Razer, Valve, and Sixense Working On Motion Control For PC Games
An anonymous reader sends along this excerpt from Shacknews:
"Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."
I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.
And not just a little bit. While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market. Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot. Frankly, market is what drives development, not the elitism.
Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.
But how accurately can it track the dreaded tea bag maneuver?
Be you Admins? nay, we are but lusers!
The main problems with things like this are that you have to go out and buy an expensive peripheral for an 'extra' in the game, you can play the game perfectly fine without it usually its only to enhance. The reason keyboard and mouse stuck for gaming is because you have them there. I love the innovations that these kinda things do, but I'll probably never get to use it. Plus all my games are downloaded from Steam now.
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This could be the next generation in gaming. When looking at WII console, Guitar Hero and other games, the next generation gamers (also non-gamers) would prefer games without traditional, for them, sophisticated controllers.
The EM trackers I had a chance to try in a virtual cave were fickle things. They were hard to calibrate and even weak external fields made the setup unusable. Unless there was some kind of breakthrough, tracking IRLEDs is probably more cheap and robust. If you don't know it already, be sure to check out Chung Lee's headtracking demo.
I don't get the bit about the "six axes". I thought we had only three in meatspace.
Are they talking about something else and I am not getting it? Or they are just being silly?
Regards,
I.-
In no way were we serious about HL2:EP3 being held up because Gabe Newell wanted to make it compatible with Project Natal!!!
One of the problems with PC gaming is that the experience is never delivered in a consistent manner. Better processors, more memory and getter graphics cards will improve the experience every time. Different controllers will also vary the experience for the user. Console games limit the hardware selection and so the experience is more uniform and consistent. I think this is an important aspect of a good gaming experience.
Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.
The mouse tracks the motion of the hand... and has been for a long time...
I call BS. First: "just moving naturally". I have yet to see any of these games where movements are anything resembling natural. Or in any way "more fun" because of the aforementioned spastic flailing. (While "fun" is, granted, somewhat subjective, there is still consensus at some point, usually in the form of AAA titles everyone can't stop playing and will be remembered among the classics for decades to come.) This leads us to: "I did still got interested [sic] about Wii and Natal," and "casual people saw it as more fun" (emphasis mine). This is what these things come down to: a marketing tool to make people interested in something. The promise of something new. Unfortunately, that promise has not been delivered.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Sigh. And so far computer gaming has been immune to that awful gimmicky unfun crap.
Well, one type of game where this would probably work out well was Lionhead's Black and White series where you controlled a hand floating in 3D space.
That being said, as a PC desktop and not a living room on-the-couch type controller, this could end up being tiring for the user to use over extended periods of time because you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.
I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.
http://www.object404.com
Has been around in form of head tracking for a while: http://www.naturalpoint.com/trackir/ has 6 degrees of freedom.
It's almost a must for serious flight simming.
Instead of working on a new kind of peripheral which will probably not catch on for quite a while, if ever, why don't you finish god damned Half-Life 2 Episode 3!!!!!
~Syberz
I mean logistically - my PC is on my desk in the corner of my room. My consoles are in the living room with my TV and lots of space... which is why the Wii works. I can flail about to my hearts content - but not so in front of the PC......
They've been "working" on a Windows 7 driver for the last couple months and keep telling customers the release is "just around the corner". Other companies selling cards using the same chip have long since released proper drivers.
Well, in my view Razer and Valve are the two most karma accumulating corporations in gaming, ut I know nothing about sixsense, let's see if they can tank the nice joined venture... ...Not even a wikipedia page?
Ok, so Razer and Valve who are still to disappooint me in any way are toghether with a non existant entity to do yet another wiggle-your-funky controller. This shall be categorized as good news and money shall be prepared to be spent in the most fanboyish manner before even caring to Read The Fricking Article.
The PC is not a platform for casual gaming, is it? so this product, since it is for the PC, it's for PC gamers, which are a little bit more 'hardcore' than casual gamers. The question is: for what games? do they seriously expect the hardcore PC gamer to give up his mouse & keyboard comfort in order to recreate a natural motion? nobody would want to, for example, use a fake gun to aim, since the mouse is a superior mechanism for FPS games (either solo or multiplayer). Neither will do the hardcore RPG gamer, or the simulation player. A motion sensing controller is not the right type of controller for PC games.
If Valve wants to do something with motion tracking they should add support for TrackIR and whatever the open source alt is to the Source engine.
Why are these guys just now trying this? The Wii has been around for a while, and we already seen the start of the next (and perhaps ultimate) control scheme: Direct brain control.
I'm not a "gamer" in much sense of the word, but most of the people I know who have computers have them sitting on a desk usually in a study or on the kitchen table. The very same places where you couldn't stand back, wave a controller and jump around a lot.
The whole motion/natal/full body controller type things work really well on consoles because they're hooked up to a big television and generally in a large room with plenty of space in front of them to allow you to leap up and down and pretend to be shooting hoops.
However in order for this to work on PC's, people would need to move their computers to somewhere with a bigger space. The best room in the house would be the lounge for its space - but if you're going to stick it there then you might as well buy something which suits the purpose better, is designed to actually go there and has a 10 foot user interface for this purpose. Ergo a console.
I'm not convinced. I'm happy to be completely wrong, but the social aspects of gaming on a console and gaming on a PC are completely different and I don't think that you can crowbar the same control method onto both.
Avantslash - View Slashdot cleanly on your mobile phone.
As an "older" mouse/KB user, here's the way I see it.
If the new control scheme will be required...
- Needing to train my body to a new control method for my games, then I might as well move to console gaming.
If it's not required and it's an affordable addon...
- I'll giving it a try... if for no other reason then something fun and different. Could also be a way to get new players into certain games on PC.
If it's not required and it's a ridiculously expensive addon... (and with Razer involved I fear that will be the case.)
Around or Over $100 - I still might try it if I'm bored.
Around or over $200 - Sorry but it would need to get me accused of being an AIMBOT on a regular basis to get that kind of coin. Also is there ANY PC addon besides video cards or monitors that get this kind of money from PC gamers?
Leave the slam dancing, motion sensing, silliness to the women, children and emos.
Man up; use the fucking keyboard.
http://www.youtube.com/watch?v=1jeLjaSa0bA&fmt=22 It's a base with magnetic coils, and the controllers have the sensors. They have their absolute position in all six axis at all times, so it's not relative like the Wii.
This product is probably for casual games on crappy 4-year-old PCs that everybody and their Mom owns, rather than for hardcore games on tripped-out gamer PCs.
In other words: this is analogous to where Nintendo went with the Wii (weak hardware, with motion control, targeting casual gamers and soccer Moms) rather than where Microsoft and Sony went with the 360 and the PS3 (maximum shiny hard-core games using the classic controllers that hardcore gamers know and love).
By the way... remember a little game called Deer Hunter? How hugely successful it was?
We may sneer at them and ignore them and basically not service their market segment very well, but there are *droves* of potential casual gamers out there, many of whom own PCs (most of which are a bit old, and would not qualify as a modern "gamer PC").
Remember, we sneered at Nintendo too, when they announced the public name and specs of the Revolution. Mostly we sneered at them for not being hardcore enough. And yet, they are making boatloads of money while MS and Sony continue to sink large amounts of money into the losing battle for the livingrooms of the hardcore gamers.