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Razer, Valve, and Sixense Working On Motion Control For PC Games

An anonymous reader sends along this excerpt from Shacknews: "Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."

126 comments

  1. Casual Gaming by sopssa · · Score: 5, Insightful

    I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.

    And not just a little bit. While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market. Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot. Frankly, market is what drives development, not the elitism.

    Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.

    1. Re:Casual Gaming by imakemusic · · Score: 3, Informative

      Steering wheels are the superior controller for driving cars. Joysticks are superior for flying planes. The whole argument is dumb.

      --
      Brain surgery - it's not rocket science!
    2. Re:Casual Gaming by mewsenews · · Score: 3, Interesting

      Frankly, market is what drives development, not the elitism.

      Something that is idiotic but makes money does not become less idiotic. Twilight is hauling in millions of dollars.

      Hey that gives me an idea, are there any casual Twilight games?

    3. Re:Casual Gaming by ObsessiveMathsFreak · · Score: 4, Insightful

      Frankly, market is what drives development, not the elitism.

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      Yet another example of how the market, left to itself, can actually end up tanking its entire industry.

      --
      May the Maths Be with you!
    4. Re:Casual Gaming by IBBoard · · Score: 4, Insightful

      Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.

      Not it isn't, it is still perfectly acceptable to say that "Facebook games are dumb" or "that's not real gaming". Making money != great gaming (in gaming, rather than financial, terms).

    5. Re:Casual Gaming by Calinous · · Score: 3, Interesting

      Since the days of the Sinclair Spectrum Z-80 computers, the joysticks have accrued what seems to be a keyboard (from two buttons to 15+ buttons).

    6. Re:Casual Gaming by Moryath · · Score: 3, Interesting

      Are they? There's a movement (combined with the drive-by-wire electronic setups of coming automobile generations) to switch automobile control to joysticks.

      Bonuses:
      - Allows putting the turn signals and other functions on joystick buttons, controllable with the same hand doing the steering
      - Allows for easy "zeroing out" (recalibration) of the steering; no more need to go spend $$$ at the shop to have your alignment adjusted, go into recalibration mode and set the new zero point, or even let the car sense the changes as they occur. Added bonus: the car's warning system can tell you when the physical alignment has gone too far off and needs servicing.

      - Removes the biggest danger (crushing the driver against a steering column) of a head-on collision.
      - Removes the fire dangers of the steering column (which is a major heat-tube from most engines as well as producing a ton of wear-and-tear on wiring; you'd be surprised how many recalls there have been due to this recurring problem)

      The modern steering wheel evolved out of a time when everything was gears and levers. It was literally connected (via chain, rod, or pulley) to devices like a ship's rudder or to cart wheels. Remove the requirement of a direct physical connection (I know, I know: "but what if your power goes dead or the connection shorts out!") and any equally sensitive analog device, or even a sensitive enough digital device with fine enough granularity, will work. Given that in a car you only need about 45 degrees, tops, of directional turning adjustment in either direction, a joystick is more than sufficient.

    7. Re:Casual Gaming by poetmatt · · Score: 3, Insightful

      casual gaming has only enabled the market to grow - however, casual gaming is it's own separate part of the market - to say that it has replaced pc gaming, or "hardcore gaming" when each of those are their own markets, is disingenuous.

      Each has it's own place, and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in (aka consoles) as opposed to software side on PC's where it is easily cracked. Not that the hardware DRM can't be cracked either, as it usually is quite quickly. So they provide shoddy support for PC games and then declare that PC gaming is over, etc. It's about a 5 year cycle that people say PC gaming is dead, or hardcore gaming. Yet I don't see those starcraft tournaments going away anytime soon, or gaming for sport.

    8. Re:Casual Gaming by TubeSteak · · Score: 4, Insightful

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      The saturation of TV with "reality" programming is the result of advertisers cutting back and networks struggling to justify expensive scripted television.

      While I personally think that Reality TV sucks huge donkey dick,
      it took because it is dirt cheap to produce and people eat it up.
      They're sooooo cheap that "reality" can survive on low ratings &/or low ad dollars.

      I fear for the gaming industry, because I think casual gaming
      is going to start crowding out expensive games in much the same
      way that reality tv has been crowding out the scripted stuff.

      P.S. American Idol is just another version of the variety/talent show that's existed since radio was king.
      P.P.S. Remember Star Search? Me either. I can't wait till American Idol goes down the same path and dissappears.

      --
      [Fuck Beta]
      o0t!
    9. Re:Casual Gaming by Dusthead+Jr. · · Score: 1

      You obviously never played a Colecovision or an Intellivision. Those controllers have more buttons than most cellphones.

    10. Re:Casual Gaming by imakemusic · · Score: 1

      Interesting. Maybe I'm too used to steering wheels but a joystick to control a car just seems...wrong.

      Even so whilst the analogy may not hold I think my point does.

      --
      Brain surgery - it's not rocket science!
    11. Re:Casual Gaming by fbjon · · Score: 1

      They're not the same, actually. Those old joysticks were digital, and turned into gamepads. The modern 15-button sticks with 4+ analog axes are quite a different breed.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    12. Re:Casual Gaming by elrous0 · · Score: 2, Interesting

      No, profitability doesn't necessarily make great gaming. But it does drive the gaming industry. Hardcore gamers are always bitching about how the industry doesn't listen to them. But when you turn around and say things like "Mouse/keyboard are the ONLY way to control a game! Who cares about making money or what casual/console gamers want?" it makes it perfectly understandable *why* they don't listen to you.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:Casual Gaming by drinkypoo · · Score: 1

      Facebook games are dumb, but they are also real gaming. Games don't need victory conditions, they can just have checkpointing. For example, monthly stats. I was enormously motivated to climb to the top of the Mechwarrior IV stat ladder month after month because of a moving milestone; in this case it merely reset, which actually provides additional opportunities for players who want to see how quickly and how long they can hold the top spot in a particular game mode (as opposed to seeing who can reach the top by the end of the month. I owned Team Attrition running around in formula dieshits for some time. where's my medal?) Now I play FarmVille and it's fun competing with my friends to see who can make the largest and most attractive farm. Is it total wankery? Yes, but the time-eater game I want doesn't [seem to] exist — it would lie somewhere between FarmVille and Animal Crossing, but with at least 75% less drudgery and several orders of magnitude more educational value than either.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Casual Gaming by Moryath · · Score: 1

      You can use a joystick or a wheel/yoke to control an airplane. Older planes tend to have wheel/yoke, modern planes and especially fighter planes tend to use a joystick.

      Likewise for boats. Smaller boats tend to use a simple rod attached to the rudder or outboard prop. Bigger boats tend to have a wheel for show. Boats are going through the same revolution now, however, with joystick control setups in production. Given a couple more generations, the wheel in the boats will probably go away entirely.

    15. Re:Casual Gaming by Moryath · · Score: 1

      Obligatory: The truth about Twilight.

      Meyer is a cheap hack at best. Meyerpires are... well... yeah.

    16. Re:Casual Gaming by Anonymous Coward · · Score: 0

      while simultaneously getting good shows canned.

      Good shows according to who? You?

      If Big Brother was responsible for getting Knight Rider canned, than thank God for Big Brother.

    17. Re:Casual Gaming by robow · · Score: 1, Informative

      You would still have to get an alignment, an alignment does more than center the wheel it adjusts the steer wheels on the car, wear causes the wheels to go to an incorrect caster and camber angle.

    18. Re:Casual Gaming by Moryath · · Score: 1

      That is true if things get too far out of place (which the car, properly designed, could sense for).

      However, you would be able to temporarily "recalibrate" a drive-by-wire joystick so that if let go and returning to zero point, the car drives straight rather than pulling to one side or the other. You can't do that with physical steering wheel designs.

    19. Re:Casual Gaming by GameboyRMH · · Score: 1

      You say that like it's a bad thing. Bring on the buttons, analog sticks, tilt sensitivity and force feedback!

      I want a gamepad designed better than a Logitech Cordless Rumblepad (original). That was the best controller of all time, OF ALL TIME! It was ultra-accurate, WAY better than an Xbox360 controller, but like all Logitech gamepads they came with faulty potentiometers that failed after a while, so the fun ended after a few months :(

      Just make something like the Cordless Rumblepad (with square stick travel, so it's still useful for games that aren't console ports!) with good quality hardware, Bluetooth, "stick click," analog buttons and tilt sensitivity like a DS3, a good Nintendo-ish D-pad, a center keypad like an Xbox360 chatpad, and long-travel analog triggers, all with proper profiling software like Logitech makes, multi-platform of course. That will be the best PC controller ever.

      There is the recipe for total market dominance, somebody do it!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    20. Re:Casual Gaming by robow · · Score: 0

      Yes you can you just have to use your knee to hold the wheel,

    21. Re:Casual Gaming by brkello · · Score: 1

      Yes, with Mass Effect 2, BioShock 2, Starcraft 2, Diablo 3, and the next Final Fantasy coming out, what will we ever play? You are are over-reacting. Tons of great games are coming out that are not bejeweled. I don't see the proportion of crap games to good games changing much.

      --
      Support a great indie game: http://www.abaddon360.com
    22. Re:Casual Gaming by BlackSnake112 · · Score: 1

      They use a joystick on modern cruse ships. One stick to go forward, backward, and turn. Seeing it (discovery channel/science channel) was a bit unnerving. Then again, many new consumer boats are going 'drive by wire' as well. The throttle and shift controls are wired to the engine instead of a long cable running between them. Steering as well. The steering has a wire from the wheel to the back (stern) where a hydraulics take over. A joystick to control a boat has been option since the 60s. Seen a few old ski boats with a joystick, no steering wheel or other controls. Everything was connected to the joystick. Today's wired ones are a lot easier to move and control then the old cabled ones.

    23. Re:Casual Gaming by suomynonAyletamitlU · · Score: 1

      In theory (and I'm sure any military or stunt pilot could correct me) this stems from similar setups in fighter planes, etc. While extra buttons are "neat" when you're sitting on the ground, the ability to reliably reach controls without fighting high gee forces or waiting for those forces to subside or stabilize is critical.

      But maybe I'm wrong. Go try to flip a switch a foot or two in front of you while experiencing fluctuating gee forces, and remember that the switches just to either side, or just above or below, will have entirely different functions and you might kill yourself if you hit them on accident. I'll wait.

    24. Re:Casual Gaming by artemis67 · · Score: 1

      Having typed on a Sinclair Spectrum Z-80 keyboard, I can understand why.

    25. Re:Casual Gaming by bertoelcon · · Score: 1

      Having a single stick on a 0-turn lawnmower now I can say the stick is a better control but the learning curve would kill it in regular cars for a while. Maybe an adaptable solution using a wheel that isn't very deep like a usb wheel control you can get now that could be swapped for a stick if the owner wished.

      --
      Anything can be found funny, from a certain point of view.
    26. Re:Casual Gaming by lymond01 · · Score: 1

      As far as reality TV shows go, I'd pretty much take any talent show (that's serious about the talent) over shock shows like Fear Factor or completely insipid (that's such a great word for condescension...I need to use it more often) shows like the Bachelor. American Idol -- the first weeks aren't worth watching unless you like shows like the Bachelor (too much drama, not enough talent), but when the show actually starts having their singers sing, it's as good as any talent show. Just DVR past the judges and go to the next singer. American Idol is definitely cheesy, but it knows it and plays on it and that makes the cheese more bearable. So You Think You Can Dance is a true talent show and is really a lot of fun to see the different dances taken to new levels.

    27. Re:Casual Gaming by zoward · · Score: 1

      Yes, with Mass Effect 2, BioShock 2, Starcraft 2, Diablo 3, and the next Final Fantasy coming out, what will we ever play? You are are over-reacting. Tons of great games are coming out that are not bejeweled. I don't see the proportion of crap games to good games changing much.

      While they're probably all good, every single one of your examples listed is a sequel. Market-driven development indeed....

      --
      "Can't you see that everyone is buying station wagons?"
    28. Re:Casual Gaming by Carnildo · · Score: 1

      Back when I ran a university virtual reality lab, I used a controller similar to this: three tracking sensors (left hand, right hand, and head), plus gloves to provide gesture recognition. There are some major points that are being glossed over:

      1) Magnetic tracking requires calibration. I spent an afternoon calibrating a ten-foot by ten-foot by ten-foot grid in front of the primary display; before calibration, position measurements were off by as much as six inches. You need to re-calibrate any time you move metal objects in the vincinity of the tracker.

      2) 3D tracking works best with a 3D display. There's no real benefit to tracking in 3D space in front of the screen, when you can only display things that are behind the screen. This leads to

      3) 3D tracking works best with a large display. On a small display (say, the 24" monitor used to manage the VR control computer), your hands block too much of the view, and errors in tracking become significant. Our displays were eight feet wide by six feet high, driven by a projector that costs $50,000 used.

      4) 3D control is tiring. When I was developing software for the lab, I quickly discovered that most people can't handle "point-and-click" navigation requiring the hands to be held up for more than a minute or so.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    29. Re:Casual Gaming by Geekbot · · Score: 1

      I don't have a problem with the "reality" shows but I do mind that they push out quality shows.

      I agree that the reality shows in a large part exist because of the lower cost. But even cheaper shows would not succeed without viewers. These shows offer something that the Wii also offers, competition. They are a group activity. People are always talking about these shows around the lunch room at my work. Who's good, who's bad, who's evil... it makes it easy for the viewers to talk about the show with others. It's like football for people who don't like sports.

      My main complaint is that with all the money I pay through cable subscriptions plus 20 minutes per hour in the form of commercials and they still have such garbage TV. With that kind investment per viewer there should be no reason they cannot have good television shows.

    30. Re:Casual Gaming by DMUTPeregrine · · Score: 1

      HOTAS (Hands On Throttle And Stick) started in real aircraft though. It's far, far easier to fly a HOTAS+Glass cockpit plane than to have to search for the switches on the various panels. If all the switches for the most common functions are under your hands you can respond much faster. Her's a picture of an F16 simulator. Note the (at least) 3 buttons and 3 hat switches on the stick, and the extra bunch on the throttle. Since most gaming joysticks put the throttle as a lever on the base of the stick they need even more buttons to conform.

      --
      Not a sentence!
    31. Re:Casual Gaming by Gaffod · · Score: 1

      Why do people write like this, as if
      what they are saying is some sort of poetry
      when they are only ranting about Big Brother?

      I'd understand if they kept meter or
      at least rhyme but there is no rhyme nor reason
      to it, if you'll excuse the pun.

      And since I'm being pedantic anyway why
      has the expression PS not died yet? You are
      not writing with expensive Chinese ink on expensive
      paper, you can just go back and add your
      afterthoughts where it's appropriate, you know.

      By the way, could it be a problem,
      with my browser? I doubt it.

  2. Hrmm by acehole · · Score: 3, Funny

    But how accurately can it track the dreaded tea bag maneuver?

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by jhoegl · · Score: 1

      "Dip after dip you will get the sensation that someone is putting their cheetos orange salty sweaty hairy balls in your mouth as the guy that just shot you in your face shows you whos his bitch."
      Advertising at its finest.

    2. Re:Hrmm by GoombaTroopa · · Score: 3, Funny

      You mean these guys now get cheeto crumbs ON THEIR BALLS?!?
      I really am out of the loop on the online gaming scene!

  3. Nice concept by orta · · Score: 1

    The main problems with things like this are that you have to go out and buy an expensive peripheral for an 'extra' in the game, you can play the game perfectly fine without it usually its only to enhance. The reason keyboard and mouse stuck for gaming is because you have them there. I love the innovations that these kinda things do, but I'll probably never get to use it. Plus all my games are downloaded from Steam now.

    --
    my band is more brutal techno punk than yours
    1. Re:Nice concept by IBBoard · · Score: 2, Informative

      Not only that, but you need the space. My wife (g/f at the time) got a PS2 with the EyeToy and the exercise games. Great idea, and it worked okay in a sufficiently lit room, but not ideal in a student flat. Even if we moved the sofa out of the way as far as we could and stood on the opposite side of the room we were still too close and furniture/walls were still in the way. Some of these controllers don't need quite that much room, but you've still got obstacle issues.

      Also, for anyone who has watched Michael McIntyre's latest standup DVD, don't forget about the "youngest son meets daddy playing tennis on the Wii" sketch ;)

    2. Re:Nice concept by somersault · · Score: 2, Insightful

      These will be generic controllers that can work with multiple games though.

      Plenty of people (including me) are happy to buy even specific drum and guitar controllers to play rock band games, and they are nowhere near as versatile as generic motion controllers.

      Plus, what is there really to "get used to".. do you not move your arms around from day to day? My 80 year old grandmother was playing Wii bowling at Christmas (and getting strikes!), and I doubt she's ever played a computer game in her life.. there's a lot less to get used to with these types of controllers.

      --
      which is totally what she said
  4. Next generation games? by markwebmarketing · · Score: 1

    This could be the next generation in gaming. When looking at WII console, Guitar Hero and other games, the next generation gamers (also non-gamers) would prefer games without traditional, for them, sophisticated controllers.

    1. Re:Next generation games? by somersault · · Score: 2, Insightful

      lol. I am definitely a gamer, but I still prefer playing drums and guitar on rock band with the peripherals than with a joypad. You can use the joypad if you prefer, or at least you could on GH3, it's obviously not as fun or as intuitive.

      It's nothing to do with the controllers being "sophisticated" or not, it's to do with using the appropriate tool for the job. Motion controllers are a great idea, but they are no use for certain types of games.. ie the sixaxis controller sucks for motion controlled driving, and IMO so does that godawful MarioKart steering wheel for the Wii.. but those controllers both work well for other types of games (if you take the stupid steering wheel off the Wii controller ;) ).. stuff like fl0w and flower on the PS3 work great with the sixaxis for example. I hate games where developers use the motion controls just because they're there, rather than because they're actually appropriate.

      With the Wii sometimes it's necessary to incorporate the motion controls because of the lack of buttons to press, but still there are some games that really don't have many controls, but still require you to shake your arms about for no good reason. It's not even fun, especially when the code for interpreting what movement you are doing is crap.

      --
      which is totally what she said
  5. Electromagnetic tracking? by jeti · · Score: 1

    The EM trackers I had a chance to try in a virtual cave were fickle things. They were hard to calibrate and even weak external fields made the setup unusable. Unless there was some kind of breakthrough, tracking IRLEDs is probably more cheap and robust. If you don't know it already, be sure to check out Chung Lee's headtracking demo.

    1. Re:Electromagnetic tracking? by Rockoon · · Score: 2, Interesting

      The breakthrough, if any, probably isnt the detection equipment. External fields isnt an obstacle, its a modeling problem that can be dealt with. The model just needs to include them, so in the end its a signal analysis problem (learning the proper model for the individual installation)

      --
      "His name was James Damore."
    2. Re:Electromagnetic tracking? by jeti · · Score: 2, Informative

      Only the surrounding fields change a lot over time. They change when you turn on a light, when the compressor of the fridge turns on and whatnot. Also the EM input I tried did lag a lot because so many samples had to be averaged to compensate for errors.

    3. Re:Electromagnetic tracking? by Rockoon · · Score: 1

      Changing fields is also a modeling problem, tho. As far as the # of samples needed to average things out well.. surely that isnt a technical problem but instead just some sort of economic tradeoff. Do you want thousands of samples per second? How about millions? Pick one. Both are doable.

      --
      "His name was James Damore."
    4. Re:Electromagnetic tracking? by jeti · · Score: 1

      You're taking a series of point samples in an environment that changes unpredictably. That's a hell of a "modelling problem".

      The only robust solution that I can think of is to generate your own fields, so that they provide a gradient for each axis, modulate them for each axis independently and use frequency filters on the input. Being a software guy, I don't really have an idea if this can be done in a way that is affordable and simple enough to set up for consumer products.

    5. Re:Electromagnetic tracking? by jeti · · Score: 1

      PS: I guess you can also polarize the fields. But the whole setup sounds more like a MRI scanner than a consumer device.

    6. Re:Electromagnetic tracking? by Rockoon · · Score: 1

      You're taking a series of point samples in an environment that changes unpredictably. That's a hell of a "modelling problem".

      Unpredictable doesnt mean random tho. That 'fridge isnt randomly jumping around the room. The compressor is either on or off. The light in the room is either on or off. The microwave (probably the biggest source in your home) is either on or off. Presumably it should be trivial to detect the context of the immediate situation.. "seen this before"

      --
      "His name was James Damore."
    7. Re:Electromagnetic tracking? by jeti · · Score: 1

      How does that help you? Let's say that your environment has several states (f.e. light off, compressor on) where the fluctuations are periodic and can be predicted. As soon as the state changes, you lose any reference. You would have to calibrate the input for each of the possible states separately and be able to recognize them. Otherwise, you lose your absolute coordinates.

      This is a pure "garbage in - garbage out" situation where no magic model can handle.

    8. Re:Electromagnetic tracking? by Rockoon · · Score: 1

      You are wrong. If it has a model for Light On, and another for Microwave On, then the model Light And Microwave On can be easily derived, and detecting which context things happen to be in isnt as hard you are making it out to be. On top of it all, the models can be learned adaptively. There are plenty of machine learning techniques that are quite successful.

      And above all else, this presumes that such fields represent a problem that even needs to be overcome. Just because they once were doesnt mean they still are. I think that you are just nay-saying.

      --
      "His name was James Damore."
    9. Re:Electromagnetic tracking? by Carnildo · · Score: 1

      And what do you do when your environment suddenly acquires Guy With Large Steel Belt Buckle? Or Janitor Running Floor Buffer Upstairs? I ran a VR lab with one of these trackers for a year -- it simply isn't possible to pre-calibrate for all possible situations.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    10. Re:Electromagnetic tracking? by Rockoon · · Score: 1

      Then don't pre-calibrate
      Now I know why your VR lab failed. You just looked at what other VR researchers were doing, instead of brushing up on machine learning techniques. You are listing things that are just trivial machine learning problems.

      --
      "His name was James Damore."
    11. Re:Electromagnetic tracking? by Carnildo · · Score: 1

      Machine learning requires feedback. Where's the feedback? How can the system find out that a sensor is six inches from where it thinks it is, when the only position input is the sensor?

      Machine learning is a tool, not a magic wand.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  6. six axes? by yivi · · Score: 2, Interesting

    I don't get the bit about the "six axes". I thought we had only three in meatspace.

    Are they talking about something else and I am not getting it? Or they are just being silly?

    Regards,

    I.-

    1. Re:six axes? by Misanthrope · · Score: 4, Insightful

      You're forgetting pitch, yaw and roll.

    2. Re:six axes? by imakemusic · · Score: 3, Interesting

      I might be wrong, but I think it's three axis of movement and three of rotation. I've always thought it's a bit misleading...

      --
      Brain surgery - it's not rocket science!
    3. Re:six axes? by Anonymous Coward · · Score: 0

      Three spatial positions yes, but three angles are also needed to define the position of your hand *and which way it is pointing* fully.

      Ed

    4. Re:six axes? by minasoko · · Score: 1

      Everyone knows six is better than three. Three axis movement is for n00bs who don't know how to bind zoomfov to changes in your 6th dimension presence.

    5. Re:six axes? by BESTouff · · Score: 3, Informative

      They're nos axis, but rotation instead of translation along the same axis. They're called Degrees of Freedom, so a game allowing uncosntrained movement is 6DoF.

    6. Re:six axes? by ShakaUVM · · Score: 4, Insightful

      >>I don't get the bit about the "six axes". I thought we had only three in meatspace.

      Well, I only have one axe in meatspace.

      I'm very excited about this controller though - I can't wait to see how inaccurate people will be in games when they actually have to aim, instead of just clicking on a point with their "sniper rifle" and pretending that's skill.

      Being able to shoot yourself in the head in a FPS? That's revolutionary.

    7. Re:six axes? by Anonymous Coward · · Score: 0

      Well, I guess "six degrees" as used in the article is nothing more than "We're going to use two vectors in R^3, original position and change, to describe the user's POV relative to some basis". "Six axes", I guess, in referring to each axis twice. Who said linear algebra was useless?

    8. Re:six axes? by Anonymous Coward · · Score: 0

      Axis of movement and rotation?

      Or maybe they are just copying Sony's Six Axis which, given that company's rootkit history, I always thought as referring to the six axis powers: Nazi Germany, Japan, Italy, Hungary, Romania and Bulgaria...

    9. Re:six axes? by courseofhumanevents · · Score: 1

      Being able to shoot yourself in the head in a FPS? That's revolutionary.

      Pah! Trespasser was doing that back in 90's. Call me when there's a real revolution.

    10. Re:six axes? by ShakaUVM · · Score: 1

      >>Pah! Trespasser was doing that back in 90's. Call me when there's a real revolution.

      Heh heh, yeah that game was great. Watching your gun get caught in a chain link fence and then go sproinging hundreds of yards away was... well, "fun" is not exactly the right word for it.

    11. Re:six axes? by Nerdfest · · Score: 1

      ... but it conveniently sounds like "suck asses" which can be used to describe an especially poor implementation. It's a trade-off.

    12. Re:six axes? by IrquiM · · Score: 1, Informative

      axis are better than "spacial directions" or whatever the alternative was...

      Up / Down
      Left / Right
      Forward / Backwards

      3 axis with 6 directions... "6 axis"

      --
      This is blinging
    13. Re:six axes? by Anonymous Coward · · Score: 2, Informative

      But they are expressed as axes on the controller interface (to the system) as continuous values, thus defining a point in a six axis hyperspace.

    14. Re:six axes? by somersault · · Score: 2, Interesting

      Actually, there is still a lot of fine skill in controlling the mouse in these games, but being good while running around with a real gun obviously requires a lot more than just quick reactions, as it uses many more muscle groups, especially if you're free standing..

      I was annoyed recently when trying my first CoD game to find out that you can't even turn off the auto-aim when you play online though.. some poor n00bs are going to get a shock if they ever have to play a game where they do all the aiming themselves.

      --
      which is totally what she said
    15. Re:six axes? by Anonymous Coward · · Score: 0

      Actually defining infinite point sets, as calculations are done modulo 2*pi for 3 of thoses dimensions. That is, if you can justify the "continuous values" extracted from numerical signals.

    16. Re:six axes? by idji · · Score: 1

      They may mean 3 position axes and 3 motion axes, so you get 3 position coordinates and 3 velocities - and hence you get 3D position + rotational movement (pitch, yaw and roll) + 3D translational movement (velocity).

      A 3D accelerometer measures force directly - probably on 3(?) piezo-crystals - and therefore acceleration (F=ma) and can derive velocity via integral calculus 3D position and 3D velocity and hence also pitch, yaw and roll. In theory if you swing your iphone in a big circle over your head it should know when it is exactly back where it started - but I doubt it is millimeter-accurate after swinging around 360 degrees. In the same way that when you wildly move your optical- or wheel- mouse around on the table and bring it back to exactly the same spot the mouse pointer will NOT be in the same position on the screen.

      Microwaves will give you directly absolute position in 3D (by bounce-back echo time - light travels 3m in 10 nanoseconds) and velocity in 3D (by Doppler Effect). So Microwaves will know when you have swung around 360 degrees and are exactly back in the right spot.

    17. Re:six axes? by AndrewNeo · · Score: 1

      "Why are there six pedals when there's only four directions!?"

    18. Re:six axes? by pwfffff · · Score: 1

      Yeah you'd be surprised at the large numbers of people who consistently fail at aiming with a mouse. Playing l4d2 with pubs inevitably involves one of them failing to shoot a hunter off of me for a solid 30 seconds, while they stand in front of me trying to shoot the zombie with a GLOWING RED OUTLINE at point blank range. In almost all of these cases they have the sniper rifle, because it looks the kewlest. Good gun if you can aim, but if you're inaccurate in the slightest the bullet's going exactly where you put it. With a shotgun or a rifle they at least have the chance of the gun ignoring where they're shooting and flying off to the side to actually hit something... agh...

      No, I'm not bitter we lost. Why do you ask?

    19. Re:six axes? by Hurricane78 · · Score: 1

      *imagines a handle with 6 axes on it, and then chopping trough loads of approaching enemies*
      There’se a medieval Serious Sam game that I want to play! :D

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    20. Re:six axes? by dosilegecko · · Score: 1

      Just make any noobs on your team designated as the "Melee Weapon ONLY" guy, its pretty hard to miss with an axe or frying pan.

    21. Re:six axes? by Gaffod · · Score: 1

      Right, because the controller recoils realistically and weighs several kilograms to simulate actual weapon weight. Sorry to burst your bubble, but they'll cram in auto aim until enough of the player base can aim just as effortlessly. There's lots of mouse/keyboard games which make aiming require what I guess you might call skill, no one plays them.

      Of course, you're just bitter because somebody kicked your ass last time you played an FPS.

    22. Re:six axes? by ShakaUVM · · Score: 1

      >>Of course, you're just bitter because somebody kicked your ass last time you played an FPS.

      Considering I pretty much exclusively play coop with my friends, this would be an odd statement. But then again, I guess the monsters do autoaim cheat.

  7. We were joking!!! by Anonymous Coward · · Score: 0

    In no way were we serious about HL2:EP3 being held up because Gabe Newell wanted to make it compatible with Project Natal!!!

  8. Gaming is best when it is consistent by erroneus · · Score: 2, Insightful

    One of the problems with PC gaming is that the experience is never delivered in a consistent manner. Better processors, more memory and getter graphics cards will improve the experience every time. Different controllers will also vary the experience for the user. Console games limit the hardware selection and so the experience is more uniform and consistent. I think this is an important aspect of a good gaming experience.

    Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.

    1. Re:Gaming is best when it is consistent by SharpFang · · Score: 3, Insightful

      You're getting old.

      Young people want novelty, change, freedom.
      Old people want consistentcy, stability, control.

      If I want something to look better, I can shell out more money for better hardware and have it look better.
      No such option with consoles.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Gaming is best when it is consistent by Anonymous Coward · · Score: 2, Insightful

      What you see as a weakness I see as an advantage.

      The development of a new gaming controller is not compensating for anything. It will only enable more options for PC gamers to enjoy their games.

    3. Re:Gaming is best when it is consistent by imakemusic · · Score: 1

      And this is modded down why, exactly?

      --
      Brain surgery - it's not rocket science!
    4. Re:Gaming is best when it is consistent by CxDoo · · Score: 1

      Exactly.

      It took me six months to master whatdoyoucallit gamepad to play PES because I wanted to play a football game. It is the only game requiring any kind of real time input (others being chess and various turn based strategies).

      Just thinking about going through this again for another game (with the same controller!) is a non-starter. Six axes, 1 degree precision? Thanks, but no thanks.

      --
      "Blah blah blah." - [citation needed]
    5. Re:Gaming is best when it is consistent by Rockoon · · Score: 1

      One of the problems with PC gaming is that the experience is never delivered in a consistent manner.

      Thats not precisely true tho. Not all games target the next generation hardware. Some games target several generations back providing a fairly consistent experience, and one of these in particular became the most successful MMO ever. I've never played it, but I am sure the console boys are extremely jealous of the massive cash cow that it WOW.

      --
      "His name was James Damore."
    6. Re:Gaming is best when it is consistent by Yamata+no+Orochi · · Score: 1

      Doesn't appear to be so, chief.

    7. Re:Gaming is best when it is consistent by grumbel · · Score: 2, Insightful

      The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games. I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos.

    8. Re:Gaming is best when it is consistent by imakemusic · · Score: 1

      Must have got modded back up. Hoorah.

      --
      Brain surgery - it's not rocket science!
    9. Re:Gaming is best when it is consistent by Anonymous Coward · · Score: 0

      SOME young people people want novelty, change, freedom.
      SOME old people want consistency, stability, control.

      If you've ever played Counter-Strike, Counter-Strike:Source, or similar games, you'd see plenty of young people playing very accurately (control) with the same gameplay on the same maps (consistency) with highly tweaked settings, over and over again.

      Not to mention MMORPGs, which are just about the pinnacle of consistency.

      I'll take novelistency, changability, and freedom-of-control, thanks

    10. Re:Gaming is best when it is consistent by ribble1001 · · Score: 1

      I Agree. Change is good. There will always be new hardware/input devices being brought out. http://www.logbook-loans.org.uk/

    11. Re:Gaming is best when it is consistent by Hurricane78 · · Score: 1

      What either-or? I want it ALL! What’s so hard about this? (Other than disallowing your mind to think of it.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  9. There is already motion control by Mishotaki · · Score: 1

    The mouse tracks the motion of the hand... and has been for a long time...

  10. Bah by oGMo · · Score: 4, Interesting

    Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.

    I call BS. First: "just moving naturally". I have yet to see any of these games where movements are anything resembling natural. Or in any way "more fun" because of the aforementioned spastic flailing. (While "fun" is, granted, somewhat subjective, there is still consensus at some point, usually in the form of AAA titles everyone can't stop playing and will be remembered among the classics for decades to come.) This leads us to: "I did still got interested [sic] about Wii and Natal," and "casual people saw it as more fun" (emphasis mine). This is what these things come down to: a marketing tool to make people interested in something. The promise of something new. Unfortunately, that promise has not been delivered.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Bah by Anonymous Coward · · Score: 5, Interesting

      Speak for yourself. I've been a Playstation guy before but decided to go with Wii this generation because of the price (might get a PS3 now that they are saner). I've been quite happy -- partly because I'm not such a HC gamer anymore and partly because there are enough good games for me: I love Sports Resort and Mario Galaxy. For the first time ever I'm also playing games with my fiancee...

      You keep calling it "spastic flailing". Feel free to also stick fingers in your ears and say lalalaa, if you want.

    2. Re:Bah by Pojut · · Score: 1

      So what do you call it in Mario Galaxy when you twirl the Wiimote to do a spin-jump? How about in Wii Tennis when you flick your wrist to hit the ball?

      Don't get me wrong, I absolutely love the system. Mario Galaxy, the Okami rerelease, Madworld, Muramasa: The Demon Blade, HotD: Overkill, the Metroid Prime Trilogy...there are some awesome games for it. But don't deny that most of the motion controller usage is done just because it can be.

      New Super Mario Bros. Wii is the perfect example of this...you have to shake the controller in order to pick up objects...why not just let us use the trigger beneath the D-Pad?

    3. Re:Bah by nedlohs · · Score: 3, Interesting

      That "spastic flailing" can be the fun on its own.

      When drunk for example swinging the controller like a golf club is more fun than clicking a button at the right time. And for the other drunk people in the room it is *much* more fun to watch.

    4. Re:Bah by rxan · · Score: 2, Interesting

      The failure of motion control is when it is used just for the sake of having motion control.

      Here's a fundamental: don't make the player shake the controller for an action when they don't have to shake the controller at any other time. Example: Metroid Prime Corruption... why do I have to shake the controller to jump! Whyyyy!

      Developers went nuts experimenting, and failing, when motion control came out. Hopefully bad use of motion control will phase out once many studios get used to making games for it.

    5. Re:Bah by artemis67 · · Score: 1

      SMG doesn't feature much motion control, but the shaking the Wiimote to make him spin always seemed clever to me.

      I have Marvel Ultimate Alliance for the Wii, and I hate it. There are a LOT of motion controls, and they feel completely tacked on and confusing. After playing X-Men Legends I and II on the XBox, the XBox controller offers a far superior experience for this genre of games.

      Each game genre has its own appropriate control scheme, and motion control is not always what's needed.

    6. Re:Bah by Pojut · · Score: 1

      Agreed. The Wii version of Okami makes you shake the Wiimote to attack....in an attack/combo heavy game.

      WTF.

    7. Re:Bah by lymond01 · · Score: 1

      I have yet to see any of these games where movements are anything resembling natural.

      Microsoft Natal Video

      The breakout game shows a transparent representation of yourself mirroring instantly every move, at least in 2D. But what I found interesting was the driving game where you grip an imaginary steering wheel and drive. But the accelerator is apparently moving your foot towards the screen and back which means 3D controls.

      Which is one step closer to finally becoming a Jedi Warrior.

    8. Re:Bah by brendank310 · · Score: 1

      If you haven't tried the new sensor(I don't remember what its called), and Tiger Woods 2010, I'd recommend it. It captures most of the essence of a golf swing, the only thing its really missing is the feel of striking the ball and club hitting ground.

  11. Immune by emkyooess · · Score: 0

    Sigh. And so far computer gaming has been immune to that awful gimmicky unfun crap.

  12. Lionhead's Black and White by naz404 · · Score: 4, Interesting

    Well, one type of game where this would probably work out well was Lionhead's Black and White series where you controlled a hand floating in 3D space.

    That being said, as a PC desktop and not a living room on-the-couch type controller, this could end up being tiring for the user to use over extended periods of time because you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.

    I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.

    1. Re:Lionhead's Black and White by imakemusic · · Score: 1

      you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.

      I've heard this said before but it raises this question: why not make a system whereby you have your hands in a similar position to that of keyboard and mouse (ie rested, comfortable, moving your hands and wrists instead of your whole arms) and use motion tracking (somehow...) to track the movement of your fingers and hand. Surely making the same motions as you do with a mouse but without having to move the mouse around would be easier and hugely more expandable in terms of features.

      --
      Brain surgery - it's not rocket science!
    2. Re:Lionhead's Black and White by Pojut · · Score: 1

      I see where you are going with that, and with the right technology it COULD work...but at that point why not just use a keyboard/mouse?

      BTW, something similar to this has already been done...long ago: http://en.wikipedia.org/wiki/U-Force

      Google image search u-force to see pics

    3. Re:Lionhead's Black and White by Cato · · Score: 1

      The real solution is to get on your feet, which the Wii remote and this controller both enable - it's really not tiring to hold the Wiimote for an hour or so because you are moving your whole body, as long as the arm / hand movements are somewhat varied. The problem with keyboard/mouse fatigue is the single static position that the body is in, combined with repetive arm/hand movements with little variation.

    4. Re:Lionhead's Black and White by Deosyne · · Score: 1

      Biggest problem for me with that, and really all motion control schemes, is the lack of tactile feedback. Hence why Wii swordfighting games have, and will continue to, suck. At least with a golf game, you expect the club to keep moving in the same direction and speed even though you can't feel the contact with the ball.

      My Droid has haptic feedback to provide some sort of feedback mechanism, but I would probably hate using a full sized keyboard that operated in the same way, so thumping on my desk is right out. If someone comes along with a tech that works like those holograms that were reported on a while back that provided tactile feedback, then we'd be in business.

    5. Re:Lionhead's Black and White by dontPanik · · Score: 1

      I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.

      So true! I've been playing a kart racing game on my iTouch, and the only reason I ever stop playing that game is because after twenty minutes of gaming, my arms are exhuasted from the simulated turning around sharp corners.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    6. Re:Lionhead's Black and White by rident · · Score: 1

      I see where you are going with that, and with the right technology it COULD work...but at that point why not just use a keyboard/mouse?

      I guess one benefit to that would be less moving parts to break. Another might be reduced grimy build up to scrape out of input devices.

    7. Re:Lionhead's Black and White by Pojut · · Score: 1

      Both very good points!

  13. TrackIR already offer 6 DOF by Anonymous Coward · · Score: 0

    Has been around in form of head tracking for a while: http://www.naturalpoint.com/trackir/ has 6 degrees of freedom.
    It's almost a must for serious flight simming.

  14. Hey Valve! by Syberz · · Score: 1

    Instead of working on a new kind of peripheral which will probably not catch on for quite a while, if ever, why don't you finish god damned Half-Life 2 Episode 3!!!!!

    --
    ~Syberz
    1. Re:Hey Valve! by Anonymous Coward · · Score: 0

      Here Here!

  15. Will this really work for PC gaming? by TurinX · · Score: 2, Insightful

    I mean logistically - my PC is on my desk in the corner of my room. My consoles are in the living room with my TV and lots of space... which is why the Wii works. I can flail about to my hearts content - but not so in front of the PC......

    1. Re:Will this really work for PC gaming? by sourICE · · Score: 1

      I believe it will, I happen to have numerous friends with 24-inch displays(some dual, lucky bastards) and an XBox360 or PS3 hooked up to it along with their PC on separate inputs plus room for at least 5 people to sit around comfortably.

  16. FUCK Razer!!! by Vr6dub · · Score: 1

    They've been "working" on a Windows 7 driver for the last couple months and keep telling customers the release is "just around the corner". Other companies selling cards using the same chip have long since released proper drivers.

    1. Re:FUCK Razer!!! by Vr6dub · · Score: 1

      Sorry, I'm talking about their sound card.

    2. Re:FUCK Razer!!! by donatzsky · · Score: 1

      Yeah, they make some fairly decent hardware, but their programmers seem to be a bunch of incompetent dimwits.

  17. Good Karma by Anonymous Coward · · Score: 0

    Well, in my view Razer and Valve are the two most karma accumulating corporations in gaming, ut I know nothing about sixsense, let's see if they can tank the nice joined venture... ...Not even a wikipedia page?

    Ok, so Razer and Valve who are still to disappooint me in any way are toghether with a non existant entity to do yet another wiggle-your-funky controller. This shall be categorized as good news and money shall be prepared to be spent in the most fanboyish manner before even caring to Read The Fricking Article.

  18. Ok, but what about the games? by master_p · · Score: 1

    The PC is not a platform for casual gaming, is it? so this product, since it is for the PC, it's for PC gamers, which are a little bit more 'hardcore' than casual gamers. The question is: for what games? do they seriously expect the hardcore PC gamer to give up his mouse & keyboard comfort in order to recreate a natural motion? nobody would want to, for example, use a fake gun to aim, since the mouse is a superior mechanism for FPS games (either solo or multiplayer). Neither will do the hardcore RPG gamer, or the simulation player. A motion sensing controller is not the right type of controller for PC games.

    1. Re:Ok, but what about the games? by Machtyn · · Score: 1

      The PC is not a platform for casual gaming, is it? so this product, since it is for the PC, it's for PC gamers, which are a little bit more 'hardcore' than casual gamers.

      Actually, the PC is for casual gaming. Apparently, you've never been to Yahoo! games, ArmorGames, Facebook games, seen any of the Popcap games, Shockwave games, and the list goes on and on. All of these sites, or games portals, have 100s or 1000s of casual games. People, while browsing the Internet, will usually pick up a game for 5-30 minutes and be off again. Something they can do while waiting for the water to boil, engage their mind while watching tv, or whatever.

  19. Valve TrackIR by jgtg32a · · Score: 1

    If Valve wants to do something with motion tracking they should add support for TrackIR and whatever the open source alt is to the Source engine.

  20. a bit late by hort_wort · · Score: 1

    Why are these guys just now trying this? The Wii has been around for a while, and we already seen the start of the next (and perhaps ultimate) control scheme: Direct brain control.

  21. Not convinced by Mr_Silver · · Score: 1

    I'm not a "gamer" in much sense of the word, but most of the people I know who have computers have them sitting on a desk usually in a study or on the kitchen table. The very same places where you couldn't stand back, wave a controller and jump around a lot.

    The whole motion/natal/full body controller type things work really well on consoles because they're hooked up to a big television and generally in a large room with plenty of space in front of them to allow you to leap up and down and pretend to be shooting hoops.

    However in order for this to work on PC's, people would need to move their computers to somewhere with a bigger space. The best room in the house would be the lounge for its space - but if you're going to stick it there then you might as well buy something which suits the purpose better, is designed to actually go there and has a 10 foot user interface for this purpose. Ergo a console.

    I'm not convinced. I'm happy to be completely wrong, but the social aspects of gaming on a console and gaming on a PC are completely different and I don't think that you can crowbar the same control method onto both.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
  22. I guess I'm an old fart. by Anonymous Coward · · Score: 0

    As an "older" mouse/KB user, here's the way I see it.

    If the new control scheme will be required...
    - Needing to train my body to a new control method for my games, then I might as well move to console gaming.

    If it's not required and it's an affordable addon...
    - I'll giving it a try... if for no other reason then something fun and different. Could also be a way to get new players into certain games on PC.

    If it's not required and it's a ridiculously expensive addon... (and with Razer involved I fear that will be the case.)
    Around or Over $100 - I still might try it if I'm bored.
    Around or over $200 - Sorry but it would need to get me accused of being an AIMBOT on a regular basis to get that kind of coin. Also is there ANY PC addon besides video cards or monitors that get this kind of money from PC gamers?

  23. What on earth are you doing? by HamSammy · · Score: 1

    Leave the slam dancing, motion sensing, silliness to the women, children and emos.

    Man up; use the fucking keyboard.

    1. Re:What on earth are you doing? by Anonymous Coward · · Score: 0

      Pollin': Tide on top and other notes on the final polls

      Alabama is Number One. No doubts here: All 118 voters in the Coaches' poll (whose members are obligated to vote for the BCS champion) and the Associated Press poll (whose members are not) cast Alabama in the top spot.

      565shop:Abercrombie and fitch men|| |UGG|UGG

      565shop: | ||abercrombie and fitch

      That kind of unanimity hasn't been easy, even in the era of enforced 1 vs. 2: The last team to earn every first place vote in the AP without a note of dissent was Texas in 2005, which also happens to be the last undefeated champion. Sixteen AP voters broke ranks last year in favor of undefeated Utah over one-loss BCS champion Florida; 14-0 Boise State gets no such love this time.

      565shop:|abercrombie kids| |Abercrombie 925 SERIES|UGG

      565shop: | |UGG| ||UGG |

      Attack of the Killer Tomato Cans. Speaking of Boise: The Broncos come in at No. 4 in both polls, the highest finish in school history and the highest of an unprecedented group of teams from outside of the "Big Six" conference. TCU (No. 6) joins Boise in the top 10 in both polls, followed by BYU (No. 12), Utah (18) and Central Michigan (23 AP, 24 Coaches), matching last year's record of three mid-major teams in the top dozen and breaking '08's record of four small-conference outfits in the poll at large.

      565shop:abercrombie&fitch|abercrombie and fitch uk| | |

      565shop: | | | |09|

      That's a mighty fine ballot you've got there. There's no significant disagreement between the two polls: The widest gap for any single team is three slots. The top seven and 16 of the top 19 in both polls are identical, and only USC (No. 22 AP, No. 20 Coaches), Texas Tech (21 AP, 23 Coaches) and West Virginia (25 AP, 22 Coaches) are more than one position away from their standing in one poll to the other.

      565shop:abercrombie and fitch outlet| |UGG| | |UGG

      565shop: | | | |UGG

      ?Above all, consistency. The Coaches' poll, which has tended to favor Penn State over Iowa at every available opportunity and still had the 10-2 Nittany Lions ranked ahead of the 10-2 Hawkeyes going into the bowls despite Iowa's win in Happy Valley in October, finally came to its senses: The Hawke

  24. How it works by CSFFlame · · Score: 1

    http://www.youtube.com/watch?v=1jeLjaSa0bA&fmt=22 It's a base with magnetic coils, and the controllers have the sensors. They have their absolute position in all six axis at all times, so it's not relative like the Wii.

  25. Wrong assumptions ! by Anonymous Coward · · Score: 0

    This product is probably for casual games on crappy 4-year-old PCs that everybody and their Mom owns, rather than for hardcore games on tripped-out gamer PCs.

    In other words: this is analogous to where Nintendo went with the Wii (weak hardware, with motion control, targeting casual gamers and soccer Moms) rather than where Microsoft and Sony went with the 360 and the PS3 (maximum shiny hard-core games using the classic controllers that hardcore gamers know and love).

    By the way... remember a little game called Deer Hunter? How hugely successful it was?

    We may sneer at them and ignore them and basically not service their market segment very well, but there are *droves* of potential casual gamers out there, many of whom own PCs (most of which are a bit old, and would not qualify as a modern "gamer PC").

    Remember, we sneered at Nintendo too, when they announced the public name and specs of the Revolution. Mostly we sneered at them for not being hardcore enough. And yet, they are making boatloads of money while MS and Sony continue to sink large amounts of money into the losing battle for the livingrooms of the hardcore gamers.