not with these DRM pieces of crap.
Games that will only install 'x' number of times annoy me. What if I dual boot with Vista and with XP? Oh, there's two of my three installs gone right there. And if I swap out hardware to see what runs better? Too bad so sad.
Games that need online activation annoy me. If I want to haul that game out for a laugh five years from now will those activation servers still be online? Pfft, right.
So EA, enjoy the money for Mass Effect, I'm hoisting the Jolly Roger from now on with your products, and a cheery FU from me.
The kicker is that after a couple of hours of play my impression is the game isn't much fun anyway. I find it more annoying to play than fun and I hate a third person view I can't change to a first person view. Maybe some folks like that but I don't. So the lesson is to try the pirate version before even thinking of buying the game and if you really really feel the maker deserves money after that, buy the game and stick it on a shelf and keep playing the hassle-free pirate version.
All of that is irrelevant. It would only matter if someone could come up with DRM that actually works. And by "works" I don't mean seeking some perfect balance between annoying the fuck out of your paying customers and delaying the crack by a few days as in 99% of DRM so far. I mean no cracks at all Not even partially playable cracks.
The problem is not even that this task is literally impossible, although it may in fact be. The problem is that the man-hours and cost per shipped unit involved in a scheme that even has the tiniest chance of holding off the crackers for more than a week is non-trivial. We're talking about things like hardware dongles and parts of the code that are not even included with the game but which would have to run on servers that you are paying for. Maybe each customer would have their own unique sections of the game which have to be accessed online before the game could continue.
One of the more succesful attempts I have heard of was from Cubase. It had so many dongle hooks that for a while it seemed the sheer tedium of finding and removing them all would be too daunting, but eventually it was cracked. No more need for the dongle after all the references have been removed from the code.
A first step may be to try to design and build your own dongle. Don't use an established vendor since their techniques are already widely known by the cracking community. Probably the simplest idea would be to just assign a unique digital key to each customer in the form of a USB dongle and but tens of thousands of dongle lookups in the code. In fact at least half the executable size should be attributable to the lookups.
Another option is to sell your software with its own computer. Preferably something that the crackers aren't using very much or even would have a hard time getting their hands on. Maybe a Sun or a DEC Alpha or an SGI Indigo (although I do have one of those here). Other options may be an Amiga 500 or TRS80 Model III or Apple IIc. Except that some hackers may own some of those or could buy them cheaply. Probably the most practical option for this would be to just design/build your own custom computers. An entirely custom designed CPU and GPU with no published specs and which no one has ever heard of.
I am old enough that I can remember a time when there were no home computer games at all. Before the Atari 2600. During that time I used to play little handheld electronic games. I remember there was a car racing game that had a little steering wheel and a very basic black and white screen where you steered the car. I bought a game AND a piece of hardware. That definitely makes it harder to crack.
You could also try coding the whole thing in extremely obfuscated spaghetti assembly code. Don't use a compiled language because the compiler will clean up the code for you. Make the code so crazy with all kinds of blind alleys that lead nowhere. Hell say 50% of the code would be a blind alley that just ends up doing yet another dongle or other hardware check.
Yet another possibility is releasing the game initially as a sort of ruse. Yes, people would pay for it, but it wouldn't actually do anything except check for its dongle. Then you issue a new patch from your server that makes the first 10 minutes of the game playable after trying to search for valid dongles across the internet on the remote machine that is requesting the additional game material. Then you go to the next customer and repeat until everyone has the first 10 minutes of the game to keep themselves amused. And of course you don't release to the public any information about this system ever. As far as they are concerned they really do have the "game". Hehe. Even though they really only have a bunch of dongle lookup code written in insanely obfuscated assembly code. After everyone has their first 10 minutes (the intro or whatever) the server will then send some random but connected other part of the game to make it playable in some limited way for another ten minutes. Keep repeating that checking
Quite an experience to live in fear, isn't it? That's what it is to be a slave.
I'm saying that modern 3D game development has much higher (sufficiantly high that few developers are likely to be able to pay them out of thier own pocket) upfront costs than music production. Someone has to take the risk of paying that upfront cost in the hope that the game can be sold profitablly. With many games it is the publisher who does this.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
What kind of machinery do they want us to play on if we can`t upgrade hw-components, and/or the os? Well, how about a console? That`s where they want us, folks.
I've been forced to cracking games I've legally purchased just to get around their DRM lockouts.
And in buying the game, you voted with your wallet for copy protection. If a game or other software uses copy protection and I know about it, I vote against it. Viral marketing and word of mouth support all die with the purchase not made.
I don't pirate it. I just don't use it. There are alternatives.
The truth shall set you free!
I think this new wave a copy protection has another, more sinister purpose: to stop the selling of used video games. Too many games are play once and never again, so you go to sell it used. EA wants to sell the units as much as possible at full price. The selling of used games lowers the price and when a buyer buys a used copy instead of a shiny new one, EA sees that it as "losing a sale."
For myself, after I read about BioShock's copy protection, though it looked like a good game, I decided to not buy it as long as it hands a phone home protection, and now ditto for Mass Effect and if this is the case for all PC EA games, then I will never buy a game for the PC from EA.
At least with Steam you can install the game in whatever machine you have and there are not any issues (just the very long download part). Though, once you buy a Steam game you can never sell it used (unless you sell your Stream account, a Steam account for each Steam game? why not, eh?)
Ironically, with console games you can freely sell/buy used games without this phoning home BS.
I expect most windows-running people on slashdot to be able to keep their windows relatively clean, but we are not a good representation of the average user. The average user will happily run every executable they find on their msn/email/intertubes/blogs/blags/bligs/blugs/blegs, and then click away every warning message. Win32Trojan.exe? Clickclick!
After a few weeks of this torture the system will crawl into a corner and start crying and cutting itself. Time for a reinstall! The user accepts this cycle as 'normal'.
Call me a cynic but I believe 2 out of 3 people would sign their own death warrant because they can't be arsed to read what it says.