Nintendo Unconcerned By Motion-Control Competitors
The Guardian's games blog reports on comments by Nintendo discussing why it's not worried about competition from Microsoft and Sony after their recent motion-control announcements at E3. Nintendo's Reggie Fils-Aime said, "The only thing I'll say is a rhetorical question. Is it fun? If it's fun, then I tip my hat and say, 'Well done.' But what's happening sounds to me a lot like, 'Who's got the prettiest picture. Who's got high-definition. Who has the best processing power?' It sounds like technology, when the consumer wants to be entertained. Our focus is how do we take active play and make it entertainment. And that's what we're going to continue to focus on."
Oh, and obligatory:
http://www.penny-arcade.com/comic/2009/6/5/
How we know is more important than what we know.
Until someone comes along with a better motion controller.
Like with any console hardware... Games are the ultimate measure of success.
If the games are good, the hardware fades away. There are great games for all three platforms. I'm happy with my Wii so far. Was a lot cheaper than the competition when I got it, and for me the family focus is a great asset. With four controllers I can have all kids entertained at the same time in something like Mario Kart Wii, and it's not like there aren't games for more mature gamers too... (Mad World, House of the Dead Overkill, Guitar Hero, I could go on.)
There is no best or worst console out there at the moment. You should really just focus on what games you want to play and get a console or consoles based on that.
.: Max Romantschuk
And thats why nintendo kicks the crap out of the competition every generation.
Because they rely on making FUN games ppl want to play.
And not just having the latest greatest technology metoo buzzwords in their product.
They win because they're not trying to win. Or even compete with the other offerings.
Thats sure gotta piss off ms and sony tho. :D Who just don't get it.
While technologically impressive I have one problem with it, missing force feedback control and no additional controllers outside of behaviors. I cannot see this thing going anywhere except for some sports (especially fitness) games without it.
The sony technology was very close to nintendo however, but there at least force feedback probably will be possible, but additional fine grained controls like nintendo has it on the wiimote also still are missing but could be added theoretically!
However Nintendo should be worried, because of the lack of HD support and their absymal performance in the games area 2008 (which slowly is changing this year).
Anyway, where are the good wii games anyway? I walk through the store and look at the Wii releases, and it feels like I'm in the kids section. Not that there is anything wrong with that, I guess. There is no reason not to offer them if that's what your consumers want, but why Nintendo (not Nintendo in Japan apparently) won't you release your high quality games over here? Will it ruin your family system image that for whatever reason you're doing your best to keep? It still makes no sense, there are already other more violent games out there!
Yeah yeah, the internationalization process... Tecmo has not had an issue, like I ranted earlier with the previous 3, and they were interested in having the 4th come out! Why is Nintendo sitting on it's hands? Why is Nintendo sitting on it's hands when people are willing to give them money? Especially when they have a couple of gems just sitting in their laps! They have so few 3rd party developers making quality games [most will max out their gfx capability on the PS3 or 360, at least when it comes to the AAA class titles, and many get exclusive with a certain console, Nintendo cannot afford not to support it's few quality 3rd party developers!
There's a petition to get the game moving forward [I guess to show there is potential for sales]. I guess I should go sign up for it.... actually I forgot which one I saw first, there's at least 6 going on out there! so I won't link any specific one...
Well I guess if they don't want to compete, and earn money, eventually economics will catch up with them. The NES/Super NES will remain the period in their legacy I guess. Minus the few gems out the 64 crowd, it has really gone downhill for Nintendo. I can't think of a spectacular game since the gamecube came out. Someone correct me if I'm wrong. Point being I think they should be marketing everything they have, unless they realize, that they are really just shoveling garbageware for the first few years, and only plan on releasing decent games after that phase has passed [if there were the must have games, people would not bother with the junk, at least most wouldn't.]
Final warning to Nintendo: Compete or die. It's the law of economics... Unless you're GM...
I can't believe I'm saying this, but I'm the most excited about the motion-controls that Sony demoed. Just check this out: http://www.youtube.com/watch?v=qiX-26VL4bM
It's hard not to be impressed by the demonstration of what gamers have been dying to be able to do for ages now: true 1:1 positional tracking, a sword and shield in-game, PERFECT.
So, in my mind, Sony's got the lead on next gen just from that. Falling to last place has actually done some good in this case, it made Sony try.
Behind Sony I'll place Nintendo. They need to up the ante for the next gen, but we can almost guarantee they'll have at least a decent offering, of not totally cutting edge, and that's fine. Sony may once against price themselves out of the market and make a horribly complex console--time will tell, but we know Nintendo won't make that mistake.
Then there's Microsoft, with their faked Lionhead / Milo demo. The controller without a controller? It had better be perfect, or they're sunk.
Lastly, we're all still waiting for someone to show off the final kicker: Johnny Lee style head-tracking for simulated 3d: (http://www.youtube.com/watch?v=Jd3-eiid-Uw)
Whoever can pull that out of their hat AND positional input will capture the public's imagination. Can't wait for the next gen :)
"I Don't Have Enough Faith to be an Atheist"
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
http://www.youtube.com/watch?v=acND4sO3pJs
Looks pretty damn 1:1 to me. Where Sony is now is about where Nintendo's tech demos were 1 year ago.
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
Project Natal adds a new dimension for your cat to bother you while playing games.
Its much closer to 1:1 then the Wiimote alone, but it still can't measure its absolute position in space like Sonys solution. If you look closely in the above video you will see that he never actually moves the remote completly freely through space. The remote is completly invisible till he starts a swing motion and once done it disappears again. This is due to the Wiimote not having a way to measure its position in space, all it can do is dead reckoning from a given predefined starting point and judging from that video that only works for a few seconds after which it has to reset to the neutral position.
So yeah, its a big jump from the Wiimote alone and will allow much more then the old style waggle-button-replacement, but its still limited to fast swing motions and can't really give you full 1:1 which you need for some gameplay elements (i.e. free form stacking of blocks driven by a physics engine in 3d space).
You could be right, but there's no proof. That was just an early demo, and the fact that they show it that way doesn't mean they couldn't keep tracking its position.
Of course the IR can be used to know the actual position in space (together with the Wii remote sensors and Wii MotionPlus), but that won't work when the remote is not facing the sensor bar. In reality though, it's probably close enough to 1:1 for most games. More importantly, we can already play with it, whereas the competition's motion controls will have an uphill battle for adoption which is not close to starting yet.
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
You could be right, but there's no proof.
The proof is simple: There is no data to detect the absolute position. Even the IR bar won't help, as two IR points aren't enough, in theory it could work with a new sensorbar that uses four points instead of two, which the Wiimote can detect, but that would be far out speculation and Nintendo has announced nothing of that sort.
Or to put it another way: I believe it when I see it. When no demo or game uses a feature, there is a good chance it doesn't exist. Well, most of the time anyway, the DS has a pressure sensitive touch screen and I only know that is because a homebrew drawing app makes use of it, I have never seen an official game use that feature.
In reality though, it's probably close enough to 1:1 for most games.
Yep, especially considering that Wii games don't make that much use of physics engines it is probably close enough to 1:1 for most games to not make a difference. PS3 on the other side is full of games using physics engines and there the 1:1 mapping could be much more useful, as it would allow a much more direct and non-scripted way to interact with the world.
Actually invensense (the company behind the Wii sensors) has stated absolute position and orientation is possible by combining the IR with accelerometers and gyroscopes (i.e. MotionPlus):
http://arstechnica.com/gaming/news/2008/08/wii-motion-sensor.ars
Six axis meaning six degrees of freedom, i.e. absolute positioning and orientation.
There's a lot of information if you combine these three things together... The gyroscopes give you angles, the IR gives you the distance from the TV and the accelerometers can help to improve the accuracy of the previous measurements.
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
There seems to be the idea, and I don't know if Nintendo promotes it or if it happens on its own, that since the Wii has the motion tracking controller, that you have to use it. The problem is, some games are poorly suited for it, so it ends up being a real gimmick. One of the best examples I can think of is the Zelda game. Now it made good use of the basic Wiimote function in that you could use it to point at things on the screen for mouse-link menu control. Good idea, a mouse interface is rather nice for menus and such. However they couldn't just leave it there. For some reason there also has to be silly gestures requires for various actions. Like if you wanted to do a sort of spin attack, you had to wave the controller in a sideways arc. Very annoying, a button press would have been much better.
There are also a number of very gimmicky games in general, that seem kinda neat but quickly become very silly.
I somewhat wonder how the Wii's attach rate (meaning games sold per console) is. Reason I wonder is a know a few people who've got them, and they tend to just sit around. After playing with it for a bit, it gets put by the wayside. Now that's just a few people which is why I wonder if this is an overall trend or not. However among the people I know, it seems like the Wii is a shiny toy they buy, and then realize it isn't nearly as much fun as they'd hoped.
Six axis meaning six degrees of freedom, i.e. absolute positioning and orientation.
Well, yeah, but as the LiveMove2 video has shown that is still only a relative position and it is only precise for a few seconds or so.
Knowing how many axis the thing has, doesn't really tell you how precise the results are or for how long they will be useful till you need to reset/recalibrate. And the distance from the IR sensor also only works as long as you are pointing straight at it, as soon as you are sitting at an angle things get troublesome.
When I see a demo or a game that shows absolute position detected for long periods of time, I'll believe it, so far that hasn't happened and I consider the tech just an approximation to 1:1. Which of course is still the best consumer motion sensing tech we will have for at least another year, so there really is no shame in that.
This may just be my personal experience, but I play my 360 when I want to have fun - I play my Wii when I have people over. Nintendo was smart for diving into the casual gaming market, but if the other players (MS and Sony) are diving in there as well, I'd be very, very concerned if I was Nintendo because I simply cannot compete.
Your post is a bit funny considering that Microsoft has actually contracted Johnny Lee to work on Natal.
Check it out: http://procrastineering.blogspot.com/
FUNK!
Yup! They win every single one. Except the last two where Sony did, of course...
Units shipped != profitability. If your video game division takes huge financial losses despite outselling your competitors, you still lose, unless you are building some serious goodwill like Microsoft was trying with the original Xbox. If one ignores currency fluctuation, Nintendo has never lost money in a single quarter. And the Wii is still printing money.
OK, maybe I am not fully awake but I didn't get the comic strip. What am I missing for the funny part?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
This is pretty standard nintendo BS if you ask me. Sony and MS put out plenty of fun, enjoyable games. It's just nintendo markets itself as the fun console, because they can't compete with their rivals in terms of technology.
Nintendo won this gen by basically selling consoles to the casual crowd, given them simplistic, easy to digest games, tossing the occasional first party epic along the way. Minigame collections sell the console, which when combined with expensive accessories, a cheep hardware cost, and the fact the majority of best sellers are first party games means they are rolling in it.
P.S. Nanny nanny boo boo we had the cool technology before you did.
Seriously, we wouldn't be even talking about the wii if it didn't have the cool technology controls. Without that, many of their games would be re-hashed old ones, or not even possible.
So it's all about entertainment - once you have the technology. And don't think that Nintendo isn't ALSO working on the technology aspect of it.
My beliefs do not require that you agree with them.
So what's the pay like at Sony HQ?
Clever signature text goes here.
They got the graphic up to speed yes.. but almost every game they make is ages behind XBOX and Sony in detail. Is it just me or is every WII game smooth bubble characters bobbling around? and if your gunna say they have other games... so what all "those" games are on the other consoles too. Now hands down WII is great for kids.. little kids.. but this is like comparing Lincoln logs to Transformers - there is no competition and no adult gamer (which is most of the gaming population) wants to play a kid game ALL the time.. maybe im biased but i've owned all 3 consoles and the WII is good for exercise, drunk parties, and kids... but not worth the money....and not even close in graphic detail.. not to mention when it comes to adult gameworthy games aside from sports... the control is a joke....
Given that the Wii has the lowest rated selection among the three consoles, perhaps Reg should be asking "Is it fun?" more about his own games, rather than the competition.
You've got to be a team player - for the RIGHT team!
Slashdot has trained me to fight for free software developers and other "little guys". So until Nintendo embraces microISVs, which it hasn't, I'm a team player for the PC team.
For this generation, the Wii had the cool controller and the well priced console but the crappiest games (as somebody else pointed out, the Wii section in any games store looks like the kiddies area).
With the other console manufacturers moving towards a sensible stance in terms of price (clearly the Heads of Sony's and Microsoft's Console divisions where smoking something extra strong when they thought that doubling the price of their consoles for this generation would be a smart move) and now coming up with their own cool controller setups, there's a lot less going for the Wii than before: the other consoles already had on their side the fact that most of the games aimed at people other than 9-year-olds are for their consoles and now they will also have intuitive controllers while price is now less of an issue (since it has been coming down).
After gaming exclusively on my PC for many years I bought myself a Wii as my first console and ended up severely disappointed:
- the controller is as or more intuitive than a mouse and the few games that use it well can be fun.
- the price was acceptable.
- however most of the games seem to be designed either for kids or retards: even the games from the most celebrated Nintendo series (of which I got both Zelda and Metroid Prime) are restrictive, repetitive and plain boring for anybody that has ever played that type of games in the PC. Going through the Wii shelves in any games store is an exercise in frustration (I get better games in the bargain bin in the PC section). The only two games I enjoyed in the Wii were WiiPlay (although it's incredibly short) and Resident Evil 3.
My recommendation is that, if you're buying a console for the kids, get a Wii. If you're buying it for yourself don't get a Wii.
Did Sony cover what happens if the camera looses track of the glowing sphere for a while?
Analogies don't equal equalities, they are merely somewhat analogous.