Valve's Gabe Newell On DRM
Ars Technica is running a story about recent comments by Valve's Gabe Newell in which he bluntly stated, "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)." Ars then points out a response by Microsoft's Games for Windows Community Manager Ryan Miller suggesting Rockstar Games' recent decision not to have install limits for the PC version of GTA IV made the use of SecuROM acceptable. GameSetWatch has a related piece discussing the difficulty in measuring piracy and enforcing infringement laws.
I really like how Steam currently works. Only one computer can be logged into the same account at a time, I can download / install all games on any computer, it works (mostly) in Wine. I also don't have to mess around with disks.
Steam seems to me to be a rather effective method of DRM. I can only be logged into the account from ONE computer at a time, and I can play my games. what's the problem?
DRM can't be about piracy. In the very best case, it's about opening day piracy; any longer and the cracks are already out, and you don't have to be a wizard to go to TPB or GameCopyWorld and download them.
Gabe comes out and says this the day after GTA IV has released on Steam complete with Securom.
Dear Mr Miller: No, it is NOT acceptable, and I will no longer be buying any games that follow what you consider acceptable. So many of the issues people have with running new titles is down to the copy protection.
I really want the PC to die as a mainstream gaming platform to be honest. (And I say that as a hardcore PC gamer for the last 12 years.) Despite all the mounting evidence that shows it's ineffectual and pointless, copy protection is getting worse and worse. Kill the platform entirely, EA and the like can fuck off to the consoles and stay there in their happy little pirate free zone (yeah right), and the PC can go back to serving niche genres for a smaller customer base that are actually treated like customers and not thieves.
fff
Putting Gabe Newell on DRM should surely crush it!
(meh, I got nothing)
The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to)
No, the goal is to increase revenues by decreasing piracy and preventing sale of used games. What is said above is their method of making it palatable to the consumer.
If the goal was *really* to "create greater value" and "make it easy to play games whenever and wherever" the solution would be simple: DON'T USE DRM.
I understand the need to fight piracy, but quit trying to spin it like it's being done for me, or that there's some silver lining.
If only they could've optimized this game a bit... It's absurd for a game to propose graphic options 'not supported by today's latest graphic cards'. Maxxing on Medium Quality at 1600x1200 simply doesn't look right. Restricting enjoyable experience in such way to a minority of spend-happy gamers with highend rigs: the new restricitng in this digital age? Even Crysis runs much better than this. IF it runs runs a dog on everyone's rigs, not even pirates will manage to run it, let alone 'enjoy' having pirated it. StarDock at least had their concept right (good games that look good, without either requiring powerful systems or being overpriced. Oh, and little to no digital restrictions too). http://www.shacknews.com/featuredarticle.x?id=1026
------ no sig
Just yesterday evening, I was browsing PC games at the local store, having reinstalled a Windows partition recently, and spotted the box version of Portal. Awesome, I told myself, been wanting to play that one ever since I heard of it, let's purchase this shit. (Mind you, everything about the plot and even the ending are utterly spoiled by now, but who cares, the gameplay seems terrific.)
But for safety, I checked out the small print at the back of the box.
Which said something along the lines of, the game you are shelling out money for will just plain not run outright, you'll have to allow it to go online and then maybe our servers will allow it to run if you accept an EULA that you'll know nothing about until then.
End result: no go, sorry. If I give money for a product, I want it to run when I feel like running it. One less sale for you, dude. (Not that you give a damn about one sale, I'm sure.)
-- B.
This sig does in fact not have the property it claims not to have.
I just read yesterday about not being able to save in gta4 without a ms live account? PARDON WHAT?
the value of gta4 on pc has fallen to near zero through this (more like below)
disclaimer: anyway i got the ps3 version, which i can save and play without any online account (though not in multiplayer then)
DRM is a lot like torture:
It doesn't work.
It only hurts innocent people.
The truly guilty completely avoid it.
It makes the person doing it less popular.
It's unpleasant.
It's foolish.
It's evil.
Despite clear evidence that it IN NO WAY helps anyone, it is continuing to be done by a large institution against innocent people and other victims that have no relation to the initial causality.
If you are pro DRM, or pro torture, you are either horrifically ignorant, willfully stupid, or malevolently mis-informed.
Either way, do the math (or the research), and please wake the fuck up.
Torture and DRM are outmoded and outdated ideas that fail miserably at the assigned task, and should be completely eliminated, for the benefit of all, most importantly you promoting it.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
"Until publishers do more to welcome their legitimate customers as friends instead of treating them as potential pirates, piracy will continue to eat at profits and morale."
I recently found an extremely good indie game, Mount&Blade, I promptly went off to my favourite warez site and got a copy. The game was amazing, I thought the developer completely deserved money for it, that is, until I read the NFO and found that the protection scheme in it was Themida (a rather nasty, slow VM packer) had I purchased the full game it probably wouldn't have ran on my EEE PC, which would have removed half the point of it. So I decided if they wanted to play like that they don't deserve my money, sad really.
I'm mixed on Steam. I like the automatic downloads and automatic updates, but I'm wary of situations where 2 or 3 people in my family want to play different Steam powered games at the same time. They're locked into one account.
I won't be buying GTA IV on Steam for that reason. I don't want to lock the family out of Peggle.
"The truth is what is; what should be is a dirty lie. -- Lenny Bruce"
The truth is that DRM sucks.
What should be is that the developers and producers should be adding additional value for legitimate consumers.
Although I cannot trust you to buy my game without restricting your rights to install it, you can trust me that you'll always be able to play it. Just give me a call and I'll fix you up.... But you must be a pirate because you still want to play last years version of the game, so we can't give you more installations, you dirty pirate!!
Trust engenders trust; distrust engenders distrust.
Troll.
http://www.kareldonk.com/karel/2007/01/02/piracy-the-better-choice/
I purchased Bioshock on steam, and later found out I got the unexpected bonus of additional DRM. I'm willing to live with the DRM limits that steam itself imposes, but I DAMN WELL better not get any more than that. It ticks me off that now I have to research what games I can buy on steam to see if they come with more crap. If they do, I don't see any point to purchasing on steam when I can just buy the CD/DVD...which is exactly what I did for Fallout 3. At least I get the added benefit of having real install media since I'm forced to have this crap DRM anyway.
And yes, yes, I know I could download a crack/nocd/pirate copy. In general I prefer to be able to easily update my games (esp. newer releases, which are usually at least somewhat buggy) and not have to deal with getting a new crack/nocd after a patch. Is it so hard to just sell me the damn game and let me play it?
Game companies often over-value their products, leading to an unrealistic expectation in terms of the quantity of sales that they should get. The quote from the article about the 90% piracy rate illustrates this idea quite clearly.
The game developer does not account for the very low likelihood of those who pirated the game actually purchasing the game if there were no pirate version available. The average game consumer will not purchase a game unless they are certain it is worth the price to begin with. The day and age when a game company could throw trash out and expect some of us to give them money for it on faith is over and gone. Trust in game developers is a thing of the past, with the exception of Blizzard and maybe a few other developers, who haven't yet exhausted their goodwill.
If you want people to purchase your game, provide a free demo to illustrate the quality of the game. If your game is good, people will buy it when it is released. If your demo doesn't convince them, they might pirate it, or they might forget about it entirely... but in either case, the market didn't fail you. You simply failed to deliver a valuable product.
DRM doesn't stop piracy, or even slow it down. In most cases DRM promotes piracy, as has been discussed a lot recently. Focus more on making a good game, and less on trying to prevent people from supposedly cheating you out of money.
For those of you who don't believe that you cannot pirate Steam games need to search around on torrent sites.
Unless Steam has a feature to when they use the "Kill Switch" it also deletes your .gcf files you can still extract the files out of the .gcf files.
Not to mention the fact that you can backup your .gcf files (WHICH YOU SHOULD BE DOING ANYWAYS with normal computer backups)they can't really get ahold of those files and destroy them (unless you did something really naughty and a 3-letter agency is knocking at your door).
When steam first came out I was opposed to it due to the only game maker using it was of course valve. I thought that if valve goes under and i bought games that i didn't have a physical copy to, then i'm screwed with software that i would have to go find cracks to play again. Fast forward 5-6 years later I re-discovered Steam and after some deep thinking i remembered my old username and password viola all the old games that i registered on steam (I.E. HL1 where i still had the orginal disc to) were still there on the account. So i went looking at the new games they had and the new companies that signed on to steam and realized that steam is going to last longer than i orginally thought.
So now I have a nice collection of games that i play through steam. For me if steam "evaporates" then there's probably something more major going on in the world that caused it (I.E. time to run to my vault to sit out the nuclear fallout).
also on the comment about steam not adhereing to supply and demand: i must disagree with that statement. There are multiple times where they have a "fire sale" on products to where they sell games anywhere between 25%-80% off the price of the game.
[...] but I'm wary of situations where 2 or 3 people in my family want to play different Steam powered games at the same time.
Then just do it like I do and never get a family! If you live alone, you won't have any problems with it! Problem solved!
...so very lonely...
"As well, despite the fact that the steam version has no packaging costs, no printing costs, no warehousing costs, no stocking, shipping, or handling costs, you are still paying the same for the game as everyone else who bought it in the store."
Which highlights that games are priced for what people will pay; the cost has nothing whatsoever to do with the costs of production/development.
The corollary to this, of course, is that piracy drives up the cost of games. In fact, piracy drives down the revenue of game producers, but has no impact on price. If you think about this, it makes sense. But people still think selling price is directly related to production price, and they're really not related.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
My case was very simple. A friend of mine bought Half Life 2 and didn't liked it (crazy guy...), so he gave me the game.
Only then I figured out that it is impossible to transfer a game from one account to another! There is no way I can play the game without stopping him from playing his other games. I contacted steam support and they just told me that it is impossible to transfer the game.
This really sucks. I, for one, just began to hate valve and steam. I don't intend to spend my money there ever again.
-- dnl
Note that the account kill switch is a multiple-game license kill switch. If someone at Valve's decides that you are a fucking bastard, he can take away from you a bunch of licenses that are worth hundreds of dollars. This is the worst type of DRM I've ever seen. It combines all your stuff in one package that is all or nothing.
-- dnl
"but consoles are completely locked!"
They are, but your console doesn't get hosed by a bad implementation of DRM, and better, you can sell your console games when you're done. You can also loan them to your friends if they want to play.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
For all the power Valve seems to have, you think they'd be more resistant to the inclusion of DRM on the third party games they sell. I understand the publishers would probably play hardball, saying "keep the DRM attached or you can't sell or game," Valve isn't exactly hurting for money. I'd expect them to simply refuse to carry games with DRM systems attached, caring more of the reputation of their service and benefit of their users than making a bit more money.
I was especially surprised at the several games which featured install limits, despite being offered through Steam. Firstly, one of the key features Steam advertises being able to install and play any game anywhere, as long as you can get online. A five install, let alone a five PC, limit directly contradicts this. Secondly, Steam only allows a user to be logged in one PC at a time. If the publishers fear you buying the game and then installing it on your friend's PC, basically allowing two people to play the game for the price of one, Steam would make this unable to happen. It works even better than the DRM systems normally in use. It'd be impossible for you to install the game, then log into your friend's PC, install the game there, and both play the game simultaneously. You can't have a situation where two people are playing the game for the price of one.
If you and your friend both shared the account, and logged in and predetermined different times, then yeah, that would work. But then, there's no functional difference than if you and your friend met up and took turns on the one PC it was installed on, and Steam wouldn't be any worse at preventing this than whatever DRM is packaged with the game normally, unless it also institutes an IP limit or something.
I'm looking at all the comments and seeing roughly a 50/50 split concerning Steam. I think that really says something they Valve has the support of about half the people who are commenting here. Most of the threads that involve DRM get's slashdotters posting mostly against DRM, with few supporting it.
But Steam really does offer a value in exchange for the DRM, in that you can install on multiple computers and even perform that install right off the internet. Not everyone finds that trade-off appealing, but there are those of us that do find that trade-off to be worth it.
The AC's posting that Valve took away their accounts are amusing, as they very likely can play their purchased games off-line (might have to disable internet to get them started), and they probably were doing something that actually warranted the ban (who really wants to play with cheaters?) Posting as AC means we can't review comment history to see if it's a dunce or someone who really happens to know what they're speaking of, making it difficult to lend any weight to thier accusations unless you go through your life with a tinfoil hat on.
Steam may not be for everyone, but at least they provide a benefit in exchange for the DRM.
... 3 of them can't play for more than 5-10 minutes without securom bombing and forcing the game to close instantly. The other 2 can't even get it to start up.
Aparently it only cost Rockstar $200k to cause this much inconvenience to their legitimate users.
Am waiting to see how long it takes for a fully functional crack to come out. Been just over 48 hours so far and it appears to be harder to crack cleanly than your average copy protection. Rockstar are claiming that it's "Uncrackable", which may not have been their best choice of words when the scene crackers are motivated primarily by having the bragging rights of being the 1st to bypass the most difficult DRM.
I only buy pepper spray that's been tested on anti-vivisectionists.
I'm surprised nobody here is talking about the real feature of Steam that got me to accept it - even to change my buying style to buy games through steam first. That's the Steam Community.
I play TF2 on the same set of servers at fairly regular times. Over the months, I've become acquaintances with many of the skilled players who also play on the same servers. When they first started sending me friend invites, I was hesitant, but decided to try it.
It's turned out to be a blast. I can look at my friends list and see when a critical mass of skill is on the server, and know the game is really competitive. I know when my favorite medics or favorite healing targets are on, and know the game will be more teamwork oriented rather than just a bunch of randoms playing solo. Plus a lot of us have started talking via the steam im, discussing our gaming rigs, our tf2 keyboard layouts, etc.
The best part was when L4D came out. Most of my tf2 friends bought it, and we all started playing L4D together. It was a blast - the same people I enjoy playing TF2 with in an entirely different game, without having to do any elaborate planning. (Heck I don't even have email address for most of the people on my list, trying to coordinate that manually would be impossible). Being able to transition into an entirely new game with the same set of good people, rather than starting all over, weeding out the 5 year olds, the mic spammers, the racists, the homophobes... was so nice.
I've switched to buying almost all my games through steam. Steam Community has also turned into a nice form of viral advertising for indie games. I saw a friend of mine playing World of Goo. I im'd him, asking him if it was good. He raved about it, so I downloaded the demo free from Steam, played it, liked it, bought it. I started playing world of goo, and two other people IM'd me asking if it was good. One of them just played the demo but didn't like it, the other ended up buying the game too. And who knows if the cycle continued. So from one sale, you got 2 more via steam community reviews. That's incredibly effective word of mouth advertising... I don't normally go around asking people about games, or raving about games I play, but if I see someone playing a game I'm interested in, I'll drop them an IM to see if they like it too. The Steam Overlay which goes on top of all games - easily toggled off and on, makes it easy to carry on conversations while playing games.
Anyway that's my 0.02$. I'm not a huge fan of DRM, but Steam's made it worthwhile for me, and added a whole lot to my multiplayer gaming experience. Plus it's exposed me to a bunch of indie titles for cheap that I would've never tried otherwise - I got AudioSurf for 2$, World of Goo, the Penny Arcade Adventures, etc, all because they were being played by friends, and had good recommendations, and were easy and convenient to purchase. :)
Tepp
Don't forget about gog.com where you can buy games that are completely DRM-free, and cheap. Show the industry that this is what we want.
Couldn't you go into offline mode for the two other computers? Play games in o
Steam should work like this:
I purchase a game through Steam and it downloads and is installed. It creates a directory containing all of the game data. If I want I can copy that directory to any other computer and play it as much as I want without logging in our validating or even installing steam at all. No DRM to speak of, no serial numbers, nothing. If I don't want a game anymore, I can remove it from my account and give it away or sell it to someone else.
When steam looks like that, then I'll use it. I know that will never, ever, ever happen but that's the minimum acceptable standard for me.
If you build it, nerds will come. Soylentnews.org
Sure, until two people want to play online games. Steam needs family accounts.
I must say that "my friend" is an avid downloader of games/music/movies/everything from bittorrent sites, and he never thought he would ever pay for any IP that he can get for free. But ever since he installed Steam, he has actually surprised even himself and has bought many games legitimately. The reason is its just so simple, you never have to worry about patches and updates, everything just works. Not only that but "he" can install steam on his laptop, and desktop, and work computer and play his games wherever he wants to. Yes, he is concerned about the fact that his games could potentially be pulled from him at any point, but the benefits outweigh the concern in my opinion (err.. i mean "his" opinion). And it also provides opportunity for great offers. The other day he picked up Half Life original for 99c. Now you wouldn't find that in any store.
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I've been thinking about it lately, because I like so many on this site... couldn't stand the thought of DRM... but I bought HL2 anyway, I bought Bioshock anyway... and I've come to this conclusion.
When I go play golf, I spend anywhere from $20 to $100 dollars for the round, depending on the course, or the season. I spend about $20 to $30 bucks in beer, and in turn, I get about 4 to 5 hours of entertainment.
With a good video game, I spend about $40 to $50, and I usually get about 16+ hours of entertainment out of it for a good single player game. With multi-player games, I get a good 300 to 500 hours of entertainment out of my $50 investment.
And in my thoughts about Steam and DRM in general, I realized all the complaints really don't apply to me, because I usually just play a game once, or play it till I get bored with it, then it goes on a bookshelf and never gets used again.
I have countless games on my bookshelf that I've played through once, and even a handful that I haven't even played at all. There's only a few that I've bothered to play a few times, or have dedicated 100's of hours to... such as
CS:S, Quake 1 2 3 and 4, a few Unreal Tournaments, a couple Battlefields and a few other games.
Anyway, my point of all this is, after giving some though to it, I really don't care if there is DRM in the game or not, seeing as how they all end up in a big pile on a bookshelf anyway.
There are cracks for Securom games weeks after release. It doesn't work. Why do companies pay them money?
The people who defend Steam on Slashdot work for Valve.
People on here have obviously never used steam "When I Want to play" yeah it's not stopping you..
Also, I bought GTA4 on steam. It is a terrible port of the xbox 360 version, this shows with "Saving content do not turn off your xbox 360" and having a picture of an xbox controller on the controls page, also the fact all the xbox cheats work on the pc version.
Also How DO you start a multiplayer game?
If you delete an XBL game you downloaded, you can redownload it again (for free) as many times as you damn well please - just go into your account history and select "Download Again".
You can find plenty of faults with the XBL system, but let's not stoop to FUD.