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Game Distribution and the 'Idiocy' of DRM

In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.

271 comments

  1. First thing I do with every game I buy. . . by krunk7 · · Score: 5, Insightful

    Is crack it.

    1. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 5, Interesting

      I usually do as well, unless it doesn't require any interaction on my part after it's installed. I especially hate when the CD/DVD has to be in the drive... it's www.gamecopyworld.com immediately after install if that's the case.

      The only games I currently play that I haven't cracked are Steam games... their DRM is barely acceptable, so I haven't felt the need to do away with it.

      I've been playing Spore recently, I would love to go out and buy it, but I refuse due to the DRM involved. It's a pretty good game and I'm happy to pay for it, but I won't pay for DRM.

    2. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      I crack it and also get my money back.

    3. Re:First thing I do with every game I buy. . . by Spatial · · Score: 4, Informative

      Relatedly: if there's no crack available for a game, I won't buy it.

      I bought Far Cry, I had to crack it to play it. I bought Doom 3, I had to crack it to play it. I've also had problems with overzealous measures such as the one used in Operation Flashpoint activating and making the game unplayable. Guess who didn't have any problems? That's right, the people who pirated them! Great job retards.

      Nowadays I don't even bother trying to run a game without cracking it first. There's no point - the cracked version is almost always superior.

    4. Re:First thing I do with every game I buy. . . by lysergic.acid · · Score: 1

      then why bother purchasing it in the first place?

      i'm not going to say that i've never used pirated software. but generally it follows this pattern:

      1. hear about a product online (or come across it on a bittorrent site)
      2. download the pirated music/game/application
      3. try it out for free for a while
      4. decide whether or not to actually purchase a licensed copy

      it doesn't make sense to buy a game just to crack it and then return it for your money back.

    5. Re:First thing I do with every game I buy. . . by electrictroy · · Score: 5, Insightful

      >>>Remo recommends against a trend of overreaction - "-look how many people buy music through iTunes, whose DRM mechanics are hardly lenient."

      Over-react? I still play games that are nearly 25 years old (Pirates, Silent Service, and Tom Clancy's Red Storm Rising). Any system that effectively makes the game unusable after just 5 years is not acceptable in any way, shape, or form.

      Itunes? How about Google or Walmart? When they deactivate their services, and make my rather-expensive music suddenly stop working, I think I have a right to act peeved about it.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    6. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 5, Insightful

      Who said anything about returning it?

      I buy games I play to support them. If the CD in the drive thing is easily fixable and I still retain full functionality then it's something I'm willing to deal with *most* of the time. If it's something as hostile as to how many machines i can install it on and it phones home every time I fire it up for no reason other than to verify it's authorized, then it can piss off.

      Although, as time wears on, I'm getting tired of having to play a cracked (and thus having to jump through hoops to patch) version - it's becoming not worth the money to buy even those games. Stardock seems to do rather well without copy protection - I bought their games, so did many others.

      The problem is not pirates, as Stardock clearly demonstrates. There are many other factors that are far larger problems than pirates. DRM inconveniences the legitimate users far, FAR more than it causes a problem for the pirates. That being an indisputable fact, why have it?

      The only copy protection that is really needed is of the physical media. Make it so Joe-Sixpack can't burn off a quick copy for their buddy and you've done all you can possibly do to prevent piracy. Anything beyond that is completely, utterly meaningless. This is an absolute, it is not an opinion or a theory. Once Joe-Sixpack graduates from the baseline "I put CD in drive and click copy, if it doesn't work, I can't copy it," to the "I go online and download this crack," or "I go online and download this torrent," Joe-Sixpack is already far, far beyond the effects of DRM.

      It's a small step, but once that step is made, you can't stop that person. You can appeal to their sense of morality, but you can't physically stop them. Game developers need to put no, or bare minimum copy protection on their games. Then use that money saved from not having to develop useless DRM and make a good game. Works for Stardock!

    7. Re:First thing I do with every game I buy. . . by MagdJTK · · Score: 4, Insightful

      look how many people buy music through iTunes, whose DRM mechanics are hardly lenient

      Remo saying "iTunes is popular, so maybe you should get over DRM" is a bizarre argument. I would bet that most people who buy 128kbps tracks from iTunes wouldn't even know what filetype they were receiving and, if pushed, would probably guess mp3 because they don't know better.

      I'm not having a go at non-geeks, but if iTunes had a massive warning on every page about how you'll have difficulty playing your music on anything but iTunes and an iPod, I'm sure sales would plummet.

    8. Re:First thing I do with every game I buy. . . by zzottt · · Score: 1

      Amen. I do the same 99% of the time. The only exception is with Steam games... I do hate the fact that I have to wait 3 to 5 minutes to launch a game once I boot Windows but Steam has some good and bad parts to it. Either way I wish more games would use something similar and stay out of the way and NOT require the disk in the computer.

    9. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      You think those quotes are bad? Here's a gem (about Spore):

      It looks like we're at five activations per game now, up from three; that's unlimited installs on each of five PCs, as I understand it, and a deauthorization tool is coming.

      The guy is asked to write an article on DRM for a major gaming website and he doesn't even bother to familiarize himself with the DRM that caused the latest - and largest - shitstorm. The very reason he's being asked to write this article.

    10. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 2, Insightful

      I agree completely.

      I think the truth of your statement will drive more and more games to be online only with no physical media. I'm not a game dev, but probably they would try to cache textures, and images locally but anything playable ("code") would be on the servers only. Because we all know that there are way too many people who will take anything for free that they can get - and just won't pay if they can get away with it.

    11. Re:First thing I do with every game I buy. . . by electrictroy · · Score: 1

      Sometime in the future, when iPods are no longer fashionable (as happened to Sony Walkmans), the average Joe or Jill on the sreet will be incensed to discover their Itunes songs no longer work on their 2015-era device.

      But for now they remain blissfully unaware of this hidden timebomb.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    12. Re:First thing I do with every game I buy. . . by myz24 · · Score: 2, Informative

      Everyone is all spouting off about how iTunes music will suddenly stop working if Apple decides to pull the plug when in actuality your iTunes install is authorized once, cached and is never reauthed again. I can then backup that authorization file, deauth iTunes and replace the the file and play my music for as long as I like.

    13. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      Even on today's broadband connections, it's not really feasible to download a multi-Mb file every single time you want to play the game. The best you could do is have a separate authentication .dll that gets downloaded repeatedly, but that's no harder to crack than the .exe asking to download it (it'd likely be a case of turning a JNE into a JMP to make the .exe completely ignore whatever the .dll tells it).

    14. Re:First thing I do with every game I buy. . . by NiceGeek · · Score: 1

      Of course more and more iTunes songs are unprotected, and are the only ones I purchase. So as long as there are devices that can play AAC files, I can play my purchased music. If you're going to make a comment like that, you should post the whole truth.

    15. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 5, Informative

      I'm confused as to what the hell you're talking about because the quote is correct. Spore now gives you 5 activations. If you activate once on your laptop and reinstall it still counts as one activation because it's the same PC. Essentially it lets you install it on 5 unique PCs.

    16. Re:First thing I do with every game I buy. . . by Dutch+Gun · · Score: 3, Insightful

      If I understand correctly, you're playing a version of Spore you didn't pay for then?

      I guess the problem with that is you lose all moral authority when you actually decide the game is worth playing but don't wish to pay. In other words, if you had told us "I'd love to buy Spore, but the DRM made that impossible for me, so I'll just play and support games from companies like StarDock", it would then be a principled decision.

      A boycott only means something when the consumer is willing to *go without*. No one listens to someone "boycotting" a product while they're still enjoying that product's use.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    17. Re:First thing I do with every game I buy. . . by Dutch+Gun · · Score: 1

      I think the truth of your statement will drive more and more games to be online only with no physical media. I'm not a game dev, but probably they would try to cache textures, and images locally but anything playable ("code") would be on the servers only. Because we all know that there are way too many people who will take anything for free that they can get - and just won't pay if they can get away with it.

      You've just described why MMOs are the only truly successful genre left on the PC. Sad...

      --
      Irony: Agile development has too much intertia to be abandoned now.
    18. Re:First thing I do with every game I buy. . . by dinther · · Score: 5, Insightful

      Where did the guy say he owns it?

      "I've been playing Spore recently"

      doesn't say he has a copy. Maybe this guy has friends who own it and let him have a go.

      But don't let that get in the way of you making your moral speech mate.

    19. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 2, Insightful

      You can't "pay" for Spore. You pay for a license to play Spore. So technically they aren't selling Spore, just a license to play it. So technically not paying for it is boycotting it, since it was never for sale to begin with. Either way they're not getting your money. People are going to pirate the game regardless of whether or not you "boycott". And the people who are willing to pay $50+ for a 3-shot license outnumber those who actually "boycott" anyway, so it's all futile anyway.

    20. Re:First thing I do with every game I buy. . . by Fweeky · · Score: 1

      I've also had problems with overzealous measures such as the one used in Operation Flashpoint activating and making the game unplayable. Guess who didn't have any problems? That's right, the people who pirated them!

      Actually, Operation Flashpoint's copy protection caused a lot of problems for pirates too (and, indeed, anyone who bought it and cracked it); it uses a system called "FADE", whereby the game will run if it detects it's been cracked, but will degrade gameplay over time, so it's hard for a cracker to tell if they succeeded or not.

      Of course, by not being an obvious "duh, cracked, won't run", much of this was indistinguishable from the game being buggy or ridicuously unbalanced, so I always thought it was pretty silly; you make pirates think the game is crap so they won't buy it even if they might otherwise have, and you make some legitimate users who use trainers or cracks suffer and wish they hadn't bought it in the first place.

      Worries over FADE certainly put me off buying Flashpoint and ArmA until they removed it. And that is to their credit; the DRM was removed when it was no longer considered necessary. DRM using companies going on record that they'll do this (and not just "when we go bust", but "in 3 months" or so) would go a long way towards improving consumer confidence.

    21. Re:First thing I do with every game I buy. . . by Fweeky · · Score: 4, Insightful

      Essentially it lets you install it on 5 unique PCs.

      There's no standard for defining what makes a "unique PC". Anything from a HD/GFX card upgrade to an OS reinstall or BIOS update could make one of these ad-hoc systems decide it's no longer on the machine it was installed on.

      And guess what gamers tend to do quite a bit?

    22. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      Why, there is no reason to boycott Spore, but there are many reasons to boycott SecuROM. Leave the shitty DRM to the legitimate buyers, I'm sure they will thank EA for keeping their computers safe from pirates.

    23. Re:First thing I do with every game I buy. . . by DeadDecoy · · Score: 3, Interesting

      It's a funny and interesting trade-off when you mention making it so Joe-Six pack can't copy the media. In order to make that possible, company X has to distribute their product on hardware that isn't typically available. Nintendo is particularly good at this in that they stuck with cartridges for the longest time, put out their GameCube games on CDs that weren't regular sized, distribute Wii games on dvd (I believe). I think most companies don't go this route because either they eliminate a certain portion of their customer base or building the infrastructure (like distributing consoles and regulating physical media) can be daunting. Ironically, it's not entirely the user's fault but the developer's for choosing the largest customer base by using the easiest to distribute methods. By maximizing profits without considering the other issues, they kinda shoot themselves in the foot. I think the people at Stardock have it right though: figure out who will pay for your game, make them as satisfied with their purchase as possible, and ignore the rest. Ultimately, people who pay will get what they want and people who don't pay will live with what's available (like DRM encrusted software).

    24. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 1

      I'm playing Spore via wine and have been compiling it myself daily for about 2 weeks.

      If it was the OS or BIOS I would have been effected by now.

    25. Re:First thing I do with every game I buy. . . by KDR_11k · · Score: 1

      IOW, he sent them the message that they need better DRM so he has no choice but to pay in order to play.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 4, Interesting

      Once Joe-Sixpack graduates from the baseline "I put CD in drive and click copy, if it doesn't work, I can't copy it," to the "I go online and download this crack," or "I go online and download this torrent," Joe-Sixpack is already far, far beyond the effects of DRM.

      Joe Sixpack has long known where to download cracks and torrents (and that shoudln't surprise anyone here anymore). DRM has been since it's inception been an annoyance only to customers. I can understand that companies try to curtail piracy, but its measures have been ineffective and have delayed cracks for a week or two at most. Joe Sixpack gets his cracks from the same torrents that non-Joe Sixpacks do.

      Then use that money saved from not having to develop useless DRM and make a good game.

      I was at a company that had produced some software and decided to implement a form of copyprotection about a year and a half ago. Their number of customers was very limited and they were selling it for a very high price. They decided to go with an existing solution (a commercial off the shelf copyprotection requiring an authentication server, mac addresses (lol) of the client PCs and a USB key on each client).

      They sold their software for 100K$ to three companies. The copyprotection had cost them a flat fee of 10K$. It was after they had released their software they realized that the authentication server (which was to be locally or remotely installed as a service) had some strange bugs if a computer had more than one network card, and would stop legitimate users from authenticating. This of course affected 2 out of their 3 customers who had opted to install the authentication server on a server.

      This was of course a bug in the copyprotection software, and was fixed in an update. A few months after the whole fiasco I had heard from one of their customers that they had installed the software on terminal server. Now everyone used the software on the terminal server, thus circumventing the mac address and USB key issue and violating the EULA without any real technical knowledge.

      The worst part of it all was that it was a company with a headcount of 5 that developed the software, but they had an internal procedure regarding the copy protection that was overly paranoid and bureaucratic at best. It took them 3 weeks to hand me a key for porting the software to linux, and after 2 days of waiting I had #ifdef'd all of the copyprotection stuff so I could at least do my job. This of course led to internal debate about if this violated procedure or not (fyi: it did, and I was sternly asked to wait for a key next time and remove the #ifdef COPYPROTECTION wherever it occurred).

      The company went out of business a couple of months ago, effectively leaving customers stranded if they buy new hardware, which they eventually will. As to why the company went out of business? Poor management, enormously small market, bureaucracy in a small company, bad ideas, in-house developers knew where the company was going and were actively looking for another job two or three months after they were hired.

    27. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      If I understand correctly, you're playing a version of Spore you didn't pay for then?

      I guess the problem with that is you lose all moral authority when you actually decide the game is worth playing but don't wish to pay. In other words, if you had told us "I'd love to buy Spore, but the DRM made that impossible for me, so I'll just play and support games from companies like StarDock", it would then be a principled decision.

      A boycott only means something when the consumer is willing to *go without*. No one listens to someone "boycotting" a product while they're still enjoying that product's use.

      Yeah people don't do that anymore. The only way someone who heavily anticipated the release of this game for years is going to "boycott" is to in fact, "pirate" the game. Also, they're not even selling "Spore", they're selling you a license to play it. So technically they weren't selling the game to begin with. It doesn't matter anyway, because those gamers who actually boycott by your definition are outnumbered by those willing to pay for the $50+ 3-shot license to play the game, so it's a futile effort. Not to mention they don't put a warning on the game itself, so the uninformed will buy it.

    28. Re:First thing I do with every game I buy. . . by KDR_11k · · Score: 1

      And that will still be cracked by someone recording the traffic and creating an offline version of it, then you just end up with losing all non-broadband users, annoying legitimate buyers with wasted bandwidth and delays and the pirates happily playing their offline version. Requiring online only works when the online part is something the player wants, e.g. multiplayer. You can lock the player out of that. It fails when the online part is merely a hassle used for some trickery because then a smart cracker can strip it out. A single player game without online? No problem, the online didn't add anything. A multiplayer game without online? Big deal, the online was the main selling point.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:First thing I do with every game I buy. . . by Jaysyn · · Score: 1

      Citation please, the mouthpiece on the SPORE forums specifically said that wasn't how it worked 3 weeks ago.

      --
      There is a war going on for your mind.
    30. Re:First thing I do with every game I buy. . . by KDR_11k · · Score: 2, Insightful

      I figured the point was to induce users into making false bug reports so you could flame them but usually the plans backfire as false positives lead to alienated customers (I refer to it as an iron pigs debacle since that was an effect in one prominent game using it, the iron smelter in Settlers 3 produced pigs instead of iron).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:First thing I do with every game I buy. . . by philspear · · Score: 1

      Funny, first thing I do when I buy a game is try to have fun. You know, by playing it.

    32. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      "I guess the problem with that is you lose all moral authority when you actually decide the game is worth playing but don't wish to pay."

      There is no moral authority for our current economic model for anybody, have you not been paying attention to bank failures and the wallstreet bailout? Give me a break here bud. Here in the real world no one really believes in nor behaves according to pure economic ideals.

    33. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 3, Interesting

      Idiot.
      If you like spore, buy it! You already have a cracked version running, so the hassles of its DRM are no excuse. Just buy it, put it on your shelf still sealed and continue playing your cracked version.

    34. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      Given the generally greater functionality of the "cracked" versions, it's probably more accurate to call them a "third party patch" or "third party service pack".

      Like you, unless the DRM is something simple like entering a code from a printed card at installation time (which is reasonable), I download the no-CD patches promptly after buying a game. I don't see the point of waiting until the inevitable bugs in the DRM show up or the CD gets a little smudged or scuffed and the DRM mistakenly thinks I haven't bought the game. No-CD it. It's the only way to be sure.

    35. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 2, Informative

      Well then perhaps you should go back to the forums because that is where I get my information from. It's just that mine isn't three weeks old.

    36. Re:First thing I do with every game I buy. . . by nadavwr · · Score: 1

      I played a demo of Spore yesterday. It's promoted with Cedega, so if you want a trial with Cedega you can also readily install and play a demo of Spore -- works great (the demo). I wouldn't buy the game, though -- not for me.

    37. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      But he's not using "the product", the product is Spore+DRM.

      Spore without the DRM is a pure game. What he, I (and many others it seems) would be more than willing to pay for.

      Since "the product" that they are selling doesn't meet my needs, I'll steal a cracked version.

      After years of fighting DRM and MS activation I will never, EVER pay for hobbled software again. As long as they want to punish paying customers I will not but their "product".

    38. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      A boycott only means something when the consumer is willing to *go without*.

      As I understand, a boycott is refusing to do business with an organization out of protest. He's refused to purchase a copy of Spore in it's current state of DRM infection. Whether or not he plays a free uninfected copy of it is irrelevant. Did you stop listening to all music that had been sold with DRM? Would you stop drinking all water because Mexico's is dirty?

    39. Re:First thing I do with every game I buy. . . by Stormwatch · · Score: 4, Insightful

      Just buy it, put it on your shelf still sealed and continue playing your cracked version.

      Which sends EA the message: "sheeple are accepting DRM, we can keep doing it."

    40. Re:First thing I do with every game I buy. . . by Stormwatch · · Score: 2, Informative

      Itunes? How about Google or Walmart? When they deactivate their services, and make my rather-expensive music suddenly stop working, I think I have a right to act peeved about it.

      Funny that you mention that... Wal*Mart is going to deactivate their DRM servers. People who bought music from them have about a month now to jump through some hoops, or lose it all.

    41. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      The point is to boycott DRM, not the products themselves. If the company providing the product continues to prop up DRM, then sure, boycott the company. Maybe even ignore the free, third-party released, non-infected versions out of spite.

    42. Re:First thing I do with every game I buy. . . by electrictroy · · Score: 1

      Okay so half the Itunes will play on a non-apple device, and half won't. Still bad IMHO.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    43. Re:First thing I do with every game I buy. . . by davolfman · · Score: 1

      I'm going to go so far as to say I bought Sins of A Solar Empire because of the anti-DRM publicity. And I'm sick of RTS titles. I won't be buying Spore unless they release a version with a CD that doesn't need to be activated at all because frequently I acquire a game that I don't pick up and finish until years down the road.

    44. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      If it did what I would have done it would have compared by reading the GUID out of the MBR. Obviously it can't find the MBR of a network drive (all Wine drives are network drives).

      Of course, I'm just guessing.

    45. Re:First thing I do with every game I buy. . . by El_Oscuro · · Score: 1

      So do I. I no longer have the C-128 (or the C-64 and VIC-20 that proceeded it), but VICE runs Gunship, Aliens, California Games, and Skate or Die just fine on Ubuntu (I think it works in Windows too). I can still remember blasting Kirov all the way back to Murmansk 20 years ago commanding the USS Rickover, but haven't been able to find the Red Storm Rising ROM yet. :(

      --
      "Be grateful for what you have. You may never know when you may lose it."
    46. Re:First thing I do with every game I buy. . . by Firehed · · Score: 2, Insightful

      On the other hand, I've simply stopped buying anything at release in favor of letting someone ELSE determine whether I'll need a crack to run it successfully. If that's the case, I won't buy it. I'm sick of dealing with companies at any level that feel the need to go crazy with copy protection, whether it's genuinely a flawed attempt at anti-piracy, an attempt to kill second-hand sales, or they're just a bunch of douche bags.

      Games are supposed to be fun. Cracking stuff, to me, isn't fun, nor is fighting with games in order to get them to play. So companies that employ technologies that take away fun from my gaming experience no longer get my money.

      I have no problem with a serial key (even though I own plenty of older games that are STILL fun which just installed with no key to speak of) but I'm not messing around with activation, low-level driver installations that screw up my system as a whole (securom, etc), etc. Saves me a lot of headache and stops me from supporting developers that I don't want to support.

      Seems a little crazy to me fighting with a game for three hours to get it playing (and THEN try to find graphics settings that work fine) when it'll only deliver 6-8 hours of gameplay, which seems to be about all we can expect from single-player campaigns these days.

      --
      How are sites slashdotted when nobody reads TFAs?
    47. Re:First thing I do with every game I buy. . . by Jorophose · · Score: 1

      It might be optical drive.

      Assuming it can tell what your optical drive is?

      (I won't be buying spore until EA gives us an apology for being dicks. Until then I will likely not even touch it, and if I do pirate it, will unlikely buy it at all, or will just send a gift to Will Wright as a thanks. If it was just a limit of 5 installs, I would be yelling but might just buy the game (especially if it's limited installs that can be replenished and don't require EA). SecuROM is what pisses me off. Even if it might not affect me, it will affect plenty of people, and it's downright insulting to see EA think it rules your computer.)

    48. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      "iron pigs"? Surely you could have made the leap to "pig iron"!

    49. Re:First thing I do with every game I buy. . . by Fweeky · · Score: 3, Insightful

      It might be optical drive.

      Assuming it can tell what your optical drive is?

      It probably does something similar to Windows activation; it makes a hash of a bunch of your hardware (using similarity hashing, not cryptographic hashing), and has some arbitrary cut-off whereby if your system's existing hash is too different from the stored hash, it considers it to be a new machine.

      I won't be buying spore until EA gives us an apology for being dicks

      Having played quite a few hours into space stage, I'd suggest not buying it in either case; it's certainly not without it's clever touches, but ultimately it's a bunch of largely pointless model editors (the main one you can buy seperately) with some tedious, repetitive and shallow minigames bolted on the side. I love RTS's, I love Sim City, I love Civilization, I love 4X. Spore takes all these genres and removes everything about them which makes them fun.

      Wright likes to wibble on about how the game's misunderstood; that he made it so you could use it to tell your own stories. I like that, I really do, but the game world really doesn't seem made to assist you with that. Sure, you can sink hours into making a "Federation" and "Klingons" in two different saves, and then play having them meet each other and declare war (so you can fight them with your *one* ship) or make friends, but story wise the game's far more likely to get in your way with half a dozen more awful "Save planet $foo from ecological collapse" missions because you needed to sink another few hours into it to get enough ecological stabilizers.

    50. Re:First thing I do with every game I buy. . . by sortius_nod · · Score: 2, Funny

      While I think you're a fucking cocksmoker for saying "sheeple", I do agree.

      If anything, make a money order for however much the game cost and send it to Will Wright. If I choose to install the game, this is what I will be doing. I'm sure as hell not going to give EA cash to infect my computer with Securom.

    51. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      Yeah because it is not like Apple can release the songs in another format or with different DRM as required by the market.

    52. Re:First thing I do with every game I buy. . . by arkane1234 · · Score: 2, Interesting

      I consider it pretty easy.
      "Oh it has DRM? I guess I won't buy it."

      I've done it with music, and anything else that needed outside intervention to use it. My opinion is that everyone and everything else is superficial and will disappear in time. Most of the time I've been right. It's best not to bet against those odds.

      --
      -- This space for lease, low setup fee, inquire within!
    53. Re:First thing I do with every game I buy. . . by Dan541 · · Score: 1

      What's wrong this enjoying the superior product?

      The parent is boycotting the dodgy version not the good version, the good version just happens to be free.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    54. Re:First thing I do with every game I buy. . . by Dan541 · · Score: 1

      If we weren't treated like criminals we wouldn't be turning to piracy. I will not pay for DRM plain and simple so it's piracy for me all the way.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    55. Re:First thing I do with every game I buy. . . by Dan541 · · Score: 1

      Serves them right for not pirating their Music!

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    56. Re:First thing I do with every game I buy. . . by Samah · · Score: 1

      As I've said before, "developer" is not the same as "publisher". In general, developers create the game to be played. Publishers take that game and wrap it in as much DRM and copy protection as they can.
      Do you honestly think the programmers/artists/designers (who are most likely avid gamers themselves) actually want their game to get bad reviews from retarded DRM systems like Spore's?

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    57. Re:First thing I do with every game I buy. . . by guruevi · · Score: 1

      Unless of course, there is a nice warning that the file is also available for free with a higher quality and you can play that 'better quality' music on any player unencumbered. There is indeed a warning that DRM-enabled music (non-iTunes Plus music and video) cannot be played on non-Apple products.

      The argument is moot for most customers that use the iTunes store since they all have iPods of some sort anyway. The customers that don't, know better and the customers that didn't knew due to ignorance only have to spend 99c to find out and they might get a refund anyway.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    58. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 3, Insightful

      It's a funny and interesting trade-off when you mention making it so Joe-Six pack can't copy the media. In order to make that possible, company X has to distribute their product on hardware that isn't typically available. Nintendo is particularly good at this in that they stuck with cartridges for the longest time, put out their GameCube games on CDs that weren't regular sized, distribute Wii games on dvd (I believe). I think most companies don't go this route because either they eliminate a certain portion of their customer base or building the infrastructure (like distributing consoles and regulating physical media) can be daunting. Ironically, it's not entirely the user's fault but the developer's for choosing the largest customer base by using the easiest to distribute methods. By maximizing profits without considering the other issues, they kinda shoot themselves in the foot. I think the people at Stardock have it right though: figure out who will pay for your game, make them as satisfied with their purchase as possible, and ignore the rest. Ultimately, people who pay will get what they want and people who don't pay will live with what's available (like DRM encrusted software).

      I think you might be missing the point of what I said. Joe-Sixpack wants to put his game in the drive, hit a button and out comes a copy. If it's anything more complicated than that, he won't do it. Once he does take on the task of a more complicated method (such as GameDrive, Alcohol, etc...), you've crossed the threshold and no amount of copy protection is going to stop him from getting a copy of the game. Either he'll get it from a program that can copy the CD, he'll download the crack or he'll download the torrent. It's the casual copier that you have to protect against (if any protection is going to be used) anything beyond the casual copier is *impossible* (and still remain usable) to protect against. Thus it is a complete waste of money and a complete waste of the users/customers time.

    59. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 1

      Joe Sixpack has long known where to download cracks and torrents (and that shoudln't surprise anyone here anymore). DRM has been since it's inception been an annoyance only to customers. I can understand that companies try to curtail piracy, but its measures have been ineffective and have delayed cracks for a week or two at most. Joe Sixpack gets his cracks from the same torrents that non-Joe Sixpacks do.

      Nope, Joe-Sixpack does not know anything about how to download a crack (or even what a crack is) - the people who do know what a crack is and where/how to find it are long past the Joe-Sixpack stage and area already beyond reach of DRM. Your parents, your red-neck neighbor, your office manager - those people are Joe-Sixpack. They can barely find the on-button for their computer. If it's not a one click solution, it's too complicated to mess with. Those are the people you need to prevent copying games... anyone else can circumvent any DRM that's put on a game.

    60. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 1

      While I think you're a fucking cocksmoker for saying "sheeple", I do agree.

      If anything, make a money order for however much the game cost and send it to Will Wright. If I choose to install the game, this is what I will be doing. I'm sure as hell not going to give EA cash to infect my computer with Securom.

      I would actually do this if I knew where to send it and knew he'd get it personally (or the development team), and EA wouldn't somehow steal it. I've often wanted to do it with music as well - send five or ten bucks to the artists for their CD. I bought Radiohead's CD awhile back, and I don't even like the songs on it, but I wanted to support that model and the idea behind it.

      I'm happy to pay for content I enjoy, but I want the content when, where and HOW I want to enjoy it. If I can't have a legitimate way to do that, then you don't get my money.

    61. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 4, Funny

      Then obviously his friend is raping EA and should be given prison time.
      Sharing with your friends is clearly violating the spirit of the implied DRM agreement which you seal with your blood when you get a paper cut from opening the box.

      It's practically wife swapping here, these people have NO MORALS!

    62. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      Does the DRM in Spore allow you to let your friends have a go? That's generous!

    63. Re:First thing I do with every game I buy. . . by dinther · · Score: 4, Funny

      Just a novel idea here but uh. Ever heard of socialising where you actually get off your butt and visit in person. I mean actually leave the house and see him... for real?

      And then with a total disregard for your germs he allows you to play his copy of Spore?
      I mean, I know visiting other people is quite an outrageous thing to do but... It could happen..right?

    64. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      how about after 5 reformats? no one has ever had to reformat a windows box to keep the system running nicely.

    65. Re:First thing I do with every game I buy. . . by KDR_11k · · Score: 1

      We don't have that term in my native language.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    66. Re:First thing I do with every game I buy. . . by ozmanjusri · · Score: 1
      IOW, he sent them the message that they need better DRM so he has no choice but to pay in order to play.

      I don't think even EA would be that dense.

      Spore is still one of the worst rated games on Amazon. Since its release it has been given a rating of only 1 star by more than 50% of its reviewers. The majority of these ratings address problems with the DRM system.

      http://www.readwriteweb.com/archives/drm_is_helping_spore_make_history_as_the_most_pirated_game_ever.php

      --
      "I've got more toys than Teruhisa Kitahara."
    67. Re:First thing I do with every game I buy. . . by Sobrique · · Score: 0
      Oh goody. Someone comes over to my house, spends 4 hours playing spore on my PC.

      Wow, that's a social life that is.

    68. Re:First thing I do with every game I buy. . . by HungryHobo · · Score: 1

      Ya but say lots of people do the same as you and their sales drop off sharply.
      "It's pirates! Nobody's buying it because of those damn pirates!!!"
      it won't even be considered that people simply aren't buying it because of the DRM.

    69. Re:First thing I do with every game I buy. . . by dinther · · Score: 1

      You're an idiot. Read the thread.

    70. Re:First thing I do with every game I buy. . . by karstux · · Score: 1

      Nowadays I don't even bother trying to run a game without cracking it first. There's no point - the cracked version is almost always superior.

      I used to do this as well. But in the long run, I think it's too risky. You never know what kind of malware gets bundled with the crack. I need to be able to trust my PC for online banking etc., I can't have keyloggers or trojans on it. Virus scanners are no solution either.

      It really sucks: play the original, and get crippling DRM. Play the pirated version, and run the risk of getting infected.

      --
      Don't whistle while you're pissing.
    71. Re:First thing I do with every game I buy. . . by DiamondMX · · Score: 1

      No, it doesn't - unless you're willing to let your friends screw up your game world.

    72. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 1

      I have no idea. I think it is retarded to have these install limitations but some people are so ignorant of the actual problem that they just look retarded themselves when arguing these drm points.

    73. Re:First thing I do with every game I buy. . . by KDR_11k · · Score: 1

      What people say and what they do are different things. EA probably thinks that those who complain about DRM and pirate are the kind that want to play the game, DRM or not and if you remove the option to pirate they're left with no choice but to buy it and THEN complain (alternatively, that they're the kind who will just complain and would still pirate even if the DRM is weaker but complaining helps their conscience rationalize it). If he wasn't pirating EA might listen since they see that he doesn't want to play the game bad enough to overlook the DRM and thus the DRM needs to be weaker to regain the customer (provided they think he would have bought it in the absense of DRM).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    74. Re:First thing I do with every game I buy. . . by chrish · · Score: 1

      I guess I'm some sort of freak, but I only buy DRM-free music from iTunes.

      I also only buy music from places like eMusic, Magnatune, etc. who offer DRM-free files.

      I don't want to rent music (until they take their servers down), I don't want to worry about where/when/why/etc. I can listen to it. You know, like with tapes or CDs... put file in player, listen to music.

      --
      - chrish
    75. Re:First thing I do with every game I buy. . . by bob.appleyard · · Score: 1

      Man, I bought a game, and the copy protection was so broken on it. The main bug was that the CD key was in such a stupid font that you couldn't be sure what half the letters were. I phoned up the company support and asked if I could either have another key, or be sent some literature on how to decode the letters. I even said they could email me the font. They just said I had to work it out for myself.

      So now I was presented with three choices: escalate the support to management, make a fuss, run up the phone bill even more, and maybe get somewhere; test each of the 36^x (where x is the number of unknown characters, anything from 5 to 10 of them) permutations until I hit the right one; crack that bitch.

      I only played it a few times after I cracked it, the game was a bit crap. But I learnt something that day: get the crack before you put the disk in the drive.

      --
      How dare you be so modest!! You conceited bastard!!
    76. Re:First thing I do with every game I buy. . . by u-235-sentinel · · Score: 1

      On the other hand, I've simply stopped buying anything at release in favor of letting someone ELSE determine whether I'll need a crack to run it successfully. If that's the case, I won't buy it. I'm sick of dealing with companies at any level that feel the need to go crazy with copy protection, whether it's genuinely a flawed attempt at anti-piracy, an attempt to kill second-hand sales, or they're just a bunch of douche bags.

      Games are supposed to be fun. Cracking stuff, to me, isn't fun, nor is fighting with games in order to get them to play. So companies that employ technologies that take away fun from my gaming experience no longer get my

      Same here. I've switched to Ubuntu for my new computer rather than deal with Vista's DRM crap. Windows games without DRM generally works with WINE. I've only had to crack Warcraft III so far to get it to work (and yes I bought it). For new games I simply won't pay for them. Most are coming out with DRM from what I've seen.

      We're looking at purchasing a Wii later this year. I figure I won't have to deal with trying to crack those games just to get them to work properly. At least I haven't heard of any issues there.

      Guess we'll see.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    77. Re:First thing I do with every game I buy. . . by NewWorldDan · · Score: 1

      Funny that. I just reinstalled Star-Craft on what is, by my best count, unique PC #7. And don't get me started on Civ2. Either way, when EA or Blizzard spends $50 million to develop a first class game, they're going to want to protect their investment. And I don't blame them either. So let's talk about what's reasonable. How about a physical token like a USB dongle? I'd be willing to take that. Serial and parallel port dongles were kind of a pain in the past and a lot of times they didn't play well together if they were stacked, but a USB hub effectively solves that problem.

    78. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 0

      "..doesn't require interaction.."??? those are movies, not games ;)

    79. Re:First thing I do with every game I buy. . . by superbus1929 · · Score: 1

      Exactly.

      Anyone that believes that by pirating games, they're sending a message is only partly right. What they're really saying is "Please! Make more restrictive DRM! We and everyone need to be punished, like the obnoxious 12 year olds that we are!". It's not sticking it to the man, because the man can stick back 10X harder, and will only stick good, honest customers. If you're saying to hell with them, well, then the market is toxic, and shouldn't be developed for, now should it? And if that's the case, then hell, there's not going to be many PC games to pirate anymore, is there?

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    80. Re:First thing I do with every game I buy. . . by Darkmane · · Score: 1

      If Joe-Sixpack can't copy the disc, but don't need to have it inside to play, he'll just lend it to his friend.

      Copy protection when the media is not needed to play is useless.

    81. Re:First thing I do with every game I buy. . . by DM9290 · · Score: 1

      I buy lots of music off itunes. And I only buy Itunes Plus. 256kbps, no DRM.

      I wonder what percentage of sales is itunes vs itunes plus, and how that compares to their percentage of inventory. Do itunes plus songs sell better than DRMed songs?

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    82. Re:First thing I do with every game I buy. . . by DM9290 · · Score: 1

      you can convert non DRMed AAC files into MP3 right inside itunes if necessary. Not to mention you can burn directly to audio CD.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    83. Re:First thing I do with every game I buy. . . by DM9290 · · Score: 1

      Okay so half the Itunes will play on a non-apple device, and half won't. Still bad IMHO.

      but it isn't a random 1/2. Songs without DRM are identified with the words "Itunes Plus". If the song you are looking for is Itunes Plus, what difference does it make if another song you weren't looking for has DRM on it?

      I treat itunes like an online legal source of DRM free music. All the songs on there with the DRM simply don't exist to me.

      It makes no sense to boycott the good 1/2 just because of the bad half. You have indie labels who want to sell DRM free music. Go support them. The label gets most of the money anyway.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    84. Re:First thing I do with every game I buy. . . by DM9290 · · Score: 1

      I accidentally bought a DRMed file from Itunes, and I got a refund when I asked for it.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    85. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 1

      That's even more retarded then just phoning them up to get more activations. At least with Spore you can already crack it. If you needed physical hardware it would be a nightmare!

      What if in a few years we don't use USB anymore? What if you lose the usb device or it stops working?

    86. Re:First thing I do with every game I buy. . . by gid · · Score: 1

      Actually Spore's DRM is surprisingly non-intrustive. No DVD is required to be in the drive, and doesn't even require you to be online all the time. I think after so many days it does require you to be online. But seriously, if the computer I'm using isn't able to load /. then it's not really functional for me. :)

      Supposedly you only get 3 installs, but that's 3 installs on different computers. If you install twice on the same computer, that only counts as one. I read at least one article where someone tried to use up all their installs, called EA, and they gladly gave out a new CD Key.

      Just make sure you buy the DVD version, since EADM blows.

    87. Re:First thing I do with every game I buy. . . by wilhelm · · Score: 1

      The thing is, these companies don't seem to ever get it their heads to, you know, ask. They don't check gaming forums and read all the "ZOMG DRM SuXx0R5!!one" posts. They don't put together focus groups of, say, their actual customers, and learn about the way reality actually works. They just make (erroneous) assumptions, and things get worse, instead of better.

      Oh gawd, I can't believe I just advocated the use of focus groups. I need to increase my coffee intake or something.

    88. Re:First thing I do with every game I buy. . . by MaxwellEdison · · Score: 1

      I've often wondered how many of those infected versions were seeded by employees of the publishers. Of course I can't prove anything, and I'm starting to get into foil chapeau territory. . . but still . . .

      --
      -=Bang Bang=-
    89. Re:First thing I do with every game I buy. . . by lupis42 · · Score: 1

      It's funny, but I've been making that same point the other way: Why pay for a game you're going to have to pirate anyway? Either boycott it properly, (meaning don't buy, and send them a memo saying why not), or if you can manage it, buy and then return for a refund complaining about the DRM. Making a company *return* money is the best way to make the point that this is a lost sale. Buyer beware though, make sure you know your return policies or be prepared to sue if need be.
      That said, there are still things that make me want to pirate games (such as to test for performance and compatability), I just have to fight the desire. I managed to wait until offline mode was added to Steam before buying Half-Life 2.

    90. Re:First thing I do with every game I buy. . . by lupis42 · · Score: 1

      This is where the buy and return for refund/boycott and send letters methodology helps. Seriously, it's not that hard to send a message to companies telling them when they make something you want, but manage to prevent you from doing business with them nonetheless.

    91. Re:First thing I do with every game I buy. . . by MeanderingMind · · Score: 1

      One might argue that it is, in fact, a clever ruse. We pirate and make public our treacherous ways to lure what we see as evil into moving ever further down the road of damnation. Eventually, the measures they put in place will be so draconian that the average joe will be sorely afflicted. We will no longer be a mere handful of misguided freedom fighters, but the core of a resounding crash of thunder.

      Alternatively, the company takes over the world and all is for naught, but it's a neat idea.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    92. Re:First thing I do with every game I buy. . . by MeanderingMind · · Score: 1

      Actually, a major reason why PC gaming struggles is because PC game developers forget that just because Nvidia released a freaking sweet new piece of hardware doesn't mean more than 10% of the market has the old one.

      Most people don't upgrade their PC even after it's long obsolete. After a person buys a game or two that doesn't run, they give up. They look at the black box of technology, hear from their tech savvy friends something about $600 to upgrade their computer, say "screw that" and buy a console instead.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    93. Re:First thing I do with every game I buy. . . by drodal · · Score: 1

      It's practically wife swapping here, these people have NO MORALS!

      Wife swappers have morals. oh you meant the other people...... Kind of insulting to wife swappers if you ask me.......

    94. Re:First thing I do with every game I buy. . . by Trespass · · Score: 1

      You're an idiot. Read the thread.

      No. Don't. It'll just make you dumber. Trust me.

    95. Re:First thing I do with every game I buy. . . by Sally+Forth · · Score: 1

      I did, and so did a lot of other people, on the Sims 2 forum, but the threads kept getting deleted. We weren't being abusive or anything, either. Just saying straight out that we're not buying any expansion packs or Sims 3 if it has SecureRom. (The base game and early expansions have Safedisc. No biggie.)

    96. Re:First thing I do with every game I buy. . . by Sally+Forth · · Score: 2, Insightful

      But I shouldn't have to make sure my gaming machine is able to connect to the Internet so that EA can tell if I'm playing my game, and I shouldn't have to call the company if I upgrade my motherboard, video card, and DVD drive one by one within the next few months.

      I'd have the same problem if we had something like, say, armed guards checking your destination whenever you left your home to make sure you're not about to go commit a crime. I wouldn't care if they were expedient in their work and it barely caused a five-minute delay in my trip, or even if they 'gladly' let me know I was allowed to go from home to Walmart to Pizza Planet and back. I'd still object to that level of surveillance.

      I have not purchased Spore and, if SecureRom is in Sims 3, despite being a near daily player of Sims 2 since it's opening and Sims 1 before that, I will not purchase Sims 3 either.

    97. Re:First thing I do with every game I buy. . . by Jorophose · · Score: 1

      Can't you refuse to rescue them and be an "evil" guy?

    98. Re:First thing I do with every game I buy. . . by KZigurs · · Score: 1

      Damn it! We need to crank up the DRM to prevent such 'letting a go' from ever occuring again!!!

  2. well yes by thermian · · Score: 5, Interesting

    There are now two games I *really* wanted that I can't get because I don't want their DRM infesting my machine. Nor do I want to use pirated games (being a programmer myself I don't like to download illegally, I really would prefer to pay), so I don't get to play at all.

    I've been a computer gamer since 1983, and this not being able to buy things because of stuff put there to stop piracy is a new experience for me.

    I hope its short lived, or the number of new games I buy is going to plummet.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:well yes by Anonymous Coward · · Score: 0, Insightful

      "I don't like to download illegally, I really would prefer to pay"

      Then why not buy the box and download and play the pirated version of the game? That puts the money in the correct pockets, but you still get the version of the game you want.

    2. Re:well yes by Anonymous Coward · · Score: 5, Insightful

      Because if you do that you send the signal you accept DRM. Do that, and we'll never be rid of it.

    3. Re:well yes by Spatial · · Score: 4, Insightful

      Yeah, that's the problem. It's why they don't give a shit in the first place - they've already got your money, so why improve or even care?

    4. Re:well yes by thermian · · Score: 3, Interesting

      "I don't like to download illegally, I really would prefer to pay"

      Then why not buy the box and download and play the pirated version of the game? That puts the money in the correct pockets, but you still get the version of the game you want.

      I've downloaded cracks for games that require the dvd in the drive, but I have always purchased the game concerned. Its more for my own convenience than anything else.

      Even then I wouldn't touch a game that used an invasive system like SecureROM or Starforce, or those that limit the number of installs, simply because I don't want to have anything to do with a company that does that. If I buy the game, then that indicates I agree that their behaviour is acceptable, which I don't. If I don't buy it and don't pirate it, they and their crippled game are something I don't even have to consider.

      Of course this means I'm less likely to consider future titles from the company concerned as well.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    5. Re:well yes by Anonymous Coward · · Score: 0

      If you really want to get rid of DRM you should start with taking the concerns of the copyright owners seriously and show them a solution to it.

    6. Re:well yes by syousef · · Score: 1

      I've been a computer gamer since 1983, and this not being able to buy things because of stuff put there to stop piracy is a new experience for me

      I'm also a developer. Unlike many I didn't jump on a badwagon of Vista haters - I was one of the original Vista haters. I was really looking forward to Micrsoft Flight Sim X being a huge fan of 2004. Only they screwed the pooch on that one and not just with DRM (though that is why I didn't buy it) - the way they kept breaking backward compatibility on every minor release and splintered one of the largest modding communities on the planet. Most additional aircraft you can think of can be downloaded or bought for 2004 but commerical and free devs have had a hell of a time with X. Anyway with its phone home DRM and the removal of features that in 2004 encouraged its use at educational institutions and museums I could see the writing on the wall. I have a couple of decent machines that run Vista, and I bought a whole stack of games that are a couple of years old. Greed is killing the PC gaming industry and I don't need the latest brain dead games just because they have pretty graphics. The price of entry for Vista and DX10 ain't worth it when for a fraction of the financial cost I can stick to XP and DX9 and save my frustrations with flawed games and operating systems built upon a premise of self-entitlement and greed.

      --
      These posts express my own personal views, not those of my employer
    7. Re:well yes by Anonymous Coward · · Score: 0

      the solution is to go back to reasonable terms for copyright

    8. Re:well yes by Anonymous Coward · · Score: 0

      " I've been a computer gamer since 1983, and this not being able to buy things because of stuff put there to stop piracy is a new experience for me. "

      You've been computer gaming since 1983 and you're just barely getting around to noticing protection on your games. C=64 games had protection, PC, Amiga, etc etc. Granted it was not this rootkit malware crap, but it was there.

    9. Re:well yes by Anonymous Coward · · Score: 0

      Except that the "concerns" of the copyright owners who use DRM usually come down to "I want to make a work of art once and earn money on it for the rest of my life" which completely goes against the reason for copyright in the first place.

    10. Re:well yes by arkane1234 · · Score: 1

      Mostly because doing that pats the bad children on the head for their actions.
      The proper thing to do as a parent is to not encourage bad actions.

      --
      -- This space for lease, low setup fee, inquire within!
  3. They're starting to get it... by Naughty+Bob · · Score: 5, Insightful

    I saw a good quote from a games company's enlightened Chief Executive recently -

    "DRM can encourage the best customers to behave slightly better. It will never address the masses of non-customers downloading your product."

    Why the others haven't understood this I don't know. And note the 'DRM can encourage...'. I'd say I'm a good customer (I spend a bunch anyway), but I'm increasingly drawn to warez, because they - and I can't believe I'm writing this - are less likely to screw my gaming PC. What is the world coming to?

    --
    "Be light, stinging, insolent and melancholy"
    1. Re:They're starting to get it... by LingNoi · · Score: 1

      Except it's not a good quote at all.

      DRM shows the paying customer that even if you buy the product, pirates get better quality and support. This month I had some time off work so I used it to play games and catch up all on the stuff I have missed. I bought Assassins Creed, Crysis, Spore, Mass Effect and Sins of a solar empire.

      All three of the EA games (crysis, spore, mass effect) required me to download the whole game off the internet to get the versions I had working. Assassins Creed worked fine and Sins of a solar Empire I haven't played yet but I am guessing I won't need to download that again to get it working.

      The problem with the PC industry is EA. Unfortunately they're almost a monopoly on all games sold.

  4. There is no acceptable DRM. by NotInfinitumLabs · · Score: 5, Insightful

    DRM takes control of the product away from the consumer and put it in the hands of the media owner. When you buy any DRM-encumbered media, you don't control that media. The way you use that media is determined by the content owner. Don't have an HDCP-compatible monitor? Well, I guess you can't view these discs in HD the way they were intended. Don't have a fairplay-compatible MP3 player? Tough, you can't listen to the music you bought and paid for. The hilarious thing is that every single DRM scheme ever invented has been circumvented by pirates, and only legitimate, law-abiding consumers have to put up with this. Why buy media which is just going to impede your efforts to use it, when you can download it and play it any damn way you want to?

    1. Re:There is no acceptable DRM. by Anonymous Coward · · Score: 2, Insightful

      Much as I don't necessarily like all this DRM crap, it isn't taking control away from you -- it's just never granting that control. You didn't have the power to play media in HD on any monitor before, and now, you have the power to play it on an HDCP-compliant monitor. They refuse, however, to sell you the power to play it in HD on a non-HDCP-compliant monitor, although there is no technical barrier to them doing so.

      There's also the fact that piracy is a pain in the ass with these schemes in place. It's just not trivial, at least not to the majority. I'm not convinced that DRM has been a net benefit, but I'm also not convinced that it hasn't ever been a net benefit in any scenario, because people who wouldn't bother in general are daunted, more than anything else, by not wanting to deal with a bittorrent download plus install plus shady keygen plus whatever other magic invocations are needed (eg replace jgio.dll in the XXX/YYY/ZZZ directory and never connect to the built-in online site and disable the autopatcher, instead visiting some IP address which redirects to a site (with a different, rotating IP) in Sanskrit and guessing which link is the latest patch).

    2. Re:There is no acceptable DRM. by Anonymous Coward · · Score: 0

      Much as I don't necessarily like all this DRM crap, it isn't taking control away from you -- it's just never granting that control. You didn't have the power to play media in HD on any monitor before, and now, you have the power to play it on an HDCP-compliant monitor. They refuse, however, to sell you the power to play it in HD on a non-HDCP-compliant monitor, although there is no technical barrier to them doing so.

      There's also the fact that piracy is a pain in the ass with these schemes in place. It's just not trivial, at least not to the majority. I'm not convinced that DRM has been a net benefit, but I'm also not convinced that it hasn't ever been a net benefit in any scenario, because people who wouldn't bother in general are daunted, more than anything else, by not wanting to deal with a bittorrent download plus install plus shady keygen plus whatever other magic invocations are needed (eg replace jgio.dll in the XXX/YYY/ZZZ directory and never connect to the built-in online site and disable the autopatcher, instead visiting some IP address which redirects to a site (with a different, rotating IP) in Sanskrit and guessing which link is the latest patch).

      But it is taking control away. I *used* to be able to install my games on as many of my computers as I wanted. I *used* to be able to play the games without having to "phone home" before I could play them. I *used* to be able to install games over and over again (and trust me, that's important considering I do a clean install of my OS at least twice a year). I *used* to be able to listen to my music without connecting to the internet to validate a license. I *used* to be able to burn my music to a CD to play in the car, copy it to any MP3 player I wanted to listen to wherever.

      And as for piracy being a pain in the ass... It isn't. Spore was cracked and on torrent sites well over a week before it was officially released. And I get the feeling the groups who do the cracking very much enjoy doing it for the challenge alone.

      And as far as it being daunting... I know a few people like that... they just go to one of their more "technically inclined" friends.

      I also don't believe I've ever had to consciously avoid an auto-patcher and I know for a fact I've never had to visit a site in sanskrit to download a patch. And as far as replacing files goes, that's child's play... anyone capable of using a computer should be able to easily do that.

    3. Re:There is no acceptable DRM. by NotInfinitumLabs · · Score: 1

      The way that people are accustomed to using media is that they stick it in whatever player they have for playing it, and they are able to play it.

      This is how it was in the olden days. If I had a VHS tape, I could take that tape and use it in any single VHS player, and I could expect it to play with no fuss. If I had a CD, I could take that CD and use it in any single CD player, and I could expect it to play with no fuss.

      Today, I no longer can assume that. If I want to watch something on Blu-Ray disc, I have to make sure that my player supports whatever DRM scheme is on that disc (Like BD+). If I want to play the Penny Arcade game, I have to make sure that I am connected to the internet every time I want to play it (I know it's supposed to be a one-time only deal, but that doesn't seem to be the case for me.) If I want to play music that I downloaded from Itunes, I have to make sure my player is itunes compatible, etc. etc.

      The bottom line is, I no longer have the ability to use the media I own in the way I am accustomed to. I am no longer able to play it the way I want, and in many cases, I am no longer able to resell the media. That is loss of control.

  5. 'Idiocy' of DRM? by Anonymous Coward · · Score: 0

    current DRM?

    acceptable DRM?

    right..

  6. Peeny Arcade by skam240 · · Score: 3, Informative

    "Penny Arcade is also running a two-part series on DRM from game journalists Brian Crecente and Chris Remo."

    It's a three part series, only two parts are up. The third will be up on Monday.

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    1. Re:Peeny Arcade by Anonymous Coward · · Score: 0

      Hehe. Peeny.

      C'mon, you were all thinking it.

  7. DRM itself is idiotic by EvilIntelligence · · Score: 2, Interesting

    You can't protect software by disabling it. Corporations underestimate the community's ability to understand, and work around, any software problem they come across.

    1. Re:DRM itself is idiotic by G0rAk · · Score: 1

      You can't protect software by disabling it. Corporations underestimate the community's ability to understand, and work around, any software problem they come across.

      The technical problem and limitation of DRM is more subtle than that - you cant encrypt something and send the encryption key along with it and expect it to remain secure - most ably demonstrated by the BlueRay and HDDVD cracks. What they are attempting to do, manage digital files after they have been released into the wild, is actually impossible. All they can succeed in doing is annoying their genuine customers and driving people, including legitimate customers, away from content with DRM stamped on it. Cory Doctorow's recently released transcript on Life in the Information Economy is a fascinating look at the subject as is Blown to Bits, recently reviewed on /..

      --

      Nothing to see here. Move along.
    2. Re:DRM itself is idiotic by hedwards · · Score: 1

      Indeed and the better the quality of the DRM the more bragging rights come from cracking it. All of these protections will eventually be cracked, and that's largely what the companies don't get.

      While it is illegal to create and distribute the circumvention techniques, it's often times not illegal to use them. Which is really a pretty serious problem for those hoping to prevent the cracks. The cracks can be made with impunity in many other parts of the world and you can't count on trying the people using them either.

      Which sort of makes a person wonder what the point of forcing consumers to pay that protection tax if it's not even effective. DRM was supposed to keep prices down for those that bought the products not raise them.

    3. Re:DRM itself is idiotic by Renraku · · Score: 1

      They could turn to disabling your OS and protecting themselves with EULAs.

      After all, you shouldn't have stolen their product. We both know that software would never mess up and think that its stolen when it isn't, therefore creating a massive headache to the end user, who has to sit on the phone with an Indian call center for three hours in order to figure out that rebooting and calling back doesn't unlock his machine, despite what they say.

      "Acceptance of this EULA grants The Corporation access to your PC and all of the software installed therein, and grants it the power to use the machine as it see's fit."

      I've seen worse terms in a EULA stand up in court before...

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    4. Re:DRM itself is idiotic by KDR_11k · · Score: 1

      And then the cracked versions won't even include an EULA and what then? Or what if it happens in an area where the courts do not just blindly accept every EULA term (and accepting willful damage is pretty damn hard)? Then you're fucked because you're liable for damages and that even in cases where the user didn't even buy the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. "Type in the last word on page 15" by Animats · · Score: 2, Interesting

    Remember that approach to DRM?

    Even that can be screwed up. Knowledge Revolution, makers of Working Model, a kind of CAD system with a physics engine, once shipped me a program with that kind of DRM. Unfortunately, the manual was just slightly out of sync with the program; if the program wanted a page number more than halfway through the manual, it wouldn't work. It often took a few tries to get the program to run, retrying until the page number that came up was in the first half of the manual.

    Actually, I'm surprised that Microsoft doesn't support some standard Windows DRM system based on their Trusted Computing Platform technology.

    For game developers, the realistic solution is to either develop for consoles, or develop multiplayer versions that require a server account.

    1. Re:"Type in the last word on page 15" by tepples · · Score: 1

      For game developers, the realistic solution is to either develop for consoles, or develop multiplayer versions that require a server account.

      How does a smaller developer qualify to develop for consoles?

    2. Re:"Type in the last word on page 15" by Spatial · · Score: 1

      For game developers, the realistic solution is to either develop for consoles, or develop multiplayer versions that require a server account.

      Why? Do you think DRM is necessary for a game to sell?

    3. Re:"Type in the last word on page 15" by Anonymous Coward · · Score: 0

      XNA

    4. Re:"Type in the last word on page 15" by Anonymous Coward · · Score: 0

      Maybe you missed the fact that there are millions of illegally acquired pieces of software. And whatever you think about DRM, you can't consider this a good thing.

    5. Re:"Type in the last word on page 15" by tepples · · Score: 1

      How does a smaller developer qualify to develop for consoles?

      XNA

      How does one verify that a game model written in C++ (for non-XNA platforms) and a game model written in C# (for XNA platforms) behave identically?

    6. Re:"Type in the last word on page 15" by Narishma · · Score: 1

      There are also millions of illegally downloaded music, books and movies and that hasn't stopped artists or writers to produce more of them. You only need to sell a certain amount to be profitable.

      --
      Mada mada dane.
    7. Re:"Type in the last word on page 15" by LingNoi · · Score: 3, Insightful

      No, YOU missed the fact. Those millions of illegally acquired pieces of software AREN'T customers. They will NEVER be your customer.

      Instead of focusing on consumers that aren't paying you focus on the ones THAT ARE!!

      By implementing stronger and stronger DRM you're wasting resources on nothing, but that's not the real reason DRM is put on disks. It's to stop customers from taking back a shitty game.

      Lets look at Spore. You buy Spore, install it and link it to your email address. That copy of spore is now permanently linked to you.

      After doing this you realise that Spore is a piece of shit with frequent crashes every 5 minutes, but oh look! You CAN'T refund it because you linked it to yourself. So even though EA have released Spore in the horrible state it is they still make a ton of profit with angry customers not being able to refund.

      If you buy a toaster and it doesn't work, you take it back. What makes the gaming industry so fucking special?

    8. Re:"Type in the last word on page 15" by KDR_11k · · Score: 1

      Have fun.

      Or, you know, you could skip the verification step and just do testing like everybody else. Or restrict yourself to one platform or whatever. Nobody's forcing you to write two versions and prove that they are identical, you're free (and probably required by budget constraints) to skip some steps so focus on the ones that are important to getting something out of the door (i.e. getting one good version done so you have something to sell).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:"Type in the last word on page 15" by DECS · · Score: 1

      You can't return any video games that you've opened.

      Where have you been over the last 20 years?

    10. Re:"Type in the last word on page 15" by Dutch+Gun · · Score: 1

      If you buy a toaster and it doesn't work, you take it back. What makes the gaming industry so fucking special?

      Simple. The fact that people can make a perfect digital copy of the game before returning it, then continue to play it.

      If you could throw your toaster into your Scan-o-Replicator-3000 and make a perfect copy of it, I can guarantee you that retailers would be a bit less enthusiastic about accepting returns.

      BTW, I'm not defending the practice or advocating it. Just giving you the reasoning behind it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    11. Re:"Type in the last word on page 15" by Madsy · · Score: 1

      Stop splitting people into groups as "customers" and "pirates". A lot of people are both. And though it's wrong to claim that every downloaded copy is a lost sale, a lot of "pirates" are potential customers.
      My reason for downloading content illegally is a try-before-by scheme, when no demonstration is readily available. Games and movies cost a fortune here in Norway, and I want to make sure that new media I buy meets a certain quality, replay value and longevity (longevity means NO DRM). I *always* buy and support the products I like. What I don't like gets quickly erased. My DVD collection consists of about 300 DVDs.
      If this suddenly wasn't possibly anymore, I would probably buy two movies and/or games a year instead of five per month. This makes me wonder: Is my argument flawed? And is 100% control over distribution more important to authors than more sales? Make me wonder how far they'll take their principles.

      In any event, I don't pirate PC games anymore. After I got my Xbox 360, I fell in love with XBLA. New games are released every Wednesday, and the demos usually reflect the full version pretty accurately. I'm worried what will happen with my games when Microsoft decides to discontinue the service though.

    12. Re:"Type in the last word on page 15" by IndustrialComplex · · Score: 1

      Simple. The fact that people can make a perfect digital copy of the game before returning it, then continue to play it.

      If you could throw your toaster into your Scan-o-Replicator-3000 and make a perfect copy of it, I can guarantee you that retailers would be a bit less enthusiastic about accepting returns.

      BTW, I'm not defending the practice or advocating it. Just giving you the reasoning behind it.

      If I just replicated something that doesn't work, what does it matter? If I wanted to pirate a game, it is far easier to simply download a cracked version in less time than it takes me to drive to the store, and wouldn't require the $50 that I just shelled out for the game.

      The concept that people are buying games, copying them, then returning them simply isn't the primary method of piracy.

      Option A: Drive to a store, Spend $50, drive home. Copy the game. Drive back to the store, explain that it didn't work and/or didn't do what it should. Hope that this isn't the third or fourth time you have tried this and the store doesn't recognize your repeated returns. Drive home.

      Option B: Download the cracked version.

      The reasoning for not allowing returns of software is flawed. What is even worse, is that stores are claiming that it is a violation of the law to accept a return. If it is, I would be very interested to see the law (I actually am curious) or is this just the standard "Can't do it. patriot act" type of copout?

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  9. Re:Pick one: DRM or logging&prosecution for pi by Creepy+Crawler · · Score: 5, Insightful

    Talk about false dichotomy.

    It'd be like "Either I can rape my kids, or have no children". Guess what? There's a third, and very palatable answer. We'll let YOU figure that out, if you are mentally able.

    --
  10. DRM: the precious by DECS · · Score: 5, Interesting

    "Remo recommends against a trend of overreaction to minor gripes"

    That, in a nutshell, is why the industry isn't taking all the bleating about DRM seriously. DRM is a business decision. It's not there because they hate your freedom, it's there because they think it will help stop or at least slow piracy. If the world wasn't full of thieves, there would be no DRM.

    Acting like DRM will go away if you cry about it is childish. It will only go away by becoming invisible. Nobody seems to know that iPhone apps are protected with DRM, nor that it helps bring prices down (although it certainly doesn't have to; PSP DRM hasn't had any effect on software prices).

    The real issue is that DRM doesn't work well in the hands of software producers (audio/video/apps), because their monetary conflict of interest pushes them to wield the power of DRM to extort hight prices.

    The only successful DRM comes from hardware makers (read: Apple) who balance the power to govern sales without extortion prices and without runaway piracy, because their interests are aligned with both consumers and intellectual property content producers.

    That's why Microsoft's DRM didn't work; the company only cared about producers because it wasn't selling its DRM products directly to consumers, and subsequently stacked the deck against end users.

    Apple carries DRM like the Ring.

    The Japanese iPhone Failure Myth

    1. Re:DRM: the precious by DanWS6 · · Score: 5, Insightful

      To quote someone...

      "Modern DRM isn't about stopping piracy. It's about stopping the game from being resold at used games stores so EA doesn't have to compete against their own games with the average customer."

    2. Re:DRM: the precious by zippthorne · · Score: 1

      re: your link about the myth:

      Is that correct? An unsubsidized iPhone is going for almost $800?

      An unsubsidized iPod touch goes for $300. Is the "cell phone" part really worth almost twice as much as the whole rest of the phone? Something is very wrong here.

      --
      Can you be Even More Awesome?!
    3. Re:DRM: the precious by Zironic · · Score: 1

      Most people seem to both cry and take matters into their own hands by taking the drm away themselves, often without paying first.

      DRM is a joke and will just become more of a joke as more people learn how to use bittorrent.

    4. Re:DRM: the precious by Dragoon235 · · Score: 1

      The only successful DRM comes from hardware makers (read: Apple) who balance the power to govern sales without extortion prices and without runaway piracy, because their interests are aligned with both consumers and intellectual property content producers.

      Are you telling me that Apple's prices are reasonable? Their products cost 50% to 200% more than the market competition. They definitely are extorting people with DRM. The majority of people who use apple products don't even know that they are being controlled by DRM (think: iPod). All they know, is that, if they try to use another brand (of hardware), it just won't work.

      For those who are not as tech-savvy, not working = broken (and will never use again)

      Also, do you think that Apple's DRM has helped cut music piracy? I assume /. readers are smart enough to figure this one out.

    5. Re:DRM: the precious by DECS · · Score: 3, Insightful

      iTunes songs are 99 cents. That is 200% more than what "market competitor selling downloads of the same content?

      iTunes movies are 2.99 to 4.99. That is 200% more than what "market competitor selling downloads of the same content?

      iTunes mobile software is mostly $1-10. Most mobile software for other platforms is $15-$50.

      Apple's DRM isn't designed to reform thieves. It's designed to create a market. You can't stop thieves, but you can create a functional market that leaves the thieves to steal elsewhere. Or are you suggesting that because there is shoplifting, we can't have retail stores?

      The iPhone Store Impending Disaster Myth

    6. Re:DRM: the precious by lazlo · · Score: 2, Interesting

      It's also not just about resale at used game stores... Gamers do have a limited monetary budget, and secondhand games at a game store *do* have a lower price, but the other important factor is the time budget that gamers have. Our salaries and expenses may ebb and flow, but when it comes to time, we receive a fixed income of 24 hours each day, never more, and our only choice lays in how we spend those hours. If Spore is so incredibly awesome that I'm still spending all my free time playing it next year when EA puts out their next big game, I may well not buy it. There are three possible solutions to this:

      1) build an MMOG, and charge per month. That's worked out fairly well for Blizzard, for some others, not so much.

      2) build short games with no lasting allure or replayability. Unfortunately, a popular option.

      3) turn off the activation servers. If your game activates every time it's run, then gamers have two options: stop playing it, which frees up some spare time, or download a crack. In the first case, they may well buy something new, and unfortunately, human nature being what it is, if they had a yearning to play your old game, they'll probably think that your new game might scratch that itch and buy it. In the second case, the game company hasn't actually lost anything...

      Interestingly, some companies have made the statement (I wouldn't quite call it a promise...) that if they go out of business or turn off their activation servers, they'll release a patch that allows the game to play without activation. That puts people like me in a strange position: I'll be more than happy to buy their game once they release that patch, which is likely after they have either gone out of business or stopped selling the game. Either way, chances are I *can't* buy the game at that point.

      --
      Pound! Bang! Bin! Bash! is this a shell script or a Batman comic?
    7. Re:DRM: the precious by init100 · · Score: 1

      Acting like DRM will go away if you cry about it is childish.

      I don't think that anyone believes that it will go away completely, but declaring your opposition against Spore-like DRM schemes with limited number of installs and activation is simply a way to tell the publishers that you won't buy a game "protected" by such a scheme.

      I had planned on buying Spore, I had planned to buy Red Alert 3, but now I'm not going to buy any one of them because of their draconian DRM schemes. This is not whining, it is just stating a plain fact. If the publishers don't want my money, then I'll keep it and buy something else for it. I'm not buying any game with draconian DRM, and that's final.

      Even if I realize that it will likely never happen, I really wish that one day enough gamers would care so much that including draconian DRM would hurt the game publishers badly enough to conclude that DRM offers them more disadvantages than advantages.

    8. Re:DRM: the precious by _Sprocket_ · · Score: 1

      That, in a nutshell, is why the industry isn't taking all the bleating about DRM seriously. DRM is a business decision. It's not there because they hate your freedom, it's there because they think it will help stop or at least slow piracy. If the world wasn't full of thieves, there would be no DRM.

      Acting like DRM will go away if you cry about it is childish. It will only go away by becoming invisible. Nobody seems to know that iPhone apps are protected with DRM, nor that it helps bring prices down (although it certainly doesn't have to; PSP DRM hasn't had any effect on software prices).

      Well - thanks for stating the obvious: it's about perception and money. Of course it is. That doesn't mean their strategy is acceptable. The world may be full of thieves but it is also full of customers. DRM is an attempt to shift the numbers between those two camps but it may not end up in the direction intended. That's the issue.

      Complaining about this situation is being childish? Obviously everyone should stand back and let decreased sales be interpreted as increased piracy. Or simply make believe that the current situation is acceptable. That makes a lot more sense.

      As noted, this is about money. If a customer base can demonstrate that they are unhappy about a product, and ensure the reasons for that discontent is made clear, those who service those customers will change. Or go out of business. Complaining is part of that process.

      As for DRM becoming invisible - sure. That helps. It'll help reduce the number of complaints. But it doesn't negate all issues. You're kidding yourself if you think it does.

    9. Re:DRM: the precious by syousef · · Score: 1

      Acting like DRM will go away if you cry about it is childish. It will only go away by becoming invisible. Nobody seems to know that iPhone apps are protected with DRM

      Well I guess I must be no one because I won't touch an iphone with a barge pole and I won't even look at it closely while I know it's got DRM.

      By the way do you realize the irony in complaining that gamers are childish???

      Apple carries DRM like the Ring.

      Do you know which ring Apple can shove it's DRM in?

      DRM is ALWAYS about someone other than the paying consumer controlling the product. As such it is always flawed and that's no minor gripe. It's the difference between buying and renting an item for use according to a narrow and non-negotiable set of conditions. Be honest! You have a vested interest in seeing DRM succeed.

      --
      These posts express my own personal views, not those of my employer
    10. Re:DRM: the precious by Kalriath · · Score: 0, Troll

      That's THEIR products. Not the stuff they resell for other people.

      Apple iPhone - twice the price of comparable Windows Mobile phone.

      Apple iPod - twice the price of comparable Creative player (disclaimer, I bought an iPod Touch because I despise Creative, and therefore that makes the iPod best value for my specification. Not because I like Apple. Because I don't)

      Apple MacBook - twice the price of comparable Dell.

      Apple Mac Pro - twice the price of comparable Dell.

      But of course, I don't expect you to consider this stuff, because it doesn't fit with your world view.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    11. Re:DRM: the precious by malkavian · · Score: 1

      The world isn't made up of thieves. It's made up of people. Very few of who are thieves.
      Why do we have DRM again? Oh, that's right. It's so the company can steal the ability to resell the game, despite you being legally allowed to.

    12. Re:DRM: the precious by Draek · · Score: 1

      DRM is a business decision. It's not there because they hate your freedom, it's there because they think it will help stop or at least slow piracy.

      They think wrong then, and there's plenty of evidence to that effect.

      The only successful DRM comes from hardware makers (read: Apple) who balance the power to govern sales without extortion prices and without runaway piracy, because their interests are aligned with both consumers and intellectual property content producers.

      Under *which* definition of "successful" is Apple's iTMS a success and Valve's Steam a failure?

      Apple carries DRM like the Ring.

      Agreed. Alas, poor Smeagol has long ago turned into Gollum, and no Mount of Doom nearby...

      --
      No problem is insoluble in all conceivable circumstances.
    13. Re:DRM: the precious by CronoCloud · · Score: 1

      What "used game stores" take PC games for resale? I've not seen any that do.

    14. Re:DRM: the precious by froon · · Score: 1

      EBay does.

    15. Re:DRM: the precious by shentino · · Score: 1

      Piracy does cause DRM.

      However, it's just that piracy is the excuse game pubs need to "justify" DRM.

      Piracy is a cause, but only as an excuse.

    16. Re:DRM: the precious by Sun.Jedi · · Score: 1

      DRM is a joke

      No argument.

      will just become more of a joke as more people learn how to use bittorrent.

      If its not fresh/new, 2 seeds and 100 leechers is the joke. Its a faster download to google for

      "Index of" + mp3 + [insert_band_name_here] -html

  11. I stopped buying games... by serviscope_minor · · Score: 1

    I stopped buying games after being bitten too many times. First, I didn't understand. Then I thought "oh, well. I'll just crack the game".

    The thing is, I have a few old games, such as the original worms (none of the others are as good in my old, grumpy opinion) and C&C: Red Alert. I have the CDs (though scratched badly in some cases), but that ancient hard disk with all those lovely cracks on has long since been lost.

    The end result is that I can't play the games, at least not in a practical manner. So what am I supposed to do here? I can still play and enjoy my favourite CDs and DVDs many years on. Why not games?

    Actually, I'm generally happy with ID and will still buy the games. The reason being is that they release the source to the old engines. As a result, I can still play my copy of Doom, Doom 2 and Quake 2 on a modern machine, with no trouble.

    --
    SJW n. One who posts facts.
    1. Re:I stopped buying games... by Narishma · · Score: 1

      FYI, you can download C&C1 and C&C:Red Alert freely from Westwood^WEA's website.

      --
      Mada mada dane.
  12. There is no such thing... by telchine · · Score: 3, Insightful

    There is no such thing as "acceptable DRM". By it's very existence, a non-DRM'd game will always be more acceptable than one which has added bloatware in the form of DRM attached to it.

    I've always bought my games. I often download pirated games to try out, but if I like them, I almost always buy them. There are a few exceptions where I've never gotten around to buying a copy, but they are far outweighed by the number of games that I've paid for and never played, still sitting on my shelf in their shrinkwrapping.

    However, a few years ago, I was so furious with the music industry selling me a useless CD that I couldn't play that I vowed never to buy another music item again. I have a whole basement full of CDs, but none of them are dated after 2005!

    With the bad experience I had with Bioshock, I'm very tempted to do the same thing with games. I certainly won't buy Spore even though I'm a fan of Will Wright's games, solely because of the awful DRM. I've tolerated having to use No-CD crack up until now but if things keep getting worse, I'll stop buying games altogether and I'd encourage others to do the same.

  13. Re:Pick one: DRM or logging&prosecution for pi by pizzach · · Score: 1, Interesting

    Talk about false dichotomy. It'd be like "Either I can rape my kids, or have no children". Guess what? There's a third, and very palatable answer. We'll let YOU figure that out, if you are mentally able.

    I think the answer that you are insinuating is rape your spouse as that is most equivalent to the situation here. Now instead of falling into your false dichotomy, I think the correct answer is divorce and find a new wife...the equivalent of buying a game that doesn't force drm down your throat. There are a lot of good games that go ignored.

    --
    Once you start despising the jerks, you become one.
  14. Re:Pick one: DRM or logging&prosecution for pi by Dr.D.IS.GREAT · · Score: 1

    Brother, I think you need to rethink your statement

    Your argument is flawed, its like bringing up the automobile and computer analogy when it comes to running OS X on a regular x86 PC. You also forget that DRM is control, DRM is bondage and it is god damn annoying.

    Stallman is right about DRM, (http://www.youtube.com/watch?v=8p9IU4zp7mU) it is software malicously created to control the end user. Who really wants big brother rather it be Micro$oft, Apple or EA games to sell the end result of the user's experience with thier software to the highest bidding spammer.

    Rethink your argument, little kids should never be brought up at the grown up table.

    Dr. D

  15. The notion of "moderate" DRM is a curious one. by fuzzyfuzzyfungus · · Score: 5, Insightful

    The idea that DRM can be moderate seems fairly sensible on the surface(some DRM schemes are more restrictive than others, therefore the less restrictive ones must be moderate, and everybody knows that moderation is good!); but in a more important way, it is nonsense.

    A DRM system consists of a locked box and a key. In order to be effective, the system must simultaneously know the key, while preventing the user from knowing it. This means that the DRM system must deny the user access to some or all of his own system. There is absolutely nothing "moderate" about being locked out of parts of your own memory space. In this sense, all effective DRM systems are absolute. If DRM is working, it isn't your computer, period. Some DRM systems are more indulgent than others about what and how they restrict; but that isn't the same thing as moderation.


    Note: there are some DRM systems that don't control the user in this way, and might be said to be genuinely moderate; but none of them are effective. Further note: my opposition to DRM is no more an endorsement of piracy than my opposition to mass surveillance is an endorsement of murder.

    1. Re:The notion of "moderate" DRM is a curious one. by Anonymous Coward · · Score: 0

      I fully agree with you but want to add something. There is a moderate and effective DRM, but I guess companies don't want to adopt it, because it costs money. It works like this: Add some printed documents, maps, user manuals, etc. taken out of the game world and being part of the gameplay to the retail box. Basically, sell in the ordinary retail box what is sold in "gold versions", but integrate this content into the real gameplay. Arguably works best with role-playing games, but works in other genres, too.

      That and interesting gameplay is enough to keep the majority of people from pirating the game. Sure people will scan maps and books, but only a small minority has the means to print out this stuff in decent quality at a reasonable price, and people are willing to pay when they think they get something (preferably tangible) for their money. Just a DVD in a plastic box won't do it. It's really bizarre that the game publishers don't get this.

    2. Re:The notion of "moderate" DRM is a curious one. by SanityInAnarchy · · Score: 1

      there are some DRM systems that don't control the user in this way, and might be said to be genuinely moderate; but none of them are effective.

      Actually, "none of them are effective" applies to all DRM schemes.

      In fact, that does kind of turn your argument on its head -- it's nonsensical to think that any one kind of DRM is more effective than another, either in restricting the user or in preventing actual piracy, because ultimately, all of them have been cracked, many before release, and pretty much all of the games that employ such cracked DRM are available, crack included, via BitTorrent.

      So, no DRM can be more effective than any other DRM, because all DRM is absolutely ineffective.

      The only way effectiveness could be a scale here is if you count actual profit from the game. In this case, it's hard to measure, because most of the industry is doing it...

      Oh wait. That's right -- the whole industry is pretty much imploding, and people are going to consoles. At least with a console, the DRM is known, predictable, and isn't going to fuck up the rest of your multi-thousand-dollar gaming machine.

      And please note my sig. I'm not endorsing piracy here (it actually hurts them more if you don't even play their game), and I'm not endorsing consoles as a solution. I want the PC to survive as a platform -- for that matter, PC as in "Personal Computer" (I like Linux). And if it's going to survive as a platform, the DRM madness has to stop.

      --
      Don't thank God, thank a doctor!
  16. Vote with your wallet! by GlobalColding · · Score: 1

    It works, people don't seem to realize just how much power they have, especially in todays shaky economy. Just make sure you do not give a dime to companies that use DRM, they will either learn or die out.

    1. Re:Vote with your wallet! by peektwice · · Score: 1

      You are 100% correct. DRM is not about the author's rights, nor about the rights consumer of the work. It is only for the protection of a revenue stream for the corporation who holds the copyright. If you vote with your wallet, no amount of DRM will protect that revenue stream, and the corporation will be forced either to update its dilapidated business model or die.

      --
      Other than this text, there is no discernible information contained in this sig.
    2. Re:Vote with your wallet! by LingNoi · · Score: 1

      Except is doesn't work. Games aren't a like a VCR where you have good sales data over a long period of time. If a games publisher notices a drop in sales it's either:

      a) Piracy
      b) PC gaming is dead
      c) The game sucks
      d) a,b and never c

      You got to realise that these monkeys are retarded. If these executives took a quick browse on the net they'd realise what they are doing wrong. The problem is that they are so out of touch with reality that any loss of sales wouldn't have the outcome you desire.

    3. Re:Vote with your wallet! by GlobalColding · · Score: 1

      I do realise and agree with you that by and large "that these monkeys are retarded". But your assumption is not entirely accurate... Them going out of business is one of the outcomes I consider acceptable. Since the 1980's I have seen many companies die that "did not get it". Many companies, from all industries.

    4. Re:Vote with your wallet! by SanityInAnarchy · · Score: 1

      It's a tricky problem.

      If they do browse around the net, and bother to ask why I do what I do, then not playing their game hurts them more than piracy. It means they don't really have an excuse to start calling me a villain, and it means they may actually hear how much I wanted to play their game.

      I don't care about spore, but damnit, Bioshock looked awesome, and like exactly my kind of game -- and I haven't played it yet, because of the DRM. All their hard work gone to waste because of that -- at least, developers will hear this part.

      On the other hand, if they just look at statistics, they should note how much more Spore was pirated than games before it. It's a longshot, but in this case, piracy may actually help, because then they'd actually realize that DRM drives people to piracy, not away from it.

      --
      Don't thank God, thank a doctor!
  17. DRM = despotism. by coretx · · Score: 1

    DRM does not comply to Montesquieu his most enlighted ideas about trias politica. Wich have been used by both the ancient greek and the Roman's. History tell's us it is the best way to do it ! Therefore, at this time, all modern country's are based on trias politica. DRM Destroy's this verry basic principle & requirement for a fair and modern democracy.

    1. Re:DRM = despotism. by barometz · · Score: 1

      Either you're trying to be funny or you're confusing a state, a system that consists of its "users" with the corporation/customer relationship, where the corporation exists as a separate entity that is trying to convince the customer to buy his stuff. I'm really hoping for the former.

      --
      "Bi-la Kaifa"
    2. Re:DRM = despotism. by coretx · · Score: 1

      No, i was saying that I would like to be judged by a judge, not by a corporation who's sole purpose is makeing profit instead of leading to justice. There is a R of rights in DRM. Therefore we can say that not seperateing the powers, will create corruption since DRM creates "laws" without passeing by all failsafes that give us certain assurances. DRM gives the creator/owner of the system legislative, executive and judiciary rights over civilians. I sincearly hope that I have made myself clear. If not, sorry for my bad english. Excuse: it's not my native language.

  18. Crossed a line by Ender77 · · Score: 2, Insightful

    We all have accepted DRM to a POINT. Having to have a DVD in a DVD drive to play a game was a annoying, BUT it was something I was willing to put up with because it still felt like I owned the game. However, this new DRM which REQUIRES online activation AND limits instillation's on how many PC's I can play on has crossed a threshold which many of US will not accept. The game stops feeling like property we own and feels like a rental/lease.

    I unfortunately bought one game with this crap DRM on it(spore) and regret it. I cannot shake the feeling that they will shut down the activation servers like walmart is going to do and the game(s) that people have bought with this DRM will be screwed over. Some people have said that they(EA) will release a patch that will fix the DRM if they did that. I say, why would they? If they are bought out, go out of business, or just decide to shut them off, what incentive will they have to release a patch for this? None, that's how much.

    This has nothing to do with stopping pirates, this is about stopping resales(which is illegal). They are starting with PC users because they are a smaller test group, but their goal is to get similar DRM set up in consoles so you cannot resale your console games.

    1. Re:Crossed a line by maz2331 · · Score: 2, Insightful

      All of the DRM approaches that I've seen appear to be very much designed without regard to the collateral damage that they do to the end-user. What's needed is a way to ensure that the purchaser or successors in interest are protected.

      First off, the notion of "licensed not sold" is what appears to be at the heart of the problem. There is a fundamentally evil component to the model itself that is based on a "screw the customer" attitude. It really seems to be a concerted effort to ignore the parts of copyright that limit the holder's exclusive rights and protect the customer.

      There's nothing wrong with protecting against piracy and non-paid copies floating around. What is wrong is tying the functionality of the product to "activation" schemes that could be turned off at any future time, or at any point deny a legitimate licensee from using the product.

      There has to be a way to protect both sides' interests. Perhaps any product that requires any sort of activation or remote key must carry an obligation on the publisher to escrow a fully-functional set of keys and/or an unencumbered version of the program with a responsible third party would be effective, along with a hard requirement to release to each and every licensee a copy of the unencumbered version upon withdrawl of the product from the market. In other words, the DRM must be a temporary measure to prevent lost sales to piracy, and it may not be used to prevent the customer from exercising their rights.

      The Wal-Mart shutdown of the DRM servers is the type of practice that must be absolutely forbidden, possibly under penalty of massive fines and/or prison time for the individuals responsible for such a decision.

    2. Re:Crossed a line by Jaysyn · · Score: 1

      Don't worry about SPORE, there are already plenty of cracks for it. Sure you can't send your creations around, but if they do shut down the central servers I bet someone will figure that part out in about a month.

      --
      There is a war going on for your mind.
  19. Hate to say it... by srjh · · Score: 2, Insightful

    As much as I hate to say it, Spore is still hitting record sales figures.

    The DRM has obviously enraged a lot of us here, and I have no doubt that has cost them some sales. But I don't think "we" (meaning those who understand how much DRM can cripple a game) are the demographic that is going to make or break the game. This is a mass market game, and practically all the reviews I've seen (even here on slashdot!) ignore the DRM issue. Practically all the people I've talked to about the game have no idea what I'm talking about when I tell them about the DRM, and are in for a very nasty time the third time they need to reformat their system, or reinstall the game for whatever reason.

    EA made a calculated decision here, knowing that they would lose some of our support, but if the casual gamer (let's face it, the target Spore demographic) gives up on trying to install his friend's game and buys his own copy, that's a win for EA. If a few years down the track he hits hit three install limit, what's he going to do? Buy another copy, probably. Even if he doesn't, EA has the original sale and has lost nothing. The fact that the pirates have a far superior product is amusing and ironic, but irrelevant to EA's bottom line.

    Until the reviewers take their jobs seriously and start actually pointing out serious fundamental flaws in the game, companies like EA can be confident that they have made the right decision.

  20. The only effective DRM is... by istartedi · · Score: 3, Interesting

    ...the social contract that says "it's really not nice to do that". Some people use the "would you say you did that if the programmer/artist was in the room with you?" test. This test can fail. It can fail if the programmer/artist isn't really the person taking home the pay. Back in the day, it often was; but now many of them are just employees, so they might not care if you pirated the game and if they got paid barely living wages and worked 70 hour weeks, they might even applaud you. Same deal with music. This will depend somewhat on how the artists feel about their relationship with the recording industry. Any number of one-song phenoms, and even current artists with bad deals won't care, because they don't get the money anyway. Some artists who've already got their mansions won't care, and may even regard giving it away as philanthropy. Others still want their beans and aren't ready to set up "The Foundation", so they'd be pissed off.

    Oh, and there is one other effective DRM and sensible, but it's only valid if the product relies on the network. Sell a userid, and prohibit multiple-logons. At that point, your enforcement mechanism is similar to an ISP abuse department. Legitimate buyers will call to find out why the service turned off, and get reminded to keep their password secure. Everybody else will shut up, or they might try but then the operator will say "you're not the registered user, piss off". Too many games are fun without network access for this technique to really impact the market.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:The only effective DRM is... by Anonymous Coward · · Score: 0

      It can fail if the programmer/artist isn't really the person taking home the pay. Back in the day, it often was; but now many of them are just employees, so they might not care if you pirated the game and if they got paid barely living wages and worked 70 hour weeks, they might even applaud you.

      I don't buy that argument. There are a lot of companies where their success = pay for programmers. I've seen game companies go bankrupt (which means job loss for programmers). I've seen game companies so poor that programmers were asked to work for months without pay. I really don't believe programmers will applaud you for pirating their company's software. If they were that angry and disgusted at their company, I don't know why they would even stick around.

  21. A DRM we can all live with - seriously by davidwr · · Score: 1

    Have an online component accessible only to legit users. For non-online games, have a "bragging rights board," discussion boards, exclusive interviews and chats with game designers, and other premium material available to anyone with a valid serial number.

    Also, use some form of on-screen, 24/7 "not registered" watermark or distinctive screen color, so all your friends know you haven't registered your copy yet and therefore don't have access to all the cool stuff registration provides. Maybe have a "please register or buy now" nag screen between levels. Just make sure it's merely a nag screen and that it doesn't interfere with the game - that's just an invitation to cracking.

    Registration should be simple:

    Provide your serial number, a nickname, and an age range if local laws require it or limit access to certain online content based on age. In the USA, that might be "age under 13", "age 13-17," age 18+. Age under 13 would be ineligible for any promotions that require giving personal information unless their parents provided permission. Ages under 13 and 13-17 would be ineligible for invitations to tournaments or anything else that required a legal liability waiver unless their parents signed it.

    Make the product available for download for free in an unregistered form, and make it very easy to buy it.

    Now that's a form of DRM I can live with.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:A DRM we can all live with - seriously by Anonymous Coward · · Score: 0

      Just do what Novalogic does.  Allow as many installs as you want but can only play multiplayer with Novaworld account which is associated with cd key.  Works great, though doesn't stop "hackers" aka game cheats.

  22. My 2 cents by Afforess · · Score: 1

    With DRM we (Gamers & Publishing companies) have to find a happy medium. (For some, I know that would be NO DRM.) One has to realize that publishing a GOOD game involves risk. Companies want know that someone can't just steal their hard work. However, we (Gamers) don't want to be cheated, vilified, or shackled (unduly.) We all know that the "DVD in drive" or CD "Keys" don't work. Also (as is the case of Spore) Internet activation and Install limits don't work either. And no wants rootkits on their computer. The best (by best, I mean the most gamer-friendly and unobstrusive) DRM has appeared to be STEAM. Having your games tied to an online account may be annoying, but it is far better than any alternative. Plus, who here wants to buy a fun game and then hear that friend "x" just got a cracked version for free. It makes me feel cheated. Just my ramblings/2 cents.

    --
    If our elected representatives no longer represent us, do we still live in a Democracy?
    1. Re:My 2 cents by gmxgeek · · Score: 0

      Agree to the steam point. Steam is by no means a perfect system, however the concept is an effective one. By having all games tied to an online account, it does the following: 1. Protects Developers from piracy to an extent 2. Allows users to retain functionality of their games while still pleasing the developers 3. Users don't have to worry about losing their CD 4. You can take your games anywhere there is internet access 5. purchasing games is easy more developers should use a system

      --
      --gmxgeek
    2. Re:My 2 cents by starblazer · · Score: 1

      Am I the only one that forgot old HL/CS1.5 CD keys and WON? Last time I remember it was a pain in the ass trying to play an online game w/ a non-legit key, because it would either not let you in, or boot you out when someone else w/ the same key jumped on?

      I know there were non-legit servers, but those were few and far between. It's like running a private server for WOW, it may be cool to have it in your clique, but not really feasable worldwide.

  23. DRM encourages customer to download cracks. by guidryp · · Score: 5, Insightful

    "DRM can encourage the best customers to behave slightly better. It will never address the masses of non-customers downloading your product."

    Seriously, WTH is that supposed to mean? By better it means, not loaning it to your brother, it means not being able to sell it. All perfectly reasonable things.

    DRM definitely does encourage customers to visit the pirate sites to get proper usability back by downloading cracks (AKA no cd cracks). Eventually you are going to lose a number of customers who get fed up and cut out the middle man (the producer) and start with the cracked version. After all you trained them for years this is where you get the full value product.

  24. mod parent down! by Anonymous Coward · · Score: 0

    For signature that fakes a mod parent up comment.

  25. DRM = Total Failure.Support consumer friendly only by guidryp · · Score: 2, Interesting

    Lets face. DRM has been a total and utter failure. It doesn't even slow down piracy, much less eliminate.

    It has trained a generation of PC gamers to download cracks to get around annoyance, it has trained a generation of cracker to provide that service. Annoy people long enough and they will eventually skip over the buying phase and go straight to the trusted download scene. After all the publishers have forced to go here for fully functional copies of their own software for years.

    Consumers don't need producers, they need us. Withhold our dollars from those who push "Defective by Design" products will eventually have an impact.

    In the meantime buy games that are fully usable out of the box and don't require a visit to bit Torrent to correct the deficiencies.

    Stardock Boxed products and www.gog.com downloads are fully consumer friendly. Anything else?

  26. Minor Gripes by LKM · · Score: 1

    Remo recommends against a trend of overreaction to minor gripes.

    But DRM isn't just a cause of "minor gripes." Yes, not being able to install a game after installing it three times may be a minor gripe. But making a whole decade of culture non-accessible is not.

    Games are part of our culture. It's important to have them in a preservable format. We can still play Pac Man and Space Invaders, but will we be able to get today's games to run in 20 years, when all the license servers are turned off and all the current publishers are out of business? Ironically, it's the pirates and hackers who give us hope that our culture will not be lost in a few years' time.

  27. Catch-22 by Anonymous Coward · · Score: 0

    It's a catch-22 I'm afraid. If you don't buy their shit, then like a bunch of retards on the short bus, they cry because someone popped their cock into their face. And by that, I mean they cry about piracy because of the lack of sales. So if you buy their shit, it only shows you support their DRM. If you don't buy their shit (and don't even bother pirating it either) they'll still think you pirated it.
    Honestly, fuck them all. Give me a gun, and line every single one of those assholes up. Things would change quick like.

    1. Re:Catch-22 by Anonymous Coward · · Score: 0

      And by that, I mean they cry about piracy because of the lack of sales.

      If they do, show them the sales figures for Sins of a Solar Empire.

  28. DRM has no right to exist. by Zombie+Ryushu · · Score: 1

    DRM has no right to exist. I've said it before and I'll say it again. People should weork to destroy any and all DRM by any means possible. DRM is to dangerous to be allowed to survive. All DRM must be terminated for there to be a future in fair use for computing. If some content producer business must perish, then so be it.

    1. Re:DRM has no right to exist. by Carlosos · · Score: 1

      I disagree with you, DRM is good for renting (movies, music, and even software). The problem with DRM is just that it is also more often used for products that you "buy".
      If I rent a movie and it stops playing after a few days than I'm OK with it but if I "buy" a movie than I want to be able to use it in any legal way for as long as I own it.

  29. Huh? Nonsense. by guidryp · · Score: 1

    "it's there because they think it will help stop or at least slow piracy. If the world wasn't full of thieves, there would be no DRM."

    Nonsense. It is well known by now. That this does nothing to slow piracy. See evidence in the last 30 years of computer gaming. DRM exists now to stop you from lending the game to your brother and to stop you from selling it.

    "Acting like DRM will go away if you cry about it is childish."

    Derogatory nonsense this time. Change happens from protest all the time. When DRM protest continue to strangle sales on the most egregious DRM offenders, industry will take notice and try desperately to not be the next target of wrath from offensive DRM. Some like Stardock will sell the virtue of DRM freedom (Just like all the DRM free music now available).

    "The only successful DRM comes from hardware makers (read: Apple)"

    Again more nonsense. People can't tell the difference between Apple DRM and Microsofts DRM. Apples is a "success" because Apple built a better moustrap (ipod), and a better service (itunes) and marketed both better. Note that now their are several sources of DRM free music, including from Apple itself. You have to be a half-wit to consider buy DRM's music IMO. Look at recent announcements to shutter DRM servers from Microsoft, Yahoo and Walmart which will strand customers.

    DRM is for chumps. Just say no.

  30. First thing I do with every post I write. . . by Anonymous Coward · · Score: 0

    "Athough, as time wears on, I'm getting tired of having to play a cracked (and thus having to jump through hoops to patch) version - it's becoming not worth the money to buy even those games."

    Or an incentive not be a continuous pirate.

    "The problem is not pirates, as Stardock clearly demonstrates."

    I don't think Stardocks clearly demonstrates anything. They demonstrate a point that works for them. But then piracy isn't an equal action across the marketplace. Some are both targeted more and the consequences are likewise unequal. e.g. deeper pockets.

    "The only copy protection that is really needed is of the physical media. Make it so Joe-Sixpack can't burn off a quick copy for their buddy and you've done all you can possibly do to prevent piracy."

    Remember slashdot's reaction to music on a stick? I don't think anything will please some people.

    1. Re:First thing I do with every post I write. . . by Anonymous Coward · · Score: 0

      Just because you didn't understand his point, didn't make him wrong.

  31. Re:DRM encourages customer to download cracks. by William+Baric · · Score: 1

    What are your basis for saying that loaning the game to your brother or selling it are perfectly reasonable things to do? Not that I necessarily disagree, but I'd like to know how you justify it.

  32. Re:Well... by init100 · · Score: 1

    Well, you have nobody else to blame when the DRM system screws up your computer or the publishers turn off the activation servers. I just hope the DRM hits you in the head hard and soon.

    Happy playing.

  33. Re:DRM encourages customer to download cracks. by guidryp · · Score: 2, Insightful

    "What are your basis for saying that loaning the game to your brother or selling it are perfectly reasonable things to do? Not that I necessarily disagree, but I'd like to know how you justify it."

    Much like I can loan/sell Books/CDs/Movies. I think first someone has to justify why games are some special type of copyright material that can't be loaned/sold.

    Just because publishers would like it to be so, doesn't make it so. They are attempting to end first sale doctrine exception of copyright by build walls to stop it, that doesn't mean they have the right to stop it.

  34. Re:DRM encourages customer to download cracks. by Free+the+Cowards · · Score: 2, Insightful

    You own a physical copy of a game. You can do what you want with that copy so long as it falls within the bounds of what copyright allows. Copyright only covers, well, copying. Selling the game or loaning it to somebody isn't covered by the law, and is therefore allowed.

    There's a popular misconception that you do not own media, but merely license it. This simply isn't true. When you buy a game in a box you own that box and its contents. The only thing you don't own is the right to make a copy of the contents in a way that is covered by copyright law.

    And that is why loaning and selling a game are perfectly reasonable.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  35. Re:DRM encourages customer to download cracks. by woot+account · · Score: 1

    I don't particularly agree with loaning it to someone, but re: selling it, read about first sale doctrine.

  36. Re:DRM encourages customer to download cracks. by FreeForm+Response · · Score: 1

    The first-sale doctrine is a limitation on copyright that was recognized by the U.S. Supreme Court in 1908 and subsequently codified in the Copyright Act of 1976, 17 U.S.C. Â 109. The doctrine allows the purchaser to transfer (i.e., sell or give away) a particular lawfully made copy of the copyrighted work without permission once it has been obtained. That means that a copyright holder's rights to control the change of ownership of a particular copy end once that copy is sold, as long as no additional copies are made. This doctrine is also referred to as the "first sale rule" or "exhaustion rule".

    Is my justification.

  37. Re:DRM encourages customer to download cracks. by Dutch+Gun · · Score: 3, Insightful

    I don't particularly agree with loaning it to someone,

    "Loaning a game" implies that while the game is loaned out, the original owner can't play it. It's your game - you should be able to damn well decide who to loan it to. If you substitute "book" for "game", it sounds pretty ridiculous.

    It's only when "loaning a game" translates to "burn a copy of the game" that you run into trouble. But that's not really "loaning", is it?

    --
    Irony: Agile development has too much intertia to be abandoned now.
  38. DRM by Anonymous Coward · · Score: 0

    Has anybody even brought up the fact that, at least in my opinion, the best DRM is the kind that Blizzard uses for WoW, or what's used for Steam - register your key online and "log in" to play, meaning you can only play one copy at a time.. Who then cares how many copies you have installed in the world?

    1. Re:DRM by arkane1234 · · Score: 1

      The primary problem is being missed though. At any moment the game can be discontinued and virtually taken away from you simply by turning off the authentication servers.
      Never a good deal, and something no one wants.

      --
      -- This space for lease, low setup fee, inquire within!
  39. Re:Pick one: DRM or logging&prosecution for pi by Digital+Vomit · · Score: 4, Funny

    I could...eat them??

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  40. Re:DRM encourages customer to download cracks. by woot+account · · Score: 2, Insightful

    But the GP was saying why there shouldn't be DRM, and requiring the user to have the disc is a form of DRM. Without that, what he means is he should be able to install the game, and then lend the disc to someone. That person can install the game, and then they can both still play, because without the DRM, it wouldn't require a disc to play. It's less ridiculous if you replace "loaning a book" with "taking a book down to Kinko's to get it copied for free by my friend who works there so he can have a copy, too."

  41. The Dilemma by Voyager529 · · Score: 3, Interesting
    The reason why I think that the Spore backlash is working is because we have now told EA games *WHY* their sales aren't as high as they could be. From the author's perspective, if I don't buy a game, there are five basic reasons why. It may be because I never heard of it (solution: increase marketing spending), I don't have a system capable of running it (solution: make games easier on hardware), I dislike the game itself (solution: write games I like), the game is too expensive (solution: reduce cost), or that I heard of the game, have a computer that can run it, like the game, and have the money to purchase it, but don't because I pirated it ("solution": DRM).

    Most reasons why someone doesn't purchase a particular game can be boiled down to one of the above. If I simply don't purchase a game, there's no guarantee which of the five basic reasons was the reason why I didn't purchase it. In the case of Bioshock, it was the DRM itself, but I haven't told 2K games why I haven't gotten it. From their perspective, it could be any of the above reasons, when in fact it is because of the DRM.

    If I don't buy Bioshock, I have sent the same message to 2K games as has the guy with a five year old Dell POS with a Celeron and Intel Integrated graphics, the MMORPG-or-bust gamer, the broke college student paying for school by himself, the living-under-a-rock gamer whose last purchase was DOOM, and the "gamer" whose entire software collection comes from Limewire, when the reality is that my reasoning isn't any of those. The problem is that I've got their statisticians and marketing folks grabbing their magic 8-balls trying to figure out why my software shelf doesn't have a copy of Bioshock on it; odds are that I probably have been categorized in their pirate category.

    In the case of Spore, EA games is being told that they've gone so far with the solution with reason #5 that DRM has become their reason #6, and it's a reason that they can very easily overcome. This backlash that TFA advises against is actually working because if every one of the 1-star comments on Amazon is a single lost sale, that's 2,578 lost sales as of this writing. That's something that EA's bean counters can't otherwise explain away. The fact that EA has changed a policy at all is a step in the right direction (they're not going to abolish DRM overnight - SecuROM is on the other side of the fence convincing them that DRM does indeed work).

  42. It's not a minor gripe... by Anonymous Coward · · Score: 0

    For a consumer to want to use a purchased product for legal purposes. If the DRM is all that prevents it, the term that applies to such a situation is "product defect".

  43. Slightly offtopic, but... by Wooloomooloo · · Score: 1

    For Microsoft it's important that people use their software (even if pirated) rather than the free alternatives. Of course they could have implemented a much more draconian scheme with their WGA crap, but that would simply piss off their users instead of making them buy a valid XP or Office license.

  44. Re:DRM encourages customer to download cracks. by William+Baric · · Score: 1, Interesting

    Do you think movie theaters are abusing when they don't allow you to resell your ticket or share it with your bother once you saw the movie?

    Personally I think the solution would be to do exactly like movies. The first six months, games should be "sold" like movie theater tickets. As a "one play only" policy is not enforceable, I guess the best model would be, let's say a three month renting through digital distribution. After that, they should be sold like movie DVD. As for the price, what about $15 for renting and $45 for buying the media and a transferable right to use. Would you find this acceptable?

  45. Re:DRM encourages customer to download cracks. by William+Baric · · Score: 1

    What about digital distribution? I bought Portal on Steam so I don't own a physical copy. Should I still have the right to sell what I bought to someone else or is it just for physical media?

  46. Re:DRM encourages customer to download cracks. by j0nb0y · · Score: 1

    First sale doctrine. It's a basic consumer right. A book publisher can't tell you what you can do with a book after you have purchased it. Similarly, a video game publisher shouldn't be able to tell you what you can do with your video game after you have purchased it.

    Sadly, as far as digital copyrighted works are concerned, the first sale doctrine went out the window with the digital millennium copyright act. Now content sellers can place "technological protection measures" on their products, and it is illegal to break them.

    --
    If you had super powers, would you use them for good, or for awesome?
  47. Re:DRM encourages customer to download cracks. by William+Baric · · Score: 1

    As the wikipedia article says, the first sale doctrine is only valid as long as you buy a good and not a license to use. Right now publishers still use the term "buy a game", but if they simply used "buy a license to play the game", then the first sale doctrine won't be applicable.

  48. DRM does a good thing: Moving focus to OSS gaming. by Qbertino · · Score: 1

    Since 10 weeks now I've been programming for a game company that gives it's games away for free. Browser and 3D Client MMORPG games mostly. The money is made with ads, Premium accounts and ingame benefits. Zero fuss with DRM. It simply doesn't fly. DRM will have a different, undesired effect:
    Gaming is the last bastion that OSS has to take. Because it's the most risky, still under constant advancement, the least productive and among the most complex, OSS gaming is behind regular productivity software in closing in on critical mass. However, I expect DRM to push a few more into OSS gaming and modding projects. Let's not forget: Modders are the key in 3D gaming. Win them over, and you've won. It may take a decade or so, but in the end, OSS is going to win out in gaming, DRM can't stop it. To the contrary, it encourages it. Game Vendors will switch to service oriented stuff like WoW or Valve eventually. Or to what my employer is doing.
    Looking at recent OSS game progresses, such as the Spring RTS Framework, Planeshift, Sauerbraten or Vegastrike I have no doubt that in the long run OSS will take over.

    Bottom line:
    Quit moaning and join the community of an OSS game.

    --
    We suffer more in our imagination than in reality. - Seneca
  49. If you buy the ticket you can sell it on by Anonymous Coward · · Score: 0

    BEFORE you use it.

    Just like you can with a packet of crisps. Not many people will want to buy that packet of crisps AFTER you've eaten it.

  50. Re:DRM encourages customer to download cracks. by Dutch+Gun · · Score: 2, Insightful

    For me, if I lent someone my copy of StarCraft, it meant I was no longer able to play the game while my copy was loaned out. And naturally, loaning a console game is truly "loaning" for most people. That's what I was thinking of.

    But you're correct, of course. If you're talking about pure digital content that can be completely installed on and run from the hard drive, then there's no such concept as "loaning" the software to someone. It's always a copy. And then the problem gets a bit more nebulous.

    Ultimately, though, PC game developers are going to have to face up to a hard truth: they're relying on the good will of their customers to pay for a product that they could, without too much technical difficulty, get for free. This means that developers need to focus two aspects of game development:

    a) They must forge a relationship with their customers, so that their customers are enthusiastic about supporting their development efforts with their money. Blizzard and StarDock operate on completely different scales, but both companies have very loyal customers who are willing to part with their money, with the understanding that it will likely go to fund further development of products they enjoy.

    b) They can provide online services to enhance the game, and thus provide an incentive for legitimate purchases. Obviously, an MMO is the most extreme example of this, where the entire game takes place online. But matchmaking for online play, quick and easy patches, online bonus content... these are all ways of enhancing the player's experience as well.

    The sad thing is, Spore has integrated online content. EA could have simply used the same method Blizzard and Stardock have used successfully - you must have a legitimate CD-Key to connect to online services. Now, they're simply alienating potential customers, and those who were determined to obtain the game without paying would have done so anyway.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  51. Re:DRM encourages customer to download cracks. by Free+the+Cowards · · Score: 1

    You do have the right to sell it, in the theoretical sense. However this clashes with the fact that Steam's copy protection prevents you from doing so, and it's illegal to crack that protection. But in a nitpicky hair-splitting way, you have the right to sell it, just not the right to do what you need to do to make the sold copy work.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  52. It's the 1980s all over again by Anonymous Coward · · Score: 0

    The 1980s were filled with 'copy protection' schemes, some of them really nasty which included floppy disk reads and writes that would thrash the head to the point it would be thrown out of alignment. People got fed up with this, and the industry had to remove copy protection from their games, or face going out of business.

      The same crap is happening how, but with 'reactivations', phoning home and other such crap, and now people are getting fed up with that, and companies are starting to realize that they better ease up or they may go out of business.

      The more things change, the more they stay the same

  53. Dont pirate but have just stop playing pc games by archshade · · Score: 1

    I don't pirate games out of issues of mortality. Well I might download a a cracked version to test out but if I like it I will by a copy but if DRM is overly restrictive I wont touch it

    Its not as if I'm against having to put a disk in every time I want to play a game I have to do that with consoles but the need to "phone home" every use seems annoying I might want to play games somewhere I have no net access. I also don't like having to jump though hoops to play a leggit game. Its sometimes easier to play games that have been cracked than ones from the official disk.

    Really I want to play games without having to mess about with it first just hit install and go.

    In the end the companys are shooting themselves in the foot as I just wont buy games that require overly restrictive DRM and theres alway gonna be someone who will break there DRM so cracked versions from bittorrent will work

    I might be a minority in believing that game devs ought to get something back but why should I punished for what others will contiue to do

    --
    Most Damage is done by people who are AWAKE
  54. Would you accept DRM... by blahplusplus · · Score: 1

    ... on your house or car? If you wouldn't for these products, why should you for your software? DRM like anything will be abused by the powers that be, I don't want to go down the road of trusted computing where your hardware is never your own.

    "If you can't open it, you don't own it!" as far as I'm concerned. If modern software is not owned at all, then why "buy" it? Since it's not really yours. Unfortunately, I disagree with the current software model where the user never really owns his software, no one would accept that for their house or car they wanted to modify, fix or renovate. Why the hell do we accept it for software?

  55. what about the long-term effects? by fey000 · · Score: 1

    DRM has of recent caused a wave of discontent. Its the topic of the month, and noone seems to happy with it. Obviously, there will be some very public changes coming regarding DRM (EA has backed down a step or two with Spore already). But what about the long-term effects? The makers of CoD4 have stated that they are no longer interested in creating PC focused games, since the amount of pirated CoD4 instances became so great. Spore has been pirated so much that it was hailed as the most pirated game in human history. Will this color EA's interest in publishing more PC games? How many will pirate the next popular title? How many game companies have stopped creating PC titles to instead focus on console only titles? Overall, the popularity of pirating seems to be increasing. With that in mind, it will get harder for new game businesses to start up (barriers to entry go higher) and the market will be less enthusing to already established businesses. The end result is that the market for PC games will be less populated, and the gamers will receive fewer toys to play with. How do the gamers benefit from this? DRM serves a function. Companies want to make money, and they see DRM as a great way to do that. Gamers want to play games without getting royally screwed. Customers want to actually get a product once they have paid the sometimes exorbitant prices. Yes, it sucks. But like the Prisoners Dilemma, the only way both teams can profit (and stay in the game indefinetly) is if they cooperate. At the moment, both teams act like superpowers, certain in the truth that they have moral justice on their side. To draw a picture, the game publishers are the US and the gamers are USSR. Both teams know they are right, and they try to enforce this right by building more and more nuclear missiles. In the end, the teams only achieve the "Mutually Assured Destruction" formula. Game publishers no longer sell games (because very few will pay for them), and gamers no longer get to play games (because all the game companies migrated to console only). Noone gets to pass Go, noone collects $500. This is boring, but only actual communication between the interest groups can rectify the problem. DRM is by all accounts a b0rked idea, and making it tougher and tougher will only drive away the customers. On the other hand, game creators need to eat and they have to make money creating their games. The big companies will need to find a different way of making their games sell. But until they get there, gamers will have to show some restraint, and still BUY the games that get an overall good review. The only way those big companies will bother to find the acceptable fix is to show them the market is right there waiting for them. That means you voice some concerns, and some righteous fury if necessary, but you don't upheave the market or otherwise make it unprofitable long-term.

  56. Re:DRM encourages customer to download cracks. by ciderVisor · · Score: 1

    You can resell a ticket before a movie performance.

    What you're paying for is the theatre experience. You're paying for the employees of the theatre, the rent, the heating, a/c, maintenance and eventually, the movie itself.

    I could have D/L'ed and watched a camcorder version of The Dark Knight a few days after release. I wanted the full-on theatre experience and even went as far as waiting for an IMAX ticket. It's like the difference between seeing a band live from within the crowd and watching the concert on DVD at home afterwards.

    Concluding sentence in the last paragraph ? No, not even close to acceptable. You can only replicate a theatre experience at home with a seriously spec'ed system, whether it be games or movies on DVD. The only option available should be outright purchase to do with as you see fit.

    --
    Squirrel!
  57. It's for the best. by Draconix · · Score: 1

    Spore is to Will Wright as Daikatana is to John Romero.

    --
    By reading this you acknowledge that you have read it.
  58. Re:DRM encourages customer to download cracks. by FreeForm+Response · · Score: 1

    Right now publishers still use the term "buy a game", but if they simply used "buy a license to play the game", then the first sale doctrine won't be applicable.

    Except that the publishers already make that claim, and the courts continue to (for the most part) discount it and rule that software is sold, not licensed. The paragraph in the Wikipedia article titled "Computer Software" elucidates this situation, but it's too long to quote effectively.

  59. Put the warning on there, no one cares by patio11 · · Score: 1

    99% of music listeners want to listen to the song on their PC or iPod.

    99% of game purchasers care that it will function on their PC for the next 6 months at a maximum.

    1. Re:Put the warning on there, no one cares by Slisochies · · Score: 1

      99% of music listeners want to listen to the song on their PC or iPod.

      99% of game purchasers care that it will function on their PC for the next 6 months at a maximum.

      I think you confused maximum and minimum.

    2. Re:Put the warning on there, no one cares by arkane1234 · · Score: 2, Insightful

      Your friends don't equal 99%.

      --
      -- This space for lease, low setup fee, inquire within!
    3. Re:Put the warning on there, no one cares by duckInferno · · Score: 1

      I would like to meet this mystical 99 percentile chunk of gamers you refer to.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  60. DRM Bill of Rights by Somebody+Is+Using+My · · Score: 2, Interesting

    Saw this on USENET (yes it still there)

    Maybe if company agree to this sort of thing then worries about DRM wouldn't be such a problem.

    ---

    1) Right of Free Use: If you limit number of installations, the publisher MUST provide a "revoke" tool.

    What it entails for the publisher:

    The Publisher is allowed to limit the software's installation to one or more computers based on their hardware configuration and registered online ("Activation"). They must provide a free stand-alone tool, preferably on the same distribution medium, that the User can use to de-authorize previously activated computers. The total number of Activations and De-activations must be unlimited in number, but can be limited as to number of uses in a particular time period.

    How It Would Work:

    When you install a game, the software must be activated online as is the standard practice today. However, what this Right provides is a method for the User to de-activate an installation so the software can be transferred to another computer, either due to hardware failure, upgrade or resale. This tool needs to be provided free to the user, preferably on the CD/DVD with the game (or downloaded if the game is purchased through digital distribution) and must be stand-alone. De-activation would require proof of ownership (the CD in the drive and the CD-key should be enough), and would display a list of all computers authorized to run that software. The User could then select the computers to be de-activated. Note that this tool does NOT have to be run on the Authorized computer, or require the Authorized software to be installed. In order to prevent misuse of this tool, the Publisher can allow only a certain amount of Authorizations/ DeAuthorizations per day/week/month, but cannot limit the TOTAL amount of de-Authorizations.

    2) Right of Activation: If the publisher requires Activation, they must provide some assurance of method to bypass this should the method of Activation no longer be available.

    What it entails for the Publisher:

    The Publisher is allowed to require the User to Activate their software through the method of their choice. But if that method should no longer be available (be it due to technical or financial reasons), they must ensure that the user can continue to use the software they paid for even though the Activation service is no longer running. This assurance can take many forms; a legal promise to release a patch should the Activation Servers be taken down and a waiving of rights to take legal action of any third-party who rights software to allow the same, or a universal "key" that is held in escrow, to be released only should the Activation servers go down, that allows installation and use of the Software without Activation.

    How It Would Work:

    Basically, the Publisher needs to provide the User with a "back-door" that can bypass the Activation requirement should they chose to no longer allow Activations, either because it is costing them too much money or they are no longer in business. The best way for the User is if the Publisher has a patch or some sort of universal serial number that allows the User to bypass Activation; this patch/key is held in escrow until the Activation Servers go down and is then released to the general public. Of course, this may dramatically compromise the usefulness of the DRM, so other methods can be used, for example: providing source-code and funds that can be released to pay a programming team to successfully develop a patch after the fact. Alternately (but least palatable to the User) the Publisher can simply promise to release code and not prosecute should a third-party (e.g., a "cracker") want to develop some method to bypass the Activation (but, note, they must provide enough code to make this a possibility)

    3) Right to Privacy: Any data-collection from these activation services will be opt-out (except as what is required for activation), will not be matched to any personally identifiable information

  61. Re:informative troolkaoreTrollkore by Anonymous Coward · · Score: 0

    Are you the guy sending all those spam mails?

  62. You have no such right! by Nick+Ives · · Score: 2, Insightful

    I've said this a few times before, but Steams' subscriber agreement says no such thing. Games on Steam are sold as single payment subscriptions. I don't own the orange box, I subscribe to it!

    I'm not really worried about it though, Steam is such a valuable asset that even in the very unlikely event that Valve goes under whoever bought it would keep it running. It is a bit annoying how this'll kill off the second-hand market but I guess in future all the decent old games that today you'd get in second-hand will be available at GOG!

    --
    Nick
    1. Re:You have no such right! by Anonymous Coward · · Score: 0

      Games on Steam are sold as single payment subscriptions. I don't own the orange box, I subscribe to it!

      Precisely.

      That is the exact thing which makes Steam so wrong (for me) that I don't use it.

      I'm not really worried about it though, Steam is such a valuable asset that even in the very unlikely event that Valve goes under whoever bought it would keep it running.

      You are way, way too trusting, in my (not so humble) opinion.

      It is a bit annoying how this'll kill off the second-hand market but I guess in future all the decent old games that today you'd get in second-hand will be available at GOG!

      You wish. Seriously.

    2. Re:You have no such right! by RulerOf · · Score: 1

      I bought Unreal 3 on steam because I couldn't find it in any of my local stores this past spring. I don't know if it's simply because it's not a Valve game, but when I bought it, they gave me a CD key that I was able to plug into the DVD scene release I had downloaded and immediately play online.

      I only mention this because, when it comes to selling a game to another person, the most valuable asset, in all reality, is that CD Key.

      --
      Boot Windows, Linux, and ESX over the network for free.
  63. I differ on that opinion. by Anonymous Coward · · Score: 0

    I used to play NASCAR Racing 2003, by Sierra/Papyrus, which did use SecuROM. There was a VERY TINY minority which had a problem with SecuROM, and this was due to a very specific type of CD drive that was incompatible with it. Nonetheless Papyrus issued a fix for this.

    NR2003 was cracked, of course. Heck the game could even be installed with a CD key consisting of all zeros. However the value of SecuROM was in keeping out wreckers from the Sierra matching service, WHICH required having the disk in the drive to connect (as well as an install with a valid CD key). Sierra would run their own race servers, as well as hundreds of other private servers would show up on the list. It was easy for any server owner to ban a player who decided to waste his $60 copy of the game be a wrecker, no matter what log-on name he used, because all his login IDs were tied to his CD Key. Those who decided to use a cracked copy could not access the matching service, and had to resort to playing on IP based servers, which usually meant you had to join a league or beg for invites to private races. Ironically, two IP based server matching apps appeared which in turn had their own version of checking to see if the player was running a cracked game, and would boot them. Players running cracked games had a tendency to become wreckers, simply because they could not be banned permanently and they had nothing to lose.

    While individual servers would enact their own bans on wreckers that only applied on their server, Sierra would eventually ban the most flagrant of wreckers and griefers from even being able to connect to the matching service. Because your online logins were tied to your CD key, this alone was sufficient to deter the majority from becoming wreckers. because this would mean having to buy a fresh copy of the game just to acquire a "clean" CD key (additionally, the algorithm for generating keys for this game has not been cracked to this day). Without SecuROM, online racing in NASCAR Racing 2003 would have become a big cluster fuck.

    All this has resulted in NASCAR Racing 2003's resale value for copies with a clean CD key reaching $150+. Keep in mind this is a 5-1/2 year old game that is out of print.

    1. Re:I differ on that opinion. by pandrijeczko · · Score: 1

      I used to play NASCAR Racing 2003, by Sierra/Papyrus, which did use SecuROM. There was a VERY TINY minority which had a problem with SecuROM, and this was due to a very specific type of CD drive that was incompatible with it. Nonetheless Papyrus issued a fix for this.

      I never played that game but you can bet your life that somewhere on its packaging it said "game CD" which, by implication, meant it should work in a CD-ROM drive in a PC. I recall that SecuROM caused problems with certain CD drives, essentially because SecuROM changes the ISO9660 format into something more proprietary. Therefore, the fact that only a "very tiny minority" suffered problems is irrelevant - what is relevant is the fact that the game was misrepresented at the point of sale by not being on a standard CD disk.

      NR2003 was cracked, of course. Heck the game could even be installed with a CD key consisting of all zeros. However the value of SecuROM was in keeping out wreckers from the Sierra matching service, WHICH required having the disk in the drive to connect (as well as an install with a valid CD key).

      Why could this not be achieved just by using the "standard" way of doing things? Namely a unique registration key in the game box in order to register on the server.

      --
      Gentoo Linux - another day, another USE flag.
  64. What if the game was tied to hardware? by Gat1024 · · Score: 2, Interesting

    Why don't publishers give up a little profit and put games on SD Cards? Look how cheap an SD Card reader is. With a little code judo, you can tie a game to the SD Card it's placed on. (The SD Cards have secure areas, and mfg registers and stuff.) Every copy of a game would be different. In essence, watermarked. What do you get?

    1. The game is tied to a physical object. Now you can return it, resell it, etc.
    2. You can install as many times and on as many computers as you like. Installing is simply a form of caching to make loading faster. Code on the SD Card authenticates the game.
    3. Authentication can be lazy. The game doesn't need to be authenticated every time. So you don't need the card all of the time.
    4. The cached instance of the game can be patched.
    5. When the game is pirated, the watermark can give you more information about how and where the game got into the wild.
    6. No need for online authorization means no worries about DRM servers going down.
    7. And of course, no need for SecureROM and the like.

    Using an SD Card could make PC Games more like console games.

  65. DRM vs. Piracy by cdrguru · · Score: 3, Interesting

    The problem is DRM and other protection mechanisms are unpopular, but in many areas it is clear that piracy is allowed to run rampant that there will be no sales. This is especially true for "popular" software.

    There are some people that claim not to pirate - but it is certain they have some software they didn't pay for. Maybe someone just gave it to them or maybe their morality is a little more flexible when it comes to certain things. The problem is that for the last 20 years or so piracy has become pretty mainstream. Why would anyone pay for something when the same thing (sometimes better) is available for free? I'm not talking about free open-source here, I am talking about pirated software. Literally everything you could ever ask for is available for free by anonymously downloading it. So why would anyone pay? It is just a little too easy today and really there is no putting the genii back in the bottle. Piracy is here to stay.

    The goal of a lot of pirate web sites and such is to make it impossible to obtain revenue from music, movies, books, software and anything else that can be put in digital form. While I believe these evangelists are few in number, the Internet provides them with a strong presence. Often, the pirate sites will come up first in Google before the publisher's web site. What does that say about popular software? There are some people that will pay - shareware has run at about 5% of users paying for over 20 years. But that is as far as it goes. Name one business that can exist with 5% of the revenue they had last year.

    Face it, in the near future every piece of software will be available for free. The only question will be if anyone finds it profitable to publish software. Offhand, I would say the number of players will be very limited. Most software will be a web service where the user never gets to hold anything on their computer. Open source will have a role, but probably not much larger than it is today.

    1. Re:DRM vs. Piracy by skeeto · · Score: 1

      The goal of a lot of pirate web sites and such is to make it impossible to obtain revenue from music, movies, books, software and anything else that can be put in digital form. [...] Often, the pirate sites will come up first in Google before the publisher's web site.

      [Citation Needed]. Do you have any examples of these "pirate" websites?

    2. Re:DRM vs. Piracy by david_thornley · · Score: 1

      The problem is DRM and other protection mechanisms are unpopular, but in many areas it is clear that piracy is allowed to run rampant that there will be no sales.

      No, the problem is that DRM doesn't stop unauthorized copying. It stops some, by making software difficult to copy. It encourages some, by familiarizing the user with "pirate" sites, and making sure they're providing more usable software than can be legitimately bought.

      There are some people that claim not to pirate - but it is certain they have some software they didn't pay for.

      I am pretty sure that all the software I've got is legitimate, but there's a lot I didn't pay for, because not all software is sold for money. You're getting confused here.

      That said, there are plenty of people who will pay for their software, and wouldn't think of going to an Internet site. Honestly. Then, of course, some of them got bitten by the DRM, and have to go to some Internet site to continue to use what they already paid for, and a fair number of them will go back and get software they didn't pay for.

      The goal of a lot of pirate web sites and such is to make it impossible to obtain revenue from music, movies, books, software and anything else that can be put in digital form.

      Really? Sure that's what their goal is? I'm detecting a lot of prejudice here that's obscuring what you're trying to say.

      Anyway, what makes you think DRM is going to stop any of these sites? DRM is fundamentally broken. It can stop casual copying, but it cannot prevent copying by knowledgeable and determined people. Therefore, DRM cannot stop such websites from having cracked copies of software. What it will do is cause people to go to those sites, and get familiar with them.

      There are some people that will pay - shareware has run at about 5% of users paying for over 20 years. But that is as far as it goes. Name one business that can exist with 5% of the revenue they had last year.

      So how is that last question relevant? You claim that the number of paying shareware users has been constant for over twenty years, and then assume that suddenly software sales are going to drop tremendously in one year? It isn't that sites offering illegitimate but superior copies of software for free are a new phenomenon. They've been around for a long time. If X% of players of a given game actually paid for it five years ago, why would the proportion be different now? If companies could stay in business five years ago, why not now?

      It's not as if the illegitimate copying costs them anything directly. It's a matter of lost revenue. A business is much better off selling two million games, and having ten million people pirate them, than selling one million, and having no pirates. It looks to me like many executives have failed to grasp that.

      What will increase total sales more? Putting DRM on makes the game less attractive, and encourages piracy. Leaving it off allows casual copying. It's by no means clear which approach will work better in the long run.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  66. Re:DRM encourages customer to download cracks. by Dan541 · · Score: 1

    Dont confuse Product with Service.

    --
    An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
  67. Re:DRM encourages customer to download cracks. by Dan541 · · Score: 1

    It's only when "loaning a game" translates to "burn a copy of the game" that you run into trouble. But that's not really "loaning", is it?

    But it is sharing, just like our mothers taught us.

    --
    An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
  68. Depends who you're asking... by cbhacking · · Score: 1

    No it's not actually a loan, then. However, in a world where "file sharing" means allowing anybody with a computer to make a complete, indistinguishable copy without disrupting or depriving the original owner in any way, I'm not terribly surprised that so many people think that burning a copy for their friends counts as "loaning".

    --
    There's no place I could be, since I've found Serenity...
  69. I own the prince of darkness by A+Wise+Guy · · Score: 0

    I Own the prince of darkness for linux. I totally stopped buying from them. I asked them to fix the issue of how I play the game. I cannot play the game offline!!!! I asked and they were no help at all. Everytime I launch the game, the supposedly one time activation does it everytime I launch. It will not work! I have to be plugged in all the time. Will not work on my laptop when I am away from home. Never again!!!!

  70. Re:Pick one: DRM or logging&prosecution for pi by Anonymous Coward · · Score: 0

    what a modest proposal

  71. Re:DRM encourages customer to download cracks. by mpe · · Score: 1

    Much like I can loan/sell Books/CDs/Movies. I think first someone has to justify why games are some special type of copyright material that can't be loaned/sold.
    Just because publishers would like it to be so, doesn't make it so. They are attempting to end first sale doctrine exception of copyright by build walls to stop it, that doesn't mean they have the right to stop it.


    IIRC the "first sale doctrine" originates from book publishers trying to impose similar conditions, about a century ago. To be subsequently told by the courts to take a running jump.

  72. Re:DRM encourages customer to download cracks. by El_Muerte_TDS · · Score: 1

    RMS' "The Right to Play [a game]":
    http://www.gnu.org/philosophy/right-to-read.html

    just s/Book/Game/ and you're there :p

  73. Imaginary cash for imaginary property by bboxman · · Score: 0

    Your argument would make some sort of sense if "imaginary property" was actually something someone had to pay for. All he did is replicate some bits. How long does a sequence of bits have to be in order to deserve protection? (100 bits? 1k? 1M?).

    Any spore installation (or any other program for that matter) is copied millions of times in the course of normal use on a single computer (regardless of whether money was given to some 3rd party). It is loaded from the hard disk to RAM, occasionally swapped back to disk and vice versa. What makes this copying "OK" and other copying not "OK"?

    We profess not to police religion or thoughts. So, if I meditate on the first 1K bits of spore, am I performing a violation of some act?

    1. Re:Imaginary cash for imaginary property by xouumalperxe · · Score: 3, Insightful

      Any spore installation (or any other program for that matter) is copied millions of times in the course of normal use on a single computer (regardless of whether money was given to some 3rd party). It is loaded from the hard disk to RAM, occasionally swapped back to disk and vice versa. What makes this copying "OK" and other copying not "OK"?

      It's because of stupid semantics arguments like this that barely-readable legalese EULAs crop up. If you know that things get copied back and forth from HDD to RAM, you should also know the difference between copying back and forth to RAM for the purpose of execution or backup and making a separate copy on (semi-)permanent storage to hand the data over to somebody else. Pretending it's all the same is disingenuous at best, dishonest at worst.

  74. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  75. Moral high ground my ass.... by TiggertheMad · · Score: 1

    I guess the problem with that is you lose all moral authority when you actually decide the game is worth playing but don't wish to pay.

    I skipped buying spore because of the DRM. I have not pirated it either. I fail to see how I have anymore moral authority than NitroWolf in objecting to products being crippled by DRM. Neither of us gave the company money for the game, and both of us are willing to pay for it if they remove the DRM. Neither of us will give a company money for a crippled program, that is a principle. Principles do not have to be legal.

    from dictionary.com: principle 1. an accepted or professed rule of action or conduct

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Moral high ground my ass.... by plague3106 · · Score: 1

      You have moral authority because you didn't steal it to play it anyway.

  76. DRM has kinda killed my game buying by Blue_Wombat · · Score: 1

    I used to buy a fair number of games. It was an impulse thing mostly, browse the shop, "wow that looks cool", buy and play. However, was burnt by some annoying DRM, started to read up on the topic, and now I don't do this. Not for any conscious decison to boycott. However, before I plunk down cold hard cash I want to google to see how obnoxious the DRM is. Howevver, by the time I have done this I don't tend to buy even if there is no DRM - the impulse to buy has passed. I am staring at a shelf of 40-50 legit games as I type, but I can't think of a single game I have bought since last Christmas. Same response for music, I got burned by a DRM-poisoned faux CD (which they refunded after I got *very* upset with the manager in the shop the next day) - CD buying is now down from 1-2 per week fo 6-7 per year. Ultimately, they either provide me with a quality product at a fair price, or I don't buy. The discussion about whether this means the "artists" will prosper as a consequence is irrelevant to me - whether or not they and their business model survive is their problem, not mine.

  77. Remo is clearly an idiot by SmallFurryCreature · · Score: 1

    He argues against over-reacting to DRM, his reason, the idea that your game cannot be played once the drm servers are down is invalid because some hacker will risk jailtime so you can play your old game.

    That makes Remo the fuckface of the minute (this is the internet, there are a lot of fuckfaces around) for me.

    A counter to a bad situation is not hoping that years from now someone else will be willing to break the law for your sake.

    That is like saying, well we can have mock trials and lynchings because decades later a civil right group will fight to have the victims pardoned post-humously.

    DRM is bad now and must be removed NOW. Allow DRM to continue and sooner or later we won't have the hardware anymore to run cracks even if someone is willing to risk decades in jail for breaking it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  78. Re:DRM encourages customer to download cracks. by mpe · · Score: 1

    Except that the publishers already make that claim, and the courts continue to (for the most part) discount it and rule that software is sold, not licensed.

    Presumably most judges take the position that if something looks like a sale then it is a sale. Regardless of what may be claimed after the event. Especially if it the publisher isn't selling directly to the customer.

  79. Re:DRM encourages customer to download cracks. by DM9290 · · Score: 1

    What about digital distribution? I bought Portal on Steam so I don't own a physical copy. Should I still have the right to sell what I bought to someone else or is it just for physical media?

    You do own a physical copy. It is stored on your hard drive. And you have the right to sell your hard drive. You don't have the right to make copies of your hard drive and sell those.

    --
    No one has a right to their *own* opinion. They have a right to the TRUTH.
  80. I'm looking at the game box right now. by Anonymous Coward · · Score: 0

    On the front, at the bottom left, it has the "PC CD-ROM SOFTWARE" logo.

    But keeping the wreckers out of the servers with your "standard" way of doing things? This would mean only using a CD key. As I paying customer, I certainly would not want that to be the only shield of security. What if the key algorithm had been broken? Then what? The server entrance verification required 1) that the disk be in the drive. 2) the .exe was checked and could not be the cracked one.

    More about the NR2003 disk. To date there are no ISO copies of this disk that function as the original, as it uses an intentional physical flaw that cannot be duplicated by a CD burner. The cracked version of course is easily available, but it's useless for getting on the matching server. All you can do is play offline, or join IP based servers, and even then you will get kicked out and banned as soon as you are discovered to run a cracked version.

    Most players of this game would not want cracked versions to be able to join online, as most of the time they are trouble. In fact most are very protective of their CD key and disk, because without it they are unable to enjoy online racing.

    I look at the disk as being an actual physical CD key. I liked the fact that if someone else were to race online, they would need a physical key as well. And Sierra had no problems replacing a scratched disk for $5. And I admit I used the cracked .exe as well, only for offline use (as I wanted to physically preserve my disk). But when it came to SecuROM, the value in preventing wreckers from joining online because they were unable to make a "real" copy was in spades, because it actually worked.

  81. hitting the wrong pocket by Coraon · · Score: 1

    Ok, the problem here is that a boycott of the software wont solve the issue, if you want DRM gone then they give you the solution on the box, call technical support every 5 min with a DRM biased problem. Have EVERYONE call in and report a DRM biased problem. When they hold their troubleshooting meetings and they see 100 million plus calls relating to the software and that their call centers can't handle the load from all the clogged tech support DRM related issues they will have to look at a different solution.

    --
    -Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
  82. Re:DRM encourages customer to download cracks. by Sun.Jedi · · Score: 1

    What you're paying for is the theatre experience. You're paying for the employees of the theatre, the rent, the heating, a/c, maintenance and eventually, the movie itself.

    Theaters +1 overrated. Mod them down.

    My HT experience is by far more entertaining than going to IMAX/AMC or the like. I'll happily wait for the DVD to release and watch it at home.

    Theaters are just another dying/failing business model. It used to be fun, exciting, and hip (I suppose) to watch midnight releases of new movies, or be the first to see a new movie, but nowadays, its just not.

    I remember how cool it was to see Star Wars, The China Syndrome, and other movies back in the 70's, but Now that most media is or could be digital, and I've invested a fair chunk into a HT, I'd rather just watch it at home. I'm by no stretch of the definition an 'av-phile', but I have nice gear, a comfortable viewing room, good quality popcorn, and can by-and-large control the stink/noise/annoyances that always accompany theaters.

    So what if I have to wait a little bit, the experience is far more enjoyable.

  83. MOST People... by stewbacca · · Score: 2, Insightful

    ...don't know what DRM is and they don't care. MOST people don't know how to get a cracked copy of a game or even how to install a no cd patch. MOST people pay $49 for a new game at a big box store, bring it home, install it on their computers, then play the game. All this uproar about DRM really isn't warranted for MOST people. So while it's fun and all to sit and preach from our tech-savvy high-horses, we aren't MOST people. Interestingly enough, the DRM employed by these companies keeps MOST people from making easy and illegal copies and giving them to their friends.

  84. This is a perfect example of what's wrong with DRM by Satanboy · · Score: 1

    Walmart is shutting down their DRM servers for their online MP3 service. If someone doesn't read their email (maybe they don't use the account anymore) and doesn't know about this, next month all of their music bought before Feb 2008 will be unable to be moved to any other devices.

    http://blogs.zdnet.com/hardware/?p=2661

    So any proponents of DRM want to argue this is acceptable?

  85. Stardock - Paragon? Not in my book... by Haileri$ · · Score: 1

    Why is Stardock raised up as the Paragon of DRM free software? Has anyone ever tried to resell any game on ebay or trade it in? Point is that game is registered against the email address you used and essentially you can't download any patches without access to the original email. Of course, the pirates are solid in releasing the latest patches.... Maybe if everyone who buys a Stardock product uses a different email address from a free webmail account then this might work...but then who knows what billing details they hold online. Would love to be corrected - I night start buying some of their games again...

  86. So, where is the middle ground? by shadders · · Score: 1

    OK, I admit it, I hate games that force me to insert a cd/dvd in order to play and I hate the idea of having to log on to confirm that I still have a legal game and have not stolen it. It makes me mad that I should have to put up with additional protection software that I have to install and is frequently not even mentioned in a 45 page EULA that I'd need a degree in law to understand.

    That said, I still buy games I want to play because I don't want to see the PC die as a gaming platform. And, on the occasions where I play something I enjoy for ~20-40+ hours, I try to think that the price of £30 was less than a night in the pub and the taxi ride home.

    When it comes to the DRM, try to see it from the developers/publishers point of view. If they see their game being downloaded 60,000 times on torrent sites, they are going to think that they need to stop it happening and the only way they can see how to stop it happening is by introducing more restrictive control of the software.

    If you want to see less restrictive DRM, then the publishers/developers have to be convinced that they will see a good return on their investment. Games have changed over the years, the days of an individual coder releasing a game solo are almost gone, check out the credits of any new game now and you'll die of boredom before it finishes. All of those people need to be paid.

    There is a middle ground though, many people have said that they have tried out a pirated version, liked it and purchased a game. Why not go a stage further? Write to the publisher/developer and say that you have a pirated version and include the cash for the full retail price of it? You were going to purchase it anyway and you can do it in an anonymous manner (postal/money order, cash). Sure, it's going to piss off retailers, but the publisher/developer will get the FULL retail amount (and I bet they will love you for it). Explain in the letter that you like the game and want to pay them, but are unhappy with the DRM. Even if you can't afford the full price, send them what you think is fair or can afford and explain why.

    Even if they trace you, I think they would have a hard time persuading a judge that you did wrong by pirating the software and then paying for it.

    Try something like the following,

    To whom it may concern,

    I have a pirated version of XXX. I have pirated it because I dislike your copy protection. However, because I enjoy XXX, I feel that I should reimburse you for the time and effort you took to develop it. Please find enclosed the retail amount for XXX.
     

  87. Cartoon comic on SPORE drm by Anonymous Coward · · Score: 0
  88. DRM victimizes wrong people by Anonymous Coward · · Score: 0

    EA /Sony is firing DRM volleys at the pirates yelling "A vast ye thieving scum" and all their shots fall short landing on the merchantmen customers who complain about poor marksmanship.

    Instead of adjusting their aim, EA / Sony fires yet a bigger broadside.

    And the real pirates aren't even in this battle because they are sailing the Jolly Roger far off over the horizon playing all the de-tormented games that will fit on a 6 terabyte hard drive.

    Comic on SPORE drm:

    http://www.geocities.com/cloudchip

  89. Deactivation? Flying Pork. by IndustrialComplex · · Score: 1

    spore DRM is not that bad: you get to play without cd in the drive, and requires only the starting activation on-line, so it's not different from steam in that aspect.

    there is the tree strike rule, that really bothers me, because it erode the possibility of reselling the game - ea promised to allow for deactivations, but it's for now just a promise. We'll see...

    They offer the promise of deactivation so you can resell the game later. That has got to be the biggest whopper I've heard in a long time. We see stories time and again that what really happens is this:

    1. Company sells a product with activation style DRM.
    2. Company promises to support their DRM.
    3. Company no longer sells much of the product, so they discontinue support for the DRM.

    That's it. There is no financial incentive for this company to ever remove the DRM or allow for deactivation. They don't make money on the resale unless it is some monthly fee or a reactivation fee. All that ever seems to happen is that the company decides they don't want to sell the DRM product anymore, and then turn off the servers that supported that product. They have your money, and you have nothing.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  90. Re:DRM encourages customer to download cracks. by IndustrialComplex · · Score: 1

    Theaters +1 overrated. Mod them down.

    My HT experience is by far more entertaining than going to IMAX/AMC or the like. I'll happily wait for the DVD to release and watch it at home

    You are definately in the minority with that statement. The vast majority of people do not exclusively prefer the home experience to that of theaters.

    By your own admission, you have invested 'a fair chunk' into your home theater. You have dedicated what appears to be an entire room, and a large amount of cash into replicating a theater experience. That isn't possible for some of us that do have an interest in it, and is certainly out of reach of most moviegoers.

    How much have you spent on your home theater? $10,000 on equipment. I know a good projector and screen will likely run you a few grand. The sound system to replicate that of a theater would run a few grand. Sound dampening for the walls, good 'theater-like' seats aren't what you find on craigslist all that often either. At $10/ticket, it would take me and 4 of my friends nearly nearly 2000 trips to the local theater to reach the $10k mark. I can also choose to go to any theater I like, and if you ever decide to move, either you leave behind a gutted movie room, or you have to reinvest in new equipment and retrofit your new home.

    Now, don't think I'm talking down on home theaters. I have one myself. Yet they remain a definate fringe, and can not completely replace the true theater experience unless you are beyond wealthy.

    For example, there is a theater near my home that is a converted opera house from the 1920s. They preserved the style, installed a professional theater sound and projection system, sell assigned seating, and generally provide a true unique experience. There is another theater that I know of which will serve you dinner while classic films are shown. Convincing my wife to cook me dinner and serve it to me mid-showing would be more than awkward. A third theater will show films, and hold discussions on the art direction and bring in experts or those who worked on the film to discuss their experiences.

    They provide an experience that can never be matched by my home theater.

    And for the rest of the films, those summer blockbusters that are shown in multiplexes? Well, the remaining 90% of the population that isn't interested in constructing a home theater will continue to fill the seats for a long, long time.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  91. I bought spore, 5 installs is plenty. by Anonymous Coward · · Score: 0

    I can't see myself installing this thing twice. I'll just look at the 2005 youtube video and imagine what it would be like playing that game, not the shit that came in the box.