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Nintendo Unveils Wii MotionPlus

Tim MacDonald writes "In a pre-conference announcement at E3, Nintendo has unveiled the newest accessory for the Nintendo Wii — the Wii MotionPlus. The Wii MotionPlus combines with the Wiimote's accelerometers and the Sensor Bar to give true, almost 1:1 matching of motion. More to come during Tuesday's conference." If all these battery mods and add-ons to the Wiimote continue my controller is going to start looking less like a controller and more like a quarterstaff. Looks like the wrist strap is going to have to go through another round of beefing up.

62 of 299 comments (clear)

  1. Next... by Adriax · · Score: 5, Funny

    So when's the WiiSuit going to be announced? Stick accelerometers and IR sensors all over a bodysuit and track entire body movement.

    --
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    1. Re:Next... by fructose · · Score: 5, Funny

      You might end up with a few not so family-oriented games with a suit like that.

      Hell, I can think of one right now: Wii-sure Suit Larry.

    2. Re:Next... by mseidl · · Score: 2, Funny

      I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"

      Thats when I will buy a Wii.

    3. Re:Next... by PlatyPaul · · Score: 4, Funny

      Taking rumble to the next level....

      --
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    4. Re:Next... by Sponge+Bath · · Score: 4, Funny

      ...track entire body movement.

      Great, all the fat geek man boobs will animate Lara Croft on screen.

    5. Re:Next... by billcopc · · Score: 4, Funny

      Wouldn't that be the WiiFuck ?

      --
      -Billco, Fnarg.com
    6. Re:Next... by exploder · · Score: 4, Informative

      The "sensor bar" isn't a sensor at all. It's just some IR LED's. The sensor, in the form of a digital camera, is inside the wii-mote. I don't think it would be much good for a mo-cap suit...little cameras all over your body?

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    7. Re:Next... by WeblionX · · Score: 2, Informative

      You can put the wiimote with their cameras on stands and put IR LEDs on you, or just use one flood IR source and a bunch of reflective spheres.

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    8. Re:Next... by sharperguy · · Score: 2, Funny

      Says he who praises threesomes in their signature!

      --
      "sudo rm -rf your-face"
  2. Finally by dunezone · · Score: 4, Insightful

    Ive owned a Wii since launch and not because I enjoy it but because its been a thing of my life to own the major Nintendo consoles on release. The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on. If they seriously have improved on this and its a true 1:1 then maybe ill dust off the Wii again otherwise ill go back to another button smashing controller.

    1. Re:Finally by dontPanik · · Score: 2, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on

      I've been pretty happy with it, sometimes the bar won't be set up right or the batteries will run low, but when everything is working like it's supposed to, it is fine.

      I think the problem is that developers are still learning how to use it well. Example: Red Steel was so hard to control, and not really fun becuase they couldn't harness the motion sensor well.

      --
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    2. Re:Finally by Bombula · · Score: 2, Insightful
      I've only tried the Wii once for a few minutes, and it seemed to be reasonably accurate and fluid - I didn't notice jerkiness or jumping around. However, I did notice what seemed like significant lag in the games we tried. Maybe that was a feature, since in some circumstances you it would be unrealistic for the character to - say - bowl a bowling ball as fast as you can flick your wrist. But with the golf and baseball games we tried, there was a huge lag on the swing. I wanted to love it, and it was definitely fun, but this was - in my opinion - a serious drawback that if corrected would take a major chunk of suckage out of the gameplay experience.

      Just my 2 cents.

      --
      A-Bomb
    3. Re:Finally by Just+Some+Guy · · Score: 3, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

      I've had the exact opposite experience with Resident Evil 4 and Metroid Prime Hunters, both of which felt immediately responsive and accurate. Maybe you got a bad unit or controller?

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    4. Re:Finally by Odin's+Raven · · Score: 4, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

      Also been there, seen that. If you want to go dust off your Wii and try again, here's what worked for me (FWIW). Go to the sensor sensitivity section of the Wii setup menus. Slowly move your Wiimote around to cover the entire area near the TV, and watch for stray dots/blotches/etc on the sensor display. Two dots from the sensor bar are normal, but you may see more dots if there are other light sources within your Wiimote's field of view - the primary culprits I've encountered have been lamps and direct sunlight leaking between/around curtains near the TV. Things like that can cause nasty flinching/jumping if the Wii mistakes the lamp/sun/etc for one of the sensor bar light sources. (If you play with a group of people remember to move to each person's playing position and sweep the Wiimote around - a lamp that's behind you during solo play might end up in someone else's field of view after everyone's spread out in an arc in front of the TV.)

      And of course if you've never been on this screen before, it's a good time to check your sensitivity settings - if the sensitivity is dialed down too low and you play far enough back from the TV, the Wiimote might be constantly gaining and then losing track of the sensor bar.

      --
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    5. Re:Finally by HalAtWork · · Score: 2, Interesting

      I think it works spot-on for quite a bunch of games, just a few where it works pretty flawlessly:

      Excite Truck
      Boom Blox
      Geometry Wars
      Medal of Honor Heroes 2
      Trauma Center
      Wario Ware: Smooth Moves
      Metroid Prime 3
      Resident Evil 4
      Resident Evil: Umbrella Chronicles
      No More Heroes
      Endless Ocean
      Super Mario Galaxy
      Wii Sports
      Elebits
      Super Monkey Ball

      The above post is just an exaggeration, there are plenty of games that work really well for what they are. I think a lot of people have an image in their minds of being in some sort of VR environment or something and it's not quite living up to that. But there are definitely many fun games that use the Wii's capabilities quite well, and I have no problem enjoying them myself.

    6. Re:Finally by Toonol · · Score: 4, Informative

      Just to add to the parent post, here's something that I've noticed affected two different Wii setups:

      If your cursor is continuously jumping by very small amounts, flickering up and down just an inch or two, the two IR LEDs might be reflecting off the coffee table, entertainment center, or whatever the sensor bar is resting on. Make sure it's resting on a non-reflective, non-glossy surface... or move it out to the edge, so there is nothing to reflect off of.

    7. Re:Finally by Turken · · Score: 4, Informative

      Also, don't forget to check for reflections of said IR light sources. Glass-top coffee tables are commonly found in living room setups between couch and TV, and they can easily confuse the wii remotes as they reflect the sensor bar IR lights. I've "fixed" a few friends' wiis for them just by moving/covering their coffee table. Also have encountered problems with strong lights behind the player reflecting off the front of the TV.

    8. Re:Finally by digitrev · · Score: 2, Funny

      I think you mean Metroid Prime 3: Corruption. Metroid Prime Hunters was a terrible attempt at a DS game, and made me want to kill kittens.

      --
      Cynical Idealist
    9. Re:Finally by bradgoodman · · Score: 2, Informative

      Yes, yes, 100% The putting - particularly when you're trying to do very subtle, light putts. And the problem is, as you stated, this is all accelerometer - not the IR stuff.

  3. Hardware Update by bjackson1 · · Score: 5, Insightful

    This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place. I wonder if it will come bundled with the first games that require it, as they did with Starfox 64 and the rumble pack.

    Either way, it'd be cool to use this so Red Steel works the way they advertised it.

  4. Whats the point? by warrior_s · · Score: 2, Informative

    Whats the point in releasing new accessories when there are not enough Wii's available even after the console is more than an year old?
    I know I can get it from ebay and all, but I want it for $250 which is the advertised prize.

    1. Re:Whats the point? by pembo13 · · Score: 2, Insightful

      I've seen them 6 or more at Walmart. So they are being produced. Since Nintendo doesn't seem to have a replicating device, I expect that they can only produce so many at a time.

      --
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    2. Re:Whats the point? by MBCook · · Score: 4, Informative

      Blame the dollar. My understanding is that Nintendo is shifting a significant portion of what they are making to Europe due to the dollar. Why should they sell the hardware they produced for $250 when they can sell the exact same thing for significantly more in Europe. If the dollar was better, we'd see more of the stock directed here.

      --
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    3. Re:Whats the point? by Ihmhi · · Score: 4, Funny

      Use some of your electrical knowledge and get to work.

      I did use some of my electrical knowledge, but I got kicked out of Toys R' Us when I zapped a guy with my homemade stun gun and jumped the counter.

    4. Re:Whats the point? by not+flu · · Score: 2, Funny

      Still? Really, joking about the name got old in a hurry.

  5. So if it has truly accurate motion trackin now by merrickm · · Score: 3, Interesting

    Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?

    1. Re:So if it has truly accurate motion trackin now by Trent+Hawkins · · Score: 2, Insightful

      "Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?"
      Well you could, but you could also get one of half a dozen 3d mice that will work a lot better then the Wii mote.

    2. Re:So if it has truly accurate motion trackin now by tylerdrumr · · Score: 2, Interesting

      i think there might be something along the lines of what your talking about. let me know... http://www.hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/

  6. All for the next Zelda? by AbsoluteXyro · · Score: 5, Interesting

    Nintendo must have a game in mind with this peripheral, otherwise I don't see why they would bother (unless MS or Sony are planning on unveiling waggle controllers that outperform the Wii Remote... which so far doesn't appear to be the case). Interestingly, Miyamoto has said that Twilight Princess would be the final Zelda game to play like it's forebears, and it is true that Nintendo has been experimenting with a first person Zelda design for some time (part of which became Link's Crossbow Training). With this new 1:1 motion capability, perfect for sword fighting one would assume, I'm lead to believe we may be looking at a major announcement of an all new Zelda title. Then again, it might just be for Wii Sports 2.

    1. Re:All for the next Zelda? by 0racle · · Score: 5, Insightful

      One word: Lightsaber.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:All for the next Zelda? by mzs · · Score: 2, Interesting

      Or for twilight princess, hear me out for the side benefit.

      Right now people are using special save files for Twilight Princess to install homebrew. Nintendo created a system update that deletes certain Twilight princess save files to try and thwart that. Only days later there was a work around.

      The way that Nintendo would like to address this would be to update the Twilight Princess game so that this buffer overflow bug would be fixed. There was a software update in the past that lets the Disc Channel check to see if the game has an update and ask you to run the update before you play the game. So far this has been unused.

      If Nintendo made an update to Twilight Princess where the sword fighting was more realistic, this would be a compelling reason for the upgrade. It is surely not the reason that Nintendo has for this, but could be a side benefit for them. For us we may get an improved Twilight Princess in the process. The homebrew people, they will need to find another exploit.

    3. Re:All for the next Zelda? by Scratched · · Score: 2, Interesting

      The reason you don't see fencing games (or anything else with a lot of skilled movement involved) is because of the skill required to do those things.

      Although I hate using Red Steel as an example, that's one game where they had the option of making sword movements 1:1, but instead opted for simple movements because 1:1 movements would have made the game too complex to play for most people.

      Now granted, the typical gamer would probably have no problem practicing enough to become extremely adept at a true sword fighting game. The reason 1:1 isn't used is because the Wii is geared towards the casual gamer and more family oriented controls that are easy to just pick up.

      This is why Wii games havent't been 1:1 yet. Wii Sports was pretty decent at picking up motion (in my opinion) but it purposely didn't pick up extremely subtle movements just because it would alienate the game from a lot of their target audience.

  7. Quarterstaff by jayhawk88 · · Score: 4, Funny

    Actually it's a buck and a quarter quarterstaff, but I'm not telling him that.

  8. Accessory? by readin · · Score: 5, Interesting

    One of my complaints when I first tried the Wii is that it doesn't match motion well. I assumed that over time the technology would get better and they would start making better controllers? So I hope this will become a standard part of newly manufactured Wii consoles rather than a way of nickel and diming people by first making them pay for the console then pay again for controllers that work. ~~~~

    --
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    1. Re:Accessory? by lpangelrob · · Score: 4, Funny

      It looks like you're trying to sign your post. I think you'll have to go to http://www.slashdot.org/Special:Preferences and set a signature first...

    2. Re:Accessory? by DoofusOfDeath · · Score: 5, Funny

      It looks like you're trying to sign your post.

      GAAAHHH!!!! Bob found a way onto the web. Run!!!!

    3. Re:Accessory? by Slightly+Askew · · Score: 3, Funny

      No, that would be clippy. Bob would have a big picture of some stationery that says "SIGNATURE".

      --
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  9. Re:How does it work? by HappySqurriel · · Score: 2, Funny

    The problem with the Wiimote is that it track motion but there is no way of tracking orientation ... It is likely that the WiiNubin tracks orientation.

  10. A good add-on by lpangelrob · · Score: 5, Insightful

    Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.

    Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.

    What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to.

    1. Re:A good add-on by ArsonSmith · · Score: 4, Funny

      "What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to."

      If it's the new Lightsaber game then maybe it'll use force feedback. HAHAHA get it "force feedback" You know, like the force. Lightsabers are from the movie series "Star Wars" where they used a magical power called the force, and controllers that simulate resistance are called "force feedback controllers," and the only way to get that feed back in a free form controller such as the one the wii uses would be through a magical effect such as "the force." It's funny mainly because I took this much time to explain it or not.

      --
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    2. Re:A good add-on by SuiteSisterMary · · Score: 4, Interesting

      It goes beyond 'simulating resistance' to 'the onscreen avatar is subject to forces that you, the physical human, are not.'

      A simple example: You, as a person holding a wii-saber, make a sideways cut. From your perspective, it's rather like a baseball swing; your right shoulder to your left shoulder.

      Your on-screen opponent, however, does a very nice twirly parry of your blade, carrying it aabove your right shoulder.

      So, now you are physically holding your wii-saber, two-handed, past your left shoulder. Your onscreen avatar is hoding his wii-saber, two handed, above it's right shoulder. How to reconcile?

      --
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    3. Re:A good add-on by alvinrod · · Score: 4, Interesting

      There was a lot of discussion about this when the Wii's controller was first unveiled. The best explanation that I read is that the control would play a sound signifying two blades crossing, letting you know to stop your swing and to draw the remote back. Until then, it would just treat your virtual sword as though the blow had been deflected or as though it had glanced off until the remote is returned to some neutral position and the virtual sword is ready to be swung again. Eventually you would train your own body to act as your own force feedback mechanism as you become better at reacting to the visual and audio cues from the game. If you continue to wildly flail about the game simply leaves your virtual self open to attack and you die.

      Of course everything was speculative at the time and the Wii controller didn't seem as though it had the precision for something like this when the system initially launched, but if the improvements are as good as they're being hyped-up to be, then I suppose it's possible for someone to implement a good sword fighting game, but anything I've played on the console up until now has been a serious disappointment.

      There are probably a few other ways to implement a good system, but short of this new gadget having some inertia-defying properties as well, I haven't heard of anything else that was likely to work any better.

    4. Re:A good add-on by Veggiesama · · Score: 2, Funny

      Simple. Controller explodes, forcing the physical human to assume a new stance. Then he buys another controller and starts all over again. That'll teach that pesky human.

  11. Re:"true" 1:1? by oneiros27 · · Score: 4, Informative

    What kind of additional data could you get out of 2 vectors that you couldn't out of one, especially since they are physically attached?

    Rotation

    They'd be able to measure acceleration in 3 axis and derive angular acceleration in 3 axis. (And the further apart the two accelerometers are, the more sensitive it'd be to angular changes).

    --
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  12. Re:How does it work? by Knuckles · · Score: 3, Informative

    And that Nintendo will tell more tomorrow ...

    --
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  13. Re:Yep, This Is Nothing More Than A Hardware Patch by Programmer_In_Traini · · Score: 4, Funny

    Sony CEO Howard Stringer, is that you ?

    --
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  14. Re:Yep, This Is Nothing More Than A Hardware Patch by Darkness404 · · Score: 2, Informative

    Have you checked the sensitivity settings for the Wii? That seems to do what you want it to do. But yes, the Wii isn't good for close-to-the-TV gaming.

    --
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  15. Re:Where the hell's my battery charger? by Jason+Levine · · Score: 3, Informative

    You mean like this?

    http://www.dealextreme.com/details.dx/sku.3333

    Yes, I bought it and yes it works perfectly. I haven't had to worry about my Wiimote batteries at all since buying it.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  16. Re:Packaged Game by Taimat · · Score: 2, Funny

    Aparently not.

    --
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  17. I need a moving truck for my Wii alone. by Cocoa+Radix · · Score: 5, Interesting

    I have always loved Nintendo's work, but the whole peripherals thing is getting to be ridiculous. I remember when Final Fantasy: Crystal Chronicles was released on the Gamecube, and to take full advantage of the (actually quite fun) multiplayer required four Gameboy Advance systems and four GBA to GCN connector cables (hundreds of dollars altogether). The same thing happened with The Legend of Zelda: Four Swords Adventures.

    I remember a lot of people complaining about the GCN's dependency on other Nintendo products: I thought that the Wii would address these concerns. Instead, a fully-equipped Wii has four remotes (this is fine), four nunchuk attachments (the fact that they must be purchased separately is annoying), two classic controllers, Wii Wheels, Wii Zappers, the Wii Balance Board, and now four new motion-enhancing attachments.

    The only way to justify owning this ridiculous amount of white plastic would be for each peripheral to be supported by a pretty solid library of games. Instead, we see a mere handful of low-quality games making halfhearted use of them. Or (and God forbid we see more of this), we see games eschewing everything that makes the Wii unique to make use of good old GCN controllers (more plastic to keep on hand). Honestly, the classic controller is the most useful peripheral right now because it works wonderfully with most of the Virtual Console titles.

    All that said, however, I still feel the need for the motion controls to be improved. They have a tendency to be very twitchy and inaccurate, even in some of the bigger games (I noticed a fair amount of this in Super Mario Galaxy). It will be interesting to see how much these new add-ons will help the issue.

    What I'd really like to see instead of more and more tangible objects that I can plug into my Wii remote are games that make interesting, fun, and intelligent use of the already existing systems. There's a ton of potential for the hardware, and I'd love to see it really take off.

  18. What next? Temperature sensing? by AmazingRuss · · Score: 3, Funny

    I don't want to know where THAT WIImote goes...

  19. Re:A patched Wii by cosinezero · · Score: 2, Informative

    Dunno what games you're playing, but almost every one that I play on a regular basis -requires- the nunchuck.

  20. Re:"true" 1:1? by aywwts4 · · Score: 3, Interesting

    I am no accelerometer expert, The Wii's current accelerometer is just to the left of the A button, if you were to say, Hold the remote by that point, and rotate it on that axis, it would sense nothing.

    Gravity would not have shifted, and it would not have moved in any profound way, But if there were a seccond accelerometer a few inches back, that one would sense movement. With this it would be able to really know the difference between say, moving the whole remote, or swinging it in a direction.

    As it stands the wiimote doesn't have any true way to detect the difference between moving the whole remote to the right, and a swing the right, But with two accelerometers one would move both accelerometers equally, and the other would move one a lot more than the other. Hence, 1:1 becomes more possible.

    I really hope we see a sword fighting game.

    --
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  21. Don't forget the Wiimote uses Bluetooth by Midnight+Thunder · · Score: 2, Interesting

    Since the Wiimote uses Bluetooth to communicate with the Wii, it can be used with a PC. There is some software that takes advantage of it, though if you are interested there is http://www.wiili.org/ . The site documents the Wiimote communication protocol and lists some drivers available for the Linux, Windows, MacOS X and Java.

    I wonder whether the intention of using Bluetooth was to use off the shelf equipment for the Wii, to facilitate development for it or even a bit of both?

    --
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  22. Re:A patched Wii by bberens · · Score: 2, Insightful

    First of all, it's no surprise that it wasn't included from the get-go. It was a MAJOR risk by Nintendo to try a new type of controller. No one else had pulled anything like that off on any significant scale. In the probably 3 years it's been since the thing was initially given to game developers for beta testing they've probably made a lot of headway in how to make a more sensitive module in mass production at the price point they need.

    Secondly, you're probably right about how useful it will be. Very few, if any, game developers will be able to develop games specifically for the new remote. They'll all have to be backwards compatible. It really depends on how easy/good the compatibility layer is which will likely determine how it gets used. There will be, however, a few key games which will all but require the new remote. I'm betting that a Star Wars game will be one of those. Heck, I'd be happy if Mario Kart Wii got a patch so the steering wheel would be as accurate/responsive as the nunchuck for steering.

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  23. How does it work? by gaggle · · Score: 2, Insightful

    How does that quote go, "When facts are few, speculations are most likely to represent individual psychology"?

    When the original Wiimote was announced we all dreamed of the wonderful things it would do. We'd finally have lightsaber games and true-to-life shooters and all that, because it could somehow tell what you were doing!

    But that wasn't the case. It don't actually do swordfighting in any real capacity. And I don't say that to diminish what Nintendo did, I love the system and in fact the Wiimote's simplicity was probably a good idea, I just want to point out what happens when we don't know how a device operates. I mean, these statements are from a press release, so, [citation needed] y'know.

    If someone can explain to me what the heck this extra doohickey actually does though then I'll perfectly happily drink the kool-aid and party all night. But right now all they say is improved tracking? What does that mean? Are we getting absolute tracking on all axes? That's what'd make me excited...

  24. Re:"true" 1:1? by xhrit · · Score: 2, Funny

    wow, that means the wii will have SIX AXIS ov motion?! That would make the wii the first next gen console to have SIX AXIS motion control! Revolutionary.

  25. Re:Whiners by Robert1 · · Score: 4, Insightful

    No it doesn't, not anymore.

    Console makers learned this lesson long ago, I guess the memo missed Nintendo.

    This controller isn't made for a specific game. As such, some people will buy it some not. Even if it has better functionality, developers will not develop for it since only a fraction of the Wii user population will own the controller. Its the same reason practically every peripheral/add-on for any game system ever sold has been a total failure. Super Scope, 32x, Sega CD etc etc ETC. The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example. They were considered successful only because they happened to have the "controller" packaged with the game and were never marketed as a general enhancement to the video game system. As such I wouldn't really consider them in the same category as this Wii controller.

    Actually, the only REAL peripheral - i.e. those made for most/many games - that wasn't a total failure was the original Dual-Shock. The controller completely supplanted the old non-dual shock controller and the dual analog sticks were necessary to play practically every game only few months after release. In that case, Sony had a relatively small initial base before switching over, so not that many people were annoyed that their old controllers didn't work anymore. The Wii has a much, much larger user-base, and even worse, a much more video-game-ignorant proportion of owners. Try explaining to your 60 year old relatives why their new game doesn't work on their system anymore.

    Point is, no developer would ever risk that happening, so no developer will ever make a game that only uses that controller. Sure, they might have a toggle option or something, but that means that game had to be built to accommodate both, and can never reach its full potential if it stuck to one control method. Imagine if on the 360 or PS3 every game had to be designed in such a way as to be playable both on the analog controls and digital controls.

  26. Golf by crossmr · · Score: 2, Insightful

    Does this mean I can make short puts in Wii Golf now? One of the most annoying things of any of the motion controlled games was having to make small movements if a situation arose and the controller not quite responding to it. You could sit there moving the wiimote a good 6-7 inches and it would act like you hadn't even moved it. Move it more and it was like you were hammering it. I tried a 6 inch putt once and almost drove it back to the tee.

  27. You don't even have to read the article by Chuck+Chunder · · Score: 2, Informative

    Just look at the picture.

    There is clearly a nub where a nunchuck could plug in and the extended Wiimote jacket clearly has a hole in the right place to allow access.

    Personally I think it should include wireless nunchuck capability. It seems rather suboptimal to have a Wiimote that will track free movement better still tied to a nunchuck.

    --
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  28. test pilot just spilled his guts about Star Fox 64 by scourfish · · Score: 2, Funny

    Peter! You didn't tell him about... THE RUMBLE PACK?

  29. Re:Whiners by DeadCatX2 · · Score: 2, Insightful

    The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example.

    Nunchuck.

    Classic controller.

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