0 A.D. Goes Open Source
DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source. All code will be released under the GPL and all art under CC-BY-SA. 0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least."
Waiting over 2000 years for the port is not a sign of success.
With this game Open Sourced, it's just one more great the the Community has at its disposal. Perhaps some algorithm in the code will enlighten someone's kernel performance decisions, or maybe just give Linus a break between patch audits :):)
Go Open Source!
pretty fucking sweet :) thanks Wildfire!
I'm very impressed by the graphics of a game that was never meant to be commercial. I haven't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ.
There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe? Am I in Star Trek?
I am the richest astronaut ever to win the superbowl.
Any project that has progress measured in lines of code scares me a bit.
Access to the often overlooked and underappreciated "Make Dude" command. And on the lord created The Dude, and it was good.
http://www.wildfiregames.com/0ad/album_image.php?pic_id=10984
-rt
The video is impressive, but I'm wondering if that's a typo. 150k lines of code would handle just the graphics engine- barely. Then there's the AI, the character objects, etc. Pretty dense coding..
Seth
$5 / month hosted VPS on linux = awesome!
RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux. I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.
This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.
www.eFax.com are spammers
http://trac.wildfiregames.com/wiki/GettingStarted
... ... ...
Playing 0 A.D. - details on how to run the game.
How to build 0 A.D.
It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art! My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased. It'd make the graphics "pop" out a little more, and go a long way.
Better off investing in Civ 4, and, if necessary, a COMPUTER THAN CAN RUN IT.
Any leftover money can be spent on snacks, beer, drugs, and expansion packs.
TITCR
Don't get me wrong, I love that this is happening.
But how, exactly, are they planning to make money?
Don't thank God, thank a doctor!
Nice.
If it's 150kLoc, then you could base an operating system on it.
After all, God wrote the universe in just 1 line of APL.
Is that like a game based on historical ancient Japan involving battles with a giant enemy crab?
Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game. Just another thing to love about OpenSource.
--- For a good time mail uce@ftc.gov
How close is it to being an actual game? Just having an engine that runs simulation code (fighting, harvesting, etc) is actually just one of the many pieces. There still needs to be all the setup menus and tools for networking, map designs, and everything in between.
175,000+ lines of codes. Conservatively, there is 10 bugs per 1000 lines of code.[ref] Thus, there are at least 175 bugs in the game.
Lessee, a laundry list:
1) nobody cuts down perfectly nice trees on the edge of their village
2) the stone towers are completely at odds with the village
3) THERE WOULDN'T BE A SINGLE ABLE-BODIED PERSON IN THE VILLAGE DOING *ANYTHING*
other than either fighting, or running away from the battle.
mark "nice graphics, though"
Back in 1982, Bill Atkinson also found it hard to measure progress by lines of code: "-2000 lines of code"
"Good news, everyone!"