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Large Warhammer Patch In December, Two New Classes

Eurogamer reports on an announcement from Mythic CEO Mark Jacobs regarding the future of Warhammer Online. Jacobs said the first big content patch will be coming in December, and it will contain two new classes, the Black Guard and the Knight of the Blazing Sun. These are two of the four classes lost to the pre-launch content cuts. A number of other changes are on their way as well. "The Knight of the Blazing Sun is described as a tactical leader using Battlefield Commands, while the Black Guard is simply 'the embodiment of hatred and disdain.' The arrival of the two new careers will mean that every race in the game has a damage-taking tanking archetype. Of the originally planned careers, only the Dwarf Hammerer and Greenskin Choppa, both melee damage-dealers, will remain on the cutting room floor."

55 comments

  1. It's perfect by Dracil · · Score: 3, Informative

    In Novemeber people can go back to WotLK, then in December they can come back to WAR. Maybe Blizzard will offer something big and new in January.

    1. Re:It's perfect by Anonymous Coward · · Score: 0

      Its always amazing what good a little competition does for the consumer.

    2. Re:It's perfect by narcberry · · Score: 2, Interesting

      People kept saying WoW = Waiting on Warhammer. I'd just like to know now that warhammer online has been out for a bit, was it true?

      --
      Modding me -1 troll doesn't make me wrong.
    3. Re:It's perfect by Anonymous Coward · · Score: 0

      I've got a lvl70 warlock in WoW which I play off and on. And now I'm trying out Warhammer Online in which I'm playing a Disciple of Khaine which is now at lvl22.
      So far Warhammer Online is pretty much the same as WoW except for a stronger emphasis on PvP. You can actually get to lvl40 without ever doing any quests and instead doing PvP instances. Also War's PvP has more action; e.g. some classes can knock back their enemies; something which doesn't exist in WoW. (Actually there was an item in WoW which allowed the wielder to knock back enemies but that "proc" was removed from the weapon.)
      But so far it isn't that much different from WoW.

    4. Re:It's perfect by Endo13 · · Score: 2, Informative

      Warhammer is definitely a good game, no doubt about it. I preordered, played open beta, and was right there at release. Judging by my short experience in open beta, I figured the game was going to be a keeper. But there's one huge problem with the game, that you don't really discover until you've been playing a few weeks/months. There comes a day when you just want to take a break from the leveling/questing/PvP and do some lazy work.. like crafting, fishing, or shoot the bull in town with a few dozen other players. The problem is, all those little time-wasters are completely AWOL. There's nothing even remotely like fishing, and the crafting system... is mostly useless, what little there is of it. And nobody uses public chat channels. I mean nobody. In WoW, if you ask a question you'll at least get a smart-ass response. In WAR, you get nothing. It's like there's no one else even in the game. Even dungeons are sparse. So at end-game that leaves literally with nothing but PvP, and so far it hasn't struck me really as being significantly better than what you get in WoW. Scenarios are nothing new, and that's what most players are doing right now because it's the fastest way to gain renown and XP. There's 'real world PvP' aka RvR where you attack or defend keeps, but that's mostly like AV with uneven sides. And talk about PvP grinds. WoW has nothing on WAR for grinding. I saw a forum post where someone did some quick calculations, and it will take an average player (20 hours per week doing scenarios) over 1 year to grind the renown needed for the best PvP gear.

      The skills are also all mostly just slight variations of what WoW has. Yeah, there's knockback, which to be honest is more annoying than useful. And WoW has that now too, in the form of a balance druid talent.

      So if you like to run BGs and/or attack/defend keeps all day, Warhammer is the game for you. If you like other little fun things to mix it up, better stick with WoW.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:It's perfect by Anonymous Coward · · Score: 0

      n WAR, you get nothing. It's like there's no one else even in the game.

      This has changed a great deal with a patch from a couple of days ago. Still no Barrens Chat, but if that's what you're looking for, you're better off just saving your money and finding a #totalfuckingidiot12yearolds channel on some IRC server.

  2. Wow by Daimanta · · Score: 2, Insightful

    "the Black Guard and the Knight of the Blazing Sun"

    If my 13 year old brother was in charge of making up names for a Warhammerclass it would probably be named like these two. The names lack all forms of inspiration(other than making wads of cash ofcourse).

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Wow by SeekerDarksteel · · Score: 1

      Yeah, the entire lore of Warhammer seems like it's trying to be the cheesiest, most cliche fantasy setting ever.

      But then I gank shit and I stop caring. ^_^

      --
      The laws of probability forbid it!
    2. Re:Wow by Anonymous Coward · · Score: 0

      They tried other colors like Pink and Lavender, but Black was the only one that seemed appropriate. I say put up or shut up with some example class names that have "inspiration."

    3. Re:Wow by vilgefortz · · Score: 1

      Uh, care to give inspired counterexamples?

    4. Re:Wow by Anonymous Coward · · Score: 0

      It's almost like they're the names of soldiers in an army... ... oh wait, that is the legacy of Warhammer names.

      Save us from the clueless idiots who judge without understanding.

    5. Re:Wow by SimDarth · · Score: 1

      Warhammer has been around for more than 20 years. That would be why they sound cliche. They are cliche due to being ripped off by Blizzard and others for all that time.

    6. Re:Wow by Anonymous Coward · · Score: 0

      Nice juxtaposition of username there.

    7. Re:Wow by Neoprofin · · Score: 1

      Exactly.

      I never considered buying PA gear until they made this a hoodie. If you don't know a thing about Warhammer, don't talk about it.

    8. Re:Wow by CorporateSuit · · Score: 3, Interesting

      The names lack all forms of inspiration

      As opposed to, say: "Paladin", "Warrior", "Rogue", "Mage", "Warlock", "Shaman", "Priest", "Hunter" and "Druid"? Class names like those tend to scream out "Creative Thinktank!"

      --
      I am the richest astronaut ever to win the superbowl.
    9. Re:Wow by east+coast · · Score: 3, Funny

      Compared to a night elf? Please.

      FTW, just call me Inkie.

      Panzerfaust
      53rd lvl Dark Elf Necromancer
      Veeshan server

      Errr... Sorry.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    10. Re:Wow by Anonymous Coward · · Score: 0

      While what you say about the age of Warhammer is true, Games Workshop have had a long history of the most terribly cheesy names, characters, and themes in the sci-fi/fantasy world.
       
      I read white dwarf quite often as a teenager (and played a few of their games, i guess.. *shudder*), and can assure you that these are not the cheesiest of their products.

    11. Re:Wow by Xaemyl · · Score: 0

      These names are from the tabletop game from years back.

    12. Re:Wow by Anonymous Coward · · Score: 0

      At least these classes are easy to understand intuitively and easy to remember. If I see a Mage on the battlefield, I'm pretty sure I can expect ranged DPS. If I see a Knight of the Blazing Sun, is that a tank, a melee DPS class, a paladin, or what? Does it heal? Does it cast spells? Now of course this is not a big deal once you learn the game, but it does make it harder to pick up. When I install, I want to quickly choose a class and play, not read around about what mix of damage, healing and tanking is combined in each oddly named class. When I'm going around interacting with other people, it's nice to know right away what they can do. This was a problem I had with Age of Conan's class names too when I tried it out.

    13. Re:Wow by Anonymous Coward · · Score: 0

      There was a Red Guard class, but players in beta got tired of them denouncing everyone to the authorities.

    14. Re:Wow by KDR_11k · · Score: 1

      I thought cheese was one of the main points of Warhammer...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Wow by Endo13 · · Score: 1

      I'm with you there. That's also one of the things I liked about City of Heroes. One of my main characters there is a Tanker. Care to guess what he does?

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    16. Re:Wow by Wolfkin · · Score: 1

      Hm. My guess is that he drinks a LOT of liquid, and then runs out to where other people need a drink and fills them up with... liquid.

      I'll just shut up now.

      --
      Property law should use #'EQ, not #'EQUAL.
    17. Re:Wow by CorporateSuit · · Score: 1

      If I see a Knight of the Blazing Sun, is that a tank, a melee DPS class, a paladin, or what? Does it heal? Does it cast spells?

      SadReality = replace(Parent Post,"Knight of the Blazing Sun","World of Warcraft Paladin")

      --
      I am the richest astronaut ever to win the superbowl.
  3. Re:This just in.... by Anonymous Coward · · Score: 0

    I care. Why do you feel the need to be a prick?

  4. Re:This just in.... by Anonymous Coward · · Score: 1, Funny

    Why do you feel the need to be a prick?

    His name is aussie_a. aussie as in down under, then "a". He is the "a" down under. Anyone who has purposefully named themselves (for all intents and purposes) "asshole" is really only to be expected to make prickish comments.

  5. Mr. T by Bwana+Geek · · Score: 1

    Call me when they have a Night Elf Mohawk.

  6. Damn, misread the title by kermit1221 · · Score: 1

    For some reason I saw "Lego Warhammer Patch"...

  7. Server population by Original+Replica · · Score: 3, Insightful

    "Perhaps the biggest impact on many players' quality of life will come from free server transfers from select high- or low-population servers to select mid-population ones."

    I hope the patch also raises the target server population somewhat. I like the game and the open RvR but usually it's five-vs-five or less on the open RvR battlefield. I'd like to see the open RvR havinglarger battles than the scenarios. For anyone not playing Warhammer, open RvR is pvp zones that have capturable assets and quests in them and blend nicely with the regular PvE zones and the game world in general. Scenarios are instanced battles in small isolated areas not accessible from the rest of the game world.

    --
    We are all just people.
    1. Re:Server population by Fross · · Score: 1

      You need a different server - most Open RvR skirmishes I've been in involve 10-15 people a side.

      Does depend on the map though, tier 1 Chaos/Order is great as it's dense, tier 1 Elves is too sparse.

    2. Re:Server population by bonch · · Score: 1

      I was fighting 20v20 battles in tier 2. What tier are you at? When the majority of the game's population has hit max level, it's going to be nonstop carnage.

    3. Re:Server population by z3d4r · · Score: 1

      i've been in battles in the tier 3 map RvR with 50+ per side that lasted for hours, seen others with 100+ of one side or the other come rampaging through a fortress, and otherwise had some great fun doing nothing but RvR scenarios for 5 levels (though tor anroc does get a tad repetative after the millionth time). i'm about to head into tier 4 and am looking forward to invading a capitol city.

      if 5 vs 5 is the best your server can come up with, i suggest you take the free server transfer when its offered.

      --
      You shall know him by his Sig
    4. Re:Server population by Anonymous Coward · · Score: 0

      Which server is this? I'm on a low/low one (Heldenhammer) and rarely see anyone in open RvR. Scenarios are easy to get in to though.

      I think with a low population server, open RvR just isn't worth the effort, because unless you have a pre-made group, it'll end up being 1v1, in which case its basically whoever has the better rank/class wins (eg 1v1 a WE will kill a RP no problem, but an IB will kill the WE)

    5. Re:Server population by BluRBD!E · · Score: 1

      Come play with D!E on Anlec Destruction. Frequently engage in 100 vs 100 open RVR.

  8. Re:This just in.... by aussie_a · · Score: 1

    As of my post no-one had posted.

  9. Everything I hated about WoW by dj245 · · Score: 4, Informative

    WAR addresses everything I didn't like about WOW. You can queue for Battlegrounds (scenarios) anywhere. When you are done, you are returned to where you left off. You can hook up with random people and do public quests easilly and quickly. These are basically uninstanced mini-dungeons. Gold farming isn't very useful, since I have yet to find a use for all the gold I have collected (still level 18 though). They also seem to be stamping down on the gold sellers pretty hard. You get comparable XP for PVE and PVP. Its NOT a giagantic time-sink, but its fun to play. Tactics and skill matter much more than gear. In PVP areas and battlegrounds, levels are boosted for low-level characters so skill can matter more than level.

    The only things I don't like are there seem to be too many classes. Since I haven't played all of them, I can't look at a character and always tell what it is, much less know their weaknesses. I also wish I could play level 1-10 PVP scenario maps after level 10. Some of these maps make me want to keep creating characters just to play them. The game lacks a little polish, and character animations seem low quality for the amount of CPU/GPU power my system has. Some of this I expect to be corrected in time. Its still a very new game.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:Everything I hated about WoW by Anonymous Coward · · Score: 0

      WAR and WOW are both time sinks, there is no disputing that. To learn you class/talents/profs and how to master them in single and multiperson settings is just as hard.

      What i like about wow is its non linear but progressing to a standard goal - to get people to end game. I can quest to 70 (soon 80) or i can dungeon and tank my way to 70 (soon 80) and i do believe blizzard is adding XP to battle grounds. I'm not a PvP person myself, i do the halaa and terrokar pvp's because they're fun out in the open.

      WoW 3.0 has changed the dynamics a bit, introduced lots of new features and simplified getting to 70 and supposedly changed dynamics to be me group/social oriented for 70-80.

  10. YMMV by Moraelin · · Score: 2, Informative

    1.Well, first of all, you have to realize that everyone has different tastes. So what someone likes, someone else might hate, and viceversa.

    So for some people it apparently was all that, especially, I gather, those whose online life revolved around PvP. For me it most certainly didn't. I don't find it to be a horrible game, mind you, but it did feel unfinished and... well, it _is_ a PvP game, no matter how much the devs and publisher insist that PvP is purely optional. _Technically_ it is, but it's about on par saying that distributing your talent points is optional on WoW. If you're content with being a second class citizen, they are.

    _I_ have no interest whatsoever in PvP, so my interest in WAR is also diminished. Being interested in only their PvE game, I found it smaller and relatively less interesting than WoW, plus marred by the fact that you _will_ be a second class citizen without PvP. (They even have the equivalent of talents earned with PvP.) On the other hand, I guess someone whose whole life revolves around PvP, might appreciate having less filler around the PvP part.

    I don't even see it as necessarily a bad thing. PvP and PvE _are_ largely different games, so it stands to reason that they could be better catered for by different MMOs. Maybe Blizzard can start caring less about pleasing the PvP-ers if they fuck off to WAR, and stop messing with the PvE balance to PvP ends, for example.

    2. If you want a bigger picture, I'm affraid it's too early to say. Bear in mind that it takes time for the flux of players back and forth to stabilize. And we didn't even have one month since WAR's release yet, to see how many remain after the free month expires.

    People have been saying the exact same about Dungeons And Dragons Online, Lord Of The Rings Online, Age Of Conan, and even Tabula Rasa. Each time we had doom prophets heralding the coming of the WoW-slayer, and swearing that as soomn as <NEXT GAME> comes out everyone and their dog is swearing off WoW for good. You don't even have to scroll too far back through the Slashdot archive to still find the masses of disgruntled WoW-ers swearing that AOC is all that, and then some. It hasn't quite happened so far.

    Maybe WAR _is_ all that, maybe it isn't, and I'm not going to be the one who proclaims either. I'm just saying that it's too early to tell.

    3. And in the end, unless you have shares in either Mythic or Blizzard, does it matter? As I was saying, tastes are subjective. Whether a million people liked their game or whether everyone hated it, is no guarantee that _you_ will do the same. Wait until they offer a 7 day trial or something, and decide for yourself.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:YMMV by Anonymous Coward · · Score: 0

      For a long time I wished that MMOs didn't have that pesky "other person" aspect too!, it's a good thing I found diablo.

      You suck so hard for authoritatively talking about "needing to PvP" in War, and then you go through the rest of the post professing how you really know nothing about it, and it's probably like "all those other" MMOs. Did you name any products by Mythic? Oh.

      Nice job though, really informative to everyone here im sure

    2. Re:YMMV by Moraelin · · Score: 1

      For a long time I wished that MMOs didn't have that pesky "other person" aspect too!, it's a good thing I found diablo

      "Other person" doesn't necessarily mean PvP. There _are_ plenty of _cooperative_ things to do. So if you can conceive any other interaction with people than hitting them upside the head, well, that's your shortcoming, not mine.

      You suck so hard for authoritatively talking about "needing to PvP" in War, and then you go through the rest of the post professing how you really know nothing about it, and it's probably like "all those other" MMOs.

      I've played enough of WAR to form my own impression. I don't like it. I know all I need there, I would say. First hand too. And by my tastes, it seems to me like, yes, yet another of the half-arsed, unfinished, me-too efforts I've named there. A replacement for WoW it ain't.

      And so far the only excuses for it I've heard, in all the slashvertisments we get about it (do they at least pay Slasdhot for it?,) is, basically, "yeah, well, but I like its PvP more than in WoW."

      So I'm willing to allow for the possibility that some people at least like the PvP part. I'm not going to tell them what they should like. Do you have a problem with that? Or wtf is your problem?

      Did you name any products by Mythic? Oh.

      It seems to me like a non-sequitur. Whatever merits or faults DAOC might have had, it is irrelevant, because, get this: WAR is not DAOC. It will have to live or die by its own merits.

      Plus, I'm not sure what your point is anyway. DAOC didn't dethrone EQ back then, it didn't enlarge the genre, and it was a one-trick pony too. It had... RvR. That's it. I can't think of any other merits or unique features. According to MMOG Charts, most likely it just recycled some players from other games. Most likely, those which really wanted realm-based PvP.

      Or maybe you want to compare it to their other games? Catch: Silent Death Online, Magestorm Millennium, Darkness Falls: The Crusade, ID4 Online, Spellbinder: The Nexus Conflict, and Splatterball. Let me see...

      - Silent Death Online: buggy, full of exploits, got subsidized by AOL for a while, then got shut down by EA after living less than 2 years

      - Magestorm Millenium: a forgettable Hexen clone. 'Nuff said.

      - Darkness Falls: The Crusade: yet another MUD, in a market already saturated with MUDs at the time

      - ID4 Online: a flop based on a movie franchise. Let's move on.

      Etc.

      Or do you mean their failed and cancelled project Imperator Online?

      At any rate, how are those relevant to WAR? I'm only bringing them up because apparently you're so upset by my not mentioning other Mythic games. Ok, now you have a long list of Mythic flops. Feel any better? :P

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:YMMV by Anonymous Coward · · Score: 0

      _I_ have no interest whatsoever in PvP, so my interest in WAR is also diminished. Being interested in only their PvE game, I found it smaller and relatively less interesting than WoW, plus marred by the fact that you _will_ be a second class citizen without PvP. (They even have the equivalent of talents earned with PvP.) On the other hand, I guess someone whose whole life revolves around PvP, might appreciate having less filler around the PvP part.

      This isn't even remotely true. You can PvE all you want. Warhammer has 25 years of developed story. The game is 'smaller'? Did you finish all the chapters for your race? For the other two on your faction? Somehow, I doubt it.

      Look, while PvP is definirely given a higher standing than it does in WoW, to claim that WAR is PvP only is absurd. Sure, you'll be missing out on renown, but guess what? The gear that Renown allows you to buy is comparable to the gear that you get as Influence rewards. Influence comes from doing (PvE) Public Quests. And you have to pay for Renown Gear, while Influence rewards are free.

      Public Quests and Open Parties are another thing that WAR has improved on. Just walking into an area

      Somehow, I think you just wrote this game off beforehand. Keep playing WoW if you like, but WAR has plenty of PvE action.

      Don't like PvP? Join a PvE guild, play on Core Ruleset servers, and have fun! Simple as that. Personally, I like both, and WAR has been great so far. And honestly, I never liked PvP before. I mostly played co-op games, even ignored PvP in Guild Wars in favor of co-op PvE. WAR has made it more fun.

    4. Re:YMMV by Endo13 · · Score: 2, Informative

      Depends on what you are looking for in "PvE". Yes, you can go fight NPC mobs. But then, you can do that in virtually ever PC game ever made that has combat. If you're looking for real MMO PvE content, it's pretty thin in WAR. There's only a handful of dungeons, and from what I could tell in my stint in the game, not many people bother with them since the best gear is from PvP anyway. Good luck finding a group for one. As for PQs, sure there's about 2-3 per pairing, per chapter. So once you get to the final chapter, there's going to be about 6-9 PQ's that offer 'end-game' gear. That might keep you busy for oh, 2-3 weeks if you keep going until you also have the best possible loot from each individual PQ. Your influence will be maxed in a day or two. To say you can "PvE all you want" is just plain wrong. You could spend as much time as you want doing PvE, but 'all you want' also includes plenty of variety in PvE content to keep you happy for a long time. WAR doesn't even come close to offering that. WAR is about RvR, plain and simple. It's the biggest selling point; it's the main goal of the game. To claim anything else is beyond absurd.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:YMMV by Daswolfen · · Score: 1

      I may not be the original poster to this, Anonymous Coward, but I can speak authoritatively on the PVP/PVE subject. I personally hate PVP. I think it is a drag on MMORPG. The people who favor PVP are ususally the childish asshats on XBox Live with the foul mouths and teabaging opponents in Halo.

      How can I say this? Well, I have tried PVP. I playtested not only WoW (both expansions) but also EQ2, LOTRO, and WAR. I have been playing MMORPGs pretty much since the begining.

      You do need to be a PVPer in WAR to do anything. Thats all anyone in that game cares about. Yes, there are a FEW RP/PVE guilds, but generally it is a PVP oriented game. That is the market they are trying to reach (and to be honest, WoW would be a better game if the PVPers left so the designers could concentrate on the real content) and they are welcome to it.

      As far as knowing anything about Mythic Entertainment, considering I have played all of their MMORPG games (I liked Ultima Online and DAOC), I think I can speak on the subject. I have also played the tabletop miniatures and the RPG versions for many years so I know the lore better than you. I can say that it is a PVP game.

      So if anyone is sucking hard around here, it is you, good sir.

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    6. Re:YMMV by Anonymous Coward · · Score: 0

      So, just to be clear, you are looking for raids where you fight the same mobs alongside the same guildies week after week? But at the same time you think WAR will somehow get boring for you?

      You and I have different levels of boredeom I guess. Raiding in WoW was tedium on a level I never felt even at my day job, with rewards that were even less certain (I always get paid as a programmer, much less so as a priest). If you honestly think WoW is fun, and you're not just caught up in the keep-up-with-the-Joneses raid mentality of that "community", well then keep it up.

      Personally, playing an endless gear grinding snoozeathon like endgame WoW bored me. WAR's mix of PvE and PvP is far superior. Especially when you consider that less than a month in and Blizzard is already announcing which features they're planning to steal. WoW pre-BC was a joke with 'a few dungeons'. WotLK will bring just back the junkies and bore everyone else.

  11. did you play 40K? by 512k · · Score: 2, Funny

    and have a legion of Space Marines from the Iron Hand, with a leader called Ferrous Manus? What's next, is the leader of the first company called bigus dickus?

    --
    ------ Work is so much easier when you don't
    1. Re:did you play 40K? by trytoguess · · Score: 2, Funny

      Doubt it. For a bunch of designer soliders who's mission in life is to die as quickly as possible, a penis would just be a tiny unnecessary vestigial organ at best. :)

    2. Re:did you play 40K? by Daswolfen · · Score: 1

      Whats wrong with Bigus Dickus? I have a very good friend in Rome named Bigus Dickus.

      Wait until Bigus Dickus hears about this.

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
  12. Community? by Anonymous Coward · · Score: 0

    I have a couple of friends who've swapped World of Warcraft with Warhammer Online and I really don't understand why they bother with either. Both games are more or less single/co-op player games where many players/groups play along side eachother but never really interact beyond trade while almost every event that takes place in their worlds is decided upon by Blizzard and Mythic. I've tried figuring it out but I just cant see what the point of fighting a war where you're not really in control while winning or losing has no consequences because you can't own anything is.

    Warhamemr is the choice I understand the least though, I can see why people get addicted to the item hording in World of Warcraft because I did quite a bit of that myself in Diablo 1&2 and I can see why a ranked Arena system is fun. But Warhammer? I played DAOC back in the day and while I had fun it only lasted me two months before I got completely bored with the fact that nothing my faction ever did mattered.

    Maybe it's just a matter of taste, but wouldn't something like Left4Dead be a much more entertaining alternative if you want to co-op PvE for instance? Oh well, diversity never hurt and I've still got my lovely little sandbox in eve-online.

    1. Re:Community? by Durinthal · · Score: 1

      Warhamemr is the choice I understand the least though, I can see why people get addicted to the item hording in World of Warcraft because I did quite a bit of that myself in Diablo 1&2 and I can see why a ranked Arena system is fun. But Warhammer? I played DAOC back in the day and while I had fun it only lasted me two months before I got completely bored with the fact that nothing my faction ever did mattered.

      You could use the same reasoning to ask why people play Team Fortress 2 or Counterstrike considering nearly everything that happens is null and void once the map changes. I'll give you a reason: because it's fun.

  13. I could ask the exact same of you by Moraelin · · Score: 1

    So, just to be clear, you are looking for raids where you fight the same mobs alongside the same guildies week after week? But at the same time you think WAR will somehow get boring for you?

    You and I have different levels of boredeom I guess. Raiding in WoW was tedium on a level I never felt even at my day job, with rewards that were even less certain (I always get paid as a programmer, much less so as a priest). If you honestly think WoW is fun, and you're not just caught up in the keep-up-with-the-Joneses raid mentality of that "community", well then keep it up.

    I could ask the exact same in return: so raiding the about a dozen endgame instances on WoW is boring for you... but having the lopsided siege of Altdorf as the _only_ endgame, somehow isn't? Exactly how many times do you have to win that battle before it gets boring for you?

    Even skipping over the gross imbalance in numbers between the two factions, that's... what? Equivalent to _one_ WoW battleground? Oh, wait, my bad, it's _two_ battlegrounds, if you also count defense of your own capital. Even if you're that hard into PvP, it seems to me that WoW _still_ has more content there.

    As you were saying, "You and I have different levels of boredeom I guess."

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I could ask the exact same of you by Kharny · · Score: 1

      Wow came out with 3 level 70 dungeons, 1 raid. Not all that much pve endgame there either at the start.

      Most people are still leveling in warhammer, and endgame pvp isn't just altdorf, it's all 3 rvr endzones, THEN the siege of altdorf/destruction city. and 3 "bg's" per tier, though currently there seems to be a big preference to 1 specific one per tier.

      Don't get me wrong, i love the polish of wow, still play it and still enjoy it. Warhammer does a lot right, and if they keep up the patching frenzy currently going on, it should be a real contender for my attention.

      --
      Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
  14. Tanking by rpillala · · Score: 1

    I hope the blazing sun knight and blackguard bring something unique. Right now, the tanking classes play a lot the same. I am, however, pleased with how they're implemented for PVP. Generally, tanks in pvp can be safely ignored because they do little damage as a tradeoff for being so durable. In WAR, it seems that the longer you leave a tank alive, the more powerful it gets.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:Tanking by Anonymous Coward · · Score: 0

      I've played Ironbreaker and Swordmaster to halfway through tier 3 and late tier 2 respectively, and I didn't find them to be that similar. I mean, obviously they are both of the same archetype, so there is some similarity. But Swordmaster had an interesting mechanic and did more damage, whereas IB basically just stood still and soaked up damage until an enemy died of exhaustion.