StarCraft II Closed Beta Begins
Blizzard announced today that the multiplayer beta test for StarCraft II: Wings of Liberty is now underway. The client downloader is available through Battle.net for people who have received invites, and the system requirements have been posted as well. A list of known issues is up on the official forums. StarCraft II and the revamped Battle.net are planned for release "in the first half of 2010."
But wasn't Diablo 3 announced first? Where is that beta?
No Mac version yet, unfortunately. Both Mac and PC versions are going to be released together on the same media, but no word yet if Mac users will get to play with the beta.
When they declared it would be sold as three different packs, one per race. While they do have a history of expansion packs, it's never been 1 with 2 more like this, nor planned this far in advanced to break it up and sell the parts.
Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
I can't wait to fire it up.
Nice the disclaimer at the end is bigger than the article.
Article == 338 words
Identifier == 88 words
Disclaimer == 393 words
So if nothing happens in the end they are coverd.
Post 6: Just in case any of us want to create some videos for YouTube ... may we share any replays?
Zhydaris: There will be no NDA.
( http://www.teamliquid.net/forum/viewmessage.php?topic_id=112115 )
Conscience is the inner voice which warns us that someone may be looking.
I for one welcome our zerg..."You need more Overlords".
The message I'm going to send to Blizzard is also quite simple.
Support my Mac (yet again) with another great game (yet again) and I'll buy it on release day (yet again). If my internet is down, I don't even want to touch my computer, so that's no big deal for me. I logged hundreds if not thousands of hours playing the original Starcraft with the woman who ended up being my wife.
With the number of people who will want to play in a LAN, you know the majority of the traffic isn't going to be routed through B.N servers where they'll have to pay for the bandwidth. Most networked apps in this NAT age use a variety of methods to try to learn a real IP address to connect to each other. The first is always "self-reported IP". So, SC2 would hypothetically connect to B.N, authenticate, and then keep 100% of traffic on the LAN, reporting the results of the play to the servers. That way, if some college kid spends the whole year playing on his lan, and then goes home to play against me on B.N, he's got some ladder rank that's going to put him about where he belongs (which is honestly a completely different realm than 33 year old me).
small percentage of the population that wants to play multiplayer with no internet connection?
how about tournament play????
the last thing that you need is some kind of a internet hiccup to mess up a tournament.
Nice to know my trusty old 3.0Ghz P4 with 1GB RAM and an NVidia GeForce 6800GT is still available for friends who can't bring their box to Starcraft LANs! Well, assuming Blizzard allows it.
"A witty saying proves nothing." - Voltaire
In order to sign up for possible beta access, you have to download a program that sends your system specs to your battle.net account. The system test application for Windows worked without issue in Wine, allowing me to upload my specs and be considered for beta access.
Howdy. Bit self-promotional... but.. Read my blog. It is the best StarCraft Blog on the web. :)
I am in the beta, all the info that was published this month (including the massive SC2 Beta FAQ) is there, system requirements, screenshots, and will soon be posting replays/videos. Currently 500 users online, so I can handle bit of slashdotting
Cheers.
My Starcraft 2 Blog
... does it run on Linux? D:
Why do I need to join battle.net for a game I only want to play against the computer. Playing against people online gets very tiring. It's hard to find anyone online that doesn't act like a spoiled six year old. Just shut up and play.
Ladies and gentlemen, this is why you don't do mescaline.
And a Feb 2010 survey made up by yours truly says that those 37% are exactly the same people who would never {head of/buy/give two shits about} Starcraft 2 even if they did have internet.
AccountKiller
Spawn more overlords.
The days of the digital watch are numbered.
..curious, seems you exhibit the very attitude you bemoan..
Maybe I missed it, but where does Blizzard say that you must play on Battle.Net?
StarCraft 2 ships with single-player campaigns, just like the first one did. And I haven't heard anything that says you cannot play games againt the computer.
What I *have* heard is that, during the beta, they are only focusing on player vs player games. And these, of course, require Battle.net. But I don't believe this applies to what will actually be shipping.
-David
Of course they would spend at least a bit of time looking into this matter, especially since it keeps cropping up on popular tech sites such as this one.
I still disagree; Blizzard has repeatedly made statements which effectively convey their feeling that the only people who want LAN play are pirates.
Neither I nor any of my friends (the aforementioned group of LAN players) have pirated Starcraft; many of us, including myself, have purchased multiple copies of Starcraft.
For Blizzard to claim that the only people who want LAN play are pirates betrays a complete lack of market research on the subject, and their disdain for the very group of gamers which made their first game so popular.
Perhaps I'm wrong - perhaps LAN play really wasn't very important to Starcraft 1's success (though I think you'll find that the majority of Starcraft fans will agree that LAN was integral to SC1's success). But for them to call me a pirate for wanting LAN play - a feature that, for me, has logged by far the most hours of use in the first Starcraft - is insulting at best! Why should I buy their product when they insult potential customers like that?
Of the few that really consider LAN play an issue many will get the game anyway, because their friends will have it
"Few"? If only one tenth of these people decide not to buy the game based on the lack of LAN play, that's at least half a million in revenue (assuming Blizzard earns $25 for every $50 sale, the number goes much higher if they get more, like with digital sales) - and that's certainly not the only list of angry Starcraft fans out there. Let's say it takes two programmers one year to implement - an estimate I think is extremely conservative, given that very little of the work would be outside of the game creation/game joining mechanics that happen before the game ever starts. If we assume salaries of $100k/yr per programmer, Blizzard's net gain is at least $300k.
The cost to implement is fixed. The only variable is the number of people who pass on the game because it doesn't support their favorite (perhaps only desired) game mode. Given the number of people who really want LAN play, it really makes sense to implement LAN play even on the chance that it'll earn them $300k.
But let's say you're right - let's say all the people complaining are just going to go buy it anyway. Doesn't Blizzard claim to love its gamers? Doesn't Blizzard love fostering good will among its fans?
I would wager that Blizzard could hammer out solid LAN support for Starcraft II by throwing a five-man programming team at it for a month, maybe two. Are they really so desperate to pinch pennies that they can't spare the effort? If they actually cared about their fans, and about providing the best gaming experience, they would do it, even if it earned them no more money, because so many of their fans want it.
No, TikiTDO, the real reason they don't want to do it has nothing to do with the actual cost to implement it. It's because their corporate overlords have convinced them that only pirates want LAN play, and that pirates have to be attacked at any and all costs. This is a trend we're seeing in the gaming industry as a whole, not just in any particular company. See also, Invasive DRM.
You would have to try a lot harder than above to convince me the remainder would net Blizzard more income than opening up LAN play, and inviting people to play without paying for the game.
I've given a rough guess above. Obviously I don't have market research with which to "prove" anything. All I can really do is vote with my wallet, and that's what I'm going to do.
In any case, my boycott is only partially based on their refusal to include LAN play. My objections extend to include their attitude toward those of us who really want the feature. If they want to treat me like a pirate, well, they're going to get the same income they'd get if I were a pirate - which is sad, because I'm not.
Mescaline is a psychedelic stimulant with subjective effects similar to LSD, magic mushrooms, and MDMA. To wit: morphing colors, compassion and understanding, creative thoughts. Pretty much the exact opposite of belligerence.
I think you might have mescaline confused with destructive drugs, like alcohol and/or PCP.
I don't understand why logging in online to play singleplayer would upset someone
You've obviously never been on a long airplane flight.
I put the 't' in electrical engineering.