id Releases Open Source Wolfenstein 3D for the iPhone
An anonymous reader writes "id Software has released a port of the classic Wolfenstein FPS to the iPhone. Some of the coding was done by John Carmack himself, who also used original code combined with new code from Wolf3D Redux. The original code was open sourced years ago, and enthusiasts have been updating it, which made the port considerably easier for id. It's available in the iTunes App Store, but the source is available for free at id's website."
Carmack also posted a detailed writeup about the decision to bring Wolf3D to the iPhone, including design notes and a few snippets of code. At the end, he says, "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone." Kotaku got a chance to try the game at GDC: "It's not just a good reproduction of the original, it seems better."
You guys always get shafted waiting for the ports.
When you kill enough dogs or turn the soldiers into dog food, an animal rights activist will beat you to death with your own iPhone. :P
God, I hate paying people for their work. It makes me feel so dirty and wrong.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
Just install the PETArometer app on your iPhone. When a PETA member sneaks up on you, the iPhone emits the 'Call of the Flower Children'. You can then strangle the dirty hippie with your baby seal skin scarf.
I'd be happy to pay to see Carmack do live performances.
The iPhone gets a killer app!
Wolfenstein doesn't contain the BFG... you're thinking of Doom.
I don't recall the BFG being in Doom either...?
From the linked article:
Carmack is such a bad ass. "You guys are morons. I'll code this myself."
reminds me of the joke "Seal walks into a club."
Also what is it with these Peta campaigns? If I wear fur, they will keep showing naked ladies? Sounds counterproductive to me.
Don't fight for your country, if your country does not fight for you.
Also Wolf 3D had Nazis, everybody knows that Nazis makes movies and games better.
Not only that, but what the dev team estimated would take them at least 2 months, Carmack did in four days.
And on the fifth, sixth, and seventh days, He rested.