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Is Valve's Steam Anti-Competitive?

Absolut187 writes "Gearbox Software CEO Randy Pitchford says Steam's domination of digital distribution is 'dangerous,' and exploits small developers. 'Steam helps us as customers, but it's also a money grab, and Valve is exploiting a lot of people in a way that's not totally fair. ... Valve is taking a larger share than it should for the service it's providing. ... There's so much conflict of interest there that it's horrid.' Pitchford's comments came as part of an interview with Maximum PC, and he thinks Valve should spin off Steam to its own company. Is he right? Is there a better answer?" Update: 10/10 at 02:00 GMT by SS: Randy has clarified his remarks in a comment here at Slashdot. He makes it clear that he likes Steam a lot, and for several reasons, but thinks stronger competition would benefit the industry as a whole.

64 of 286 comments (clear)

  1. ...should we be outraged? by maugle · · Score: 5, Insightful

    Steam gives you an easy way to reach customers, and takes a cut of the profit in return. You think they're taking too much, don't put your game on Steam. Where's the problem here?

    1. Re:...should we be outraged? by Ash+Vince · · Score: 3, Insightful

      Actually it does, it provides an easier way to meet the mass market than the alternative, which is the main games distribution companies like EA. You want a conflict of interest, try doing business with them and releasing a game at Christmas when their flagship titles are coming out.

      I know Steam has its detractors as they do not allow resale of titles, but it also has its benefits.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    2. Re:...should we be outraged? by GMFTatsujin · · Score: 2, Interesting

      GOG want you to own your games and play whenever you want. Steam want you to rent your games, and play when you're connected to their servers and it's economically convenient.

      What you do with your dollar is up to you.

    3. Re:...should we be outraged? by Lulfas · · Score: 4, Informative

      You can play when you're not connected to their servers just fine. You don't pay per month, so the "rent" thing doesn't really apply. And once you download a game, you can make your own backups from within Steam just fine.

    4. Re:...should we be outraged? by TheKidWho · · Score: 4, Informative

      Your argument fails for the fact that it was the developers choice to use Steam to activate the game. There are tons of games that are on steam and are also available for retail and do not require steam in any way shape or form to run.

    5. Re:...should we be outraged? by Hadlock · · Score: 3, Insightful

      That's a pretty weak argument for someone with a modern connection. It took me about 30 min to install the orange box (about 4.8gb) on my home connection. If you account for time spent looking for the original disk, it's about neck and neck for the physical install vs. the online download these days. If you're buying a new game (if you're me, that's about 90% of all games played) then it's usually preloaded onto your computer until release date. That means it's faster, in that you don't have to drive to gamestop, or swing by there on your way home from work, and run through a messy installer. You just click on it, and it runs, first time and ready to go.

      --
      moox. for a new generation.
    6. Re:...should we be outraged? by Red+Cape · · Score: 4, Insightful

      No physical media involved, it makes a copy of your folder so you can keep all your games/maps/etc. From there, you can move the backup anywhere. If your drive fails, well, you'll lose your personal game files if u didn't copy your backup somewhere else. But with Steam, you can download the entire game again unlimited times. The only restriction is that you can only be logged into Steam on one computer at a time. This is makes it hard to share accounts with people, which is expected. Personally, I think Steam is extremely useful. Like many others have said, if you don't like the distributor, distribute your game with someone else. Valve doesn't have a monopoly on online distribution, they just happen to be good at it.

    7. Re:...should we be outraged? by Mister+Xiado · · Score: 4, Insightful

      So, you should be required to have internet access to purchase and play a singleplayer game that you purchased in a brick and mortar store? In ten years, every version of Quake and Doom that I own will still work. I won't be able to play Portal.

    8. Re:...should we be outraged? by Kreigaffe · · Score: 3, Insightful

      Steam began as a way to distribute Valve software. It worked, other people wanted in. End of story. No antitrust. There actually ARE several companies with a front end similar to Steam, but they all came later, and haven't had as many or as big of titles as Valve has had to wedge their foot in the door.

      More competition would be great, obviously. Lack of competition (which isn't precisely true, anyway) is not antitrust, it's that nobody came up with something like Steam before Valve (at least not in a way that was successful). Not a matter of monopoly, just a matter of being the biggest kid on the block. A bit like iTunes, except at its head is a big ol' fat guy rather than the hipster deity.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    9. Re:...should we be outraged? by Jurily · · Score: 2, Interesting

      That's a pretty weak argument for someone with a modern connection. It took me about 30 min to install the orange box (about 4.8gb) on my home connection.

      As someone who moves around a lot, it would've taken me two months. I have a 3 Gb/month data cap.

    10. Re:...should we be outraged? by Anonymous Coward · · Score: 2, Insightful

      How long will a download take when the server no longer serves it up?

    11. Re:...should we be outraged? by Nathrael · · Score: 2, Insightful

      Maybe, but you have to de-ass your chair and take a walk to the nearest shop to *get* said CD (which likely contains a game bundled with much more intrusive DRM than Steam). Your argument is invalid.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    12. Re:...should we be outraged? by morari · · Score: 2, Insightful

      I seem to remember having to spend a good long while waiting for every single file within Half-Life 2 to validate within the Steam network. That's not "less DRM". Just wait until Valve goes bankrupt, shuts down their servers, and all of your home-made backups are worthless because they're tied to Steam.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    13. Re:...should we be outraged? by RalphSleigh · · Score: 2, Insightful

      And I for one am glad they stop people modifying the games I am playing online with them. Your right to modify ends the moment you join someone's game sever. I am also prepared to trade resale for being able to just click a game on the list and have it download and just work 99% of the time. YMMV.

      --
      Come as you are, do what you must, be who you will.
  2. so do something about it by magarity · · Score: 4, Insightful

    Valve is exploiting a lot of people in a way that's not totally fair
     
    So start a competitor with policies you consider to be fair.
     
    And stop whining, btw.

    1. Re:so do something about it by Delwin · · Score: 3, Informative

      My digital distribution channel list for work has 10 names on it and Steam isn't even #1. While it may dominate in the US it's by no means the largest channel internationally.

    2. Re:so do something about it by Quothz · · Score: 5, Informative

      There's nothing wrong with complaining about monopolies.

      No, and I'm usually the one up on a soapbox railing against 'em. But Steam isn't a monopoly. There needs to be a special barrier to entry for a company or industry to be one, and I just don't see it. There's no legal bar, like with government-granted monopolies or Google books. There's no incredible infrastructure needed, just reasonable bandwidth and servers. There's not a "desktop" barrier in which users only benefit from one similar product. There's not even an "I wanted to be the car" barrier that caused so much consternation in my youth. Nobody's accusing 'em of coercion. Popularity alone doesn't a monopoly make.

    3. Re:so do something about it by Trepidity · · Score: 2, Funny

      That analogy doesn't make any sense. If all cars were made by one company, they would be a monopoly, for the reasons you cite.

  3. are our brains leaking out of our heads? by MagicMerlin · · Score: 3, Insightful

    A company creates a digital content distribution service that is (almost) single handedly keeping pc gaming alive and we speculate how unfair it is. To great things go great rewards...losing sight of that simple principle shows just how into twilight we have gone.

    1. Re:are our brains leaking out of our heads? by maugle · · Score: 4, Insightful

      Re: Digital distribution that's keeping PC gaming alive

      There's one other thing that's revived PC gaming for me, and digital distribution does it by default. Apart from games I bought on Steam or from GOG, only one of them doesn't force me to insert the %^&*ing CD in order to play. This is despite the fact that games load just about nothing from CD these days because it's too slow!

  4. Voluntary = exploitative? by MrMista_B · · Score: 3, Insightful

    How on earth is a voluntary service exploitative?

    In the same way I guess that a story exploits people who voluntarily buy from them.

    Is there something I'm missing here?

  5. valve has done something right the rest havn't by arbiter1 · · Score: 3, Insightful

    valve made a problem that takes all the crap of needing to keep disc's around that can get scratched. plus they made a system of drm that works and don't treat everyone like pirates. Also don't crash machines and cause more headaches for the legit customer then the pirates.

  6. Re:Well.. by BikeHelmet · · Score: 4, Interesting

    It's worth noting that for Valve's exclusive games, when you buy bundle packs containing copies you already have, you get more copies which can be given to friends.

    Unfortunately, the same doesn't apply for third-party games.

    I can understand the publisher's desire to lock a game to every customer. It ensures every sale gives you profit. I also understand that in the case of Steam, that's giving us much lower prices. Unlike most other platforms, Steam is flooded with quality games that go on sale for between $5 to $15.

    When's the last time you got an XBox360 game brand new for $10? You can take your rights of sale and shove them... somewhere. I'll lose at least that much money trying to sell a game I picked up new, so resale doesn't really concern me much. Plus, after I sell it and lose $10+, I don't have it anymore.

    One thing I would like to see is Valve not allowing non-Steam DRM in games. I hate it when games have double-protection(like Universe At War), and then it doesn't work because of the non-Steam DRM.

  7. Unfair competition? by steveha · · Score: 3, Insightful

    Has Valve somehow managed to erect barriers to entry into the market, or in any way block competitors from starting a competing service? Is there in fact anything unethical or unfair going on?

    Valve pioneered this area. Now they are reaping the rewards. Anyone who doesn't like it is welcome to start up their own, competing service.

    But hey, he's entitled to complain about it if it makes him feel better. That's less work that trying to compete with Valve.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Unfair competition? by moon3 · · Score: 4, Insightful

      Anyone who doesn't like it is welcome to start up their own, competing service.

      Sure and LOL, they were the first carrying titles like Counter-Strike and Half-life, pretty much forcing people to install Steam in order to play these highly desired games. NOBODY would install Steam without some good game already in. You can try to start a competing company with no such games, good luck.

  8. Use Impulse Instead by DelitaTheFridge · · Score: 4, Interesting

    So Impulse (http://www.impulsedriven.com/) is like steam, but run by Stardock. Games you buy on impulse don't require it to be running ala games on steam. I don't know how their pricing is for game developers, but they sure seem nicer and friendlier than the big behemoth to me, and I'll always buy a given game on impulse over steam if they have it.

    1. Re:Use Impulse Instead by Tridus · · Score: 3, Insightful

      I'm sure nobody has ever released a buggy game on Steam, right? Or in retail for that matter?

      What a silly argument.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  9. Re:Well.. by The+MAZZTer · · Score: 2, Informative

    Well with digital distribution you cut out the publisher/distributor, and you can either turn that cost into profit or cut ti out of the cost of the game.

    And of course since it costs mere pennies to distribute, once you make up the cost of producing a game you can set the price point wherever you want and it's pure profit.

  10. There's plenty of competition. by Carra · · Score: 2, Insightful

    I've bought games from gamersgate, direct2drive, impulse.net, gog.com and steam. Steam doesn't quite have a monopoly yet.

    But the only service from this list I like more then steam is gog.com. Steam offers a great service which offers very fast downloads, an easy to use steam app, weekend deals, plenty of community features, achievements... The only thing they seriously fuck up is their price ranges. Direct dollar to euro conversions make me feel ripped of. It also means that new games are always cheaper to get at a retail store. Steam is only useful for weekend deals.

    If you offer a service with non intrusive drm, a good community and cheaper prices I'll be glad to buy at your shop. Direct2drive is an example of how not do it. It offers very little community interaction. Their games are country restricted. A £5 game seems cheap at first until you see that others pay $5, it's 40% cheaper and again makes me feel ripped of. And needing both serial codes and activation codes makes things a mess to install. I received 4(!) serials when installing titan quest. Compare that to gog.com where a game plus expansion is offered in one bundle with no DRM. Those games are guaranteed to work with xp & vista. They offer user reviews, fora for each games, advised mods to use... And a game costs $6 even if I live in Europe.

    There's room for competition but you need to offer a better service. Not just throw your DRM protected crap at your customers. And while steam is a nice platform there's definately room for improvement.

  11. Re:A system designed by greed... by master5o1 · · Score: 3, Funny

    Wow... who would imagine.

    WOW isn't on steam.

    --
    signature is pants
  12. Re:Expensive by samsmithnz · · Score: 3, Insightful

    I completely disagree. The prices are often cheaper - new releases often have specials (10-20% off), and they have specials all the time - specials I wouldn't normally see since I don't go to a gamestop/best buy every week. Add to that the ability to preinstall games and be available from any computer (you log into), I think it's brilliant.

  13. And there are alternatives by Sycraft-fu · · Score: 5, Insightful

    He might have a point if Valve really had a monopoly. If they because the only way to do digital distribution, ok maybe a problem. However, that's not the case. My personal favourite for digital games is Stardock's Impulse (impulsedriven.com). Same idea basic as Steam. What I like about it is it is better on DRM. They don't apply their own DRM to all games, so some have none at all. Others use Impulse GOO, which is kinda like Steamworks but you don't have to be logged in or run the client, others use 3rd party DRM like on Steam.

    Yet another option is Direct2Drive. I'm not such a fan of this one, but it works. I've bought a couple of titles from it.

    So if a publisher/developer doesn't like Steam, well then don't use them, use one of the others. Nobody is making you use Steam. Or, for that matter, you could always use Steam but offer a better deal to the others if you like them better. Have your game for $50 on Steam and $40 on Impulse. That way you still get sales from Steam, but you can point customers to the platform you like better.

    The other funny thing about the whining is that though the digital distributors take a cut, it is way less than retail. Retail is about a 50% markup. So if you buy a game at Target for $50 the publisher sees $25. Digital distributors don't take nearly that large a cut (it is more like 20%).

    1. Re:And there are alternatives by zach_the_lizard · · Score: 3, Interesting

      Yep, Steam isn't the only way to go. Not only is there Direct2Drive, but there's also other, smaller, online distributors like Gamer's Gate. There's plenty of room for developers and publishers to add their own distribution methods.

      This does give me an interesting idea: image a program that is the digital distribution clone of Trillian or Pidgin. Instead of having to download tons of different distribution programs, visit 50 bajillion websites to download stuff, it would be nice to have them all merged into one program.

      --
      SSC
    2. Re:And there are alternatives by BitZtream · · Score: 4, Informative

      He might have a point if Valve really had a monopoly. If they because the only way to do digital distribution, ok maybe a problem. However, that's not the case. My personal favourite for digital games is Stardock's Impulse (impulsedriven.com). Same idea basic as Steam. What I like about it is it is better on DRM. They don't apply their own DRM to all games, so some have none at all. Others use Impulse GOO, which is kinda like Steamworks but you don't have to be logged in or run the client, others use 3rd party DRM like on Steam.

      I agree, Steam isn't a monopoly, and there are are better (in my opinion) alternatives that have some of the exact same games.

      I've bought from Steam, Impulse and Direct2Drive specifically as well as a few other self distributors. So far, Impulse is my favorite, especially for items that they will sell you a box/cd and the download for a few bucks more. Direct2Drive is fine, but you have to pay extra to make sure you can redownload it later. I understand to some extent, you have to pay to get replacement cd's from pretty much anyone, if you can find someone to help you do so. Steam is okay except its constant requirement to talk to servers and that I can't transfer a game to another account, which aren't problems with Impulse.

      Clearly there is competition here, Steam has some shitty policies, feel free to bitch about them and shop elsewhere, Steam will either fix it, or have some other reason they own the marketplace or they simply won't own the marketplace, like now.

      Steam, Impulse and Direct2Drive are just examples of the Targets, Walmarts and Kmarts of the Internet, just retail stores, although they haven't worked out the details as well as the brick and mortor counterparts.

      You can bitch about them about the same way as you can bitch about BestBuy and Walmarts practices, but calling them a monopoly is just silly.

      Being silly is a valid slashdot headline/summary however.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    3. Re:And there are alternatives by Chyeld · · Score: 3, Insightful

      The only AD banner Valve has ever added to a game in Steam are the ADS in Counterstrike (the original) which was released near a decade ago now. I don't see ANYTHING nefarious in that given Valve STILL supports the game and I seriously doubt it's sales numbers in the past five years would have been enough to justify that to anyone in Accounting.

    4. Re:And there are alternatives by roguetrick · · Score: 2, Interesting

      I'm curious if steam's distribution agreement would even allow you to put it on other digital platforms for less.

      --
      -The world would be a better place if everyone had a hoverboard
    5. Re:And there are alternatives by Seumas · · Score: 2, Insightful

      Exactly. I have nothing but positive things to say about Pitchford, but I don't agree with him on this one. At least to the extent that I believe I understand his point.

      It seems to me that any argument out there is essentially centered around people not merely wanting their products on a digital download service, but _Steam_ specifically. And to do that, they have to give a bigger cut (apparently) to Valve and also compete with Valve's own games.

      There's competition out there. I have about 100 titles from Steam, but I also have a few dozen titles spread over Direct2Drive and Stardock's _Impulse_. It doesn't seem like Valve has a monopoly on the business whatsoever.

      So the real complaint here -- unless I'm missing something -- is "yeah, but I want my title on *STEAM*. . . but without the strings that are attached!".

      It certainly is valid to complain about those attached strings, but suggesting that it is anti-competitive is a bit of a stretch, in my observation.

    6. Re:And there are alternatives by Drinking+Bleach · · Score: 2, Informative

      Whether or not it's allowed, Epic Megagames already does it. Unreal Tournament 2004 Editor's Choice Edition on GOG.com is $9.99, but $14.99 on Steam. Just one example, I'm sure there's many more.

    7. Re:And there are alternatives by dougisfunny · · Score: 2, Interesting

      It did kind of get annoying though for a while when it was all ads for L4D, and its like "I bought the game a month ago, stop showing me ads for it."

      --
      This is not the funny you're looking for.
  14. Steam flaws by Inverted+Intellect · · Score: 3, Informative

    I'm seeing a lot of comments discussing various flaws of Steam, but nothing which I recognize as anti-competitiveness. Now I'm not terribly well informed on what constitutes anti-competitive practices, so I did what any random Joe Slashdot on the street would do, which is look it up on WP.

    http://en.wikipedia.org/wiki/Anti-competitive_practices

    Looking at the list of typical anti-competitive practices, I see none which I can imagine applying to Valve's Steam, so I'd imagine that their high popularity with publishers given their high cut of the price is simply due to a lack of good competition rather than Valve pushing all their competitors in online game distribution off the market.

    If Steam wasn't ultimately providing a profitable service, I'm sure publishers would simply stick with the physical retail market.

  15. Comment from the source by Randy+Pitchford · · Score: 5, Informative

    As a guy who reads, trusts and respects slashdot and the community here, I figured I'd take the time to clarify my position since my intent has been construed out of context. As a gamer, I *love* Valve's games. Hell, I've *made* some of Valve's games! As a customer, I love Steam. I like owning a credential that I can use from any terminal and I like the software. There are other things I like, too. As a businessman, I appreciate the access to Valve's customers that they are providing with Steam. I think there's value to that access. I'm really happy that the Brothers in Arms games are available on Steam and I think Steam customers are really going to dig Borderlands. I have been and hope to be a partner to Valve for many years. From an industry perspective of digital distribution on the PC, I think Steam is doing it the best right now. They're in front and they're really getting value out of their leadership position with digital distribution on the PC. From an industry perspective, I believe that Steam would be even better off if it were a separate company. Trust issues that result from conflict of interest could be mitigated if Steam were a separate company. Take that only as analysis. It doesn't matter how much I trust Valve or how trustworthy Valve actually is - it's just perception within segments of the publishing and development community that, I guess, no one is really talking about. I'm on record in this article saying how I personally trust Valve. I was attempting to comment on perception from some angles of the industry. I also believe that gamers and customers and anyone making games using 3rd party digital distribution systems would be greatly benefited if Steam had some viable competitors. Competition generally drives higher quality products and services at lower prices. I can't see how anyone could argue against that point. If we love Steam, we should hope that as competition appears that it prompts the Steam folks to go faster and better towards improving the service and the pricing. In spite of the implication made in the original source article, I do not want Microsoft to control digital distribution on PC, but believe they (and others) could enter the space if they wanted to and help the competitive landscape and even, perhaps, help to standardize the landscape a bit. I believe that because Valve is a game maker that generally "gets it" I think there's a lot of value to the position they have and I'm really excited about the risk they took and the foresight Valve showed in paving the way there. These are not mutually exclusive feelings and they are all honest and forthright.

    1. Re:Comment from the source by Megaweapon · · Score: 4, Funny

      As a guy who reads, trusts and respects slashdot and the community here

      You lost me.

      --
      I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    2. Re:Comment from the source by RiotingPacifist · · Score: 3, Insightful

      As a guy who reads, trusts and respects slashdot and the community here,

      That is where you are going wrong, we are in fact 90% self righteous troll, fortunately I'm part of the 10% that responds to logic and completely agree that it would be better for everybody involved if steam/valve split. If they do not they will have to take great care to not end up running afoul of anti-trust laws as they are a major part of several markets distribution,PC FPS (particularly at a pro level),engine licensor.

      --
      IranAir Flight 655 never forget!
    3. Re:Comment from the source by __aahurc460 · · Score: 4, Interesting

      I really don't understand where you're coming from when you say there need to be other viable options of digital distribution services. There are. Most notably Direct2Drive. Now maybe D2D doesn't offer a "community" portion like Steam does, but who's stopping them? Honestly, the most viable option for them would be to buy out or cooperate with X-Fire and integrate its buddy messaging services with a D2D storefront and then add on some unique features. I made my Steam account on Sept 12, 2003. I hated it in beta and I hated it then. But Valve made a huge amount of changes. Many of them coming from community suggestions. About a year after launch it took on a new face and _really_ caught on. So let's face it. Valve came up with something truly original and molded it into exactly what the consumer wanted. Anyone else is free to do the same. But the question remains, who has ever done better than Valve in Valve's field of operations? Good luck.

    4. Re:Comment from the source by Undead+Waffle · · Score: 2, Interesting

      I don't see the "trust" issue. And I don't see first person shooters as "competing" with each other. If it's a good game people will buy it regardless of whether they have bought another game in that genre. The only games that really "compete" are the ones that have failed to significantly innovate. And how is this conflict of interest crap different from EA owning one development studio but also publishing and distributing games from other studios?

      I actually think there is a benefit for everyone in keeping things the way they are. Valve's reputation is affected by both their service and their games. This gives them incentive to do both well. Also, if players like Microsoft stepped in as a competitor to Steam an independent company would have a hard time competing. Especially since Microsoft "competing" in that market would probably involve as many exclusivity deals as they can pull off.

      I also disagree with your idea of "standardizing the landscape". Many people feel Steam's DRM system is reasonably fair. What if the competition doesn't agree? Should we standardize on one of the more obtrusive DRM systems? No, I say let these digital distribution systems implement their own methods and have the customers decide who does it right. We're still at a point where customer expectations are not set in stone.

    5. Re:Comment from the source by bignetbuy · · Score: 2, Interesting

      What a crock.

      Attacking Steam won't earn you points here...or in the gamer community. Steam is fact now.

      To introduce these "trust" and "anti-competitive" perceptions regarding Steam then provide not a SINGLE, SOLITARY fact to support such absurd claims makes you a piece of FUD. Talking in vague terms like "perceptions" and "angles of industry". You should be ashamed of yourself. Your initial article and this half-baked follow-up are nothing but a third-rate attempt at passing off FUD as fact. Slashdot isn't fooled by it. Neither am I.

      Competition is good. Others have tried game distribution. They have failed. Steam gets it right time and time again. Attacking them because you don't want to pay some percentage for distribution is both dishonest and sleazy.

      In closing, I will not be purchasing your game.

    6. Re:Comment from the source by mordenkhai · · Score: 3, Insightful

      Randy,
      I can respect that you are coming from the perspective of a competitor, and commenting on how you would feel better about the distribution channel if it wasn't directly conjoined with one of your biggest competitors. I can really understand that concept.

      As a customer, I hope Steam *never* separates from Valve. I trust them, as well as I can trust any corporation, as they have in the past demonstrated that they *really* want my cash, and are willing to prove it. They do it in a variety of ways, creating top notch games, having an easy method for purchase, letting me give away copies of games I already own if I get a second copy in a new bundle, allow me to re-download games regardless of me losing a disk, keep their DRM pretty much out of my way, and often have 50% off sales.

      The only reason I know what Borderlands is, is because of the Steam advertisements. I work for a company who goes into retailers and services xBox displays, and evangelizes new releases. Last month it was all ODST, this month Modern Warfare 2 bundle. I haven't heard anything about Borderlands. I'm not suggesting that your game is too small to care about, I am suggesting that one of these channels is giving you more help than the other. That would be the one you think takes too much of a share.

      Could there be more Steam like services? Sure there could be. I don't personally want another one. I don't need one. Not until someone shows me how that would benefit me. Stardock is ok, I have a handfull of their games. I prefer the Steam system, I actually like the unified friends lists. I'll buy more games from Stardock, but I'm in no rush to a 3rd, 4th or 5th service.

      If you are worried that Steam doesn't earn it's share, then don't use it. If Steam sales are not good enough kick them to the curb. You won't get my dollars, but I'm only a single customer. If you are serious enough who knows, maybe Steam will change their policy towards developers. Those Steam folks seem to really like making money, and they tend to be pretty good at doing things customer would like, I suspect they would do their best even if the customer was another business and not an end user. As many people have said Gearbox can start their own. I thought Valve was weird when they launched Steam. They proved the value of their service to me. Can you do better?

      One last note. I really would suggest you do not claim Steam is a "money grab" when you are essentially complaining that you should be making more money from me the customer. Your service is definitely not as valuable to me, at this point. I don't think I have played any of your previous games, but perhaps I am wrong. To say they are "exploiting" is really disingenuous.

    7. Re:Comment from the source by Wallslide · · Score: 2, Insightful

      I believe a lot of the innovation and features visible in Steam is driven by Valve's direct experience with creating and expanding their games. From the basic technology for easy updates of games, to easy modification distribution, to being able to easily store game configuration and items server side - these are all features that were important to Valve for their own games, and are now part of (or becoming part of) the vast number of tools available to 3rd parties releasing on Steam. Even things like the in-game IM client was born out of Valve wanting to have such functionality in Counter-Strike (the "Tracker" beta which existed way before Steam was proof of this). What I'm getting at is that I believe the drive for innovation and experimentation in Steam would be lost on a company which solely viewed Steam as an asset for enabling digital distribution. If Steam and Valve parted ways, I have no doubt that while it's current momentum and leadership position would give it success in the short to mid-term, it's future potential would be harmed.

    8. Re:Comment from the source by Blaaguuu · · Score: 3, Insightful

      I fail to see where Randy made any absurd claims in the interview, or in his follow-up. He was just stating his opinions on something he obviously cares about, and has a lot more insight into than most people. I for one appreciate him bringing the subject up, as it is something I have thought about a lot. I too love Steam, and I want to see it keep growing - but at the same time, I would hate to see it alone totally take over PC gaming, leaving one company in charge, like with the various console platforms. I like what I have seen and heard from the people running Impulse, and I hope they can gain some ground, but they too are run by a company that also develops their own games. In closing, I already have your game pre-ordered on Steam.

      --
      My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  16. Counterpoints by BinaryOpty · · Score: 2, Informative

    Note that there's already been some counterpoints against this story posted elsewhere on the internet:
    Counterpoint from John Gibson
    Counterpoint from Derek Smart

  17. Gimme a second here by gencha · · Score: 2, Insightful

    You think that if I pay money for a product that can be altered at an any time through the distributor or where the distributor can revoke my right to use the product at any time is somehow bad? I can not believe what I am hearing! Here I was thinking that it was totally awesome to buy a product which I could never resell nor would I have any control over. I personally think that Steam is an awesome platform and am very happy that all these DRM practices strayed far away from it.

  18. Thoughts from a game dev by appleprophet · · Score: 3, Informative

    As someone who has an upcoming indie game appearing on Steam, here are my thoughts.

    First of all, there is no shortage of competition for Steam. Steam is definitely the biggest, but they are not doing anything anti-competitve.

    Unlike the console market, it is not uncommon to see a game sold on Steam, D2D, Impulse, and the 15+ other contendors simultaneously, from day one, in addition to being sold by the creator directly. In fact, even earlier than day one, due to the trend of preorders.

    If Steam pressured developers into exclusive deals (which they could easily do, due to their size), then sure, I would be kind of pissed. The fact of the matter is that Valve isn't doing that -- they are simply acting like a big, friendly store where developers can put their game for sale. They have been great dudes so far.

  19. They don't have a monopoly by Random5 · · Score: 2, Interesting

    There are other digital distribution systems which are still common names and the market is still developing. Off the top of my head I know of direct2drive and I use Stardock's Impulse system when I can to buy games. It's a lot better than steam, not always cheaper for big games but you can add physical copies of any games you own to it, have it manage updates, your keys, reinstallation when you want without using the physical media. Has a lot less DRM, doesn't need to be running for you to run it's games. Not that i'm hugely against steam, it does some things I don't like (automatically updates games - not an issue now that steam is unmetered with my isp but it used to be, restricts by country when certain publishers demand it).Though being Australian and having been ripped off by publishers through retail (90 to 110 $AUD for a new game, 1 AUD averages 0.8 USD but it varies a lot - 0.9 at the moment, dipped into the low 0.6's at one point), having $50-$60 games from most publishers is great, though there is one which kicked up a stink and made steam charge more to Australians so it wasn't cheaper than retail anymore).

  20. Re:Well.. by Bigjeff5 · · Score: 2, Insightful

    If you've signed an exclusive contract, then obviously you would be in breach of contract if you sold somewhere else. Duh.

    That's actually you (the developer) creating an incentive for Valve to promote your software more than they would promote non-exclusive software. It's a business decision, and the company that has to live with it is the one that made the decision.

    Re-selling is an entirely different beast. If you want to own a physical copy of a game you can sell to someone else, you should buy a physical copy. What you are doing with Steam is effectively purchasing a subscription to the game, rather than buying a copy. You can tell by the fact that you can download the game on any computer and play it, and have it installed on multiple computers at once. This is not possible with purchased copies, as you are violating copyright every time you install the game on a new computer. Of course you can break the law if you want, but I'm assuming you are an honest person.

    There are competing services, by the way, which allow you to purchase digital copies of the software. If you don't like Steam, go with one of them. There is nothing limiting you to Steam except yourself.

    --
    Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  21. why so many "not a monopoly" posts? by RiotingPacifist · · Score: 3, Interesting

    Wow it looks like if a company is not MS or google then nobody should even question the conflict of interests they have here on slashdot!? The guy has some good points, agree/disagree but give me a break on all the "they have competitors"/"build your own nobody is stopping you!" posts, I mean most of those posts are just repeating previous ones, of 109 posts (most of them "they have competitors",etc) only 1 has any real analysis/content!

    --
    IranAir Flight 655 never forget!
    1. Re:why so many "not a monopoly" posts? by RiotingPacifist · · Score: 2, Insightful

      I was bitching about the shear number of crap post, even giving you credit for a some sort of content in your post (as a reply completely OT though) out of 209 there are still less than a dozen posts with any content the rest are just going on about drm/not a monopoly/how much they love steam.

      In reply to your points,

      The issue is that monopolies are only bad when customers wind up with a sub-par product,

      I do agree however I feel it would be better if steam/valve split before they did anything to make them bad. For example without any external regulation, most of the hedge funds in London voluntarily setup a code of practice to prevent stuff like conflics of interest. My point is that you don't need to be forced to do something good for customers companies can and do make changes themselves. In this case i think steam can and should be rolled off before any conflicts of interest arises and before they are a monopoly in any legal sense (let alone real sense)

      people can just make another one. Don't have the cash for massive servers? Use bittorrent or similar.

      It's not hard to set-up a web advertising (text adverts are low bw), search engine (there are many), webmail (there are just as many) and source code hosting (if you don't have the bandwidth use git or bittorrent) company, however that doesn't stop google being classed as a monopoly and being under the magnifying glass.

      --
      IranAir Flight 655 never forget!
  22. Re:Expensive by Fallingcow · · Score: 2, Informative

    It's not at all uncommon for newly-released (and thus not-on-sale) games to be available cheaper at traditional retailers, as you can usually find at least one that is running a sale on the brand new game.

    The most notable recent example I can think of is Left 4 Dead (a Valve-made game, even!) which was available at some major retail chain (I forget which) for $40 at launch, vs. the Steam price of $50. Buy it at the store, put in your code et viola, legit Steam copy of the game for $40. Buy it from Steam (and therefore Valve) directly, pay $10 more. Weird.

    I pretty much only buy Steam games when they're on sale, these days. I still don't get why they aren't undercutting normal retail prices by 5-10%, what with the much, much lower distribution costs they have. Their specials, though--especially the multi-title bundles--are fantastic.

  23. Steam is the best thing since sliced bread by Anonymous Coward · · Score: 3, Insightful

    Well, for customers of Steam (read : anyone who might has a game he wants to market) it might be. But for customers of those customers (read : those who buy those games) its far from that.

    I recently bought a copy of Fear 2. Alas, when I tried to install it I got a "Fear.dll missing" error-message, maybe because my game-machine is simple not connected to the 'Net ?

    And pardon me, but there is, for me, absolutily no way I'm going to put money down for a DVD contaning some software I can't even use, everytime I want to install it (and maybe even more often ?), without contacting some far-away server from whom I can beg to please give me the content I allready payed for. Especially not when I'm known to enjoy games of yester-decade as much (or maybe even more) as the current games -- It would (most likely) be impossible for me to re-install games of a few years old onto my machine (and not because of hardware incompatibilities). Either the game will not be supported by Steam anymore (licence-to-play expired ?), I would have to prove I'm the first buyer probably by sending the origional bill to them, or even Steam has ceased to exist, leaving me with a "bought" game that has become worthless without me even knowing when it happens/has happened (throw a standard dice, divide by 2 or even 3 and add 2 to 3 years. That is, if you're lucky, as it could happen next week).

    Oh yeah, I recently (last week) bought Fear I (the origional, first version) too (I allready played part of it on a friends computer). Too bad that it suddenly cried that there "is an update available", a message which won't go away (pops up every time I want to continue playing).

    The funny thing is that an update will invalidate any saved-games you allready have. To add to this monkey business the site where the update should be gotten from is non-existant anymore. If this company can't even support its own product a few years (or, in my case, a week after I bought it (from a store) ) I allready have bad feelings about an external party like Steam ....

  24. Re:Expensive by Animaether · · Score: 2, Informative

    I completely disagree.

    You must not be European, at the least, then.

    Ever since the product pricing in Steam adopted the traditional "USD = EUR! bend over, lol" method of currency conversion, Steam games have been bloody expensive for Europeans.
    No, it's not just taxes. Highest tax in Europe is some ridiculous 25% in Sweden, Denmark and Hungary (most are around the 19% mark). Now check the going rate for EUR/USD: 1.47501.

    It really is very often much cheaper to just buy retail in Europe.

  25. Re:Monopoly? by VGPowerlord · · Score: 2, Insightful

    Steam has the Valve titles plus a smattering of nice indies.

    While I agree that Valve is hardly a monopoly, companies like Electronic Arts, 2K Games, UbiSoft, Rockstar Games, LucasArts, and iD Software are hardly indies.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  26. New business models by Draeconix · · Score: 2, Insightful

    This is an interesting observation. It parallels something I have been considering in regards to the Rock Band and Guitar Hero series, in fact anything which fundamentally is not different from it's predecessor but which is continuously released. For example, the Rock Band franchise illustrates my point nicely. The fundamental game from RB to RB2 to RB:Beatles has not changed. Sure they updated the software with some tweaks (isn't that really just a patch) but the way the game is played stayed pretty much the same. The only thing that has changed is the music available. For those of us that play any of the music based games this is what really maters. I could care less if I am playing RB or GH, I just want to play the songs. I look at this observation about Steam in a similar way, all we really want to do is play the games. We could care less if it is Steam, XBLA, or any other service (as long as it works of course). Why not treat Steam (or the RB or GH franchise) more like a piece of hardware than software or service. Also, if Steam is just the most popular, and by that I mean most user friendly, way to distribute games digitally why not license the technology out to other companies which can then offer their own service with their own selection of games. Personally I used to do a lot of gaming on PC but not much ever online so maybe I am a little out of touch with the online gaming community but when I look around the gaming business, as well as the entire business world for that mater, I see old business models and outdated technology. Isn't it time for us to embrace these new technologies and start thinking outside of the box again? Digital distribution is the wave of the future and just as Netflix is streaming movies directly to a TV set with a little box, Steam will be doing the same eventually (PC or otherwise). In response to another point that someone made about conflict of interest, the conflict of interest is a good reason to spin off Steam into it's own company.

  27. a rebuttal by DragonTHC · · Score: 3, Insightful

    First, saying that steam is a money grab is as asinine as saying that physical media publishing is a money grab. Of course it is. It no more exploits small developers than 2K Games, Ubisoft, EA, or any other software publisher does. Which is to say, yes they all do. Attacking Valve specifically because Gabe and Doug had the foresight and vision to get a foothold in the digital distribution market before it became popular is just plain whiny. Valve's domination over the digital distribution realm is not due to anti-competitive behavior. It's due to a superior service which adapted to the market long before traditional publishers' white haired executives realized they were losing sales to steam. By then, the best option was to publish under steam. Does steam take a larger share than they should? Probably not, given the service they provide. Using physical media presented problems for consumers. Publishers, already wary of online piracy saw digital distribution as counter-intuitive. Valve presented steam as both an answer to piracy and a solution to issues with physical media. But for Valve it was much more than that. By publishing their own games, they effectively avoided issues with traditional publishers. Consumers wanted to get their games online. Traditional publishers wouldn't provide them. Blaming Valve for steam's popularity is both a compliment and ludicrous. The consumers wanted the service.

    Second, there is plenty of competition out there for digital distribution. None of it provides quite the same value as steam. Traditional publishers tried their own flavor of digital distribution. Some were very difficult to use and offered only one download of the game. None offered the community features that steam did at the time. Steam continues to improve the service at no additional cost to either consumers or developers. Only Stardock is coming close to Valve. Stardock was offering community services long before their Impulse DD store launched. Other DD game stores are web-based and don't even come close to the services and value that steam provides. So forgive me if I don't share your disdain for steam.

    I thought the idea was stupid when I first heard about steam in 2002. I didn't see the potential.

    That being said, the only dangerous part is the faith we place in the service after investing thousands of dollars on games on steam. If steam shuts down or becomes defunct, our games go poof. Granted, we have the option to backup our games, though they only work if connecting to the steam service. So the dangerous part is also the most valuable part.

    --
    They're using their grammar skills there.
  28. Why go for digital distribution? by Aceticon · · Score: 2, Insightful

    I buy my games ate physical game stores for a very simple reason:
    - If they don't work or they're not what's advertised I can bring them back and get a refund.

    This is true for any game I buy: there's no need to investigate the Software License of a game before I buy it (like in Steam) to make sure I can get a refund

    Try doing that with digital distribution or even online stores.

  29. Re:Well.. by VGPowerlord · · Score: 2, Informative

    Microsoft launched Games On Demand (Downloadable versions of full Xbox/Xbox 360 games you could buy in stores) a few months ago, so I don't expect that they'd put any games on sale through it quite yet.

    Having said that, the Xbox 360 titles on it are usually $19.99-$29.99, cheaper than you find them in stores. They also have the old Xbox original titles on it for $15 or so.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011