Will DRM Exterminate Spore?
AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?
'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"
http://thepiratebay.org/search/Spore/0/99/0
I really want this game but I will wait until a patch is available that turns off the DRM.
Some would call it a crack but if I buy the game then I say it is a patch.
A piece of code that improves the program is too my mind a patch.
I have have had more problems using DRM software that I have paid for than I would ever have hunting down pirated copies.
Companies have got to learn to stop treating paying customers and criminals.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
I agree. DRM on games sucks. Thanks to DRM on games, it's nearly impossible to play certain games on Linux with Wine, because things like SecuROM don't like Wine. Pretty worthless 'rights management' if it prevents a legitimate customer from using it.
Show this to your friends and family that don't know what a real hacker is
and I'm a geek, a gamer (though mostly console) and a slashdot reader. The general public are screwed!
Spore is ace, and frankly if it wants to shaft my vista installation it's welcome to it. It's the only thing I use vista for.
The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?
All the reviews I've read about Spore have said the same thing - great toy, boring game. I'd think that would be far more likely to repel potential buyers than some scuffle over DRM.
If you read the EULA, EA owns your creations. You only get the rights to use them as they see fit.
"I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM?
Neither. This strategy will result in more people discovering that Amazon ratings are simply manipulated by both corporate shills or advocate shills, devaluing the ratings system itself.
Hopefully, this will result in Amazon cracking down on shill reviewers, and modifying the system so that those who attempt to game the system in either the positive or negative direction have a substantially reduced score.
I don't understand how the cost of developing DRM protection on games and then dealing with the support costs of having DRM can outweigh the "cost" of a few pirated copies of the game.
while(1) attack(People.Sandy);
Comment removed based on user account deletion
All the messageboards commenting on the game are discussing the issue - and most everyone realizes that they tend to move games from machine to machine over the years, or at least are forced to reinstall windows enough that a 3 install limit is FAR too limited a deal. Oh, and uninstalling the software anecdotally does NOT appear to give you 'back' installs of the game so far.
I've worked making software protection schemes on occasion - from encrypted dongles with 'click counters' to sequentially mutating upgrade codes linked to custom hardware to send customers to extend licenses, all to make sure software was limited in terms of what users could do with it under license. This is one limit that really is too far for honorable customers.
The biggest suspicion is that all this was done to minimize the chance and value of the reselling the game. I can see that perspective... but if it's at the cost of actually selling the game in the first place, or of pissing off future customers, they've made a terrible mistake.
Ryan Fenton
For once I find myself happy a game has DRM. I was going to buy Spore, until I heard of the DRM. Once that information became available it was off my to-buy list and I forgot about it.
Then a few days ago I am informed there's a cracked version available. I decide to see if it lived up to the hype and install it. Three hours later, I delete it out of boredom.
If it hadn't been for DRM, that would've been money out the window. There can be but one conclusion. DRM really is there for my benefit.
Sadly it's just terrible. Horribly boring. Evolutions is largely meaningless. There's basically no point in playing more than once, even going down a completely opposite tree was an identical experience. Just painfully dull.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
At one time the various methods of DRM used to be a nuisance. However, in the last few years they have become a hazard. Getting tired of this crap, if I ever have to fix another PC that gets screwed over by bullshit DRM (screwed up CD/DVD drivers, etc) I'll be filing a lawsuit.
Your emails would have more force if you explained you'd never buy it or even better will spend money with their competitors rather than pay them money. When you threaten to pirate, that is the only thing they are going to see or consider. Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway. You are also threatening to combat a wrong with wrong. The corporation may be faceless but a human probably reads your mail at some point and such a statement isn't morally impressive.
I own Mass Effect PC. No, really. As in went to the store and bought a copy. The game is great.
But the DRM? Not so much. A few days ago it just decided to stop working for a while, and instead of running would tell me that I wasn't authorized to run it. Seems odd, since not only was I running it just fine before that happened, the box is still sitting on my desk. Why am I not authorized to run a game that I paid for, while some guy who pirated it can run it just fine (and with shorter startup times due to the lack of SecuROM)? Nobody has ever really had a good answer for that other then "bend over and take it."
Since then it started working again as inexplicably as it stopped working in the first place, but the whole thing put a bad taste in my mouth.
Now, throw the three install limit on top of that, and I'm really not sure why I should ever give EA another dime. In fact I am sure, I'm not buying anything from EA again until they start acting like they care about paying customers more then pirates.
Spore is the first on the "would have bought, but won't due to DRM" list for me. It won't be the last. EA can try to blame it on piracy all they want, but the fact of the matter is that they're doing more damage to their own sales then any pirate ever did.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.
This line from the product page seems to suggest otherwise:
I don't know about you guys, but the DRM is the most exciting part of the game I've seen so far! Find out what programs must be stopped before proceeding, navigate the legal work, avoid deadly lockdowns! They are like today's minotaur's maze -- for free!
I am the richest astronaut ever to win the superbowl.
I'm an avid gamer. My first games were games like Zork II, Ultima I, II, II I played on my C-64 and 20 or 30 carts I had for my 2600. I've played most of the major Sims, Strategy Games, and RTS titles. Everything from Dune II to Warcraft III. From Sim City I to CIV IV. From MOO to the demo copy of Sins of a Solar Empire, which I'm about to try.
And let me say, Spore is an interesting game, but after playing it yesterday for the first time, I think it was a real let-down considering the type. I would say that its a GOOD game, and I actually had some fun during the creature stage "tweaking" my creature, but the cell stage was a boring arcade style game. And the tribal stage was a let down because basically all you do is collect food and either kill the other tribes or play "music" to impress them.
Not really an "in depth" game like I was expecting. I'm on the civilzation stage, and I was a little disappointed to find out that you have to "harvest spice". Come on, how original is that? That goes all the way back to Dune II and Dune 2000 from Westwood. At least they could have come up with something original like "Smithore" ( M.U.L.E. )...
So I think the negative reviews are probably just that. Negative reviews.
Although one cool thing was that I encountered one of the creatures I designed about a month ago with creature creator show up in the creature phase of the game in "EPIC" size! It proceeded to "eat" half my population...
DISCLAIMER: I'm a die-hard PC gamer. I go all the way back to the Commodore 64 and I've owned and I have had the privilege to play some of the best games of all time.
PC gaming is already in a fragile state. There is much competition from the Console market. Cheaper hardware, less compatibility problems, more stability and no DRM (at least until they go all download based). Assuming that DRM will eventually permeate every PC game, it could very well be the factor that pushes PC gaming over the edge. It just adds one more reason to choose Console over PC as a gaming platform. Soon, everyone will compare the two and most likely arrive at the following conclusions:
In today's day and age, consoles are unfortunately what most people want. They want to go buy a game at the store, plug it into their console and start playing right away. As much as I hate to say it being a long-time PC gamer, this is just one more nail in the coffin for PC gaming.
If the PC gaming platform is going to be saved there are many issues that need to be addressed. Gaming PC's need to be cheaper to be competitive with the price point of Console rivals. There has to be some sort of compromise about DRM. There has to be a way to raise the level of quality (stability, hardware support) of PC releases. Most PC releases, especially console ports, seem like they were just slapped together. Lots of products are released that are buggy as all hell and you have wait for 2 or 3 patches to get to play the game properly.
I sincerely hope that PC gaming lives on but right now it seems like it's fading away.
We'll make great pets
Because it's supposed to be a game. If it were truly evolution-style, the player would have nothing to do but watch. Games that are made to be realistic are oftentimes dull as wet cardboard. That you design your creature I hope doesn't come as a shock to you, since every Spore tech demo Will Wright gave in the last two to three years showed exactly that.
Personally, I really enjoyed it until I got to the space thing. I wasn't aware that I'd have to play a broken tech-demo version of Master of Orion to finish the game. I was in constant space combat using a control/camera system that I'm sure was designed to make space combat as painful as possible. And my race had been pretty much a peacenik during the whole history. None of that mattered anymore, apparently. The cell, creature, and tribal stages I thought were fun. The civ stage was okay. Once you get to space, just quit and go load up Sins of a Solar Empire instead.
If it's anything like they are saying, it will be like Bioshock/Mass Effects DRM. I'm sure it's in more detail around here.
Basically, on install, it calls home to check if the unique DVD you got has been installed more than three times. If so, it halts the installation process until you call EA and get it removed. The problem should be apparent.
No internet? In this day and age, hard to believe but I'm sure someone out there had their internet being fixed, etc.
Problems with EA's connection/equipment? A bit more believable
What if EA doesn't believe you/you don't fulfill their requirements? No install for you.
EA goes under/stops support for activation servers? Don't expect an official fix.
Honestly, go find a cracked version, and install that. You did your part in paying for it.
import system.cool.Sig;
If you're bored after the first two stages, why would you move on to the third? A game is supposed to be fun. If it's not fun relatively quickly, there's no point in playing it.
Maybe you're a masochist, but apparently he's not.
Developers: We can use your help.
I installed on OS X last night. The installation was a piece of cake, though it does ask for your root password to install (for the DRM, I'm sure). The only things I noticed with regard to DRM were a few small notes in the manual and readme file, usually along the lines of "you have to be connected online to play." Otherwise it seemed fairly transparent/hidden.
I'm not happy with the DRM but decided it wouldn't affect my usage patterns much. Should the time come where I do need to reinstall it more than the DRM wants, I'm sure I'll be able to find the "unofficial patch" to allow it.
My father in law was an avid PC gamer too. Then he had two games in a row fail to work on his machine due to weird DRM incompatabilities with his hardware. We could never figure out exactly what the problem was, since he wasn't doing anything all that strange and although it was a custom-built system, it was all pretty standard hardware.
He solved the problem by buying an Xbox 360.
He expects that if he buys a game and puts the disk into his machine, it should run. DRM caused that to not happen. To me, it doesn't seem like an unrealistic request (and the Xbox has no problem doing it).
And people wonder what is killing PC gaming? Its the companies that make PC games.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I was also looking forward to the release of Spore, until I heard that they were using SecureRom.
I'm not installing an app that causes that much headache just for one game. I might look at it when it releases on the 360, but the bad reviews I'm seeing are making it less likely. And if they hadn't used SecureRom, I'd have bought it on release day, without waiting for reviews.
I don't know how long it's going to take for publishers to understand this simple truth:
Copy protection pisses off the paying customer, and makes the pirate laugh.
Let me make that clear for MBA's - the only people inconvenienced by your protection are the people who paid for the game!
From a gamer who buys all his games, and is old enough to remember when Electronic Arts was a great company. "Can a computer make you cry?", indeed.
The problem with the ANTI-DRM movement is the fact they don't separate themselves from good Non-DRM advantages vs Bad Non-DRM advantages.
Being able to copy a game and give it to a friend (who may give it to an other friend or post online) is exactly what they want to stop, they want people to pay for their copy. These aren't Not-For-Profit companies, They want to make as much money from their product as possible. If you don't understand that then move to Cuba. So any debate that goes I wouldn't get it unless it is free, will fall on deaf ears. Or Piracy as a marketing method, for the next version (that is why they give free demos).
In order to fight DRM you need to convince people of some real advantage that not having DRM will have to the Legal Copies Purchased owners who run on software and hardware that they officially support.
Back in them old days of the 1980s when games fit on a Floppy disk they had copy proctection on it. Normally putting a bad sector on a disk causing the disk copy method to skip that bad track. Allowing them to fairly successfully prevent illegal copying of programs. (pre internet day made it hard for someone to find the crack) however this only lasted a couple years and they went back to normal files (non Copy Protected). Why did this happen because the Copy Protection had a lot of flaws for legit use of their software.
1. Floppy Disks didn't last very well so a Backup Copy was considered good practice, where the game was actually normally run on the backup disk keeping the master disk safe. So Copy protection put their media at risk (chances are people wouldn't buy a new copy if it was gone)
2. Hard Drives were becoming popular they loaded faster and easier to and cleaner (no mess of disks flying around) People wanted to use this mass storage mechanism to run their products faster then before.
3. Upgrades those 5 1/4 disks drive systems were being replaced with 5 1/4 and 3 1/2 inch disk as well game size for new versions have gotten bigger. Wasting space for DRM was not efficient, on those small disks and people can often take 5 1/4 disks and put it on one 3 1/2 . As well they could see the end of the 5 1/4 disk so by forcing Copy Protection means once the drive goes so does their program.
None of this issue back then were about fluffy ideals (or as Fox news would call them, Crazy Hypi-Commi-Liberal UnAmerican ideals.) You need to prove that DRM is bad for the company and effecting its bottom line or will effect it soon. This thing on Amazon may or may not last. However people have been getting better at reviews and sifting threw the Glowing Reviews or Negitive Reviews and finding the middle stuff that actually give a good story of the product.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Bingo.
The waking call for me was when I stumbled upon the preorder page for Gothic 3, mostly out of sheer surprise that it existed already and it showed an unrealistically close release date. Back then it wasn't even in _alpha_. Even the official site and press releases had nothing more than a couple of "look what the engine can do" screenshots. There was no information about the story, the world, or anything. And again, nobody had a playable demo yet. Probably not even the devs, yet. So it seemed way premature to even have a preorder page.
Well, a few fanboys had already taken upon themselves to post glowing reviews. If you listened to them, it was the greatest game ever. Superb gameplay, the best fantasy story since Tolkien himself, no bugs, the best graphics ever, etc.
Needless to say, when the game was released a year later, it was nothing like that. I suppose the other categories are subjective, but let's just say that the "no bugs" part was waay off the mark. And the "a hamster can kill godzilla if it hits first, because it'll then keep interrupting the other" gameplay way at least for me a huge turnoff.
I can't remember the exact games, but I remember I looked at another couple of yet unreleased games the same day, out of morbid curiosity. Yep, you guessed, the fanboys or maybe shills (take your pick) had already written tons of glowing reviews.
So anyone who takes the Amazon ratings as anything more than comedy relief, is bound to have a bit of the surprise sooner or later. Probably sooner.
Mind you:
1. The situation isn't Amazon-only, nor games-only. When you give zealots, fanboys, trolls, and shills, who already exist to force their opinions and views upon everyone else, a forum whose purpose is just that... well, what did anyone expect?
2. Even without that, the amount of sheer stupidity in user reviews online is either hillarious or worth losing faith in humanity. I haven't yet decided which. (And I mean, seriously, stuff like, for a soundproofed Sennheiser headset, where the whole _point_ is that they massively dampen outside noises, someone hat taken the time to write a review to the effect of, "OMG, they're crap! If you put them on, you can't hear anything else, not even the doorbell or phone! Stay away from them!" And that's actually one of the milder examples of online stupidity.)
3. The whole point about tastes is that they're subjective. What may be TEH GRATEST GAME EVAR ;) for me, might be the most boring thing ever for you. I can see a point in trusting a reviewer or forum member who you've already established that he has the same tastes as you. Or maybe taking a reputable source and taking just the facts and ignoring his opinions of them. (E.g., "ok, he hated it because it's turn based, I like turn based, sound interesting.") But trusting some random guy online to tell one what to buy? Why? How stupid is that?
So, on the whole, that yet another group of zealots has taken it upon itself to pollute that already-polluted resource... well, it's a bit like spitting down the hole of an outhouse. Amusing, but won't make the contents any worse than they already were.
I'm not opposed to the idea, but I'd wonder about how would it work. How do you distinguish between, basically:
A. Some hypothetical corporate shill, giving everything from company X top marks just because he was paid to.
B. Jenny Gamer who likes to play with dolls, bought The Sims because it sounded just like that, and genuinely liked it. And then bought the 7
A polar bear is a cartesian bear after a coordinate transform.
A hugely anticipated game ships with the most oppressive DRM yet. Aside from a handful of educated gamers not buying it, the backlash consists of Amazon comment spam... and this is supposed to be the end of DRM? It looks more like just the beginning.
Tell you what, when a hugely anticipated triple-A title from an outfit like EA ships with no DRM, why don't we call THAT the beginning of the end.
Bait and switch is against the law in many jurisdiction; at least I know it is around here. People invest time and money to go to the store and buy something, therefore if you sell them something on false pretenses, or hide an important caveat, you are basically ripping them off, even if you offer a refund. And btw, just try exercise that right to a refund; it sure as hell ain't easy to recoup the Windows tax even though it's explicitly stated in the EULA that you can get a refund if you don't agree.
Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway.
No, no, no. The music, film, and now game industries have all agreed that every pirate could have been worth at least 10 sales. 20 if said "pirate" is an elderly grandmother.
I don't care about Spore. But I won't buy a game with call home DRM. When the servers aren't working someday, you can't play your game. No thanks. Just look at Microsoft and Yahoo music services to get a clue how long these servers will run.
So if the game I am waiting for actually has this crap. I won't buy it. This is after buying BG1, BG2, NWN and all expansions, plus KOTOR. I love Bioware games. But I will not buy into this kind of DRM nonsense.
And you know what. It will still get busted and copied, they are just alienating the purchasing customer. Or soon to be former purchasing customer.
But hey it's OK, I still have NWN and 10000 mods for my RPG fix if these guys don't want my money.
Have someone step on your scrotum over and over. I've seen some videos where people like it. You just have to keep going until it gets good, just like everything in life.
That's scary.
I installed the game, and clicked the icon. The screen went full screen and black, then it kicks out with a GPF error. I try again. I reboot and retry, still could not play the game.
After some more uninstalling, rebooting, etc, I finally got it to start up. So I go to create the EA account to use all the wonderful online content they've touted for the last few years. What happens there? "An unknown error has occurred, please try again." Try again as much as I want, and it does not want to create me an account.
So then I dig through years of email and find I did have a general EA account created some time ago. Groovy (or so I think). I try to log on with it at EA's web site. Oh, there's a message that you have to use an email address instead of the old system's username/password. There's a handy link to convert my old account to this new system. Ok. I click through a few screens, agree to the terms of service, etc. "The EA account (email address) and password you entered appears to be invalid."
Try as I might, I guess they really, really don't want me to play this game...
If you're really serious and upset about something, send a snail-mail letter to the CEO of the company calmly and reasonably stating your complaint.
THAT may actually get some attention. Email is just too easy to shift-delete.
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
As far as I can see no commenter yet has actually installed this game, it's just a bunch of "EA Sucks"/"I won't buy this (but I wouldn't have anyway)"/"It will run under WINE" rants based on stories they've read on slashdot.
I bought it and installed it and, aside from the usual serial number, I've not noticed any DRM yet.
And probably I won't because I won't be playing it again. DRM won't kill Spore, brain dead gameplay will kill Spore. Such a beautiful and well executed concept has been ruined by Will Wright's desire to go for the Sims-level market. There's nothing even remotely challenging about the first stages, though the concept and execution are great, then the last stage over-compensates by being impossible (it's basically Elite II without the tedious flying bits, but you always start next to large and aggressive empires who give you not a chance). I truly hope that they have a change of heart and produce some kind of advanced gamer mode patch to make the promising pre-space stages deeper and longer, but having read WW's unapologetic response I won't be holding my breath.
It both surprised and made me proud of my fellow consumers that so many people do care about the unacceptable DRM being used in this game.
EA marketing can spin it all they want, but they will kill their DRM servers the moment:
1. The game no longer makes money
2. The server gets a non compatible "upgrade"
3. EA gets bought out by another company
4. EA smartens up and realizes DRM was just a bad idea that only punishes the legal users (and if this happens too late, nobody will be create an EA patch to the game)
What if I wanted to still play Spore in 2026, that's not as unrealistic as it sounds because as you read this I'm playing many 15yr old PC games still. There are many DOS games I still enjoy (legally) to this day in DOSBOX.
What EA needs to realize is pirates aren't their demographics, some people will just steal the game, protection won't change them either way. Meanwhile, intelligent consumers like myself, who actually had an interest in the game, will not either boycott or get the game using more nefarious means. Mind you I am an active consumer, I've purchase two new PC games in the last 6 weeks.
Finally keep in mind there's another reason behind this kind of DRM: to prevent the sale of used copies, Half Life 2 did the same thing when they tied the game to Steam. I'll bet the shirt on my back if you were to call EA and say you bought the game used and want a 4th authorization, they'll turn you down. It's both a moral and a technological abuse.
Just say no to rent-ware masquerading as a product!
Also considering the game was cracked and out for download several days before it hit stores, for no pain and no price, it's no wonder people are fed up. Once again, you get better support from the pirates than EA.
Comment removed based on user account deletion
As far as I know, no publisher has bothered to do a study on the topic. However I'd be suspicious that the sales gained by DRM preventing copying are not enough to offset the cost of said DRM. Most companies don't develop their own, they buy an off the shelf one. SafeDisc, Securerom, etc are all products you can buy. Like most things of that nature, the prices aren't listed on the website. However, I'm going to guess they aren't cheap. Most development tools, modules and such for games aren't.
So they would not only have to result in higher sales, but it would have to be by a non-trivial factor to be worth the money. If your DRM costs $200,000, and you only get 5,000 more sales out of it, chances are you didn't make any money (remember for a game to be $50 retail, the publisher is probably getting less than $20/copy).
I think it is just kinda accepted on faith that DRM is worth it by publishers. I've never seen any sort of study from them, or anyone else, showing that yes indeed it does increase sales by an amount significant to offset the costs.
Completely agree. I've installed Starcraft probably 20 to 30 times. More if you count multiplayer "spawn" installs and what not.
(And I've bought it 3 times now. Not because it quit working, but because I lost the discs once, and once gave my copy away.)
Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years. 3 installs isn't going to work for that for a lot of people. Not just people who upgrade a lot or move around or crash a lot - just regular people who like the game for more than the first year or two - are going to get bitten by this.
Let's not stir that bag of worms...
"EA's DRM does nothing to prevent torrents. Cracked copies were released even before the official game. This proves that DRM is necessary."
read that over a few times.
-- 'The' Lord and Master Bitman On High, Master Of All
The DRM isn't helping, but the biggest problem with Spore is it's a huge disappointment.
I don't know about you, but I played through most of the game in one sitting. I started out as a little googly-eyed bacteria, and got to the space exploration stage. At that point, I got so intensely bored I just stopped playing.
There isn't anywhere near enough variety in the game to keep things interesting. The only challenge is patience, there is no skill involved, and very little thinking. The various creatures are interesting to see at first, but after a dozen races they all start looking the same. It's hard to specialize your critter, because the parts look different but have very similar stats. You can get the fastest legs, the meanest teeth, the strongest arms, all on the same char. There are no tradeoffs.
What's worse is one stage has little or no bearing on the next one. It feels less like evolution and more like 5 mini-games bundled together. Your race's appearance carries over, but the abilities/stats become irrelevant. It is difficult to lose in any phase, and downright impossible in some, thanks to unlimited lives.
I think we all got hyped up about the potential, but reality (EA) came along and made sure this game was anything BUT epic. They probably did this so they can release expansion packs later on, because had they delivered the game we thought we were getting, there would be no room for expansion.
-Billco, Fnarg.com
I purchased Spore and I have a MacBook Pro for gaming that runs Mac OS 10.5 and Vista 64 bit. I chose to install it under Mac OS and have had no problems.
My optical disk drive is toast. I had to install from my fiancee's drive from targeted disk mode. My Spore disk is never, ever, in my drive. I have not had Spore complain once.
(I know its a little late in the game to respond, but, I haven't seen any crippling DRM; but, they probably just didn't think about crippling the Mac version).
I was actually very happy the game included both PC & Mac versions all for one cost.
(Of course, I've posted this so late no one will read this comment.)
[insert witty comment here]