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How Gamers View Their MMOs

GamerDNA is trying out what they call their Discovery Engine, a system that uses metadata from users to classify games and identify which have similar traits. Massively describes it thus: "Once the gamerDNA community continues to contribute to something like this, it builds up an enormous database of terminology based on actual player knowledge, not just shiny PR words thrown together to promote a game. These search terms can end up being unique to a specific genre, and ultimately lead gamers to exactly the types of games they're looking for." GamerDNA tested the system out on some of the popular MMOs, and they've posted the results. They look at how MMO players identify themselves within the game, how they describe the setting, and what basic descriptive phrases they use in reference to the games.

132 comments

  1. How MMOs should be viewed by Anonymous Coward · · Score: 5, Funny

    You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

    Alongside you are other wheels inside other cages, and attached to each wheel is a pulley system which connects to a hook, dangling a bucket of food. You run forward and the pulley moves and the bucket drops, and you reach inside and grab some food and eat it. But now the bucket is lighter, and so it swings back up on the arm it's attached to, and it's a bit higher than it was before.

    You just ate, but since you're running so much in this wheel, you're hungry too, so you run a bit faster and sure enough the pulley turns and eventually the bucket comes back down and you eat some food. You feel a bit stronger now.

    Hey, that guy in the wheel next to you has already eaten three times. You'd better run faster to keep up. There... now you're not hungry any more. But again, all that running to get the food has made you hungry again. And that bucket is higher now, almost out of reach. You'd better run faster to get it down here so you can eat again.

    Maybe some day you can pay for a new wheel that faces a different direction. That would be AWESOME.

    P.S. Also there's some pictures of elves or something on the wall in front of you. Maybe space.

    1. Re:How MMOs should be viewed by sakdoctor · · Score: 5, Insightful

      That's also a description of some people's real lives you insensitive clod.

    2. Re:How MMOs should be viewed by nacturation · · Score: 0, Redundant

      You shouldn't have posted as AC because that's a great description. I'm sure the WOW-playing mods will likely choose their own punishment because there's no -1 Disagree moderation.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    3. Re:How MMOs should be viewed by Thanshin · · Score: 4, Funny

      Ungrateful youngsters.

      In my times, the cage was free, but:
      - The wheel wasn't round.
      - The bucket was empty nine times out of ten.
      - The pictures on the walls were so pixelated we didn't know they were elves unless we read the description.
      - The other cages were somewhere else, so we didn't even know how often others ate.

    4. Re:How MMOs should be viewed by ILuvRamen · · Score: 3, Interesting

      that's why I runescape I just dressed as NPCs and jumped out and people and freaked them the hell out. Now THAT is fun lol. Seriously, I think every MMORPG I've ever played, I've just messed with people. I dressed in all blue one time in SRO, rode my horse next to someone else, and said "Sir I'm going to have to ask you to pull over." He actually did too. They should make an entire game out of just running around and messing with people cuz I do that anyway.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    5. Re:How MMOs should be viewed by eieken · · Score: 1

      But you forgot, there's lots of other people running on different wheels in different cages, all placed next to me. Sometimes when I go really fast on my wheel it bumps the wall, sometimes even causing the other wheels to bump into their walls too. It's multiplayer!

      --
      Meet new people, and kill them.
    6. Re:How MMOs should be viewed by Anonymous Coward · · Score: 0

      You didn't mention the annoying 15 year old pimple faced hamster that insists that if you let him join you on the wheel you can get twice as much food.

    7. Re:How MMOs should be viewed by Anonymous Coward · · Score: 3, Funny

      That proves how successful you are at normal social activities.

    8. Re:How MMOs should be viewed by Exitar · · Score: 4, Insightful

      How does this compare to the real life in which you work for:
      - pay the rent of your house
      - buy a new car cause your neighbour has a car better than the one you have now
      - work more to get a pay rise
      - hope for a better work someday

    9. Re:How MMOs should be viewed by tibman · · Score: 1

      In the MMO i play you get to destroy other people's wheels, i love my EVE :)

      --
      http://soylentnews.org/~tibman
    10. Re:How MMOs should be viewed by Anonymous Coward · · Score: 0

      superb description

    11. Re:How MMOs should be viewed by elrous0 · · Score: 1

      Sadly, many of those who play WoW would be the first to AGREE with his metaphor.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    12. Re:How MMOs should be viewed by nobodylocalhost · · Score: 3, Insightful

      The difference is, in MMO you pay money to grind and work, in RL you get paid for grind and work.

      --
      Where is the "Ignorant" mod tag?
    13. Re:How MMOs should be viewed by everphilski · · Score: 4, Insightful

      You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

      Yes, but it is a cheaper wheel than going to the bar every Friday night, or going out to a movie twice a month, or even going out to lunch with coworkers once a week ... if you enjoy it and do it in lieu of other social activities it is a great money saver. Especially once you have kids. Kiddies go to bed around 7 or 8, you have a few hours alone with your wife ... once you've "ground out" a few levels in the bedroom together it's fun to play a MMO together and grind out a few levels together in game. Also a good way to keep in touch with friends who live far away... when I moved from WI to AL, we all played Everquest, and it was probably the cheapest way to keep in touch besides IM...

      In short it's something to do. I bounce between WoW and EQ (I love original EQ, but my wife loves WoW, heart gets split in two) and play probably 3-4 months out of the year in between dissertation research and other extra-work work.

    14. Re:How MMOs should be viewed by passthecrackpipe · · Score: 1

      you win a giant wheel facing in a different direction! awesome post!

      --
      People who think they know everything are a great annoyance to those of us who do.
    15. Re:How MMOs should be viewed by Exitar · · Score: 1

      If one assumes that playing is funny (probably not true anymore for severely addicted people), which is better, grinding for happiness or grinding for money? The answer "money can buy happiness" is not valid... :)

    16. Re:How MMOs should be viewed by l3prador · · Score: 3, Insightful

      You get "paid" in an MMO as well, just in Gold or Gil or some other virtual currency? What makes getting paid in dollars more legitimate than getting paid in video game currency? Beyond paying for basic needs, all it can cover is shiny accessories also. The only real currency is time, and you have to pay that to both systems.

    17. Re:How MMOs should be viewed by Lord_Dweomer · · Score: 2, Interesting

      Awesome description...reminds me of the essay on how Everquest (and really all MMOs) are nothing but giant virtual Skinner Boxes. A great read--enjoy.

      --
      Buy Steampunk Clothing Online!
    18. Re:How MMOs should be viewed by paradox242 · · Score: 1

      With the proper amount of cynicism any activity can be reduced to trivialities.

    19. Re:How MMOs should be viewed by LilGuy · · Score: 1

      Time AND labor. Money means nothing if there's no labor to back it.

      --

      You're nothing; like me.
    20. Re:How MMOs should be viewed by Endo13 · · Score: 1

      You can always swap the MMO wheel for something completely different at the drop of a hat if you choose, with no adverse effects. Trading your life for a different one is a bit more difficult.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    21. Re:How MMOs should be viewed by jbezorg · · Score: 1

      The difference is, in MMO you pay money to grind and work, in RL you get paid for grind and work.

      What about the gold farmers? Where do they fall in this?

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    22. Re:How MMOs should be viewed by DisKurzion · · Score: 1

      Time AND labor. Money means nothing if there's no labor to back it.

      Heirs to large fortunes notwithstanding...

    23. Re:How MMOs should be viewed by Lokitoth · · Score: 1

      They are the beginning of ForEx to those other worlds. Though with a much worse reputation than the average Money Changer...

    24. Re:How MMOs should be viewed by m6ack · · Score: 1

      You are in an open field west of a big white house with a boarded front door.
      There is a small mailbox here.

      >

    25. Re:How MMOs should be viewed by jbezorg · · Score: 1

      I was driving towards paying for a MMO to grind and work to get paid in RL and my post get sideswiped by FedEx on the internet... Sounds like a commuting accident.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    26. Re:How MMOs should be viewed by ArsonSmith · · Score: 1

      So can you just use the money to rent happiness then?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    27. Re:How MMOs should be viewed by Hellpop · · Score: 1

      That's if you care about what anyone else on any other wheels is doing. I get on when I feel like running, if I get some food from a bucket that's fine...
      When I get tired, I drop off the wheel into something called RL, where I have various other pursuits that bring me no end of pleasure. I will practice those pursuits when I wish as well and then stop whenever I wish. Some are free and some I have to pay for. I get to choose which pursuits and how often I pursue them. I even get to choose if I want to pay for other possible pursuits...

      I call this entertainment system "Free Will". I'd like to see it catch on someday...

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    28. Re:How MMOs should be viewed by GundamFan · · Score: 1

      I want very much to like EVE, but I never seem to be able to find the right crowd.

      I'd be willing to start a whole new character if I ever re-uped again; any tips?

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    29. Re:How MMOs should be viewed by AgentSmith · · Score: 1

      The difference is, in MMO you pay money to grind and work, in RL you get paid for grind and work.

      So, it's a loop.

      10 I work grind so
      20 I get paid so
      30 I can play grind so
      10 I can work grind . . .[repeat until dead]

    30. Re:How MMOs should be viewed by Reapy · · Score: 2, Insightful

      What's wrong with running a wheel all the time if you are happy to do so?

      I play volleyball at the Y. This is a "safe" activity. You can say this to people and there is nothing wrong with me, and i'm not wasting my life. It's good for me!

      I play with the same ~50 people every year in the league. It is rec level. I play 4 games a week. At the end we do a tournament style play off, winning team gets a sweatshirt. I enjoy playing, but my skill level has plateaued, I would need to train or play more then once a week to improve from where I am now.

      I could argue that my time at the league is just as wasteful as my time in an MMO, or playing any game for that matter. The score resets at the end of each "season", the teams get rearranged each year, and the last season might not have happened for all the way the gameplay changes.

      But I can tell people I play volleyball without them rolling their eyes. I can't seem to say the same thing about playing WoW, even here, among 'geeks', it is still made fun of.

      So long as you aren't hurting anyone, what's wrong with having some pointless fun?

    31. Re:How MMOs should be viewed by LilGuy · · Score: 1

      Labor creates wealth. Can't be wealthy if you're not leeching from others' labor, no?

      --

      You're nothing; like me.
    32. Re:How MMOs should be viewed by Anonymous Coward · · Score: 0

      That's why I play Atlantica Online. Why pay when you can play for free?

    33. Re:How MMOs should be viewed by garylian · · Score: 1

      This comment goes to 11.

      Seriously, I remember my old man giving me crap about playing computer games all the time, but then he sat down and looked at things. I was playing EQ at the time, and back then it was something like 12.99 a month if memory serves me right. Sure, I paid for 2 expansions a year (you hear that, Blizzard???) but the monthly fee was nothing compared to going out all the time.

      I figure that playing MMOs actually saved me a couple hundred dollars every month, easy. I stopped seeing movies I really wasn't that interested in, but some friend/ or the wife wanted to see. I stopped renting movies I didn't really care about. We stopped going out to dinner once a week. Heck, the wife started playing about 6 months later, and she stopped wanting to do a lot of those things that just end up costing a lot of money. I also broke my buying a new game a month habit.

      It's been 10 years since I started playing MMOs, back with UO, then EQ for over 5 yrs, through a short stint in CoH and then WoW for 9 months, DDO, then EQ2 for a solid 3 years, and now back to WoW. Little side experiments in stuff like AoC (a major mistake on my part, which I saw but ignored to play with friends that were frothing at the mouth) and CoV, plus a lot of betas thrown in, gave me insights into other games. And while we're playing WoW now and having a pretty good time, EQ2 is calling us back. We bought the expansions, and will sit on them until the new year, most likely. Then, give it the 30 days and see which is better.

      It has really kept me from taking chances on games I am not really sure about, as well. Since I started playing MMOs, I don't think I've bought more than 10 really awful single player games. I'm just not so bored that I'm taking flyers on unknowns.

    34. Re:How MMOs should be viewed by compatibles · · Score: 0

      Holy crap, you are bitter about something. life passed you by? Can't find a date but all your hip MMO buddies can? Did an MMO hurt you when you were young. If you over simplify anything it sounds dumb. Grow up.

    35. Re:How MMOs should be viewed by Anonymous Coward · · Score: 0

      Because I can use dollars to buy something that:

      a) Isn't owned by the company I work for
      b) Helps keep me alive

    36. Re:How MMOs should be viewed by Anonymous Coward · · Score: 0

      I used to do nothing in World of Warcraft battlegrounds, but throw grenades onto the ground onto the floor above while using an invisibility ability.

      The other side assumed an intruder had gotten into their flagroom and scrambled around madly to find the Alliance infidel. Then I would let out a gnomish cackle and jump down to reveal myself if only one person was there, stun the Tauren, and cry "Moooooooo." I would keep them wander away, turn invisible, and keep stunning the Tauren while invisible until the effect wore off.

      Every time I play MMORPGs, I keep finding ways to mess around, too. That's what makes it great.

    37. Re:How MMOs should be viewed by fractoid · · Score: 1

      All D&D-based RPGs are treadmills. You kill a little dragon, and get a sword, which you use to kill a bigger dragon, and get a bigger sword, which you use to kill a bigger dragon, and get a bigger sword, which you use to kill a BIGGER dragon, and get an even BIGGER sword.

      Sometimes you only have a small chance of getting a sword for killing a dragon. And always, there is no biggest dragon or biggest sword.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    38. Re:How MMOs should be viewed by tibman · · Score: 1

      Eve is all about having friends you get along with, in my opinion.

      For pvp i'd suggest joining a good empire based Merc corporation/alliance. Just alternate between learning and core pvp skills so you don't get bored with training. Fly a frigate with rat loot fitted in as many battles as you can. You'll quickly figure out what type of ship fits your game play style. A good corp will also practice with you and help you fit your ship.

      For starting out as a carebear, i'd suggest joining a smallish 15-40 man empire based industrial Corporation. This way you get to know your corpies pretty well and still have enough man power to work on larger projects like T2 invention/production and capital ship production.

      Eventually you might want to turn your attention to joining a 0.0 alliance (or push your corp to join.. politics can be fun too). But you should never accept a corporation that abuses it's members or uses it's members to make a few wealthy. There are hundreds of great groups out there, you'll find the one you fit in best, i'm sure.

      --
      http://soylentnews.org/~tibman
  2. Re:second by dintech · · Score: 1

    You should have spent more time grinding refreshes.

  3. Interesting Idea, but? by Anonymous Coward · · Score: 0

    While it sounds like an interesting idea, I'm not sure how it'll compare to:

    google reviews

    I can't personally see myself searching for:

    A post-apocalyptic fun fantasy featuring an unlikely sexy hero fighting other players in space

    But I guess somebody else might.

    1. Re:Interesting Idea, but? by Meviin · · Score: 2, Insightful

      The idea isn't that people will search for a long string of adjectives. More likely, it would work like Pandora where you identify a game you like and they show you games that have similar elements. Or you could take a survey of many games and it will find the common themes, or maybe you could just take a survey of the themes. I wouldn't think of "post-apocalyptic fun fantasy" on my own, but I might mark it up on a survey.

    2. Re:Interesting Idea, but? by Swizec · · Score: 3, Insightful

      I wouldn't think of "post-apocalyptic fun fantasy" on my own, but I might mark it up on a survey.

      Correct me if I'm wrong, but didn't you JUST think of it?

    3. Re:Interesting Idea, but? by Anonymous Coward · · Score: 1, Insightful

      The OP did. See Post http://games.slashdot.org/comments.pl?sid=1062399&cid=26117501#26117501 about 3 parents up from this.

    4. Re:Interesting Idea, but? by passthecrackpipe · · Score: 3, Funny

      Results 1 - 100 of about 1,060 for A post-apocalyptic fun fantasy featuring an unlikely sexy hero fighting other players in space. (0.36 seconds) I guess they did....

      --
      People who think they know everything are a great annoyance to those of us who do.
  4. eve online by Digitus1337 · · Score: 4, Funny

    Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

    It's interesting to see how EVE is distinct and separate as compared to the other games. This is for a number of reasons, the first of which is the learning curve, but there are other factors. The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear". The focus on PvP coupled with the harsh punishment of failure (ships do not respawn, they are lost when they are destroyed, and all ships are player-manufactured) is enough to scare away some players that are able to overcome the learning curve. The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

    1. Re:eve online by TOGSolid · · Score: 3, Informative

      As a fellow Eve player, I do have to admit that on the surface the game seems to be grinding to an extreme. Mission grinding, Mining grinding, Pirate hunting grinding, etc. etc. If you never get out of the basic levels of gameplay in Eve, it will be an incredibly dull game and that is something I freely admit to anyone who is interested in getting into the game. However, I also make a point of stressing that Eve is also a game that you get out of it what you put into it. If you do choose to step out of that initial box, you'll find a game packed with political maneuvering, tense pvp combat, business simulation, and more. You have to go after it for yourself though, it won't be handed to you on a silver platter. This is definitely not a game for the anti-social.

    2. Re:eve online by Anonymous Coward · · Score: 0

      In tune with the FP:

      Every now and then someone comes along and breaks your wheel just for the heck of it. You are left there staring at the food bucket and your broken wheel.

      You are given a choice of either fixing your broken wheel or trying to figure out something better to do with your life.

      A) You fix your wheel and resume your running towards the food bucket. Congratulations, you may have what it takes to play EVE

      B) You give up the wheel-fixing and maybe even leave the whole cage...

    3. Re:eve online by TheLink · · Score: 4, Insightful

      What discourages me from playing Eve Online are the keywords: "corruption", "rigging", "cover up".

      That's like voluntarily choosing (and paying!) to live in a universe where you know the Gods (or demigods at least) are evil and corrupt.

      Why bother when you are already forced to "enjoy such realism" in real life?

      --
    4. Re:eve online by Narpak · · Score: 4, Funny

      Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

      The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

      I am sorry, I would if I could; but unfortunately I AM Employed.

    5. Re:eve online by TheLink · · Score: 3, Informative
      --
    6. Re:eve online by mrvan · · Score: 2, Insightful

      I am sorry, I would if I could; but unfortunately I AM Employed.

      That was my problem too. I loved elite and UIM back in the days, and it sounds like a great setting for a MMO. However, I would likely play onely a couple evenings per month, and it seems that light play is incompatible with both the game mechanics and the subscription scheme (ie you pay per time period, not per hour or something of use)

    7. Re:eve online by Crumplecorn · · Score: 1

      Why bother when you are already forced to "enjoy such realism" in real life?

      Because, like real life, it's fun anyway.

      I tend to be worried more about what's waiting behind the next gate than what CCP may or may not be doing to help an alliance I have never personally encountered in-game.

    8. Re:eve online by biocute · · Score: 1

      Disclaimer: I am a former WoW player and a current EVE player. I am not employed

      How can you afford to keep playing then without income?

    9. Re:eve online by TOGSolid · · Score: 1

      It makes me laugh actually.
      Just petty people in 0.0 who take the game way too seriously. I have fought with both BoB and Goonswarm and found that 0.0 alliances are staffed with nothing more than very small people who's lives practically revolve around the game, but that's pretty much the norm for any 'high level' large game organization. The big guilds in WoW are equally moronic and pathetic.
      Do what I want cause a pirate is free, I aaaam a pirate!

    10. Re:eve online by Culture20 · · Score: 2, Insightful

      The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear".

      Wait, what? Aren't derogatory labels the height of juvenile ridicule? If the Eve gamers were really mature, wouldn't PvP be rare, and cooperation be the norm?

    11. Re:eve online by nschubach · · Score: 3, Insightful

      I never got into Eve... not for the "scandal" that happened, but because it always felt like what real life would be like in Space. Corporations running your life, pirates killing you for no other reason than, "You were there" and long waits.

      This article cemented another reason why I don't like Eve as well.

      Again, EVE players are precise and in agreement. They are playing against players.

      I don't play games to compete. Call me weird, but I love gaming because you can gang up on some fictional enemy or artificial being, not some real person.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    12. Re:eve online by Taevin · · Score: 2, Informative

      How can someone not afford to pay for one, with or without current employment/income? I don't exactly make a lot of money and still a one-month subscription at $15 is less than a fraction of a percent of my monthly income.

      MMOs are one of the most cost effective forms of entertainment available, so playing one without current employment might actually be a better choice than other, more expensive pastimes. There are plenty of valid reasons not to play MMOs (ranging from concerns about time commitment to simply not liking them), but cost is really not one of them.

    13. Re:eve online by mongoose(!no) · · Score: 1

      I am sorry, I would if I could; but unfortunately I AM Employed.

      I'm sure there are lots of people who are willing to trade!

    14. Re:eve online by Anonymous Coward · · Score: 0

      Every now and then someone comes along and breaks your wheel just for the heck of it. You are left there staring at the food bucket and your broken wheel.

      You are given a choice of either fixing your broken wheel or trying to figure out something better to do with your life.

      A) You fix your wheel and resume your running towards the food bucket. Congratulations, you may have what it takes to play EVE

      B) You give up the wheel-fixing and maybe even leave the whole cage...

      (And just to round this thread out...)

      B) "Condolences, you must have played SWG."

    15. Re:eve online by jason+ward · · Score: 1

      Cooperation is the norm... in your own corp/alliance/guild. The games is basically divided into three large power-blocks with different ideals whose members work together for greater profit, defense, and stability. It's a minority who isn't involved in this in some way.

    16. Re:eve online by TheGeniusIsOut · · Score: 1

      That is what is great about EVE, I'm an ADD gamer (not hyperactive, just easily distracted), switching between games as the mood strikes me, but my EVE character continues to develop because skill training continues while you are offline. When I am not in the mood for playing EVE, I just keep track of my skills and change them out as needed. Admittedly, this does not help my personal playing skills, but my character is on a much better footing for developing those skills when my desire turns back to busting up lowsec gate camps.

      I have also played WoW, LotRO, EQ, DDO, and a number of other fantasy based MMOs, and they all have a similar appeal that EVE doesn't, and in fact is designed to prevent. In most MMOs, the goal tends to be getting to the level cap as quickly as you can to participate in end-game content. In EVE, there is no end-game, there is no level cap. There is no possibility of power leveling a character to cap by playing excessively, all characters are learning in real time. Someome starting today would never have as many skill points as an older character that continues to train, but skill points are not the end-all-be-all. True you have to get to a certain skill level to fly certain ships or use particular fittings, but it is the player's skill that makes the biggest difference.

      The new certification system is a boon to new players and veterans alike, giving EVE newbies a guide as to which skills would be beneficial for a particular ship, and providing in game proof for your character's skill level for all players.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    17. Re:eve online by Anonymous Coward · · Score: 0

      Don't pay much attention to world events, do you?

    18. Re:eve online by Anonymous Coward · · Score: 0

      This is definitely not a game for the anti-social.

      This, sir, is entirely incorrect. It is the perfect game for the antisocial. I could write a long post disputing your statement and supporting mine, but I believe I can sum it all up in just one word.

      Goonswarm

      You will acknowledge that my statement is correct or I will wardec your corp and launch suicide attacks on your mining alts. ;)

    19. Re:eve online by Endo13 · · Score: 1

      I gave the trial a shot. It lasted about 15 minutes. That's about how long it took for me to realize that my "character" was an entity I would never actually see, and I would be using a "pod" that was always stuck in some kind of ship. Space games have never had a big appeal for me anyway, and to spend all that time as a "pod" I cared nothing about just wasn't going to happen. And then a long time later I found out that the game is strictly about PvP that is heavily influenced by politics and corruption at the highest levels and I was even more happy that I decided instantly Eve was not worth my time.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    20. Re:eve online by Joe+the+Lesser · · Score: 1

      You know, some people are actually poor, and have to make decisions like 'should I eat lunch or pay rent?'

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    21. Re:eve online by LilGuy · · Score: 1

      Of the two mmo's i've played, eve and wow, I'd have to say eve is ten times more interesting. I played wow for a 15 day trial period and got bored by the end of it. I played EvE for it's 10 or 15 day trial period and was only becoming more intrigued. The difference between the two is incredible. Though I was starting to see where you could just mine for days on end and accomplish nothing of value, but once you level up enough the whole game is open to do whatever you want.

      WoW just got boring as hell really quickly.

      --

      You're nothing; like me.
    22. Re:eve online by Taevin · · Score: 1

      In which case they are not (or should not) be spending money on entertainment and thus, are not relevant to the discussion, or at least my point. To reiterate, my point is that with respect to forms of entertainment that require monetary payment, MMOGs are highly efficient. That is, the cost per available hour of entertainment is extremely low.

    23. Re:eve online by Hausenwulf · · Score: 1

      This may be obvious, but probably needs to be said. When everyone starts out playing a game, they hope it will be good and they want to like it. If you hated a game before you tried it, you'd never bother playing it in the first place.

      I tried to play EVE Online shortly after it came out. God was it boring. You'd do something for 2 minutes then spend 10 or 15 minutes getting to the next place where you'd do something else for 2 minutes. I used to watch tv during travel and canceled the game when I realized I was watching tv more than actually playing.

      Sure, I know they've made changes to the game, and it might be better now. In my book though, a game only has one chance to entertain me. I don't continue to pay for a game that I don't enjoy playing (except maybe for UO when I didn't know better).

    24. Re:eve online by pnuema · · Score: 1

      And yet you can pay $50 for Fallout 3, play for hundreds of hours, and spend far less than on an MMO.

    25. Re:eve online by MeanderingMind · · Score: 1

      How do you reconcile the following two statements?

      However, I also make a point of stressing that Eve is also a game that you get out of it what you put into it.

      ...very small people who's lives practically revolve around the game...

      In the first statement you imply that there is a direct connection between reward and effort in EVE. In the second statement you deride those who appear to be taking advantage of the implication in the first statement.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    26. Re:eve online by TOGSolid · · Score: 1

      The offline skill training is one of my favorite features of Eve. Since I spend up to, if not more than half the year at sea, any attempt to play a traditional MMO is usually disastrous. I get outleveled in a hurry by everyone I know while I'm away and am constantly playing catchup. With Eve, I can easily just set a month long skill to train, or if I'm going to be out longer, just let someone I know and trust trip skills for me (a girlfriend is fantastic for this job). I stay in pace with everyone else and have nothing to worry about.

    27. Re:eve online by TOGSolid · · Score: 1

      There's enjoying a game and the rewards you get out of your efforts, and then there's flying off the handle in e-rage, as if someone just pooped on your puppy, actually verbally screaming at people (and I mean scream in the literal sense) over vent/TS. My time with the top tier 0.0 crowd was sadly limited because of the terrible attitude problems that the big players have. While Goons weren't as bad, BoB is notorious for this. If you fly on BoB's side, verbal abuse from the leadership is the norm. They are so wrapped up in their little world that they actually power trip off of their role in Eve.
      It's not contained to BoB either, but they are definitely the poster child for it. I just have an issue with people who take games so seriously that they rage over them, which is the norm when dealing with the top tier groups in any game really.

      I probably should have chosen my words a little better in that post and so that's a whoopsy on my part.

    28. Re:eve online by brkello · · Score: 1

      I've gone back and tried Eve a few times and always come away feeling like it was a waste. The core mechanics of the game is not fun. It is basically excel in space. I find the people to be jerks...they think because their game has a crappy UI that makes the game more difficult to play that they are somehow superior. Just a little note for you, the people who call each other carebears are probably teenage morons...so I don't know how that improves anything. Eve has the most boring PvE. PvP is basically who has superior numbers and camping for hours at gates to blow up some poor guy trying to fly somewhere. The community consists of people who ask for your stuff if you say anything is wrong with the game. So yeah, it is fun for a minority of people. Not saying anyone shouldn't give it a shot...just that it always seemed to be to have so much potential but always under-delivered. And the community tend to be full of griefers and people with superiority complexes.

      --
      Support a great indie game: http://www.abaddon360.com
    29. Re:eve online by Anonymous Coward · · Score: 0

      But goons aren't really anti social. Goonswarm is made up of thousands of players who are all very social with each other. They're just not social with you.

    30. Re:eve online by Taevin · · Score: 1

      I'm not sure what I'm not explaining correctly, because my point seems to be continually missed. A $15/mo subscription to an MMO comes out to just over $0.02 per available hour of entertainment per month, making it a highly cost efficient pastime. No where did I state that it was the most cost effective form of entertainment, simply that it was one of them.

      So while your statement is really not a rebuttal to my point, I'll argue against it anyway. Your statement ignores the fact that most current MMOs cost less than $50 for a new box and so, by definition, still provide a more cost effective entertainment solution than Fallout 3 (n.b. This is nothing against Fallout 3, and I sincerely hope that I receive a shiny box for Christmas). Even for a newly released MMO that initially cost $50, the cost per hour ratio is equivalent to Fallout 3.

      While these numbers are hypothetical in general (i.e. no one, I hope, is going to be playing any game for 720 hours per month), it's a stretch to say Fallout 3 could provide 720 hours of entertainment. It's also probably a stretch for an MMO, but to a lesser degree. However, since MMOs are constantly rolling out new content, the next month looks quite different. The MMO at a renewed subscription of $15 now has more content to be consumed while Fallout 3 has been used up and a new $50 game replacement is required.

      Do you see where I'm going with this? My point is not that MMOs are the end all of entertainment or even that anyone should like them. The only point I'm trying to make here is that MMOs have a lower [potential] cost per hour than any other consumer entertainment that I can think of.

    31. Re:eve online by rujholla · · Score: 1

      The offline skill training is one of my least favorite features of Eve. Since it absolutely guarantees that since I didn't get in at the beginning the I can never "catch up"

    32. Re:eve online by TOGSolid · · Score: 1

      The only real advantage older players have is that they can do more. When you start playing Eve, if you choose something to specialize in and just go for that, then you'll be just as effective as the older players in doing that in a short while. Then from there you can start branching out.
      For instance if you decide you want to be an interceptor pilot, then it really won't take a long time at all to get the skills you need to be a good interceptor pilot. From there you can branch upwards and learn to pilot a cruiser of some sort, or maybe learn to fly one of the electronic attack frigates, etc. etc.

      I have a three year old toon and a toon around one year old, and my one year old toon, just through careful skill selection, is getting to be just as good of an equivalent battleship pilot (note: It doesn't take a year to do it, I took an early detour and got her into a fully tricked out Hulk exhumer first). Meanwhile my older toon isn't getting any better at battleship piloting because there's no more room for him to grow in that field. So essentially she has caught up to the older player and will be performing just as well. The difference between him and her isn't that he's better, just that he has access to more options than her.

      Younger players can very easily compete with the older players just so long as they play (and train skills) smartly.

    33. Re:eve online by Anonymous Coward · · Score: 0

      More whiny posting by people that don't know what's going and and are just making up crap yet again?

    34. Re:eve online by Anonymous Coward · · Score: 0

      I love how a person gets modded insightful for directly contradicting themself.

      I don't play games to compete. Call me weird, but I love gaming because you can gang up on some fictional enemy or artificial being, not some real person.

      So you're "competing" against the fictional enemy or artificial being. Many players that enjoy PVP aspects of gaming enjoy it because almost any computer AI is way too easy. I've never found one that's been even remotely challenging.

    35. Re:eve online by Alsee · · Score: 1

      That's like voluntarily choosing (and paying!) to live in a universe where you know the Gods (or demigods at least) are evil and corrupt.

      I never understood why anyone would ever buy into that.

      Gotta run... time for Bible Study.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  5. This is a gem from TFA by DreamsAreOkToo · · Score: 1

    Obviously, EVE is going to be a bit unusual here, given its non-fantasy setting. But the thing I find interesting about the EVE numbers is that EVEâ(TM)s players did not get creative with the traits. 91% said the setting was âoespace.â Everyone else said âoesci-fi fantasy.â The end. No long tail of craziness, no outliers, no one guy putting down âoegay.â

    I think this reflects on the player base. I've never played Eve, but I have a feeling there's no equivalent of "Naked dancing mailbox elves" or general immature mischief.

    1. Re:This is a gem from TFA by epr · · Score: 1

      There are, we generally call them Goons.

    2. Re:This is a gem from TFA by BlackCobra43 · · Score: 1

      No, instead you have cheating players, cheting developpers, and griefers galore that spend 99% of their waking moment swarming over your hard-earned battlecruisers with hundreds of the tiniest, cheapest ship possible. Much more mature you see.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  6. From the Article by Narpak · · Score: 1

    A tiny handful of WAR players chose âoemassively multiplater,â but when I say tiny, I mean less than 1%. WAR players went overwhelmingly with RVR, with 45% of players choosing that trait.

    Yes I think I would agree with them that I would prefer RvR over any type of Massive MultiPlater.

  7. GamerDNA by Narpak · · Score: 3, Insightful
    I haven't read GamerDNA before this and I probably won't start now. Risking a negative rating as some undoubtedly disagree with what I am going to write here I'll present my views regardless.

    MMO Focus: Traits of Popular Subscription Games
    The BlogPost is first of all presented with colours that make it hard for some of us to read. White on Black text causes me, and others like me, physical discomfort and can lead to migraines. Something several websites have yet to acknowledge. But be that as it may.

    For something called MMO Focus it seems very unfocused at times, riddled with generalization, non-objective and unsubstantiated statements.

    Simply put, there are a crazy number of people who boot up a game in order to play as a soldier. Sure, that's a reflection of how many games there are where the main character is a soldier of some kind, but the games wouldn't be produced if there weren't a tremendous hunger to portray that archetype. Interesting, given that our culture does not encourage people to become actual soldiers.

    Okay. What culture are you speaking of here? MMO players hail from many different nations, and cultures, across the world and as such their views upon different "archetypes" could vary.

    One thing MMO people do that isn't done by players of other genres is to identify very closely with their particular classes. This habit tends to fragment their "playing as" trait participation, since each game has multiple classes, and often unique names for the classes.

    Really? Some do, some don't. Unless you provide some actual data substantiating this; it's just perception and generalization.

    "Massively multiplayer" didn't even make the How It's Played list for EVE. The top How It's Played trait for EVE was "complexity" with 24%. A tiny handful of WAR players chose "massively multiplater," but when I say tiny, I mean less than 1%. WAR players went overwhelmingly with RVR, with 45% of players choosing that trait. 32% of LOTRO players selected "massively multiplayer," but almost as many (31%) chose "story." 29% of WOW players chose "raids" for How It's Played, a trait that doesn't appear in the lists of the other three games in our sample at all.

    Okay... could the information here perhaps be presented in a way that is understandable?

    WOW players are completely bonkers. They have given forty one possible options, at first glance. On second glance, the problem is getting them to agree on terms. LOTRO players, for example, all tend to simply say "NPC" when they mean any kind of non-player character, from monster to humanoid to instance boss. WOW players are moreâ¦creative. Terms include undead, demons, monsters, mobs, NPCs, elementals, murlocs, goblins, aliens, epic bosses, dragons, and more are all on the list, and all in statistically significant numbers, too. Once you lump them all into a single NPC category (and consolidate "alliance" with "alliance scum" and so on), you get a slightly more rational twelve traits.

    I guess the amount of people playing WoW over the others dosn't affect the variation in their answers? And calling WoW players Bonkers is distracting and not helping presenting the "data" at all.

    This time, LOTRO and EVE players are both tightly focused, and both WOW and WAR players canâ(TM)t seem to agree. Again, that's not a disadvantage in an MMO â" you want to appeal to as many people as possible!

    Again, size of player base perhaps affecting some of these findings? The larger the base the more diversity.

    Good luck with the project as a whole, though I feel you might want to reconsider your approach to how you interpret the data before you make it a fundament for any type of larger project.

    1. Re:GamerDNA by Anonymous Coward · · Score: 0

      If you didn't understand, I'm afraid you're too new to the genre. I had zero problems getting exactly what the author was talking about.

      Different strokes for different folks!

    2. Re:GamerDNA by jefu · · Score: 2, Informative

      colours that make it hard for some of us to read.

      A while back someone put online the following which helps in firefox. Make this a bookmark and when you click it the page goes to black on white (losing background and text color, or background images) and resets link colors. Take out all the newlines and spaces and such.

      Now to see if it survives being posted here.

      javascript:(function()%7Bvar%20newSS,%20styles%3D%27*%20%7B%20background%3A%20white%20!%20important;%20color%3A%20black%20!important%20%7D%20%3Alink,%20%3Alink%20*%20%7B%20color%3A%20#0000EE%20!important%20}%20:visited,%20:visited%20*%20{%20color:%20#551A8B%20!important%20}';%20if(document.createStyleSheet)%20{%20document.createStyleSheet(%22javascript:'%22+styles+%22'%22);%20}%20else%20{%20newSS=document.createElement('link');%20newSS.rel='stylesheet';%20newSS.href='data:text/css,'+escape(styles);%20document.documentElement.childNodes[0].appendChild(newSS);%20}%20})();

    3. Re:GamerDNA by mazarin5 · · Score: 1

      Or, for that 1995 look: View -> Page Style -> No Style

      --
      Fnord.
    4. Re:GamerDNA by GrayNimic · · Score: 1

      The BlogPost is first of all presented with colours that make it hard for some of us to read. White on Black text causes me, and others like me, physical discomfort and can lead to migraines. Something several websites have yet to acknowledge. But be that as it may.

      I'm in the reverse camp - black-on-white text leads to eyestrain and headaches. To deal with the dark-on-light design of most websites, I need to keep the brightness/contrast of a moniter very low, which makes it hard to see any finer detail that may be present and leads to a different kind of eyestrain. Light-on-dark designs I can read without the discomfort, so I'm grateful to the web designers that use such colorschemes.

      (as a side note, that's also the benefit for me of the "e-paper" initiatives - they tend to be non-lit/backlit surfaces, so the background brightness is controlled by the ambient environment ala a book or newspaper, which is FAR easier on my eyes than these CRT/LCD eyestrain devices)

    5. Re:GamerDNA by Anonymous Coward · · Score: 0

      I agree. They do NOT sound like straightforward scientific researchers. They write like they have an agenda.

  8. Failed at statistics? by MSojka · · Score: 3, Insightful

    Funny how the site chose four western MMOs (three of which are 90% the same old mainstream fantasy cliche stuff) and are basing their conclusions on that.

    No big Korean, Chinese, or Japanese MMOs on their list. No free-to-play ones either. No browser-based, 2D or text-only MMOs.

    Great way to show the whole internet you fail at statistics, guys. Here's a bit of help for you: http://en.wikipedia.org/wiki/Biased_sample

    1. Re:Failed at statistics? by Anonymous Coward · · Score: 0

      I have also noticed not just here but any time an article talks about MMOs in general Eastern MMOS and most free MMOs are left out.

    2. Re:Failed at statistics? by Zironic · · Score: 1, Troll

      How silly of them to use the most popular MMO's played by their readers.

    3. Re:Failed at statistics? by BlackCobra43 · · Score: 0, Troll

      Yeah evidently not displaying the fringe 0,0001% of the world's MMO population is a grievuous crime of bias.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    4. Re:Failed at statistics? by MSojka · · Score: 3, Informative

      > Yeah evidently not displaying the fringe 0,0001% of the world's MMO population is a grievuous crime of bias.

      http://en.wikipedia.org/wiki/RuneScape
      http://en.wikipedia.org/wiki/MapleStory

      Both bigger than WoW.

      Who's in the 0.0001% now? :)

    5. Re:Failed at statistics? by denzacar · · Score: 1

      If there are no Koreans on your MMO server - you are not playing it right.
      Might as well sit at your starting point and chat.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    6. Re:Failed at statistics? by Phydaux · · Score: 1

      I don't think it is strange (or a fail) at all.

      A western, and English, site chose 4 games that would appeal to the readers of the blog, and have a decent enough sample size to be able to draw any sort of conclusion.

      How would it serve the article to talk about how, say Dragon Swords MUD, 100% of the players felt the setting was *teh gay!* because they only got one response?

      I can't imagine that there are going to be enough English speaking people playing the popular MMOs of the eastern world, and who know of that site, and are filling in questionnaires to make the data viable to analyse.

      It is just a blog, and written as such. Maybe for the pedants they should have included a bit more information, like the general locations of their respondents, number of respondents for each game, and possibly how certain demographics would be under-represented by their methods of data gathering. (They might do, I haven't looked at the site past the article.) But, to me, the blog is a nice casual look at the data they have.

    7. Re:Failed at statistics? by Anonymous Coward · · Score: 0

      People tend to discuss things that interest them. These MMOs are probably not discussed because nobody, or very few, play them. It isn't that hard to figure out.

    8. Re:Failed at statistics? by Anonymous Coward · · Score: 1, Informative

      Not to mention I have never seen Final Fantasy 11 brought up in studies on MMOs. Considering it has almost 80% of the pay-to-play MMO market in Japan and over 1.5 Million subscribers that puts it in the top 5 for pay-to-play.

    9. Re:Failed at statistics? by Zironic · · Score: 1

      They might have more accounts but I haven't seen any proof they have more active players.

      Runescape can apparently handle a total of 320,000 players online at once. (160 servers, 2000 players per server)

      Comparatively WoW has 236 servers in the US and 254 in the EU.

      With an average of 1000 players per faction online at any one time:
      http://www.warcraftrealms.com/activity.php?serverid=-1

      That means WoW has on average 490,000 players online in the western world at any one time, that's way more then runescapes max capacity. Stop talking out of your ass.

    10. Re:Failed at statistics? by Zironic · · Score: 1

      *Forgot to apply that there are two factions per server so the total is 980,000 players on average.

    11. Re:Failed at statistics? by Phrogman · · Score: 1

      Ah, if Runescape ever manages to have up to 320,000 players online at once, then that would most likely make it at least the 2nd largest MMO in the world, far exceeding the other games that were listed in the article.

      This article had a massive NA-centric bias and excluded games which have massive populations far in excess of the majority of MMOs, presumably because they get played by players primarily located outside of North America.

      I seriously can't wait until WOW dies off, not because I don't like it (I don't in fact like it at all), but because I hate seeing the responses from rabid fanboi types who leap to its defense if anything suggests that it might have its preeminence threatened in any way. To be honest I would feel the same way about a game I enjoyed playing. Its *JUST A GAME* :P

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    12. Re:Failed at statistics? by Zironic · · Score: 1

      That was my entire original point. It's an article written for an NA audience, of course it'll focus on the games most popular amongst that audience.

      The entire point of their website is finding patterns among the games that their visitors enjoy. Accusing them of NA bias is like accusing the new york times of NY bias.

      Yes Lineage, runescape and FFX may all have bigger market shares then LotR online but the readers of gamerdna are probably more interested in LotR anyhow.

      "I seriously can't wait until WOW dies off, not because I don't like it (I don't in fact like it at all), but because I hate seeing the responses from rabid fanboi types who leap to its defense if anything suggests that it might have its preeminence threatened in any way. To be honest I would feel the same way about a game I enjoyed playing. Its *JUST A GAME* :P"

      How would that help you in any way? The way MMO dynamics work (People will flock to the most popular game because that's what their friends play) means that whenever WoW dies it'll just be replaced by an equally big behemot that you'll probably dislike just as much that'll have just as rabid fanboys.

      However to be honest I've never seen these rabid fanboys of yours. I've only seen their opposite, people that hate the game only because it exists.

      Most arguments in favor of WoW are just saying that it's the best MMO out there, it's not perfect in any way, it's just the competition is worse.

    13. Re:Failed at statistics? by MSojka · · Score: 1

      > Accusing them of NA bias is like accusing the new york times of NY bias.

      Not quite. Having a bias is ok. Having a bias while talking statistics and NOT making it explicitly clear which kind of bias one has and how it affects said statistics (like, say, this site does by trying to make it like they are talking about MMOs in general instead of only a small non-randomly selected portion of them) is at best simply inapt and useless, at worst disingenuous.

    14. Re:Failed at statistics? by Zironic · · Score: 1

      Did you even read the article?

      You're trying to warp that poor column into something it just never was meant to be.

      All they did was compare what kinds of tags 4 different MMO's got and noticed they were fairly different. They never tried to analyze the genre.

      You trying to critize the column for not being a proper statistical evaluation of the MMO genre is like me criticizing your post for not being a proper essay on the correct way to use statistics, obviously you're falling short on so many points it's a waste of effort trying to list them.

    15. Re:Failed at statistics? by MSojka · · Score: 1

      > Did you even read the article?

      Yes. Did you?

      Specifically this self-set goal of them:

      > Let's revisit the MMO world and see what trends pop out at us. ... which then they utterly fail to do by choosing an extremely biased sample.

      "World". As in, the whole of it, at least that's the meaning of this word in every language I know of. Free, pay-to-play; 3D, 2D and text; stand-alone clients and browser-based; eastern and western and other MMOs.

    16. Re:Failed at statistics? by Zironic · · Score: 1

      Visiting a world doesn't mean vising all of it in any language I know of.

    17. Re:Failed at statistics? by MSojka · · Score: 1

      > Visiting a world doesn't mean vising all of it in any language I know of.

      And now you're grasping at straws. It means to get a look at as many different places as time permits - not "randomly" picking Dallas, Houston, Austin and New Orleans to visit and declare the stuff seen there to be in some way representative of the world as a whole.

    18. Re:Failed at statistics? by Zironic · · Score: 1

      You're just being silly.

      If I've been to paris, then I've by extension also visited france and europe. If I've visited berlin I've also visited germany.

      According to your logic I havn't visited france, I havn't visited england, I havn't visited belgium, I havn't visited denmark, france, finland or germany.

      Why? because apparently I didn't spend as much time as humanly possible exploring these places. Geez.

      Apparently I havn't even visited my own country because I havn't been in half of it.

  9. Asheron's Call, Ever Quest, Dark Age of Camelot... by Zerelli · · Score: 1, Interesting

    I have played almost all the MMO's that have existed up to Burning Crusade. I cannot honestly fathom what posessed me to play those games. I took up guitar (not guitar hero, the real thing with strings) and spend more time playing with my kids. I tried to play WoW again a month or two ago and before that temporarily reactivated my LOTRO account, and I honestly do not see what is supposed to be fun about those games. WHen I get the bug to do some gaming I fire up the Xbox 360. No need to wait for a group to form and no worry about leaving early if the mood strikes to go play the guitar or the kids get bored with what they are into. Even better I save about $45 per month on no game subscriptions (used to play three or so of them at a time, or at least pay so I could). EVE online sounded really cool, then I logged in and it was just so ridiculously boring. Last log in for WoW I walked across a piece of Shattrath City and cancelled the account before I could even make up my mind where to go. The old school games seemed to have a lot more challenge, or maybe it was just that they were new. Anyone else find that they were once hardcore MMO fans and now totally do not play them?

  10. Meh... by denzacar · · Score: 1

    We had to imagine the wheel, the bucket, the pictures and the cage cause it was all text.
    And we could only play on weekends cause there was no staying up late or sleepovers on a school night.
    And our parents drove us to the place where we would imagine all that.
    And it was raining. And we were cold. And hungry. All of the time.
    And we LIKED it!

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Meh... by Anonymous Coward · · Score: 2, Funny

      In my day we went outside.

    2. Re:Meh... by ArsonSmith · · Score: 1

      Wow grandpa, Did you know anyone that was eaten by a Dinosaur?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    3. Re:Meh... by Thanshin · · Score: 1

      I did.

      Then the dinosaur lay an egg with him inside.

  11. Runescape? by netsavior · · Score: 2, Informative

    I love how everything like this ignores the #2 (sometimes #3) MMO, Runescape, because it isn't as easily classified.
    No character classes, skill based leveling, etc. Of course there is a giant base of 12-16 year olds that play it, but there are some "real people" too... not to mention it is one of the oldest surviving MMOs.

  12. Forgetting About the Content: Their Analysis Sucks by TyroneShoe · · Score: 3, Informative

    They put up some pretty useless graphs with very little information about how they arrived at those numbers and how they interpret them. It's worthless to make any inferences about all gamers without explaining their data.

    First of all, they provide no checks for problems such as autocorrelation or multicollinearity between their various survey categories. That aside, it doesn't look like they even did any regression analysis at all. They, in effect, said "duhh, this is 10% of all the answers so it must mean something!". Bull. Just because the response rate for a particular category is 10% doesn't mean it is statistically significant in the academic sense.

    Sorry, but as a professional data analyst, I get really pissed when people collect some (possibly non-random) data, do some half-assed analysis, post some pretty colors on a graph and say "Eureka! I haz solved wurld peez!"

  13. Old fashioned Telnet MUD's are fun? by Anonymous Coward · · Score: 0

    The other day i was wondering where to ask gamers a question.
    I'm on a budget so i play the old fashioned MUD's (google is your friend)
    My favorite is Tempora Heroica
    titan.ibiblio.org:2895
    (Anyone remember telnet?)

    Question is: how much more fun are the pay to play muds with the graphics and sound?

    I have a good time just hanging out online, solving quests and teaming up.

    Don't want to spend the money for the "newer" MMO's.

    opinions?

  14. Re:Forgetting About the Content: Their Analysis Su by Anonymous Coward · · Score: 0

    Pretty much they're just putting it there to be interpreted as is. They're saying 'hmm that's kind of interesting how people categorize before dealing with correlation'.

    This is pretty much all before actually correlating data and making actual meaning out of it.
    It's essentially taking raw data and noticing a couple interesting pieces in it before you start to do anything with it.

  15. Re:Asheron's Call, Ever Quest, Dark Age of Camelot by oneils · · Score: 2, Informative

    Well, shit. If you have kids, then playing an MMO is pretty ridiculous. But, if you are a single, pathetic loser like myself, then MMO's make a lot of sense.

  16. Need a pay per minute service by Joe+the+Lesser · · Score: 1

    I'd still be playing WoW if I could forego the monthly payment and just pay for the times I actually login. But if I have a busy month it feels dumb to shell out 15 bucks for logging in twice to check auctions.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  17. Re:Asheron's Call, Ever Quest, Dark Age of Camelot by Anonymous Coward · · Score: 0

    I am a SPL myself, but MMOs still don't make sense to me.

  18. You had _pictures_? Young 'uns these days ;) by Moraelin · · Score: 1

    The pictures on the walls were so pixelated we didn't know they were elves unless we read the description.

    What, you had _pictures_ on the walls? You young 'uns don't know how good you had it. Back in my day we just had the description. And were grateful even for that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  19. Re:Asheron's Call, Ever Quest, Dark Age of Camelot by Reapy · · Score: 1

    Why not just admit that you got sick of the same old bs? By nature people tend to get bored of the same thing day in and day out. Eventually we "wake up" and realize something was pointless. We do this with MMO's, we do this in relationships (cmon how many ex's did you walk away from and say to yourself, wtf was i thinking?), we do this with hobbies.. I'm sure some guy has gotten bored of the same old thing with his guitar and took up mmos.

    Variety is what we crave...just, why look back on something that made you happy, with disdain? You were obviously happy enough playing every mmo under the sun for years... why say it was a waste of time? You were having fun!

    I took a break from my gaming and did the same thing. I picked up a guitar (its collecting dust now, I should have taken lessons, self taught after 3 months I still couldn't play a song, just a few chords and a scale or two), learned to juggle, took up volleyball (still play), tried yoga, took a tai chi class, a bunch of things.

    Lately though I picked up wow again, and trying to figure out how to beat malygos (damn phase 3), and took a break on those other things.

    I imagine I'll pick up a lot of those things when I have kids and less free time (alllmost time to start that /hides) But besides the health benefits of the few things (need to do those more often :) ), I am still just as happy... just make sure you are doing what makes you happy, even if that is just running on hamster wheels.

  20. Garbage by Anonymous Coward · · Score: 0

    The site is garbage, because the questions used to gather data are flawed. For example: one question is basically "which controller do you think is the best?" and the options are (again, paraphrasing): "A) joystick with 1 button B) NES controller equivalent C) modern dualshock equivalent D) mouse/keyboard"

    The problem with this is, while I may have nostalgia for the NES controller, there's no way I'm going to claim it's superior to a modern Xbox 360 controller, and whether a controller or mouse/keyboard combo is superior is entirely dependent on the game being played. It then attempts to use this data to put you into a category for which decade reflects your "gamer heritage". Because I answered honestly, instead of trying to FORCE myself into the 1980's with selective question answering, it makes me look like a newb, when in reality, I'm superior to people stuck in the past because I'm willing to admit when a new tech is superior and adapt/adopt accordingly.

    And it's not just this question, ALL the questions are like this. "Which is your favorite bit era? 8 bit, 16 bit, 32 bit". What a fucking stupid question. There were shitty games and good games in each "era", the number of "bits" in the hardware has nothing to do with the quality of the game itself.

    If each question was prefaced with "Which of these things do you have the most nostalgia for?" it might make more sense, or might yield some kind of useful results, but as it is you just have a combination of honest answers, stupid biased answers, and answers where people were purposefully trying to get a specific "score" to impress other idiots on the internet.

    And no, supporting Child's Play or any other charity does not give you a pass on being a fucking useless, shitty site.

  21. Re:Forgetting About the Content: Their Analysis Su by Anonymous Coward · · Score: 0

    Yeah I have to agree this is an article intended to be read by gamers and presents some initial data. It's not geared towards uptight stat folks. They don't have a statistician writing it, but an expert in MMO's, I don't think I would want to read it, if it was written by and for statisticians.