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Konami Cuts and Runs From Iraq War Game

Less than a month after the announcement of Six Days in Fallujah , a video game based upon a real-life battle between US Marines and Iraqi insurgents in 2004, Konami has decided that it is too controversial, and abandoned plans to publish the game. The developer, Atomic Games, has not commented on Konami's decision other than to say an announcement will be made soon. Konami told a Japanese newspaper, "After seeing the reaction to the video game in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it." While the game did receive a great deal of criticism, others were optimistic, including several outspoken veterans of the Iraq war. One of the major complaints was that in researching the battle, Atomic Games reportedly interviewed several insurgents. This prompted speculation that the insurgents were compensated for their help, though Atomic later denied that was the case. Konami's decision also may have been influenced by the fact that they seemed to represent it as entertainment, whereas Atomic's president, Peter Tamte, was more hesitant to describe it as "fun." He said, "The words I would use to describe the game — first of all, it's compelling. And another word I use — insight."

321 comments

  1. Release it anyway by Entropy98 · · Score: 4, Interesting

    Why not just change the name and the story and release it?

    1. Re:Release it anyway by eldavojohn · · Score: 4, Insightful

      Why not just change the name and the story and release it?

      Maybe because they were counting on the realism? And, dare I say it, the controversial attention was its biggest guarantee to sell?

      I haven't read any of the articles linked above but I submitted it this morning and found a quote from a developer making it sound like information had been gathered for the game from all parties involved in the conflict.

      Also, Dan Rosenthal, a blogger and veteran of the Iraq War, gave this insightful analysis of Konami's situation:

      In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor. When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

      --
      My work here is dung.
    2. Re:Release it anyway by Dunbal · · Score: 1, Flamebait

      Yeah, I'd certainly play "A Week in Hajullaf"!

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Release it anyway by mariocrux · · Score: 1

      How about "The fall of Kabul" ? Russians and the mujahideen resistance . . .

    4. Re:Release it anyway by dasmoo · · Score: 3, Interesting

      Why not just change the characters to Nazi's and Americans, call it Afrika Korps, and people won't be offended.

    5. Re:Release it anyway by KDR_11k · · Score: 5, Insightful

      In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.

      I'm not sure wargamers would agree.

      When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

      As opposed to imaginary wars like World War 2 and Vietnam?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Release it anyway by Anonymous Coward · · Score: 1, Funny

      Why not just change the characters to Nazi's and Americans, call it Afrika Korps, and people won't be offended.

      Afrika Korps? Sounds like something that will ship with KDE.

    7. Re:Release it anyway by Hal_Porter · · Score: 1

      Because the Nazis had a large conventional army and the insurgents in Iraq don't. I.e. a battle between two large tank armies would be completely different.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    8. Re:Release it anyway by siphonophore · · Score: 1

      False press release to drum up more attention?

      --
      Dance like you're hurt, Love like you need money, and work when somebody's watching.
      -Scott Adams
    9. Re:Release it anyway by Hurricane78 · · Score: 1

      Hey, my dad was forced to "play" exactly this, for his whole youth, lost, and got probably tortured in Russian jail, you insensitive clod!

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    10. Re:Release it anyway by hplus · · Score: 2, Funny

      I thought it was generally accepted that game companies don't give a shit about Europe?

    11. Re:Release it anyway by whereareweheadedto · · Score: 1

      What does it look like? The Sims with a cruel twist? Hey, maybe they'll release The Sims add-on... Or nr.4 will be called The SLims... No disrespect to the suffering, though. It just came to me.

    12. Re:Release it anyway by Anonymous Coward · · Score: 2, Insightful

      Why not just change the name and the story and release it?

      Or release it for free? I doubt there would have been much, if any controversy in that case. "Six Days in Fallujah" is not the first OIF based game.

      http://www.insurgencymod.net/
      "Insurgency will take you across the modern battlefield, engaging in intense firefights and battles as a member of either a highly organized and equipped conventional force (US Marines), or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent (Insurgents).

      Players will find themselves caught in explosive battles across Almaden, Baghdad, Haditha, Karkar and Ramadi, moving from the dusty, battered streets, to taking cover behind vehicles and inside store fronts. keep your eyes open for the enemy as you and your team seek out to accomplish the mission's objectives."

      (The above text was taken from a 2008 snapshot of the website, courtesy of archive.org)

      2007 Player's Choice Mod of the Year - ModDB
      SteamFriends - Best Source Mod 2007

      2008 - Now on Steam - Source MODs
      "Valve today announced the availability of five _leading_ Source MODs ... comprised of: Age of Chivalry, D.I.P.R.I.P., Insurgency, Synergy, and Zombie Panic

      Not only was it released, it won several awards and was handpicked by Valve to be one of the first non-commercial Source mods hosted through Steam. Without the media attention, this game would not have had any trouble reaching a release stage, although as stated, it wouldn't have had the sales potential either.

    13. Re:Release it anyway by rolfwind · · Score: 1

      The Germans were not insurgents. They also weren't in Iraq, but mainly Libya, Egypt, Algeria, Tunisia, and Morocco.

      http://en.wikipedia.org/wiki/North_African_Campaign

      Also, did they have Hummers back then? Or any of that technology? It seems to be much more work than its worth.

    14. Re:Release it anyway by rolfwind · · Score: 1

      Also, Dan Rosenthal, a blogger and veteran of the Iraq War, gave this insightful analysis of Konami's situation:

      In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor. When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

      That analysis makes no sense because a bunch of war games were already made with a fun factor and thus they all dishonored the soldiers in those wars. And I read wikipedia and I don't see mention of the game using real soldier's name, unless that's the case, I don't see the difference here other than the memory is too raw in the collective public's mind.

      I don't see why companies shy away from controversy, that's usually what sells something.

    15. Re:Release it anyway by Jurily · · Score: 1, Troll

      When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

      As opposed to imaginary wars like World War 2 and Vietnam?

      You don't get it. This is the Crusade Of Our Generation, and as such, sacred. And everyone involved a saint. Even that lady who took pictures with the naked prisoners.

    16. Re:Release it anyway by meyekul · · Score: 3, Interesting

      As opposed to imaginary wars like World War 2 and Vietnam?

      WW2 wasn't all that controversial at the time, and especially not now. Everyone is pretty clear that we did (mostly) the right things and the good guys won. Vietnam is another story completely, but look how long it took to make video game about it, and even then I'm not sure they were based so closely on real, historical battles. Maybe 50 years from now we'll have games with Saddam running around in a mechanical battle suit, but not today.

    17. Re:Release it anyway by Anonymous Coward · · Score: 0

      Why not just change the name and the story and release it?

      Because it would be identical to releasing the original. It is already a sick idea to make profit over a war which was based on A STUPID LIE!. This country lost many hundred thousands of innocent civils because of THIS STUPID LIE!

    18. Re:Release it anyway by Anonymous Coward · · Score: 0

      Wow your dad was a mujahideen terrorist? Too bad he wasn't tortured and killed before breeding. Same goes for the CIA, ISI, and Saudis.

    19. Re:Release it anyway by DragonWriter · · Score: 1

      In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.

      I'm not sure wargamers would agree.

      Yeah, but Konami isn't a company that is much interested in the kind of scale that is acheived by niche wargames, its a company that is interested in mass market games. That means its looking for the mass entertainment audience, not the wargamer audience.

    20. Re:Release it anyway by LordAlced · · Score: 1

      Why are you modded as "troll?" Cripes, Slashdot mods don't even know what irony and sarcasm are!

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      Error: this custom sig failed to load. Please update your user preferences. If this message still appears, please contac
    21. Re:Release it anyway by teko_teko · · Score: 1

      Why not just change the name and the story and release it?

      Or, turn it to a documentary movie or a machinima.

    22. Re:Release it anyway by Anonymous Coward · · Score: 0

      Think of the families!!!

      http://www.nickarnett.net/2009/04/14/why-six-days-in-fallujah-should-be-banned/

    23. Re:Release it anyway by czarangelus · · Score: 0

      http://www.amazon.com/Churchill-Hitler-Unnecessary-War-Britain/dp/030740515X Hitler, Churchill, and the Unnecessary War WWII is more controversial now than ever, and I am convinced we did (mostly) wrong things in order to win. Just ask the victims of Dresden, or Hiroshima. The only difference between Guernica and Dresden is who's writing.

      --
      When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
    24. Re:Release it anyway by severoon · · Score: 1

      If they had not named it Six Days in Fallujah, they could have said it was based on that specific battle but still been ok. Once the game was out they could have scaled up the marketing around the specifics of how accurate it was. This was purely a marketing fail and heads should roll in that dept...and I don't mean while still attached to bodies in a giant pile of beanbags with a bunch of scantily clad pretty girls rolling around too. That's not the kind of head rolling that should be carried out for this specific case.

      --
      but have you considered the following argument: shut up.
    25. Re:Release it anyway by KDR_11k · · Score: 1

      But Atomic Games is a developer specialized in wargames, I'm sure they could have gotten many other teams to do a Gears Of Fallujah game but they picked AG instead. Then again there were some contradictions between the statements from the two companies about the design (IIRC AG billed it as survival horror)...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Release it anyway by fbjon · · Score: 1

      They had the predecessors: the Jeep and the Kübelwagen.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    27. Re:Release it anyway by edxwelch · · Score: 1

      > Why not just change the characters to Nazi's and Americans, call it Afrika Korps, and people won't be offended.

      although, they might be offended if you made the Americans the bad guys

    28. Re:Release it anyway by Vastad · · Score: 1

      Everyone is pretty clear that we did (mostly) the right things and the good guys won.

      You couldn't possibly be that naive. I wish to -1 your score but there isn't an appropriate mod choice. You aren't a troll and your comment can't be described as overrated.

    29. Re:Release it anyway by meyekul · · Score: 1

      I'll get some of my grandfather's friends, who died at Pearl Harbor, to ask them.

    30. Re:Release it anyway by meyekul · · Score: 1

      So what is your argument? Was fighting against the Axis not the right thing to do? I'm not saying it was all rainbows and ponies on our end, but if you look at the big picture, I (like most people) think the ends justified the means.

    31. Re:Release it anyway by Vastad · · Score: 1

      For one thing, you brought the concept of "Good vs. Evil(TM)" into an adult discussion about WW2. When I was 12 years old, John Wayne and the blue-clad US Army, trumpets a-blarin' and horses a-chargin' were always the good guys, and the Red Indians were bad, kidnapping white helpless women and scalping their fathers and brothers. I am not 12 anymore and those old films are by turns hilarious and cringe-inducing. (But John Wayne is still cool).
      There are no "good guys", the Allies were not fighting Satan (read up about Heinz Guderian). Can we leave the good vs. evil in the children's fiction section please.

      I (like most people) think the ends justified the means.

      Please speak for yourself. Do not nominate yourself as speaker for the majority. Don't assume your view is shared.

      Fighting the Axis became the only decision because very little else had been done that might have avoided it. I will leave it to the academics to argue the nitty-gritty but the "good guys"- as you put it - had a lot to do with creating the teacup within which the storm was brewed. Read the criticisms of the Treaty of Versailles sometime. Read about the foreign policy of Prime Minister Chamberlain that pretty much "allowed" Hitler to make some bold moves and gave him the confidence that no one in the continent or outside of it was going to give him the least bit of trouble. I leave it to you whether to admire or condemn the man for his adherence to his values and making a bad problem worse.

    32. Re:Release it anyway by meyekul · · Score: 1

      I'm sorry, you may have some valid points buried down in all of that horse shit, but if you are trying to say for one second that Hitler was not evil and that anyone who gave their life to fight him was not a real hero, then you can go to hell. You should be ashamed, people died for your right to sit there and spout bullshit about how the Allied Forces weren't "good" enough for you. Maybe good and evil are not black and white concepts, but if there is one shining example, this is it.

      Shit man, I know GERMANS and JAPANESE people who agree that their countries were in the wrong and are ashamed to be associated with it. Next I guess you'll tell me that Bin Laden is a noble freedom fighter and we should just leave him alone?

  2. Thanks a whole fucking bunch by 4D6963 · · Score: 4, Insightful

    We got *this* close to at last having a war game that was even vaguely anything like war. A chance we've avoided that, the crude reality of war should only be depicted in movies, TV shows and documentary, as God intended!

    --
    You just got troll'd!
    1. Re:Thanks a whole fucking bunch by Sylos · · Score: 5, Insightful

      It was too close to real life. How can the Army recruit kids if the kids realize they don't respawn at the end of the round?[SEE:America's Army]

      --
      'Number-memorizing Chinese people.'-Anon
    2. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      Unfortunately, I don't think people are ready to see video games as a serious medium.

      The word 'video game' itself may have some part in that.

    3. Re:Thanks a whole fucking bunch by GrpA · · Score: 4, Insightful

      By telling them they will respawn in the next life... Or respawn in heaven or some variation of that.

      At least, that's the reasoning and rationale behind a lot of people who fight on both sides.

      GrpA

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    4. Re:Thanks a whole fucking bunch by caitsith01 · · Score: 5, Interesting

      So it was going to be a game in which the player spent years growing and being nourished by self, family, friends, community and the state until the late teens before being shipped to another country and then unexpectedly killed without warning, after which the game becomes locked and unplayable?

      I understand your point - but it is extremely hard to see how this game could have been a serious depiction of war. Would it include horrible brutality by some of the soliders on your own side? Would it throw up the extreme moral quandraries surrounding civilian casualties and the invasion of Iraq itself? Would it even include civilians? Animals? Disease?

      --
      Read Pynchon.
    5. Re:Thanks a whole fucking bunch by DigiShaman · · Score: 1

      Truth is, any on-going war is controversial. When is the last time you've seen a major Hollywood film based on it? Yes, there are a small selection of flicks documented here. But don't hold your breath on any block buster movies about it to be released anytime soon.

      --
      Life is not for the lazy.
    6. Re:Thanks a whole fucking bunch by religious+freak · · Score: 2, Interesting

      ...the crude reality of war should only be depicted in movies, TV shows and documentary...

      As it should be, IMO. The only TV show you see the current war in is appropriately somber and analytical (at least as somber and analytical as most of our journalists can get). If you want realism, watch al-jazeera. If you want to inform the general populace about a war, I don't care how realistic a game is, it'll still be a pale comparison against the real thing.

      And despite the seriousness some /.ers equate with gaming, 99% of the population still thinks of gaming as a fancy toy. It's a pretty tough sell to those with kids overseas fighting the real thing.

      And if you still want realism, join the Army.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    7. Re:Thanks a whole fucking bunch by Draek · · Score: 3, Insightful

      Gee, and we should probably ban Grand Theft Auto as well, that thing is nothing more than a murder simulator!

      Or perhaps, 99.99% of the world's population is perfectly able to distinguish between videogames and reality, and you're just doing a Jack Thompson strawman only to satisfy your petty war against the US army. Fuck you.

      --
      No problem is insoluble in all conceivable circumstances.
    8. Re:Thanks a whole fucking bunch by c6gunner · · Score: 1

      John Kerry? Is that you?

    9. Re:Thanks a whole fucking bunch by 4D6963 · · Score: 4, Insightful

      The fact that you can't see how a game could be a serious depiction of war only says something about your imagination.

      --
      You just got troll'd!
    10. Re:Thanks a whole fucking bunch by Brian+Gordon · · Score: 1

      He was saying that games too much like real life are decried while fantasies like America's Army are encouraged to increase recruitment. He's saying the "banning" is wrong. Who modded insightful?..

    11. Re:Thanks a whole fucking bunch by pizzach · · Score: 1

      Or perhaps, 99.99% of the world's population is perfectly able to distinguish between videogames and reality, and you're just doing a Jack Thompson strawman only to satisfy your petty war against the US army. Fuck you.

      This is not the way to get people outside of your circle to try and understand your point of view. And seriously, I doubt you have tried looking from their point of view to try to explain things better.

      The key word is desensitized. Younger people and gamers tend to be more desensitized to violence through media than older people. You have to step outside of your circle to realize why "shooting a person in the head and seeing all the blood spurt out" is a general basis for discomfort for some people. Games are not the source of their grievance, but just an agitator. These are likely the people who don't want to see a Saw movie either. Horror movies would scare the shit out of them like a little kid because their desensitization is the same level as that of a child.

      So naturally, the solution to this problem is to force these people to watch Newsgrounds cartoons and slasher flicks for an hour a day.

      --
      Once you start despising the jerks, you become one.
    12. Re:Thanks a whole fucking bunch by 4D6963 · · Score: 3, Interesting

      We got *this* close to at last having a war game that was even vaguely anything like war.

      Uh... games are supposed to be fun. Pretend wars where you tend to kill lots of bad guys without being killed are fun. Shooting zombies and aliens is fun. I'm not sure I'd really have any interest in getting home from work and sitting down to relive the most horrifying nightmares of human history.

      Who cares, not every one agrees, and want something different. What matters is this, and the fact that people like you want to prevent anyone from doing something that doesn't fit to what they want.

      --
      You just got troll'd!
    13. Re:Thanks a whole fucking bunch by KDR_11k · · Score: 2

      The Oregon Trail didn't delete itself when you lost but people still considered it valid edutainment.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Thanks a whole fucking bunch by KDR_11k · · Score: 1

      People do play survival horror games though and not just the ones that are like Resident Evil 4.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Thanks a whole fucking bunch by Draek · · Score: 2

      When you cannot distinguish between work of fiction and a simulation of a real event happened a couple of years ago how can you honestly describe yourself as being able to distinguish between videogames and reality?

      I can easily distinguish between the two. I can also distinguish between a simulation and an "inspired by real events" fiction. What I cannot see is why even if it *was* a simulation of a real event it'd be somehow "inmoral" given that no actual person would be hurt in the simulation of said event.

      Also, you pretty much outed yourself as a nationalistic arsehole. Admit it, you are only disappointed that you cannot shoot some sand niggers singing "america fuck yeah"

      How *that* piece of idiotic flamebait got modded up Insightful is something I cannot entirely comprehend. But for your information, you little prick-with-an-axe-to-grind, I am not even a US citizen, it's just that if I'm gonna criticize the US army I'll do it based on the *real* problems it has, not some stupid little strawman whose consequences are far beyond your brain to grasp.

      --
      No problem is insoluble in all conceivable circumstances.
    16. Re:Thanks a whole fucking bunch by MadnessASAP · · Score: 1

      Well Jack Thompson was on a campaign to have them renamed as "Murder Simulators" and "Rape Simulators" is that serious enough for ya?

      To stay on topic I would have loved to see this game produced, maybe in a few more years when things are dieing down in Iraq.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    17. Re:Thanks a whole fucking bunch by mcfatboy93 · · Score: 1

      Hold on a second. doesn't COD 4 have a section where you are running around the middle east trying to find a nuke (in reality there are not any) but thats whet we were looking for?

      --
      Its not my fault, someone put a wall in my way.
    18. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      clearly you're a bit thick, but i'll try and make this real simple for ya.

      - the invasion of Iraq was illegal in the first place
      - the way in which the war was carried out was illegal (cluster bombs on markets etc)
      - the widespread use of torture by the US govt was illegal

      if you don't care about the fact that these actions conceded the moral high ground to the "enemy" then that's fine.

      You might think that there are other things that are more important than petty UN regulations, like waving the flag (thick people like you), making money (your leaders), spreading power (your leaders) etc. That is totally your decision (you are thick after all.)

      now given that not one of the leaders responsible for these illegal acts (leaders that are responsible for up to a million deaths) has been brought to justice, and indeed some are still in power, don't you think that to produce a military sim while in many ways the conflict is still ongoing is a little bit er...wrong?

      now if can you tell me that this game/sim won't glorify or commemorate the actions of "our" boys in iraq then you're not just thick but you're a liar as well.

      sorry to make you look like a real fucking scumbag fella but that's what you are, lets face it!

    19. Re:Thanks a whole fucking bunch by cduffy · · Score: 1

      now if can you tell me that this game/sim won't glorify or commemorate the actions of "our" boys in iraq then you're not just thick but you're a liar as well.

      Maybe, Mr. Anonymous Coward, you should spend some time reading about why this game was controversial, rather than going on a general-purpose rant about how poorly the US has represented itself in Iraq. We all already know how poorly the US has represented itself in Iraq. 'Kay?

    20. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      i think the word you were looking for is genutainment

    21. Re:Thanks a whole fucking bunch by jollyreaper · · Score: 1

      The fact that you can't see how a game could be a serious depiction of war only says something about your imagination.

      It's sort of like saying "How can an action movie be a real-life depiction of violent encounters?" Action movies are unrealistic by nature because they are fantasy. First-person shooters employ the loose rules of reality as action movies with one-man armies, numerous violent encounters emerged from without a scratch or severe injuries that are impossibly shrugged off. Games add to that unreality with health packs, save points, etc.

      Movies can try depicting violence realistically but those that do stray from the action genre. Furthermore, there's always a bit of artificiality with script immunity. You know the main character isn't going to die or if he does it's going to be in a dramatically meaningful way towards the end of the film. Imagine how Private Ryan would have felt if big name Tom Hanks got killed on the landing craft the moment the ramp dropped and the story focused on a series of unnamed actors after that, moving from character to character as they were killed and the story took up with the next one. How do you portray that in a game?

      I won't say it's impossible to do a serious and realistic war game but it certainly wouldn't resemble any shooter we've ever seen.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    22. Re:Thanks a whole fucking bunch by 4D6963 · · Score: 1

      The fact that you can't see how a game could be a serious depiction of war only says something about your imagination.

      It's sort of like saying "How can an action movie be a real-life depiction of violent encounters?"

      No, serious, not "real-life", that's very different. Something can be very serious and be utter ballooney.

      Nice straw-man argument though >_>

      --
      You just got troll'd!
    23. Re:Thanks a whole fucking bunch by elrous0 · · Score: 1

      Well, looks like it's back to killing faceless evil Nazis and dudes from Fictionalistan.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    24. Re:Thanks a whole fucking bunch by mckinnsb · · Score: 1

      The fact that you can't see how a game could be a serious depiction of war only says something about your imagination.

      I think your missing the point. He isn't saying that it isn't possible from a 'deliver the serious artistic gaming experience' point of view. He is asking if it should happen, because a video game with a story based on events in a *real* life war that is meant to deliver an austere artistic documentary-style experience while also being entertaining as a first person shooter action game, regardless of that war's moral correctness, may ultimately fail in delivering something truly serious or respectable because it will grossly misrepresent that reality of war and death while striving to maintain two incompatible goals both necessary for the success of its original vision.

      You don't have to go far before the idea of this video game becomes frightening. What about the younger brother of a soldier lost in the Iraq war playing the mission where his brother died, over and over again? It's just not respectful to have real victims of war act as "Stormtroopers" in your video game.

      A fictional war is one thing. A real war - with real people - is another. If I were Konami, I would use the research they gathered as inspirational material to create a completely fictional story. We don't need 'reality video games', especially about war. I don't mind extremely realistic portrayals of war, but I feel that in a video game they should be strictly fictional. Documentaries are one thing, and are an acceptable medium for portraying the events of a war. Video games are a completely different medium, and people need to understand the nuances between cinema and interactive entertainment, especially as video games come closer and closer to interactive cinema and the distinction may become more blurred.

    25. Re:Thanks a whole fucking bunch by squidguy · · Score: 1

      Cluster bombs on markets? Can you cite an example?

    26. Re:Thanks a whole fucking bunch by 4D6963 · · Score: 1

      I think that's all bullshit. What you're talking about is strictly a matter of opinion, taste and morals. In other words it's purely and inherently subjective and personal. I fail to see how you can legitimately project your point of view to be a general rule, even if lots of people share it.

      In other words, cool if you don't want such a game, but I don't see why that should get in the way of the making and sale of that game, since obviously lots of people want it.

      --
      You just got troll'd!
    27. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      There's always Operation Flashpoint.

    28. Re:Thanks a whole fucking bunch by Chris+Burke · · Score: 1

      By telling them they will respawn in the next life... Or respawn in heaven or some variation of that.

      Well, you know, I don't really know if there's a heaven or not, or if there is how it works. What I do know, though, is that if I do "respawn" in anyplace that looks like the afterlife, the very first thing I'm going to do is move my ass from that spot, because I sure as hell don't want to be standing on the respawn spot when I find out if heaven has telefrags.

      --

      The enemies of Democracy are
    29. Re:Thanks a whole fucking bunch by SudoScience · · Score: 1

      I understand your point - but it is extremely hard to see how this game could have been a serious depiction of war. Would it include horrible brutality by some of the soliders on your own side? Would it throw up the extreme moral quandraries surrounding civilian casualties and the invasion of Iraq itself? Would it even include civilians? Animals? Disease?

      Who knows? This is the problem with this medium. As long as people demand "fun" in the trivial sense, we'll always be stuck with the same immature games we've always had. Now maybe this game wouldn't have been a masterpiece, but someone needs to step up and take this medium seriously--and maybe they would have. You seem to think that, perhaps, the game would never have been able to deal with difficulties of the subject matter. But I'd rather see the game attempt it, letting others learn from their mistakes, then to simply censor any attempt at a potentially mature, challenging portrayal of war--as Konami has done.

    30. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      I understand your point - but it is extremely hard to see how this game could have been a serious depiction of war. Would it include horrible brutality by some of the soliders on your own side? Would it throw up the extreme moral quandraries surrounding civilian casualties and the invasion of Iraq itself? Would it even include civilians? Animals? Disease?

      You have to unlock all that with Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start.

    31. Re:Thanks a whole fucking bunch by slodan · · Score: 1

      According to what I've heard from a friend who works as a developer for Atomic Games, you play the game as an embedded reporter. My understanding is that you follow the battle as it actually took place, with events occurring at the same pace and timeline, with the same number and location of casualties. I think that the controversy derives from the level of unflinching realism.

    32. Re:Thanks a whole fucking bunch by Anonymous Coward · · Score: 0

      Saving Private Ryan didn't have any of the things that you mentioned, yet it most definitely qualifies as a serious depiction of war. Mediums like film, literature, and television programs aren't required to precisely emulate every moment of a soldier's life to avoid accusations of being "irreverent," I don't see how a video game should be any different.

    33. Re:Thanks a whole fucking bunch by Patch86 · · Score: 1

      If that were true across as many people as you seem to think, Konami wouldn't have needed to cancel it on "controversial" grounds. If people didn't want to play it, it wouldn't have sold. And if Konami suspected it wouldn't sell (and they've had a lot of practice with this sort of thing), they would never have let it get off of the drawing board in the first place.

      The only reason they put any time and money into it was because they thought it would sell. The reason they're axing it is because they've been burned by the negative press.

      What gamers wanted doesn't have much to do with it.

    34. Re:Thanks a whole fucking bunch by jacobbreynolds · · Score: 1

      it is extremely hard to see how this game could have been a serious depiction of war. Would it include horrible brutality by some of the soliders on your own side? Would it throw up the extreme moral quandraries surrounding civilian casualties and the invasion of Iraq itself? Would it even include civilians? Animals? Disease?

      Oh come on, you could say the same of ANY war game, so why dont you take your high horse and trot off to Activision to complain and sensationalise

  3. Cowards. by Kid+Zero · · Score: 3, Insightful

    They'll make any number of "Demonic hordes of Hell storm earth bloodly" games but won't publish something that really happened?

    Strange.

    1. Re:Cowards. by 4D6963 · · Score: 1

      Off topic : that's what I hate about "rebel" rockers who make a big deal out of talking about Satan, when the stuff that really disturbs is in what's real but that we don't want to hear about.

      --
      You just got troll'd!
    2. Re:Cowards. by sumdumass · · Score: 0, Redundant

      I know a single mom of 2 who has to raise her kids by herself because her husband was killed in that specific battle. Demonic hordes of hell don't capitalize on the death of her husband or the kids fathers. It would seem that they should be owed a portion of profit made from their own blood (literally).

      Perhaps there is a difference?

    3. Re:Cowards. by Anonymous Coward · · Score: 5, Insightful

      Yep... Margaret Mitchell should have been made to pay out royalties to the families of every poor sap who got killed in the Civil War just to give her something to write about in Gone With The Wind.

    4. Re:Cowards. by eln · · Score: 5, Insightful

      Countless games capitalize on the deaths of millions of real people in World War II. There are also plenty of games that capitalize on the deaths of thousands in Vietnam. Hell, there are even games based on Desert Storm.

      The only difference here is the war is still ongoing and also just happens to be a major politically divisive conflict. Give it 10 or 20 years after the end of the war, after we've had time to sanitize our memories and glorify the war in our own minds and they'll start making games based on it that people will accept.

    5. Re:Cowards. by Stickerboy · · Score: 5, Insightful

      >I know a single mom of 2 who has to raise her kids by herself because her husband was killed in that specific battle. Demonic hordes of hell don't capitalize on the death of her husband or the kids fathers. It would seem that they should be owed a portion of profit made from their own blood (literally).

      Perhaps there is a difference?

      Should a journalist who writes a best-selling book about the Battle of Fallujah (or any recent military action, for that matter) be required to donate the profits from the up-front fees or sales to the families of the fallen soldiers?

      Do the makers of the mind-numbingly large assortment of World War II games owe a large percentage of their profits to families of World War II casualties and organizations like the VFW?

      For-profit news organizations are reaping huge advertising windfalls off of human tragedy, calamity and bloodshed.

      Shit happens in the world. It's time to end the mindset of being automatically owed money because of it.

      --
      Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
    6. Re:Cowards. by 4D6963 · · Score: 1

      Right, they "capitalize", like anyone who writes books about it, makes movies, TV shows, documentary, reports about it on the news, and so on. The real reason here is it's because it's new for this media.

      See, for some strange reason, we react very differently to the same content depending on the media. Everybody loves a Schwarzenegger or Stallone killing people, cops included, by the dozen in movies, but if you talk about the same thing in a song or do a video game about it you'll get protests against you. Go figure, but at some point we decided that music was for love songs and partying, that video games weren't meant to be serious, or that animated films were for children.

      --
      You just got troll'd!
    7. Re:Cowards. by Anonymous Coward · · Score: 0

      It would seem that they should be owed a portion of profit made from their own blood (literally).

      I don't think they're LITERALLY going to be paying people in pints of blood, dude. Or paying _for_ blood either. Blood-for-oil is just an expression, you can't really trade plasma for crude...

    8. Re:Cowards. by guyminuslife · · Score: 1

      More off-topic: The most disturbing songs I've heard, IMHO, are all a capella.

      But I haven't seen Barbados, so I must get out of this.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    9. Re:Cowards. by Anonymous Coward · · Score: 0

      Several of my good friends were there. I was overhead. There's a significant difference between a video game that's a part of history, and NY Times selling pictures of my body coming home. The first is called "history", and the second "profiteering". They're both callously designed to maximize profit. However, one presents history and the other manipulates it. Your ________ wing agenda tells you which is which.

    10. Re:Cowards. by sirsnork · · Score: 1, Insightful

      While I can sympathize. He was the one that joined the military. Either his wife married him with the knowledge that he may not come home one day, or they made the decision together that him joining was worth the risk.

      This sounds harsh, but such is life, at the end of the day if you don't want to die in war, don't join the military. That's not a guarantee in all cases but it certainly is in this case.

      --

      Normal people worry me!
    11. Re:Cowards. by Luke+has+no+name · · Score: 0, Redundant

      Mod AC up.

    12. Re:Cowards. by Anonymous Coward · · Score: 0

      Has anyone really been far even as decided to use even go want to do look more like?

    13. Re:Cowards. by Zedrick · · Score: 5, Insightful

      deaths of thousands in Vietnam

      Uhm, death of millions (acccording to wikipedia).

      It's not just the tiny amount of dead americans that counts.

    14. Re:Cowards. by NoobixCube · · Score: 0

      For-profit news organizations are reaping huge advertising windfalls off of human tragedy, calamity and bloodshed.

      Mod parent up. I was going to say the same thing, no sense repeating it but DAMN I wish I had some mod points.

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    15. Re:Cowards. by foo+fighter · · Score: 4, Interesting

      After seeing the realism of the first Call of Duty I refused to play any more WWII FPS. I've convinced many of my gamer friends to do the same. Obviously that's not enough to turn the tide of an entire industry. But I continue trying to reach out and change minds. Posts like yours give me hope that more people will start to think about what they are simulating when they play these types of games.

      --
      obviously no deficiencies vs. no obvious deficiencies
    16. Re:Cowards. by plasticsquirrel · · Score: 5, Insightful

      I'm still waiting for the game about Vietnam where the Vietcong are portrayed as covert freedom fighters, and the Americans are the evil imperialists who napalm villages and destroy your countryside with Agent Orange. That's a game I've wanted to play for years, but I'm sure that even after decades, America wouldn't have the stomach for it. I wonder if the same people who want this game to be published would also advocate a Vietnam game like this?

      --
      Systemd: the PulseAudio of init systems
    17. Re:Cowards. by Cathbard · · Score: 1

      Well that's the Carlyle Group and Halliburton fucked then.

      --
      "A cynic is what an idealist calls a realist" - Sir Humphrey Appleby
    18. Re:Cowards. by adavies42 · · Score: 1

      statistically speaking, there are probably at least a couple people reading this article whose grandfathers died on omaha beach. how much are they owed by EA?

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    19. Re:Cowards. by Anonymous Coward · · Score: 0

      And don't get me started on on undertakers...
      They've been capitalizing on death since the dawn of civilisation!

    20. Re:Cowards. by Criceratops · · Score: 1

      Has anyone really been far even as decided to use even go want to do look more like?

      "Spin monkey banana for what utility said bacon robot add pixel word what?" Because what i just said, makes nearly as much sense as what you just said. Sorry if that offends.

      --
      crappy triceratops
    21. Re:Cowards. by KDR_11k · · Score: 1

      *dons tinfoil hat* And they even developed the plague to make sure people use their services!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:Cowards. by KDR_11k · · Score: 0, Troll

      I'd like to see a game about an alternate history where Africa is the major superpower and the US and Europe ended up in poverty so you're part of an all-African army and get to shoot the evil whites. Just to see if people consider that somehiow more acceptable than Resident Evil 5.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:Cowards. by hairyfeet · · Score: 5, Interesting

      Not to mention the fact that in EVERY war there is seriously fucked up shit that nobody wants to admit. Wars are simply brutality on a very large scale. My great uncle talked about shooting a pregnant woman in WW2. He was one of the guys that went into Germany and by that time Goebbels has declared total war and that pregnant woman had blown the brains out of the guy he was sitting beside in the jeep.

      But war changes people. Perhaps that is why we need realistic depictions in mediums such as games, to let us feel like what it was like "in their shoes". Like I have always felt that shooting a pregnant woman or kids(which is what he said they had got down to when they went into Germany) would give me nightmares. Not him though. He said "I had buried over half of my buddies by that point. Most had died horribly within 10 feet of me. By that time I said 'fuck them,I'm going home' and that was what I kept going through my mind. That they had started this and I wasn't going home in a box."

      That is why I think a more realistic depiction might be needed, to understand the situation. Because I never would have been able to understand the times if someone had just told me "the war was brutal and they shot pregnant women and kids" but listening to my great uncle talk about holding his buddies guts in while he screamed for a medic, or seeing the guy you were just talking to turn into "red vapor" because he got a mortar hit at ground zero allowed me to see that by that time it wasn't about women and kids, or any polite rules of war. It was simply about survival in a living hell that most of us simply can't imagine. And the truth of those situations is not something we have really seen depicted in the 3d medium. Whether you could actually make a "game" out of it while keeping the reality is anyone's guess. But the only way to know is to try.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Cowards. by ElectricTurtle · · Score: 1

      That would be as much a distortion as anything else has been. The reality of the matter is that neither side had clean hands. Both sides were attempting to succeed by means of intimidation through ideological witch hunts, torture, executions, rape, theft, and whatever else might seem to advance the agenda at a given time. You would do well to read When Heaven and Earth Changed Places .

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    25. Re:Cowards. by KDR_11k · · Score: 1

      Scratch that, can you imagine the royalties that Hitler would have amassed?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Cowards. by Anonymous Coward · · Score: 0

      It would seem that they should be owed a portion of profit made from their own blood (literally).

      Sir, you really live up to your username.

    27. Re:Cowards. by pHus10n · · Score: 1

      I sympathize with her, however... We've all lost someone at a point in our lives, and there's countless recreations of it in TV, video games, and movies. Take for instance, my father died years ago from a heart attack --- should we thus ban "Sanford & Son" from reruns because he constantly fakes a heart attack in a humorous manner?

      I currently serve overseas in England, and I just returned from Iraq 3 months ago. I wasn't pleased about being sent there (from a political perspective) but I did my duty with honor, and worked my ass off while I was there. My wife knows what she signed up for when we got married, since I was already in the military. She wouldn't deserve any money or additional sympathy from anyone that you wouldn't give to a homeless man --- she said "yes, I understand your job is to kill people and break their shit" so to speak.

      Either way, the woman described above does deserve sympathy. Loss of a loved one is hard, though eventual. But let's not put him on an unrealistic pedastal where money flows like rain for those around him. Each life is precious, and should be treated as such.... American or Iraqi, homeless or even "terrorist".

    28. Re:Cowards. by blind+biker · · Score: 1

      Every war game I know of, lets the player pick a side - you can play as Nazy Germany, Allied forces, USSR or Japan (or any combination of allied forces) in any WWII game. No game tries to protray any side on way or the other. Your moralizing does not have basis in the reality of computer games.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    29. Re:Cowards. by M-RES · · Score: 2, Informative

      I'm still waiting for the game about Vietnam where the Vietcong are portrayed as covert freedom fighters

      They weren't actually called the Vietcong, they were called the Vietminh. Vietcong was a derogatory name used by the US to belittle their enemy. Much as 'Jerry' or 'Jap' was used by the allies in WWII. Just so you know... :)

    30. Re:Cowards. by fractoid · · Score: 1

      I'm not sure which rule number it is but there's definitely a rule saying "It may not be acceptable to kill X in your game, but it's OK to kill Zombie X if the existence of such a thing isn't an automatic ban in itself". So if you can't get away with a game (I'm looking at you, Carmageddon) where you run over pedestrians, then turn their blood green and hey presto, instant zombies. And running over zombies is OK. Really.

      Of course you can't have a baby-killing game by having zombie babies, because you can't have a game with zombie babies in it, full stop. Mummified pygmies, maybe, but not zombie babies. Thus is the power of tv reality.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    31. Re:Cowards. by sumdumass · · Score: 1

      Dieing for your country while serving it isn't really the problem here. Some people will consider that heroic while some will look at it as stupidity. Obviously the objective is to get more of them to die for their country then those willing to do it for your country. This has little to do with the like or dislike for the wars. I'm of the belief that it's heroic in that he died doing something he believed in as he was serving his country when they asked him to. The problem with creating a game out of a real life experience is the value of the lives taken and the obligation to those who made it possible (if any).

      If I was to profit from your parent's death, would you think you're entitled to some of that? Some people would think so which might be most of the controversy in question. I do know that the concept of a game being made from the battle opened some wounds and there are some people who think they might be entitled to some blood money from their husband's/father's death.

    32. Re:Cowards. by sumdumass · · Score: 1

      Yea, and you don't think that publishing a book in 1936, almost 80 years after the fact, softened any blows or claims to compensation. It's a good thing you posted AC.

    33. Re:Cowards. by sumdumass · · Score: 1

      We are a little further in history with WWII or Vietnam games. The children are grown now and aren't really deprived of a father any more then any grown person would have been.

      That doesn't make it more right but it does make it a lot different then a death 4-5 years ago.

    34. Re:Cowards. by tepples · · Score: 1

      I'm still waiting for the game about Vietnam where the Vietcong are portrayed as covert freedom fighters

      You mean like "Viet Cong Country" starring King K. Rool as Commander in Chief L.B. Johnson?

    35. Re:Cowards. by sumdumass · · Score: 1

      I sympathize with her, however... We've all lost someone at a point in our lives, and there's countless recreations of it in TV, video games, and movies. Take for instance, my father died years ago from a heart attack --- should we thus ban "Sanford & Son" from reruns because he constantly fakes a heart attack in a humorous manner?

      I don't know about you, but I would consider a battle in war to be a little less common then a heart attack. Perhaps if they weren't advertising the battle itself.

      I currently serve overseas in England, and I just returned from Iraq 3 months ago. I wasn't pleased about being sent there (from a political perspective) but I did my duty with honor, and worked my ass off while I was there. My wife knows what she signed up for when we got married, since I was already in the military. She wouldn't deserve any money or additional sympathy from anyone that you wouldn't give to a homeless man --- she said "yes, I understand your job is to kill people and break their shit" so to speak.

      My hat's off to you. Seriously, I'm taking it off right now while I'm typing and saying thank you for your service with our country and thank you for fighting for the freedoms I enjoy and take advantage of (even if the fight was perverted into something you couldn't support). that being said, I'm not against this title coming out, I just think that the people who left family behind should deserve enough respect to let their children grow up and lead their own lives before the blood of their fathers is profited from.

      Seriously, think about that. I'm sure you wouldn't care about someone making a profit from your death if you believed in the principle of why you where serving in the first place. But do you think your wife and kids should have to endure it before they have moved on and started lives of their own? I think that is appropriate, at least wait until the kids are out of school.

      Either way, the woman described above does deserve sympathy. Loss of a loved one is hard, though eventual. But let's not put him on an unrealistic pedastal where money flows like rain for those around him. Each life is precious, and should be treated as such.... American or Iraqi, homeless or even "terrorist".

      I don't think I'm putting anyone on an unrealistic pedestool, I just want the ability for the children and spouses of the service members who didn't make it to be able to get a decent footing back in life before having it thrown back in their face. I would find it perfectly acceptable for a lawsuit demanding some of the profits if that wasn't allowed.

    36. Re:Cowards. by sumdumass · · Score: 1

      Missing a grandfather doesn't really seem the same as missing a father when your growing up. If the children of those soldiers had not already made their own lives, I would suggest that maybe they might be entitled to something.

      However, I'm not sure that a 5 and 7 year old are that separated from the incident. I could agree that it doesn't make much sense when they are fiftey but most of them don't fully understand that daddy died a violent death. that's something a 50 year old can handle from a game a lot better then a teen or preteen.

    37. Re:Cowards. by marcello_dl · · Score: 1

      > I'm still waiting for the game about Vietnam where the Vietcong are portrayed as covert freedom fighters...

      That would be perfect counter-propaganda.

      But instead of countering, I'd see Vietcongs as people fighting for their land, simply. Sure, many fight for freedom, democracy, the communist ideals. On both sides. Then all the ideals brought forth always clash against people who look for power and obtain it no matter what, no matter what kind of society they are in. And we applaud and defend them. Ooopsie.

      VCs fought for their land. South Vietnamese people did the same. If my country were under an oppressive regime, and fighters from a country the other side of the globe, with whom I share nothing culturally, came to restore democracy, even without the brutality and the economic interests, I'd be pissed because it is still My fscking land.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    38. Re:Cowards. by Uberbah · · Score: 1

      There's a significant difference between a video game that's a part of history, and NY Times selling pictures of my body coming home. The first is called "history", and the second "profiteering"

      They only get to publish pictures if your family approves, dumbass.

      My right wing agenda

      Fixed that for you.

    39. Re:Cowards. by Uberbah · · Score: 1

      Nah, if you really want to test attitudes, have an alternate history were wealthy, powerful majority-Muslim countries spend a few decades overthrowing the governments of majority-Christian countries for economic reasons. The Christian countries then fall into religious fundamentalism and some of their citizens form groups that use terrorist tactics - including hijackings and suicide bombings - in response. Your objective in the game is to track down and kill these Christofascists.

    40. Re:Cowards. by Hijacked+Public · · Score: 1

      After seeing the realism of actual combat there hasn't been a video game yet made that doesn't look like a video game, to me.

      If they bother you you are right to avoid them. But becoming an evangelist of that line of thought I don't quite get.

      --
      "Sacrifice for the good of The State" - The State
    41. Re:Cowards. by jollyreaper · · Score: 1

      I'm still waiting for the game about Vietnam where the Vietcong are portrayed as covert freedom fighters, and the Americans are the evil imperialists who napalm villages and destroy your countryside with Agent Orange. That's a game I've wanted to play for years, but I'm sure that even after decades, America wouldn't have the stomach for it. I wonder if the same people who want this game to be published would also advocate a Vietnam game like this?

      Vietcong did a pretty good job of showing the ambiguity. It wasn't from Charlie's perspective but an American squad. Beautiful jungle scenery, terrifying action, a true sensory immersion. Your character starts out all gung-ho but ends up fairly jaded by the end of the game, feeling all the blood and sacrifice has been for naught.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    42. Re:Cowards. by Abcd1234 · · Score: 1

      But war changes people. Perhaps that is why we need realistic depictions in mediums such as games, to let us feel like what it was like "in their shoes".

      That's what books and films are for. Why the hell does the gaming industry need to get involved?

      The simple fact is, games have one goal: to be fun. Any attempt to make war "fun" will completely miss the point. And if the result isn't fun, it isn't a game. It's a simulation. And I *highly* doubt anyone out there will be terribly interested in buying and experiencing a real, honest-to-god war simulation.

    43. Re:Cowards. by thermowax · · Score: 1

      Ah... ever heard of the draft?

    44. Re:Cowards. by Chardish · · Score: 1

      Implicit statements of parent:

      • "Despite never having played it, I know this game is not a tasteful or respectful treatment of that battle"
      • "Art that discusses tragedy should not be sold"

      And, because I have karma to burn...

      • "I don't understand the meaning of the word "literally""
    45. Re:Cowards. by dosun88888 · · Score: 1

      I don't understand your position. The only way I can fathom someone trying to get people to not play realistic war games is if they would like as many people as possible to support wars and go fight in them.

      If you think that war is bad, then it would make more sense if you encouraged everyone to play games that realistically portray it. I'm assuming that you want to be an activist in some manner or another, seeing how you actively try to get people to do what you want them to do.

    46. Re:Cowards. by brkello · · Score: 1

      So it is wrong to make a game in that era, but okay to write books and make movies? If people make games about that time, that means people will still remember and (some of them will) care. Would you rather everyone just forget it ever happened? Do you have any logic behind why you are trying to stop people from playing these games? I didn't really see you give any in your post.

      --
      Support a great indie game: http://www.abaddon360.com
    47. Re:Cowards. by phayes · · Score: 1

      South Vietnamese people did the same. If my country were under an oppressive regime, and fighters from a country the other side of the globe, with whom I share nothing culturally, came to restore democracy, even without the brutality and the economic interests, I'd be pissed because it is still My fscking land.

      Like France, Belgium, Norway, etc in 1917 & 1944, Malaysia in the 50's, the Philippines in 1944, Korea in 1950, Kuwait in 1991? Open a history book, there are many other examples where foreign interventions were appreciated by the locals. Should the rest of the world have overlooked the genocide in Rwanda because the oppressors were their neighbors?

      --
      Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
    48. Re:Cowards. by GiovanniZero · · Score: 1

      I disagree. My grandfather landed on the beach in Okinawa as a US Marine and I've spent a lot of time trying to understand what he must have gone through.

      Reading With The Old Breed while I played through CoD5 was at times a very sobering and insightful experience. Obviously I don't think I "understand what war is really like" if I did, I would have that 1000 yard stare so common to those soldiers.

      I don't know if my grandpa would approve or not but I found it to be a very interesting experience that gave me some insight.

      --
      Mod me up, mod me down, do your worst you modding clown.
    49. Re:Cowards. by Anonymous Coward · · Score: 0

      Who would you market that to? Muslims would have to take on a role fighting religious extremism, which, well, hahaha. And Christians obviously wouldn't like being the bad guys.

      I would love to see a game about historical Muslim empires. You play a Muslim commander who goes around and collects jizya from Christian, Hindu, and Jewish minorities. When they can't pay, you can humiliate them and rape their daughters and wives. It might actually sell to Muslims and it would simultaneously be a great anti-Muslim propaganda tool.

      Or set it in the Ottoman empire and play a Muslim slave trader who goes around kidnapping white Christian children and putting them in the janissary corps. This could easily be marketed to pedophiles as well as Muslims.

      Hell how about just a "wives of Mohammed" game where you get to have sex with young children and the wives of people you just beheaded?

    50. Re:Cowards. by dave420 · · Score: 1

      The only difference is the Vietnamese were in their own country doing that.

    51. Re:Cowards. by dragonjujotu · · Score: 1

      Games are an interactive way to tell a story. I've played horrible games because the story interested me. I play unrealistic/chaotic games to have fun.

      I am interested in this game because I want to know if it will have a real story, unlike a lot of other war games. I want to know if they can make a war game that you develop an emotional attachment to the characters. Of course, it would never be anything close to the real emotional heartache of seeing your friends die, but will the game do it any justice? That is the question.

      --
      Yes, I am obsessed with ellipses.
    52. Re:Cowards. by Anonymous Coward · · Score: 0

      war = capital you moron

      and the quicker people learn that the quicker they'll learn that every truth is right in front of them. So not only did George bush capitalize on the current war and whoever but guess WHAT!?

      SO DID WHO EVER LIVES IN THIS F'ING WORLD ONE WAY OR ANOTHER. Besides of course the people who get the shit end of the stick.

      Get your head out of your a** out of the gutter and quit thinking that war was ever fought for honor. Thats just a cozy moral casualty of war. That we can later use to our benefit. So please people quit it with the OH I'M on my moral high horse. TIME Has to pass before we make a game based on a war or w/e. Quit grieving for the sake of grieving everyone should know what they're getting themselves into right off the bat and if they don't then they're stupid.Cause in all honesty you should know the truth. No one does anything unless money or a future investment is involved.

      Quit spinning all this crap and just keep it real.

      You really think any war we ever had was started based on morals? seriously? Blacks we're freed so they could be counted as a vote. Later on people figured out OOOH maybe this is wrong.

      Please pick a war where someone did start it in order to gain something. and purely on moral standing alone.

      THEN AFTER THE WAR IS DONE WE GET ON OUR MORAL HIGH HORSES AND SAY OH WE HONOR THE BRAVE MEN WHO GAVE THERE LIVES. (BOTH SIDES)

      Meanwhile you could've honored them by not getting ur country in that shit anyway.

      When are people going to learn that we are still paying and reanacting our ancestors mistakes over and over again. And that we're still caught up in a ripple that started since the beginning of humanity. Its bullshit to think that people learn from their mistakes. They just learn how to make new ones.

    53. Re:Cowards. by Uberbah · · Score: 1

      Muslims would have to take on a role fighting religious extremism, which, well, hahaha.

      At first I thought you were of the subject of my proposed satire: a wingnut with no self-awareness in denial of history.

      You play a Muslim commander who goes around and collects jizya from Christian, Hindu, and Jewish minorities. When they can't pay, you can humiliate them and rape their daughters and wives.

      ...but then I realized you were just a troglodyte asshole.

    54. Re:Cowards. by Anonymous Coward · · Score: 0

      Here's your profit

      http://www.nickarnett.net/2009/04/14/why-six-days-in-fallujah-should-be-banned/

    55. Re:Cowards. by Omestes · · Score: 1

      The problem with creating a game out of a real life experience is the value of the lives taken and the obligation to those who made it possible (if any).

      We wouldn't be having this discussion if it was any other medium besides games. If I filmed a documentary, or a fictionalized movie, or even wrote a book on our current wars (including all the nasty details), no one would care. Well, some people would care a bit claiming that my bias is wrong, but no one would be flat out against me doing it.

      This forces me to ask, why are games different?

      If I was to profit from your parent's death, would you think you're entitled to some of that?

      That depends. My parents are rather boring people, but my grandfather fought in WWII, and was among the first to liberate Auschwitz. If someone made a documentary, or biography of him I would expect nothing from it. I would actually be fascinated and somewhat honored by it. If someone made a REALISTIC depiction of Iraq, I also would have no problem with it. Seeing the circumstances our troops are in would build more respect for them, and their situation, even if it might degrade some support for the war. But then again a common theme these days is painting anyone who dissents from the cause, as not supporting the individuals who are fighting for it. Which I find tragic, and absurd.

      I am strongly against the war in Iraq(or at least the original premise, I don't think we should pull out now that we own the consequences though), but I have several friends who served in it. All of them have become deeply scarred (psychologically, mostly) from the experience. I have nothing but respect for them, even if I'm against the war they fought in. The war is not the troops.

      Really, wars are not about individuals. I doubt that this game would actually be 100% realistic, or name names, or actually mirror real circumstances where our youth lost their lives. Iraq is a bigger historical even than even the people who served in it. To deny talking about it (yes, even for money) just because people died is rather absurd.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    56. Re:Cowards. by interkin3tic · · Score: 1

      I wonder if the same people who want this game to be published would also advocate a Vietnam game like this?

      That's actually a really good idea. Games seem like a good vehicle in theory to get you to identify with one side or another. I'd love to see a whole franchise of games where you play as the other side. Playing as a grunt on the german side in WWII, another one for the japanese side, the Vietmihn as you mentioned.

      It would be easy to mess up the narrative, and tempting to make it more palpatable by presenting some situations as less ambiguous than they actually were. I'd expect a lot of whitewashing, and I'd be really suprised if there are any devs out there who could actually put out a game in which you would, by definition, be killing american troops. I -know- that it wouldn't go over well, and that a lot of people would oppose and distort it despite the fact that they wouldn't have as much problem if the same content were presented in a movie format.

      There's still so much "America is always right, everyone who stands in our way is evil" that I think a game or games which challenges that by putting us in the shoes of our "enemies" could be theraputic for us. Hell, we NEED a game like that to teach us lessons and perspectives we're resistant to learning from non-interactive history.

    57. Re:Cowards. by Anonymous Coward · · Score: 0

      My game is no more crazy than yours. You want this whole fictional history where Christians end up being violent terrorists, and that's obviously meant to piss off Christians. I proposed a game where Muslims are bad, except that instead of being downtrodden they are in positions of authority. And you totally freaked out. I mean how is my game worse? Is it something specific about portraying Islam in a negative light? I honestly don't think you would have reacted like this if I had instead proposed a game about the Spanish Inquisition where you play a Christian inquisitor who goes around torturing pagans and witches.. but maybe I'm wrong. Would I be a troglodyte asshole for proposing that game?

      I didn't know your post was meant to be satire. If it was, I apologize. My point with my first paragraph was simply that your game, while a good test of attitudes, wouldn't have much of a market. My game also tests attitudes (it sure tested yours!) but it would actually be supported by both extremist Muslims and people who hate Muslims. In fact, that would make it an even better test of attitudes.

      Can you explain why you reacted so strongly? I'm really curious. Why do you claim to satirize the Iraq war and freak out when someone satirizes the Ottoman empire?

    58. Re:Cowards. by ElectricTurtle · · Score: 1

      Wow, that sure is a moral high ground for torture, rape and execution. They're obviously so much better for doing it at home to each other! Give me a break.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    59. Re:Cowards. by Cornflake917 · · Score: 1

      So the goal of video games are to provide fun, or entertain. Are you saying the goal of books and movies are not to have fun? Entertainment can come in many ways. Some people like to be frightened and thrilled for entertainment. Some like to discover and become enlightened. While others, like to put themselves into someone else's shoes. Why do video games have to limit themselves to one method of providing entertainment, while movies and books can provide entertainment in any fashion they please?

      And I *highly* doubt anyone out there will be terribly interested in buying and experiencing a real, honest-to-god war simulation.

      I bet you at one point, when the film industry was just beginning to take off, someone said "I *highly* doubt anyone out there will be terribly interested in experiencing a realistic, honest-to-god, war movie." If people really weren't interested in violence and conflict, movies like Saving Private Ryan would never had sold.

    60. Re:Cowards. by KDR_11k · · Score: 1

      Who would you market that to?

      Gamers?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    61. Re:Cowards. by brkello · · Score: 1

      No. You are wrong. Games can be used for fun, a tool to train, to solve complex problems, etc. Games are just a medium like books and movies. What you do with it is the choice of whoever is creating the game. Just like it as the author of a book or script or the director of the film.

      --
      Support a great indie game: http://www.abaddon360.com
    62. Re:Cowards. by KDR_11k · · Score: 1

      You want this whole fictional history where Christians end up being violent terrorists, and that's obviously meant to piss off Christians.

      No, you missed the point entirely. It's to give people a different perspective. Currently muslim arab terrorists are seen as completely alien by the average christian American worker because we don't know about anything they have in common with us (yes, we know they're humans but the things the news emphasize are the differences, not the similarities). By replacing the religion and nation but leaving the terrorists and motivation in place we form a situation in which the opponent is not just an alien but someone like the player with only minor differences. The player will then have to question why he's fighting these people and whether he himself is the good guy. If the aliens do what we do does that make them good or is it something about the alien (like, say, their not-us-ness) that makes them the bad guys and us the good guys even when the actions are reversed?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    63. Re:Cowards. by sumdumass · · Score: 1

      I think your transferring something from outside what was said to the mix here. There was nothing implied about the taste or respect or treatment of the battle. What was said is that the battle someone died in was being monetized which is different then "demonic hordes from hell".

      "Art that discusses tragedy should not be sold"

      I'm not sure how you even got that from my statement. I specifically listed where I though the woman and her kids should get some of the profit that is monetizing the death of their husband and father. Give it enough time that they have moved their life on and the loss isn't impacting them as much and their claim to some of the profits diminish.

      "I don't understand the meaning of the word "literally""

      No, their blood is figuratively, the loss of their blood and a profit attempt from that is "literally" as in real and is their relatives death that is being profited from if the game comes to the stores.

      I'm glad you have karma to burn though, it looks like you were doing little more then trolling.

    64. Re:Cowards. by Anonymous Coward · · Score: 0

      No, you missed the point entirely. It's to give people a different perspective.

      The original post said "have an alternate history", not give a different perspective.

      Giving a different perspective would mean taking the same situation but presenting it differently. It would be like telling the other side of the story, letting you play someone from the other side, making the other side more developed and less two-dimensional. It does NOT mean changing all of the facts so that it becomes an entirely different situation.

      The player will then have to question why he's fighting these people and whether he himself is the good guy. If the aliens do what we do does that make them good or is it something about the alien (like, say, their not-us-ness) that makes them the bad guys and us the good guys even when the actions are reversed?

      That's a good point but I don't think it would work. And if it did, is it truly valuable or just confusing?

      Say I wrote a WWII game where it put your father in Hitler's place. He did all the same stuff but it was your father. And your mother was a concentration camp guard.

      Okay, big deal. Now you might find yourself sympathizing with Hitler. Is it because of this alien reversal thing, or just because of your ties to your family?

      The same thing would happen with Muslim and Christian reversal except less severely. Yeah some people would be like "Oh those poor terrorists, I guess we shouldn't fight terrorists" but that's retarded. It's bringing pieces of reality into a game where you completely reversed reality. I mean it's interesting but I don't see it as morally valuable.

    65. Re:Cowards. by KDR_11k · · Score: 1

      The original post said "have an alternate history", not give a different perspective.

      Sigh. One is a means, the other is a goal.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    66. Re:Cowards. by sumdumass · · Score: 1

      We wouldn't be having this discussion if it was any other medium besides games. If I filmed a documentary, or a fictionalized movie, or even wrote a book on our current wars (including all the nasty details), no one would care. Well, some people would care a bit claiming that my bias is wrong, but no one would be flat out against me doing it.

      Sure we would. It's been discussed so many times over so many other venues that we know have laws stating that no one convicted of a crime can profit from any acts in that crime and that any profit made goes to the families of the victims. After the OJ trial, they were going to make a miniseries according to how the jury ruled and saw the events unfolding, Ron Goldman injected wanting restitution for the children and families of the victims and it was pulled. Right now there is a father of a teen who died in a car accident in California attempting to get compensation for and to stop the use of accident scene photos that somehow got leaked from the CHP (rumor is two CHP dispatchers sold copies to new media) displaying his daughter almost decapitated head hanging outside the window of a wrecked car.

      This forces me to ask, why are games different?

      I don't think they are. They are just something you pay more attention to giving that appearance to you.

      That depends. My parents are rather boring people, but my grandfather fought in WWII, and was among the first to liberate Auschwitz. If someone made a documentary, or biography of him I would expect nothing from it. I would actually be fascinated and somewhat honored by it. If someone made a REALISTIC depiction of Iraq, I also would have no problem with it. Seeing the circumstances our troops are in would build more respect for them, and their situation, even if it might degrade some support for the war. But then again a common theme these days is painting anyone who dissents from the cause, as not supporting the individuals who are fighting for it. Which I find tragic, and absurd.

      I guess the point I am making isn't really on the mobidity side but on the effects of the loss to the family. If your parents died when you were 12 and you had to grow up without them, you would eventually overcome any damage to your life as best as you can. But when your 13 and someone is profiting from your parents death a year ago, you could use that blood money to overcome the damages to your life. You should be entitled to some of it or to have them wait until you have recovered.

      As for the wars, I just think more time is needed, not that it shouldn't be done.

      I am strongly against the war in Iraq(or at least the original premise, I don't think we should pull out now that we own the consequences though), but I have several friends who served in it. All of them have become deeply scarred (psychologically, mostly) from the experience. I have nothing but respect for them, even if I'm against the war they fought in. The war is not the troops.

      Sure, I understand and can support your position here. I personally thought the war was 12 years too late and should have happened back in 1995 when they first kicked the UN inspectors out. We would have had more support for neighboring countries which would have likely lead to a full blown confrontation in the initial attack and wiped most of the insurgency out while sending an extremely harsh message to groups like Al Qeada and possible avoiding 9/11. In the middle east, any sign of weakness is considered an insult. This is because they look at strength as the resolve to accomplish something. We spent too many years letting a two bit dictator in Iraq boss us around and pull tricks with no consequences and the rest of the world eventually claiming he is contained and not a problem when consequences were being discussed. This lead Al Qeada into believing that 9/11 would result in the death of a

    67. Re:Cowards. by hairyfeet · · Score: 1

      Thank you. Games are but another way to tell a story. For this medium to mature we will have to let it have its growing pains just as books and movies had. Let us not forget there was a time when movies were seen as nothing but cheap escapism and books were cheap trash mainly to titillate the unwashed masses. New forms of art take time. Will there be mistakes? yes, as with both of the above. Will there be some tasteless and horribly items come out of it? Yes, again just like the above.

      The point is if you treat games as NOTHING to offer but cheap fun, then they will never evolve. Risks have to be taken, controversies have to be addressed. If we don't allow those game designers willing to take the risk to tackle controversial subjects then we will have nothing but "Mario World 27" on the game shelves. Nobody really knows what this medium is capable of, any more that those making movies in the 1920s could have foreseen the rise of storytelling that we get in films today. It will take time, and some missteps, for this new medium to find its way. I say we should applaud those willing to take chances even if their efforts are ultimately failures. Because that is how a new medium grows. And I'm sorry I can't find a link to the interview but IIRC "Saving Private Ryan" was supposed to be a game and ended up being turned by Spielberg into a movie. So I suppose it is only fair that a game designer might be willing to take on a war that is too controversial for Hollywood ATM.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    68. Re:Cowards. by edxwelch · · Score: 1

      It looks to me just like the usual "US Marines kick ass" type game. I see no evidence that the game shows any of the civilian casualties that occured in that battle.

    69. Re:Cowards. by Chardish · · Score: 1

      If the game were specifically about the death of that woman's husband, or specifically included that soldier's name and likeness, then I could understand your complaint. However, the game is about an event in history. Recent history, but still history. History is owned by no one.

    70. Re:Cowards. by Omestes · · Score: 1

      Drat, I can see your point, and you were respectful. What is /. coming to these days?

      I suppose its a consequence of minor ideological disagreements. Though I do have one or two rebuttals here...

      we know have laws stating that no one convicted of a crime can profit from any acts in that crime and that any profit made goes to the families of the victims

      This is besides the point, since there is no crime here. If someone wanted to make a game about Iraq they could freely with no legal problems. As we see, there would be an outcry, but nothing outside of public opinion and ethics keep them from actually making it. The debate here is one of decency rather than law.

      Even this must be balanced somewhat. I think our actual reporting of the wars is TERRIBLE since they don't let us see the real human toll. This, obviously, must be balanced, as we can agree, with respectful treatment of the casualties, and their families. Our wars are already too much like movies or videogames to us at home, for my taste. We get some nice action shots, a row of dry statistics, but no actual feeling for the consequences (both ours, and that of the people whose countries we're in). Yes, there are limits, and those limits should be obeyed, but some dose of the reality should be shown.

      10 years may be a little too soon too. Imagine how awkwards life was in highschool when your body changes, people get superficial, and all that crap that kids have to deal with and then find out that the kid sitting next to you in math is playing a game of a battle that killed your dad which is the reason you have to work a part time job to afford your own car or cloths that are too expensive for mom to buy and that kid took the side of the enemy who killed your dad.

      This is a good point. I'm not sure how to address that. I think the information should be out there. Perhaps the problem is that it IS a game still.

      Damn, I was convinced by someone on /.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    71. Re:Cowards. by sumdumass · · Score: 1

      You can sugar coat it all you want, the event in history resulted in the death of that specific soldier. Owned by no one, true, but there are obligations to people who suffered from those events and those who attempt to capitalize from those events. Those obligations lessen with time. All I'm saying is that it's too soon to ignore them.

    72. Re:Cowards. by sumdumass · · Score: 1

      This is besides the point, since there is no crime here. If someone wanted to make a game about Iraq they could freely with no legal problems. As we see, there would be an outcry, but nothing outside of public opinion and ethics keep them from actually making it. The debate here is one of decency rather than law.

      Sure, I just threw it in to show that it is a topic/issue with other then just games though.

      Even this must be balanced somewhat. I think our actual reporting of the wars is TERRIBLE since they don't let us see the real human toll. This, obviously, must be balanced, as we can agree, with respectful treatment of the casualties, and their families. Our wars are already too much like movies or videogames to us at home, for my taste. We get some nice action shots, a row of dry statistics, but no actual feeling for the consequences (both ours, and that of the people whose countries we're in). Yes, there are limits, and those limits should be obeyed, but some dose of the reality should be shown.

      In a way, this is a good thing but I also see your point. The problem is that some wars actually need to be fought and the point of a defense is to protect the people from the hardships and realities of war. While we can discuss how much protection is warranted or needed, we don't really want to over expose the public and make the loss of a life something that's meaningless nor do we want them to quiver and pull out before the job is done. I hate to bring up other wars and I do risk invoking Godwin's law here but WWII could have been avoided if the french and English had the resolve to enforce the treaty of Versailles and confronted Hitler when armed the Reinhardt. Vietnam could have been avoided by the US if we properly supported the french some ten years earlier. That didn't happen and the realities of previous wars that did hit them at home prevailed leaving us with two large wars we should have been able to avoid.

      This is a good point. I'm not sure how to address that. I think the information should be out there. Perhaps the problem is that it IS a game still.

      The information should be out there. They have to deal with it somehow and some time. I guess the issue is more of how it is presented. I went to school with people who lost their fathers or uncles in Vietnam, they eventually deal with it but you can watch how hard it was for some or their mental wondering sometimes when we covered it in history class. I was lucky I guess and My father and uncles who served in Nam all came home.

      I guess maybe I'm a little more connected with this then the average person on ./. I was wondering why they didn't invent a fake title to a fake battle and then just release the game as it is but under another assumption of when and where. I mean is it is just a game. They could come out with the reality of it later or let people figure it out on their own if it is just a game.

    73. Re:Cowards. by FauxReal · · Score: 1

      You might find Gabe's (of Penny-Arcade) interview of his grandpa about WWII and games based on it interesting. http://www.penny-arcade.com/2007/12/07/

    74. Re:Cowards. by Omestes · · Score: 1

      While we can discuss how much protection is warranted or needed, we don't really want to over expose the public and make the loss of a life something that's meaningless nor do we want them to quiver and pull out before the job is done.

      Desensitization is definitely a bad thing, war should never be easy since it always, no matter how just, is tragic. I also agree, that squeamishness can be a bad thing, as well. The current Iraq war, in my opinion, is a decent example of this. IMO our current popular opinion to leave is due to this squeamishness (too little to late, I think, but this is merely my opinion), as is the more perplexing idea of leaving Afghanistan as it is currently. I, and probably no one else, has a good solution on what balance is good on this though.

      ALL wars could have been avoided. Hindsight is, as they say, 20/20. I'm sure in a couple tens of years we might even find a way we could have avoided some of our current problems. I might disagree with our pols, but I do think they are doing their best, generally. This isn't an excuse, but... It does lend a certain empathy to their situation.

      I do give the developers some credit for pulling the title, and not just weakly modifying to to be a patriotic war-game against non-descript "terrorists". The quote aren't saying there isn't such a thing, but that the media has an obsession with inventing them for pure entertainment currently. Which I also think is somewhat harmful, building the idea of "us vs. the world" is rather destructive. Yes, there is bad guys (everywhere) but painting anyone who disagrees with us, or has a different POV is generally moronic. I'm in favor of the American ideal (and all the connected dissent on what that actually means) but against the idea that people with differing views of policy are bad, like the current hatred of the French, and, oddly, Canadians.

      I digress. I do think, though, that some further amount of disclosure is needed to the public. I also think that some degree of this would have prevented both Iraq and Afghanistan from becoming Vietnam-esque quagmires.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    75. Re:Cowards. by sumdumass · · Score: 1

      ALL wars could have been avoided. Hindsight is, as they say, 20/20. I'm sure in a couple tens of years we might even find a way we could have avoided some of our current problems. I might disagree with our pols, but I do think they are doing their best, generally. This isn't an excuse, but... It does lend a certain empathy to their situation.

      Well, most all wars anyways. I certainly wouldn't expect a nation to lie down and take the ruler of another as their own when it also takes freedoms and liberties away. And some times, you just can't rationalize with some leaders. That being said, the 20/20 was actually foresight. The end of WWI put in place a mechanism that restricted Germany's ability to arm itself. When they started their build up, they had to rearm or re-militarize the Rhineland (I said Reinhardt earlier and was wrong) in order to get situated in what eventually became WWII. France and England was the appointed watchdogs and were supposed to use force if necessary to stop it. That was the purpose of the demilitarized area.

      Instead, both "talked to Germany" and accepted the idea that they were only strengthening their borders and over looked not only the re-arming but looked the other way on the first couple of countries blitzkrieg'd. Had Brittan and France acted as their were supposed to, WWII would never have happened. Hitler himself admitted that if he had been confronted when he moved troops into the Rhineland, they would have been stopped there.

      The second issue is Vietnam which was under french control after WWII and was being repatriated. When the north went commie and the south didn't, the french initially attempted to defend the south, even going into the north to do so. This proved overwhelming and we should have been sending support to them per our mutual aid agreements at the end of WWII but we were freshly out of or should I say mired in Korea and no one wanted to play. What happened was that the French declared independent nations and left, we ended up sending advisers over then had to commit large scale troops. Another problem was that we didn't initially send a large enough force over because of fresh memories of Korea and WWII which lead to foot holds and what eventually became the worst part of Vietnam.

      But years before either happened, something was put in place that should have, if followed through, stopped the wars as we know them today.

      I digress. I do think, though, that some further amount of disclosure is needed to the public. I also think that some degree of this would have prevented both Iraq and Afghanistan from becoming Vietnam-esque quagmires.

      The biggest problem with either becoming Vietnam-esque quagmires was the politics. Harry Reed had already laid claim to Iraq being lost, it was over and said we should bring the troops home. The 2004 elections brought about some of the bloodiest fighting over there, Al Qeada even came out in support of John Kerry because he would "cut and run" as the slogan was. Well, actually, it was the democrats Bin laden supported because they were claiming to be pulling the troops out.

      Anyways, the resemblance your seeing is an artifact of politicking. The politicking is still going on, it's just not as jaded now. Take the SOFA agreement, Obama's withdraw timeline mirrors the time line in the SOFA agreement spelled out by the Sovereign Iraqi government when in negotiations with Bush. And the troops don't come home, most of them get a name change from soldier to security forces. But we know who is taking credit for it.

    76. Re:Cowards. by meringuoid · · Score: 1
      I'd be really suprised if there are any devs out there who could actually put out a game in which you would, by definition, be killing american troops.

      Sid Meier's Gettysburg?

      --
      Real Daleks don't climb stairs - they level the building.
    77. Re:Cowards. by marcello_dl · · Score: 1

      I'm Italian, I may know about allied troops in Sicily, 1944. Of course that maybe was the mafia entering the US and not the other way round :D

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    78. Re:Cowards. by Omestes · · Score: 1

      I agree with your assessments of Germany and Vietnam, though I still think it is largely a matter of hindsight. If the solutions were completely obvious, I'm sure they would have been enacted.

      I don't think our current problems are as much politics as a lack of decent planning. I think as far as our leaders got was "Lets invade x", but never how to actually get out of it. For the first couple years of Iraq the Dems were rather weak and complacent, letting Bush do whatever he felt like. As for Afghanistan, well... I think the problem with Afghanistan was Iraq. For some reason we decided the the clear and immediate threat, the one that actually committed an act of war, should be on the back burner to a more ideological conflict. We should have put off invading Iraq until we had our horses in a row in Afghanistan.

      But then again, what do I know?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    79. Re:Cowards. by phayes · · Score: 1

      Ahh, so no-one need worry about any resistance you oppose if we invade you... I take that back. Given Italy's performance in WW2, resistance will be directly & inversely proportional to the size of the units being deployed. If you are the only one to resist, you will be formidable.

      --
      Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
  4. I think that's a shame by Chuck+Chunder · · Score: 4, Interesting

    I think it's certainly an event worth trying to convey. Whether they'd have pulled it off with appropriate levels of gravitas is unknown at this stage and ultimately open to interpretation in any case but it's a shame if people who choose to be offended by the idea alone have caused it to be shut down.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
    1. Re:I think that's a shame by PopeRatzo · · Score: 5, Funny

      They could have made the Iraq War game really realistic. You play a member of the Missouri National Guard who has to give up his job and not see his wife or two young children for five tours, so you can go to a country where the people who live there don't want you, and you get to drive around, waiting for an IED to kill or cripple you.

      Oh, and when you are done playing the game, you are forced to sit down and play again, and again, and again, and again, while your kids grow up without you and you've lost your job and you lose your house, which you bought with a adjustable rate mortgage and the payments have tripled and now you don't have a job and when you go home the economy will suck.

      Gamespot gives it an 8.9

      --
      You are welcome on my lawn.
    2. Re:I think that's a shame by elrous0 · · Score: 1

      Don't forget the optional "Hot as shit" add-on heater (for experiencing the fun of an Iraqi summer right in your own home) and the "Bored as fuck" expansion pack (that just goes on-and-on-and-on in a dreary parade of day-after-day of the same boring crap, interspersed with a rare but terrifying bombing or firefight)

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:I think that's a shame by lawpoop · · Score: 1

      You play a member of the Missouri National Guard who has to give up his job and not see his wife or two young children for five tours, so you can go to a country where the people who live there don't want you, and you get to drive around, waiting for an IED to kill or cripple you.

      To a fifteen your old boy, this might sound awesome. "Later, babe, you're crimping my style. I'm gonna go drive around Iraq until I get blown up or something."

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
  5. controversial to interview participants? by jfruhlinger · · Score: 4, Interesting

    I'm not any kind of gamer, but if you accept that video games are a legitmate form of artistic expression enjoyed by a growing number of people (and you're an idiot if you don't), the idea that interviewing insurgents is somehow sinister is ludicrous. Would it be evil for a filmmaker making a movie about Fallujah to interview people on both sides of the fight?

    Plus, I hate to break it to people, but a lot of the guys the Americans were fighting in 2004 and 2005 in the Sunni Triangle were later recruited into the Awakening Movement, which then turned against foreign fighters and our now allies (albeit uneasy ones) with the US military. Enemy of my enemy, shifting alliances, etc.

    1. Re:controversial to interview participants? by gandhi_2 · · Score: 5, Informative

      when i was in ramadi (05-06), AQI shot themselves in the foot by trying to muscle out the local boys. started a war-within-a-war between themselves and groups like 1920 Revolution Brigades and MML...at times there was more "red on red" violence than anything else. we (people above my pay grade...WAY above) saw the opportunity to play nice (read: pay nice)...and it worked out pretty well... probably not forever, but those suni's can be a pragmatic bunch. sons of anbar, awakening counsils, desert patrol...all started thanks to AQI being voilent and stupid.

      case in point: at one point, while we were recruiting locals for the Iraqi police and army...all the local insurgents declared no attacks on the recruitment: they wanted to get people in...to influence, grab power, spy, whatever. well AQI said fuck that...and sent a suicide-vest-wearing dude who proceeded to kill several iraqis and a guy in my battalion. AQI never learned that there was no I in retard...

      little story behind that story for ya.

    2. Re:controversial to interview participants? by Bill,+Shooter+of+Bul · · Score: 2, Insightful

      Well, this idiot strongly disagrees with the notion that war simulation games represent any form of art more significant than a Dwayne Johnson Film. Make a game that rivals this, then get back to me.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:controversial to interview participants? by Cabriel · · Score: 1

      Well, this idiot strongly disagrees with the notion that war simulation games represent any form of art more significant than a Dwayne Johnson Film. Make a game that rivals this, then get back to me.

      You should play Earthbound for the SNES. It's artistic expression is all kinds of cracked out.

    4. Re:controversial to interview participants? by Anonymous Coward · · Score: 0

      Would it be evil for a filmmaker making a movie about Fallujah to interview people on both sides of the fight?

      A lot of people would call that evil. Certain segments of the population claim that it is morally unacceptable to portray our enemies as anything other than the devil incarnate. It supposedly sends the wrong message to the troops.

    5. Re:controversial to interview participants? by Draek · · Score: 1

      Define "significant". Define "rivals". Heck, define "art". Then we can begin to talk about how to make that game.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:controversial to interview participants? by inhuman_4 · · Score: 1

      Very interesting. Thanks for the back story.

      Do you know of any books that talk about things like this? I have always wondered how these insurgent groups get along. But from your story it looks like things are more complicated then i realized.

    7. Re:controversial to interview participants? by PopeRatzo · · Score: 1

      Thanks, Ghandi 2.

      I gotta admit, though, it doesn't sound like it would make much of a game: paying off tribal leaders and local politicos to do what they should have been doing to begin with, which is keeping the AQI out of their neighborhood.

      How would the multiplayer work?

      --
      You are welcome on my lawn.
    8. Re:controversial to interview participants? by PopeRatzo · · Score: 1

      Define "significant". Define "rivals". Heck, define "art".

      Define "define".

      Actually, Plato did a fair job of defining two of the three. No, wait, that's three out of three.

      In fact, I might direct you to much of philosophical thought since Plato for the definitions you seek.

      When I hear someone say "Define "significant". Define "rivals". Heck, define "art"." I know I'm talking to a programmer.

      --
      You are welcome on my lawn.
    9. Re:controversial to interview participants? by Anonymous Coward · · Score: 0

      Guernica? Really? I won't argue that it isn't art, but I will argue that it isn't something to be outdone. Take it out of context and what do you have? A drunk dreaming about a silly horse, a cat-bull, and some spooky ghosts rushing out of a closet; while a mother cries over her baby. Maybe his ex-wife who left him for drinking and having such crazy god damn haboozinations. Unless it is explained to you that it is about the horrors of war, you're not likely to guess it. And if you're like me, then you'll just be left saying "Really? Huh," but I'm not a huge fan of picasso in general.

      A game, on the other hand, brings the backstory with it. You then get a whole gallery worth of imagery to express an opinion about it. Your patron gets to actually* experience what you want him to experience; rather than infer it from a single picture. Granted, this means it takes far more talent to impress with a painting than it does with a game; but a game has far greater potential than any single painting.

    10. Re:controversial to interview participants? by Anonymous Coward · · Score: 0

      When I hear someone say "Define "significant". Define "rivals". Heck, define "art"." I know I'm talking to a programmer.

      And when I see someone nest quotation marks like that, I suspect that I am not ;)

    11. Re:controversial to interview participants? by Bill,+Shooter+of+Bul · · Score: 1

      I did. Not close.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    12. Re:controversial to interview participants? by neumayr · · Score: 1

      C'mon, you can't show one work of art, on a medium used for thousands of years as a means of artist expression, and compare it to a medium with ~30 years of history.
      That said, Shadow of the Collosus does come close.
      About war simulation games not representing any sort of art - well, that's hard to tell, as to much knowledge, there's never been a war simulation game (correct me if I'm wrong), let alone one even trying to achieve some kind of artistic relevance.
      This one seemed to go for the documentary value of realistically depicting a war, rather than some artistic interpretation of the events that took place.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    13. Re:controversial to interview participants? by gandhi_2 · · Score: 1

      that is a very good question... I haven't looked for any books about this. part of the problem is that no single person knows the whole story...I can only tell about the parts I know (as an enlisted grunt, my slice of pie is pretty small). Hopefully some S2/G2/J2 officer kept a good journal. the morning reports read like a soap opera some times...it was hard to keep track of it all. it really was and is very complicated.

    14. Re:controversial to interview participants? by Draek · · Score: 1

      Yeah, programmers and mathematicians such as myself tend to look for rigurous definitions before trying to tackle the issue of the validity of a statement. Weird thing, that, trying to agree on what is being discussed before actually discussing it, that's just crazy.

      Now, while Dictionary.com defines Art in terms of aesthetics and beauty, Wikipedia does it in terms of appeal to emotions, though it notes that the definition has been heavily contended during the last century. Let us take, then, the first definition of Art as per Dictionary.com, the creation of something beautiful since at the very least anything that is beautiful appeals to emotions as well.

      Now we must define "beautiful", where thankfully both Dictionary.com and Wikipedia agree, as being something which possesses qualities that bring pleasure to the viewer.

      Then, our task to find a game that rivals your linked painting in terms of art becomes much easier. The painting itself is ugly as sin, so anything from Chrono Trigger to Shadow of the Colossus suffices to surpass it in terms of art.

      --
      No problem is insoluble in all conceivable circumstances.
    15. Re:controversial to interview participants? by meringuoid · · Score: 1
      I gotta admit, though, it doesn't sound like it would make much of a game: paying off tribal leaders and local politicos to do what they should have been doing to begin with, which is keeping the AQI out of their neighborhood. How would the multiplayer work?

      Implement it as strategy rather than as an FPS. The players are all Iraqi political factions. They take payoffs from the American occupation for maintaining a reasonable level of public order in their territories, and they get bounties for handing over al-Qa'eda members to be sent to Cuba (note: it should be possible to hand over pretty much anybody at all and just say they were in al-Qa'eda, but this may lead to consequences when after three years of robust interrogation the Americans finally realise they've been sold a fake). With these payoffs they buy arms and train men, they bribe key members of the collaborationist Iraqi administration, they infiltrate the police and public services, they use the influence thus gained to curry favour with the population at large, and they organise terror attacks on their opponents' patches - the more trouble they cause in other people's territories, the lower the keeping-order payments are to those players. But don't overdo it because an all-out turf war will ruin both sides' income and may even provoke American intervention in force. al-Qa'eda themselves are barbarians who will commit random attacks at any location; instead of funding from the Americans, they earn publicity by pulling off terrorist spectaculars which inspire young hotheads across the Middle East to rally to their cause. For them, the more chaos on al-Jazeera's nightly bulletins the better.

      The object of the game is to be the best placed faction to seize power in a coup d'etat at the end of the game, let's say when the Americans withdraw in... call it 2012.

      --
      Real Daleks don't climb stairs - they level the building.
  6. Doesn't add up, does it. by Anonymous Coward · · Score: 0

    There's no way they weren't expecting, and counting on, controversy with this title. Someone with serious clout has to have sent them a message.

  7. Good precedent by Anonymous Coward · · Score: 0

    Now that there's a precedent, perhaps we can get other game companies to not release titles too.

    Bad movie title sin-offs come to mind. I'm looking at you Star Trek.

  8. So... by Anonymous Coward · · Score: 0

    "After seeing the reaction to the video game in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it,"

    I'm curious about those phone calls and e-mails. How many of the phone calls came from satellite phones? And exactly how many of the e-mails were in broken English expressing opinions like "Inshallah we will cut your head you filthy kaffir son of a pig monkey!!!!1!11"

  9. The medium by nathan.fulton · · Score: 1, Insightful

    The question has to be asked: does medium matter? ie, why can the History channel portray these things but not game developers.

    In most cases, the answer is no. Books vs. TV is really not that huge of a difference if you've got an author good at descriptive writing. However, in a video game, you are an active participant. You are doing things. And worse, when you finish doing that stuff, you just get up and go eat dinner/go to school/whatever.

    I am of the opinion that games like this actually function to divorce us from taking any real action to prevent the events they portray. One of those things where you are trained again and again to look at an atrocity, recognize it is evil, and then go on with your life.

    I am NOT saying that war is always evil (although I think most would agree it is -- even if it is a necessary evil), but rather that this specific medium used in this specific (real world) context trains us to divorce the substance of what is being viewed with the process of reaction.

    1. Re:The medium by bVork · · Score: 2, Interesting

      I disagree strongly with this. Try playing Rendition. You'll probably find it difficult to not feel disgust at your own actions in the game.

      The problem isn't the medium of videogames, it is the presentation of the subject matter within the game. But how are we to know whether the presentation in Six Days In Fallujah approached the subject matter effectively (or not), when outcry from people like you prevent such works from being created?

    2. Re:The medium by pizzach · · Score: 1

      I think that is only half of it. The other half is that games are made to be above all fun and some may fear this will trivialize the ongoing war. I don't think war games fit cleanly into the edutainment mold either.

      --
      Once you start despising the jerks, you become one.
    3. Re:The medium by westlake · · Score: 1
      why can the History channel portray these things but not game developers.

      History implies distance - perspective.

      The action game is mostly about the dynamics of small unit combat - which never really change all that much.

      The technical problem is similar to that of the stealth shooter - the genre which begins with games like S.W.A.T and Rogue Spear. There your decisions are shaped by formal Rules of Engagement. The need to minimize civilian casualties and other unintended consequences. You can achieve your narrow tactical objectives but still fail in your mission.

      These scenarios can force a player to think clearly and objectively about his motives and methods - while sustaining all the action and tension of the very best "shooters." But they are hell to write.

    4. Re:The medium by Anonymous Coward · · Score: 0

      So, what you are saying is:

      "Alright, I just finished that mission, but I just discovered that I killed civilians in the progress..."

      Is far worse than:

      "And today 16 civilians died in Iraq under American fire; but first, is Britney Spears making a comeback? This is Fox News."

      I still say that nothing can desensitize me more than when they (news channels) showed the corpses of Saddam's kids with the ticker underneath informing us that Beyonce claims to not have made the word Bootylicious.

      News networks, and any TV medium, rely on ratings. That means that they try to reach a broad audience all at once, so they consistently try to mash together war news with Hollywood news. Give me a game that shows the atrocities and success meshed together without any bullshit pawning for ads, and maybe I'll be a little less desensitized.

  10. I hope Atomic finds another publisher by Khashishi · · Score: 1

    or they publish it themselves. Seems like they already put a lot of work into it.

  11. In other news.. by bronney · · Score: 3, Interesting

    An executive from Atomic Games, the maker of the unreleased game Six Days in Fallujah was seen handing over the complete source code on a 1.44MB floppy disk to an executive from 3D Realms. Gamers around the world rejoice that this controversial title might yet see the day of light in the latest release from 3D Realms.

    Exactly what title that be, we're not authorize to report here.

    1. Re:In other news.. by adavies42 · · Score: 1

      "interesting"? really? oy....

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    2. Re:In other news.. by bronney · · Score: 1

      this mod thing is nutty lol :)

    3. Re:In other news.. by Anonymous Coward · · Score: 0

      3DRealms estimates it will be released in a package deal with DNF...

  12. kneejerk army bashing by doug141 · · Score: 4, Interesting

    The army didn't pull it. Konami did.

    1. Re:kneejerk army bashing by stonedcat · · Score: 5, Funny

      You just keep thinking that if it makes you feel better.

      --
      You can't take the sky from me.
    2. Re:kneejerk army bashing by santiagodraco · · Score: 1

      And you keep telling yourself that if it makes YOU feel any better...

    3. Re:kneejerk army bashing by Sycraft-fu · · Score: 1

      So, your theory is the Army has sway over Konami? The same Konami who's headquarters is in Tokyo?

      Seriously, you conspiracy types need to try and stick to at least the realm of remote possibility.

    4. Re:kneejerk army bashing by robthebloke · · Score: 5, Funny

      The army has tanks. Konami has... dance dance revolution.

    5. Re:kneejerk army bashing by Anonymous Coward · · Score: 0

      You know the army is jealous they went the wrong way with that one.
      Konami totally has the upper hand there.

    6. Re:kneejerk army bashing by Tanktalus · · Score: 3, Informative

      QED

      I mean, really. If the army had just a shred of the decency that this conspiracy theory alleges (protecting people from the horrors of war), they'd have had Konami pull DDR first. The horrors! I'll never be able to erase the memory of fat aunt May doing the ... <shudder>

    7. Re:kneejerk army bashing by squidguy · · Score: 2, Informative

      Why would the Army care? This was a campaign fought by the Marines. Better recruiting tool for the Corps!

    8. Re:kneejerk army bashing by drinkypoo · · Score: 1

      So, your theory is the Army has sway over Konami? The same Konami who's headquarters is in Tokyo?

      Just as a thought exercise, I suggest that you categorize the various military forces in Japan and enumerate them by nation...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Exploiting the Fallen for a buck. by captnbmoore · · Score: 2, Insightful

    Some of the comments so far have been total dissapointment that they are not going live. Being a Veteran and understanding how the culture is I could understanding that if they were to set aside a certain amount of the profit to help the families then maybe. There is a big difference in Warcraft, WOW, DOOM III and any of the other gore and blood offerings than using the unfortunate and sad situation these young kids had to endure and the families have to live with this the rest of their lives. This is one that should never have been thought of.

    --
    The Navy Motto "IF it ain't broke Fix It" "A day is wasted if you don't learn something new"
    1. Re:Exploiting the Fallen for a buck. by Anonymous Coward · · Score: 1, Insightful

      How about setting aside some money for all of the Iraqi's butchered as well.

    2. Re:Exploiting the Fallen for a buck. by db32 · · Score: 0

      I agree...I am not some ideologist over what is happening over there, but the whole "three sides" of the story crap with insurgents is a bit unreal. I am well aware that the vast majority of the Arabic world is not a bunch of bloodthirsty immoral killers, however, in the context of the people fighting it is perfectly acceptable to lie to infidels (and shoot them, and cut off their heads, and so on). I mean seriously...this is like interviewing the Nazi soldiers while the war was still going on. Yeah...there certainly are more than one side, and All Quiet on the Western Front is a good example of that...but they are also the team that was running death camps... I hope to God that these insurgents weren't "compensated" for their involvement. Ugh... War profiteering and exploiting the lives of soldiers is bad enough, these guys exploiting the deaths of soldiers is even worse.

      I even like the historically based war movies/games etc...but for fucks sake they could at least wait until the bodies are cold... If they actually released a game that "told the story of the insurgent in his quest to kill marines"... Well...I guess I would suggest having them roam around that area unarmed just so they can see what kind of story they would find...

      --
      The only change I can believe in is what I find in my couch cushions.
    3. Re:Exploiting the Fallen for a buck. by dangitman · · Score: 1

      than using the unfortunate and sad situation these young kids had to endure and the families have to live with this the rest of their lives. This is one that should never have been thought of.

      Why? Should this event be erased from our memories, erased from public consciousness, just because some people got killed?

      You know, there is a small chance that this could be a portrayal that is shocking and illustrates the futility of war. In that case, wouldn't it be in the best interests of the families of the fallen that it be seen, as a warning to society not to continue down that path? Whitewashing over these incidents only increases the chance that they will happen again and again. Because when the politicians are calling for the next war, people might not have images of that horror, and think that war is a more noble and desirable thing than it actually is.

      --
      ... and then they built the supercollider.
    4. Re:Exploiting the Fallen for a buck. by AuMatar · · Score: 5, Insightful

      If China invaded tomorrow, would you fight the invaders? If so, are you going to all stand in a row and fire like good soldiers? Or are you going to use IADs, set ambushes, etc? If you want to have any real effect you're going to do number two. Just like we did in the revolutionary war. Just like they do today. They're fighting what they see as a war of independence in the most effective way.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Exploiting the Fallen for a buck. by captnbmoore · · Score: 1

      I would expect that no one want's it erased from memory or history. But Taking something that was horrific on both sides and making it something that for most whom would play it FUN is not the way to go about it. Make a documentary, Movie, Book anything but a game. It's called respect for those that through no fault of their own lost their lives and a GAME is no way of showing respect.

      --
      The Navy Motto "IF it ain't broke Fix It" "A day is wasted if you don't learn something new"
    6. Re:Exploiting the Fallen for a buck. by c6gunner · · Score: 0

      In that case, wouldn't it be in the best interests of the families of the fallen that it be seen, as a warning to society not to continue down that path?

      You think it would be in the best interest of dead soldiers families for their country to turn into a bunch of surrender monkeys? ...

      You really don't get it, do you? The world isn't composed solely of people who think the way you do. In fact, people with your views make up a teeny-tiny minority on a global scale. If you have any integrity, you'll at least try to see things from the point-of-view of others, even if you disagree with them.

    7. Re:Exploiting the Fallen for a buck. by Rudolf · · Score: 1

      I would expect that no one want's it erased from memory or history. But Taking something that was horrific on both sides and making it something that for most whom would play it FUN is not the way to go about it. Make a documentary, Movie, Book anything but a game. It's called respect for those that through no fault of their own lost their lives and a GAME is no way of showing respect.

      There are lots of games based on WWII. Do you feel the same way about those?

    8. Re:Exploiting the Fallen for a buck. by jcnnghm · · Score: 1

      in the most effective way.

      There is also a most effective way of fighting insurgencies, perfected over several thousand years of warfare.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    9. Re:Exploiting the Fallen for a buck. by captnbmoore · · Score: 1

      Time. Most of those who fought in WWII are Gone now. That was a different era and a different type of war. This war is still on going. How about we make a game out of 911; Lets see who can hit the tower and knock it down make sure that people are thrown out or jump from the towers. Sounds fun doesn't it. Think people would not raise all kinds of hell if that happened. And that was 8 years ago. It's called patience. A little discretion goes a long way.

      --
      The Navy Motto "IF it ain't broke Fix It" "A day is wasted if you don't learn something new"
    10. Re:Exploiting the Fallen for a buck. by Anonymous Coward · · Score: 0

      They aren't fighting for the liberation of their country, they are fighting a religious war against Christians.

      allah akbar indeed.

    11. Re:Exploiting the Fallen for a buck. by Daniel+Dvorkin · · Score: 1

      in the context of the people fighting it is perfectly acceptable to lie to infidels (and shoot them, and cut off their heads, and so on).

      Just about every type of evil imaginable has been perfectly acceptable to large numbers of people fighting in every war, ever.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    12. Re:Exploiting the Fallen for a buck. by KDR_11k · · Score: 1

      And it's somehow okay to be disrepectful of those who no longer have a voice to speak for them? Oh, hey, look, games about the holocaust DO cause an outrage yet noone cares about the war being depicted as a battle between Captain America wearing camo and a bunch of evil supervillains.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Exploiting the Fallen for a buck. by ElectricTurtle · · Score: 1

      If China invaded tomorrow, I'd join up properly, fight IN UNIFORM, observe the GENEVA CONVENTION and follow sensible RULES OF ENGAGEMENT all within an ACCOUNTABLE CHAIN OF COMMAND. If at some point an underground resistance is necessary, I would take part in it in the grand tradition of Western armed underground resistance, targeting military assets, minimizing as much as possible the damage done to 3rd parties.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    14. Re:Exploiting the Fallen for a buck. by Anonymous Coward · · Score: 0

      If China invaded tomorrow, I'd join up properly, fight IN UNIFORM, observe the GENEVA CONVENTION and follow sensible RULES OF ENGAGEMENT all within an ACCOUNTABLE CHAIN OF COMMAND.

      YOW!!

    15. Re:Exploiting the Fallen for a buck. by Anonymous Coward · · Score: 0

      Pffft you don't even know that the USA didn't sign it, because somehow having americans tried for warcrime is somehow not a good thing.

    16. Re:Exploiting the Fallen for a buck. by Anonymous Coward · · Score: 0

      But that's cowardice! You have to fight like real men in battle and never use any form of deception whatsoever! Isn't there a Geneva convention against this sort of thing?

    17. Re:Exploiting the Fallen for a buck. by meringuoid · · Score: 1
      How about we make a game out of 911; Lets see who can hit the tower and knock it down make sure that people are thrown out or jump from the towers. Sounds fun doesn't it.

      You could publish it as a boxset with that game where you shoot JFK.

      And now you come to mention it, I wonder how many copies of Microsoft Flight Simulator got fired up on September 12th 2001 by people itching to have a ghoulish laugh as they re-enacted the terrorist spectacular of the previous day?

      --
      Real Daleks don't climb stairs - they level the building.
    18. Re:Exploiting the Fallen for a buck. by ElectricTurtle · · Score: 1

      You are either a liar or misinformed. The US signed the conventions in 1949 and ratified them in 1955, earlier than any other major English-speaking nation.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    19. Re:Exploiting the Fallen for a buck. by gibson_81 · · Score: 1

      Bit of a name mixup here, what he meant was that USA has not agreed to be bound by the international warcrime court in Hague. And while the US may have signed the Geneva Convention, Guantanamo and similar stories from Iraq demonstrate a clear disregard for it by the previous administration.

    20. Re:Exploiting the Fallen for a buck. by stdarg · · Score: 1

      I don't see how such small problems (in terms of absolute numbers) show a clear disregard for anything.

      I mean Guantanamo had 775 people in it... to me, clear disregard would be like leveling cities, like the Russians fighting the Afghans. They obviously didn't give a crap.

    21. Re:Exploiting the Fallen for a buck. by shutdown+-p+now · · Score: 1

      This is like interviewing the Nazi soldiers while the war was still going on.

      And what, exactly, is wrong with that? Have you ever heard that old advice to "know thy enemy"?

      Or are you just afraid that any such interview will get one point across for sure, and it's that even Nazi soldiers are human?

    22. Re:Exploiting the Fallen for a buck. by shutdown+-p+now · · Score: 1

      They aren't fighting for the liberation of their country, they are fighting a religious war against Christians.

      In Iraq today, that amounts to pretty much the same thing.

      Following the GP's analogy, if China invaded, fighting for the liberation of your country would essentially mean fighting an ideological war against Communists.

    23. Re:Exploiting the Fallen for a buck. by shutdown+-p+now · · Score: 1

      If at some point an underground resistance is necessary, I would take part in it in the grand tradition of Western armed underground resistance, targeting military assets, minimizing as much as possible the damage done to 3rd parties.

      You might want to read about real-world underground resistance in Western countries during WW2. You'll quickly find out that it was nothing like you describe. In particular, targeting civilian collaborators (for a very broad definition of the word) was always seen as fair game. Not to say it's good or moral, but you seem confused in thinking that the "grand tradition of Western armed underground resistance" exists anywhere outside your head.

    24. Re:Exploiting the Fallen for a buck. by ElectricTurtle · · Score: 1

      "Civilian" collaborators are fair game (once you're a collaborator on one side or another, you're no longer a civilian but a 'partisan'), but no Western resistance fighter ever went after them by blowing themselves up in a crowded market.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    25. Re:Exploiting the Fallen for a buck. by shutdown+-p+now · · Score: 1

      "Civilian" collaborators are fair game (once you're a collaborator on one side or another, you're no longer a civilian but a 'partisan')

      No, you're not a partisan if you merely collaborate with occupation authorities. A "partisan" = "guerilla" = someone who actually takes a gun and fights back. A "collaborator" can just as well be the guy who sold food to soldiers of the enemy, or gave them shelter, etc.

      but no Western resistance fighter ever went after them by blowing themselves up in a crowded market.

      After the liberation, there were numerous cases of the Free French forces executing civilian women who were alleged to have willingly had sex with German soldiers by firing squad, for "collaboration". You make what you will out of it (including engaging in the "True Scotsman fallacy" and claiming that French aren't "truly Western").

    26. Re:Exploiting the Fallen for a buck. by db32 · · Score: 1

      I'm so glad people pay attention rather than just being kneejerk asshats. Did you not see where I talked about how they are not all bloodthirsty killers? Did you not see where I talked about All Quiet on the Western Front? Or maybe you couldn't be bothered to look up what that actually is. So here...it is a movie that follows a group of German soldiers through WWI in a very human way. I mean seriously...did you read the post at all given that most of it is actually talking about exactly what you are saying I am "afraid" of?

      "Know thy enemy" is not even remotely the same as what was happening here, it is more along the lines of "giving aid and comfort to the enemy." I don't think this game is being marketed for insurgents...and I doubt they would be buying it even if it was. So this kind of "enemy point of view" marketed primarly to the opposing team is called "propoganda". It swings both ways, but I have nothing but disgust for either side when they use dead bodies for propoganda and money making purposes like this.

      --
      The only change I can believe in is what I find in my couch cushions.
    27. Re:Exploiting the Fallen for a buck. by ElectricTurtle · · Score: 1

      Defining terms like this becomes something of a gray area. For my part, during an occupation I would not consider a business selling goods or services to occupiers as 'collaborators'. To me a collaborator is somebody who sells out the interests of a resistance movement--personnel, logistics, whatever--to occupiers. That also makes them, as I said before, partisans. They are doing more than simple, innocuous business, but rather are deliberately, directly and primarily reducing the efficacy and endangering the people acting in resistance while increasing the efficacy and helping to secure the people acting in occupation. If I rat out somebody for my own gain and an occupying force executes them, I'm as much a partisan as if I had shot them myself. Any honorable person would accept the responsibility that goes with a decision like that.

      As for your example, I would ask how 'numerous' these instances were, and how many people at what level were complicit. I doubt very, very much that such behavior was planned and authorized by Charles De Gaulle or any others high in the command structure. This is a key difference between Western resistance vs. insurgent groups in the Middle East. Groups like Al-Qaeda in Iraq commit atrocities at the behest of their top leaders and organizers, whereas atrocities when they occur in the West are usually the action of individuals who are exceeding their authority and their orders.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    28. Re:Exploiting the Fallen for a buck. by dangitman · · Score: 1

      You think it would be in the best interest of dead soldiers families for their country to turn into a bunch of surrender monkeys? ...

      I never said anything of the sort. I was talking about Iraq, a country that never attacked us, and was the venue of a completely senseless war that achieved nothing but suffering for all involved.

      You really don't get it, do you? The world isn't composed solely of people who think the way you do. In fact, people with your views make up a teeny-tiny minority on a global scale. If you have any integrity, you'll at least try to see things from the point-of-view of others, even if you disagree with them.

      I perfectly understand the the world is not composed only of people who agree with me. When one speaks vocally about unpopular issues for most of their life, it's a pretty damn obvious thing. What part of my post gave you the impression that I couldn't see things from others' points of view?

      --
      ... and then they built the supercollider.
    29. Re:Exploiting the Fallen for a buck. by Curtman · · Score: 1

      I perfectly understand the the world is not composed only of people who agree with me. When one speaks vocally about unpopular issues for most of their life, it's a pretty damn obvious thing. What part of my post gave you the impression that I couldn't see things from others' points of view?

      You have no idea what kind of troll you are arguing with. Don't even bother.

    30. Re:Exploiting the Fallen for a buck. by c6gunner · · Score: 1

      I never said anything of the sort. I was talking about Iraq, a country that never attacked us, and was the venue of a completely senseless war that achieved nothing but suffering for all involved.

      Well, no, you weren't, because you wrote:

      You know, there is a small chance that this could be a portrayal that is shocking and illustrates the futility of war.

      You didn't write "the futility of THE war" or "futility of the Iraq war". You wrote "the futility of war". As in ALL war.

      Now, if you want to go back and change that, hey, no problem. I'm sure there's still plenty we'd disagree on, but you'd at least be removing the most absurd part of your comment - and I'd be more than happy to amend my response accordingly. Just don't pretend that you're talking about one specific war, while making generalizations that encompass all wars.

      What part of my post gave you the impression that I couldn't see things from others' points of view?

      That'd be this part:

      "In that case, wouldn't it be in the best interests of the families of the fallen that it be seen, as a warning to society not to continue down that path?"

      If you truly understood that (most of) the "families of the fallen" see the situation from a completely different perspective, you would have never written something so silly.

      It's akin to saying "Wouldn't it be in the best interest of the Muslims to convert to Christianity?". Sure - from a Christian viewpoint that'd be just peachy. However, Muslims might disagree.

    31. Re:Exploiting the Fallen for a buck. by c6gunner · · Score: 1

      Grow up.

  14. Replacement by SuperKendall · · Score: 5, Funny

    In a follow-up press release, Konami states they plan instead to produce a game where you pilot Air Force One in the skies above NYC, performing daring acrobatic feats like "buzz the highly populated pier" and "read all the hats of the tourists at the top of the Chrysler building".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Replacement by 4D6963 · · Score: 1

      Sounds like the Grand Theft Auto series to me.

      --
      You just got troll'd!
    2. Re:Replacement by Kamineko · · Score: 1

      It's Ace Combat meets Metal Wolf Chaos!

  15. Re:Cowards? Howbout fiscally responsible by grapeape · · Score: 1

    Who would be their target audience...the anti-war crowd would be out because they would claim it was glorifying the role of a soldier, the pro-war crowd is out because its too soon and the war is still going on. That leaves the indifferent who couldnt even be counted on to buy "Blood In The Sand" despite good reviews. The chances of recouping development costs were slim to none while the chances of creating enough ill will to damage Konami's reputation long after the game was relased were high. Canceling the game and probably firing the idiot who thought it was a good idea to start with is really the only option they have.

  16. If Iraq bombed and invaded America by MrMista_B · · Score: 5, Insightful

    If Iraq bombed and invaded America, then Americans who fought back would be terrorists and insurgents.

    1. Re:If Iraq bombed and invaded America by 4D6963 · · Score: 3, Insightful

      Only if the government/armed forces surrendered. Because then that's no army, that's... an insurgence!

      --
      You just got troll'd!
    2. Re:If Iraq bombed and invaded America by basementman · · Score: 1

      and how is this related to the topic at hand?

    3. Re:If Iraq bombed and invaded America by c6gunner · · Score: 1

      and .... ?

      If Martians invaded Earth, they'd have big three-legged walking machines with death beams!

    4. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      In Iraq's case they didn't surrender.

    5. Re:If Iraq bombed and invaded America by 4D6963 · · Score: 1

      Oh right, they didn't surrender, they fled and hid, that's very different. Actually, that sounds a lot like what Charles de Gaulle did.

      --
      You just got troll'd!
    6. Re:If Iraq bombed and invaded America by DNS-and-BIND · · Score: 1

      For homework, describe the difference between a uniformed military that follows the rules of war, and a rabble of men with guns who are loyal to no government.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      That would be the english vs. the americans in the revolutionary war.

    8. Re:If Iraq bombed and invaded America by Uberbah · · Score: 3, Insightful

      For homework, go reread the wankfest history books you were spoonfeed in school. Specifically the parts where the Brave And Clever American Patriots outfought superior British numbers by hiding behind rocks and trees instead of forming lines on open ground.

    9. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 1, Interesting

      You mean like rabble of terrorists calling themselves "minutemen" who attacked Army and Royal Marines in Lexington and Concord?

    10. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      Resistance.

    11. Re:If Iraq bombed and invaded America by Axess+Denyd · · Score: 1

      I always find it difficult to understand that people can't see the difference.

      Strapping a bomb to yourself and blowing up kids in a shopping mall = terrorism

      Staging attacks on military forces = not terrorism

      --
      ---- Watch out for snakes!
    12. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      Blah blah, your point has been shot down and the argument is over. Go roll around in your own filth.

    13. Re:If Iraq bombed and invaded America by stdarg · · Score: 1

      Just because we descended a little bit from the ideally moral form of warfare, that doesn't mean that suddenly everything is equivalent to complete barbarism. The Minutemen were dishonorable in comparison to the British troops, but they're hardly terrorists.

      This is like the slippery slope fallacy. Not EVERYTHING leads to a slippery slope. There IS a middle ground between 100% honor and chivalry like jousting, lining up in formation on an open field and shooting, fisticuffs between the generals or whatever, and 0% honor where you go around beheading people, blowing up as many civilians as you can, destroying your own infrastructure, etc, just to cause unrest and problems for the other army at the expense of innocent people.

    14. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      that's...

      (I love this part)

    15. Re:If Iraq bombed and invaded America by CorporateSuit · · Score: 1

      If Iraq bombed and invaded America, then Canadians who went into American churches and blew up Americans for being Protestant instead of Catholic, also proceeding to American police stations and blowing those up -- and every now and then actually killing an Iraqi soldier -- because when Iraq leaves, they want the US to be Catholic-Only (and death to any who are not), then they would be terrorists and insurgents.

      Fixed that for you.

      --
      I am the richest astronaut ever to win the superbowl.
    16. Re:If Iraq bombed and invaded America by 4D6963 · · Score: 1

      lol wtf.... go the fuck back to arguing on YouTube.

      --
      You just got troll'd!
    17. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      Incorrect. They were loyal to a government, namely the United States.

      The British were invaders, effective July 3, 1776. They had their chance to leave -- but as we all know, if they are good at anything, it's overstaying their welcome.

    18. Re:If Iraq bombed and invaded America by Uberbah · · Score: 1

      Incorrect. They were loyal to a government, namely the United States.

      Um, we didn't have the Articles of Confederation at that point, much less the Constitution. So your point is Not Scottish.

      So let's get real here: this bloviation about "illegal enemy combatants" is nothing more than finding an excuse to hate on Iraqis who are resisting our occupation of their land.

    19. Re:If Iraq bombed and invaded America by Uberbah · · Score: 1

      This is like the slippery slope fallacy. Not EVERYTHING leads to a slippery slope.

      Who was talking about slippery slopes? Every force that has ever existed on this planet has wanted to fight battles on it's own terms and not the enemy's. Warfare 101. For the occupational forces, they'd really appreciate it if Iraqi resisters would fight on the ground in clearly identifiable uniforms.

      For some odd reason, the Iraqis - who don't have gunships, bombers, fighters, tanks, artillery, advanced communications and spy satellites - don't seem to want to fight on those terms. They'd rather use IED's and shoot from cover - who knew?

      But of course there's one significant distinction between the two sides, outside of military prowess - the invasion of Iraq was an illegal war of choice. And illegal invaders don't get to whine like little bitches when the occupied fight back. ESPECIALLY when the round up people and torture them in one of Saddam's old prisons.

    20. Re:If Iraq bombed and invaded America by Anonymous Coward · · Score: 0

      There was no US government. There was no US, there where only 13 *British* Colonies. And there was terrorist insurgency against the *legal* rule of the British Crown. And at that moment, terrorist didn't even proclaim anything in Philadelphia yet. So no doubt about it, what you had in Concord and Lexington, where illegal belligerents fighting uniformed Marines.

  17. Maybe we'll see it later... by damn_registrars · · Score: 1

    As a game that we can unlock with the Konami code inside Contra 6?

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  18. Damn by Airborne-ng · · Score: 1

    I worked with many friends in the Army(yea not just USMC) 1/25th SBCT 25th ID that participated in this battle two months before I arrived to Mosul, Iraq and I would love the opportunity to have even a chance to see it through a game developers eyes (however unrealistic it may be IMO). Chock another up to our conservative society just not being ready for something like this. Least we got Obama.

    1. Re:Damn by Airborne-ng · · Score: 1

      Least we got Obama.

      Obviously you have no use for your paycheck. Please consider donating it to me.

      I am in it for more than a paycheck, crazy concept I know.

  19. Games as art by philljcool · · Score: 1

    As the tools of content creation become more accessible, I worry that we'll miss out on a lot of great art because it is about modern wars, drugs, crime or sex. If we sanitized the rest of art like this then we'd lose a lot of great movies, books, documentaries and paintings.

  20. Yeah and Resident Evil 5 is RACIST by CreamyG31337 · · Score: 5, Insightful

    Because it's set in Africa, and there's black zombies! I saw one attack a white woman, so clearly the zombie was a racist! Honestly, I played through the whole game, and I didn't see anything that seemed racist to me. But I thought it's worth mentioning because it's another recent case of video games that bother some tiny minority of overly sensitive people. They make a big fuss and somehow it gets picked up by the press, which apparently scares away retailers, publishers, parents, and whatever else. I guess my point is that I don't really believe this game could be that bad or offensive. Maybe not quite what Konami is comfortable publishing, but I'll still check it out when it gets published. Or at least wait for a review of the actual game, not just listen to statements from people that are offended by war or that battle or whatever.

    1. Re:Yeah and Resident Evil 5 is RACIST by Anonymous Coward · · Score: 0

      Yeah well I wrote a game called JEW SHOVELLER where you had to bury jews as fast as the oven spit them out. Can you imagine my chagrin when they wouldn't release it on Xbox Live?

    2. Re:Yeah and Resident Evil 5 is RACIST by KDR_11k · · Score: 1

      Then again it seems in modern videogames everything is brown as if we had somehow lost the ability to utilize a miraculous device known as COLOR TV.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Yeah and Resident Evil 5 is RACIST by Antique+Geekmeister · · Score: 1

      No, no, they're transforming our Victorian women into even more ghastly, skelatal, cold-blooded creatures!!! (http://www.guardian.co.uk/books/booksblog/2009/jan/30/jane-austen-zombies)

      Talk about "lie back and think of England".

    4. Re:Yeah and Resident Evil 5 is RACIST by Anonymous Coward · · Score: 0

      And let me guess, you're one of those people who claims to be "colorblind," right?

      I'm not sure if this article will mean anything to you, as you're obviously completely blind to the racism still prevalent in the U.S. today, but give it a shot.

      Here you go.

      Something doesn't have to be blatant or malicious to be racist; most racism today in the U.S. doesn't take the form of the KKK or segregated schools; it takes the form of "a thousand tiny cuts."

      Have you noticed how in movies the protagonists are almost always white? If there are any people of color in they're almost always supporting characters who are stereotyped. There are some exceptions, such as Harold and Kumar Go to White Castle, but these are few and far between.

      Have you noticed how often white people will assume that an Asian-American speaks some other language, knows some martial art, or comes from someplace outside of the U.S.? Not only that, but how often white people will, in general, perpetuate and hold faith in stereotypes of people of color?

      Stuff like this isn't just coincidence; the U.S. is only about 60% white. That's a majority, but it's not an overwhelming one.

      Have you noticed how white people tend to blow off complaints of racism as "just whining" when they come from people of color?

      And that's not even to mention stuff like (before you click the following link, just in case you don't wanna see this, know that it's a video of a cop shooting a guy who's face down on the ground) this. That'd be all over the news if the victim was white, but instead there was only a tiny bit of coverage, during which some newscasters were making excuses like, "Maybe he thought his gun was a taser!"

      The U.S. has come far in improving itself on the issue of racism, but the battle is far from won.

      Oh, and before anyone accuses me of so-called "reverse racism" or other bullshit like that, I'll let you know right now that I am white, and I'm fucking tired of people who look like me screwing America up for 40% of the population.

      And keep in mind that if we can end or significantly reduce racism, it benefits everyone. It's frankly amazing that we don't have race riots or anything like that too often.

    5. Re:Yeah and Resident Evil 5 is RACIST by CreamyG31337 · · Score: 1

      No, I'm not quite colorblind. That article might be well written, but I certainly don't share the author's point of view. A lot of the "strange rituals" and dirtiness found while exploring the game shouldn't be viewed as some stereotyping or whatever. It's advertised as a fun a video game, not a realistic simulation of modern day Africa. The game is obviously way more interesting and fun if I can explore a primitive village, or ancient tunnels, and shoot spears and other weapons out of the air that are being thrown at me, compared to if I was up against, well, normal people in a modern setting. I suggest reading this article instead.

  21. Re:Cowards? Howbout fiscally responsible by dangitman · · Score: 1

    the pro-war crowd is out because its too soon and the war is still going on

    I don't get it. Why would the pro-war crowd be bothered by depictions of the war while it is ongoing? They think the war is a good thing, so what's their problem with it being depicted?

    --
    ... and then they built the supercollider.
  22. Blood of Bin Laden open source fun by AHuxley · · Score: 0

    Thankfully something like this "game-amentary" has been done for open source.
    With open source you never have to worry about "not to sell it".
    Info on the game and making of http://www.bloodofbinladen.com/
    The data can be found at
    http://fileball.bungie.org/index.php?option=com_remository&Itemid=53&func=fileinfo&id=3186
    The Aleph One open source application for Linux, Mac and Windows
    http://source.bungie.org/get/
    Click on the OS of your choice.
    Copy AlephOne.app or AlephOne.exe into the data folder.

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Blood of Bin Laden open source fun by RiotingPacifist · · Score: 1

      Right because a game, suggested and supported by the some of the troops who actually served in iraq, and wanted to get across the harsh realities of war, is totally the same as a crappy killbinladen, team-america-ftw game!

      --
      IranAir Flight 655 never forget!
    2. Re:Blood of Bin Laden open source fun by AHuxley · · Score: 1

      who actually served in iraq
      Do we get to use Willy Pete and MK77 too?
      http://www.tradoc.army.mil/pao/ProfWriting/2-2AARlow.pdf
      get across the harsh realities of war
      Your inner Oliver Stone?
      a crappy killbinladen
      Discern food rations from unexploded cluster bomb shells!

      --
      Domestic spying is now "Benign Information Gathering"
  23. article title by Anonymous Coward · · Score: 2, Funny

    I just wanted to say, excellent job on the title of the post. I chuckled.

  24. Re:Cowards? Howbout fiscally responsible by Kamineko · · Score: 1

    They're probably anticipating the point when you've reached the final boss and the game suddenly cut off with 'To Be Continued...'.

    Remember Halo 2 + 3?

  25. Re:Cowards? Howbout fiscally responsible by AuMatar · · Score: 0, Troll

    They think the war is a good thing, but don't have the balls to sign up themselves

    Fixed.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  26. Bang! Bang! Shoot 'em up !! by Anonymous Coward · · Score: 0

    Bang, bang, shoot em' up, destiny
    Bang, bang, shoot em' up to the moon
    Bang, bang, shoot em' up one, two, three
    (One, two, three, four!)

    I wanted to be a spaceman
    That's what I wanted to be
    But now that I am a spaceman
    Nobody cares about me

    Hey mother earth
    Won't 'cha bring me back down
    Safely to the sea
    But 'round and around and around and around
    Is all she ever say to me

    I wanted to make a good run
    I wanted to go to the moon
    I knew that it had to be fun
    I told 'em to send me real soon
    I wanted to be a spaceman
    I wanted to be it so bad
    But now that I am a spaceman
    I'd rather be back on the pad

    Hey mother earth
    Won't 'cha bring me back down
    Safely to the sea
    But 'round and around and around and around
    Is just a lot of lunacy
    (Yeah!)
    'Round and around and around and around and around
    (So bring me back down)
    'Round and around and around and around and around
    Safe on the ground

    Hey mother earth
    Won't 'cha bring me back down
    Safely to the sea
    But 'round and around and around and around
    Is all she ever say to me, yeah

    You know I wanted to be a spaceman
    That's what I wanted to be
    But now that I am a spaceman
    Nobody cares about me

    Say, hey! You mother earth
    You better bring me back down
    I've taken just as much as I can
    But around and around and around and around
    Is the problem of a spaceman

  27. NYT is right to show the cost of the war by JimmytheGeek · · Score: 1

    It's the role of the press to bring us the story, especially if the powers that be want it hushed up. I think the Pentagon was chickenshit to hide the homecomings up to this point. Did you see that under the new process, 3/4 of families are fine with the photographs? Someone struck exactly the right note, giving families the right to make the call.

    My agenda is truth. The truth is some of our people come back dead. It dishonors their memories to pretend otherwise, and to minimize their sacrifice. So I'm not willing to accept your formulation that its just a political bias that determines whether one should or will approve of their publishing the events.

  28. Konami's insight by Device666 · · Score: 1

    It's not just only that - as other slashdotters pointed out - many games do monetize war and games are an artistic form of expression and it only speaks for them to have researched both sides of the war. It's also a statement surprising to come from a game company. I'll guess we'll never see any wargame again from Konami, unless Konami is naive about wars (and games) in general.

  29. Ridiculous by dvs01 · · Score: 5, Insightful

    Yes, I think that this game would be VERY fun. Why hide the damn fact? Yes, I think it would be VERY fun to act as a terrorist and kill U.S. forces, while afterward, it would be VERY fun to play on the U.S. side and kill the terrorists. Why fun? Why should I say its fun to play a video game character that kills Americans? Why the hell not? The strategy and tactics involved in both sides would be interesting, no matter what it's actually meant to depict. In fact, simulating a defeat of the Marines would be quite fun to do, since they obviously won and outgunned their enemies.

    Aside from that, killing anything and everything is fun in video games, and that's just how it is. I'll shoot a baby with a rocket launcher, and then get off the PC and go about my peaceful day in real life. It's a fucking game. Hence the name.

    Anyone heard of Counterstrike? That game is notorious for being VERY fun, despite the fact that one of the teams has to play the terrorists. Whoever is sensitive to this needs to not play, and stop trying to ruin the time of those who want to play.

    This is more ridiculous than the people who protested against Resident Evil 5, a game set in Africa, where (surprise!) a majority of the zombies are black.

    1. Re:Ridiculous by Anonymous Coward · · Score: 0

      Exactly! It's a game! G-A-M-E! It's supposed to be FUN! If anyone, after playing this GAME, would think that war is not a big deal, then they have bigger problems to deal with..

      As for it being a current war, I don't see how publishing this would dishonour those who've dies, as compared

    2. Re:Ridiculous by Anonymous Coward · · Score: 0

      lmao well said buddy u make the most sence out of everyone in this fucking room

    3. Re:Ridiculous by shutdown+-p+now · · Score: 1

      Why should I say its fun to play a video game character that kills Americans? Why the hell not?

      While we're at it, all those people who're grossly offended that "you get to kill American soldiers in the game!" might want to pause for a moment and think how Russians, and more recently Arabs (and Muslims in general) feel about the endless stream of violent movies and games coming from the U.S. in which Russians and Arabs mostly serve as living targets with an inbred Stormtrooper syndrome.

      Hint: those games are still played...

  30. One small detail by mangu · · Score: 0, Flamebait

    They used real life people in that game.

    If no one in your family ever died, DO NOT ASSUME IT'S A SMALL THING TO LIVE WITH THE LOSS.

    Asshole.

    1. Re:One small detail by pHus10n · · Score: 1

      I'm not sure I would have modded this troll. There's quite a few emotions being slung around about this game/facsimile/simulation. I have a feeling that Mangu lost someone very special, and reacted in an understandable manner to the topic.

      Let's keep the conversation sensible on both sides.

    2. Re:One small detail by Anonymous Coward · · Score: 0

      Pfft. They deserved it for partaking in that war.

  31. Re:Cowards? Howbout fiscally responsible by RiotingPacifist · · Score: 1

    If its done well it could easily not glorify the war at all. A cold harsh look at the realities of what happened, would defiantly get me to buy a copy and i think both wars were entirely retarded. I also think a lot of gamers are fairly could put their political opinions aside and just enjoy the game.

    --
    IranAir Flight 655 never forget!
  32. This decision makes no business sense by Anonymous Coward · · Score: 3, Insightful

    They gave in to the opinions of people who would have never bought the game anyway and killed it off. Why would they not let the opinions of the fans of the game dictate their next move instead of those of people who will never buy it, no matter what?

  33. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  34. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  35. LOL. Those stupid idiots... by Hurricane78 · · Score: 1

    What's the stuff that makes the most money? Ask a TV producer. Or a rapper. ^^
    It's the stuff that's most controversial. It stirs up the most dust.

    Of course, you have to be sure of your own values, to produce something like that. Know yourself, what's right and wrong. And stand by that.
    But then, the controversial stuff, when well executed (very important), makes the best stuff.

    Books, movies, music, games... does not matter.
    The following spectacle would be enough to sell 10 games on it's tide wave.

    Well, it's their decision. More sales for the rest of us, I guess. ^^

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  36. Seriously... by Zooperman · · Score: 1

    Come on people, use your heads. Just like, I dunno, flying a commercial jet at low altitude over NYC, making a game about a battle in an ongoing war where many of the people involved are still fighting is just a bad idea, and shows not only insensitivity but also questionable taste.

    It is a game. No matter how realistic the fighting is, it won't be like the real thing. It therefore trivializes the very real aspects of war that the soldiers who were there must have gone through. I'm glad the game was canceled, but I question the intelligence of those who greenlit it to begin with. At some point during the creative process, somebody must have had the courage to say "hey guys, maybe we shouldn't be doing a game like this so soon after the real event". But maybe not.

    --
    Zooperman
    1. Re:Seriously... by Anonymous Coward · · Score: 0

      "ongoing war"? Don't you believe what your president said 6 years ago? http://en.wikipedia.org/wiki/Mission_Accomplished

  37. Re:Cowards? Howbout fiscally responsible by Polumna · · Score: 2, Insightful

    Intending no offense, that strikes me as a sadly superficial analysis. I have been a member of the anti-war crowd since there was an anti-war crowd, and I would amazon preorder this... [do we really have to call it a] game. There are lots of reasons to. They range from taking part in what could well be the creation of a legitimate medium to simply learning about, for better or worse, a defining moment in our national history. Just because I am, and have been, staunchly opposed to this military action does not mean I would not love the opportunity to learn about the things these soldiers have gone through from their perspective.

    That said, I would be horribly nervous. I'm imagining settling in for a quiet evening of serious introspection with my 360 until an achievement pops up for 30 headshots with a pistol (bonus for maximum damage with a fragmentation grenade!) The evening ends with my vomiting for half an hour before drinking alone, wondering when 4chan became my last bastion for finding some kind of ethical center for the human race.

  38. Consolation Prize by Anonymous Coward · · Score: 0

    They are now probably at the top of the list for MIC Pork in the Military Video Training area.

  39. Insurgency mod by Anonymous Coward · · Score: 0

    That's not the only game in which you can kill jarheads playing as insurgent. You can get free HL2 Insurgency mod http://www.moddb.com/mods/insurgency

  40. Correct by Sycraft-fu · · Score: 1

    Something many people miss about this, and other, conflicts is that there are actually ARE rules for war, terms spelled out and so on. The Geneva Conventions are the big ones. One of the big things is definitions of fighters and such. One of the basic ideas is that war is supposed to be between armies. So there's rules like no attacking hospitals and so on. However, for this to apply, one of the requirements is that the armies are identified as such. Soldiers are in uniform, vehicles are marked, etc. Basically the soldiers aren't pretending to be part of the populace and launching attacks.

    There's a whole lot more to it and if you are interested I suggest in reading the actual text, it's online for free.

    So there really is a difference between a "soldier" an "insurgent" a "spy" and so on. It isn't an arbitrary distinction. If someone were to invade the US, the people in the armed forces would be soldiers, as they are now. If I chose to join them, I too would be a soldier. If I grabbed by gun and went off on my own fight, I wouldn't be a soldier. Picking up a weapon and deciding you are going to go shoot someone doesn't make you a soldier in either the practical sense or legal sense.

    1. Re:Correct by shutdown+-p+now · · Score: 1

      All true, but those rules aren't set by God himself. They're there, presumably, because both parties are better off subscribing onto them. However, if the very existence of your nation and state is at stake, wouldn't your choice be to screw those laws? By doing so you do of course accept the responsibility that comes with that (such as the fact you're no longer going to be treated as POW under Geneva conventions if captured, and can be summarily executed, tortured etc).

      If I grabbed by gun and went off on my own fight, I wouldn't be a soldier.

      Actually, Geneva convention allows for organized militia outside of established military, so long as they carry arms openly, and clearly identify themselves (a distinctive armband will do).

      Of course, operating the way the Iraqi insurgents do is outside of the scope of Geneva.

  41. Kissinger award for self-satire by dugeen · · Score: 1

    So the idea that insurgents might have been interviewed is the REALLY outrageous part of the whole 'game based on a notorious civilian massacre by US occupation forces' concept?

  42. Why the hell not? by Anonymous Coward · · Score: 0

    Why not make this game? How many world war II games against the nazis have there been?

  43. Re:False Press? by TaoPhoenix · · Score: 1

    +1 Phone Call From Three-Star?

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  44. God forbid we should do research. by EWAdams · · Score: 1

    Think designers of Viet Nam games shouldn't talk to any Vietnamese? Korea games? WWII games?

    The rank stupidity of knee-jerk jingo "patriots" is enough to make you weep.

    --
    I piss off bigots.
  45. Really?!? by TheMeth0D · · Score: 1

    I saw a television ad for this game last week! Too bad they're pulling it... I'm not a huge gamer but new FPS games always get my attention and I would have bought it.

  46. ALAH ACKBAR! by Anonymous Coward · · Score: 0

    I play loads of counter-strike. I usually play the terrorist side because it so much more fun. For instance; instead of rescuing the hostages; I have to defend them from commandos that are coming to "take" them away. Also on certain levels; I might have to plant a bomb and defend it too. Hell! I might just rush into a crowd of Counter-Terrorists and unload all my ammo. I usually die but I end up re-spawning later. No harm no foul and no one has really died.

    I hope perhaps the game WILL be released at a later date. Fingers crossed! Sadly i have no idea how much longer this war(s) is going to last.

  47. Up-up-down-down-left-right-left-right... by Neuronaut137 · · Score: 1

    Do you think it gives you 30 lives in this Konami game, too?

  48. in light of this by nimbius · · Score: 1

    recent setback however, Konami plans to release another game based upon the same engine called Dick Cheney's Duck Hunt. late fall, a MMORPG is set to debut called "Iraq: epic quest for the golden exit strategy"

    --
    Good people go to bed earlier.
  49. [Not] Correct by Uberbah · · Score: 4, Insightful

    Invading armies waging illegal wars of choice don't get to then complain about "rules of war" when the civilian populace starts using guerrilla warfare to resist occupation.

    Soldiers are in uniform, vehicles are marked, etc. Basically the soldiers aren't pretending to be part of the populace and launching attacks.

    You mean like Minutemen during the Revolutionary War? Those damn terrorists, I mean patriots, I mean...

    And then there's the fact that the U.S. has supported un-uniformed "illegal combatants" for decades, some of them quite nasty, as long as they were fighting socialists.

    1. Re:[Not] Correct by Anonymous Coward · · Score: 0

      While minutemen weren't uniformed, and they often used guerrilla tactics (sniping, ambushing, etc) in an age where conventional warfare consisted of forming a firing line, they never attacked civilians or used civilians as cover. Insurgents in Iraq, many of which happen to be invaders themselves, intentionally target civilians (even children). They will often carbomb heavily populated areas, even if there are no US soldiers present. They cheer when they hear about civilian deaths.

      Those people aren't patriots fighting for their homeland, and it's inaccurate and disingeniuous to refer to them as such.

    2. Re:[Not] Correct by stdarg · · Score: 1

      Invading armies waging illegal wars of choice don't get to then complain about "rules of war" when the civilian populace starts using guerrilla warfare to resist occupation.

      Right on, but it goes both ways. When the guerrila warfare starts, people can't whine that the occupying army is breaking some "rules of war" in response.

      You mean like Minutemen during the Revolutionary War? Those damn terrorists, I mean patriots, I mean...

      Well, this is kind of interesting. Today, the tactics used by the Minutemen are part of regular warfare -- using cover, using snipers, etc.

      Do you think that in the future, the tactics used by terrorists will be acceptable and in common use? Instead of invading a country we don't like, we'll just kill their civilians until they submit? I mean, it's certainly more cost effective but somehow I doubt we'll ever reach that point. With that in mind, I don't think the comparison between Minutemen and terrorists is valid.

    3. Re:[Not] Correct by DNS-and-BIND · · Score: 1

      I must have missed the part where the government of the United States signed on to the Geneva Conventions. Oh yeah, that was 200 years off. No reason to stop criticizing the Americans, though!

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:[Not] Correct by Uberbah · · Score: 1

      I must have missed the part where the government of the United States signed on to the Geneva Conventions. Oh yeah, that was 200 years off. No reason to stop criticizing the Americans, though!

      I didn't miss the part where you care about (some) parts of the Geneva conventions yet completely ignore the fact that the invasion of Iraq was illegal, as they didn't attack us, weren't about to attack us, and there was no humanitarian crisis to deal with a la the former Yugoslavia.

      So, to recap: invaders waging an illegal war of choice don't get to whine like little bitches when the occupied fight back. ESPECIALLY when you start torturing some of the populace inside of one of Saddam's old prisons. And of course torture violates the Geneva conventions, but of course we know that you don't care about that, being the pathetic partisan hack that you are.

    5. Re:[Not] Correct by Uberbah · · Score: 1

      While minutemen weren't uniformed, and they often used guerrilla tactics (sniping, ambushing, etc) in an age where conventional warfare consisted of forming a firing line, they never attacked civilians or used civilians as cover.

      You're conflating the sectarian civil war with resistance to the U.S. led occupation. The two are not one and the same.

      many of which happen to be invaders themselves

      Wishful Republican thinking. The vast majority of resistance fighters are native to Iraq.

  50. Iraq War Sim? Already done... by GameboyRMH · · Score: 1

    Full Spectrum Warrior - a commercial derivative of a simulator used by the US military.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  51. Re:Cowards? Howbout fiscally responsible by Uberbah · · Score: 1

    Fixed.

    Few things are as hilarious as asking College Republicans how much they like the Iraq War, and then asking them when they plan on signing up for military service.

  52. Kudos to Konami. . . by MistaE · · Score: 3, Funny

    . . . for actually having an exit strategy!

  53. Rationale according to Islam by BForrester · · Score: 1

    That's not unrealistic. In the game, when you die, you respawn with 72 virgins when the next round starts.

  54. Get the Weinsteins to publish it by SlappyBastard · · Score: 1

    Maybe the video game industry needs an equivalent to Harvey and Bob Weinstein, who publish basically every film that's too controversial for anyone else to distribute.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  55. Of course, this game is controversial in the US... by Anonymous Coward · · Score: 0

    ... because it displays war as it is, in all its brutal and gruesome reality, and because it shows the views of both sides *shock*.

    If you show war as it is, if you allow the other side to speak up, you can't glorify it and you can't trivialize it - but you need to glorify and trivialize the war to keep the morale of the soldiers and the people up, to keep the war going.

    Of course, Konami would face criticism, but I really thought they'd pull through. A pity they didn't, and I really hope Atomic Games find a new publisher.

  56. In other gaming news by Anonymous Coward · · Score: 0

    Islamic group demands removal of online game

    CAIRO â" An influential Islamic group has demanded the removal of an online video game depicting religious figures such as the Prophet Muhammad and Jesus Christ fighting each other, saying it is offensive to Muslims and Christians.

    The Saudi-based Organization of the Islamic Conference, which represents most Muslim countries, called the game âoeincendiary in its contentâ and today said its makers should take it off the Internet. Players of the game can fight each other with Jesus, Muhammad, Buddha, God and the Hindu god Ganesh.

    The game is made by Italy-based Molleindustria.

  57. Please deposit coin by CaptainStumpy · · Score: 1

    Konami used to have cool war games, but they too are soft now due to PR people.
    Remember the good ol days? http://en.wikipedia.org/wiki/Rush'n_Attack
    http://www.theoldcomputer.com/Libarary's/Pictures/NESGameCovers/Rush%20'n%20Attack.jpg

    --
    It will be better to purchase from an owner who is a good farmer and a good builder.
  58. Good Decision - Remember unrelated game developers by sgrizzard · · Score: 1

    This is a good decision by Konami - its responsibility is to its stockholders, and an established distributer like Konami shouldn't take the risk that backlash will hurt other game sales.

    What's more, this decision is in the best interest off all the other developers that publish games with Konami - the sale of unrelated games from unrelated game developers might be hurt by the anti-Konami backlash, but they would see no real benefit from the risk.

    Put it this way - think how badly the other two Dixie Chicks were financially affected when Natalie Maines opened her trap in London.

    This is the perfect project for an independent publishing company - one which doesn't have a bunch of other projects that could burn with this one.

  59. Re:Not respawning could induce as well. by Omestes · · Score: 1

    I can understand your argument, I disagree with it, but I can see it. Yes, the afterlife is generally the great equalizer where all of the perceived injustices against us are rectified, and is generally a decent reward for our potentially miserable lives. This is fine and dandy for people who lack a more sophisticated moral compass (though I'd argue this is because they never had to develop one because an afterlife is an easier solution than being a genuinely decent individual on your own).

    The problem comes in when you use metaphysical rewards of idiotic things. If you go strap some explosives to yourself and blow up a bunch of innocent civilians^W^W Infidels, then you go to heaven. If you fight for your nation state of choice against another equally inane nation state of choice you go to heaven. Etc... It is harder to convince someone who doesn't believe in an afterlife to sacrifice their only life for political, or purely ideological ends. This is a problem.

    If, though, your going for the fact the non-religious people can't have ethics or morals, then I'm not really going to respond since it is an absurd argument.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  60. GAME by ufoolme · · Score: 1

    Problem was, they called it a 'video game'. They should have angled on it being an interactive educational simulation. Even anti-war ppls would have gotten on board with that idea, but it probably wouldn't have got past censors (at least in Australia). I think we have missed an opportunity to learn about the reality of the situation, although I'm sure the developed content will turn up in one of those history channel one-off's.

  61. Re:Think of the families by Anonymous Coward · · Score: 0

    You should consider the other side

    http://www.nickarnett.net/2009/04/14/why-six-days-in-fallujah-should-be-banned/

  62. Conflicting Feelings on This by Satanboy · · Score: 2, Interesting

    I have conflicting feelings about this.
    I am all for free speech and I love games that try and tell a story. I get honoring our sons who fight in war with a medium that they enjoy.

    In this case, however, I'm wondering if it's the proper time for something like this.
    It almost seems tacky to create a game based on the battles of soldiers who are still around and still fighting.

    I know that we have world war 2 games and vietnam games, but those conflicts are over with and done with. There are soldiers still over there fighting these battles and maybe that's why i feel this decision by Konami might be on okay thing.

    I don't agree with making movies about a war during the time of war, either. I feel there is a time and place, and normally these things should be at least a decade after the conflict has ended.

    I know we didn't have that long after vietnam ended, and it seems more and more studios try and push out content based on our wars faster and faster.

    I know I don't feel right about this, I think people should be able to come back and have time to heal before being bombarded with war movies and war games based on what they did.

  63. Not the first time by Anonymous Coward · · Score: 0

    These guys have been looking for a publisher for ages. They almost had Sony a while ago (6ish months?), but Sony of Europe declined. Apparently Sony America, Sony Europe, and Sony Japan all have to agree if they're gonna publish a game.

    I was shocked when Konami signed on, and I'm not at all surprised that they've pulled out.

    If they don't get a publisher soon, they're gonna be in trouble. They've been working on this title for years, it's their first AAA title (the current Atomic Games has none of the original Atomic Games guys, as far as I know), and they're going broke.

    Sorry kids, can't [cite sources], they're laying people off and I don't really want to risk my buddy's job.

  64. So real war != fun game? Shocker! by lpq · · Score: 1

    So let's see, we want a 'game' with a "compelling" story-line that is based, as much as possible, on "what is 'real'":

    • First, it's important to note the parallels in this story with other media trends. There are parallels in the photographic news and in books as American's "sophistication" levels have evolved over time. Now there is a demand toward more realism vs. in the past<sup>(**1)</sup>.

      Now, realism demands are making stronger demands into modern gaming, where the game researchers strive for increased realism and send researchers out into the field and across world-sites for gathering actual field info for inclusion in modern simulation games (from world-photo trips for the latest LaraCroft games, to the Iraq-War Game example of gathering data from the actual war-zone to interview soldiers, AND, for realism's sake, the 'enemy' side. Makes perfect sense. But with a couple of points about the collision of reality and simulations-for-fun (games).
    • Showing 'real', may collide with 'politically correct'<sup>(**2)</sup>.
    • To be historically accurate, how will the illegal nature of the war being started handled (or avoided)? Is deliberate "avoision"<sup>(**3)</sup> collusion? Might such potential for collusion be regarded negatively by those judging the moral value of such a game?
    • Will a game, for sake of realism, include real-life episodes (or subgames) of torture<sup>(**4)</sup> Would not including that void the "realism" aspect of the Iraqi War simulation?

    In light of the realities of this war and what has been (and is being uncovered) that an attempt to portray an accurately realistic game might be judged NOT to make for "good", or "fun" "game play" is not exceptionally surprising.*cough*

    Hopefully war-games and such will stop being the 'fodder' for 'fun'-role playing games as they only lead impressionable minds into believing that such war 'games' are fun and that going to war isn't very ugly when it becomes sufficiently 'realistic'.

    Footnotes:

    1. (**1) Parallel events are seen in the literary-world, where 'real-life' stories from those who have survived 'trauma' make NY Times best seller lists, and Oprah selected reading lists because of their 1st-hand viewpoint of the realities of events that most US readers will never come close to experiencing.

      In a more "naïve" time, we contented ourselves with stories about such events. And for news, we had had produced video reals shown as entertainment-news in theaters during WWII, with stirring interpretation and music supplied by news/video-production organizations that were designed to inform, but also stir patriotic feelings of support for what was portrayed (and was mostly so) as a war against 'evil' <sup>(**1a)</sup>.

      Coinciding, heavily with the advent of first-hand video reporting of the news -- starting in the Vietnam era, but continuing up through modern times, we've become sensitized to the differences between 'real-life' portrayals and the 'produced' versions of 'real-life' events, somehow believing that only 'real-life' portrayals have true and lasting value (whereas the reality depends on the depiction, but such subtleties are lost and subjectively lost for judgment by the viewer). This 'black'-or-'white' thinking of 'real' or 'fake' is permeating culture -- so much that weird 'photo-ops' need to be created at expense and possible terror, vs. creating the same with a photo-shop program<sup>(**1b)</sup>.

      Much emphasis has been placed on the authenticity of book narratives written in the first-person about current events. It's of prime importance that such narratives be clearly labeled as non-fiction (meaning the person lived through them), or 'Fiction', meaning it's a story that gets relegated to a back book shelf, possible one for "current event commentary