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StarCraft II Delayed Until 2010

Blizzard has just announced that StarCraft II: Wings of Liberty won't be released this year. From their announcement: "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. ... As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010."

72 of 453 comments (clear)

  1. Duke Nuked 'em? by mrmeval · · Score: 4, Funny

    I'm just sayin'.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  2. LAN play by Anonymous Coward · · Score: 5, Insightful

    So not only are they removing the ability to play LAN games, it's actually delayed the release of the game.

    1. Re:LAN play by Rand310 · · Score: 4, Interesting

      Battle.net will be an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward

      Well Blizzard, I think you just died. It's amazing. As a kid on a Mac there was a heyday when in a few short years Blizzard put out Warcraft, Warcraft II, Starcraft, Diablo, Diablo II. When Bungie put out the Marathon series, the Myth series, and then Oni. When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. And then they all shuttered up, sold-out, and then died of money-poisoning.

      Bungie's awesome demo of Halo got it swallowed up by MS, and a decade later there are no more Mac games of any repute. Blizzard had rumors of another Starcraft and everyone looked forward to a new Warcraft and Diablo - but the money-leech WoW came out and stopped those promising ideas cold. Sid, who's always had interesting ideas got caught up in that The Sims, that other massive money making scheme, and put out nothing of interest again until, like salt on a wound, a castrated Spore.

      WTF. I think the only exception to these innovative Mac gaming companies going corporate at the expense of their initial fans is Ambrosia Software of Escape Velocity fame. Oh the days...

    2. Re:LAN play by Anonymous Coward · · Score: 3, Informative

      When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. ... Sid, who's always had interesting ideas got caught up in that The Sims, that other massive money making scheme, and put out nothing of interest again until, like salt on a wound, a castrated Spore.

      Who the hell is this Sid Meyer person, and what does he have to do with Will Wright's Sim series?

    3. Re:LAN play by Anonymous Coward · · Score: 5, Funny

      Little known fact: In the late 1980s, Will Wright secretly wrote a program called SimGameDesignGuru which accurately simulated a visionary computer games designer. Will Wright created a character named Sid Meyer, named in honor of visionary Civilization designer Sid Meier, and the artificial intelligence "Sid Meyer" went on to create a number of popular and critically acclaimed game franchises, for all of which Will Wright has taken credit.

    4. Re:LAN play by Toonol · · Score: 2, Insightful

      You mean Wil Wright, but point taken. I'll also reinforce that with "Spore", the craptitude and suckiness of which made the 'a Wil Wright Game!' banner on any future EA product completely worthless. Corporate types need to understand that the value of a creative person is lost if they attempt to explicitly control what that person creates. It doesn't take much crap to ruin the good value of a reputation.

    5. Re:LAN play by Yvan256 · · Score: 2, Funny

      Blizzard makes REAL Mac games:
      1. They don't use Windows API emulators like Electronic Arts.
      2. They release their game simultaneously for Windows and Mac (in fact both versions are on the discs), at least until Diablo II LOD if I recall correctly.

      I wouldn't call them a Mac gaming company, but it seems to be a stretch to say that the Mac is not a priority for them.

    6. Re:LAN play by Chris+Burke · · Score: 5, Funny

      Little known fact: In the late 1980s, Will Wright secretly wrote a program called SimGameDesignGuru which accurately simulated a visionary computer games designer.

      It's too bad he forgot to turn off disasters while Spore was under development. Zing!

      --

      The enemies of Democracy are
    7. Re:LAN play by thePowerOfGrayskull · · Score: 2, Insightful
      Every time a big game company makes a decision like this, or to go with some draconian DRM, etc - there are always doomsayers coming out of the woodwork saying that they're done, out of business, etc. Funny thing is - those companies are still here. And people still buy the products in droves.

      I daresay that the number of people who want to play the latest games - no matter the outrages - vastly outweighs the number of people who a) care and b) care enough to deprive themselves.

  3. More minerals? by Anonymous Coward · · Score: 5, Funny

    Perhaps if they had tasked more drones with mining minerals in the first place, this whole fiasco could have been avoided.

    1. Re:More minerals? by oenone.ablaze · · Score: 5, Insightful

      It's no use, they require more vespene gas.

    2. Re:More minerals? by Korin43 · · Score: 2, Funny

      Well at least we can be fairly certain they don't need to spawn more overlords..

    3. Re:More minerals? by Kagura · · Score: 2, Funny

      Nuclear Launch Detected. :(

  4. *sniff* by grumpygrodyguy · · Score: 3, Insightful

    This is bad news...for Diablo fans =(

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  5. In other words... by Kokuyo · · Score: 5, Insightful

    External factors delay the release of the game, not the game's state itself. Furthermore, they will continue to develop the game until those external requirements are met.

    Dare we hope for the first truly polished, and moderately bug-free game release in a decade?

    1. Re:In other words... by SatanicPuppy · · Score: 2, Insightful

      Nah, it's only been like 7 years since they released Warcraft III.

      Seriously. This is Blizzard; they annoy me sometimes, but they're noted for their relatively bug-free releases...The "buggiest" game they ever released was WoW, and the "bug" there was that a zillion people wanted to play, and repeatedly crashed all the servers.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:In other words... by St.Creed · · Score: 2, Interesting

      Since when have Blizzard releases been full of bugs? The *one* reason my friends and I buy everything they ship is because they release only decent, near bugfree games. Okay, you can dislike the content. But it is solid content, even if not your cup of tea.

      Remember, releasing games that need several patches before you can play without crashing was common use before Blizzard demonstrated that releasing good games (even with internet patching available) is a sound business policy. The same with MMO's. Every beta I participated in before WoW, was a bugfest of biblical proportions. Enter WoW, with a nigh bugfree beta. *sold*.

      I mean, upon its release EVE Online had a tutorial that left you floating in space, all lost and lonely, if you made a "wrong" move. The freaking *starting tutorial* just *killed* you when you made a mistake. Also, the day before they released the game they implemented a massive patch, that reactivated lots of already fixed bugs again - a clear hint about problems with their sourcecode control system. This was a few weeks before the WoW beta. It was such a relief to play a *stable* game for a change, I was sold on WoW right then and there.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    3. Re:In other words... by dave562 · · Score: 4, Interesting

      Are you talking about the same WoW beta that other people played? I avoided the beta but I had a lot of friends who played it. I'm a casual WoW player (down to about 8 hours a week) and I still come across unresolved bugs in it. The most common one involves getting attacked by monsters that you can't attack and they are invisible (odds are they're stuck in some piece of terrain nearby). The only way to deal with it is to flee. Another common bug involves coming across monsters that are evasion bugged. They are standing there, you can target and attack them, but every strike results in an Evaded message.

      I'm not saying that the bugs are major bugs because they aren't. They aren't system crashing bugs, or even game wrecking bugs. On the other hand, they are persistent. I've been playing WoW since a few months before Burning Crusade came out, and the same two bugs that I mentioned above were present back then.

      If anything, games have been getting more and more buggy as time goes on. I remember as a kid, I only ever once played a game that required me to contact the manufacture to obtain new disks with a more recent version of the game. Back in the day, you installed a game and it worked. The graphics sucked, the game play was horrible, but it worked. How many bugs were there in Wing Commander, or Mech Warrior, or the original Civilization, or Sim City? There weren't any because there wasn't any way to fix them if there were, so the publishers made sure that they were bug free.

    4. Re:In other words... by Dutch+Gun · · Score: 4, Insightful

      If anything, games have been getting more and more buggy as time goes on.

      Well, that's true. But it's mostly because game complexity has exploded (some publishers/devs pushing games out the doors too early haven't helped either). A modern game (including engine and support library) can now clock in at over a million lines of code. That's a million chances for programmers to get something wrong. And don't forget that plenty of bugs are asset-related - meaning caused by artists perhaps doing something they shouldn't.

      In the world of PC gaming, you also have to take into consideration the fact that there are nearly unlimited configuration options for computers. Many people will also blame games when their own systems are malfunctioning (you have no idea how many driver-specific workaround our graphics programmer creates). In crash reports that we get sent to us, we flag users systems that have failed an internal mathematical stress-test, and tend to ignore those. When a computer figures that 1 + 1 = 3, it's pretty hard for a program NOT to crash horribly at some point.

      I'm not trying to make excuses for developers who don't properly test and fix their code before release. I know there's plenty of that too, and there's no excuse for shipping a game in that state. But honestly, with the massive scope of modern games, it's unbelievably hard to test the coverage of a feature change you may have worked on across the entire game world.

      Back in the day, you installed a game and it worked. The graphics sucked, the game play was horrible, but it worked. How many bugs were there in Wing Commander, or Mech Warrior, or the original Civilization, or Sim City? There weren't any because there wasn't any way to fix them if there were, so the publishers made sure that they were bug free.

      Do you seriously believe there were no bugs in those products? Take off the rose-colored classes, my friend. Just because you didn't see any bugs didn't mean they weren't there. We didn't have the great coalescer of information called the Internet back then, so it probably seems that way to you. I absolutely guarantee you that there were plenty of bugs in those products.

      Anyone who has spent countless hours creating boot disks and configuring autoexec.bat and config.sys for specific games will remember this well from the DOS / early Windows days. And god help you trying to get audio to work if you didn't have a SoundBlaster card (or one of the popular alternatives). Remember the pain of early networked games, anyone? It was a challenge just getting some of those games to run at all.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  6. Why not "polish and refine"... by chrylis · · Score: 5, Interesting

    by unremoving LAN play?

  7. Re:Worth the wait. by Kagura · · Score: 4, Interesting

    Just give me Diablo 3 in the meantime.

  8. Re:Worth the wait. by polyomninym · · Score: 2

    Yeah, good things do take time to make, but it takes even longer to ruin things with DRM implementations. Remember what Blizzard has basically said: No more LAN parties. Oh and even if you have your friends over, your game will lag by all of you having to use Battlenet from one connection:(

  9. shocked, just shocked by davemarchevsky · · Score: 3, Funny

    But seriously, who didn't see this one coming?

  10. This does not bode well... by Anonymous Coward · · Score: 5, Funny

    South Korea just exploded with rage. This just might push them over the edge and they will finally take out North Korea.

  11. Re:The 1990s Called... by SomeJoel · · Score: 5, Funny

    This would be devastating news if it was still the 1990s...

    That's true, a release date of 2010 would be over 10 years away!

    --
    <Complete your profile by adding a signature!>
  12. GIVE US LAN BACK by jpedlow · · Score: 5, Insightful

    LAN PLAY is one of the things that helped make SC1 awesome, either 12 carriers coming down on an in-room opponent's settlement with "...what the...WHAT THE HELL...OH GOD" to early game 'ling rush with "..YOU CHEEP BASTARD THATS NOT FUNNY"....LAN play was amazing. Now if I'm going to have an 8 man LAN in my garage, it's all gotta go through battlenet, sucking up my bandwidth? Screw you blizzard. You've got another 2 quarters now, give us LAN play.

    1. Re:GIVE US LAN BACK by EvanED · · Score: 2, Insightful

      Now if I'm going to have an 8 man LAN in my garage, it's all gotta go through battlenet, sucking up my bandwidth?

      That's not a necessary conclusion. Blizzard already uses P2P stuff for, e.g., the Blizzard downloader; it's very possible that Battle.Net will only mediate such connections at the beginning, then drop out.

      From my chair, Blizzard would be utterly stupid to require that LAN play go through their servers. Starcraft 1, a decade-plus-old-game, was the 10th best-selling PC game in June in the US. I'm sure that the SC2 announcements have helped over the past months, but one of the main reasons it has such holding power is that it's such a popular competition game. Look at South Korea's pro gamers.

      You think that Jaedong or Flash or Boxer are going to be happy if their competitions have any chance of being disrupted by a little excess lag (remember, these are players that have 300 to 400 actions per minute sustained for a 20 minute game and peaking higher), or Blizzard's servers going down, or anything like that? Hell no. I suspect there are few things that Blizzard could do that would be more likely to cripple SC2 on the pro gaming scene than what you suggest. And that means that (1) Blizzard has a bunch of stupid people making decisions and will require all traffic to be external, (2) Blizzard will be releasing a special version of the game or server for these high-profile competitions (but then what will they practice on, how will they figure out who gets the special version, etc.), or (3) Battle.Net will only mediate.

      Which is it going to be? I don't have a crystal ball. It could be any of the three. But I think that assuming that it will be #1 is a big assumption.

    2. Re:GIVE US LAN BACK by Temujin_12 · · Score: 5, Funny

      One of the best Starcraft LAN-play memories I have:

      Myself and a small group of friends started doing LAN parties back before they became popular. I can remember spending half the time setting up the network with Windows 95 PCs, making sure everyone had the right TCP stack on their computers, and double checking coaxial terminators for the token ring network we were setting up. All this just to network Doom.

      Fast forward a few years and we were playing Starcraft into the wee hours of the night/morning. One time we were doing a "big game hunters" round which went particularly long. I fell asleep and woke to see half of my base destroyed with enemy units just sitting there. I looked up and noticed that the player who attacked me had fallen asleep before finishing the attack. I retaliated but fell asleep before I was able to finish off all of his bases.

      Put LAN-play back in Blizzard.

      --
      Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
    3. Re:GIVE US LAN BACK by amicusNYCL · · Score: 5, Insightful

      There are a lot of people who seem to think that posting on Slashdot, and modding the posts, is the way to get Blizzard to make changes. The venue you're looking for is here:

      http://forums.battle.net/board.html?forumId=12009&sid=3000

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    4. Re:GIVE US LAN BACK by badboy_tw2002 · · Score: 5, Informative

      Last time in this discussion -

      Here's how it works for pretty much every console and PC game out there:

      Each client sends up their external and internal IP address. the internal IP can be used for routing if the external IP matches. i.e. if you and your buddy hook up halo and play each other behind the same NAT, you do your matchmaking on XBL but your game packets never leave the network. You can sniff packets on your home network yourself to verify this. So unless Starcraft has suddenly become a client server game then your bandwidth is unaffected.

    5. Re:GIVE US LAN BACK by NeutronCowboy · · Score: 2, Interesting

      You seem to be under the mistaken assumption that Blizzard will give up what could be the closest thing that will ever exist to uncrackable DRM because some people on the Internet are unhappy about Blizzard's approach to getting that DRM.

      Newsflash: Blizzard will change their approach if and only if SC2 becomes a miserable failure, and it can unquestionably be traced to their requirement for LAN.

      --
      Those who can, do. Those who can't, sue.
  13. Heh. by SatanicPuppy · · Score: 2, Insightful

    I wish I could say it was a surprise. Blizzard never releases games on time. I try not to look forward to them.

    Of course, this could all just be a marketing scam. They announce the game, wait 18 months, give a delivery date 9 months in the future, and then push it back 3 months at a time until people are frothing with the need for the game, and then release it.

    I mean hell, they announced Diablo 3 more than a year ago, and they haven't even bothered to put up the first, tentative, never-to-be-kept release date yet.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  14. suitspeak translation by girlintraining · · Score: 2, Interesting

    The suit-speak translation is: "Hey. We actually talked to the network guys about two days before we were going to push this out the door and told them what they requirements were and they downed a 2 liter of Dew, gave us some funny looks, then laughed maniacally and twisted in their office chairs, chanting 'More power, more power, more power...' Also, the legal department said the brain implants into the engineers were rejected and they refused to further refine our new hideous DRM. In light of these developments, we're going to release some screenshots and do a hand wave."

    --
    #fuckbeta #iamslashdot #dicemustdie
  15. Re:Just build in multiplayer over lan. by medv4380 · · Score: 2, Interesting
    Really?

    Battle.net is kinda critical in this gaming environment. Yes single player is important and lan play is too, but without being able to compete in some organized way online lan functions are kinda pointless. Not everyone has a house capable of holding 5v5 games unless you want to have smelly gamers packed in like sardines, and I don't like playing against the same 5 twits every time I want to play. Good skills come from being challenged by a wide variety of people.

    I guess we just have to wait. Too bad I'm going to have to buy the game 3 times to play all 3 types of races and get all the game content.

  16. Not really by Hojima · · Score: 4, Insightful

    Don't forget they've been bought out, so they're not the Blizzard they used to be. It could be that "Blizzard" is working on some DRM which has really been disguised as Battle.net (i.e. you have to connect to it to verify your installation). Watch your step "Blizzard", because it wont be hard for hackers to offer the LAN support you were so quick to deny your fans, nor will it be difficult to set up a pirate server that out-competes the "wonderful experience" battle.net might have in store.

    1. Re:Not really by oenone.ablaze · · Score: 2, Insightful

      I wouldn't call myself pro-DRM, but I'm just glad that battle.net has remained free--you know they could charge a nominal fee and people would still be all over it. As a paying customer with a broadband connection, I'm willing to live without LAN play so that Blizzard makes the money I'm sure they deserve. Modern broadband ensures that there's essentially no bandwidth impediment to everyone using battle.net in the same location anymore (as others have pointed out).

    2. Re:Not really by PotatoFarmer · · Score: 4, Informative

      Don't forget that Blizzard is notorious for delaying games until they feel they're done. Who knows, maybe the extra time will give them a chance to rethink the idiotic exclusion of LAN play (though I'm not holding my breath on that one).

    3. Re:Not really by Flipao · · Score: 2, Insightful

      Blizzard have always said they would never compromise the quality of their games, I can't think of a single one of their titles that has not been delayed, going back as far as WoW, Warcraft III, Diablo II, Starcraft, etc..

    4. Re:Not really by Toonol · · Score: 4, Interesting

      This is also a good opportunity for a competitor. Starcraft massively dominates competitive gaming in the RTS genre. Nothing else comes close. I suspect Blizzard's ridiculous stripping out of the LAN play feature is partly to ensure no large Starcraft 2 event can happen without Blizzard's active participation and/or approval.

      Blizzard right now reminds me of Sony three years ago. Drunk with success, and making every wrong decision.

    5. Re:Not really by peragrin · · Score: 3

      You say that until at 6pm one evening your ISP suddenly starts throttling your net connection to "imrpove" customer service. And you either lag out of a game, or get your arse kicked because you can no longer defend your self.

      --
      i thought once I was found, but it was only a dream.
    6. Re:Not really by jellomizer · · Score: 3, Interesting

      OR... The simple fact LAN Parties of Out of date. Sorry. Why don't you bitch about the lack of Null Modem features that has been around for years.
      Back in dem days, Of StarCraft I most people had dial up, so Lan Parties were a good idea.... Now it is not. It is not evil, It is just removing a features that only a small portion of people will use.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:Not really by Goldberg's+Pants · · Score: 2, Interesting

      I know people this has happened too.

      Was already skipping Starcraft 2 due to the multiple releases they're planning to gouge the consumer. I would not be at all surprised to find Battlenet is mandatory. The sad thing is there ARE still people out there with no constant access to the internet. Where my mother-in-law lives, your option is dialup. LIMITED dialup. You get 100 hours a month. Over that you're charged something like $3 an hour!

      I wonder what the situation would be for servicemen overseas?

      But of course Blizz and the like don't give a shit about people who live in rural areas. They make the misguided assumption that piracy costs them X number of sales and figure they'll make more money by "ending" piracy and probably assume people who live in small towns aren't gamers. Too busy raising barns or something...

      You know given how much the industry claims to lose to piracy, and how all those nasty pirated copies are lost sales, you'd assume the first uncopyable game would be the biggest selling games ever.

      Oh, but wait, we've had that. With Starforce. Early Starforce protected games were uncrackable leaving actually buying the title as the only option. And oh, surprise surprise, they sold about the same as everything else.

      I realise that's going off topic, but if Battlenet is mandatory, I feel sorry for the folk in situations where they can't use it. And even if Battlenet doesn't do that, you know that sooner rather than later, being online permanently will become the norm for PC titles to "crush piracy". (Translation: So we can control every little thing, and pull stunts like Sony did with Wipeout HD.)

    8. Re:Not really by Cowmonaut · · Score: 5, Insightful

      No, its not a valid point. LAN Parties were not and are not just so people without good 'Net connections can play an unlaggy game. The entire point to a LAN party is the *social* experience it entails. Talking to people over Ventrilo is one thing. Getting drunk while Evil Dead is playing on a projector and you and your friends do something ridiculous in-game makes it all more entertaining.

      Shit, I don't even remember most of what happened in the GAMES during a LAN party. I remember more interesting stuff, such as a pair of friends arguing over whether or not pants are facist or hooking up with the girl all of your friends wanted to date but always got shut down because of that ridiculous friend zone that you mysteriously were immune to. Or the commentary we decided to add MST3K style to some B movies while we wind down for the night.

      I don't know, maybe I'm weird and had parties that happened to have video games in them rather than "LAN parties" but to my friends and I, they were LAN parties and they were awesome and if it wasn't StarCraft or Command & Conquerer it was a cheap FPS everyone had. Blizzard flat out has made a *stupid* call that serves *no* purpose. It costs them *nothing* to implement LAN play and in fact this very well could *increase* the chances their game gets pirated, because the pirated game will eventually have LAN play. Blizzard issued a challenge and the crackers of the world are going to take it up.

    9. Re:Not really by Anonymous Coward · · Score: 2, Informative

      "Lan Parties" might be a thing of the past, but tournaments are a huge part of Starcraft.

    10. Re:Not really by badboy_tw2002 · · Score: 2, Insightful

      Wait a sec - your family is _STILL_ playing over the LAN. Do you think that your packets are all going to Blizzard somehow and not just staying on the internal network? The only thing that you need to do is dial back home to Battle.NET for the matchmaking (and yes, probably the DRM, but you were going to buy copies for everyone anyways, right?). Unless you were planning on setting up a LAN party in the middle of the woods without any internet I see this as a moot point.

    11. Re:Not really by AuMatar · · Score: 4, Informative

      It was playable at PAX last year. It didn't look like it was starved for dev resources- graphics were good (some stand in art still), it looked stable (I saw no crashes), and the game was fun. If it was anyone but Blizzard it would already be released, it was that polished last year. It will come out, and it won't be rushed.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:Not really by badboy_tw2002 · · Score: 2, Interesting

      Generally yes, that's how it works. You are right about when matchmaking is down or your IP is down that you're screwed, but once the game starts you're pretty much on your own. There might be client anti-cheat stuff going on (like with Punkbuster) and the connection will have to be maintained with BNET, but the game data itself will be intranetwork. Given the amount of bandwidth it would suck up I doubt they want the cost of all those game packets when they can just look at the results reported after the game to see if someone is cheating.

      (IAANABEBIDNEAABGC - I Am Not A Blizzard Employee But I Do Network Engineering At A Big Game Company)

    13. Re:Not really by Chmcginn · · Score: 2, Interesting

      I wonder what the situation would be for servicemen overseas?

      I'm no longer in uniform, but I can tell you what the situation will be - keep playing Diablo 2, Warcraft 3, or get other games that don't require internet access. I got out a few months back, shortly after the announcement that neither SC2 nor D2 would have LAN support. Coming along with the various console games that disallow direct-link or LAN play, it had generated a lot of ill will for various software companies.

      --
      Have you been touched by his noodly appendage?
    14. Re:Not really by Xaositecte · · Score: 2, Informative

      I wonder what the situation would be for servicemen overseas?

      Depends where you're stationed.

      I was in Germany, and they had one (shitty) ISP that was allowed to operate on base, broadband was ~$100 a month. Once you got to move off it was as good as anyone living in Germany. Generally inferior to the places I've lived in the states, but acceptable.

      Off in the desert, the bigger bases have things like cyber-cafes that work for this sort of thing. People will play WoW on their off-hours quite frequently, so the bandwidth wasn't all that bad.

      On the smaller bases, you're pretty much SoL, but you've usually got bigger things on your mind at that point.

    15. Re:Not really by ukyoCE · · Score: 2, Insightful

      No, it IS a valid point, but you're also correct. LAN parties in person are still fun whether you have bad internet or not. I still have LAN parties with friends.

      You CAN still have LAN parties with Starcraft 2 though, so it's NOT a (entirely) valid point. The only difference is people have to own the game to play it. In the highly-networked world of today with roommates and entire dorm rooms being networked together on a LAN, not allowing for free LAN play is understandable.

      I always thought the benefit to Blizzard of allowing LAN play was that it got people playing their game with their friends in restricted circumstances. Then they went and bought it to play at home. I'm sure Blizzard is still going to have some sort of demo for Starcraft 2, even if they don't open up their full game for "free play" on LANs.

    16. Re:Not really by jadavis · · Score: 4, Funny

      it'll be rushed

      Really? Is that one of your primary concerns about the game? That it won't have spent enough time under development?

      --
      Social scientists are inspired by theories; scientists are humbled by facts.
  17. WoW by Ogive17 · · Score: 3, Insightful

    They don't want to release SC2 or D3 (which will net them $60 per copy with no additional fees) as long as their cash cow (WoW) is reaping profits.

    As long as the WoW content patches and expansion packs keep the millions of players paying $12/month they're going to do what they can to keep those player playing.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  18. Re:Worth the wait. by SatanicPuppy · · Score: 2, Interesting

    Good luck on that. They announced SCII in may 2007, and it's still a minimum of 4 months out.

    They didn't announce D3 until July '08...I'd be surprised if they started looking for Diablo beta testers before the end of the year.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  19. Re:Worth the wait. by Toonol · · Score: 4, Informative

    You're going from under 10 millisecond pings for an internal network, to an external site that very possibly (depending on internet weather) could have pings of a 50-100 milliseconds or more. It doesn't matter what the size of the pipe into your basement is; occasionally you get hangups and stalls when your leave your local network.

  20. Re:Just build in multiplayer over lan. by cthulu_mt · · Score: 4, Insightful

    At that point you're just refusing to use Battlenet out of stubborness.

    --
    Virginia is for lovers. EVE is for griefers.
  21. Re:Doesn't matter, No LAN by YodaToad · · Score: 2, Insightful

    More than likely they'll vote that this whole LAN thing is being way overblown and they'll laugh at everyone who decided to not buy the game.

    Either that or they'll laugh at you for buying the game anyway.

  22. Re:Worth the wait. by xouumalperxe · · Score: 5, Funny

    I'm afraid you'll need to complete "+3 Nightmare yes" first

  23. LAN by sqrt(2) · · Score: 5, Insightful

    Everyone complaining about LAN play seems to be slightly misunderstanding the situation. Yes, by what they've said you will need a connection to play the official way but once you're in game you are only using the LAN connection. They essentially are forcing you to use battlenet as a matchmaking service, even for local games. If everyone is playing from the same room then the connection doesn't go over the internet at all.

    And I'm sure some inventive hacker will create a battlenet emulator that will provide true LAN play without an internet connection.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:LAN by sqrt(2) · · Score: 2, Interesting

      It's obvious to gamers that it's a bad move, from a business perspective, especially to people unfamiliar with the technical side of things, it looks like a smart thing to do. Multiplayer is the biggest selling point of Starcraft so they figure by locking it down more people will be forced to buy the game. They're taking two huge risks with this. The first, is thinking that whatever scheme they are using to enforce this restriction is actually going to work and remain effective, and the second is that they will make more money from people buying the game because they can't play for free. The reality is that LAN play WILL happen with or without Blizzard's approval, and a lot of people who would have bought this game aren't going to.

      --
      If you build it, nerds will come. Soylentnews.org
  24. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 4, Interesting

    Who knows, maybe the extra time will give them a chance to rethink the idiotic exclusion of LAN play (though I'm not holding my breath on that one).

    Probably not going by the following from TFA.

    The Spin -

    "The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward."

    Should Be Read As -

    The upgraded Battle.net is a required anti-consumer aspect of the StarCraft II experience and will be an essential part of our plan to build control of obsolescence into all of our games moving forward.

    Please Note: We have always been at war with eurasia...

  25. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 2, Informative

    Quote of a future A.C.

    If you don't like it don't by it blah blah blah.

    I'm not going to buy it. Please direct your attention here, thanks...

    http://slashdot.org/comments.pl?sid=1301629&cid=28690039&art_pos=1

  26. closer..... by chillax137 · · Score: 4, Funny

    This puts me at least one year closer to my PhD. Hopefully blizzard will delay another couple years so I can finish.

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    chillax137
  27. Re:Worth the wait. by TheSambassador · · Score: 4, Insightful

    Current Battle.net games are ALL peer-to-peer. If you play Starcraft 1 with a friend over Battle.net but are on a LAN it works fine without lag.

    Why would Blizzard need to receive packets other than those sent in logging onto Battle.net, creating a game, joining it, starting it, and then transmitting the endgame results back to it? There aren't any games out there that make the player host that would need to contact the master server with as much data as it needs to send the actual server (you). I'm sure that 50-100ms latency to Battle.net's server is going to be a dealbreaker when joining a game takes 1/10th of a second longer (even when the game itself is fine)

    Regardless, this is all speculation. People need to stop freaking out and wait until the game comes out until you complain. I know you people love to assume that "requiring an online server" is akin to "they want to force you to name your firstborn child Raynor," but nobody actually KNOWS anything except Blizzard. We'll also know soon enough... the Beta will start at least a few months before the game is released.

  28. Re:Worth the wait. by pHus10n · · Score: 5, Interesting

    You're putting this into your little world without considering what it means for others. How about this for an example: I'm in the military, and when I deploy I ----cannot connect to Battle.net ---. It's simply not possible for me to do without running running into legal or security issues out in the field. Instead of playing a 4/6/8 player LAN game when winding down for the night, I can't bring this game with me.

    So freaking out about no LAN play is a perfectly valid thing for me to do. SC1 and D2 are still hugely popular for downrange geeks.

  29. Re:Polish the web page by Anonymous Coward · · Score: 3, Funny

    Psst... join the rest of us in the 21st century and turn Javascript on.

    Or are you saying you're willing to run gigabytes of Blizzard's C++ DirectX code on your computer but not a few kB of their Javascript?

  30. Re:Not really (1984 style ReWrite) by s73v3r · · Score: 3, Interesting

    Given their history, I'd think Blizzard is one of the last companies you have to worry about "Planned Obsolescence" from. They still support online play for their earlier titles, and for most of their games, remove CD-Key checking after a while. There may be plenty of reasons to hate the decision on LAN play, but worry over planned obsolescence isn't really one of them.

  31. No LAN? OMG!!! by chrysrobyn · · Score: 4, Insightful

    I've been a Blizzard fan since 1995. Blizzard has had hit after hit, and they've always clearly had their pulse on the community, always designed the games that gamers want. Aside from the bnetd thing, they've done a great job catering to their target audience (one could argue that the bnetd "hackers" / digital rights advocates are not part of their audience).

    What has Blizzard said about "no LAN play"?

    "we don't have any plans to support LAN," he said and clarified "we will not support it." The only multiplayer available will be on Battle.net.

    I see this as requiring an internet connection and valid licenses for each seat. Each person at a LAN party will need to log in and authenticate their license. When the game begins, each computer will start sending traffic to the IPs each computer self-reports -- which will be on the same LAN. Each seat will see sub-millisecond pings, so no increased lag will be introduced to level the field.

    I expect the next generation of battle.net will support uPNP, and be more NAT friendly than the current one. I expect VOIP. I hope to see better competition selection, including finding games that are low latency, and blacklist / whitelist (or at least plugin) support. I don't expect to see any kind of LAN support, but if their ladder can see all the players of a LAN competing with each other and provide scoring to make subsequent battle.net public games more interesting, I think that's a really big win.

    I expect such network authentication means that piracy will be much more difficult and that any cracks that work will have little value. I also expect this to royally blow up in their faces if they fuck it up. I'll tolerate logging in, I won't tolerate anything short of a perfect authentication scheme. They have had a great reputation for battle.net reliability for the last 10 years.

  32. Re:Worth the wait. by ZiakII · · Score: 3, Informative

    A huge number of people in the military play WOW from Iraq, so I suspect the OP is lying anyway to try to make a point.

    Um... what? I was deployed to Iraq (an airbase) and Japan (Iwakuni,Japan) and didn't see WoW played at either location. We couldn't get the Internet in our barracks room in Japan, we had to go to the public leisure room to surf the Internet.

  33. Re:Not really (1984 style ReWrite) by MobileTatsu-NJG · · Score: 2, Interesting

    Given their history, I'd think Blizzard is one of the last companies you have to worry about "Planned Obsolescence" from. They still support online play for their earlier titles, and for most of their games, remove CD-Key checking after a while. There may be plenty of reasons to hate the decision on LAN play, but worry over planned obsolescence isn't really one of them.

    Past performance is no indication of future gains as all those commercials go...

    It is an indication, it's just not a guarantee. I do realize how pedantic that sounds, but really, we're not supposed to try to learn from history?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  34. Re:Just build in multiplayer over lan. by cbhacking · · Score: 2, Insightful

    Good post, up until the last sentence.

    You can play all three races with the very first release. The campaign will be Terran only, but it will be three times as long, no lack of material. Besides, if you're honestly buying the game for its campaign, I really don't know what to say except that you are very, very odd. Don't get me wrong, the campaigns can be fun, but the heart of a game like SC is the multiplayer. I'll probably finish the Brood War campaign some time before SC2 comes out, but it's been a decade so far and I've never really bothered - and a lot of people didn't even bother to start it.

    As for getting all the game content, that's just trolling. What do you expect, that they'll release the expansion packs for free? That's all they are; expansions just like Brood War or The Frozen Throne for WC3. You get new units, new maps, and new campaigns. You probably pay about $10-$20 less that the cost for the core of the game, but you must already have that core. Blizzard has been doing this since WarCraft 2 and your "compaint" is simply idiotic.

    --
    There's no place I could be, since I've found Serenity...
  35. Re:A $200 video game? I'll pass by tarkin · · Score: 2, Interesting

    Your point doesn't make sense to me gameplay wise (value for money) , since playing with or against 3 of your 'spawned' friends wouldn't be much fun:

    You're the only one who was interested enough to lay down $50 for the game, and played the single player campaign (to practice) and play regularly on Battle.Net with random strangers. The rest of your spawned party will most certainly suck at it since it's a deep game, and they had no interest in paying for StarCraft2.

    Your spawned install gameplay would give you about $4 worth of crappy rush gameplay against 3 n00bs for that $50 dollar game. Oh the fun to be had!

    If you want to play with/against people who also love StarCraft I guarantee they have their own copy that will make the $200 price argument obsolete anyway.

    --
    blaah !
  36. Re:A $200 video game? I'll pass by Chris+Burke · · Score: 2, Informative

    Your point doesn't make sense to me gameplay wise (value for money) , since playing with or against 3 of your 'spawned' friends wouldn't be much fun:

    You're the only one who was interested enough to lay down $50 for the game, and played the single player campaign (to practice) and play regularly on Battle.Net with random strangers. The rest of your spawned party will most certainly suck at it since it's a deep game, and they had no interest in paying for StarCraft2.

    Yeah because nobody ever got good at a game that they personally didn't own.

    Oh wait, that happened all the time. To me.

    If you have friends who come over regularly in order to play games, then it makes perfect sense.

    --

    The enemies of Democracy are