Large Warhammer Patch In December, Two New Classes
Eurogamer reports on an announcement from Mythic CEO Mark Jacobs regarding the future of Warhammer Online. Jacobs said the first big content patch will be coming in December, and it will contain two new classes, the Black Guard and the Knight of the Blazing Sun. These are two of the four classes lost to the pre-launch content cuts. A number of other changes are on their way as well.
"The Knight of the Blazing Sun is described as a tactical leader using Battlefield Commands, while the Black Guard is simply 'the embodiment of hatred and disdain.' The arrival of the two new careers will mean that every race in the game has a damage-taking tanking archetype. Of the originally planned careers, only the Dwarf Hammerer and Greenskin Choppa, both melee damage-dealers, will remain on the cutting room floor."
In Novemeber people can go back to WotLK, then in December they can come back to WAR. Maybe Blizzard will offer something big and new in January.
"the Black Guard and the Knight of the Blazing Sun"
If my 13 year old brother was in charge of making up names for a Warhammerclass it would probably be named like these two. The names lack all forms of inspiration(other than making wads of cash ofcourse).
Knowledge is power. Knowledge shared is power lost.
I care. Why do you feel the need to be a prick?
Why do you feel the need to be a prick?
His name is aussie_a. aussie as in down under, then "a". He is the "a" down under. Anyone who has purposefully named themselves (for all intents and purposes) "asshole" is really only to be expected to make prickish comments.
Call me when they have a Night Elf Mohawk.
For some reason I saw "Lego Warhammer Patch"...
"Perhaps the biggest impact on many players' quality of life will come from free server transfers from select high- or low-population servers to select mid-population ones."
I hope the patch also raises the target server population somewhat. I like the game and the open RvR but usually it's five-vs-five or less on the open RvR battlefield. I'd like to see the open RvR havinglarger battles than the scenarios. For anyone not playing Warhammer, open RvR is pvp zones that have capturable assets and quests in them and blend nicely with the regular PvE zones and the game world in general. Scenarios are instanced battles in small isolated areas not accessible from the rest of the game world.
We are all just people.
As of my post no-one had posted.
WAR addresses everything I didn't like about WOW. You can queue for Battlegrounds (scenarios) anywhere. When you are done, you are returned to where you left off. You can hook up with random people and do public quests easilly and quickly. These are basically uninstanced mini-dungeons. Gold farming isn't very useful, since I have yet to find a use for all the gold I have collected (still level 18 though). They also seem to be stamping down on the gold sellers pretty hard. You get comparable XP for PVE and PVP. Its NOT a giagantic time-sink, but its fun to play. Tactics and skill matter much more than gear. In PVP areas and battlegrounds, levels are boosted for low-level characters so skill can matter more than level.
The only things I don't like are there seem to be too many classes. Since I haven't played all of them, I can't look at a character and always tell what it is, much less know their weaknesses. I also wish I could play level 1-10 PVP scenario maps after level 10. Some of these maps make me want to keep creating characters just to play them. The game lacks a little polish, and character animations seem low quality for the amount of CPU/GPU power my system has. Some of this I expect to be corrected in time. Its still a very new game.
Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
1.Well, first of all, you have to realize that everyone has different tastes. So what someone likes, someone else might hate, and viceversa.
So for some people it apparently was all that, especially, I gather, those whose online life revolved around PvP. For me it most certainly didn't. I don't find it to be a horrible game, mind you, but it did feel unfinished and... well, it _is_ a PvP game, no matter how much the devs and publisher insist that PvP is purely optional. _Technically_ it is, but it's about on par saying that distributing your talent points is optional on WoW. If you're content with being a second class citizen, they are.
_I_ have no interest whatsoever in PvP, so my interest in WAR is also diminished. Being interested in only their PvE game, I found it smaller and relatively less interesting than WoW, plus marred by the fact that you _will_ be a second class citizen without PvP. (They even have the equivalent of talents earned with PvP.) On the other hand, I guess someone whose whole life revolves around PvP, might appreciate having less filler around the PvP part.
I don't even see it as necessarily a bad thing. PvP and PvE _are_ largely different games, so it stands to reason that they could be better catered for by different MMOs. Maybe Blizzard can start caring less about pleasing the PvP-ers if they fuck off to WAR, and stop messing with the PvE balance to PvP ends, for example.
2. If you want a bigger picture, I'm affraid it's too early to say. Bear in mind that it takes time for the flux of players back and forth to stabilize. And we didn't even have one month since WAR's release yet, to see how many remain after the free month expires.
People have been saying the exact same about Dungeons And Dragons Online, Lord Of The Rings Online, Age Of Conan, and even Tabula Rasa. Each time we had doom prophets heralding the coming of the WoW-slayer, and swearing that as soomn as <NEXT GAME> comes out everyone and their dog is swearing off WoW for good. You don't even have to scroll too far back through the Slashdot archive to still find the masses of disgruntled WoW-ers swearing that AOC is all that, and then some. It hasn't quite happened so far.
Maybe WAR _is_ all that, maybe it isn't, and I'm not going to be the one who proclaims either. I'm just saying that it's too early to tell.
3. And in the end, unless you have shares in either Mythic or Blizzard, does it matter? As I was saying, tastes are subjective. Whether a million people liked their game or whether everyone hated it, is no guarantee that _you_ will do the same. Wait until they offer a 7 day trial or something, and decide for yourself.
A polar bear is a cartesian bear after a coordinate transform.
and have a legion of Space Marines from the Iron Hand, with a leader called Ferrous Manus? What's next, is the leader of the first company called bigus dickus?
------ Work is so much easier when you don't
I have a couple of friends who've swapped World of Warcraft with Warhammer Online and I really don't understand why they bother with either. Both games are more or less single/co-op player games where many players/groups play along side eachother but never really interact beyond trade while almost every event that takes place in their worlds is decided upon by Blizzard and Mythic. I've tried figuring it out but I just cant see what the point of fighting a war where you're not really in control while winning or losing has no consequences because you can't own anything is.
Warhamemr is the choice I understand the least though, I can see why people get addicted to the item hording in World of Warcraft because I did quite a bit of that myself in Diablo 1&2 and I can see why a ranked Arena system is fun. But Warhammer? I played DAOC back in the day and while I had fun it only lasted me two months before I got completely bored with the fact that nothing my faction ever did mattered.
Maybe it's just a matter of taste, but wouldn't something like Left4Dead be a much more entertaining alternative if you want to co-op PvE for instance? Oh well, diversity never hurt and I've still got my lovely little sandbox in eve-online.
I could ask the exact same in return: so raiding the about a dozen endgame instances on WoW is boring for you... but having the lopsided siege of Altdorf as the _only_ endgame, somehow isn't? Exactly how many times do you have to win that battle before it gets boring for you?
Even skipping over the gross imbalance in numbers between the two factions, that's... what? Equivalent to _one_ WoW battleground? Oh, wait, my bad, it's _two_ battlegrounds, if you also count defense of your own capital. Even if you're that hard into PvP, it seems to me that WoW _still_ has more content there.
As you were saying, "You and I have different levels of boredeom I guess."
A polar bear is a cartesian bear after a coordinate transform.
I hope the blazing sun knight and blackguard bring something unique. Right now, the tanking classes play a lot the same. I am, however, pleased with how they're implemented for PVP. Generally, tanks in pvp can be safely ignored because they do little damage as a tradeoff for being so durable. In WAR, it seems that the longer you leave a tank alive, the more powerful it gets.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."