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EA Spends 3x More On Marketing Than Development

G3ckoG33k writes "According to Electronic Arts officer Rich Hilleman, 'the price of producing console games has rocketed, with marketing costing up to three times more than the development of a title.'" Sounds pretty insane, but does anyone know how this compares to the film industry?

77 of 442 comments (clear)

  1. TJ by Anonymous Coward · · Score: 4, Insightful

    Well maybe if they spent more money on the development they wouldn't need so much money into marketing... *sigh*

    1. Re:TJ by rehtonAesoohC · · Score: 2, Funny

      Have you heard of EA?

      From their perspective, mission accomplished and money well spent.

    2. Re:TJ by MrNaz · · Score: 5, Informative

      Disgustingly, this is also true of big pharmaceuticals. They spend close to 2:1 marketing to research. Given that marketing cures is not something that you need to do, a sick person will come looking for it, one has to wonder why they need to spend such massive (we're talking billions here) amounts of money on, and why.

      Well, after having spent hours with many pharma reps, the answer seems to be that they promote their brands over generics. Despite the fact that a geneic is chemically identical to a branded drug (once it has come out of its 6 year patent period anyone can copy it), they spend money convincing doctors to keep prescribing their several multiples more expensive drug anyway. Here in Australia, that price is neither paid for by the doctor as the patient gets the script, and the government subsidizes a huge amount of drugs costs under the PBS scheme. So the ridiculous markup ends up coming out of the taxpayers' pockets. Big pharma is marketing their right to collect from general taxes.

      They also spend enormous amounts of their marketing funds on lobbying. Getting your drug listed on the PBS is essentially a free ride on taxpayers, so pharma pays huge amounts of money inviting prominent doctors and other members of the medico-political fraternity to lavish "conferences" in exotic locations, showering them with luxury after luxury. I've been to a few of these events, and the thinly veiled palm greasing in such a socially crucial industry is sickening.

      Marketing is an industry that needs regulation. I don't know how, but there needs to be some way to prevent marketing from deliberately destroying the ability of people to make informed decisions. Yes, yes, caveat emptor and all that. In the real world, not everyone can spend a year researching every decision exhaustively; we need to make decisions with incomplete information, and the marketing industry is designed to ensure that the first information that comes to hand is as misleading as they can get away with.

      And holy cow, what a rant. I originally intended to whine about EA's marketing spending as being the reason we don't get any groundbreaking new games like Syndicate or XCom any more.

      --
      I hate printers.
    3. Re:TJ by TrippTDF · · Score: 2, Insightful

      I've also worked in pharma, and I conquer with you.

      The modern world runs on marketing- unfortunately, the internet makes that even more true. Now that anyone has the power to broadcast, you have to spend a lot of money getting our voice heard.

    4. Re:TJ by Anonymous Coward · · Score: 5, Funny

      And what sort of rulers will you and Naz be once this conquest is achieved?

    5. Re:TJ by MrNaz · · Score: 2, Funny

      Trust us.

      --
      I hate printers.
    6. Re:TJ by jerep · · Score: 3, Interesting

      I agree, EA has to be one of the game companies i dislike the most. Their games have little to no replay value, if any value in the first place. Its obvious they're in it for the money and not the games themselves.

      If you have to spend 3 times the money of development for marketing alone, its a pretty strong sign that you're selling crap and not giving a shit about your customers, all you want is their money.

      The state of our entire entertainments industry today is very sad, everything is more about money than it is about quality.

    7. Re:TJ by servognome · · Score: 4, Insightful

      It's a natural result of monopoly rights. In market segments where you have competition there's a reasonable natural limit on the value of marketing; raise your costs and prices too much and your customers will buy the competitors product instead. With monopoly rights there is nobody else to buy an equivalent product from. The price point at which your customers drop off is where they can no longer afford the product at all, which places the marketing ROI equilibrium far, far higher.

      The purpose of marketing is product differentiation, which is why it is more important in segments with heavy competition. Common products like Tylenol have hundreds of millions in marketing so that the consumer "trusts" their brand name product over a generic. While it's true pharma companies market patented products to which they have monopoly rights to distribute, it is because there are alternative products which treat the same illness available to consumers. For example all the ED treatments on TV may still be covered by patents, but they are all competing against each other.
      The other reason for marketing is to promote off-label use of their product to expand their market. This is a grey area of fact and marketing fiction; In some ways it's healthy for the market because doctors receive extended "education", the downside is the information is skewed towards a single product. The majority of marketing budgets consist of doctor education courses and free samples, rather than television and other direct to consumer marketing.

      So it's not really marketing that needs extra regulation, it's monopoly rights that need to be scrapped. There are few methods of redistributing funds within the economy that are as wasteful and damaging as the monopoly.

      There are very few treatments which a single company dominates. While they may hold a monopoly on a single medication, there are usually alternative chemistries that behave in a similar fashion to treat the same illness. It is because of monopoly rights that multiple treatments are available for the same illness, with the only difference being that they work better or worse for a small portion of the population. There is no one-drug-fits-all, so it is important to create incentives for continued research into similar products. Those incentives just wouldn't be there without the artificial monopoly of IP, companies would all just pump out the same medication that works in 90% of people and ignore the other 10% of patients because the market wouldn't allow them an opportunity to recoup the research dollars.

      While I agree change needs to occur. there is no easy solution to health care. If it was as easy as saying scrap IP, I would be all for it, unfortunately the world is far more complex.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    8. Re:TJ by mallan · · Score: 3, Interesting

      Disgustingly, this is also true of big pharmaceuticals.

      It's a natural result of monopoly rights.

      Why would a company need to market their products if they had a monopoly? Marketing budgets typically go up when competition increases.

      --
      "Good people drink good beer"
  2. Why is this a surprise? by synthesizerpatel · · Score: 5, Insightful

    Software development is a lot like a having a baby. 1 woman, 9 months = 1 baby. You can't add 8 more women to the equation and get a baby in one month. And as projects get larger, the success is dependent on cohesive management, not necessarily additional resources.

    However, with marketing -- you can send any number of suit-monkeys out to cut deals with drink manufacturers, t-shirt companies, magazines.. etc. All without detracting from the potential quality of your final product.

    If it's in the game, it's likely because one of these marketing people said it needed to be in the game. Thank them for in-game advertising and in-game shops that accept real world money.

    1. Re:Why is this a surprise? by MarkPNeyer · · Score: 5, Informative

      Fred Brooks put it best in 'The Mythical Man Month:'

      "...when schedule slippage is recognized, the natural (and traditional) response is to add manpower. Like dousing a fire with gasoline, this makes matters worse, much worse. More fire requires more gasoline, and thus begins a regenerative cycle which ends in disaster."

      --

      My blog
    2. Re:Why is this a surprise? by synthesizerpatel · · Score: 5, Informative

      If I remember correctly, this is also the source of the pregnancy analogy. Good book.

    3. Re:Why is this a surprise? by thisnamestoolong · · Score: 5, Interesting

      While this is true -- it seems that a lot of the problems with games today is that they are given excessively tight deadlines to get them out, say, by Christmas. To follow the woman/baby analogy -- it takes more resources for a woman to have a baby gestating in her for 9 months than for 5 months. If you can just get that baby out in 5 months, you could save some resources, but the quality of the product (crappy video game vs. good video game/dead fetus vs. live baby) will differ greatly.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    4. Re:Why is this a surprise? by Ukab+the+Great · · Score: 2, Funny

      Using well-tested, modular women who can easily make extensible and interchangeable baby parts, you might be able to add a several women and grow a baby up to 40% faster. Of course, you'd have diminishing returns due to communication overhead once you get past four women.

    5. Re:Why is this a surprise? by click2005 · · Score: 4, Insightful

      Software development is a lot like a having a baby. 1 woman, 9 months = 1 baby. You can't add 8 more women to the equation and get a baby in one month. And as projects get larger, the success is dependent on cohesive management, not necessarily additional resources.

      In keeping with your baby analogy, you also cant do it alone. Without competent writing, testing and a lot of other people its like trying to give birth all by yourself, your baby will probably be still-born and you end up relying on 'marketing' to con the public into believing it isn'r dead. Spending that much on marketing is like hoping giving the baby a good name makes a difference to how healthy it is.

      However, with marketing -- you can send any number of suit-monkeys out to cut deals with drink manufacturers, t-shirt companies, magazines.. etc. All without detracting from the potential quality of your final product.

      With enough marketing, you can almost bury bad reviews and lack of plot/gameplay/entertainment under a mountain of bullshit & biased reviews.
      Its all about risk. Why spend $4 million on development of a risky game that might be a massive hit when you can spend $1 million on the game, $3 million on marketing and be fairly sure that it'll make a million or two profit. If the marketing approach fails, its because of piracy obviously.

      If it's in the game, it's likely because one of these marketing people said it needed to be in the game. Thank them for in-game advertising and in-game shops that accept real world money.

      Sad but true.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    6. Re:Why is this a surprise? by Deltaspectre · · Score: 5, Funny

      Request for car analogy here, I don't get this woman thing.

      --
      My UID is prime... is yours?
    7. Re:Why is this a surprise? by SailorSpork · · Score: 4, Interesting

      While I agree with your point on "suit monkeys" ruining games by adding in-game marketing to skim off the top, you seem to have entirely missed the point of the post. "Marketing" in it's basic form is simply building awareness for a product so that, if people like it, they can go buy it. Believe it or not, people who are unaware of products may not buy them, and while a few people may follow the likes of /. or IGN and already know everything, that small handful of people isn't going to support a game release. For this reason, marketing activity is very important to let people know that mass-appeal games are out.

      One example where this worked well is the new Batman game. Batman has huge appeal, cost a fortune to make. If you just put it on shelves, only a few people will walk by and pick it up. Millions more non-hardcore-gamer people would love to play a Batman game, but don't always walk by game shelves. With $x million in marketing to drive awareness, they can make $2x-10x million selling that game.

      Game developing is cheap compared to what it costs to buy enough TV airtime to make everyone aware of your product.

    8. Re:Why is this a surprise? by CopaceticOpus · · Score: 2, Insightful

      Software development is a lot like a having a baby.

      But without all the sex, of course.

    9. Re:Why is this a surprise? by Evil+Shabazz · · Score: 5, Funny

      Request for car analogy here, I don't get this woman thing.

      Software development is a lot like a having a baby in a car. 1 woman, 9 glasses of wine, 1 romantic overlook = 1 baby.

      Hmm.. my anology seems to fall apart. When I add more women to that, I get more babies.. sorry...

      --
      Down with the career politician! SUPPORT TERM LIMITS
    10. Re:Why is this a surprise? by Ephemeriis · · Score: 3, Insightful

      Software development is a lot like a having a baby. 1 woman, 9 months = 1 baby. You can't add 8 more women to the equation and get a baby in one month. And as projects get larger, the success is dependent on cohesive management, not necessarily additional resources.

      However, with marketing -- you can send any number of suit-monkeys out to cut deals with drink manufacturers, t-shirt companies, magazines.. etc. All without detracting from the potential quality of your final product.

      If it's in the game, it's likely because one of these marketing people said it needed to be in the game. Thank them for in-game advertising and in-game shops that accept real world money.

      Makes sense, I suppose... But it is still galling to me as a customer.

      That means that if I spend $40 on a video game only $10 of it actually went to manufacturing the game - the remaining $30 went to marketing.

      Of course... That $10 didn't actually go to manufacturing the game either, because part of it went into DRM and packaging and whatever else...

      So we're looking at maybe $5 or so of my money actually making it back to the folks who genuinely worked on producing my video game.

      Yes, I understand there's lots of expense involved in producing a video game. You need development kits and office space and beta testers and all that good stuff. You can't very well turn out a modern video game in your garage. I get it.

      But it seems kind of self-defeating to me... You aren't making enough money, so you throw in some DRM to stop piracy and do a bunch of marketing to draw in more cash. But you have to pay for the DRM and marketing... So you aren't making enough money to cover your new expenses... So you throw in some more marketing to draw in more cash...

      Somewhere along the line it stops being about producing a game that people enjoy playing and want to buy. Somewhere along the line it starts being about micropayments and subscription fees and sequels and product placement and toys and tie-ins...

      And then the publishers wonder why sales are down.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    11. Re:Why is this a surprise? by Thaelon · · Score: 2, Interesting

      Its all about risk. Why spend $4 million on development of a risky game that might be a massive hit when you can spend $1 million on the game, $3 million on marketing and be fairly sure that it'll make a million or two profit. If the marketing approach fails, its because of piracy obviously.

      This is true, and works for quarterly gains.

      Just don't expect long term (5+ year) success out of it.

      --

      Question everything

    12. Re:Why is this a surprise? by Grr · · Score: 2, Insightful

      A car drives from A to B. At its top speed this takes one hour. The driver decides to get out after 40 minutes without pulling over. How much time does it take him to arrive at his destination?

    13. Re:Why is this a surprise? by mrraven · · Score: 2, Funny

      "I don't get this woman thing."

      Don't worry dude that just makes you one of the crowd on /.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    14. Re:Why is this a surprise? by antoinjapan · · Score: 4, Funny

      You drive one car 9 miles in 9 minutes, but if you drive nine cars you'll drive 9 miles in one minute....simple

    15. Re:Why is this a surprise? by should_be_linear · · Score: 3, Funny

      From what I understand, If you drive around with dead fetuses inside your car, marketing department will spend a lot but overall gameplay would suck.

      --
      839*929
    16. Re:Why is this a surprise? by R2.0 · · Score: 4, Funny

      It takes Honda just under 2 years to develop a new model, and they are generally considered the highest overall quality in the world.

      It takes GM 3-5 years to develop a new model, and they are generally considered shitty cars.

      Wait, what were we discussing again?

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    17. Re:Why is this a surprise? by Anonymous Coward · · Score: 2, Funny

      But without all the sex, of course.

      Maybe for you... I'm getting fucked by my boss every day

    18. Re:Why is this a surprise? by fredjh · · Score: 5, Funny

      So if I combine your posts, what I get is that pregnancy is a regenerative cycle that ends in disaster.

      Wait... what were we talking about?

      --
      Stupid, sexy Flanders.
    19. Re:Why is this a surprise? by hardburn · · Score: 3, Informative

      I've normally seen that quote attributed to Werner von Braun.

      --
      Not a typewriter
    20. Re:Why is this a surprise? by navyjeff · · Score: 2, Insightful

      Spending 3x more on marketing than product development is like buying a mid-1990s Honda Civic.

      First you check out the overall condition of the body, then the engine. If you've got a little money to spare, you take it to a mechanic to give it a once-over. You spend some time and money to get something that is probably mechanically sound.

      Once you think you've got a decent car, now you go out and buy a body kit, a loud exhaust system that doesn't actually improve your car's performance. You put a carbon tail fin on it and tint the windows limo black. Then you start shopping for body kits and get the flashiest, most expensive one you can find. Finally, give it a new paint job. Be sure to put giant kanji letters on it that kinda look cool but you don't really know what they mean, and make sure they're the shiniest you can find.

      Now this car you probably spent $4000 on at the start has about $12000 worth of upgrades that make it really pretty on the outside. Of course, you didn't change the seats, fix up the engine, or even replace the stereo. In the end, it's yesteryear's model, worn out on the inside. Nobody can see that because you don't have to race it and since the windows are tinted so dark nobody can see inside anyways. Since looking good is all that really matters, you drive it around town really slowly with the radio blaring whatever's trendy. All your friends think it's cool because they go for that sort of thing and now they think you've got money and they want a car just like it.

    21. Re:Why is this a surprise? by Powys · · Score: 3, Interesting

      I noticed something interesting when I worked as a projectionist while in college. I noticed that smart producers who knew they had a really good movie on their hands wouldn't market their movie at all (or very little). Producers who knew they had a crappy movie would market the crap out of it. The biggest example of a good movie's lack of marketing was the 6th Sense. When the movie first came out, we had at best a single movie poster to advertise it's existence. No trailers, no t-shirts, no banners, etc. We started that movie in our smallest theater guessing it would do squat. The first week, it didn't do much, but warranted a slightly larger theater for the next weekend. The next weekend again, we moved it to yet a bigger theater, then a bigger, then a bigger until it resided in our biggest theater for 6 weeks. All this with zero marketing dollars spent. Then you look at this weeks teeny-bopper-crappy-movie-of-the-week, and you the marketing machine is immense, but the movie dies in a week or 2. I guess the moral of this story is, you only need to market if you know word of mouth will kill something. Otherwise let it ride it's own wave of success

    22. Re:Why is this a surprise? by maxume · · Score: 3, Funny

      What if those ads help you sell the baby for $50,000, instead of $15,000?

      I think the analogy may be starting to break down though.

      --
      Nerd rage is the funniest rage.
    23. Re:Why is this a surprise? by Haeleth · · Score: 2, Funny

      We don't use the word "woman" any more. The term you're looking for is Womb Resources.

    24. Re:Why is this a surprise? by Anonymous Coward · · Score: 2, Insightful

      I think you have an excessively optimistic view of marketing. The point isn't to kindly get the word out and objectively represent your product so that anyone who is interested can buy it. The point is to get as many people as possible to pay for it, thus netting you more money. Whether these people enjoy what they've got after you've raked in all that cash isn't of any concern. With fake reviews, "creative" quoting of real reviews, misrepresenting products, taking advantage of consumer ignorance, and more, companies have made it abundantly obvious that they'll do anything they legally can to get you to buy their product, and even things they can't legally do, as long as it gets them enough money to balance out the penalties.

      One could argue that this isn't exactly the wisest of behavior in the long term, but companies are stupidly short-sighted and most people are just plain stupid and aren't willing to give up a bit to make companies stop doing things they don't like, so it's not a problem anyway.

    25. Re:Why is this a surprise? by scaryjohn · · Score: 5, Funny

      Pouring gasoline on burning babies, I think.

      --
      One might ask the same about birds. What ARE birds? We just don't know.
    26. Re:Why is this a surprise? by HeckRuler · · Score: 2, Insightful
      Oh yes, because the only way that "non-hardcore-gamer" people ever buy games is to trust whatever billboard they happen to glance at, or infomercial, or newspaper add, or In-product placement, or popup ad, or etc etc etc. Heaven forbid that they hear about something cool from a friend and go check it out. No No No, the consumer is an unthinking beast of routine and drudgery, but if sufficient audio/visual stimulous is applied, monetary sums can be extracted from it's cold burnted out shell of a former sentient being. And we all know there's nothing out there that would comment or critique our products. Such an establishment would cost far too much to build and maintain.

      So move along you cattle, there's nothing to see here as we purchased your viewing rights a long time ago.

    27. Re:Why is this a surprise? by SL+Baur · · Score: 2, Insightful

      Well, theoretically over-hype could backfire if the game turns out to be absolute shit, but since most EA titles just require that initial sale

      TFA said that they had a window of six weeks to recover costs on a game. This speaks volumes.

      Six weeks sounds pretty much like the time it would take for word of mouth to spread that a game sucks big time. So yeah, produce a game that sucks and you have a very limited amount of time to sell it.

      Based on the quality of the EA games I have purchased, unfun crashing crap on PSP, barely fun stuff on GBA, I'd say they are barking up the wrong tree.

      TFA also said they lose lots of sales due to resales and piracy which reminds me, I want to dump the two crap EA PSP games I bought at the local GameStop maybe I can trade them for games that don't crash.

  3. Well, that explains a lot by blankinthefill · · Score: 3, Insightful

    That would certainly be a very good reason that EA doesn't seem to be able to turn out decent games, or turns out games that have little to no polish on them. It also puts into perspective the "rising cost of game production." Probably they are over-marketing it, or marketing it the wrong way and to the wrong people. I've always thought that their TV adds for a lot of games were really wide of the mark, and probably a poor investment.

    1. Re:Well, that explains a lot by codeguy007 · · Score: 3, Informative

      Umm, no decent games. Their sports titles are often the best. They get the best reviews and most sales. You can't say that games like NHL, Madden, MLB The Show aren't quality games. Also EA develops and sells the top selling video game series of all time, the SIMS.

    2. Re:Well, that explains a lot by mcatrage · · Score: 2, Insightful

      That was true about EA but lately (not including sports) they've been making some good games and taking some chances. Mirrors Edge and skate are two great games which I think were risks that the EA of old never would have taken.

    3. Re:Well, that explains a lot by spyrochaete · · Score: 4, Informative

      There is no longer any company named Maxis. EA published their games for many years but has completely absorbed the company now. Will Wright, the founder of Maxis, doesn't even work there anymore. The Sims 3 is now a first-party EA game by all definitions and, for the record, it is a really fantastic game.

    4. Re:Well, that explains a lot by PitaBred · · Score: 2, Interesting

      It's even used for a pretty interesting comic: Alice and Kev (which hasn't updated in over a month, but the archives are still worth reading through)

  4. The same for drug industry by Framboise · · Score: 4, Interesting

    Often one heards that research costs drive the price of drugs high, but in fact a similar ratio between marketting and research costs exists in the drug industry.

    1. Re:The same for drug industry by Ma8thew · · Score: 2, Insightful

      Source please? I think you would be astonished by the cost of developing a new drug. Also bear in mind that drugs are only marketed strongly in the US. Most countries do not allow prescription drugs to be advertised to consumers.

    2. Re:The same for drug industry by perrin · · Score: 4, Informative

      That number for drug R&D costs is described by some commentators as "9-digit fairy tale" (source article http://www.cmaj.ca/cgi/content/full/180/3/279). It is true that you cannot market directly to consumers in many countries, the industry can and do market to doctors. Although the doctors are relatively few in numbers, the pandering they receive is far more expensive.

    3. Re:The same for drug industry by Shimbo · · Score: 3, Informative
    4. Re:The same for drug industry by limaxray · · Score: 2, Insightful

      But you're ignoring the costs of gaining approval to actually sell a drug in a given country. In the US, gaining FDA approval on a new drug easily costs an order of magnitude more than research and marketing combined. The level of regulation and oversight of every tiny detail of the whole process is incredible and this adds significant cost. Your safety is the main reason why drugs are so expensive, not research or marketing.

    5. Re:The same for drug industry by Zerth · · Score: 4, Informative

      3x does seem a bit high.

      Since I just cleaned out about 300 viagra spams, let's look at Pfizer's most recent 10-Q?

      In the last 3 months, they spent $3.35 billion on marketing(which doesn't include things like writing fake articles for medical journals and letting people know about off-label uses, but I'll let that slide if you'll give me "administration expenses"), and spent $1.695 billion on R&D.

      That's about 1.97 times the $$ on convincing people to buy their drugs than they do finding new drugs.

    6. Re:The same for drug industry by R2.0 · · Score: 2, Insightful

      "Here's a source. You have to log in to see the full report, but if you click on the interactive graphic there's a section on drugs. Bottom line is that drugs in the U.S. cost 50-70% more than in other nations of similar wealth. Now why is that? We're certainly not subsidizing the drugs for those other wealthy countries like we do for for the third world."

      Sure about that?

      Canadian meds are cheap, even though they are completely identical to their US counterparts. Why? Because the Canadian government dictates what they will pay for them. This cuts into the companies revenues. In order to make up those revenues, they need to charge someone else more. Guess who that someone else is?

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    7. Re:The same for drug industry by pavon · · Score: 4, Insightful

      One thing that someone in the biomedical industry told me is that the path that drug research usually takes is that a Phd candidate will do basic research at the university, carry this research with them to a small startup company, which is then acquired by a big pharmaceutical if one of their drugs looks promising, who then goes thought the FDA testing process and gets the drug to market.

      According to her these marketing/research numbers that get thrown around don't include the costs of acquiring start-ups. Since it is pretty much impossible for a small company to afford to get a drug through the FDA approval process, their entire business model is to sell-up to the big phamaceuticals, either the entire company or individual drug patents. Therefore, this aquisition / patent license money funds an awful lot of research that doesn't get counted in the numbers.

      And it seems to me that this system works fairly well - the university / small lab environment is really more conducive to basic research than a large company who is focused on getting products to market. And in this case, the patent system helps provide a business model for these research labs that wouldn't exist otherwise.

      Thanks for the folks that posted those sources, I'll have to check them out in detail later on, and see if they confim/refute what I've heard.

    8. Re:The same for drug industry by LanMan04 · · Score: 3, Insightful

      One thing that someone in the biomedical industry told me is that the path that drug research usually takes is that a Phd candidate will do basic research at the university, carry this research with them to a small startup company, which is then acquired by a big pharmaceutical if one of their drugs looks promising, who then goes thought the FDA testing process and gets the drug to market.

      According to her these marketing/research numbers that get thrown around don't include the costs of acquiring start-ups. Since it is pretty much impossible for a small company to afford to get a drug through the FDA approval process, their entire business model is to sell-up to the big phamaceuticals, either the entire company or individual drug patents. Therefore, this aquisition / patent license money funds an awful lot of research that doesn't get counted in the numbers.

      So big drug companies are the RIAAs of the drug world: They don't actually create anything useful, they just exploit it for huge profit. Awesome.

      --
      With the first link, the chain is forged.
  5. Hmm... by Volda · · Score: 5, Insightful

    Maybe if they would make better games they wouldnt have to spend so much on advertising.

    1. Re:Hmm... by Minwee · · Score: 2, Insightful

      Maybe if they would make better games they wouldnt have to spend so much on advertising.

      Good thinking. Just like how Amiga put their effort into making a better computer than Apple, so today nobody has ever heard of a 'Macintosh'.

    2. Re:Hmm... by jparker · · Score: 4, Interesting

      I've been working in games for 10 years, and I really, *really* wish I could agree with you.

      Did you know that it's only been in the last few years that review scores and sales started to correlate? Until recently, there was virtually no connection between the review scores of your game and how well it sold, and it's still somewhat tenuous.
      (see http://games.venturebeat.com/2009/05/29/does-game-quality-translate-into-better-financial-performance/ and http://www.dreamdawn.com/sh/features/sales_vs_score.php for some backup on that.)

      If I could show you a graph of marketing budget vs sales, you'd see that the correlation is much stronger. Making a great game doesn't immediately make people aware of it, and the public isn't the most sophisticated video game consumer.

      Remember Daikatana? (http://en.wikipedia.org/wiki/Daikatana (I can't believe I'm posting a wp link in case people on Slashdot don't know what Daikatana is. No one click that.)) It was famous for being over-hyped and a total mess. It looked good once, but by launch anyone who knew about games knew that it would not be good. And it was still a top-10 seller for 3 months on the back of name recognition. Because the majority of game buyers don't know much about games (just like most industries). People had heard of the game, and they forgot that what they heard was a joke, so they bought it. Oh yeah, it had a big marketing budget too...

      The reality is, sales (and therefore income) are better correlated to investment in advertising than the game itself. That pains me (as a game designer) deeply, but it's true. Things like this article used to peg my rage meter, but there's no point in getting upset at EA for realizing the way the market works.

      Luckily, that's changing. The market is becoming more savvy, and quality is finally becoming important to publishers. I'm not spilling inside secrets when I say that WB is very excited about the high quality of Arkham Asylum. They knew it would be good, but you can never be sure that a game will be great, and their faces light up whenever they talk about it. It's very encouraging to me to see executives this excited about quality; that's new.

      It's now common to hear people say things like "They're an 80+ developer" or "We're targetting 85+", which is also really encouraging. People used to talk about making good games, but now it's important that you be able to clearly establish that. It used to be only sales that mattered, but now people are more willing to accept that if you make quality games, the sales will come. That's huge, and you can expect to see it shift more resources from marketing to production, where they belong.

    3. Re:Hmm... by hibiki_r · · Score: 2, Insightful

      Your main point is valid: The best selling games are typically the most advertised. However, you are missing one more piece to the argument: There's plenty of great games that, no matter how much money you sink on advertising them, could never be huge sellers.

      Marketing can't do miracles: It sure can make up for bad quality, but what it can't do is make an unpopular premise work. Would 30 million worth of advertising make Hearts of Iron III sell 3 million copies in the US, regardless of its quality? There's no way you can convince the mass gaming public, the buyers of the Call of Duties and Halos, to go buy a slow paced strategy game. The fact is that, no matter how finely crafted a game is, the first step is making people being interested in the game's premise and main mechanics, and that's something that requires aiming at the mass market in the first place.

      Many developers just don't craft their game thinking about that prototypical mass market consumer, and then find that their great game sells half a million copies. The reason that we are seeing good quality more related to sales is not just the advent of gamerankings and metacritic, but the fact that publishers are making it a lot harder for talented studios to take on projects that aren't even marketable in the first place. Great quirky games are now limited to publishers like Atlus, and have budgets designed to keep the studio alive even if the sales are nowhere near the top of any sales chart.

      As the industry ages, and learns what the potential of each idea really is, we see the proper amount of development and marketing put into most game designs, which helps fuel the same forces you talk about: Nobody wants to sink millions in marketing for a bad game, and nobody wants to put a lot of resources into a game that does not have a good chance at appealing to the market. Who loses? Those of use that want to see games that aren't aimed straight at the mainstream. It's sad that Beyond Good and Evil didn't sell, but wouldn't it be worse if it had never been created, and instead we had yet another well polished shooter?

  6. Re:Excessive Marketing by Anonymous Coward · · Score: 2, Insightful

    In this thread we get to read over and over how Slashdotters would run a gaming company, if they ran a gaming company.

    Putting a headline like this on a web site like this is a guaranteed flamebait page impression generator. With a readership composed of mostly help desk employees who program in their spare time and aspire to be engineers the natural jealosy of more socially adept types, like marketing people, can be easily manipulated. Point out that the most comercially successful game company in the world budgets 3x more for marketing, where geeks don't work, than development, where they do, and you are sure to get comment after comment saying this is the wrong thing to do. Comments from people who couldn't manage the business end of a Snoopy snow cone pushcart.

    So yeah, sure, everyone is waiting with bated breath to see what Slashdotters think of EA's business decisions. EA makes a mint. EA is sure to keep turning out games. EA isn't closing shop or laying off or in danger of never getting a game to stores. EA knows that staying in business takes more than making great games and hoping people show up to buy them.

    Cue more out of depth stupidity.

  7. Monopoly by tepples · · Score: 4, Insightful

    Umm, no decent games. Their sports titles are often the best. They get the best reviews and most sales.

    That's because EA has signed exclusive agreements with so many relevant leagues (NCAA, NFL, NHL, FIFA). By definition, the only player in a market will get the best reviews because it gets the only reviews.

  8. What if they did the opposite? by rotide · · Score: 2, Insightful
    And if they reversed their expenses and spent that huge gob of marketing money on the actual game development, they could have games that are awesome and would potentially sell themselves.

    Seems to me, the best products don't need advertising. The ones that don't sell themselves need others to run around selling them instead.

    1. Re:What if they did the opposite? by yuna49 · · Score: 4, Insightful

      I take it you've never actually run a business yourself? Believe me, in the modern world you can make the best product but if you can't grab "mind-share" it won't sell. Marketing is always a large proportion of the cost of a product whether it's a videogame, a movie, or a dishwashing liquid.

  9. Re:Probably on par with other entertainment ... by sanosuke001 · · Score: 3, Insightful

    He also said that a lot of his movies tank in the theaters and then do really well on DVD. People see the movie in theaters and then tell their friends to grab the DVD. That's why the Weinsteins let him make "his" movies without a lot of oversight. He makes enough money so nobody loses anything which keeps them happy.

    However, it could go the other way. Everyone sees your movie/game/etc and they tell their friends it sucked. Nobody buys the DVD. I feel about the same with marketing. If your commercial looks like shit and I see it over and over, I am less inclined to buy your game/movie/etc. Even if I were thinking about it (fan of IP or whatnot) but am spammed with ads, I'll not buy it out of spite. Which is to say, too much marketing can hurt in my opinion.

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    -SaNo
  10. Re:Who's Wrong? by codeguy007 · · Score: 3, Informative

    Noting the success of the DS, PSP and iPhone, Hilleman slammed the price of producing console games has rocketed, with marketing costing up to three times more than the development of a title.

    While the article is about handheld sales now being double that of consoles, it most certainly talks about the marketing costs. Read the whole article Sparky.

  11. Re:Probably on par with other entertainment ... by ThisIsForReal · · Score: 2, Insightful

    While there are a lot of not so obvious revenue streams for smaller movies, it is not necessarily true that they turn in the black. Hollywood execs are businesspeople looking for profit and so they naturally want the blockbusters, but most of their human capital likes to consider themselves artists. Many of the good movies we see from major studios (I'm not talking about the arthouse movies) - those sleepers that fall under the radar but are very good (e.g. Shawshank Redemption, L.A. Confidential, etc.) are sometimes made as a business expense to keep the talent happy so that they can churn out the tentpole memorial day spectacular filled with explosions and such. If they turn a profit, all the better, but their intent is to keep the high end stuff in production. Put another way, the art fanfare is a business expense to keep the team assembled to produce the schluck that makes the big bucks.

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  12. Re:Excessive Marketing by Gizzmonic · · Score: 2, Funny

    I managed the business end of a Snoopy snow cone push cart once, and let me tell you...it was like Hell on Earth. I'd never wish that upon anyone. Never.

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    (-1, Raw and Uncut is the only way to read)
  13. Re:Excessive Marketing by SerpentMage · · Score: 4, Insightful

    The problem with this scenario is that marketing helps in the initial, but it does not help in the long term...

    Marketing can make caviar from crap. Seriously they can. BUT if EA keeps producing crap people will realize it is not caviar, but crap. Then to make it caviar again you need more marketing. It is a never ending race.

    Had they not made crap in the first place then they would not have to spend that much on marketing.

    While marketing is needed, the best marketing is when people tell other people that they should buy the product.

    Here is an example; Heinz Ketchup. I have lived throughout Europe, and North America, and there is no way I will buy anything but Heinz Ketchup. Yes they have a marketing campaign, but Heinz does do a pretty good job making ketchup. They don't take their clientel for granted. With marketing Heinz could expand. Another example; nutella, Coke, Pepsi, etc...

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    "You can't make a race horse of a pig"
    "No," said Samuel, "but you can make very fast pig"
  14. Doesn't compare to the film industry at all by Anonymous Coward · · Score: 2, Informative

    In 2006, the average studio movie cost $65.8M to produce:

    http://www.cinematical.com/2007/03/08/mpaa-in-2006-an-average-movie-cost-65-8m-to-produce/

    In 2007, the average studio movie spent $36M on marketing:

    http://articles.latimes.com/2009/apr/20/business/fi-ct-movies20?pg=1

  15. I always knew EA wasted money, but this is nuts! by DragonTHC · · Score: 2, Insightful

    Imagine if they spent that cash on development instead?

    gamers don't need TV commercials.

    Madden and other crap franchises are the bulk of the ad budget.

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    They're using their grammar skills there.
  16. Re:Excessive Marketing by PainKilleR-CE · · Score: 5, Informative

    EA has been closing up shops left and right, just like most other large publishers (though really there aren't many large publishers these days, it's basically EA and Blizzard/Activision for PC games).

    I think the main issue is that EA specifically, and the industry in general, has spent a lot of time in the last decade complaining about the rising costs of producing games, especially in the console and PC realms, yet EA is willing to spend 3x their development budget on marketing, the cost of which is pretty well within their control.

    Of course, EA is also one of the companies that does pretty well controlling their development costs for their biggest selling games. They have a very limited time frame for development of their sports titles, and they do a fair job of deciding what improvements they can make year-to-year to still meet the time constraints and still keep most of their user base happy. They also figured out that it was worth more money to them to buy exclusive contracts with the leagues and player unions than to attempt to continue competing with other publishers and developers to make a better game in those time constraints.

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    -PainKilleR-[CE]
  17. Why are games so expensive? by H4x0r+Jim+Duggan · · Score: 5, Funny

    Q: Why are games so expensive?

    A: Because it costs us that much to convince you you want to buy it.

  18. Re:Excessive Marketing by eln · · Score: 4, Insightful

    Marketing is not just needed to polish turds, it's needed to get people to buy the good stuff too. In video games, or most other markets, there's a ton of competition. Without marketing, your product gets buried under the pile and no one ever sees it. Sure, you might sell a few copies to your friends, and they might get a couple of their friends to buy it, but that's it. Maybe if you're really really lucky it will go viral, but you're not going to spend tens of millions of dollars developing a game and just hope it will go viral on its own.

    Marketing is more than just booth babes and TV commercials. Something as simple as where a product is on the shelf (eye level versus toward the ground, for example), or where your displays are in the store (in the back? at the entrance? How big are they?) is marketing, and it all costs money to do. The news doing a story on lines stretching out the door for the newest game release was probably prompted by a call from marketing. Tech news sites and TV shows featuring documentaries or segments about the "breakthrough" technology your game uses are all part of the marketing effort. Hell, even the guy behind the counter telling you it's a good game (or even the other "shopper" mentioning it in passing) may well be part of the marketing machine.

    To claim that your household brands, especially Coke or Pepsi, get by without marketing is silly. Yes, Heinz may not spend as much on visible marketing, but they do pay for prime shelf space at your local store, and they've spent decades honing their image as a superior brand. None of that happened by accident, it was all marketing. The fact that you may not even realize you were being marketed to, and yet still have a preference for their brand, is part of what makes their campaigns so brilliant. Even word of mouth advertising can be primed by a good marketing department. And, of course, both Coke and Pepsi spend ungodly amounts of money making sure their logos are plastered all over just about everything you see. Coca Cola alone spends more than $1 billion annually on marketing.

    A lot of people make the mistake of equating marketing with advertising, and in reality it's much, much more than that.

  19. Re:Excessive Marketing by Haidon · · Score: 2, Interesting

    There is a flaw in your analogy. With food, quality seems to win over crap. With entertainment, that is rarely if ever the case. Case in point: Survivor vs. Firefly. Firefly was a well-written, interesting show, with talented actors. It failed miserably not due to poor content, but poor marketing. Survivor is a show full of amateurs screwing each over repeatedly. Such a show has been successful purely on marketing savvy. EA can churn out as much crap as it wants. As long as it douses it in enough sugar, people will keep thinking it's candy.

  20. Dosnt surprise me. by stfvon007 · · Score: 3, Informative

    With my experience with the quality and stability of their games, this does not surprise me in the least. I used to work for a cyber cafe. EA games made up about 30% of our titles and 25% of the playtime, but 95% of crashes occurred while an EA game was being played. also many times patches for EA games broke them, A problem we rarely had with non EA titles.

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    All misspellings and grammatical errors in the above post are intentional and part of my artistic expression.
  21. Re:2K football? by sloomis · · Score: 4, Informative

    2K doesn't have a soccer game, but Konami does. Pro Evolution Soccer was considered the best soccer game for quite some time. Fifa 09 gave EA the upper hand once again and the competition has forced both of the companies to put a fair amount of innovation in their upcoming titles.

  22. Re:2K football? by ivan256 · · Score: 4, Insightful

    Incidentally, EA bought the rights in response to 2K gaining significant market share on Madden. Additionally, 2K had started to sell their annual edition for $20 (Half of what Madden cost at the time). Rather than enter into a price-war, EA decided they could screw everybody out of their money by making a deal.

    Sports games are the ones with the lowest overall development costs for EA. They get to re-use 90%+ of the assets and code from the previous year and get to charge full price. All they need to pay is marketing and licensing. It's a perfect market for a price war, and you can only sustain high prices by changing the rules.

  23. Re:Excessive Marketing by nelsonal · · Score: 3, Insightful

    Why would a company that has seen declining volume trends for more than a decade spend heavily to build new breweries? Cost of goods sold is where beer ingredients would be. To be fair, most of their manufacturing talent goes to making sure that no matter where and what time of year you buy a Bud, it's going to taste exactly the same every single time. Every microbrewery I know of would kill for that sort of ability.

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    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  24. Re:Excessive Marketing by Hatta · · Score: 2, Informative

    Here is an example; Heinz Ketchup. I have lived throughout Europe, and North America, and there is no way I will buy anything but Heinz Ketchup. Yes they have a marketing campaign, but Heinz does do a pretty good job making ketchup

    Please. Ketchup is ketchup. Anyone can make ketchup. You can even make ketchup in your own kitchen. The only reason you perceive Heinz as being better than other ketchup is marketing. Much the same way a plastic bottle with a nice label can make you perceive tap water as gourmet.

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    Give me Classic Slashdot or give me death!
  25. Re:Excessive Marketing by apoc.famine · · Score: 2, Interesting

    The issue is that the amount of money you spend on marketing vs the effectiveness is likely to take the vague shape of a bell curve. I think part of what the GP is saying is that some brands have moved to that peak in marketing vs effectiveness, and realize that spending the 50% extra on marketing is pointless.
     
    Continuing to throw money at marketing just because your sales are low doesn't mean you'll make more sales. If you're already at that peak, due to the economy, market saturation, the quality of your game, etc., more marketing doesn't translate into more sales.
     
    In the case of EA, I've seen a fair bit of questionable marketing from them. Commercials on channels that seem to be far outside their target audience, commercials that failed to make a game look good or worth buying, horribly obnoxious commercials that made me change the channel, etc. That said, I've been screwed by the DRM in EA games more than once, and I've played enough shitty games from them that they're off my list entirely now.

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    Velociraptor = Distiraptor / Timeraptor
  26. People need to be told what to buy by Edgewize · · Score: 3, Insightful

    Everyone wishing that the money were spent on development instead of marketing is, unfortunately, living in an ideal fantasy world.

    People are dumb. They follow trends, soak up advertisements, and generally do what marketers tell them to do. You personally might be immune, but remember that just by reading Slashdot (and therefore being somewhat tech-savvy) you have already self-selected against most of the population.

    In modern culture, quality does not correlate with success. (Arguably, in entertainment, it never has... consider ticket sales for generic romantic comedies with famous actors vs thought-provoking art-house films.) Quantity is much stronger than quality. Exposure is all that matters.

    Nobody bothers to do independent research anymore; Consumer Reports has been dropped in favor of Google search, and whoever has the most hits wins.

    Welcome to the present day.