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Which Game Series Would You Reboot?

Franchise reboots are all the rage these days in Hollywood, and the trend is starting to creep into the games industry as well. The Guardian's games blog is running a story discussing a few examples and pondering likely candidates for future reboots. Quoting: "If anything, the concept of the reboot makes more sense in the videogame sector than it does in movies. For a start, games are complex entities, with each new iteration in a familiar series adding many, many hours of fresh narrative content. Entering, say, the Zelda, Resident Evil, Half-Life, Dragon Quest or Metal Gear worlds at this stage must be massively intimidating — even if the developers go to great lengths to make each entry work as a singular, self-contained entity within the canon. Also, videogames are going through a paradigm shift in terms of popular appeal at the moment. The faithful audience of young males has been joined by new demographics brought in by the Wii, PC casual games, and now the iPhone. Many of these people may be vaguely aware of long-running game brands, but won't have a clue about the key characters, sign post events and basic gameplay mechanisms." So, which series (or individual title) would you like to see rebooted?

108 of 1,120 comments (clear)

  1. Rogue or Nethack by thomasdz · · Score: 5, Funny

    I would mix up all the letters.

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    1. Re:Rogue or Nethack by wandazulu · · Score: 4, Funny

      Happens to me every time I drink XFKG MZJTZ. But then I chase it down with some JIZV KLZV and start thinking of Maud, and forget about everything else.

    2. Re:Rogue or Nethack by Verdatum · · Score: 3, Funny

      Man, these new energy drinks have the WEIRDEST names! Like this one..."Kltpzyxm"...Hey wait, Oh noooooooooooo! *disappears into the fifth dimension*

  2. Not all series need reboots by Drakkenmensch · · Score: 5, Funny

    Spiro's been rebooting with every new iteration from the original game and on. How else could you explain that he keeps forgetting how to breathe fire?

  3. Kid Icarus! by Daetrin · · Score: 4, Interesting

    I'm not sure if it really counts as a reboot since there's only been one console version so far, but i'd really like to see Kid Icarus! Rumors about it keep popping up from time to time along with vague statements by Nintendo, so hopefully it will actually get done at some point!

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  4. The summary is dark, by swb311 · · Score: 5, Funny

    All the crappy games listed should be eaten by a grue.

  5. Space Quest by noundi · · Score: 5, Interesting

    A humorous game series about a deep space janitor solving mysteries. There is no better plot.

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    1. Re:Space Quest by kermitron · · Score: 2

      Sometimes I dream I live in a world where Space Quest 7 was never cancelled. I'm hoping the new Monkey Island titles and the relaunch of the original games over XBox Live will reinvigorate the adventure game genre. Unfortunately most people who've bought The Secret of Monkey Island: SE are people who like me, played them many, many years ago, and wanted to relieve them one more time.

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    2. Re:Space Quest by Hatta · · Score: 3, Insightful

      I don't think we need a reboot of the Space Quest franchise as much as we just need another Space Quest game.

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    3. Re:Space Quest by popo · · Score: 2, Insightful

      ... a plot shamelessly stolen from Planetfall.

      http://en.wikipedia.org/wiki/Planetfall

      "The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet."

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    4. Re:Space Quest by Anonymous Coward · · Score: 5, Interesting

      I don't think we need a reboot of the Space Quest franchise as much as we just need another Space Quest game.

      Sierra had one in the works (as in at least parts of the game were playable) about 5-6 years ago, but it was canceled. I don't think they ever disclosed publicly that they were working on it, but I know someone who was on the dev team. It sounded like they were staying pretty faithful to the spirit of the originals, although that may have been their downfall - sci-fi comedy is sort of a niche market, and Space/King's Quest-style old-school adventure games definitely are. Sierra is (or was at the time at least) basically the most cancel-happy publisher of all time, so I'm sure it didn't take much for them to get cold feet.

      Posted anonymously to protect the guilty.

    5. Re:Space Quest by Albanach · · Score: 3, Interesting

      What about a new version of Elite?

      Or is it impossible to improve upon such a classic?

    6. Re:Space Quest by TheCycoONE · · Score: 2, Informative

      Yes, but through a z-machine/infocom interpreter, such as one at the following: http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html

  6. Descent! by Kilz · · Score: 5, Interesting

    I would love to see a remake of any of the descent series remade. I still have each of them and from time to time have to play them even though they are getting old.

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    1. Re:Descent! by pato101 · · Score: 2

      Mee too. Descent 1 was amazing.

    2. Re:Descent! by autoevolution · · Score: 5, Interesting

      Descent was good but Descent: Freespace and Freespace 2 were great too. In particular the epic storyline, intrigue, unpredictability, immersion and voice acting, I feel, is unrivaled even compared to todays games. The missions would start off with really detailed briefings planning how everything should work, making the player think that everything will go according to the briefing, then nothing goes as planned, just like in real life. There were missions where you don't even win or aren't expected to win, whereas nowadays your games are like this "heres the missions go do it, oh you succeeded horay!".

    3. Re:Descent! by bWareiWare.co.uk · · Score: 2, Informative

      Freespace 2 is really still with us:

      http://scp.indiegames.us/

      I have only just got around to playing it though for the first time. Plays well with a PS3 controller, however I am still really missing the three-axis joystick I build for Decent 1.

    4. Re:Descent! by kevin42 · · Score: 5, Interesting

      As one of the Kahn developers (another one of them is sitting in the office next to mine), and one of the programmers of Descent 3 I have to respond.

      First off, the Kahn/Kali days were loads of fun, playing Descent 1 over the internet back in 1996 is a great memory I still have.

      IMO, the problems with D3 was that we never got the scale right for flying. D1/D2 had a feeling of speed because the tunnels were smaller and simpler. In D3 the designers tried to achieve a sense of massive complexes, which meant larger rooms and tunnels plus outdoor terrain. The problem there was the sense of flying fast was lost. I think this is the thing that disappointed most Descent fans. But I don't think that is what kept it from being a commercial success. I think the problem there was 1) feature creep made the development of D3 cost too much, 2) As you mentioned, the game was released in an era that had loads of hardware video card driver issues, which lead to tons of returns, and IMO the biggest issue: 3) Descent fatigue (lots of people bought D1/D2 because it was a unique idea, but by D3 they had already been there and done that).

      Contrary to what you say though, D3 wasn't primarily developed for Glide. It was originally developed for Glide, but that's because at the time development started that was the only real option. A lot of effort was put into OpenGL, but there were constant driver issues causing us grief.

      Also, I'm not sure what you mean about complaining about the use of TCP/IP for the online game play. I wrote the network layer for D3 (the same layer is used for other games including Freespace II if I remember correctly), and it used only UDP/IP for in game play. I think a lot of the complaints about laggy play were unfair given the networks people were playing over (no fast action game works well when pings get to 700ms or more).

      I'd love to be involved with Descent again, but I really doubt it will happen.

      BTW, my son was born right after D3 was released, and he really likes to play it now, which is pretty cool.

    5. Re:Descent! by Sleepyhead5 · · Score: 2, Insightful

      The first thing I thought of when I saw the headline was Descent: Freespace 2. Few games have ever drawn me into the story like Freespace and made me feel like I was really out there in space were anything could happen and there was little to protect me. I loved almost every minute of it.

    6. Re:Descent! by Blakey+Rat · · Score: 2, Insightful

      I think a lot of the complaints about laggy play were unfair given the networks people were playing over (no fast action game works well when pings get to 700ms or more).

      Tribes did ok. It was the exception, not the rule though-- a lot of games in that era (like MechWarrior III) were simply terrible.

      BTW, do you have any insight on why network code seems to be one of those things that's never a "solved problem?" I mean, I tried America's Army 3 the other day, and it was as bad as MechWarrior III... it was crazy. There have been so many hundreds of games with good netcode, do they just go out of their way to make things suck?

    7. Re:Descent! by kevin42 · · Score: 4, Interesting

      IMO, a large part of the problem is how closely the network code has to be coupled with the rest of the game. All game state data has to be transmitted, as well as the position, orientation, velocity, etc. Add in scripted events, and there's no simple general purpose solution to reusing the network logic.

      Also, the internet is so unpredictable and varying in capabilities it is really hard to tune for bandwidth, loss, and latency. I know a lot of Descent 3 players were telling the game they had T1 speeds when they really were on dialup. That caused lots of dropped packets, terrible bouts of delayed packets (which looks like horrible lag), etc. All because they tried to send too many packets in too short of a time, thinking "faster is better" would give them a better experience.

  7. Deus Ex by thisnamestoolong · · Score: 5, Insightful

    This game NEEDS to be remade -- the story, characters, and gameplay mechanics are just about the best ever, but are trapped in an awful game engine with atrocious AI. Even with the major flaws, I still play through it about once a year. I would LOVE to see it remade with a modern engine, with all the rough edges smoothed out (and without the dumbed down, console-friendly interface of the PoS sequel!), and the story line and environments fleshed out a little bit further. That would be beyond an epic win.

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    1. Re:Deus Ex by Kell+Bengal · · Score: 2, Insightful

      Amen! The game was a tour de force, -despite- its short comings. How often can you say about the game "Well, it was terrible but it rocked my world." That was what Deus Ex was to me, and I played it years after it was released when it looked pretty old and the graphics were stale. It was a compelling, thoughtful, atmospheric and well-written piece of art. It was everything its sequel was not.

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    2. Re:Deus Ex by Anonymous Coward · · Score: 3, Informative

      Deus Ex 3
      Eidos Montreal is currently developing the third installment of the legendary series
      http://www.deusex3.com/

    3. Re:Deus Ex by Mr.+Underbridge · · Score: 2, Insightful

      Just played it again, and now that you mentioned it, the graphics do look dated. But at the time, I was too into the game to notice. And I would get the rewrite, or reboot.

      Maybe my standards are lower, but I played it recently and the graphics were perfectly acceptable, provided you didn't get 6" from an object so you notice the texture flaws. But why the hell would you be doing that anyway?

      But there's more to graphics than texture detail anyway. The *original* Deus Ex did a very good job with color balance and saturation, resisting the "wouldn't it be cool if everything were brown?" temptation that the sequel fell prey to. The shadows were very well done without being "let me put my monitor's brightness up to 100" annoying where there's no contrast.

      Where graphics are concerned, I'm much more worried that they get color and contrast balance right than textures. Deus Ex's graphics were perfectly good enough to be immersive, and there was nothing annoying that brought me out of the game. Which, given the fantastic storyline, was all I needed.

    4. Re:Deus Ex by FishWithAHammer · · Score: 2, Informative

      There's the High Definition Texture Pack fan project, which is pretty damn cool looking. There's only so much you can do with the original Unreal Engine, but it looks pretty good.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    5. Re:Deus Ex by vigour · · Score: 2, Informative

      There is also The Namless Mod (TNM), a massive TC for Deus Ex 1 that was only finished this year (I think). TNM is a lot of fun, and is worthwhile reviving your Deus Ex install for.

  8. Final Fantasy by 2names · · Score: 2, Insightful

    I would reboot Final Fantasy and make many of the characters less cheesy. I would also make the subject matter a bit darker and the interactions more free form. I think it would also be nice to have a non-turn-based combat option.

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    1. Re:Final Fantasy by imadoofus · · Score: 5, Funny

      I agree, you spoony bard!

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    2. Re:Final Fantasy by Yosho · · Score: 5, Informative

      I would reboot Final Fantasy and make many of the characters less cheesy.

      If you think the characters are cheesy, that's one thing, but why do you think this needs a "reboot"? What does "reboot" even mean here, given that almost every game has nothing to do with any of the other games in the series?

      I would also make the subject matter a bit darker

      Which FF game are you talking about? A number of the FF games have had fairly dark plots underneath their superficially colorful graphics; FF6, Tactics, 10, and 12 all come to mind immediately.

      the interactions more free form

      So... you want the series to basically stop being like a Japanese RPG and be more like a Western RPG?

      I think it would also be nice to have a non-turn-based combat option.

      FF 4 through 9, 11, and 12 all fit that bill. If you didn't mean "turn-based" but actually meant, "I want a battle system where characters don't line up in rows and swing at each other", there's still 11 and 12.

      I could be wrong, but it sounds like you're basing your opinion of the entire series off of just one or two of the games.

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    3. Re:Final Fantasy by Hotawa+Hawk-eye · · Score: 2, Insightful

      Aside from FFX-2, each Final Fantasy game has been more or less independent of its predecessors, so essentially the series gets a small reboot with every game. And as for the non-turn-based combat option, FF12 came close -- each character still takes their turns, but it's less "your guys go, then the enemies go" and more of a "do your stuff, then wait for a cooldown" system.

      I agree that I'd like to see a darker Final Fantasy -- while most of the FF games deal with the end of the world as a consequence for your party's failure, that's too broad a penalty. It doesn't hit you in the gut like Aeris's fate in FF7 or Cyan's family and General Leo's fate in FF6. [Damn you, Kefka!]

    4. Re:Final Fantasy by nickruiz · · Score: 2, Insightful

      Have you tried the Star Ocean series? It's almost what you're looking for there. They need to work a little on the cheese, but the gameplay is incredible.

  9. Games of my youth! by confu2000 · · Score: 5, Insightful

    X-Com! Star Control! Especially given that the most recent sequels were horrible.

    1. Re:Games of my youth! by houstonbofh · · Score: 2, Interesting

      Spaceward Ho!

      But I have no idea how to reboot that one.

    2. Re:Games of my youth! by micahfk · · Score: 2, Insightful

      StarControl really had a great storyline--this honestly could be rebooted in a variety of ways:

      Classic Reboot: Making it another space-adventure game
      RPG/MMORPG Reboot: Playing as a character race for any of the main offshoots
      Single player Reboot: You fighting as the humans to free other races in a single person (or dual-player) mystery/adventure

    3. Re:Games of my youth! by GMFTatsujin · · Score: 3, Informative

      There are about a hojillion XCOM reboots out there: some open sourced, some commercial. A common phrase is "spiritual successor." Honestly, you can't swing a dead cat on a google search without finding one.

      UFO Aftermath was the start of a great series with both the strategic and tactical options, all set in a post-apocalyptic world. UFO Extraterrestrials is another. Then there's UFO2000, UFO:AI ... different games focus on different aspects of the game type.

      XCOM is next in my line of reviews, so I've been gathering a ton of this information together lately. :)

      Star Control II was remade into Ur Quan Masters... not a reboot with new graphics, but there is updated music and options to make it playable on any current system. I'd love a new sequel though. Go to Toys for Bob's sourceforge page and sign their petition for commercial development if you're moved to do so.

  10. Wing Commander by Faizdog · · Score: 5, Interesting

    The original Wing Commander games were great. For some reason the gaming industry has moved away from space fighter simulators. Which is disappointing, that was an early genre that was a lot of fun.

    I particularly have fond memories of Wing Commander Armada, which combined in strategy elements. You had to explore planets, mine resources and build factories and ships, and you had to do it carefully. When your fleet met the enemies, it switched to the traditional fighter simulator. Even then though, you had a fleet of ships with goals, and you could switch control between them.

    I'd love to see Wing Commander, or some other space fighter, done with today's technology.

    --
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  11. NBA JAM: Tournament Edition by ragethehotey · · Score: 4, Insightful

    The greatest arcade sports game in history, this game is begging to be remade for xbox live, the simplistic game mechanics yet deep skill still holds up to this day.

  12. Are you listening Lucasarts?` by Darth_brooks · · Score: 5, Interesting

    Grim Fandango. Just for the thought of being able to roam around in a full 3d environment with Manny would be awesome. Not that was a game that had style.

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  13. Sonic by Hatta · · Score: 4, Insightful

    This is obvious. Every 3d Sonic has sucked starting with Sonic Adventure (which sucked just a little) and has gone downhill since. Dump all the stupid characters and give it a 2d perspective again. Sonic Rush comes close, it would be nice to see a game of that quality hit a major console.

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    1. Re:Sonic by Eli+Gottlieb · · Score: 2, Insightful

      From what I've heard, the short sections of Sonic Unleashed that took place in "daytime" were pretty cool and Sonic-y. They just made up a minority of the game.

      I can't believe nobody else has said Sonic. And while we're at it, let's have a Nights into Dreams sequel that doesn't make me go through crappy platforming levels just to fly.

  14. Hrmm by acehole · · Score: 5, Insightful

    Syndicate ...and if I was being blasphemous, The last ninja

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    1. Re:Hrmm by ran93r · · Score: 2, Interesting

      Starbreeze are supposed to be working on a new Syndicate title although it remains to be seen how faithful to the original/s it will be.

  15. Sega franchises by wandazulu · · Score: 2, Insightful

    Sega had some great games in the 90s that I'd love to see done again:

    - Crazy Taxi (how about a multiplayer version, everyone competing for fares?)
    - Jet Set Radio (that funky Tokyo-esque rollerblading game with its awesome soundtrack never gets old)
    - Shenmue (hell, forget the reboot, I just want to see the damn storyline finished!)
    - Sonic (on second thought, no, forget Sonic)

  16. X-Wing vs Tie Fighter by Drakkenmensch · · Score: 5, Interesting

    Dual solo campaigns (rebels and empire) and massive multiplayer dogfights, complete with capital ships. Hell yeah.

    1. Re:X-Wing vs Tie Fighter by heathen_01 · · Score: 2, Insightful

      Starwars Battlefront II doesn't scratch that itch for you?

      No.

      Battlefront II is a first-person shooter/third-person shooter video game.

      X-Wing is a space sim .... complete with capital ships.

    2. Re:X-Wing vs Tie Fighter by FlyingBishop · · Score: 2, Interesting

      Well, you make enough of them bots to even the odds, and give imperial PCs the ability to jump to any bot-piloted craft at will.

    3. Re:X-Wing vs Tie Fighter by Bobfrankly1 · · Score: 2, Interesting

      Balance would probably be an issue, with TIEs being mostly paper dragons compared to XWing. There's a reason standard imperial tactics require you to outnumber the rebels 3:1 before engaging...

      One step towards resolving this is spawn timing, Imperial forces with an 0-3 second spawn delay, rebel forces with a 8-12 second spawn delay. There are other ways to resolve this, it just requires game designers to be creative. (creative, whuts that?)

  17. Xwing Series by Anonymous Coward · · Score: 3, Informative

    Come on lucasarts - let's reboot the xwing series - xwing, tie fighter, etc..
    make it have the same controls like before, joystick support, keep the simulation aspects, don't dumb it downor make it all consolitis.. I want to be able to manage my weapons shields and engines..

    that would be awesome

  18. Yay Mechwarrior (and a few more suggestions) by RogueyWon · · Score: 4, Insightful

    Guess what, the number 1 candidate I'd have named is getting a reboot. Mechwarrior. My head tells me that disappointment is still the likely outcome, but my hearts looks at the material they've put out so far and jumps for joy.

    Other good candidates?

    Wing Commander - it was the series that defined "cutting edge" gaming for a generation. I'd love to see this done properly on modern technology - including the heavy story emphasis and cheesy cutscenes.

    Eye of the Beholder - this would need to be done properly. RPGs these days tend towards big open worlds, which can be great. But I'd love to see a decent, non-Diablo-style RPG which takes a classic, claustrophobic dungeon setting (running on a decent, modern engine) and places the emphasis firmly on survival and puzzle solving, rather than making friends and becoming the Grand Trademaster Caravanlord of Little Wizzlington.

    Star Control - Pretend the third game never happened, just give us either a decent sequel or a franchise reboot in the style of the second game.

    And finally (and this is what gets me flamed)... Half-Life. I didn't like Half-Life 2. I've replayed it a couple of times trying to "get" it and I still don't like it. The changes with the game-world of the first game are too jarring and badly explained. The idea of the mute protagonist just Does Not Work in the context of a more open-world game like Half-Life 2. It certainly doesn't work when you try to make said protagonist out to be some kind of a Messiah figure. Pretend HL2 never happened and go back to the feel of the original.

    1. Re:Yay Mechwarrior (and a few more suggestions) by TomRK1089 · · Score: 2, Interesting

      Half Life 2 is "open world?" I love the game, but it's totally linear. There's a series of arenas connected by narrow passages. Episode 2 had slightly more space, what with the driving sequence at the end, but even that was still an arena. And Gordon was mute all through the first game, so I don't understand why you feel it "works" in that one and not in the sequels.

  19. ReVolt! by Gen.+Malaise · · Score: 2, Interesting

    Old Acclaim IP was purchased by the tard that runs Throwback Entertainment. They aren't doing anything with it unfortunately.

  20. Shadowrun by Pingh · · Score: 5, Insightful

    We need a true shadowrun game. Nothing at all like the multiplayer shooter MS released. A true old school cyberpunk game. On a completely unrelated note, MDK could use revisiting.

  21. Re:Wing Commander by FTWinston · · Score: 4, Informative

    Jumpgate Evolution may interest you, when it eventually comes out. A twitch-based space fighter sim MMO, with a pretty good sounding flight model.

  22. Sim Earth by bhima · · Score: 3, Interesting

    OK, I know this would be the best selling game in the history of games... but I've been pining for an updated Sim Earth lately. There is so much going on with climate science I think it would be really interesting.

    --
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    1. Re:Sim Earth by popo · · Score: 2, Insightful

      ... without the wacky Gaia crap... yes.

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  23. Origin Systems Games by Myrv · · Score: 2

    Ultima and Wing Commander in particular.

    There hasn't been a good single player fantasy RPG game released in quite a while.

    And I grew up on Wing Commander. From pixelated sprites to 3-D models. Nothing like nursing your ship through that last waypoint with one working mass driver hoping you don't meet any more nasties. Space sims seem to have dropped of the edge of the planet in recent years (EVE Online excepted). It would be nice to see one again so I can blow the dust off of my joystick.

    1. Re:Origin Systems Games by nedlohs · · Score: 2, Funny

      The word was "good".

  24. Zelda has no definitive timeline by PyroMosh · · Score: 4, Informative

    Despite a growing interest in piecing one together by it's fanbase; Zelda has no definitive timeline.

    Nearly each iteration of the series is a reboot.

    Zelda 2 was a sequel to Zelda 1. Majora's Mask was a sequel to Ocarina of Time. And I suspect that the DS games I haven't played are related (Oracle series, Minish Cap series?)

    The rest are independent of each other. Hell, the intro to Wind Waker basically spells that out.

    We're talking about a series of like 12 or 13 games, where only 3 or 4 are direct sequels, and none of the series has 3 in the same series.

  25. Tetris by NES+HQ · · Score: 2, Insightful

    Tetris!

  26. Two Words.... by Digital+Mage · · Score: 4, Funny

    BURGER TIME.

    'Nuff Said

  27. Commander Keen by Anonymous Coward · · Score: 5, Interesting

    I still religiously play Commander Keen every year or so. Even today, bouncing mushroom, slugs, and kid heroes in football helmets don't get old. I would love to see a remake, as long as it stays true to the original series.

  28. Super Mario RPG by Darkness404 · · Score: 2, Informative

    I think Square-Enix needs to collaborate with Nintendo to make another Super Mario RPG. Few RPGs have the level of actual -fun- that Super Mario RPG had. Paper Mario and Mario and Luigi are pathetic imitations when it comes to Super Mario RPG. And above all the game seemed "fresh", having a lot of the same Nintendo characters but added a lot of new ones with impressive depth. Mix that with graphics that still look great today and it is a game just dying to be re-made as a DS or Wii game.

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  29. Gorz by Smegly · · Score: 2, Interesting

    Reboot of Zork!

    1. Re:Gorz by commodore64_love · · Score: 2, Interesting

      Today's gamers are not going to sit-around playing a game that requires reading.

      And if you add graphics, then it isn't Zork anymore. It becomes just another 3D puzzle/maze like Zelda or Starfox Adventures.

      --
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    2. Re:Gorz by Toonol · · Score: 2, Interesting

      They sit around all day text messaging each other. I think text adventures have a shot at a comeback. Not in the exact same form; I think a leap forward in parser intelligence will probably be required. It needs to be a little more forgiving. The text format itself is not a deal-breaker, though.

    3. Re:Gorz by thrash242 · · Score: 4, Funny

      Only if room descriptions are like:

      "u r in a maze of twizty pssges all aleik lol"

  30. Master of Orion/Magic by 1c3mAn · · Score: 2, Interesting

    The Microprose Turn Based Strategy Games have always been high on my list of wanting another game. Maybe not so much a redo as just get either series started again.

    GalCiv is a good game but somehow it just doesnt have the feel of MOO1 or 2. I played MOO1 for hours on end, and the sequel though not as hard as the original was also a very fun game. MOO3 was rushed and it shows.

  31. Flight Sims by Coffee+Warlord · · Score: 2, Insightful

    Give me a remake of Red Baron, and to get my WW2 fix in as well, Aces of the Pacific/Over Europe, and I'd be a happy man. (Throw in another vote for TIE Fighter and/or Wing Commander as well).

    Just seems nobody even tries to make a good flight sim game any more.

    1. Re:Flight Sims by Guysmiley777 · · Score: 2, Interesting

      Sims were a victim of the success of gaming as a whole. Why devote a massive game budget (like Falcon 4.0) to target a tiny segment of the customer base when you can just go after the lowest common denominator with something like Ace Combat 71?

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  32. "Ask me about Grim Fandango" by Jestrzcap · · Score: 4, Insightful

    I just finished buying all the original Lucasarts adventure games that were released on steam (Dig, Monkey Island, Indiana Jones) as well as the new Monkey Island game (+episodes). My fiancee had me pick up the Wallace and Gromit games.

    What I'm saying is, I'm still an adventure game junkie, and, if I have anything to say about it, any kids I have will be too. We need more of them.

    --
    "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
  33. Re:Wing Commander by DarkHorseman · · Score: 3, Informative

    Have you played the X Series games, like X-2 or X-3. I've never played Wing Commander, but X-3 is a whole bucket full of time wasting fun!!!

  34. Crusader Series by OldBaldGuy · · Score: 2, Interesting

    Loved those two games: Crusader, No Remorse and Crusader No Regret.

  35. Easy by d4nowar · · Score: 2, Interesting

    Alpha Centauri!

  36. Pong! by dkf · · Score: 2, Funny

    Ah! The existential angst of whether the ball will return, the skill of sending it back with just an expert flick of the wrist...

    --
    "Little does he know, but there is no 'I' in 'Idiot'!"
  37. Beneath a steel sky!!! by autoevolution · · Score: 3, Interesting
  38. Oregon Trail! by jammindice · · Score: 4, Interesting
    If you're going to reboot an original you gotta do Oregon Trail!

    not that it was really a series, but put in a better map, better hunting, different hazards, more types of supplies, open-ended route selection like gps navigation or something, roving bands of indians to deal with, much much more!!

    i still have the old version on a flash drive with an old mac emulator and play it every now and then, so much fun hunting, i always max out the number of bullets i can take with me!

    --
    - My uid ends in 69...
    1. Re:Oregon Trail! by Gilmoure · · Score: 2, Funny

      Ooh, Oregon Trail, 20,000 B.C. That would spice it up!

      --
      I drank what? -- Socrates
  39. System Shock! by coreyfro · · Score: 4, Insightful

    System Shock was too far ahead of it's time. The interface was inventive, but not in a good way. The creatures were scary, but had no AI to speak of. The graphics were cutting edge...in the 90's. And they game play has inspired the industry in so many ways, what would happen if the industry returned that inspiration?

    1. Re:System Shock! by tnok85 · · Score: 2, Informative

      We got our System Shock 'reboot' already with Bioshock.

      Which was just another no strategy required shoot 'em up with magic. (Renamed of course)

  40. Carmageddon by jedixi · · Score: 2, Informative

    Probably one of the most complete post-apocalyptic racing games ever (a highly saturated category, no doubt). Given its original platform, I think it could get a real boost from modern physics and graphics engines.

    --
    ---Jedixi---
  41. Classic C64 - MoM by knightorc · · Score: 2, Interesting

    I would love to see a remake of EA's Mail order Monsters. My friends I spent hours, weeks, months playing it. Ok Ok, I break down, we spent years playing. Actually I still do. It still holds my interest.

  42. Megaman!! The most awesome awesomness ever! by 0p7imu5_P2im3 · · Score: 2, Insightful

    'nuff said

    --
    Resistance is futile. Your technological distinctiveness will be added to our own. You will become one with the morgue
  43. Re:Re-Boot To Mobile by mcelrath · · Score: 2, Informative

    If you liked BSG and Wing Commander, then check out Beyond the Red Line, based on the FreeSpace2 engine: http://www.beyondtheredline.net/demo.html

    --
    1^2=1; (-1)^2=1; 1^2=(-1)^2; 1=-1; 1=0.
  44. Chaos Engine by Ronin+X · · Score: 2, Insightful

    Chaos Engine!

    --
    Ok my karma is maxed out. When do I become Enlightened?
  45. Gold Box Series! Dungeon Keeper! Wing Commander! by Talonius · · Score: 5, Interesting

    The originals - Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness. Wrap them in one long game. Tie them together a little more neatly. Remove the reliance on journals. (Although I will admit the translation wheel and journal were awesome in the day, now they only serve as a distraction -- dig through the box, find the manual, read the entry - and that's only if I've managed to forget what the entry was, which isn't likely.)

    Remaking the games and giving PoR and CotAB the Fix command in camp would be nice. Updating the graphics would be nice. But the game play - what I refer to as fantasy based squad level combat, not role playing - could be hugely improved. You could add role playing elements by expanding the options in the games for solving the puzzles. Make the players think more in quite a few of the situations they found themselves in.

    Though, SotSB could probably be left out to die. I don't have many fond memories of it. And this probably doesn't qualify as a reboot so much as a remake. And WotC, or whoever holds the AD&D license now, would insist on using 4e rules which would change the flavor of the game entirely...

    Dungeon Keeper would be a fantastic game to see re-imagined. Eye of the Beholder. I'd enjoy seeing what some of the darker personalities of the world could do with the Warcraft lore, given the chance. Space simulations need to come back -- picked up FreeSpace and FreeSpace 2 at Good Old Games (http://www.gog.com) and loved 'em; they're made even better with the FreeSpace Source Code Project created by the source code release by Volition. (Hm, have they already been rebooted, or just remade? There are several new campaigns...)

    Wing Commander would be awesome to see revived. Ultima would be a fantastic series to see reimagined, especially the first three (which I never liked all that much due to the space portions). RIP Origin. :|

    --
    My reality check bounced.
  46. Re:Wing Commander by jeffasselin · · Score: 2, Interesting

    Yep, Wing Commander is a game series that could really use a good reboot. Start with the same premise with the same characters, and see where it can take you. I liked 1/2 and loved 3/4, I wonder what modern graphics technology could do with this series. And as others mentioned, space sim games are really lacking nowadays. The last good one I played was Freespace 2.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  47. New Mechwarrior IS in the works. by Spovednik · · Score: 4, Informative
  48. Rainbow Six & Ghost Recon by MeanMF · · Score: 2, Insightful

    What Ubisoft did to Rainbow Six and Ghost Recon after they bought the Tom Clancy franchises is a travesty. They're in desparate need of a reboot back to their realistic, tactical roots. Recent games in both series have turned into poor imitations of action movies. The latest R6 game even had a climactic boss battle where you, on foot, have to take down an attack helicopter while dodging left and right on a tennis court to avoid its missiles.

  49. Carmageddon by British · · Score: 2, Interesting

    I would love to see a modern-engined Carmageddon reboot. Sure, the 3rd one(TDR) was horrible, focusing on the missions. The reason for that is that even the developers realized there wasn't much to this game. The enemy cars often got damaged and just randomly veered around. There was no sense of urgency except to kill peds to keep your timer from running out. Ergo, missions were put in(some I could not solve even with cheats).

    It was just fun to drive around & do stunts, mixed in with car combat & running peds down. Veered into sandbox-style games. It was a zen game. Let's see this redone with a modern game engine, perhaps with destructible environments and such.

    Probably nobody else is going to agree with me, but I had to mix it up a bit.

  50. Duke Nukem! Honestly! by trav242 · · Score: 4, Interesting

    Duke Nukem is in serious need of a Reboot! Don't you agree? I even know the perfect studio to take care of it...

    1. Re:Duke Nukem! Honestly! by wandazulu · · Score: 2, Insightful

      I agree...DNF became an industry joke to the point that it totally overshadowed the game itself, along with DN3D. The fact is, the game was a lot of *fun* to play. Quake was the "better" game in having a real 3D environment, but it wasn't a lot of fun; level after level of stone walls and wooden beams.

      It's too bad that any version is unlikely to see the light of day because of intellectual property laws and all that; theoretically all you'd need to do is take the Quake 3 engine and start building some levels. Hell, even a fan-mod Duke Nukem would be welcome.

  51. Thief? by Shemmie · · Score: 2, Insightful

    Speaks for itself... it had brilliant game play, a very twisty-turny plot with magic and undead galore, mixing medieval with technology with magic - the story could go pretty much wherever the story-teller wanted it to.

  52. Magic Carpet by orange47 · · Score: 2, Interesting

    without a doubt; in my opinion that's one of best games ever. I wonder why there weren't any more games like that, probably too complex for true 3D?

    1. Re:Magic Carpet by walsingham1 · · Score: 2, Interesting

      Absolutely - Magic Carpet gets my vote 100%. Probably one of the best games I've ever played - I have so many fond memories of shooting fireballs at bees and nuking enemy castles... ahhh, memory lane. Mind blowing graphics for its day, too. Can you imagine a Wii version, using that Tony Hawks skateboard affair as the carpet? How cool would that be? Or on the iPhone: tilt to steer? Hey, I can dream.

  53. I think we're on the wrong track by Opportunist · · Score: 4, Insightful

    Most of the games that have been mentioned are or were gems. Maybe of their time, but they were really good. They don't need a reboot. They need a makeover. The formula was right and the game in a new dress would rock again.

    I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way. Or games where the first installment was awesome but they botched it with the sequels.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  54. Leisure Suit Larry by KneelBeforeZod · · Score: 2, Insightful

    That game was awesome before it went 3D

  55. Re:System Shock by Guysmiley777 · · Score: 4, Insightful

    Bioshock was a pale shadow of the masterpieces that were System Shock and System Shock 2. I've never, ever been scared and immersed while playing a game like I was in SS or SS2.

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  56. Nueromancer... by f8l_0e · · Score: 2, Interesting

    Back in the 80's my parents bought me the game for my 8086 5mhz 512k CGA computer. It was a neat game. The mechanics of it were very much like scumm. The music was catchy (written by DEVO) even on PC speaker. It wasn't until years later that I read the book. After reading it, I definitely wanted an updated version of the game.

  57. Re:Crusader: no remorse/no regret by El_Muerte_TDS · · Score: 2, Interesting

    Crusader: no remove/no regret aged terrible. A while ago I tried to reply the games, it partially ruined my fond memories of it. I would love a reboot of the series.

  58. Re:Marathon by Ephemeriis · · Score: 2, Insightful

    As I used to tell snarky Halo fanbois, "I liked Halo better when it was called Marathon". It always seemed to go over their heads tho.

    There were definitely similarities. Maybe more than I ever saw, since I only played the first Halo game. I could easily imagine both Halo and Marathon taking place in the same universe.

    A couple things I liked in Marathon, but missed in Halo:

    Marathon had a real sense of the unknown. You didn't know who the enemy was. You didn't know why they were attacking. You didn't know what they were capable of. The first level where you encounter a hunter was creepy as hell. You kept reading about them in the terminals... Kept seeing mentions of their howl... And then you finally get jumped by one.

    Halo, on the other hand, seemed very routine. Even when you the player encountered something new, the attitude of all the NPCs around you was "oh, here's another badguy, same as last time." You got the distinct impression that Master Chief and his cohorts have been fighting this war for a very long time, and there's nothing new about any of it. Even the Flood, which was a surprise to the humans, was well-documented by the Covenant.

    Marathon also had terrific diversity in enemies. You had the Pfhor - who came in a half-dozen different varieties. Different weapons, different armor, different threats. You had the S'pht, which were just plain creepy. Then you had all the assorted slave races... The little bug-guys, the big ol' hulks, the flying things that lobbed missiles at you...

    Halo, on the other hand, seemed to keep throwing the same kind of enemies at me. Some of the little grunt guys, some of the bigger elite guys, and occasionally someone in a tank or something. There was never the feeling of "oh, he's different, I wonder what he does?" Only "oh, they gave him a different weapon this time."

    Finally, Marathon had a weird kind of metephysical thing going on. You'd periodically get Durandal rambling on about the end of the universe, or the embodiment of chaos, or Childe Roland... It was never clear if he was just raving, or if he'd tapped into something deeper. Kind of reminded me of Moorcock's eternal champion.

    Halo had some incredibly-long backstory with the flood and the halos and some progenitor species and whatnot... But it didn't seem to get terribly mythic.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  59. Wings/It came from the desert/Rocket Ranger by yossarianuk · · Score: 2, Interesting

    Wings, Rocket ranger and 'It came from the desert' were outstanding Amiga games from the 80's. The graphics were about the best there was at the time, The Music in all the games was excellent and all 3 games (except Wings) combined strategy elements with (fun) action sequences.

    I played Rocket ranger for about 10 years and never once was able to finish it .... (there was no save)

  60. No One Lives Forever! by dreadpiratemark · · Score: 2, Insightful

    No One Lives Forever (NOLF) 1 and 2 were the games that first made my wife (I know, I know, insert standart /. joke about the unlikliness of a 'wife' existing) enjoy PC gaming. Every now and then we'll still yell "AAABBBIIIGAAAAAIIIILLLLL" at each other and smile. Good campy humor combined with good stories in a FPS that works for both men and women? NOLF 3? Yes please!

  61. Master of Magic by johnkzin · · Score: 2, Informative

    MoM was like Civilization ... only with a magical/fantasy emphasis instead of Civilization's technology emphasis. It also had 2 worlds ... the day world, and a sort of "underworld" that you could get to through magic gates.

    I'd update it, give it solo, multi-player (LAN, or closed list of players), and online modes (open to anyone on the internet, probably housed in a game company's servers)

    and in the online mode, instead having the "underworld", the gates would lead to other online game groups where the overall power levels were comparable (so that the game could, in theory, keep building along, as long as there are other game worlds at a similar level of advancement ... and that latter qualification (comparable/similar-level-of-advancement) would keep things relatively playable so that small empires aren't clashing with empires that span 12 worlds).

    If a player conquers a world, then they could save and exit the game, which just means that all gates to that world (or group of worlds) close until the player resumes.

  62. Myst (and/or Uru) by master_runner · · Score: 2, Interesting

    Remember the Myst series, and the spin-off Uru series? The franchise is almost surely dead at this point, and in the time leading up to it's death Cyan Worlds was working against a tight budget of time and money. This resulted in some official works violating canon and general confusion and drop in quality. Nonetheless, I think the world and concepts they developed still have enormous potential. It would be nice to see another game from them that better explains the world (which would make it more approachable by new players), perhaps starting at the discovery of the cleft by the DRF and going through the restoration (the DRF/DRC and the Restoration were covered in the spinoff Uru series), with integrated history lessons going over the fall of D'ni and the events that followed that (which was the focus of the Myst series).

    --
    I might be stupid, but that's a risk we're going to have to take.
  63. Commander Keen by kzieli · · Score: 2, Interesting

    Yes give us more commander Keen.

    --
    read my mind at http://the-willows.blogspot.com/
  64. Re:Marathon by Pfhorrest · · Score: 2, Informative

    I wouldn't mind a refresh of the original Marathon. Upgrade the engine and graphics but keep the game play and sounds, other than converting to true surround sound. Was totally creepy playing that at 3am, even with just a stereo setup.

    Then vsit Marathon Open Source to download an updated version of the Marathon engine, all three original games in formats compatible with the updated engine (free and legal), and a variety of graphical enhancements (high-res walls, weapons, basically everything but the monsters) created by the fans over the years.

    Also, while you're at it download my own 52-level unofficial sequel to the Marathon Trilogy, complete with all-new hi-res goodness just like the originals now have: Eternal. Also highly recommended: Marathon: Rubicon, another unofficial sequel.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  65. You know which game has the most followers willing by rusl · · Score: 2, Interesting

    ...Lemmings!

    --
    Stupidity is its own reward.