Large Content Patch To Precede Upcoming WoW Expansion
Blizzard has announced they will be releasing a sizable patch to prepare for the upcoming Wrath of the Lich King expansion to World of Warcraft. The patch, similar to one they released prior to the first expansion, will include the new profession (Inscription), new talents for each class, and two new arenas. The patch will be up on the Public Test Realm "soon," according to a Blizzard rep, but it will require significant testing before reaching the live servers. Blizzard developers Tom Chilton and J. Allen Brack gave a related interview recently to Videogamer in which they mentioned that a graphical reboot for World of Warcraft "may never be necessary." We've been following the development of Wrath of the Lich King for a while now.
I stopped playing WOW about a year ago. It was the same thing over and over. Push number, wait for bar to fill, push another number, wait for bar, then loot. Rebuff, and start again.
To me, this expansion means nothing. I would be curious to hear if this expansion will cause any players that have left to actually rejoin.
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Blizzard and like should all get together and sue companies like Bell Canada and (Comcast?) that disrupt BT traffic. Wait, isn't that what net-neutrality is supposed to ensure?
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
Game update doesn't work if people don't download update. News at 11!
game receives update! alert the media!
Beautiful woman and yet she has a boyfriend who lives in that game. (6hrs a day or more of playing, especially weekdays = living in the game.) MMO's, they're a helluva drug.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I played GAME for years - Then I realized that GAME was just a massive waste and only losers/basement-dwellers/twits/sexless-wonders play GAME anymore.
Thank goodness I quit GAME! I can't believe anyone still plays GAME anymore! Everyone should quit!
Besides, NEXT-GAME is the best thing ever! I don't even know why GAME makes news anymore!
-- I really need to bleed off some of this
Treadmill Treadmill Treadmill Treadmill Treadmill Treadmill Treadmill Treadmill ...Oh god I fell asleep and that was all just remnant motor reflexes from playing.
VideoGamer.com: Do you guys expect a drop off when Warhammer Online comes out?
TC: It's hard to say. We haven't really experienced any meaningful drop-offs in the past.
After how successful the WAR Preview Weekend was and how exciting it was playing a new game with new classes and new areas, I think it's hubris for them to think that they aren't going to lose a lot of their player base. I know my household will have two accounts cancelled, and I know of about 10+ friends who are going to play as well. I don't know if they will cancel their WOW accounts but they won't be logged in.
I think the hardcore and casual PvP'ers will be playing WAR soon after launch if not at launch. The RvR in the preview was fantastic and just like what everyone has always wanted in WOW. It exists in every zone in WAR or you can do scenarios (battlegrounds). There aren't just 4 battlegrounds to play in and you can queue any where at any time and return to where you were when done. It's also possible to get gear without having to rely on a raid. And when you PvP you get XP.
Blizzard is going to try to implement some world PvP in with the expansion but it will probably be too little too late for the fans of PvP. Don't get me wrong, it won't kill WOW by any means, WOW will continue positive growth for a while until there is a contender in Asia, where the bulk of their user accounts exist. But WAR will make them stop and think about their direction. They might finally relent and merge many of their low-population servers. Maybe they'll drop their insane e-sport fetish that they've had for the last couple years and put more RPG into their MMO Arena Game.
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
It seems Illidan is going to be revealing himself based on some sound files that have been extracted from the beta files. Probably put up some quests and maybe some bosses to fight, hopefully for a variety of levels. Shouldn't just be the 70s getting in on the fun. As for Wrath, a lot of the changes and improvements will be quite good, but there will likely still be some growing pains. But flying carpets man! We'll be getting flying carpets!
For me, its a race. Will our guild be able to progress into the next tier of content before this patch comes out and basically brutalizes the guild structure. What happened last time was that a guild I had been raiding with for 6 months all of a sudden lost about a third of its membership. and the rest of them had incredible amounts of trouble ajusting to their new talents. raid attendence became spotty, then non-existent. Once the actual expansion came out, some levelled their characters as fast as humanly possible to the next level cap and started pushing others to do so as well so that they would have friends in the dungeons with them. In the end, though, that guild did not survive the transition.
Its two expansions later, and endgame one to one (not arenas) pvp in BGs, you have two classes that rock, and the rest of everything is HKs for those two classes, unless there is a wide gear disparity.
Doesn't take play skill either... just a macro to repeat a certain sequence of crap until you see HK:Private on your screen.
I'm hoping WAR's PvP isn't as obviously broken.
Diablo 3 looks to be a more immediate and better playing game than wow. Not sure if I will take up wow again with expansion but I know 3 months of my life are already put aside for D3, coloured shadows or not. Mebe if they fix Ret paladins I'll come back...
.
"Persistance is Fertile" - Me. I can quote myself if I want to.
It's not her who has the character, it's the boyfriend.
I would never go out with someone just cause they had a level 70 though, pah.
You know, if there's one category of people I find mildly amusing, it's the "meh, I played Game X for two years, and thus I have enough experience to say exactly how utterly boring and pointless it is." In fact, only slightly less amusing than the "I played Game X for two years, and then decided it sucks, it's horrible, and only idiots like it." (Admittedly, the OP isn't in the latter category, but you can find plenty of those around.)
Including, yes, such "commentary" as that on Sluggy Freelance.
Here's a thought: If a game held your attention past the, say, 10 to 50 hours an offline game would (with PC ones tending to be the former, and console RPGs... well, at least _used_ to me more toward the latter), then maybe there's _some_ merit in it. If it even kept you there for the "free" month, even playing it at a casual pace, you already saw more content than in 2-3 full price CRPGs nowadays.
There must be _something_ that you must have found interesting or enjoyable there, unless you're trying to tell me that you (and him) are self-hating idiots who punished yourselves for months by doing stuff that was repetitive and boring all along. Obviously not because you were enjoying it, but just, you know, to feel miserable one more month and pay for the privilege.
You're not retarded, are you? I'm guessing you aren't.
Or maybe it's that you'd eventually get bored of anything else, and any other game. Nobody has infinite content, at least until someone invents an AI GM who can pass the Turing test. And nobody has an infinite team of developers, with an infinite total imagination, so each quest and each monster is truly unique. Even then, debatably it's not possible, since there's a finite number of actions and story types that make any sense.
It applies to any other game too. Eventually if you play enough Starcraft or CounterStrike or Oblivion or whatever, guess what? It's starting to repeat itself. Eventually you've seen all maps (or map pieces for games with randomly generated maps), used all weapons, tried all spells, done all quests (if applicable), and that's it. End of the line. It gets repetitive from there. Even before that, exactly in how many ways can you headshot someone in CS or swing a sword at a monster in Oblivion, before it's doing the same things again? Even with a different skin and model on that monster, you're still swinging the same damned sword in the exact same arc, and doing the same block-then-counterattack sequence again. How many times you can zerg rush someone in Starcraft before it's essentially like being an automaton executing the same script over and over again?
At some point it's just time to give up and move on. For some people it's sooner, for others later. But when it stops being entertaining, just move on.
But realize that it's not the game that suddenly qualifies as being sucky, it's just "you". And I'm not saying that in a bad way. It's "you", in as much as you've seen it all, got bored, are no longer interested in it. Fine. Move on.
You didn't suddenly get a revelation about how bad the game is, you just got a revelation about where _your_ limits are. Congrats.
And please lose the preaching. It may look like you just discovered how boring and pointless the game is, and maybe that it's your duty to enlighten others about it. But you only discovered that it just became boring to _you_. I.e., that you're got a human after all. It's not much of an enlightenment to bestow upon anyone else. We were already suspecting that you were human.
A polar bear is a cartesian bear after a coordinate transform.
My wife got us into the 3 day Warhammer beta last weekend and since then I've found that playing wow just annoys the heck out of me. Here are the reasons why:
1. Quests that require that you run for long periods of time. Who thought this was a good idea?! I've never liked this, but now I've lost all tolerance for it
2. There's an overall lack of theme or purpose. My first quest is to kill sprites, then boars, then harpies, then turtles, then orcs.... wait, I'm playing an orc. It seems like your people are fighting everyone and nobody. I want a common theme for why I'm doing what I'm doing.
3. I was ganked this morning by a 70 mage. Really honorable killing a level 30 who was fighting at the time. I don't know why I was never ganked in warhammer, but I wasn't. But every time I died I felt like I was killed honorably.
4. Noone cares about the world pvp in wow (I know I don't) and the BGs are about who has the highest tier gear. Not at all fun anymore.
I'm not claiming that warhammer is going to kill wow- I don't think it will. Nor am I claiming that warhammer is even better (it could use additional features). But, I can say that I just can't play wow any more- just like I can't stand to play pacman anymore.
Likewise, that way everyone who gets a stiffy from PVP will leave WoW and it'll be left to more intelligent, civilized players.
No, you're both wrong. The best game ever is and always will be STARCRAFT
True story: For awhile I roomed with a guy who plays WoW. Since the apartment's rather small, we both had our computers in the living room. He would come home, start playing, then go to sleep. Every day. But that's not the worst of it; no, what he had to do to keep up with his friends is the bad part. See, they played some when he wasn't on; in order to keep up, therefore, he had to play when they weren't on.
This apparently was too much for him; occasionally, I'd hear him say "This is getting kind of old." Not old enough for him to stop playing, of course. No, that would be madness. So then a couple hours later he literally cries out in agony "Oh god, this is SO BOOORING!" -- and then he keeps playing.
After the second time he did this, I couldn't contain myself anymore. "Good GOD, man!" Totally oblivious, he turns to me, and he says "Huh?"
"Listen to yourself talk, man!" And he kind of did a double take for a second, then he says "Wow. Uh. That was bad." So I asked him why he didn't just -- stop. And he explains about having to stay at his friends' level, and how he needed to level X skill but had to grind Y in order to grind Z so he could grind X.
It wasn't a game anymore. World of Warcraft had become his second job. One that he was paying $15 a month for the privilege of being allowed to do.
I think that for the most part you hit the nail on the head. There's a new trend developing in games, however, where people will *hate* the game and stick it out to the bitter end to "earn" achievements -- especially if said achievements are publicly displayable. In fact in brings a whole new meaning to MMORPG's and "the grind".
The younger generation of nerds needs to know what women look like, we need to set an example. So!
... enjoy.
Youtube to the rescue.
And of Course
Scissor: Paper is fine, nerf rock.
Now that's another funny category: the people who feel that their own tastes are the gold standard, and are qualified to tell everyone else what they should like.
Some people like Pepsi, some people like Coke, and some people don't like either. Would you presume to tell them what their taste should be like? Some people like chinese food, some don't. Some people like things very spicy (a couple of coleague are real big fans of extra-hot chili sauce), some of us like it milder. Most people around here seem to be into dry wines, me, I like my wine sweet. Would you presume to tell me that there's something wrong with my tongue? And then there's stuff like favourite colours or clothes. Now there's some variability. Etc.
Then, pray tell, what kind of confusion of mind would drive someone to a conclusion like, basically, "if 10 million people love WoW, and I don't, then I'm right and they're all idiots and need to be enlightened about how boring their favourite game is"?
Again, maybe it isn't WoW, it's "you". It doesn't match _your_ subjective taste. Maybe you're not much into MMOs. Maybe there's something else about it you don't like. But realize that it doesn't say much about anyone else. It's ok. It's not some personal failure or anything. You don't have to fit in with some group or anything. But the same applies viceversa too.
But again, it might be... _polite_ to lose the preaching. You're not the golden standard in game tastes, nor the yardstick by which humanity is measured. It's entirely possible that someone else loves what you hated, and don't need your enlightenment at all.
A polar bear is a cartesian bear after a coordinate transform.
Err... what? I'm pretty sure I began playing WoW (and EQ, LOTRO, COH, etc) right at level 1.
In fact, that's the bulk of the game: the levels 1 to 69. (Or 1 to 49 in COH, 1 to 79 in EQ2, etc.) Some 99% of the actual game content is in those levels. And you're perfectly equipped to play that game at any level along the way.
Yes, that seems to be a popular mis-conception, that it's somehow a competition to the top. So people try to skip the actual content, just so they can willy-wave about having a level 70 and get stuck in the endgame grind. Some even use a bot or pay for power-leveling so they don't even have to see the actual game they're skipping.
Unfortunately that's every bit like paying someone to watch the LOTR trilogy for you, just so you can come back and see the ending scene. Over and over again. And imagine that it was some kind of achievement to be there.
Levels and loot are actually the props there. With the level also serving the additional roles of (A) gently guiding you about in which order you're supposed to go through the story, and (B) giving your spells and abilities one by one, and giving you some time to experiment with them and let it sink in. You know, as opposed to just giving you 60 icons and dumping you at the end boss from day 1.
So, basically, you played a game only because you thought it's a completely different kind of game, quit when it turned out that it wasn't what you _imagined_ after all.
It's not even a WoW thing. All MMOs are about the same things: getting XP and gear. And it's not some competition with a finishing line and a gold medal for whoever finishes it first. Everyone can get there eventually. The game in any MMO is the road, not the finish line. The guy who finished it first, well, is simply the first guy who has no more actual game to play.
Well, that's fine too. Not everyone likes the same things, so it stands to reason that some people would be into entirely different genres.
But surely you realize that all that happened there is that you shafted yourself. You took an assumption that just wasn't true, and it was just your own assumption. The game didn't tell you to do that. And then inflicted some grind upon yourself based on just that assumption. It's not very different from, say, being the guy who thinks aids is already curable and fucks around without a condom, then has an unpleasant surprise eventually. It wasn't the game that failed you, it was your own wrong assumptions that did.
Mind you, you do have some sympathy for that ordeal, but nevertheless you shafted your own self with that basing a multi-month action on nothing more than a wild incorrect assumption.
A polar bear is a cartesian bear after a coordinate transform.
As sson as anohter online PvP games gets out the PvPers will leave this.
All the balance is in
1) Rock/Paper/Scissors
2) Luck (RNG random number generator)
The problem is that the R/P/S approach works with high number of opponents (read: bg or better), but when you're playing a 2on2 R/P/S is too much imbalanced.
The Luck factor is what pisses me off. The random part of damage (and the crit) is another thing that doesn't work against fast games. The so called average damage is true but after log time, not in a 30 seconds game (2on2).
Again, the next balanced online FPS/strategy will make all WoW PvPers flee.
I recently started playing EVE, I absolutely enjoy how brutal the game can be but also how rewarding. It's also interesting how much power player corps. (guilds) can attain, and how much of the market is player driven. Killing a NPC pirate doesn't give you a random chance of getting a battleship, you have to find someone who is selling it.
You know, it might sound crazy, but why doesn't she try joining him? Best case scenario, they discover a common topic and interest, and they live happily ever after. Worst case, well, he discovers that he can't escape her even in WoW, gives up WoW.
As a personal anecdote, I present my parents: they're both complete nerds, but otherwise they're as close to polar opposite personalities as you can get together without causing a paradox. They weren't happy together. In fact, as far as I can tell, they only stayed together so they can make each other miserable and repay old perceived injustices.
Then in their old-ish age, I managed to get them both addicted to WoW. It was an uphill battle to convince them to even try it, but from there they both went addicted scarily quickly.
Well, what do you know? They have a common topic for the first time since they debated naming my brother. They talk about quests, raids, the best zone to farm for some enchanting reagent, best tactics against some boss, whether dad's hunter's new cat is better than a ravager (well, it looks better), or whether mom's new mage should spec for ice or for arcane to level up. It's heartwarming, lemme tell you.
They _do_ stuff together. E.g., boost each other's alts and whatnot, or help each other farm for some recipe drop that's only found on some elite.
Oh, they still bicker all the time, because their personalities and play styles are still almost polar opposites in-game too. But funnily enough, this time they don't take it seriously, because it's just a game. Whereas IRL silly things like "that time your father did X" or "that time your mom didn't let me do Y" would sometimes strain their relationship some more for a year or two, here "your mom aggroed the whole bloody room" or "your dad always sits and drinks after each fight, while my fury bar goes down" is mentioned once and then promptly forgotten.
A polar bear is a cartesian bear after a coordinate transform.
Well, I hope you realize that we've heard the same "doom-and-gloom as soon as NEXT-GAME launches" predictions half a dozen times before, and nothing spectacular happened.
"As soon as LOTRO launches, I'm cancelling my WoW account for good! And so does everyone I know! That'll make Blizzard think twice!" Sounds familiar? There was about a month or two of that talk non-stop in my guild on WoW before LOTRO launched. Turns out that it didn't do jack squat for WoW subscriptions.
And before that it was various other games. Dungeons and Dragons Online, for example. Now that was supposed to finally bring all the tabletop goodness to the online folks, and finally nail WoW's coffin. Heh. Now that's a game which failed to deliver.
Or Vanguard. "OMG, it's going to be the opposite of everything that sucked about WoW!" Actually, it was the opposite of everything that kept people playing WoW. I guess that's what happens when you listen to people who've played WoW for 2-3 years and finally didn't conclude "ok, I'm getting bored of it, no hard feelings, I just wasn't built to play the same thing for ever", but rather, "OMG, everything about WoW sucks and only idiots like it." So they presented everything that they previously liked and had previously kept them there, as some abominable crime against humanity, and something that sucks more ass than the vacuum toilets on the Soyuz. And the devs of Vanguard listened. Heh. Boy, I'm sure they're proud of their choice of people to listen to.
And afterwards it was AOC. We've had people bleating for a year about how AOC is going to be TEH GRATEST THING EVAR, and eat Blizzard's lunch. I don't think Blizzard even noticed a dip in their subscriptions there. Most of those who had cancelled their account to play AOC, went back and reactivated it before it was even really deactivated.
Or Tabula Rasa. "OMG, it's Lord British, and he's like sooo smart and creative, and he's making this totally different game, without grind, and which will please both MMORPG-ers and FPS-ers and strategists, and will hand Blizzard their arse to them!" Heh. Nope, didn't come anywhere near Blizzard's collective arse.
So I'd take all these predictions with a grain of salt. _Maybe_ WAR will be all that. _Probably_ it won't. We'll just have to wait and see.
As for bulk of subscriptions, last I've seen some numbers, almost half the WoW subscriptions are from the western world. Sure, technically more than half are from Asia, but it's not like it's exactly a niche in the west either. And I don't think that that western part of their subscriptions has taken a dip because of some other game launch yet either.
A polar bear is a cartesian bear after a coordinate transform.
These games (not just W.O.W.) are meant to be addictive. The sole purpose of these games is to get as many people paying $15 a month as possible. People talk about "friends" keeping them in these games but what really keeps them in the game is the Skinner Box effect. http://en.wikipedia.org/wiki/Skinner_box A great many people get seriously angry when the comparison to Skinner Boxes is made but the truth is there are MMRPGs that do not use the Skinner Box System (Guild Wars is one) because they are not monthly fee based and they are not nearly as successful as games that do use the Skinner Box effect (W.O.W. does use the Skinner Box system). It isn't about friends or story lines or anything at all, except an addictive rewards system.
Thanks to eating disorders most chicks are reasonably good looking these days.
Way back when, I played the hell out of Warcraft. The original one, Orcs & Humans, where you had to left-click twice to do anything and could only select four units at a time. Still a great time, as are War2, War2x, War3, and War3x. I fell in love with the universe at some point, probably the point where I realized that sheep exploded when you clicked on them too much. There was a bizarre personality that other games seemed to lack, and it was all entwined with wonderfully polished gameplay.
I've dabbled a bit in WoW, but am not sure I'm keen enough on it to play it all the way to see the end. With that in mind, what I'd like to know from somebody who's played lots of WoW is where the hell the story goes after this.
War3x set up a few major antagonists for the series' future. Arthas and Illidan were the major baddies, along with some minor baddies like Kael'thas' Blood Elves and Vashj's Naga. The latter two, to my limited knowledge, can already be killed in WoW. The Burning Crusade allows you to kill Illidan and now Wrath of the Lich King will go up to freakin' Arthas himself as a boss.
I'm admittedly a bit bitter that I feel like huge chunks of story are being told in a game that I don't really enjoy that much, but I can get over that. What I'm more curious about is who, if anyone, they're setting up for a theoretical War4 (and gods help them if there isn't a War4!). The WoW people are about to kill off the last major antagonist that I'm familiar with, so who's going to step up next? Or is it just going to go back to Alliance v. Horde (which is apparently now the Forsaken too)? Another demonic invasion, assuming you guys haven't already worked your way up the Burning Legion's chain of command? Inquiring minds want to know!