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LucasArts, Bioware Announce Star Wars MMO

LucasArts and Bioware held a press conference today to confirm what has been suspected for a long time: they're working on a Star Wars MMO. It will be called Star Wars: The Old Republic, and it will be a continuation of the Knights of the Old Republic franchise. Further coverage is available at Gamespot, and IGN has some of the concept art. An official website for the game was launched as well. "According to the game's official announcement, Star Wars: The Old Republic is set thousands of years before the rise of Darth Vader, with the galaxy divided by war between the Empire and the Sith. That's about 300 years after the events of KotOR, a time frame that, according to Zeschuk, 'is completely unexplored in the lore.' Players can take the role of either a Jedi, a Sith or other classic Star Wars characters -- and, as perhaps can be expected from BioWare, Muzyka says story will be a major component, underlying and driving all of the player's actions."

82 of 346 comments (clear)

  1. Noooooooooo by Anonymous Coward · · Score: 5, Funny

    Noooooooooooo!!!!

    1. Re:Noooooooooo by Captain+Splendid · · Score: 5, Funny

      DO NOT WANT!

      I'll see myself out...

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    2. Re:Noooooooooo by fractoid · · Score: 5, Funny

      IT'S A TRAP!

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    3. Re:Noooooooooo by Jimmyisikura · · Score: 2, Funny

      Good cause I don't want to alarm you but I have a suspicion that they are going to make Jar Jar Binks a playable character. No link, just a theory that LucasArts has had a steak driven through the good part of their brain.

  2. Wait... by Anonymous Coward · · Score: 2, Informative

    Isn't there already a Star Wars MMO?...

    1. Re:Wait... by Longwalker-MGO · · Score: 4, Informative

      No, there was but sony got stupid and screwed it up like everything else they touch. They thought they could make a turned based game system made for adults into a fps system, sorta, for 12-15 year olds. They thought wrong.

    2. Re:Wait... by SpacePunk · · Score: 2, Funny

      Yeah, like there is a Highlander 2.

    3. Re:Wait... by Mr.+Capris · · Score: 4, Funny

      I thought that in the end, there can be only one?

      --
      Have you seen the arrow?
    4. Re:Wait... by coleblak · · Score: 5, Insightful

      Yeah, like there is a Highlander 2.

      "There can be only one."
      There should have been only one!

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  3. Re:Did Jews do 9/11? by Anonymous Coward · · Score: 5, Funny

    Anyone ever see those anonymous death threats directed at random people online? Well, I'm going to do the opposite. I vow to track down the parent poster, where ever he is, drag him kicking and screaming out of his parents' basement, bathe him, put him in the sun until he gets a tan, teach him to speak English (as opposed to Trollish), set him up with a real job and girlfriend, and give him a life.

  4. Pew pew pew by RuBLed · · Score: 5, Funny

    I wonder if there would be a class whose sole purpose is to spam laser blaster fire all over the battleground during the entire fight.

    1. Re:Pew pew pew by Neoprofin · · Score: 5, Funny

      "Stormtrooper"

    2. Re:Pew pew pew by Anonymous Coward · · Score: 4, Informative

      Did stormtroopers existed during the Old Republic?

    3. Re:Pew pew pew by Neoprofin · · Score: 5, Funny

      "Sith Trooper"

      Bastard.

  5. God Dammit by skam240 · · Score: 4, Interesting

    I hope this doesn't put off another Knight of the Old Republic game. I have no desire to pay a monthly fee to play in the Star Wars universe but on the other hand I loved the two KOTOR games that were made. ...and seriously, do we really need another MMO out there? I hope they at least do something original with this.

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    1. Re:God Dammit by andy9701 · · Score: 4, Informative

      For better or for worse, it looks like Bioware is making this game instead of a KOTOR sequel. Their reasoning seems to be that they have a ton of story ideas, and they can get them into games easier in an MMO than in multiple sequels.

    2. Re:God Dammit by skam240 · · Score: 2, Insightful

      I think it's probably more like they think they can make more money making people pay monthly payments.

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    3. Re:God Dammit by skam240 · · Score: 3, Insightful

      Yeah but MMO players play their one or two games for years. Those of us who loath the genre and have no desire to pay monthly fees for a game we've already payed for generally play through our games in months or even weeks. While MMO players happily run about in Eve online those of us who don't play those types of games have to wait longer and longer periods of time for new games as more and more developers jump on the MMO bandwagon to milk those monthly payments. Shoot, we'd probably be patiently waiting for Starcraft 3 or 4 if it weren't for WOW.

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    4. Re:God Dammit by lysergic.acid · · Score: 3, Interesting

      there are already plenty of sci-fi MMOs for the PC. its consoles that need some decent sci-fi MMOs.

      Sony already said they're going to focus their future MMO efforts on consoles. perhaps other developers will follow suit.

      personally, i'd like to see some decent sci-fi MMOs for the PSP. there are currently only 2 sci-fi RPGs for the platform: Alien Syndrome and Bounty Hounds. and Alien Syndrome sucks balls.

      i don't know what the situation is with other consoles, but i think it'd make more sense for MMO developers to release their games on platforms that currently have a dearth of MMOs rather than try to compete in an already-saturated market. it's not like the ps3/360/psp/ds can't support MMOs.

    5. Re:God Dammit by syousef · · Score: 5, Informative

      ...and seriously, do we really need another MMO out there? I hope they at least do something original with this.

      Star Wars is all about the fantasy of being a hero. The problem is that playing minor characters in world where the heroes get all the action sucks. You don't get to be familiar. Hell in an MMO you don't even get to be special otherwise everyone is special just like you. What does that leave you with - unnamed wookies, droids, ewoks and storm troopers??? Yoda's dim witted 3rd cousin shlopwitt of the planet schnarf?

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    6. Re:God Dammit by Surt · · Score: 2, Insightful

      That's exactly my point (that you claim I'm missing) though. You need to design your game so that there CAN be exceptional achievements. Things that can only be done once. An evolving story line that remembers the actions of those rare players who achieve greatness. Actions and powers given out only to a tiny fraction of the players.

      Then the challenge is to inspire hope in players that it could be them, and to make the game fun enough just to play to keep around those who never get such an achievement. This stuff is not hard to do as a game designer, it's just risky, and it has to be done with great care so that the core of your game remains great fun.

      --
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    7. Re:God Dammit by Anonymous Coward · · Score: 2, Funny

      WoW had more story emphasis than Super Monkey Ball.

    8. Re:God Dammit by Jaruzel · · Score: 2, Insightful

      The reason there are no MMOs for the current crop of consoles is down to how the online games are hosted.

      With PC MMOs, there is a massive server infrastructure that you as a client connect into, this infrastructure keeps the game going even if no-one plays it, and has to be maintained for as long as there is (enough) player demand, which could be several years.

      Publishers view the console market as crash-and-burn with each new game typically expected to be played by more than 10% of players for only about 3 months or so (Halo being the obvious exception).

      So that the console game publishers don't have to constantly invest in server farms for games that only have critical mass for a few weeks, they went with peer-hosted online gaming; One player becomes the 'host' and the other players connect to them as peers. If that 'host' disconnects then the game is over.

      I'm glad that Sony have thrown their hat into the ring with regard to console MMOs and I do hope that other publishers follow suit, however, I feel that as the console player demographic is mostly 10-25 in age it is unlikely that MMOs on consoles will take off - mostly because that demographic would rather spend the monthly subs that most MMOs require on the next new shiny war* game that's just come out.

      Also, it has to be said, can a console REALLY provide the complex interface that makes most MMOs so involving ? I'm a WoW player (not uber, lvl 70 is still WAY off for me), and the amount of key bindings needed to make the game effective is mind-bending - not sure how you'd translate that to a Wiimote or 360 controller.

      -Jar

      (* I mean, how many war games do we really need? They are all the same, no really, they are. And then there's all the samey driving games, plus not forgetting ALL those EA Sports games. Console gaming is in a rut, which is why my 360 gathers dust while I slaughter Elementals in WoW for hours on end.)

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    9. Re:God Dammit by Dutch+Gun · · Score: 3, Insightful

      Seriously? The only "MMO" I know of that really told much of a story was Guild Wars, and that was because the entire game was instanced gameplay. Honestly, I haven't experienced anything of a real story in MMOs before (although I hear Age of Conan does a fairly decent job for the first twenty levels).

      In general, it seems MMOs are more about creating a themed sandbox environment for people to play in than creating a story. Nothing wrong with that - they're obviously fairly popular. But it seems sort of odd to hear people talking about stories in MMOs when it really hasn't been done.

      As I have no real desire to play another pay-per-month grind-fest, so I guess I'll be missing this one. I'm sure plenty of people that haven't yet been burned out by this style of gameplay will enjoy it, though. I'd love to see a new Kotor, myself.

      --
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    10. Re:God Dammit by R.D.Olivaw · · Score: 4, Insightful

      Yeah but MMO players play their one or two games for years. Those of us who loath the genre and have no desire to pay monthly fees for a game we've already payed for generally play through our games in months or even weeks. While MMO players happily run about in Eve online those of us who don't play those types of games have to wait longer and longer periods of time for new games as more and more developers jump on the MMO bandwagon to milk those monthly payments. Shoot, we'd probably be patiently waiting for Starcraft 3 or 4 if it weren't for WOW.

      Don't worry, it seems blizzard has found a solution to your problem. There will be 3 Starcraft2 games. This way, you too can pay the equivalent of a yearly subscription to play a game even though you hate MMO. The reason given is the abundance of stories to tell. Does it sound familiar?

    11. Re:God Dammit by Isotopian · · Score: 3, Insightful

      It's funny, I got tired of doing the exact same thing over and over again, so I quit WoW and bought a 360. I haven't played a pc game in months.

      --

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    12. Re:God Dammit by dreamchaser · · Score: 3, Insightful

      Give me a break. The reason is to get recurring revenue (monthly fees) for the game rather than a one shot deal. If you buy their 'reasoning' then you're very gullible.

    13. Re:God Dammit by NoisySplatter · · Score: 3, Interesting

      I think part of the reason it's so hard to make people feel special is that not only are there many players that are just as "unique" as everyone else, but there are multiple servers. In EVE Online there is only one server so everything that happens in the game is directly applicable to everyone. There are many famous names that people recognize. Their fame has nothing to do with scripted events or quests given by an NPC, nor is it limited to just their imagination as in your tree example.

      I think the best way to make players feel special is to give them a real chance to differentiate themselves from others. Give the players real objectives to fight each other for and let them form their own alliances and groups. Don't shoehorn them into a silly race vs race battle, one of the most powerful choices you could give a player is who they pledge their support to. If they can change sides or even form a new faction the conflicts become much more meaningful and less repetitive. People will naturally lead and others will naturally follow. Those leaders will be the ones remembered, but if we want special people we need people to remember them.

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    14. Re:God Dammit by Xest · · Score: 4, Interesting

      People do get to be special in MMOs. Particularly in those with a strong PvP element like Ultima Online had, like Dark Age of Camelot had and so on. Those who rack up the most kills, those who are the best players are always more respected/hated than your average joe.

      You make your own name in an MMO, sure you may not be playing Luke Skywalker but if you can defeat anyone else 1 vs 1 on a server then be sure that many will look up to you and many more will hate you.

      It goes further than just PvP though, I've seen people who for example in Ultima Online had the most money, the most rare items and so forth and were themselves looked up to. I've seen blacksmiths who can churn out more perfect quality armour by having the mental (in?)capacity to sit their mindlessly crafting away and still be nice enough to charge reasonable prices. There's also raid leaders, people who may have led raids to kill the biggest monster in game however many times more than the next one down or who have led hundreds of allies through certain tough quests for example.

      Every MMO server/side has it's heroes and that's what some people like about MMOs, you get to be a hero, someone special where you get real recognition from real players rather than simply NPCs telling you you're great in single player games.

      It may sound a little sad, but the phenomena really does exist. You're only like everyone else in an MMO if you don't bring anything to the community, if you want to do well or simply if you have the time to do well and stand out you absolutely can. For some being not Luke Skywalker, but a character of their own creation who stands out as a leader to their team mates is good enough for them.

    15. Re:God Dammit by DMadCat · · Score: 2, Funny

      The kicker? No one's twisting your arm to buy them!

      Seriously. Go read a book.

    16. Re:God Dammit by GauteL · · Score: 2, Insightful

      Star Wars is all about the fantasy of being a hero. The problem is that playing minor characters in world where the heroes get all the action sucks.

      Exactly, and all the replies you have received so far completely miss the point. In an old school offline game, you are the exceptional hero and everything in the game centers on you. This is the fantasy that makes games so unique as entertainment. You are the hero, not just watching the hero.

      Making it possible to become an exceptional and unique in an MMO is completely besides the point. I will never become that hero. I am not good enough and not devoted enough and neither are 95% of all the people playing World of Warcraft. Only the small elite can by definition be good enough to be an exceptional hero, otherwise there is nothing exceptional about it.

      You then have to wonder what the point of playing an MMO is. I play games to have fun, to relax and probably to get a feeling of mastering something. An MMO can never give me this unless I devote an obscene amount of time and effort into it, and it may still not be good enough. This is exactly what real life is like, so why seek it out in games?

    17. Re:God Dammit by eth1 · · Score: 2, Informative

      Yes, you can be a "hero" in an MMO. The problem is it takes such a massive ongoing investment in time. When I played Dark Age of Camelot, I ended up as one of those people. The problem was, I spent countless hours in game spellcrafting, AND countless hours outside of the game working on the crafting calculator that was the source of most of my renown. I had fun, but I had to quit... I didn't want TWO jobs.

      An offline RPG lets you be the hero on your own schedule.

    18. Re:God Dammit by Bloodoflethe · · Score: 2, Insightful

      I think you are both a little too far on either side of this. Frankly, the amount of content they have to release *is* too much to charge a mere $45 or so for. I don't feel that the quantity of content quite makes up for a full price game, but that is only secondary to the point. I'd say they should charge maybe $30-35 (I don't know what their pre-markup prices are here, just going with a guess) for each. That is to say, I think they're charging roughly 50% more than they should on these games.

      Enough of that - where skam seems to fall short on the MMO storyline thing is that he doesn't realize there really is a lot of lore packed into the quests, cameos and even the visuals of each zone/instance. The problem is perceptual. In single-player games, you are forced to be deeply involved with the lore, whereas in the MMO it is simply a backdrop that you can immerse yourself in, if desired. When the lore isn't pushed into your face, some people perceive the lore to be lacking. Hint: it is there if you look for it.

      --
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    19. Re:God Dammit by R.D.Olivaw · · Score: 2, Insightful

      The kicker? No one's twisting your arm to buy them! Seriously. Go read a book.

      I already said that it was a matter of personal perception. If you have the time to play MMOs and enjoy them then they are worth every penny to you. If you like Starcraft then the more games you can get the happier you are.
      I don't understand what you mean? I did not demand that they release what I want. I did not try to persuade others to not buy what is offered. We were discussing the GP's dislike of MMOs and want of normal games so I gave him an example of how normal games are being stretched to cost as much as MMOs. I wasn't interested in Starcraft before and I'm not interested in it now.
      Now that horse is way too big for you. Get off before you fall and break something.

    20. Re:God Dammit by Morlark · · Score: 2, Informative

      In WoW today, 9 out of 10 toons are level 70. Nobody is special.

      While you certainly make some very valid points, I don't think this is a very valid statistic with which to back up your claim. Many MMOs are designed on the premise that all or most of the player base is at the maximum level, and WoW probably more so than most. Yes, 9 out of 10 players are level 70, but that doesn't mean that nobody is special, it means that level is essentially not a relevant indicator of specialness. How many people can call themselves High Warlord or Grand Marshall, or ride an armoured netherdrake? Can't be more than a few thousand, surely? Out of 11 million. I'd say those people might have something to feel special about. How many people are called Scarab Lord? A hundred, tops? That's a tiny fraction of the active player base.

      And to respond to:

      Then you will have a tiny fraction of your paying customers left.

      from that sibling post up there, I believe that WoW actually does have more than a hundred subscribers currently.

      --
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    21. Re:God Dammit by demiurgency · · Score: 2, Insightful

      Ah, but that's where I feel the critical flaw of MMOs today lies. There's only one single factor that separates the High Warlords, armored netherdrake riders, and Scarab Lords from those who are not.

      Time spent grinding.

      That's it. There's no substitute for it, no work around, no lottery, no skill-testing question. You want High Warlord? You grind for honor. (And also, game the system by conspiring with the other side over Vent)

      If I chose to, I could quit my job, stop going out, give up all other parts of my life, and commit myself to playing WoW for 90 hours a week, and attain all of these honors. I don't feel that kind of behavior should go honored.

      The problem with MMOs is not that grinding is one path to these honors. It's that it's the only path.

      The only real alternative to the grind-fest I can see is a real risk-reward system.

      Personally, I feel a Scarab Lord has nothing to feel special about. He didn't play WoW better than I did. He just played it more, a lot more, to the sacrifice of everything else in his life.

      Games are great. I love games. But they need to strike a balance with life too. And good game design, I feel, should recognize this.

  6. Star Wars Galaxies by PineGreen · · Score: 5, Funny

    Isn't star wars galaxies still around? How does it compare?

    1. Re:Star Wars Galaxies by SB5 · · Score: 4, Insightful

      Galaxies is not still around. What remains of Galaxies is a gravestone on how to not make an MMORPG.

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    2. Re:Star Wars Galaxies by SatanicPuppy · · Score: 5, Insightful

      Eh. The problem isn't how they made it. The game they made was okay, and it developed a nice little niche following.

      And then WoW blew up, and they decided to try and be WoW, even though the game had been pretty much designed to be NOT WoW, at which point the whole thing caught fire imploded and shit itself into a grotesque mockery of life.

      Look at Eve...Same era, also sci-fi themed, similarly geared toward the hardcore contingent, but Eve stayed true to itself and is quietly prospering.

      What Blizzard does well is figure out what they want to do, and make it into a good game. What Sony (and EA) does well is try to figure out what will make them the most money in the shortest time.

      --
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    3. Re:Star Wars Galaxies by servognome · · Score: 2

      It used to be a great fun sandbox, but WoW showed most players didn't want a sandbox they wanted a straight forward game of progression. So they blew up the fun little niche that SWG had become and replaced it with a generic grindfest.

      --
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  7. Is a story-driven MMO really possible? by cowscows · · Score: 5, Interesting

    I'm not saying it's impossible, but I really have a hard time seeing how story can meaningfully be integrated into an MMO. There's just too many people participating in the world in completely different ways. There's just practical matters, like what time zone do you put big events in? How do you evolve the story in a way that entertains the hardcore players on a day to day basis but also maintain consistency and meaningful interaction for more casual players who only put in a couple hours per week? What happens to your story when the players react in a way completely unexpected?

    An real world example is EvE Online. Along side a mostly player driven universe, the devs have tried to run "storyline" events, and they hardly ever worked out. The players just didn't react as was hoped/expected (sometimes unwittingly, sometimes purposefully.) I remember one event where the devs tried to get a big bunch of casual players together to go fight a big scary ship that they'd never expect to be in combat with otherwise. But players of a large and powerful corporation accidently stumbled upon the target ship before the casual group could get there, and destroyed it first. When the casual group arrived and the ship was already dead, they turned against the dev characters' ships. And that's not even getting into the many cases where groups have purposely thwarted the devs' plans. Fortunately for EVE, these sorts of "story" events aren't a big part of the game, and not particularly important to its success.

    If you're going to focus your game design on the story driven part, then you'd better find a way to let every single player be a part of it in a meaningful way. Otherwise a small group of hardcore players will dominate the storyline, and leave nothing for the rest

    --

    One time I threw a brick at a duck.

    1. Re:Is a story-driven MMO really possible? by lymond01 · · Score: 2, Funny

      Easy...just have larger squadrons: "We're a go, Red 37..."

    2. Re:Is a story-driven MMO really possible? by trytoguess · · Score: 3, Interesting

      Now question is, how will you ensure players are creating decent content instead of: A: Kill this uber monster optimized to level you asap. B: Kill this uber monster that you've no chance of defeating cause I like to laugh while you die. c: Kill this penisvagina monster. Allowing players to vote on content and having the devs implement the high ranking ones removes B and C, but A will never go away short of a MMO that doesn't require grinding of any short whether it be item grind or level grind.

    3. Re:Is a story-driven MMO really possible? by panda+cakes · · Score: 2, Informative

      I'm not saying it's impossible, but I really have a hard time seeing how story can meaningfully be integrated into an MMO.

      Have a look at FF11 - it has a plot similar to single player FFs complete with long cutscenes and ominous dialogues (actually several plots - three in the original and one in each of the expansion packs). You don't need story events to include whole server, each group or an individual player can go through them without affecting the rest of the players.

    4. Re:Is a story-driven MMO really possible? by panda+cakes · · Score: 2, Insightful

      I don't quite understand your concerns. Consider some solid single player RPG, say Final Fantasy 12 but any is ok. Is this a story driven game? Yes, it is. Does it somehow bother me that anybody can buy this game and replay any part of the game? No. Not at all. The game is still driven by the story and I cannot see how that a few million other people playing the same game changes this. Say the same game had a cooperative mode and instead of AI controlling other characters in the player's party other people did with additional controllers - what would have changed? Probably something would but I don't see anything changing in the story aspect of the game. Now say those people controlling other characters were doing this through network - would have this somehow turned everything around and disabled all the story-driven business? Again, I don't see how.

  8. Koster by emgeemg · · Score: 3, Funny

    Here's to hoping that they don't let Raph Koster anywhere near this game. In fact, can we get a restraining order against him for the entire dev team?

  9. Re:I knew it wouldn't be long.... by Samantha+Wright · · Score: 4, Informative

    http://en.wikipedia.org/wiki/Star_Wars:_Galaxies

    You may be more behind than you think!

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  10. Re:I knew it wouldn't be long.... by OutLawSuit · · Score: 5, Interesting

    The first Star Wars MMO came out 5 years ago. Star Wars Galaxies couldn't live up to the hype but it had some good ideas in it such as its crafting system. SOE essentially killed it by entirely revamping the combat system, not even the space expansion could save it. It also didn't help that the game really had no plot to speak of to begin with. This new MMO will undoubtedly be the final nail in the coffin for Star Wars Galaxies.

  11. Re:Did Jews do 9/11? by skam240 · · Score: 2, Insightful

    I dunno, I think killing him or her would be a better use of your time and would ultimately be what's best for society.

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  12. Re:FUCKING FAGGOTS by Revenger75 · · Score: 3, Funny

    I take it that you don't like Star Wars or proper grammar.

  13. Just give me a Linux client... by erroneus · · Score: 4, Insightful

    ...make it Binary only for all I care... compiled for 32 and 64 bit.

  14. Wow! (No, not WoW!) by cailith1970 · · Score: 5, Interesting

    Lots of sad and cynical posts so far, but I have to say I'm looking forward to. I loved KotOR, and I've been hanging out for this one for ages. I just hope they do it right. I played SWG for a while, if for no other reason than being an MMO in the Star Wars universe. Bioware did KotOR right, hope they can translate it to an MMO format successfully.

    So on behalf of the Star Wars geeks, YAY!!!

    --
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  15. Re:Been there, done that by servognome · · Score: 3, Funny

    You mean like Lewt Warz

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  16. Re:Jeeeez..... by WhatAmIDoingHere · · Score: 5, Informative

    Failing? Didn't the game sell almost 2 million copies?

    "LucasArts has already shipped 4.3 million copies of the game, but it's proved so popular they've told the factory to make some extra copies. Looks like The Force Unleashed could be the most popular Star Wars game to date - unsurprising when you consider it's one of the least rubbish"
    http://www.eurogamer.net/article.php?article_id=243312

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  17. The Old Republic by Quartz25 · · Score: 2, Funny

    The Old Republic is so last millennium... didn't anyone see this game coming back then?

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  18. Oh boy! by binarylarry · · Score: 5, Funny

    I hope it brings back the fantastic Dancer class.

    I can't wait to do me some dirty dancing, Wookie style!

    BLARRRHHAHHDHDDDDDDDDD!

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  19. Another Game Idea..... by IHC+Navistar · · Score: 2

    While they're at it, LucasArts should come out with a game called: "How To Beat A Horse To Death Like Nobody Else In History".

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  20. Re:KotOR sequal?? by Qetu · · Score: 2, Interesting

    Eh ... the KotOR label was made precisely to escape canon. In the old Republic you have all the trappings from Star Wars plus no Jedi or Sith limit, and no messing with the original trilogy characters (or the games and prequel trilogy characters). It's not about a single storyline.

  21. Re:Did Jews do 9/11? by Splab · · Score: 5, Funny

    Where do we sign up for your program?

  22. Re:SW Galaxies backwards compatability... by dave1791 · · Score: 2, Insightful

    I doubt it. EA (Bioware's parent company) and Sony are competitors.

    Anyway, it is in EA's interest for you to grind a new character for a few months before starting the endgame.

  23. Re:Canon Of Suck by Barny · · Score: 4, Funny

    Sifting through pig turds looking for grains wheat to eat, is not fun.

    --
    ...
    /me sighs
  24. I hope they do _this_ one right... by jadin · · Score: 5, Interesting

    I loved Galaxies when it first came out. Looking back with my rose-colored glasses what I remember loving the most was the roleplaying it brought out in me. I'm not normally a strong roleplayer, but I will roleplay back at other people. I tend to blend in with the crowd in that regard.

    Galaxies compared to most MMO's I've played enabled some of the best roleplaying I've ever seen (I realize my limited experience of course, I'm sure a lot of hardcore roleplayers would laugh at me). A lot of what the game entailed was interacting with other players which, naturally, enabled a lot more roleplaying. Some examples are you would go out and grind like most MMO's but after a while you'd have wounds that you can't heal in the field. You'd need to head to town and visit the hospital where medic classes will grind their skills on you and heal you back up. Your mind would also get wounds (fatigued basically) that would need to be fixed up by entertainment, namely dancers and musicians. These two simple features allowed for a lot of fun roleplaying. Yes you could walk in and just sit there, but you could also really get into the roles... I actually made a very low IQ medic for my roleplaying. I made macros for healing people's wounds where my character would do random things such as tasting the medicine before giving it to patients. It was quite enjoyable. One of my favorite roleplayers stood at the shuttle bay and stood behind the otherwise empty ticket counter saying random airline things that made me crack up. Most were just classic airline jokes with star wars twist but it was very well done.

    Games like WoW on the other hand are fun in their own right, but I find it a real challenge to roleplay and can't remember ever truly doing so in that game. Everything is setup for playing the game instead of ROLEplaying the game. I'm not asking for SWG back, but if they can make it easily roleplayable like SWG enabled, I'll be happy. Star Wars is still one of the best backdrops for a geek like me to get lost in.

  25. Re:Jeeeez..... by deniable · · Score: 2, Interesting

    I thought Force Unleashed was OK. I bought the Wii version and other than getting too energetic and hitting the TV and Furniture a couple of times, I had great fun with it.

  26. Induling the fanboy inside me by _Shad0w_ · · Score: 4, Funny

    I am squeeing in fanboyish delight. Hopefully I can stop before I have to catch the train; this is probably a disturbing thing for a 30 year old software developer to be doing on public transport.

    --

    Yeah, I had a sig once; I got bored of it.

    1. Re:Induling the fanboy inside me by Artuir · · Score: 5, Insightful

      I don't know, it's kind of comforting to see that not everyone has grown up into a boring person as most seem to do. At least you're excited and happy about something, right?

    2. Re:Induling the fanboy inside me by mk2mark · · Score: 3, Funny

      What is squeeing? It sounds like it might be a word used to describe squealing in excitement to the point of incontinence?

  27. In all fairness, though by Moraelin · · Score: 5, Interesting

    In all fairness, though, I don't think it was a general Sony problem. The SWG team was something different and let to play by its own rules. Stuff like repeatedly lying to customers, the Sith Lord approach to dealing with players and board posts, etc, were something I haven't experienced in other Sony games.

    And while the NGE and its bad interface were bad, let's not kid ourselves: pre-NGE SWG was a one-trick pony. It had exactly _one_ saving grace that everyone remembers fondly: the flexible character development system. That's it.

    It was launched as a largely-empty DIKU MUD with graphics, without Jedi _or_ vehicles _or_ spaceships. If that's what SW is about, I rest my case. It's been a scramble since then to figure out how to shoehorn Jedi in. And even the excuse "but SW doesn't have thousands of Jedi"... well, they made it even worse lore-wise.

    I mean, basically the story of a typical Jedi in SWG was: You're a grizzled old veteran, you've seen wars and have been on the wrong side as often as on the right side. You learned that winning and getting out in one piece beat being right. You setted in somewhere and took a job as an entertainer in a cantina. You learned pretty quickly that the pretty semi-naked girl or the bishounen in gay outfits get all the tips, and nobody even notices the master musician. You got your pretty haircut and (if apropriate) your implants and strutted your anatomy for cash. You didn't end up a misanthrope, you ended up despising every sentient species in the galaxy. Then you decided to try your hand at crafting. You prospected every corner of every known planet, you've made backroom backstabbing and deals, and generally made Hutts look like Mother Theresa by comparison. And you rose to the top like the biggest shit floats to the top of the septic tank. Then for reasons you'd rather not talk about, you went into smuggling instead. The less talked about that period the better. Then you tried your hand as a bounty hunter, and it's been largely an exercise in being a paid assassin, and elliminating gamblers who didn't pay their debts and opponents of some of the biggest scum in the galaxy. You learned again that being paid beats being morally right.

    And only after that, when you're a jaded, cynical, burnt-out shell of a former human, _of_ _course_ you're ready to be trained as a Jedi.

    I mean, hello? Wasn't that why they took them as kids? So they _haven't_ learned all those bad reflexes and views yet?

    But even that's reading too much into it, because it was basically one big empty sandbox, where players were supposed to create their own content... but without the tools or rights to do so. Smugglers _still_ can't actually smuggle, quests were generally a late addition and mostly an exercise in merchandising the SW key characters, etc. Even the holocron grind wasn't as much thought to be the little story I wrote above, it was just an unimaginative exercise in taking the old "remort" system of MUDs ten steps too far and turning it into an _unholy_ grind.

    I'm sorry, but that's not a _Sony_ problem, that's a Raph Koster problem. That's his ideas you have at work there. I don't think, say, Sony's old Everquest was like that. It only became a Sony problem in as much as they let him tell them what to do in other games too, and for example in EQ2 they've been struggling to fix that bad touch ever since.

    And even after that bad era, SWG still is a... weird exception even among Sony games. They didn't turn EQ2 into a FPS, for example. Or I don't remember such SWG-typical idiocies as for example having classes which don't even have a combat level and can't do the quests, in any other Sony game. Talk about a fundamentally broken balance. On the contrary, most of the rest evolved to have better balance, get more story, etc. Nor, again, lying to the customers instead of fixing the damned bug reports. Etc.

    SWG also had their own rules on Sony's website. It's the only Sony game where unsubscribing took me to a page which basically said, "go away, we don't wa

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:In all fairness, though by Zencyde · · Score: 2, Interesting

      I liked reading your post and will attest to its accuracy. I also feel it should be noted that the developers only listened to classes with high populations. Which means that more people flowed into the classes that worked. It left many classes with excessively low populations. I would know, I was a Pikeman from beginning to end. We had the lowest player population in the game, besides Jedi. But that was before the Jedi boom. :)

      --
      What day is it? Could you please tell me?
    2. Re:In all fairness, though by Copperhamster · · Score: 4, Interesting

      As a SWG player off and on for a while, (I still couldn't smuggle last time I quit. I did enjoy the space combat though) I found the worst part being the schizto constant 'rewrites of the way things are' to be the biggest issue, and I'm afraid I know where it came from; Lucasarts

      Sony made the game, but unlike all the rest of Sony's titles, apparently Lucasarts has a strong creative control on the content and mechinisms. Comments about this that and the other 'vetoed by Lucasarts'... the NGE was basically forced on the game by Lucasarts, who felt 'it's Star Wars, there should be 5 million players, not the measly 300k we've got' Stuff would show up in need of fixing, their would be posts about how a fix was in testing... then a 6 month wait for deployment, which is worse than any other game they ran. My suspicion was that the 6 months was getting Lucasarts to vet any change in the game, even fixes.

      Example: The 'big' ships (basically, light freighters) have turrets manned by secondary players. Those players pretty much can't hit unless you basically fly straight and level; apparently in a galaxy far, far away they never invented gyroscopic motion compensation for turrets. If a ship tried to manuver, you couldn't track your targets worth a damn.

      I remember when I was playing (It's been a couple of years now since I've been in) that the devs liked the idea, and had even mentioned putting it in place on their internal test server.

      It finally got added with the last expansion, because one of the hooks were new multiplayer vessels (gunboats) which were non-flyers without it. Some comments I read around in the intervening time indicated that the whole motion compensation thing was blocked by, you guessed it, Lucasarts, because it 'didn't match the feel of the movies space combat'.

      Mind you, Raph was an ass too. He gets a good part of the blame, but together He and Lucasarts can destroy a galaxy....

  28. Re:KotOR sequal?? by nmb3000 · · Score: 3, Interesting

    And now they're just going to jump 300 years into the future, a time when most of the characters from the last two games are dead, and expect it to make sense?

    I actually look at it from the other direction. Maybe they're putting this game 300 years afterward for the express reason that all the previous characters are dead. That way, when/if this MMO fails (and even if it doesn't--there are a lot of people with no interest in these online games), they can go ahead and release another standalone KotOR game or two and finish up the KotOR story proper.

    Or maybe that's just hope talking :(

    --
    "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
    /)
  29. Still have doubts? Go here and read: by Anonymous Coward · · Score: 2, Interesting

    http://www.gamasutra.com/php-bin/news_index.php?story=20760

    http://www.gamasutra.com/php-bin/news_index.php?story=20757

    Because it sound a lot like story is going to individualized as opposed to generalized. Every one is going to have a party of NPC's like the other two games. They have a lot of good things that makes me confident that this MMO might actually be worth paying a monthly fee for, and I have never done that before.

  30. Hear ye, hear ye! by Gorath99 · · Score: 2, Insightful

    This game could become the first MMO that I will play, but only if there is a roleplaying server that I can join. The KOTOR games were immensely enjoyable, but to me at least, that was because of the atmosphere, the great characters, the backstory, the moral dilemma's and other roleplaying related things. The combat honestly wasn't particularly great.

    If I can play a KOTOR MMO full of Kreia's and HK-47's, I'll be a very happy guy, but if it's going to be a world full of LrdKillMeister123's, then I don't even want to get anywhere near it.

  31. Empire vs. Sith? by ogma · · Score: 3, Interesting
    My knowledge of the Star Wars universe extends only as far as the movies, so this is a genuine question, not a veiled correction:

    Star Wars: The Old Republic is set thousands of years before the rise of Darth Vader, with the galaxy divided by war between the Empire and the Sith.

    Shouldn't that be "between the Republic and the Sith"? Or was there an Empire before the Republic before the Empire we came to know and love? Thanks.

  32. Wow... by Narfubel · · Score: 2, Insightful

    I can't believe how many people are bashing this without even seeing more about it. Personally I think Bioware did a great job with KOTOR and might actually do this MMO pretty well.

  33. It IS a sony problem by unity100 · · Score: 2, Insightful

    why the execs in sony are being paid for anyway ? to run, govern things right ? if they let some fucktards ruin one of the biggest merchandises in the world, that means that they didnt do their job well.

  34. what? by someone1234 · · Score: 2, Insightful

    Kotor was considered rubbish?

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
  35. Re:50/50 split by Bloodoflethe · · Score: 2, Funny

    I think that's called ERP.

    --
    "Little is much when little you need."
  36. Re:I knew it wouldn't be long.... by Bloodoflethe · · Score: 2, Interesting

    Not really. I once thought as you do, but eventually I realized that the player base is generally incapable of a decent, or even coherent, storyline. It is necessary that the developers string their clientele along with a story. Personally, I prefer the way Microsoft let Turbine handle it in Asheron's Call, at least at its inception. The storyline was mostly non-existent, but there would be events that would craft a general large-scale story that the players could take part in and one person per server (or group) would ultimately be considered the one to make a difference in the event. Thereafter, others could still go there and do *most* of the event, but they would never be able to do the whole thing or fight the non-scripted, PC bad guy being run by a dev. It made one try to uncover the next event, made getting good leads or even paltry information worth money/favors to those who could follow through with the events and made things generally more interesting.

    Anyone that played during that time might have recalled the epic battles between the powerful mage of goodocity, Asheron, and the evil demon-thing, Bael'Zharon. Ah, good times.

    --
    "Little is much when little you need."
  37. I still have to wonder, though by Moraelin · · Score: 3, Insightful

    Well, I guess we'll never know exactly what went on in there, but I just have to wonder.

    Did Lucas actually tell them how to code it? Get into the tiniest details of the interface? Surely nobody (sane or half-competent) drags the client into that kind of talks.

    I don't doubt that _some_ details got vetoed by Lucas, but I doubt that the whole NGE fiasco can be blamed on them. How much of it is really to blame on Lucas, and how much just on incompetent design and implementation?

    The reason I wonder is that Bioware seemed to have had a lot more free hand with their KOTOR. I don't doubt that they had a bunch of details vetoed by Lucas or forced upon them, but the result was still a thoroughly enjoyable game.

    For example, on one hand Bioware was free to move their game completely out of the trilogy time and invent their own story and planets and characters... on the other hand, the NGE turned the whole f-ing storyline into nothing more than a merchandising exercise for key SW characters. (You know, same as printing Vader's head on a t-shirt.) Did Lucas demand that? Is Lucas as schizophrenic as to behave that fundamentally differently to the two teams? Or is the unimaginative story in the NGE really just to blame on the SWG team?

    Did Lucas force them to make the NGE first person... and not even update the enemy AI or interface to actually be fit for FPS play? Well, they didn't demand that KOTOR be first person or anything. How much of it is really due to Lucas's demands, and how much of that fucked-up interface is just... design out of spite, for lack of a better word? The whole thing almost feels like something designed out of spite.

    And if SWG ended up practically micro-managed by Lucasarts, how did it come to that? Not many end up managed that way, even by Lucas, so it's a valid question. Just to play the devil's advocate: Can it be that Sony and RK just couldn't manage that team and that franchise, and Lucasarts ended up having to do that job too, whether they actually want it or not?

    Don't get me wrong, I'm not a Lucasarts fanboy or anything, and I'm sure they have their share of the blame. I'm just wondering how much of it, and how _did_ it come to that.

    Ah well, as I was saying, we'll probably never know.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  38. --hopefully... by mr+good · · Score: 2, Interesting

    hopefully the people in charge of the new bioware star wars mmo will incorporate a crafting/merchant system as advanced and detailed as the one found in SWG, preNGE. for a few years my main character was a chef. it sounds weird in retrospect, especially when most of the mmorpgs out today are combat oriented, but i actually had a lot of fun. i was also part merchant and bioengineer. my days were spent decorating my restaurant and obtaining food resources and ingredients from players who would harvest the stuff. i would also spent a large amount of time exploring the planets, looking around for a good water spawn or a field of high quality space corn to place my harvesters. then, at the end of the day, i would do a lot of experimenting and i'd try to make the best recipe for bivoli or bespin port or mind brandy. then, i'd input the recipe to a food factory and a few hours later i'd have several crates of profitable food. the food system, after the chef revamp, i was pretty detailed, and different foods would buff different stats or abilities, and there was usually a decent demand for foods of various types. my character was a meek and mild mon calamari... if i ran into trouble trying to milk space herbivores or if bunch of spiders made a nest near my food harvesters, i had a scout blaster and a few pistol skills that i could use to try and defend myself. everything in SWG is horrible now, and the population issues are such that getting a new restaurant off the ground is impossible, and even leveling up a merchant is essentially impossible because of the complete lack of grind-quality ingredients, as well as a market for mid-level foods and stuff... ...but it would be great to see a crafting system like this in a new mmorpg. it would be such a refreshing change from the bland crafting found in warhammer online, or world of warcraft, for example.

  39. Re:Changing POV on Design Too by mattack2 · · Score: 2, Informative

    No MMO has let me just be a crafter and participate in "economic pvp" with other crafters in a completely player driven economy. Nothing has even come close.

    I haven't played either of them, but how is this different from what you can do in Second Life? From reading about it, it seems to have a "player driven economy", and the fact that you can transfer in and out to physical currency seems good. If someone is good at the in-game economy, they can make real money.

  40. Re:KotOR sequal?? by roguenine19 · · Score: 2, Interesting

    (KOTOR 2 Spoilers)

    The big unresolved plot point in KOTOR 2 was the looming menace of a Sith army outside of known space that the main character of the first KOTOR game went out to stop. It could be that this is the Sith Empire in the new MMO. (End spoilers)

    It probably is intentional to set this after the main characters of the previous games are dead, if only to make it feel like the players, and not the characters from previous games, are the heroes, and to stay away from the bits in Galaxies where you just felt like a tourist.