NCSoft Drops GameGuard From Western Launch of Aion
chalkyj writes "NCSoft has announced that they will be dropping GameGuard from the western launch of their upcoming MMORPG, Aion. The flawed Korean anti-cheat software has been heavily criticized for employing root-kit like techniques and conflicting with many hardware configurations. The final straw is thought to have been the stability issues experienced by players during open beta and the community outcry it caused. The decision makes Aion, which recently announced over 400,000 western pre-orders, a real contender in the western MMO market."
A company is actually listening what their customers have to say? Thats quite refreshing to hear during these days.
Now if they promise not to 'include it' in future patches that would be swell. I might actually considering trying it.
Nothing about the decision to drop GameGuard makes it a competitive MMO. The preorders numbers were given before that decision was made public. While I'm very glad they are dropping the horrible DRM program (I might pick it up myself now), it really has nothing to do with it's success or failure.
Not that it's a particularly good game (because it's not), but that pile of crap Gameguard is the reason I dropped out of that beta a week in. Stupid thing turned my uninterruptible power supply service off every time the game started, and I can only guess at what else it was doing behind the scenes... rather than preventing hacks, which it apparently wasn't worth shit at.
this might be completely stupid but.... why not build the anti cheap system into the game instead of installing a global rootkit that can impact the performance of a computer while the game is not in use.
or maybe these mmorpgs are relying to much on your cpu. Only way one should be able to cheap in a well built game is a bot. Bots can often be detected based on how they act and the amount of time they are logged on. So you can also catch bots if your smart enough with statistics
Bullshit. It's an MMO, not some rinky-dink peer-to-peer setup like original flavour Diablo. If there's something important enough that you don't want it hacked, you don't let the client handle it.
I was in the open beta (hey, free game!) and I think the accusation that GameGuard introduces security vulnerabilities into your system, which linger after you uninstall it, are an exaggeration.
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Gameguard is used in Maplestory and I believe SRO also. It didn't stop any glitching or vac-hacking in Maplestory and it didn't stop botting AT ALL in SRO. In fact, over 50% of all registered players were bots. It's useless crap!
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What does requiring an user account and illegitimate copies have to do with an *anticheat* program?
AION LAUNCH VERSION!
September 17, 2009 4:34 PM
Greetings!
As we draw closer to tomorrow I wanted to give everyone a brief update on the progress of our live version. We are excited to announce that we will be serving out the final update for you to patch within the next few hours. You will be able to use this version for both our Preselection and our Head Start. We are very excited with our final product and think that you will be as well! Below are the release notes for the patch you will see later today:
- Aion now features all three languages French, German and English. To select your language simply right click on Aion within your launcher and go to Properties->Language Options. Please select which languages you wish to download and which you wish Aion to display.
- After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.
- The level cap is now level 50 (previously 45).
- Players will be able to reserve 2 character names during Preselection and create 8 characters in total once Head Start begins and beyond.
- Channels will be set to 10 instances for the beginning 2 zones of each faction. Please note that these will be lowered as characters progress and spread throughout Atreia.
Xaen
Aion Producer
----------
So they will introduce it in the future.
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But if upper end players are failing the bot tests (determined to be a bot, by some process), then maybe that'd be okay - just move them over to a server with other upper-end players and, yes, those bots. They've clearly gotten too good for mere mortals anyway, might as well let them brag about how they pwned the latest aimbot? :)
You clearly know nothing about MMO design. You have to trust the client for many things, or the game will be unresponsive or unplayable. Anti-cheating software is absolutely necessary.
So I've looked at the Wine appdb entry for Aion and it says that it won't work because of GameGuard due to GameGuard requiring the Windows kernel. Hopefully I should be able to run it on Linux now :D
In my case, Gameguard wouldn't let Aion run unless I disabled some basic and horribly common online security measures.
I did not like that, especially when I've ran games before that used Gameguard and that action wasn't necessary with them.
I don't mind the idea of Gameguard, I just don't like it's implementation and lack of effectiveness.
(Especially when it won't play nice with my security.)
Large numbers of pre-orders are not an indication that a game will be successful in the MMO market. Lots of games get massive amounts of pre-orders, but few people who subscribe past the first month. Unlike console games or games without a monthly subscription, MMO business plans commonly depend on having subscription revenue, so pre-orders (while nice) are not guaranteed sales (because the preorderer might bail a month in). Further, if a lot of pre-order people bail, you wind up having to do server consolidation, which is both embarrassing to the company and disruptive to gameplay.
absolutely nothing
He saw the letters DRM in someone's post and his brain crashed
My cousin and a few other friends were in the beta as well. While my cousin experienced no real issues my other two friends would actually have their computers restart randomly while playing Aion.
What you mean like warden? It looks for hooks, but doesn't root. And operates from within the game.
Om, nomnomnom...
Wrong.
A game that needs to prevent cheating on the client side rather is just broken by design.
Just make the server check each action requested by any client is valid according to the game rules. That's not nearly as expensive as people like to believe, assuming the developers knew a bit about algorithmics.
"The decision makes Aion, which recently announced over 400,000 western pre-orders, a real contender in the western MMO market."
I think having over 400,000 pre-orders in the western market makes it a contender, not the decision to remove their DRM. But hey, I don't assume the general population has the same slashdot groupthink mentality that I may have.
GameGuard disabled my computer's USB connection to my UPS (battery backup). I'll at least consider trying Aion, now that they've dumped that piece of shit.
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Near as I can tell, EVE and WoW both don't trust the client AT ALL except for entering in commands to the UI. If there's latency between me and the server, every action in the game is delayed accordingly. Picking up items, moving them in my bags, equipping, buying & selling, any attacks and even my true position in the world is all verified on the server before it really shows up on my end.
The only thing anti cheating software does in a properly designed MMO is checking for a poor dumb human to be the one using the UI, not a bot.
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From the Aion home page: "We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future." Sounds like the removal if GameGuard is temporary, and you should expect it to return at some point in an update.
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If this is anything like World of Warhammer they'll never get around to adding it back in.
We can only hope.
Securom and processexplorer. There is a legitimate reason to have process explorer running (it is like taskmanager but far better, allow you to see the process structure for example). Securom refuse to run with processexplorer, and the only "solution" is to close it. Additionally some DRM refuse to run if tehre is a DVD simulator.
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And even with that little trust WoW still has teleport hacks and people mining from under the world.
The funniest part was that you could get around it by downloading a 14k sized file. I had to do this to play during Beta, VERY glad they listened and removed it!!
Actually, WoW does all player motion on the client, which is why speedhacks and flyhacks and all other sort of movement hacks work. It's been a recurring problem for them with regards to cheat protection - as far as anyone can tell, the WoW servers do absolutely no position verification of any sort, and people can fly around at supersonic speed for quite a while before the GMs catch on.
EVE does indeed bounce every command off the server - the client is little more than a dumb terminal (with, admittedly, a complicated buggy window manager attached.)
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Can we safely remove GameGuard now or do we need to wait for something? Also, will the final game will have trial? I haven't had time to try the game out due to my busy life. :(
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
In Korea this is perfectly acceptible. Their idea of "security" online is that the site or app needs a special Windows application installed to provide that security. This has caused a culture where just clicking on "accept" whenever an ActiveX control wants to install itself. No wonder they are the number one nation when it comes to botnet participants.
As an example: Here is the main web page of one of the larger banks in Korea: http://www.kdb.co.kr/
Please do try to even see their front page without installing that ActiveX control.
As Auxis alluded to below, you can simply write a hack to tell the game that gameguard is running when it's not. These hacks are readily available for Lineage II (and I suspect almost every other game popular enough to warrant them), so all gameguard does is treat the gamer like a criminal while doing little to actually prevent unauthorized use.
You clearly know nothing about MMO design. You have to trust the client for many things, or the game will be unresponsive or unplayable. Anti-cheating software is absolutely necessary.
I'm a professional game programmer, currently working on an MMO. Please believe me when I say, you trust the client with NOTHING. You allow the game to render the world, play sounds, and process input which is then send to the server for validation and processing. You only send the client what it absolutely has to know in order to render the world, and nothing else.
Many people mistakenly think that the client is responsible for movement. This is not the case (unless the developers are unbelievably incompetent). The client moves your avatar locally, yes, to prevent the appearance of lag, but the game server performs all movement authentication based on the input data the client sends. If the client and server positions don't match, the server is considered the authority, and the client must reset its position. This is nothing more than client-side prediction, and has been a staple of networked games for over a decade now.
Companies use client-side scanning software because it's *easier* than doing server-side analysis.
Irony: Agile development has too much intertia to be abandoned now.