Heavy Rain Previews Show Promise
As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."
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From what I've seen of the game so far, I think I can honestly say without hyperbole that this game is the biggest and possibly most important experiment in the past 15 years of gaming. It really takes the whole idea of what is considered to be a game and breaks the mold. It actually reminds me a bit of Indigo Prophecy, but ten times more deviated from standard gameplay practices. I'm excited to see if it will work and how it will be received.
Do we HAVE to turn this into a system war? Can't we instead talk about Heavy Rain?
I hope it stays that way, in North America too. I played Indigo Prophecy, the American version of QD's Fahrenheit. For the American version, they took out "adult" things like sex.
There is a shower scene still in Indigo Prophecy, but the character is showering in her underwear! What an odd confusion of sex and nudity, where it's okay to walk in on someone showering, as long as they're doing it with clothes on! IMHO not a very "mature" way of handling nudity.
(inb4 European vs. American acceptance of nudity)
Agreed completely. Besides, everyone already knows that console games will never look as good as on the PC.
I'm rather puzzled by this "game". It's really unique, the screen shots look gorgeous, I find it really interesting and I want to play it. However I feel as if I'm not going to find it fun, it seems just too heavy and mature.
Maybe it's just a sign of my immaturity. The original half-life is a good example of fun in terms of character interaction. I smack a fellow scientist in the face with a crow bar and he just stands wit his best retort, "what are you doing?" and maybe get the smarts to run away after I smack him a second time. Sometimes he'll just riddle me with dialog until he's on the floor. In Heavy Rain, it seems too close to reality and I wouldn't want to do something like beat my virtual child with a light saber till he runs to his mom, the only choice is the mature adult choice and to let him win.
On the other side of the coin it could be a sign of my maturity. I am able to recognize that the game will require deep emotional involvement on my part and it's just something I don't want to invest or experience through a "game".
[FUCK BETA 2.6.2014]
Worst troll ever confirmed for Brawl.
Quality graphics are nothing to do with hardware, and everything to do with hiring artists who have skills beyond "make everything brown and set HDR bloom to maximum."
I hear they're also making a mobile version exclusive to the LG Chocolate.
Random Thoughts From A Diseased Mind (Not For Dummies)
When I read the (mostly vague) descriptions of the game in the article, all I could think of was that the author summed up the game early on:
You'll be doing many mundane things: turning lights on and off, cooking dinner, taking a shower. In fact, the first hour of the game seems to exist only to show you how normal your life as an architect and a father is. In that time I did some work, played with my kids, and helped my wife around the house.
After watching me playing the game, my real-life wife made pointed out that I could have actually done some work, helped her around the house, and then played with my kids in the time I had just spent with Heavy Rain. I didn't have a good counter-argument.
(Emphasis Mine)
I'm aware that there is more to the game than this, but I think what makes a video game interesting is the way it abstracts you from the real world. How is this game going to abstract mundane details of everyday life in a way that isn't just boring? It's too bad the author didn't expand on any more details.
There really isn't anything in this review that makes me think the game shows promise, despite the Slashvertisment's summary.
Dude,
Not everything is cash based. Sure they have the cash to do ANYTHING, but the problem is they also have too many people commenting on those things. From retail box designs, console casing design, menus, voice, and generally everything else. It's not that those commentator are trying to fuck it up, but as soon as you design some stuff and let 100 people see it and say things about it, you inevitably fucks it up in the end. It's human nature.
This is exactly why you feel warm buying from a small no name brand store, or getting that nice handmade scarf from your mom. Pure love, no "intellectual" BS in the way.
This - exactly like its 'prequel' Indigo Profecy - looks gorgeous, has lots of cool ideas but in the end is one big QTE fest.
I wonder why they kept movement with the joystick instead of putting a QTE for each step forward:P
The Wii version is already in the works - Heavy Rain Beach Resort Conga Party.
Same people that brought you Indigo Prophecy. Good idea, and the first half the game was great, then you got to the second half of the game that went snooker loopy. So I'll reserve judgement till I get a chance to play the whole thing.
Your hair look like poop, Bob! - Wanker.
This game represents everything I hate about modern games. Apparently we want better lighting, better animations more life-like graphics. This striving for hyper-realism is driving me nuts.
The computer allows us to make everything, and yet we insist on creating worlds that are essentially no different from the one we live in. Where is the weird, the fantastic, the horrible and the wonderful? Why do we settle, when we can have anything? When do we start creating art?
I think people need a video reference here. Chocolate Rain
Can I bum a sig?
The PS3's complete graphical dominance over the Xbox 360 comes from:
And yet for most cross-platform games, Eurogamer's gloriously technical comparisons tend to come out for the 360 version on actual measurable graphical properties.
I have no doubt that you can work wonders on the PS3 when portability isn't a concern. But for many publishers that's not an option.
Both consoles have their own strengths. When you target one's strengths, you have to make compromises when porting to the other. The pyrotechnic first level of Bayonetta appears to have been designed with the strengths of the 360's GPU in mind. The PS3 port has the effects turned down, yet still runs at a poorer frame rate.
I'm sure you could design a level that pushes the balance towards the PS3. Horses for courses.
I loved Eddie Murphy's voice over work in that game.
Yeah, I heard you have to move away from the phone to breathe when you're playing it...
To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
Apparently the industry doesn't learn from past mistakes. I thought it was pretty clear that we didn't want this when Shenmue was released, and then again when Shenmue II was released. I suppose the logic this time is "Oh, but the graphics are like 100x's better, people will buy it. And, to a degree, I suppose they're right. It'll sell...at least enough to make the money back. To the same people who liked Shenmue and possibly games like Myst. It'll also sell to people who always buy whatever game currently has the hottest graphics. Reviewers will be besides themselves not knowing whether to review the game based on art and concept or based on gameplay or lack there of. But it will probably be rememebered as another game that looks pretty, yet has no depth.
No, I'm not an action fan. I'm actually a pretty big RPG fan, which is the one part of me that wants to hold onto hope everytime a game like this is released. I've always thought a non-action sandbox game such as this, but with an odd twist (think Groundhogs Day or Back to the Future) would be tremendous, but they always turn into sloppy detective games.
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
Brilliant! I should really pick one, thanks for the tip!
From this thread it appears that only Anonymous Cowards like the PS3. Therefore, making the 360 superior.
Actually, I don't care since I will have both, but really...if I was purchasing based on this thread I wouldn't buy a PS3. You guys seem like complete wastes of life.
Support a great indie game: http://www.abaddon360.com
The Wii version is already in the works - Heavy Rain Beach Resort Conga Party.
Yeah, it will make use of the new Wii Motion Plus to give players a never-before experienced feeling of immersion.
When you're cooking dinner, you'll get 1:1 interaction with sharp implements. Don't slice-off your hands with your virtual Ginzu!
When you're using the restroom, you'll get 1:1 interaction with virtual genetailia! If you sprinkle when you tinkle, be a sweetie, wipe the seatie.
When your character dies, you'll get 1:1 interaction with a pine box being burned in a crematorium.
Don't let them burn me, James!
Jimmy, don't let them burn me!
I'm in here! Oh, God!
Don't let them do it!
Don't let them do it! I'm in here.
No!
I gotta live!
I wanna live!
Oh, God! I wanna live!
I wanna live!
I wanna live!
Man is the animal that laughs.
And occasionally whores for Karma.
You gonna be a star!
-1
The Wii version is already in the works - Heavy Rain Heroes.
There fixed it for you
Wait that would be if it was a Maxis game.