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Xbox Live For Original Xbox Games Shutting Down

itwbennett writes "Giving no explanation beyond that it 'will provide the greatest benefit to the Xbox LIVE community,' Microsoft's General Manager for Xbox Live, Mark Whitten, announced that as of April 15th, Microsoft will be shutting down its Xbox Live service for the original Xbox and its games. 'Cold comfort for those of you who still enjoy playing Xbox titles like Halo 2 with your friends,' writes blogger Peter Smith. But Smith notes that Whitten's announcement does hint at some form of restitution for those affected, encouraging users to check their LIVE messages for more details and opportunities."

53 of 307 comments (clear)

  1. So I guess you would call it by Anonymous Coward · · Score: 5, Funny

    Xbox Dead... goodnight everybody, I'll be here all week. Remember to tip your waitress.

  2. Well... by Jorl17 · · Score: 5, Insightful

    We can't sit around and hope that everything will be maintained for ever...
    Sometimes it has to go down as deprecated, no matter when, no matter how, no matter why. Microsoft can and Microsoft shall, that's the price for being at their hands. The reward? To get to use their products.

    --
    Have you heard about SoylentNews?
    1. Re:Well... by jgagnon · · Score: 4, Insightful

      It would make far more sense if they had stopped selling XBox games first.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    2. Re:Well... by blahplusplus · · Score: 5, Insightful

      "We can't sit around and hope that everything will be maintained for ever..."

      You wouldn't have this problem on PC, anyone with a server or internet connection can host their own.

    3. Re:Well... by sopssa · · Score: 2, Insightful

      It's time to move to newer better games, I mean. Wonder where that fun came from.

    4. Re:Well... by blackraven14250 · · Score: 2, Funny

      The 800-pound clown in the room, maybe?

    5. Re:Well... by fuzzyfuzzyfungus · · Score: 5, Insightful

      The issue, of course, is less with exactly when a given product is deprecated, and more with how many products are designed such that deprecation is effectively terminal.

      It is hard to make a case for forcing a company to continue to offer a particular good or service(unless they contractually obligated themselves and are violating that contract); but the fact that product design is moving in the direction of deprecation = death is extremely disturbing.

      Historically, with PC games, the creator may or may not have offered a matchmaking service or servers at all, but there was nothing stopping 3rd parties from doing so. Increasingly, through a combination of DRM activation and closer tying of matchmaking services and multiplayer servers to the core game, it is becoming difficult for 3rd parties to step up(and, if they do, they often place themselves in the line of fire with respect to some DMCA or equivalent legal hassle). On the hardware side, it is a matter of driver specs and parts. If driver specs aren't available, deprecation is death more or less as soon as the next major OS comes out. If service guides/tools/parts are tightly restricted, deprecation is death as soon as the parts dry up.

      The fact that products get deprecated is fine. The fact that the severity of deprecation is markedly increasing, and promises only to increase further, is very, very troubling.

    6. Re:Well... by Dan667 · · Score: 2, Insightful

      They could have released a server so people could set up their own if they wanted to continue to use it. This is why vendor lock-in on consoles sucks in the first place.

    7. Re:Well... by poetmatt · · Score: 2, Insightful

      really?
      You think this would happen if it was on a PC and for things that allowed dedicated servers?

      I'll give you a clue: it wouldn't.

      Welcome to what happens when non-technical console users get shoved into the world of pc gaming/become more techie as a result of MS's poor business choices. I hope people realize this applies to apple and any company/services that uses DRM (such as windows live gaming or whatever it's called) as well.

    8. Re:Well... by AndrewNeo · · Score: 3, Insightful

      Nothing's stopping you from playing single player Xbox 1 games. If anything now nobody has an excuse not to mod their original Xbox!

    9. Re:Well... by wjousts · · Score: 3, Informative

      Not any more, see MW2 for example. Also, watch what happens when Steam shuts down.

    10. Re:Well... by Rathum · · Score: 3, Informative

      There are community run Tribes 1 and 2 master servers and there have been for years.

    11. Re:Well... by spleentor · · Score: 5, Informative

      Tribes is still very much alive. Unlike with an xbox live game, all you need to do is change the master server the game looks for. http://www.maxogc.net/tribes/master/

    12. Re:Well... by blahplusplus · · Score: 4, Insightful

      Yes he is really, when an MMO shuts down it takes down ONLY the mmo and anyone who gets into MMO's knows this before hand since a game can only maintain the servers for as long as there is paying customers, stand alone games are nothing like this. Hence his fallacious comparison.

    13. Re:Well... by jgagnon · · Score: 4, Insightful

      Except that the XBox games being sold still tout their multi-player capabilities. Now if they reduce the XBox game prices to reflect the loss of capabilities and relabel them to suit, this would be less of an issue (but still wholly relevant to those who purchased XBox games recently for their multi-player capabilities).

      And, for the record, I don't own or use the XBox or XBox 360.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    14. Re:Well... by Captain+Spam · · Score: 2, Informative

      Well, yeah, if by that you mean once Eve Online's central servers go away, the entire game completely and absolutely stops, since the game can't exist in that case. After, say, Descent 3's central server lists went away, the game could still be played via informal means and direct IP address connections.

      I used to be part of a community for a relatively obscure online game whose central server lists were long-abandoned by the parent company, but thanks to a registry hack and someone getting hold of the original metaserver code, not only is the game still playable via IP address connections, they now have a community-run central server list and the means to make more if need be.

      Or, for instance, take FreeCiv (the standalone one, not the HTML5 experiment). That uses a central metaserver. All vanilla copies of the game come with that server as the default, but since the metaserver itself is open-source, anyone else could make their own and use it if the official ones suddenly went away, and the game makes it easy to input a new metaserver if you know where it is.

      Outside of modding the XBox or hacking the games themselves, console owners generally don't have this option. And (most) MMOGs, like Eve Online, completely lose this functionality if their central servers (and thus where the persistent gameworld and content is stored) vanish.

      --
      Demanding constant attention will only lead to attention.
    15. Re:Well... by RobDude · · Score: 4, Insightful

      Game companies can't have it both ways (they can try, but eventually customers will wise up).

      With 'private' servers they host (and only they can host) and even various DRM techniques; they've produced games that require the servers to be up and running for games to continue to work.

      That game you legal purchased and own....you can only expect it to work as advertised, so long as the company continues to keep their end up and running.

      It's easy for people to dismiss concerns of 'Ummm - what if the shut down the servers' and simply say, 'Come'on Microsoft isn't going anywhere!'. But, even in the short time that online gameplay can be expected - we've seen TONS of games lose functionality.

      Apparently, every Xbox game that was playable on Xbox Live is now crippleware.

      Maybe you only play games for 6 months and move on...but some people don't. They enjoy replaying their games. I'll play through FF1 every 2-4 years and that came out in 1987. It's still fun, at least for me. Sure, only a select few games get that level of replay value; but it's *your* game. Or, it should be.

      This is all just another step towards having to 'rent' your games in order to play them. And sitting back and idling dismissing it as 'no big deal' just invites the problem to continue.

    16. Re:Well... by Schadrach · · Score: 2, Interesting

      Thank you sweet merciful lady of chaos. I used to play Tribes all the time, and wasn't aware you could do this. Wonder if there are still any Shifter servers running...

    17. Re:Well... by Grieviant · · Score: 2, Informative

      Actually, if isn't there already a third party server for the XBox?

      xbox connect

    18. Re:Well... by Anonymous Coward · · Score: 2, Funny

      You don't have to. I can hold it myself.

    19. Re:Well... by b4k3d+b34nz · · Score: 2, Interesting

      I would actually rather rent games, but that's because I consider them disposable except for maybe the super classics. I don't have any need to "own" licenses for music, games, television shows, or software. I pay for some in each category because there's no way to always rent.

      I think a lot of the reason we pay for games, movies, and music is because we want them to run on a variety of devices, and the only way to do that is with a physical copy or DRM. But, for me, I think it makes more financial sense to rent instead of own. I can listen to the old songs that I enjoy, along with approximately 750 new songs every month (~8 songs/hour, 6 hours per workday, 4 days a week, 4 weeks a month). If I want to watch a movie, I can rent it and it will be at my house in 2 days, or I can probably rent it online included in my Netflix, find it on Amazon, or worst case just go down to redbox.

      --
      Grammar Lesson: you're is a contraction of "you are"; your means you possess something; yore means days gone by.
  3. Punish Them by Concern · · Score: 5, Informative

    If you want to know what the cost is for buying games from companies that control their platform this tightly, now you get to see it.

    If it bothers you, you have one option. Cancel your xbox live subs. Ebay your xbox. Buy your games on a different platform.

    They didn't even set out to screw you over and make the games you (thought you) paid for (largely) worthless. You just gave them so much power that they practically did it by accident.

    The answer is the PC games model we already had, where the platform is open and the infrastructure isn't something you are forced to buy from a single seller you are locked to for life (xbox live).

    Yeah, I know - what is one slashdot post going to do to stop the console juggernaut? Answer: nothing. But don't say I didn't warn you. Give a thought at least to patronizing developers who make and sell their games the old-fashioned way. Especially the ones who support open standards and open platforms like opengl and linux - there are a few.

    --
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    1. Re:Punish Them by Anonymous Coward · · Score: 2, Interesting

      I, for one, will gladly accept those consequences since for me they are more than outweighed by the benefits of having things as easy as possible while the game is supported. No drivers, no installation woes, no licensing issues - it all just works out of the box. If that means that after a couple of years the product is no longer supported, so be it. Disposable income I have, but free time to do things I enjoy I don't have enough of.

    2. Re:Punish Them by Red+Flayer · · Score: 5, Funny

      I never had Fender call me to say that I could only use the G-string from that point on.

      That line had me all sorts of confused until I realized that Fender is a guitar company, not a supplier of stripper apparel.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Punish Them by santax · · Score: 2, Funny

      Hmmz, maybe I should have taken a different example ;)

    4. Re:Punish Them by Jorl17 · · Score: 2, Insightful

      No, I mean: "You shouldn't buy this game or this service, because it does not give you control of it. You are dependent on the decisions made by the company who made the game/service. Is it fun or useful? Yes it is! However, you'll be funding them so that they can control more and in tougher ways. It's your choice. After all, I don't use their products, YOU do."

      Notice that I am not a "fascist pig" stating that they CANNOT.

      --
      Have you heard about SoylentNews?
    5. Re:Punish Them by Anonymous Coward · · Score: 3, Insightful

      Or the non-hypothetical gamer who owns Halo 3 and an Xbox 360, but also enjoys playing Xbox 1 games online from time to time.

    6. Re:Punish Them by Xeno+man · · Score: 2, Informative

      Why does potential enjoyment of a product have to start decreasing from the release date? I certainly wasn't in line the day XBoX was released for sale. I'm sure there are a lot of poorer kids that waited a few years for prices to come down and to save up enough to buy the system, and those that waited for something to appear in the used game bin before they bought that. I'm sure there are plenty of games people haven't had even a year and now they are loosing support? How is that fair?

  4. Life expectancy by chilvence · · Score: 5, Insightful

    From the article, Halo 2 has a 5 year run on the internet. Wow, thats a LONG time!

    Doom is still being played online.. that's about 17 years and still going?

    So from this we can see, if you happen to be attached to a particular game, then in future you get to be dispersed by the company for loitering.

    How many people here play chess?

    1. Re:Life expectancy by Chris+Mattern · · Score: 2

      I still haven't gotten the hang of the Laser Rooks and Transforming Bishops yet.

    2. Re:Life expectancy by windex82 · · Score: 2, Informative

      Damn, I was all set to prove you wrong. It seemed like Doom came out well before 93....

      From wiki:

      In gaming:

              * Doom (series), a series of first-person shooter video games developed by id Software
                          o Doom (video game), the first installment, released in 1993

    3. Re:Life expectancy by Nimey · · Score: 2, Informative

      Mid-December '93, to be precise, and ISTR that the full version started shipping in Jan '94.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    4. Re:Life expectancy by snuf23 · · Score: 2, Informative

      You could play Doom over the Internet by 1995 via Kali which allows IPX network games to work over TCP/IP. Apparently there were earlier precursors to Kali that also enabled Doom over the Internet. Nowadays you would probably just use a port like ZDoom which has Internet play built in.

      --
      Sometimes my arms bend back.
    5. Re:Life expectancy by floatednerd · · Score: 2, Informative

      I usually play Doom online via ZDaemon.

    6. Re:Life expectancy by chilvence · · Score: 2, Informative

      You are just being unreasonably pedantic. What I was illustrating was the difference between something decentralised and largely independant, and another thing that is completely in thrall of a large corporate entity and its whims.

      And to answer your second point, google odamex, skulltag, zdaemon - all client server upgrades to the venerable Doom. I'm sure there are more since it is open source, but those are the ones I know. I grant you these open source upgrades were not available in 1993, but the internet didn't even exist in most peoples heads back then either, and in fact their very existance proves how allowing independant modification can preserve something indefinitely.

  5. In order to serve you better... by Inf0phreak · · Score: 3, Insightful

    ... we have decided not to serve you at all.

    What do you say? That doesn't make any sense? Look! Shiny! New stuff for you to buy, Mr. Consumer!

    --
    ________
    Entranced by anime since late summer 2001 and loving it ^_^
  6. Dedicated servers by TyFoN · · Score: 4, Insightful

    And this is why you want player controlled dedicated servers for your
    favorite FPS or RTS game. A game studio will eventually shut down the central
    one because of the lack of $$. Oh and I am still waiting for a game studio to
    try the monthly fee route for their central server :p

  7. PC Gaming is coming back in style by Dan667 · · Score: 2, Interesting

    largely as a result of continued incidents like this. People use to say they could just set up a console and use it are now having to deal with real quality issues and vendor lock-in problems are realizing it is not actually such a great deal.

  8. Translation by Gudeldar · · Score: 4, Informative

    Quit playing your Xbox and buy a Xbox 360 already dammit.

    - Love Steve Ballmer

  9. Replayability and licensing by zero_out · · Score: 4, Interesting

    As an avid gamer, I hate the way modern games are moving away from the old model of pay once, play forever, and moving toward licensing. It may not be called licensing by the producers, but that's exactly what it is. How many of us still enjoy a nostalgic game of Donkey Kong, or Super Mario Bros.? I'm sure there is still a group of gamers out there who enjoy a multiplayer game of Quake or Command and Conquer.

    Ten years from now, a few friends would like to play a game of Halo 2, but they won't be able to. Just last year, I sank a good 30 hours into the original Sid Mier's(sp?) Colonization, like I have been doing since 1996. I don't know the details about Xbox Live, or Halo 2, but if the game requires a centralized Live server for multiplayer functionality, then it simply won't work. In effect, you are only licensing a portion of the game for a certain period of time. Sure, you can code your own server from scratch, like the Star Wars Galaxies fans have done, but that still eliminates 90% of the fans who will one day want to replay the game that they loved.

  10. XLink Kai by Aphex+Junkie · · Score: 2, Informative

    Get XLink Kai, problem solved!
    Supports original Xbox, Xbox 360, PS2, PS3, PSP, and Gamecube.

    It's free to use, and the source code is freely available:
    http://en.wikipedia.org/wiki/XLink_Kai

  11. HA HA HA Serves you suckers right! by DarthVain · · Score: 3, Interesting

    Just another reason to buy a computer.

    I will admit I too had an Xbox. I long ago let the subscription expire. At one point I had to make the decision: Buy a new console (likely the 360) or spend more and get a new computer. I am 100% glad I sent it on a new computer.

    It was just last week that Sony announced that "hey guess what? Even though you bought the PS3 thinking online networking would be free, well not anymore suckas!".

    Now MS is saying they are shutting down service for old hardware, making many games pretty useless (as they were sold as online games with limited single player options).

    That's the problem with consoles, they (MS and Sony, and Nintendo) own everything. They can do whatever they please. Don't like it? Too bad. Your option is to buy the other guys console, who is going to screw you just as much.

    So buy or upgrade your computer where you can actually own your own stuff, and join in the big boy games.

    Also there are less 12 year old shouting profanities at you (notice I only said less, you can only do so much!) and generally being asshats.

  12. Makes sense to me. by ironicsky · · Score: 3, Insightful

    Listen... xBox v1 has been around for almost 10 years. They stopped selling the thing 4 years ago. Look at any Microsoft support life cycle.

    Windows 98
    - Released June 1998
    - Discontinued 2002
    - Extended support ended 2006
    ---Total shelf life - 8 years

    Windows ME
    - Released December 2000
    - Discontinued December 2003
    - Extended support ended 2006
    ---Total shelf life - 6 years

    Windows 2000
    - Released March 2000
    - Discontinued June 2005
    - Extended support ends this summer
    ---Total shelf life - 10 years

    Microsoft is right in line with their typical support life cycle for the xBox. Even though its a different product line, Microsoft is still Microsoft. They cannot support an aging product forever (even if by support I mean maintain a server for it)

  13. Re:Planned Obsolesence by Adrian+Lopez · · Score: 2, Informative

    Since when do you have to connect to Live to play your games offline?

    Ever since Microsoft decided Xbox Live Marketplace content should only work offline when played on the particular console to which it was originally downloaded?

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  14. To move forward what choice did they have? by grapeape · · Score: 3, Insightful

    People have complained for years about the 100 tag limit on friends list and other seemingly stupid limitations put into place. The reasoning offered by MS then was that in order to maintain compatabilty with original xbox games the limitations in the original live service had to follow over to the 360.

    MS has decided after 5 years of the 360 to remove the legacy caps by removing support for a platform that hasnt been sold in 5 years. You cant really have it both ways...

  15. Already a trend by revengebomber · · Score: 4, Insightful

    Let's talk about some old games. Take, for one, Halo 2. It's now going to be permanently offline, as a result of it being connected to Microsoft's services. Let's go back though. Take a look at Jedi Knight. Can you play that online anymore? Nope. Microsoft service. Dead. Any of those other MSN/"Zone" games? Dead. At least DirectPlay supported LAN in the same manner as online, so the games all still support that.

    But - Quake 2? Still kicking. Released the same year as JK, too, IIRC. Microsoft continues to do this; they entice game developers with easy online/multiplayer libraries and then kill the service to force people to upgrade. I fear for all the Games for Windows games; that's why I'll never buy a title that uses Games for Windows Live. 10 years down the road, all those games will be permanently offline too, as will (likely) all this trash like CoD42 which uses an even smaller and even more restricted network. Meanwhile, I'll still be playing Quake 3 (and hopefully RAGE, now that it's not being published by EA).

    DirectPlay. Live. When will developers learn?

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  16. Re:Take it a step further by Kell+Bengal · · Score: 2, Interesting

    This is exactly why I refuse to buy games that require online activation. The presumption that I might be online and must connect to their server to install/play my game is anathema to the philosophy of controlling the things that I own. This extends to Steam, as well. I simply refuse to cede any control of the things I own merely so that I can use the latest shiney.

    Does it mean I miss out on some of the latest and greatest games? Sure! But there are also a surprising number of games companies that do treat me like a valued customer and do produce software the just installs itself quietly in a single directory and lets you get on with things. I buy their products, sometimes because I just -have- to have the thing they've sold, and sometimes just to check out their latest work and to support a company that makes things I like.

    --
    Scientists point out problems, engineers fix them
    altslashdot.org: The future of slashdot.
  17. Re:battle.net still lives by Nadaka · · Score: 3, Informative

    not only that, but you can play those games over a direct IP connection for free without involving battle.net. So when battle.net eventually does shut down or upgrades beyond compatability. You can still play those games with your friends. However this will not be true for starcraft 2.

  18. Thisis a GREAT thing.. by Lumpy · · Score: 2, Insightful

    Because the demand for a "fake" Xboxlive server just became reality.

    Someone will hack one together in short order and post the code out there.

    I love it when Microsoft creates a need for someone to completely hack a service they were providing and decided to end.

    --
    Do not look at laser with remaining good eye.
  19. Re:Not again! by Undead+Waffle · · Score: 2, Insightful

    Its like when GEnie shut down the Air Warrior servers!

    (did I just date myself?)

    Seriously, though. Halo2 is fun, but its 2010. Play Halo3. All of the rest of us know its identical to Halo2 only with better graphics. You'll barely even notice the change if you're on an equally old TV.

    And it sure sounded to me like they aren't happy they're making the move and, unlike most companies that do it, are planning on interacting with the affected people *somehow*.

    I know people on Slashdot hate Microsoft for just about everything, but once you pull your head out of that hole, I don't see how this is worth grabbing the pitchforks for. If you aren't one of the people impacted, why do you care so much, and if you are *they said they're going to work with you about it*. So why are you bent out of shape *before they have*?

    So you're saying Halo 3 is exactly like Halo 2, but because Halo 2 was released so long ago they should just buy a new console and Halo 3 to continue playing the same game?

    And then you're saying people need to pull their head out of the hole and get over their hatred for Microsoft?

    ...

  20. Re:What did you expect? by VGPowerlord · · Score: 2, Insightful

    For them to support the original console for another decade? The console was released in '01!

    And more importantly, its replacement was released in '05!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  21. Re:Take it a step further, now back a step by BigDogCH · · Score: 2, Insightful

    "Do you grow your own food, or cede control of that to others?"

    Makes sense. It is annoying when I can't eat my food because they took down the server and now I can't activate it. It is even worse that I can't give my food to someone else or resell it; I should have purchased it on DVD or downloaded the installer. Perfect analogy.

    You can't keep track of your stuff, thus those who prefer having a local installer that doesn't need activation or an internet connection must leave society. Makes sense.

    I agree with Bengal. I buy a game and play it for years. I still have a PS2 which works great for LAN parties.......sadly only a few dozen games support LAN without going through an online server.

    Bengal and I are in the minority I believe, which means my days of buying video games are over. Almost everything I play is now FOSS.

    There are too many great open source projects out there to be willing to buy games.

  22. about time! by Scarumanga · · Score: 2, Interesting

    This is a good thing, that means more bandwidth and lower ping times for people who play 360 games, who wants to play halo 2 instead of halo 3 though? IMO halo 3 kicks the crap out of 2 any day of the week, looks better, plays better, is better. There is no excuse to NOT own a 360 by now, they have been out for 5 years and are dirt cheap.