In games it's a matter of level of detail though (either for the CPU/memory or simply workload for the animators). A body skeleton typically consists of around 30 bones. If two hands with 5 fingers get 3 bones extra that doubles the load for relatively little effect. For a single player character it's still worth it. For NPCs it typically does not make the cut.
In animation each bone typically has 6 degrees of freedom so it is no problem to copy any hand movement. Doing the same with servos in robots at a natural speed and in a coordinated manner is a lot harder.
What the article fails to mention is the underlying reason for this: resale. If a gamer finishes the game it is done, a coaster in a pretty box. If the game always has something left to do, whether in the form of downloadable content, achievements, replayability or open endedness, it will retain some value and not end up traded in for a new game quite so soon. The game resale market may seem pretty small (mostly because stores take a huge second profit margin on them), but add to that the number of copies lended to a friend or rented for the weekend. In the end significantly more people will buy their own box if it provides limitless enjoyment.
In my opinion adding more value to a game is the most customer friendly way to do it. Far better than strong arming stores to not take trade ins or locking installations to hardware, creditcard and so on.
Many of the games on the alternatives list have exactly the same kind of violence.
If by 'the same kind of violence' you mean 'a different kind of violence'.
The NY times article refers to the ESRB rating. I'm pretty sure the article with the alternatives went by those. In your example the alternative, Overlord II, is rated Teen while its counterpart, Left 4 Dead 2, is rated Mature.
There are standards for these ratings. Now you may disagree with the standards, but dismemberment, animated blood and gore fall in the M category. Morality choices, like playing on the side of evil in Overlord, are not totally excluded from the standard, but usually have less impact.
I'm sorry if I ignored a crucial difference in comparing the two. I'm not from the US. In my country (the Netherlands) there is not such a big gap in performance between gym class and sports outside of school hours.
HCM can apparently cause heart failure even under light stress, even just emotional stress. But then I'm not a medical professional either so perhaps I am again assuming too much about the motivation of the grand parent poster.
According to the Minneapolis Heart Institute Foundation, which tracks deaths of young athletes in a registry, about 125 athletes under 35 die in the U.S. each year, mainly from cardiovascular problems.
Full article here
The catch is that the "otherwise healthy" claim is arbitrary here. The most common cause, according to that article, is HCM. The problem is that this is hard to test for (many false positives) and can occur in athletes, even on the professional level.
"Seemingly healthy" would have been a better choice of words.
A car drives from A to B. At its top speed this takes one hour. The driver decides to get out after 40 minutes without pulling over. How much time does it take him to arrive at his destination?
The replicators from star trek are machines that produce items from raw matter. Much like the matter compilers from Neal Stephenson's diamond age they would probably operate using nanotechnology.
The replicators from stargate seem to be self replicating robots. Not sure what they have to do with nanotechnology. You probably know better than me since I never managed to watch a whole episode.
Final Fantasy was developed during Square's brush with bankruptcy in 1987. In a display of gallows humor, director Hironobu Sakaguchi declared that his "final" game would be a "fantasy" role-playing game, hence the title.[5]
Anecdotal evidence does not refer to evidence being fabricated. It means that from an unspecified data set a few extreme cases are highlighted, often suggesting that this is the general rule. If they caught everything on film it might have become a very boring show with only a few faulty diagnoses. Alarmist journalists love this stuff.
Well I did use some words carelessly, but efficient is more or less what I meant: Less (negative) effect per person. You're right in saying that sustainable is still a way off from that and I did skip over that. Mostly I'm afraid that more efficient per person means more room for persons, ending up with the same total result before tragedies like war, disease and starvation regulate the population again. The OP is right in that sense, because no engineering solution, except maybe faster than light travel, can avoid that pitfall. If any social, political or other solution can go against nature like that is something I am skeptical about. In the meantime technical solutions keep us ahead of the curve. They buy us time and save some of the more vulnerable species until we figure it out.
If this technique (as mentioned in the article) can be used to artificially create fuel it can eliminate oilspills, because fuel can be produced where it is needed. Saves lots of coastal birds. If this can be used to create artificial meat (now I'm extrapolating) there's no more need to have hurdes of hamburgers grazing away at acres of former rainforest. Saves many of those endangered but unknown species you're talking about. Maybe it can even be used to grow artifical hardwood.
Sounds to me this is exactly the sort of research that eliminates the impact of human consumption on the environment by making it more efficient.
BAC of.05% to.08%
NOTE THAT EVERYONE HAS REACHED THIS POINT AFTER JUST THEIR 1ST OR 2ND DRINK!
Functioning ability definitely impaired. Walking, speech, and hand movements clumsy. Blurred, split, or tunnel vision may occur.
I'm no fan of drunk driving so I can understand a little hyperbole or erring on the side of caution, but the maker of that chart is pushing his luck. If I would read it in the other direction by going from symptoms to percentage I'd have to compensate for the inhuman tolerance for alcohol that I and the GP share. I can understand where he gets his 7 drinks from by now. For me the chart seems off by about a factor of 5 or 6.
Now excuse me while I get my tunnel vision going again. All this typing made me thirsty.
I think you mean a feedforward neural network instead of a Kohonen one. And even then you're overestimating how smart learning algorithms will be compared to engineered ones like state machines and production rules.
You're right about the predictability and scripting though. This is exactly to avoid the uncanny valley. Automatic AI keeps them dumb, but fun to play against/with and when they need to behave more like humans, a human inputs exactly what they should do or say.
It's not hard to find people who want to make video games.
But it's very hard to find people that can. That's the reason for this contest. For graphics artists and programmers there are art and computer science schools to ensure a minimal level of competence (enough for a junior positon). For level designers there is often talent that floats to the top of the mod community. For gamedesigners the problem is most apparent, because everyone involved in gaming has the basic requirement: a strong opinion of what is fun.
Making games is fun, no doubt about it. It's the ultimate employment benefit and I think many gamedevelopers make their overtime out of passion and pride. That bioware can also introduce this extra hoop to jump through is not because it's a buyers market. Having a portfolio is often one of the few requirements to get hired. That bioware has to create a contest to get people to send them their portfolios actually suggests that they're having somewhat of a hard time filling the positions.
Now if you will excuse me, I'm only at 40 hours so far and it's already friday;)
Well they would be evil/mad/stupid if they started wars over stamps, based their morality on philately or voted on whoever claimed to have the biggest stamp collection.
Confirmed:) - 2d pixel animation is becoming a lost art. If it's done at all it's probably by rendering and postprocessing 3d models, which actually adds an extra step in the production pipeline - 3d is simply an extra degree of freedom for gamedesign. 2d and 2.5d worlds have a bunch of stuff you'll have to figure out exceptions for (tunnels, tall buildings) - complete engines are 3d engines which have things like 3d sound and collision detection integrated with the 3d graphics for optimization reasons. you don't want to pay for the engine you also have to do all the minor stuff yourself.
well I can think of more minor reasons and of course there are solutions for all of this, but it's all extra hassle that's only worth it if you specifically want to make a 2d game or if you're a hobby/webgame developer.
In games it's a matter of level of detail though (either for the CPU/memory or simply workload for the animators). A body skeleton typically consists of around 30 bones. If two hands with 5 fingers get 3 bones extra that doubles the load for relatively little effect. For a single player character it's still worth it. For NPCs it typically does not make the cut.
In animation each bone typically has 6 degrees of freedom so it is no problem to copy any hand movement. Doing the same with servos in robots at a natural speed and in a coordinated manner is a lot harder.
Warwick was never a cyborg.
Does controlling a mechanical hand count? Or communicating electronically (however primitive)? And that's what he was up to in 2002.
What the article fails to mention is the underlying reason for this: resale. If a gamer finishes the game it is done, a coaster in a pretty box. If the game always has something left to do, whether in the form of downloadable content, achievements, replayability or open endedness, it will retain some value and not end up traded in for a new game quite so soon. The game resale market may seem pretty small (mostly because stores take a huge second profit margin on them), but add to that the number of copies lended to a friend or rented for the weekend. In the end significantly more people will buy their own box if it provides limitless enjoyment.
In my opinion adding more value to a game is the most customer friendly way to do it. Far better than strong arming stores to not take trade ins or locking installations to hardware, creditcard and so on.
Many of the games on the alternatives list have exactly the same kind of violence.
If by 'the same kind of violence' you mean 'a different kind of violence'.
The NY times article refers to the ESRB rating. I'm pretty sure the article with the alternatives went by those. In your example the alternative, Overlord II, is rated Teen while its counterpart, Left 4 Dead 2, is rated Mature.
There are standards for these ratings. Now you may disagree with the standards, but dismemberment, animated blood and gore fall in the M category. Morality choices, like playing on the side of evil in Overlord, are not totally excluded from the standard, but usually have less impact.
I'm sorry if I ignored a crucial difference in comparing the two. I'm not from the US. In my country (the Netherlands) there is not such a big gap in performance between gym class and sports outside of school hours.
HCM can apparently cause heart failure even under light stress, even just emotional stress. But then I'm not a medical professional either so perhaps I am again assuming too much about the motivation of the grand parent poster.
According to the Minneapolis Heart Institute Foundation, which tracks deaths of young athletes in a registry, about 125 athletes under 35 die in the U.S. each year, mainly from cardiovascular problems.
Full article here
The catch is that the "otherwise healthy" claim is arbitrary here. The most common cause, according to that article, is HCM. The problem is that this is hard to test for (many false positives) and can occur in athletes, even on the professional level.
"Seemingly healthy" would have been a better choice of words.
A car drives from A to B. At its top speed this takes one hour. The driver decides to get out after 40 minutes without pulling over. How much time does it take him to arrive at his destination?
Or stare at a session change dialog wondering if you'll get a chance to see your battleship explode. The suspense is killing!
The Sims - Football Hooligans
Close enough?
The replicators from star trek are machines that produce items from raw matter. Much like the matter compilers from Neal Stephenson's diamond age they would probably operate using nanotechnology.
The replicators from stargate seem to be self replicating robots. Not sure what they have to do with nanotechnology. You probably know better than me since I never managed to watch a whole episode.
Final Fantasy was developed during Square's brush with bankruptcy in 1987. In a display of gallows humor, director Hironobu Sakaguchi declared that his "final" game would be a "fantasy" role-playing game, hence the title.[5]
source
You should sue the anonymous mod for libel! It might become a slashdot myth that you are in fact a troll ... been petrified by daylight lately?
Deathpenalty for anyone who games for longer than twentyfour hours!
Well I did use some words carelessly, but efficient is more or less what I meant: Less (negative) effect per person. You're right in saying that sustainable is still a way off from that and I did skip over that. Mostly I'm afraid that more efficient per person means more room for persons, ending up with the same total result before tragedies like war, disease and starvation regulate the population again. The OP is right in that sense, because no engineering solution, except maybe faster than light travel, can avoid that pitfall. If any social, political or other solution can go against nature like that is something I am skeptical about. In the meantime technical solutions keep us ahead of the curve. They buy us time and save some of the more vulnerable species until we figure it out.
If this technique (as mentioned in the article) can be used to artificially create fuel it can eliminate oilspills, because fuel can be produced where it is needed. Saves lots of coastal birds.
If this can be used to create artificial meat (now I'm extrapolating) there's no more need to have hurdes of hamburgers grazing away at acres of former rainforest. Saves many of those endangered but unknown species you're talking about. Maybe it can even be used to grow artifical hardwood.
Sounds to me this is exactly the sort of research that eliminates the impact of human consumption on the environment by making it more efficient.
I'm no fan of drunk driving so I can understand a little hyperbole or erring on the side of caution, but the maker of that chart is pushing his luck. If I would read it in the other direction by going from symptoms to percentage I'd have to compensate for the inhuman tolerance for alcohol that I and the GP share. I can understand where he gets his 7 drinks from by now. For me the chart seems off by about a factor of 5 or 6.
Now excuse me while I get my tunnel vision going again. All this typing made me thirsty.
Yes but those are paid for by 'breaking up the road in three places between your work and your home and fining bikers that go over the pavement'-tax
I think you mean a feedforward neural network instead of a Kohonen one. And even then you're overestimating how smart learning algorithms will be compared to engineered ones like state machines and production rules.
You're right about the predictability and scripting though. This is exactly to avoid the uncanny valley. Automatic AI keeps them dumb, but fun to play against/with and when they need to behave more like humans, a human inputs exactly what they should do or say.
Keep practicing. As soon as you start associating the bitter taste to the upcoming solution of your engineering problem, you're set.
But it's very hard to find people that can. That's the reason for this contest. For graphics artists and programmers there are art and computer science schools to ensure a minimal level of competence (enough for a junior positon). For level designers there is often talent that floats to the top of the mod community. For gamedesigners the problem is most apparent, because everyone involved in gaming has the basic requirement: a strong opinion of what is fun.
Making games is fun, no doubt about it. It's the ultimate employment benefit and I think many gamedevelopers make their overtime out of passion and pride. That bioware can also introduce this extra hoop to jump through is not because it's a buyers market. Having a portfolio is often one of the few requirements to get hired. That bioware has to create a contest to get people to send them their portfolios actually suggests that they're having somewhat of a hard time filling the positions.
Now if you will excuse me, I'm only at 40 hours so far and it's already friday ;)
Unless they're looking for articles on sharks
Well they would be evil/mad/stupid if they started wars over stamps, based their morality on philately or voted on whoever claimed to have the biggest stamp collection.
Confirmed :)
- 2d pixel animation is becoming a lost art. If it's done at all it's probably by rendering and postprocessing 3d models, which actually adds an extra step in the production pipeline
- 3d is simply an extra degree of freedom for gamedesign. 2d and 2.5d worlds have a bunch of stuff you'll have to figure out exceptions for (tunnels, tall buildings)
- complete engines are 3d engines which have things like 3d sound and collision detection integrated with the 3d graphics for optimization reasons. you don't want to pay for the engine you also have to do all the minor stuff yourself.
well I can think of more minor reasons and of course there are solutions for all of this, but it's all extra hassle that's only worth it if you specifically want to make a 2d game or if you're a hobby/webgame developer.
Finally a chance to turn my mod points into cold hard cash, how much are you offering? ;)