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Fallout 3 Edited Version To Hit Australian Shelves

UgLyPuNk contributes this excerpt from Internode Games Network, which might interest Australian readers in particular: "Just last week, we told you that Fallout 3 had been resubmitted to the Classifications Board, in the hope that it would be deemed suitable for Australian audiences. While the Classifications Board can take between a few days and a few weeks to hand down their decision — it seems that the edits made to the Bethesda Softworks title have been successful, with the second edition of the game granted a new MA15+ rating this afternoon. We don't yet have the details of the decision, but are currently finding out just what was changed in the game in order to secure the new rating — and release in this country."

91 comments

  1. SWEET by larry+bagina · · Score: 2, Insightful

    Some games (like Fallout and GTA) wouldn't be half as fun if they edited out the adult parts. Now, it sucks that the Aussies are getting a watered down version (meaning they'll have to pay a few bucks extra to get an import or just pirate it), but At least the US version might not be total shit.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:SWEET by garylian · · Score: 1

      For some games, that's true. And for others, the supposedly "adult parts" are to cover up a lack of gameplay through titilation.

      Look at Age of Conan. The game itself really isn't that good, but just the fact that you could have topless female toons was a much-hyped point. I remember guildmates of a very large guild looking hard to find topless NPCs, and found one before I quit playing and reading their forums.

      So, don't let the supposed adult parts override common sense and a critical eye towards gameplay. If you really think that some of the adult stuff makes the game, then either the whole game is adult, or it's a gimmick

    2. Re:SWEET by maglor_83 · · Score: 1

      (meaning they'll have to pay a few bucks extra to get an import or just pirate it)

      Actually it's almost always cheaper to import games than to buy them in Australia.

    3. Re:SWEET by NoobixCube · · Score: 1

      The Australian dollar is roughly equal with the US one these days (varying over a range of a few cents), and we still pay $100+ for console games and $70+ for DS games. More, if the developer wants to charge more, as in the case of GTA IV. Australians were paying $120 a copy to buy it off the shelf. It's cheaper to the tune of more than 40% to import, and I refuse to prop up the Australian gaming industry until they bring their prices down to sane levels.

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    4. Re:SWEET by srjh · · Score: 1

      We're nowhere near parity at the moment (about 88 cents - it's been in a nosedive for a few weeks now, just in time for my trip to the states), but I see your point. It does seems fairly ridiculous that as the aussie dollar doubled in value over the last few years, game prices have stayed the same.

      Hopefully more people will realise that you can pay half price for a superior product overseas by shopping online, and the prices here will drop accordingly. Whether we'll ever be able to walk into a shop and get an uncensored copy, I don't know.

    5. Re:SWEET by ReKleSS · · Score: 1

      Few bucks _extra_? If the exchange rate doesn't keep slipping it'll still be $20-$30 cheaper to import it.

      --
      md5sum -c reality.md5
      reality: FAILED
      md5sum: WARNING: 1 of 1 computed checksum did NOT match
  2. nannies by Plantain · · Score: 5, Funny

    All in game characters have been replaced with nannies trying to feed you the Australian bottle of ignorance.

    --
    No, but I did throw granola at a deaf person once
    1. Re:nannies by fostware · · Score: 4, Insightful

      Actually, I can understand their point of view...

      What I can't understand is why they don't just allow the R18+ (like movies) and be done with it.

      They still have the power to refuse classification if it's featuring illegal or seriously freaky shit.

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    2. Re:nannies by pxlmusic · · Score: 1

      like tits?

      --
      "If for any reason you're not satisfied with our service, I hate you."
    3. Re:nannies by greedyturtle · · Score: 1

      You have no idea how much those freak out gamers.

    4. Re:nannies by pxlmusic · · Score: 1

      like nipples on ABC?

      --
      "If for any reason you're not satisfied with our service, I hate you."
    5. Re:nannies by vertinox · · Score: 1

      They still have the power to refuse classification if it's featuring illegal or seriously freaky shit.

      Two points:

      1. By default they determine what is illegal and what is not.

      2. One mans freaky shit is another mans Mona Lisa.

      To expound on number 2, is the question of who determines what is what?

      Obviously, if you time traveled back to the 1950's and showed a copy of modern television to the average Joe off the street he'd most label it pornography.

      And to continue on this issue, what is freaky shit itself illegal and not the actual acts?

      If a person goes out and murders someone while recording it and passes around a video tape on the net, the persons owning the video tape shouldn't be prosecuted but rather the guy who murdered in the first place.

      You could argue the attention made them do it, but I'm sure anyone willing to murder in the first place would still do it even if he didn't have an audience.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:nannies by Kingrames · · Score: 2, Insightful

      But they have to. You see, if this game were to make it to market in Australia, it would awaken the criminal gene of the population.

      --
      If you can read this, I forgot to post anonymously.
    7. Re:nannies by stop+bothering+me · · Score: 1

      The reason is that there is one Attorney General in South Australia who is still under the misguided impression that only children play games and should be protected. He is the only person blocking the change in legislation that would allow a R18 rating to be introduced for gaming. It has been pointed out to him how wrong his position is, then he falls back to the 'If we allow games of this nature in, then the kids will get their hands on them' argument.

      However, he has recently agreed to open up the debate to allowing a R18 rating (IIRC) through public submissions into an enquiry, but going by his track record, he won't look at the actual results from that and just keep his head in the sand.

    8. Re:nannies by Anonymous Coward · · Score: 0

      I know its been said 100 times before, but why is one conservative guy in South Australia allowed to dictate the direction of our entire games industry?

      Why do they need absolute acceptance rather than a simple majority vote to introduce the new rating?

      It flies in the face of common sense that a single vote in the negative trumps everyone else's view on the situation.

    9. Re:nannies by ZeroFactorial · · Score: 1

      nannies trying to feed you the Australian bottle of ignorance

      A.K.A. Vegemite

    10. Re:nannies by greedyturtle · · Score: 1

      O NOES, THE N WORD!

    11. Re:nannies by Samah · · Score: 1

      Welcome to the world of Michael Atkinson (SA Attorney-General) and his "R18+ rating is bad". Every other state thinks it's a good idea to have an R18+ rating, but not him. And it has to be unanimous amongst all the states. GG.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  3. European versions of FO1 and FO2 by Enderandrew · · Score: 5, Informative

    The European versions of FO1 and FO2 were edited/censored to remove the ability to kill children. I'm not necessarily a proponent of censorship, but it wasn't like the game was really missing anything.

    The Bethesda games (Arena, Daggerfall, Morrowind, Oblivion) don't feature kids because you can kill anyone in game.

    I wonder how this was handled with FO3.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:European versions of FO1 and FO2 by Seakip18 · · Score: 1

      Yikes....and with this iteration with its pretty 3D graphics....and the bloody mess feat....Yeah. I wouldn't expect you being able to load up a bunch of babies into the Rock-it Launcher then going on a rampage through the D.C. orphanage.

      --
      import system.cool.Sig;
    2. Re:European versions of FO1 and FO2 by Loibisch · · Score: 4, Informative

      That wasn't all that was cut out. In the uncensored version if you were blasting some enemy from short distance you would get a lot of splatter effects (from bullets spraying out their backside). This was cut from the German release and critical hits were as bloodless as non-critical hits (as far as I can remember).

    3. Re:European versions of FO1 and FO2 by Zaphenath · · Score: 5, Interesting

      There was an interview with Todd Howard I saw where he says that there are children in the game, but you can't kill them. I guess that is for the best because do we really need FOX News plastering images of children exploding into bloody pieces on TV? Us videogamers have a bad enough rap as it is, what with our penchant for "cop killer simulators"...

    4. Re:European versions of FO1 and FO2 by Anonymous Coward · · Score: 0

      Good, I hated accidentally hitting a kid in a fight and getting labeled a child killer. But will the kids still be pickpockets?

    5. Re:European versions of FO1 and FO2 by Pvt_Ryan · · Score: 1

      I wonder how this was handled with FO3.

      The kids run away and the adults attack..

    6. Re:European versions of FO1 and FO2 by Spatial · · Score: 3, Informative

      Fuck 'em. You say that like they'll actually take it into account, but pandering to those retards isn't going to do us any good. They'll always find something to moan about because it's some new kind of media, they're always 'bad'. The truth doesn't matter to them. Meanwhile, we'll be stuck with our kid-friendly happy touchy feely games even though gamers have an average age of 35 god damn years old.

      Killing children was never an objective in the game, if you did it people hated you. They hunted you down and killed you. It added to the game's "shit happens and it happens bad" atmosphere; children die in movies all the time because it's emotionally powerful. Nobody would complain if it were any other medium but a computer game.

    7. Re:European versions of FO1 and FO2 by daveatneowindotnet · · Score: 1

      I don't know I thought it added to the game's atmosphere. "Hey there is a kid in the way. Screw'em I need to kill that Super-Mutant!" I always thought is was amusing (scary?) people seemed more concerned about the fate of Dogmeat then people in general. "Look I know I wiped out their town, but the SOBs shot my dog!"

    8. Re:European versions of FO1 and FO2 by mikael_j · · Score: 1

      Actually, only the ELV (English Low Violence) and dubbed (French, German) versions were crippled, most of us europeans in other places got the uncensored US version (thankfully).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    9. Re:European versions of FO1 and FO2 by SatanicPuppy · · Score: 2, Funny

      I used to walk through that area carrying nothing but armed explosives, and watching them disappear from my inventory...Technically if they steal a bomb from you and it goes off later, that's not actually your doing, and you don't get flagged.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    10. Re:European versions of FO1 and FO2 by Born2bwire · · Score: 2, Funny

      ...

      I don't think the two of us can be friends.

    11. Re:European versions of FO1 and FO2 by ShadowRangerRIT · · Score: 1

      Well, it was missing one thing: The ability to get your items back from pickpocket children. There was one child outside a bar in the Den that was supposed to pickpocket you. Problem was, rather than remove the child (which would break a whole lot of scripts), it was simply made invisible in the British version. So you'd randomly lose items and have no way to get them back.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    12. Re:European versions of FO1 and FO2 by Sowelu · · Score: 1

      At least Bethesda games are in a magical setting. Why not introduce some vague and unexplained god or wizard who magicks children away if they get hurt? Then just turn the wizard off in a country where that's more acceptable...

    13. Re:European versions of FO1 and FO2 by kalirion · · Score: 1

      The Bethesda games (Arena, Daggerfall, Morrowind, Oblivion) don't feature kids because you can kill anyone in game.

      Don't know about Arena, but I don't think Daggerfall let you kill the main quest people.

    14. Re:European versions of FO1 and FO2 by Enderandrew · · Score: 1

      You can pickpocket them, and place a grenade/bomb on them, walk away and watch them blow up.

      I however would never do such a thing. I...heard about it from someone else.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    15. Re:European versions of FO1 and FO2 by Anonymous Coward · · Score: 0

      The European versions of FO1 and FO2 were edited/censored to remove the ability to kill children. I'm not necessarily a proponent of censorship, but it wasn't like the game was really missing anything.

      To the contrary, it _was_ missing something. In FO2 there was at least one side quest you were not able to complete for the exact reason that the game did not have children in it. Not surprisingly, it involved finding a certain boy and returning him safely to his parents... ;p

    16. Re:European versions of FO1 and FO2 by Anonymous Coward · · Score: 0

      Actually, only the ELV (English Low Violence) and dubbed (French, German) versions were crippled, most of us europeans in other places got the uncensored US version (thankfully).

      /Mikael

      mabye elv/german versions were crippled _more_ but the "regular" european version was crippled too - I cannot speak of every single european version but the version distributed here in Poland (and this wasn't based on elv or german versions) had the kids censored out...

      of course, you could get them back at no time with "no children patch" but you cannot say that it wasn't censored at all...

    17. Re:European versions of FO1 and FO2 by mikael_j · · Score: 1

      AFAIK the censored english-language version with the children removed (but still present in the game scripting, causing endless bugs) was the ELV, the version most stores in Sweden carried was the American version that wasn't censored (the exception being a couple of chains that seemed to buy their games from distributors in the UK since if there were different US and UK versions of games they'd always have the UK version when everyone else had the US version).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    18. Re:European versions of FO1 and FO2 by Carewolf · · Score: 1

      Killing children was never an objective in the game, if you did it people hated you

      Except Bioshock, which people loved.

    19. Re:European versions of FO1 and FO2 by meringuoid · · Score: 1
      Except Bioshock, which people loved.

      I think you missed the point. It was possible to kill children in Fallout. If you did so, your character sheet would proudly bear the title of 'Child-Killer' and just about every character in the game would then shoot you on sight. It wasn't that people hated Fallout for its child-killing; it was that people in Fallout hated you for your child-killing.

      This happened even if it wasn't you who killed the child, but one of your henchmen. Or your dog. Or for that matter if you'd been spraying automatic weapons around and a stray bullet happened to hit a child. You learned to be careful what you shot at in that game. And you learned never, ever, to give a henchman any weapon with a burst-fire mode.

      --
      Real Daleks don't climb stairs - they level the building.
    20. Re:European versions of FO1 and FO2 by Anonymous Coward · · Score: 0

      OMG I have to try that. Going to reinstall FO2 just to go into Den and do that.

    21. Re:European versions of FO1 and FO2 by Killjoy_NL · · Score: 1

      Just wait for the mod to be able to kill kids and that could be the next Hot Coffee (Radioactive version in this case)

      --
      This is the sig that says NI (again)
    22. Re:European versions of FO1 and FO2 by Saltypear · · Score: 1

      The Bethesda games (Arena, Daggerfall, Morrowind, Oblivion) don't feature kids because you can kill anyone in game.

      Actually you can't kill all characters in Oblivion. Characters who are crucial to the plotline or some sidequests only get knocked out, they don't die.

  4. post-apocalyptic RPGs by nomadic · · Score: 3, Interesting

    I'd rather see Wasteland 2. It's been 20 years, don't we get a sequel yet??

    1. Re:post-apocalyptic RPGs by Yvan256 · · Score: 4, Funny

      Nope. All the NPCs died from nuclear radiation.

    2. Re:post-apocalyptic RPGs by FlyingSquidStudios · · Score: 1

      Amen to that. Wasteland on my Apple IIe was by far my favorite game. I must have won it a dozen times and never got tired of it.

    3. Re:post-apocalyptic RPGs by nomadic · · Score: 1

      Amen to that. Wasteland on my Apple IIe was by far my favorite game. I must have won it a dozen times and never got tired of it.

      I'm on a Wasteland mailing list that still gets traffic, some of it even about gameplay/strategy.

    4. Re:post-apocalyptic RPGs by Tragedy4u · · Score: 1

      And the player characters all died 5 years later from nuclear herpes they contracted from the three legged prostitute in the town of "Nettles"

  5. Purchase? Pirate! by PC+and+Sony+Fanboy · · Score: 2, Interesting

    They'll all just pirate the (american version of the) game, and if they feel socially responsible, they'll also buy a copy in australia.

    Then again, social responsibility may encourage them to boycott the australian release, causing the game to have horrible sales in australia, but phenomenal sales everywhere else in the world... that might make the publisher put some pressure on the classification board, and get them to change their policies.

    1. Re:Purchase? Pirate! by Creepy · · Score: 4, Insightful

      not necessarily pirate - mod it with files from other countries like I've done with many European games that have been edited for US markets by major publishers.

    2. Re:Purchase? Pirate! by illumin8 · · Score: 3, Interesting

      Then again, social responsibility may encourage them to boycott the australian release, causing the game to have horrible sales in australia, but phenomenal sales everywhere else in the world... that might make the publisher put some pressure on the classification board, and get them to change their policies.

      Better yet, the publisher should just refuse to release in a country that wants to censor content. Then when enough bootleg copies flood the market from overseas the ratings board might realize how ridiculous it is trying to protect their children from little 1s and 0s floating around on the internet...

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    3. Re:Purchase? Pirate! by Anonymous Coward · · Score: 2, Funny

      1s and 0s shaped like boobies and drugs!

    4. Re:Purchase? Pirate! by delysid-x · · Score: 1

      hippies felt socially responsible. who ever wanted to be like them? they barely bathed.

    5. Re:Purchase? Pirate! by not+already+in+use · · Score: 1

      This is true - But they also started a social revolution by doing drugs and having lots of sex. You might want to reconsider your question.

      --
      Similes are like metaphors
    6. Re:Purchase? Pirate! by Jimbob+The+Mighty · · Score: 2, Interesting

      As an Australian, I am getting the 'banned' version of the game imported (and getting the lunchbox and the bobble-head as a bonus). Remember, the ban, as I understand it, was on that particular version of the game being sold by Australian retailers. This is just another example of the classification board not keeping up with what the rest of the world is doing. With the advent of e-commerce and bit-torrent, the average 15-year old kid (which the ban is meant to protect) with any job in a supermarket can afford this option. And I'm older than 18. I don't need you to protect me thank you very much.

    7. Re:Purchase? Pirate! by Anonymous Coward · · Score: 0

      Better hope the EULA allows for this, else it would still be considered pirating :)

    8. Re:Purchase? Pirate! by PopeGumby · · Score: 1

      As an Australia, I feel compelled to remind you that it's not the classification board, by which I assume you mean the OFLC, which decides what ratings are possible. They simply rate the games within the guidelines given.

      The concept of an R rating for games has already been introduced, but it needs to be agreed to by all of the state Attorneys-General, and the guy from South Australia is holding out, because he lives in the Dark Ages.

    9. Re:Purchase? Pirate! by Jimbob+The+Mighty · · Score: 1
      Ok, point taken, the OFLC did not legislate, they just enforce existing legislation.

      Can somebody please explain to the government that their current methods of censorship aren't working...

      Um, actually, no, don't tell them.

    10. Re:Purchase? Pirate! by donaldm · · Score: 1

      Maybe you can get a pirate copy for the Xbox 360 but as far as I am aware you can't pirate for the PS3 yet since all native PS3 games are on Bluray so it is not that economical to copy a game which is not that different when the PS2 was brought out since DVD's were quite expensive in 2000.

      At the moment Australia does not have a R18 rating having instead the top rating of R15+ which is still technically a child rating, hence the problem with games containing adult content that requires purchase by a person over 18 years of age. From what I can gather it is not the adult content that is the issue of Fallout 3 it is the use of what in many countries (including the US) is illegal drugs for performance enhancement. This is the main reason for Fallout 3 getting the Australian censors uptight.

      In Australia the cost of PS3 and Xbox360 games are almost 50% more than what the US pays with games being AU99 (US$87) to AU$119 (US$104) so it can sometimes work out much cheaper to import a PS3 or Xbox360 game although delivery costs makes importing not worth it. Even Wii games for sale in Australia are around about AU$99 (latest releases) so again importing may be cheaper although you have to be careful to get PAL Wii games. The PS3 is region free for High Definition but an Xbox360 game may be region protected (in many cases it's not) so care is needed.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    11. Re:Purchase? Pirate! by Anonymous Coward · · Score: 0

      I'm not so sure a censored version is a bad thing. I loved the first two games, but - call me childish if you will - I'm not keen on the zombie mutants there seem to be in Fallout 3. Mutants yes, zombies no. I'd be happier if they were removed. I realise that my view will represent a small minority (of one?) but then it is only a single-player game! Once I know what the Aussie version offers/doesn't offer, I might buy it in preference to the worldwide release.

  6. Too Little by Anonymous Coward · · Score: 1, Interesting

    I'll be importing. Screw the Classification Board.

    I did it with GTA IV and saved about A$40 in the process.

  7. I have to imagine by Anonymous Coward · · Score: 0

    the "bloody mess" trait was the first to go.

  8. The edition is actually in the title by Yvan256 · · Score: 5, Funny

    Since Australians are upside-down, they had to change the title to "Climbout 3".

    1. Re:The edition is actually in the title by plasmacutter · · Score: 1

      Since Australians are upside-down, they had to change the title to "Climbout 3".

      i'd think "Blackout" is a more accurate title given the nature of the story.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:The edition is actually in the title by BigJClark · · Score: 1


      So close, I would have wrote, 'ClimbIn 1/3'

      --

      Hi, I Boris. Hear fix bear, yes?
    3. Re:The edition is actually in the title by JiminyJones · · Score: 0

      Since Australians are upside-down, they had to change the title to "Climbout 3".

      Did you mean "Climbin 3"?

  9. Spellcheck... by Anonymous Coward · · Score: 0

    C'mon guys. You write one sentence that basically just tells us where the info is coming from, and you don't even bother to get the name of the source right? Do you just hit the post button without reading over what you've just written? Who does that?!

    Anyway, Internode... not Interode, seem to be one of the better Australian ISPs. I don't think it's really possible to not get raped in the arse on data here, but at least Internode are a little more gentle about it.

  10. Censorship by Anonymous Coward · · Score: 2, Interesting

    What makes you think the US version won't be edited? I remember the US version of Oblivion, for example, had no titties, while all the (continental) european versions did. Also, if you compare US TV with european or south-american TV, you'll find that there's a lot of censorship in the US (even for US shows and films - you can sometimes find whole scenes in the "export" version that were censored in the US). Not to mention the ridiculous american media habit of bleeping out words, as if people couldn't fill in the gap anyway (does the "evil" word become less "evil" if people only hear it in their heads, not their ears?).

    I can sort of understand the UK censoring some stuff, like the USA (after all, not _all_ puritans crossed the Atlantic), but isn't Australia supposed to have been built by ex-cons? What exactly are they censoring? Parts of the game without beer?

    1. Re:Censorship by lukas84 · · Score: 2, Interesting

      It's even more complex than that.

      I live in Switzerland, were we fortunately still trust parents to make decisions for their children.

      So we have almost no video game censoring here.

      We speak four languages here - German, Italian, French and RÃto-Romanian (the latter is dying).

      I'm in the German speaking part, and most tv movies that feature action and are oriented towards adults are heavily cut on Germanys commercial TV. Almost all the gore is filtered out.

      If the same Movie is shown on an Austrian or Swiss TV channel, the gore isn't cut.

      OTOH, Tits are no problem. You can basically see tits 24/7 on TV - Swiss, German, Austrian, doesn't matter. Of course, the context is mostly documentation/education.

      Back to the topic at hand: video games.

      Sometimes the only available version Switzerland is the German-German version, which is cut for gore. Some publishers might publish a Swiss/Austrian-German version that might be subbed but not dubbed. In that case, you'll have to make sure to buy the right version.

      In other cases, you can choose between an unsubbed UK/US version and a German-German version.

    2. Re:Censorship by Anonymous Coward · · Score: 0

      (does the "evil" word become less "evil" if people only hear it in their heads, not their ears?)

      Another question is, is it better to leave it to your imagination and fill in the blank with a "worse" word?

      "I~ saw mommy ****ing Sa~nta Cla~us"

    3. Re:Censorship by Anonymous Coward · · Score: 0

      Such as this.

    4. Re:Censorship by maglor_83 · · Score: 1

      What exactly are they censoring?

      Apparently using morphine will turn us all into serial killers or something.

    5. Re:Censorship by duckInferno · · Score: 1

      Alternatively, learn american english and get the american version.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    6. Re:Censorship by Shihar · · Score: 1

      Eh, I'll take American censorship over the crap the rest of the world* pulls any day of the week. Don't get me wrong, I love boobs, but the lack of a pair of tits in a game is far less damaging than a lack of violence. This could just be my inner American speaking, but cutting out violence out of Fallout is a farm worse crime than cutting out nudity. Strippers wearing bras instead of baring it all? Eh, it sucks, but I'll live. Not being able to rip someone in half with a critical hit form my full auto SMG? Please put a fucking bullet in my head now and splatter my brains on the sidewalk.

      *Excluding Japan. Those fun loving pacifist make Americans look hypochondriacs afraid of a little blood and Europeans puritanical anti-sex Nazis.

    7. Re:Censorship by Anonymous Coward · · Score: 0

      Actually the entire Australian problem is being caused by one JERK in South Australia who's chosen to make game censorship his personal crusade. I live in South Australia and everyone here thinks he's a bastard. The Attorney General Michael Atkinson.

    8. Re:Censorship by auld_wyrm · · Score: 1

      Rowan has an evil twin!?!

  11. Which broke several quests and caused problems by Moraelin · · Score: 4, Interesting

    The European versions of FO1 and FO2 were edited/censored to remove the ability to kill children. I'm not necessarily a proponent of censorship, but it wasn't like the game was really missing anything.

    I've played both the US version and the censored German version, and the censored problem had a few more problems. They hadn't only removed the ability to kill children, they had removed all children from the game outright.

    Which now caused a few quests to be broken. E.g., you couldn't find the kid in the well, because there was no kid.

    Some things were removed so brutally that it caused even more bugginess than the game had anyway. E.g., at the vault in the north-east, the kid with the doll was missing, but his idle chat would keep happening, because the game script thought he's still there.

    Some of the alternate ways to solve other stuff also got broken in the process. E.g., once you got to the next town, now you couldn't have that kid's wrench.

    So I'm not saying it was necessarily fatal, but saying that it's not really missing anything... is a bit mis-leading too, IMHO.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. Its the drugs by Huntr · · Score: 2, Informative

    According to what I've read on NMA, one of the major issues concerns drugs in FO3. Not that drugs exist or are used, but that the ones in the game are named for real drugs, such as morphine. They may have to rename the drugs to something fictional to get the game rating changed.

    1. Re:Its the drugs by curmudgeous · · Score: 1

      Drugs were present in FO1 and FO2 as well but were called things like Psycho, Buffout and Stimpaks. Perfectly good names, so I never understood why Bethesda felt the need to change them.

    2. Re:Its the drugs by deek · · Score: 1

      The ability to inject yourself with morphine was the only issue as far as I knew. I'm guessing that they've done exactly as you mentioned; renamed morphine to something else.

      If that's the only change, then this is a complete non-issue as far as I'm concerned. I'm still not happy with Australia's stance on game ratings, but I'd be happy to purchase Fallout with only that change.

  13. Sounds Like by christ,+jesus+H · · Score: 1

    Alotta Aussies are going to be headed to Pirate Bay for thier Fallout copies.

    --
    Ohh spiteful one tell me who to smote and he shall be smolten!
  14. I hate Australian classifications by nighty5 · · Score: 1

    While we do enjoy some of the most liberal laws in terms of broadcast medium, we suffer due to the lack of a classification (R+) that would limit the sale of a game to an adult.

    Apparently there is talk of a proposal and the govt is seeking comment on an adults-only rating for games.

    This surely makes sense as the average gamer is now 28 years old. In fact, 20 per cent of Australian game players are aged 39 and over.

    Let's hope this is brought into line with the movie ratings where we enjoy an adult only R rating.

  15. Better question by ThePhilips · · Score: 1

    How much DRM the game is going to include?

    How painful installation is going to be on average WinXP box, bloated with usual little things which makes Windows usable?

    I'm planning an upgrade more or less specifically for Fallout 3. But I kind of do not want to find myself as before with Quake 4 which essentially refused to work on my new PC with SecuRom hanging and giving blank non-descriptive error. Playing with NoCDCrack old truth was proven again: games which are refuse to play, probably are not worth to play at all.

    It would be sad if Betheda would spoil the fun with some DRM.

    --
    All hope abandon ye who enter here.
  16. Well that's the point you see by Sycraft-fu · · Score: 1

    It's a way to censor things and still claim you aren't censoring things. You say "Sure, you can release any game you want, freedom of speech and all. However, to sell it in stores, it has to be rated by our government rating agency. Oh, but we can't agree on a high rating, so those games can't be sold. No, no, we aren't banning them, we just can't agree on a rating so you can't sell them."

    Why do you think various groups are so hot on government controlled ratings in the US? They could use it in the same fashion to get around the first amendment (or try at any rate). They take over ratings and agree on everything up to T or M. However a sort of hush-hush gentleman's agreement is then reached to continually disagree about higher ratings. Thus they effectively ban things they don't like, all while claiming "No we aren't censoring anything, we just can't agree on the ratings so you can't sell your product."

  17. But... it was my dog... by Chmcginn · · Score: 1

    But it wasn't my kids.

    --
    Have you been touched by his noodly appendage?
  18. Color me confused as well. by Hamster+Lover · · Score: 1

    I've seen a few clips from Aussie TV on Youtube (such as Chaser's War) and heard more than a few curse words. Yet adults can't play an adult rated game?

    I find this very strange.

    1. Re:Color me confused as well. by nighty5 · · Score: 1

      Yeah, some would say our MA 15+ (highest for games and second from the highest for movies excluding porn which is X) is on par with the US NC-17 rating.

      In a way our classification system is a little bit more liberal, we do allow our children to listen to fairly strong language,sex,gore when they are 15.

      Yet adults can't play an adult rated game?

      Exactly, this is my point. We hope to change that. However such themes as strong language, sex /themes is allowed because the rating is still fairly liberal. However none of the 'nasty/good' stuff that adults like to watch.

  19. I assume Morphine is out and Painkillers are in... by Synonymous+Bosch · · Score: 1

    ... But what else have they changed? Am looking forward to details when they emerge.

    What's interesting to me, however, is the unrated version of the game should still be illegal in Australia. This means anyone buying their copy from Amazon etc etc online because it's 1/3 the Australian store price - a right guaranteed in the courts by the ACCC several years ago - will be getting an illegal copy.

    So, it would seem the classification board has perhaps inadvertently become a party to anti-competitive trade practices.

    Someone should get the ACCC onto this...

  20. Re:I assume Morphine is out and Painkillers are in by PopeGumby · · Score: 1

    When the OFLC refuses classification to a game, it doesn't make it illegal to own it, it makes it illegal for retailers to sell it.

    So it's illegal to sell American Psycho in Qld, so while I was in NSW, I bought a copy, its not illegal for me to own it in Queensland, and it wasn't illegal for the NSW retailer to sell it, so noone broke any laws.

  21. Just to set the record straight by squidfaceExtreme · · Score: 1

    The decision to allow R18+ games in Australia has been raised several times, but keeps getting vetoed down by this one religious idiot in government. We're all just waiting for that idiot to leave.