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An Early Look At Civilization V

c0mpliant writes "IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new 'flavors' to world leaders, and a potentially game-changing, one-unit-per-tile system. No more will the stack of doom come to your city's doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums."

89 of 286 comments (clear)

  1. Stack o' Doom by Psychotic_Wrath · · Score: 3, Insightful

    They thought they fixed this with the collateral damage caused by seige weapons. They talk about it on the civ forum. The airstrikes do a pretty good job of weakening the Stack O' Doom

    --

    Doctors do Massage in Longview WA now, who knew?
    1. Re:Stack o' Doom by Rockoon · · Score: 4, Insightful

      ..the only problem is, the civ4 stacks of doom arrive thousands of years before aircraft are invented.

      It isnt until airships that the stacks of doom start their decline in importance, because prior to that it only takes a few forward units to shield the stack.

      The hardest early counter mechanic to stacks of doom would be unit upkeep cost (stacks are expensive), but thanks to the specialist mechanics, early warmongers simply chop out libraries, temples, and markets and run a specialist economy for research and money. Money isnt a problem when you can set your research slider at 0% and still keep up on techs.

      --
      "His name was James Damore."
    2. Re:Stack o' Doom by blahplusplus · · Score: 3, Interesting

      "..the only problem is, the civ4 stacks of doom arrive thousands of years before aircraft are invented."

      This is what catapults are for, and they come long before aircraft, did you even play Civ? Seriously?

    3. Re:Stack o' Doom by beleriand · · Score: 2, Insightful
      In civ4, catapults do only damage part of the units in a stack.
      So if i send a stack of of 30 Units on attack, and AI smashes a Catapult against that, only a few units will get damaged. A sizeable amount of catapults you have to worry, put when there just a few you can in practise just ignore them mostly.
      The only thing cats are really strong at is in city-attack, because they can bombard defences and you can promote them to get a bonus at it.

      They could of course change the game-balance so that catapults would damage a stack more, but then there would be crys that catapults are overpowered and need to be nerfed. Better to do away with the "50 units on same square" silliness.

    4. Re:Stack o' Doom by Rockoon · · Score: 3, Interesting

      It is you that seems to not be playing any competitive Civ4.

      Catapults damage at most 4 to 6 units. A stack of doom is 20 to 30 melee units, also with 5 to 10 catapults. You can slam my stack with collateral catapults, but then I slam your city defenders with collateral catapults. Unless your city has a big stack in it, its going down to my stack.

      You've got exactly 1 turn to hit my stack with catapults, because I blocked the path to my stack as it approached your city.

      In human vs human play, the only defense to big stacks is bigger stacks.

      --
      "His name was James Damore."
    5. Re:Stack o' Doom by Rockoon · · Score: 3, Insightful

      The flaw is that there are no tactical variations that work. The biggest stack wins.

      Defensive bonuses are a wash when its stack vs stack. All my attacking units have been given +20%, +45%, or +75% city raider promoted, a bonus meant to counter cultural defenses, walls, and fortification bonuses.

      If you sit there in the city waiting for that stack vs stack and your stack is mostly city garrison promoted, I can just wipe your civ clean of land improvements and come back in about 1000 years when you are hopelessly behind. The upshot here is that most of your units need to be tailored for attacking, not defending, so that you can force the confrontation if you have to.

      Its stack vs stack, and both civ3 and civ4 were designed to be multiplayer. Civ3 had the army units, and that proved worse than it is in Civ4. Civ5 is forcing the issue by not allowing stacks and I think thats a good thing. Tactics. Tactics. Tactics.

      --
      "His name was James Damore."
  2. New AI by sopssa · · Score: 2, Interesting

    I love diplomacy but it sucks when you know the AI is going to cheat. I hope Civ V will finally have an AI that doesn't cheat.

    1. Re:New AI by hotdiggity · · Score: 4, Funny

      I love diplomacy but it sucks when you know the AI is going to cheat. I hope Civ V will finally have an AI that doesn't cheat.

      You want nations that don't cheat on diplomacy?

      If we're going to abandon reality, why don't we just add wizard units and inter-dimensional portals too?

    2. Re:New AI by moonbender · · Score: 3, Insightful

      Are you joking? I you aren't, he's talking about AIs getting better gaming conditions (things are less expensive, etc) on the difficulty levels above Noble. The player gets similar bonuses on levels below Noble. Backstabbing in diplomacy is available at all difficulty levels.

      --
      Switch back to Slashdot's D1 system.
    3. Re:New AI by Ailure · · Score: 4, Insightful

      What I would like to see is probably the game being more clear with what each difficulty actually means. Probably would be over the head of most people, but at least marking how much advantage you get vs computer. Other than knowing that me and the AI is on equal footing at noble difficulty... it's not really as clear it could be in Civ IV. :)

    4. Re:New AI by Brownstar · · Score: 4, Informative

      You're right for most people, they probably don't care, which is why the Game presents it in basic terms.

      But, if you're on of the ones that truly cares, all of that information is in plain text format (marked up in XML) in the /Assets/XML/GameInfo directory. (You can even change it if you want).

      The file that addresses the changes in difficulty specifically is: CIV4HandicapInfo.xml

      But also realize that some of these factors are also modified based on world size, and turn speed as well. (Possibly some other things that I've forgotten as well).

      I know Civ3 and Alpha Centauri had similar files, and If I remember correctly, I beleive even Civ2 stored all of this information in text files that could be modified.

      Which is one of the reasons that the various Civ's have always been so modable.

    5. Re:New AI by T.E.D. · · Score: 2, Funny

      If we're going to abandon reality, why don't we just add wizard units and inter-dimensional portals too?

      I'm with hotdiggity. When is the sequel to Master of Magic comming out?

    6. Re:New AI by PincushionMan · · Score: 2, Interesting

      Err, wasn't that game Master of Magic? I don't think Sid Meier did that one. Nope, that was done by the Master of Orion folks. Whatever happened to those guys, anyway? Wiki is very sparse on details.

    7. Re:New AI by Lunoria · · Score: 2, Informative

      Stardock is releasing Elemental: War of Magic later this year. It is in a similar vein to Masters of Magic.

    8. Re:New AI by ultranova · · Score: 2, Interesting

      If we're going to abandon reality, why don't we just add wizard units and inter-dimensional portals too?

      Done.

      Altought if you want portals you can pass, you'd need to go back to Master of Magic. Perhaps that could be the defining new feature of Civ 5: allow multiple separate maps, to model the colonization of Moon and nearby planets? It doesn't make any sense to send a spaceship to Alfa Centauri, when Mars is closer and pretty close to habitable.

      That, and I'd really like to see undersea colonies/tunnel roads. I think one of the Civ II clones had them. That way, the next Fall from Heaven version could actually include the Octopus Overlords as a playable faction ;). Or maybe they could be included in the current one - I haven't taken a look at the SDK yet.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:New AI by CharlyFoxtrot · · Score: 2, Insightful

      I've read more than one interview on this topic. While I agree with you about having cheating AI really sucks, the point made in the interviews was that even now it is difficult to get an AI to win at chess. Chess has a large but finite number of moves with only two opponents. In a game like Civ, with random land masses and features, multiple opponents, and variable numbers and capabilities of game pieces, and even more variables when you through culture, religion, civics, and the rest in, it is impossible to make honest and challenging AI. So they let it cheat.

      They should at least make it cheat more intelligently then. There's nothing worse than carefully planning an attack and seeing it go to pot because the AI, suddenly perceiving the threat, pulls a stack of units or number of technologies it cannot logically have out of its magic hat. It sucks because it destroys the gameplay, you can't plan anything because the planning will be defeated by changing the rules mid-game.

      --
      If all else fails, immortality can always be assured by spectacular error.
  3. Obligatory atheist flamebait by aaron+alderman · · Score: 5, Funny

    I'm glad they got rid of religion. Hopefully we can get rid of it in this world too.

    1. Re:Obligatory atheist flamebait by PopeRatzo · · Score: 2, Insightful

      My bet is the first mod adds it back in.

      Anybody who'd want religion would first have to hire a programmer to make the mod.

      --
      You are welcome on my lawn.
    2. Re:Obligatory atheist flamebait by pagaboy · · Score: 5, Funny

      If you believe it enough, I'm sure it'll happen.

    3. Re:Obligatory atheist flamebait by sackvillian · · Score: 5, Funny

      My bet is the first mod adds it back in.

      Voltaire would think so; since God does not exist, it will be necessary to invent him

      --
      Hey mate, spare a sig?
    4. Re:Obligatory atheist flamebait by darkstar949 · · Score: 4, Interesting

      Religion actually added a pretty interesting dynamic to the game play in Civilization IV, so I'm actually in the group of people that is disappointed to see it go. It gave another route to victory beyond the military or technological routes.

    5. Re:Obligatory atheist flamebait by delinear · · Score: 3, Funny

      They prefer to think of it as intelligently designing the mod.

    6. Re:Obligatory atheist flamebait by c0mpliant · · Score: 2, Interesting

      The rumor circulating is that it will be part of an expansion pack later on.

      Certainly the element of religion is receiving a lot of attention on fan forums. A lot of threads with 70%+ in polls for it to be kept in the game. I also think that given how much community interaction is put into the game (i.e. mod support) that the developers wont simply ignore the outcry of the community

      --
      There is no -1 disagree
    7. Re:Obligatory atheist flamebait by chronosan · · Score: 3, Insightful

      You can count me in that category too - as much as one might dislike religion, there's no denying the impact it has had on civilization.

    8. Re:Obligatory atheist flamebait by Enderandrew · · Score: 2, Insightful

      God is a postulate and we all have our own religions.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    9. Re:Obligatory atheist flamebait by thesandtiger · · Score: 3, Funny

      I thought the religious and corporate aspects of Civ IV were somewhat interesting, but other than just rushing to found a religion so that I could culture bomb my nearby opponents I didn't really care much for it as a gameplay mechanic.

      What I did love about it was when Suleiman threatened to war if my Islamic civilization did not convert to Judaism, or when Ghandi insisted that I renounce Hinduism, or Stalin suggesting that I should convert to Buddhism if I didn't want him to slaughter everyone in my empire.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    10. Re:Obligatory atheist flamebait by SuiteSisterMary · · Score: 2, Informative

      That could work. It's only relatively recently that 'religion' and 'culture' wern't pretty much inextricably intertwined.

      Hell, most offshoots of religions come from taking a 'foreign' religion, and changing bits of it to fit your culture.

      So,if in, in Civ5, instead of spreading 'hinduism' or 'buddhism,' I'm spreading 'aztec culture' or whatever, great.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    11. Re:Obligatory atheist flamebait by thesandtiger · · Score: 3, Interesting

      In Civ 1 and 2 I would beeline to Republic, then Gunpowder and then whatever tech gave me Armor - every game was pretty much the same strategy, the only difference was how I was able to go about implementing that strategy (do I found 50 cities as close as possible to each other, or do I just build 10 super cities? Do I trade for basic techs while going to Republic, or do I go it alone?) In either case, while there were other strategies that *could* work, this route through the tech tree was pretty much optimal - even on high difficulty level games I would often have an extremely substantial tech lead on my opponents, and the difference between tech levels was VERY pronounced.

      What I like about Civ IV is that I can actually use different strategies, and different focuses depending on my starting situation. Rushing towards a high-tech producing civ isn't always the best move, early wars with nearby foes aren't necessarily bad, and it is entirely possible to fight really effectively despite being behind in the tech race as long as you aren't *too* far behind.

      I like that Civ IV lets you do other strategies without feeling like you're intentionally hobbling yourself or playing sub-optimally if you try different techniques.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    12. Re:Obligatory atheist flamebait by Ihmhi · · Score: 2, Funny

      Yeah, religion has had an impact on civilization. Now I have two options for driving my enemies back to the stone age: nukes, and religion!

    13. Re:Obligatory atheist flamebait by DavidTC · · Score: 4, Interesting

      I hated having to rush for a religion. I find it exceptionally absurd I can end up without one. What primitive people didn't have a religion?

      What I wish that you could do is essentially build your own religion.

      Not the tiny details, but if you took over another nation you could, for example, incorporate their gods into your pantheon and gain some extra culture. Or do the inverse, demonize someone else's god in yours, reducing war weariness as you fight those 'evil worshipers'.

      Or switch to monotheism, which would keep reduce neighboring cultural exchange, both ways.

      Or if a religion was in more than one place, you could attempt to 'hijack' it and make your county the HQ. Or you could fork it.

      Likewise, you could have various 'holy people' that showed up, like great prophets, but you'd tell them a bunch of different options, and they'd be remembered, and you could direct which of these 'saints' your society focused on. Like, on of them was a great warrior, one of them feed the hungry, one of them was a great mother, whatever.

      And it would be interesting to allow various rules, like how you treat sex, for example. Harsh controls on it could result in a lower birthrate but more financial gain. (As children grow up in supported families and hence aren't a drain on society.) Likewise, perhaps certain foods cause sickness for people unfamiliar with them, so you can outlaw them.

      And, of course, changing any of this would cause unhappiness for a bit, as people don't like change.

      The problem is that Civ IV used real religions, which people don't like mucking with. (And even then only five of them...where were the Greek Gods, or the Eygption ones?) So all you could do is alter how they interacted with society, and not what they were.

      Which was rather dumb...I mean, you can make societies and leaders operate totally out of how they actually were. But whatever...if people are going to complain, just name them random things.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    14. Re:Obligatory atheist flamebait by ajlisows · · Score: 2, Interesting

      I wouldn't say that you would "End up without one" unless your game ended really quickly. Obviously you are trying to say you may not found one. When you think about it....did the Romans really "found" their religion or did they pretty much adopt their Religion from the Greeks, just as you would adopt Buddhism from the neighboring Isabella. Eventually, you can start a Crusade to take over Jerusalem...er....Madrid. The holy city of the Religion.

      In a way, you can "Hijack" a Religion by building the Apostolic Palace. If you are the major practitioner of that religion, you are more likely to end up being the leader of that Religion. You don't get the benefit of the Shrine city, but you do gain some pretty nasty diplomatic benefits (Give me that city back or your people will be really pissed.)

      And not to nitpick, but Civ IV actually had seven religions, not five. Buddhism, Hinduism, Judaism, Christianity, Islam, Confucionism, and Taoism.

      I do however, like your idea of being able to start a Holy Crusade against a civ that followed a different Religion and gaining the benefit of less war wariness because of it. Something like that would make a lot of sense. Perhaps even let you burn that Religion out of cities and any city you conquer...or something like that.

      I think in the end it did not have a major enough impact unless you were going for a cultural victory. Sure, shrine cities produced some nice income and it did have some effect on diplomacy...but just not enough. Some of the other suggestions you had seem cool but at that point it starts making the Religious aspect waaay too complicated for what may amount to minor gains in terms of actual effects on the game itself.

  4. Re:One unit per tile is dumb by Rockoon · · Score: 3, Insightful

    The pieces can represent anything (battalions or regiments, for instance), so it makes perfect sense.

    I think you have fallen into the "OMG IT DRAWS A SINGLE WARRIOR, IT MUST BE A SINGLE MAN!" trap.

    --
    "His name was James Damore."
  5. Re: the "who do your respect poll" by Inda · · Score: 2, Funny

    We'll save you a seat, don't worry. In fact, you can sit next to me, big boy.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  6. Tech tree to return to Civ 1 state by nanoakron · · Score: 2, Interesting

    My pet gripe with Civs 3 & 4 (never played 2 but LOVED 1) was the time-constrained tech tree.

    I used to love dumping all my resources into tech just to get nukes by 1000AD and then quickly ruling the world. Why shouldn't I be allowed to do that in later Civs?

    Why can I only get electricity within 100 years of when we discovered it in the real world? Or metallurgy? Or whatever I choose to dump my nation's resources into?

    (Oh, and please do an updated version of Alpha Centauri as well...)

    -Nano.

    1. Re:Tech tree to return to Civ 1 state by sonicmerlin · · Score: 2, Interesting

      You can get your techs very early relative to the time period if you play the marathon or epic versions. I've always been more disappointed in the lack of future techs. I know a few mods tried to address that, but they simply weren't as well thought out or professional as Firaxis's work. I want techs extending into the science fiction future. That would just be so cool. It feels kind of silly that the greatest weapon on earth is... a 40 hit point armored tank.

    2. Re:Tech tree to return to Civ 1 state by Ailure · · Score: 2, Informative

      There is no time-constraint to the tech tree in Civ IV. Civ IV simple made it harder to tech really quickly (especially since SmallPox/ICS was majorily nerfed). I play FreeCiv with friends at times, and it's almost ridiculous how fast you can go through the tech tree in a 1 vs 1 game.

      Unfortunatly Firaxis have already stated there's licensing issues regarding Alpha Centauri due to the rights being owned by EA Games.

    3. Re:Tech tree to return to Civ 1 state by T+Murphy · · Score: 2, Informative

      I've only played Civs 3 and 4 (civ 4 is nice for a change, but 3 is better), but I know in Civ3 there is an accelerated production option which lets you finish the tech tree before 1300 AD on a large, full game. You can make a map and remove the 4-turn minimum, which would probably allow you to start nuking by 1000 AD if you lead in GNP.

  7. Hmmm... by denzacar · · Score: 4, Interesting

    The pieces can represent anything (battalions or regiments, for instance), so it makes perfect sense.

    But then it would also make perfect sense to be able to combine two or more decimated companies into a battalion, while maintaining the experience and combat abilities.
    Also... combine companies into a battalion, battalions into regiments, regiments into armies.
    You know... as it is not a single tank (or a man) out there on that hex.

    Also, turn your infantry or marines into air cavalry by combining them with helicopters. Make a decimated artillery unit into a "artillery support" bonus for your infantry or armor.
    Balance it out with experience bonuses and additional turns necessary for combining (training turns).

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Hmmm... by Rockoon · · Score: 3, Interesting

      But then it would also make perfect sense to be able to combine two or more decimated companies into a battalion, while maintaining the experience and combat abilities. Also... combine companies into a battalion, battalions into regiments, regiments into armies.

      This may very well be the case. I could see leaving the current healing mechanic behind, instead requiring units to recruit from cities (or combining existing units) in order to regain full effectiveness. City recruitment costs could be used as a balancing mechanic as well, by requiring production proportional to the "damage" being "healed." Currently we can have a hundred units all healing for free simultaneously, which is equivalent to an amount of production far greater than the entire civ commanding those units.

      --
      "His name was James Damore."
    2. Re:Hmmm... by Princeofcups · · Score: 2, Insightful

      The pieces can represent anything (battalions or regiments, for instance), so it makes perfect sense.

      But then it would also make perfect sense to be able to combine two or more decimated companies into a battalion, while maintaining the experience and combat abilities.

      You're trying to make sense in a game where it takes 20 years for an airplane to fly around the globe? Don't get me wrong, I love the game, but I also gave up on it making any sense a long time ago.

      --
      The only thing worse than a Democrat is a Republican.
  8. Removal Of Religion? by FinchWorld · · Score: 2, Interesting

    Religion, whilst not game changing as many other factors (Hello pratorians!), made an interesting difference to diplomacy and a slight boost to gold. It was also useful to spread to opponents cities to allow spying/gold generation, and was one of the few reasons to consider open borders. It'll be interesting to see how the civics will be altered to reflect the lack of religion. On a side note anyone know of a decent guide to get Civ 4 (or generic guide for games) running under Ubuntu 9.10 x64 with ATI propriety drivers (HD4600)? I've got it working on a different comp using a Geforce card but not the ATI.

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  9. Re:I'm already excited by Shihar · · Score: 5, Insightful

    Eh, I think from that short little preview I am indifferent. I could see how it could be good, but frankly, nothing in that preview really hit on the 'heart' of Civilization.

    Who ever played civilization craving more tactical combat? Who cares if the diplomacy screen has the guys walking around instead of just portrait?

    The stuff that makes Civilization games either great or suck is in how it deals with culture, expansion, technology, city management, improvements, government types, etc. Frankly, I don't think Civ4 was much of a jump forwards in terms of Civ games. They added some neat futures, but they also managed to dumb down a lot of interesting things from earlier Civs. The civics from Civ4 were especially vapid and uninteresting.

    For my money, I personally think that the best "Civ" game ever made was, by leaps and bounds, Alpha Centauri. That game had interesting world events, awesome civics, and each nation had a real sense of personality. I personally hope that they go down that road for Civ5 and give the game more personality, rather than strip it down further like they did with Civ4. Granted, it is really still far too early to make any judgments on the game, I am just not terribly hopeful.

  10. Both Good and Bad by sonicmerlin · · Score: 4, Insightful

    I'm excited about the removal of "stacks of doom" for the increase in strategy with battles, but I'm rather disappointed in their PC move of removing religion. Religion has been a huge driving force, if not the greatest motivator, of the last several thousands of years. To remove it and just leave "culture" is a rather silly cop-out to the overly sensitive fools out there.

    1. Re:Both Good and Bad by T.E.D. · · Score: 4, Interesting

      You are absolutely right about the sillyness of removing Religon from a game about recreating history.

      OTOH, Sid Meyer is rather famous for removing gameplay features that detract from the fun of the game. Quite often over the loud objections of simulation purists. It could just be that this was one of those cases. Religon's biggest long-term effect in the CIV4 was just to give AI Civ's one more thing to get pissed off at you about. There was no winning with it either, as no matter which you picked, you'd tick somebody off. This made persuing one of the peaceful victory options (like a cultural win) damn near impossible. At least for me.

    2. Re:Both Good and Bad by Mongoose+Disciple · · Score: 3, Interesting

      Religon's biggest long-term effect in the CIV4 was just to give AI Civ's one more thing to get pissed off at you about. There was no winning with it either, as no matter which you picked, you'd tick somebody off. This made persuing one of the peaceful victory options (like a cultural win) damn near impossible.

      I will respectfully disagree with you:

      - Yes, your choice of religion will most likely piss somebody off. (It's not completely unheard of for everyone in a Civ IV game to end up with the same religion, but mostly rare.) But that's just a reflection of the nature of diplomacy in Civ IV in general: nearly everything you do pisses somebody off. Sign a defensive pact with Russia or trade and you make them happy, but their enemy Germany gets surly about it. Diplomacy in Civ IV is less about trying to make everyone happy and more about choosing who to befriend.

      - Along those lines, religion added something interesting to the game in making you weigh the costs and benefits of a religion choice. Most of my cities are Buddhist, but my Aztec neighbor is Hindu. Is it more important to me right now to maximize the happiness/production of my cities by choosing Buddhist, or to make Montezuma happier with me by being Hindu?

      - The Apostolic Palace, especially in the votes that result from it, add an extra layer of complexity. Ideally you'd like to be the religion that covers your country the most, build the Palace, spread your religion to other civs, and use it to push them around. But there are opportunity costs in achieving all of that, and there's always the chance that someone else spreads the religion more than you have and uses the Palace to push you around instead. In a lot of ways it's a more complex early-game U.N., which I think would be right up your alley if you like diplomacy.

    3. Re:Both Good and Bad by Green+Monkey · · Score: 2, Insightful

      Religon's biggest long-term effect in the CIV4 was just to give AI Civ's one more thing to get pissed off at you about. There was no winning with it either, as no matter which you picked, you'd tick somebody off.

      So it's just like real life, then.

      --

      Green Monkey

    4. Re:Both Good and Bad by thesandtiger · · Score: 3, Insightful

      I don't think it was a PC move - it just isn't that compelling a feature in the game and in the view of the designers removed more than it added. If they were remotely worried about being PC they wouldn't have had Stalin - a mass murderer surpassing even Adolph Hitler for body-count - as one of the leaders in the game since the first iteration, and certainly wouldn't have put religion into the game in the first place.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  11. 3D In Strategy Games by pandrijeczko · · Score: 4, Interesting

    I don't think I've ever really understood what happened to strategy gaming on the PC around about the turn of the new Millennium.

    I was (and still am) a huge fan and player of Heroes Of Might & Magic (I, II, and III), Master Of Orion (2), Total Annihilation and Civilization (I, II, Call To Power and Test Of Time) - likewise I've played and enjoyed PC FPS games from original Doom & Duke Nukem 3D through to STALKER, Half-Life 2 and Fallout 3 today.

    Clearly, the FPS genre exists *BECAUSE* of good 3D graphics but who decided that they were needed for strategy games? Fortunately I totally avoided Master Of Orion III but at various points when they were cheap enough to justify rebuying some games I already had, I bought boxed compilations of all the HoMM and Civilization series, the C&C "10 Years" box set (that has everything up to C&C Generals) and Supreme Commander. In each and every case, the introduction of 3D in those games series has felt, to me, like a "dumbing down" of the games...

    Firstly, let's look at HoMM and Civilization. These are both traditionally turn-based games where essentially you need to find and control resources at an "empire" level, as well as defeat enemy armies. They are not solely about combat, they are about using your armies to their best advantage - so what in hell does the game gain from a playability perspective by being able to zoom in to see each individual unit in the middle of a fight, i.e. Civilization III/IV and HoMM IV/V?

    Secondly, Total Annihilation/Supreme Commander and C&C/Red Alert. There are RTS games but solely focused on small unit skirmishes and resource management, where development speed is core to winning each game... in which case, why in hell do I want (or even need) to mess around with zooming in and twiddling camera views? Just give me a single isometric view with sprite graphics...

    These days, as half-Linux half-Windows user, I tend to play Freeciv quite a lot and IMHO it feels more of a logical progression from the original Civ I/II games.

    I just wish that if games companies have finished with sprite-based RTS games, then they'd hand out the source code of the games on the Internet to let some good programmers loose on them. The great thing about the pre-3D games is they've low resource requirements and power consumption so great for laptops, netbooks & long flights.

    Incidentally, there are a couple of exceptions to the rule - Stardock's Galactic Civilizations II and Sins Of A Solar Empire are fantastic strategy games with built-in 3D but presumably were designed from the ground up with 3D in mind... ...but otherwise 3D graphics have killed any idea of buying any new strategy games.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:3D In Strategy Games by moonbender · · Score: 2, Insightful

      Ridiculous. Sure, Civ4 could work fine with a Civ1 style graphics scheme. Though why stop there, just do it in ASCII, nethack/dwarf fortress style! That said, it would be nice to be able to switch over to a simple graphics mode to run it on a netbook that lacks a decent GPU. Anyway, from a gameplay perspective the game benefits from 3D, if you really want to call it that -- Civ4 is pretty 2D about it's 3D overhead view. Being able to zoom in to an individual unit isn't particularly useful (so why would you do that?!), but smoothly zooming out to see your whole empire is great. It certainly doesn't take anything away from the game, and I don't see why the 3D view would be to blame for any dumbing down, either.

      Similar things are true for SupCom, though I haven't played it anywhere near as much as Civ1/2/3/4; SupCom was widely acclaimed particularly because of the way it handles zooming in and out, which incidently is just about all you're going to do in terms of "twiddling" with the camera, it's not like you're going to pose units for pretty screenshots in the middle of a normal battle.

      --
      Switch back to Slashdot's D1 system.
    2. Re:3D In Strategy Games by Ailure · · Score: 3, Interesting

      Just wondering, did you at some point try Civ IV?

      I play Civ IV and Freeciv and... I actually find both good to their own points. I find Freeciv Stronger than Civ I/II/II balance wise, but Civ IV have way different strategies which makes it interesting, especially with how you specialize cities. After getting used into thinking of terms of "cottage spam" and "specialist-based economy", I can't help but to find Freeciv rather basic. The irony is that while they removed a lot of old annoying micromanagement in Civ IV, they introduced new kinds of it. (I belive FreeCiv removed some micromanagment elements, such as making the game handle production/commerce "overflows" of various kinds).

      Personally I don't find the 3D view a nuisance. I actually find it useful in RTS games, where you can pan the camera around buildings that blocks the camera. Isometric 2D games are annoying when it comes to handling buildings that is in the way. If it's a 2D RTS, I prefer a birds view style ala Dune 2/Tiberian Dawn/Red Alert.

    3. Re:3D In Strategy Games by FlyingBishop · · Score: 2, Interesting

      The interesting thing about dwarf fortress is that despite its primitive appearance, it's actually one of the most advanced games out there.

      Aside from the fact that it's an alpha, it partially doesn't have graphics because most hardware can barely handle the game. The only thing that makes graphics feasible is the fact that the game engine is single-threaded.

    4. Re:3D In Strategy Games by alen · · Score: 4, Interesting

      welcome to the real world. go read a history book, this is exactly how things happened. Look at Britain and France. Mortal enemies for centuries, but as soon as Prussia/Germany rose to power they are now the best of friends. and Britain had a falling out with Prussia in the mid 1800's after centuries of being allies against France.

      Same with Russia. Allies in the wars against Napoleon but come the mid 1800's Britain goes to war against Russia because they expand in the Crimea

    5. Re:3D In Strategy Games by zach_the_lizard · · Score: 2, Interesting

      Unfortunately for your quick dismissal, there were reasons that they made the switch; they wanted to maintain a balance of power, they were threatened with a greater common enemy, etc. In game, none of this makes any sense whatsoever. If the game AI was running the world, there would be almost constant warfare in every last corner of the globe for the great offense of being neighbors. Estonia would be waging an aggressive war of conquest against Russia, and despite having no money, no army, and their last province under siege, they would refuse a white peace with the far more powerful Russians. In fact, the offer of peace would insult them, and they would be more determined to be conquered in a futile war.

      That is how it works in the latest incarnation of the TW series. Worse, the factions have little in the way of differences in terms of units (save for the differences between the Western nations and the Marathas and Ottomans), and you only really get infantry that changes your tactics late in the game. The older games have more faction differences such that the battles don't get very old fast, and you mostly want to focus on battles anyways. I mean, you encounter chariots as the Romans for the first time, and you wonder what you have to do to win. You do the same when you fight the Greeks, the Easterners with the heavy cavalry, and so on. You then change factions and have to learn and grow again. In ETW, there's not much of that.

      --
      SSC
    6. Re:3D In Strategy Games by Maltheus · · Score: 2, Insightful

      The thing about RTSes is that even though the older games often offer better gameplay, I can never go back to the old control systems. I somehow missed out on the whole starcraft thing and tried to play it a few years after, but couldn't handle it, due to an inability to group more than something like 8 units at a time. Supreme Commander may have gone overboard on the graphics, but I simple won't bother with an RTS anymore that doesn't have strategic zoom and the ability to infinitely queue your actions. Sins did this too, but it actually had a functional AI as well (although not the innovative supreme commander style economy). So while I agree with you about the need to stop focusing so much on the graphics, I don't think that's stopped the genre (RTS anyway) from substantially improving on other fronts.

    7. Re:3D In Strategy Games by kjart · · Score: 2, Insightful

      Secondly, Total Annihilation/Supreme Commander and C&C/Red Alert. There are RTS games but solely focused on small unit skirmishes and resource management, where development speed is core to winning each game... in which case, why in hell do I want (or even need) to mess around with zooming in and twiddling camera views? Just give me a single isometric view with sprite graphics...

      I'm sorry, but if you don't find the zooming in Supreme Commander amazing, you're doing it wrong. That was probably the most amazing feature of that game and makes every other RTS out there frustrating to play.

  12. Civ4 with mod FFH2 is plenty enough by AceJohnny · · Score: 4, Informative

    I've recently discovered the Fall From Heaven 2 mod for Civ4. It's the most sophisticated and complete mod for Civ4 out there. It's a fantasy mod set in a deep and well fleshed out universe
    It brings much more new concepts and content than both commercial extensions, Warlords and Beyond the Sword (although it requires these to work).

    I expect it to keep me busy enough well past Civ V enters the discount bins. Having the mod ported to Civ V, however, will make me switch in an instant. Hint hint, Firaxis.

    --
    Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
  13. More previews by Eraesr · · Score: 2, Informative

    They've got a preview up on Eurogamer as well.

  14. Re:I'm already excited by blahplusplus · · Score: 2, Interesting

    "For my money, I personally think that the best "Civ" game ever made was, by leaps and bounds, Alpha Centauri."

    It was also the weirdest, nerdiest and buggiest game in the series. Lots of the features were neat but the 'design your own unit' things were god awful looking, even though it was cool to do so. I'd love to see AC updated with modern graphics and real effort put into it, a lot of AC was so campy it was a bit disturbing - i.e. religious people in the far flung future, seriously?

  15. Wesnoth clone by fph+il+quozientatore · · Score: 4, Insightful

    Hexes, one unit per tile, ranged attacks, tactical combat, no need to garrison a city... Wow, civ5 will be an overpriced giant 3D Battle of Wesnoth clone.

    --
    My first program:

    Hell Segmentation fault

    1. Re:Wesnoth clone by Anonymous Coward · · Score: 2, Funny

      Ranged attacks can only hit adjacent units in Wesnoth. But given that you must have played the game quite a bit to come up with that clever, astute remark, I'm sure you knew that already.

  16. Re:I'm already excited by Anonymous Coward · · Score: 5, Insightful

    religious people in the far flung future, seriously?

    Yeah, it's not like they ever put religion in sci-fi, young padawan.

    Don't tell me atheists are offended by the very idea that religion may not die out in the next few hundred years? If so, I'm glad sci-fi can still challenge you with unorthodox ideas :)

  17. Swell... by DoofusOfDeath · · Score: 3, Insightful

    Just yesterday my wife said to me, "I can't believe you're still not bored of Civ3 after all these years." She knew I was at risk of staying up until 2 a.m. again playing it.

    This will not be good for me.

    1. Re:Swell... by archangel9 · · Score: 2, Funny

      time to patch the household to Spousal Unit 2.1

    2. Re:Swell... by MadKeithV · · Score: 2, Funny

      My girlfriend got me CivIV and later Beyond The Sword as gifts. She's still proud of picking them out, even after I've spent many a night staying up real late playing those games. I'll put Civ 5 on my birthday list for this year :)

    3. Re:Swell... by Anonymous Coward · · Score: 2, Insightful

      My girlfriend got me CivIV and later Beyond The Sword as gifts. She's still proud of picking them out, even after I've spent many a night staying up real late playing those games.

      I'll put Civ 5 on my birthday list for this year :)

      Marry that girl, you fool!

  18. Re:I'm already excited by Ailure · · Score: 2, Insightful

    I personally find the best Civilization to be Civ IV. In hindsight, Civ III is probably the most "disapointing" version, but I still think it's better than the previous one. Nowadays if I feel like doing old-school civilization I just play FreeCiv with it's default ruleset. Similar enough to Civ 2, but way more balanced (especially for multiplayer),

    I love Alpha Centauri too, but it suffers from a few gameplay problems. Such as that the game is usually decided relativly early on in the tech tree (compared to other Civ games), yet there is a long road to the end... which is annoying. Plus I got a strong feeling it was suffering from feature overload, which explains some of the balance problems.

    The social engineering system was slightly more interesting than the Civics one in some aspects, but on the other hand the Civics system made more sense as a replacement for the old "goverment" system of Civ I-III. I found out that as I got better, the civics was more balanced than I first thought.

  19. No city defection by blind+biker · · Score: 2, Insightful

    I'm kinda bummed they got rid of city defection, because "my flavor" was that of cultural conquest.

    No stack of doom: I am ambivalent on this one. Frankly, I never understood the huge uproar against the stack. If a player has the industrial muscle to build one, what whine is that of yours? Build your own stack of doom to counter it, or shut up and lose.

    Hexes: I love that, and was eagerly awaiting for this feature to be implemented.

    No religion: it's OK, I was never too fond of the way it was implemented, anyway. I understand why it was implemented the way it was, and why it was dropped - it's the good-ole political correctness at work. But, it's all fine, peace brother...

    I just hope there still will be a "peaceful mode"-option to play the game, like there was for Civ IV.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  20. I was never good at Civ by Kokuyo · · Score: 2, Insightful

    I always loved the game but I could never fully enjoy it either. I probably just suck at it, but war is no fun if one phalanx obliterates half a dozen tanks. What do I invest in science for when my future technology is trumped by this bronze age unit?

    I usually win by being first to colonize another world or by building the UN. But to have a chance at that, I need to set hostilities to a minimum... it's only half as much fun to play a castrated version of the game.

    I think next time I'll invest a few hours to read some guides and tactics.

    1. Re:I was never good at Civ by pandrijeczko · · Score: 2, Interesting

      I admire anybody who can play a single game many times over using different strategies - I always end up being "Mr. Highly Advanced" and/or "Mr. Super Nice".

      I tend to take the viewpoint that if I've got the most advanced hardware then I need less of it protecting my cities (Civilization) or planets (Master Of Orion 2/Galactic Civilizations). Because I pump so much focus on technological advancement, my defences are always very light so I end up having to be super nice to everyone so they don't pick any fights with me during the early parts of the game - at least in GalCiv 2 you can "sell" older technology to other races that not only subsidises the huge tax deficit because almost your entire population are scientists, but also makes them a bit more friendlier to you anyway.

      Even in Fallout 3 I've tried being Mr. Evil but that lasted about 4 hours before I got bored with it!

      --
      Gentoo Linux - another day, another USE flag.
  21. Re:One unit per tile is dumb by TheCycoONE · · Score: 2, Insightful

    Not saying you should; but Civ and BfW are completely different games. If anything BfW is a lot like Panzer General, mentioned in the article as inspiration for some of the unit changes in Civ V. BfW is very unit focused but has no city management, technology, culture etc.

    You could have asked why you should pay for it when you could get FreeCiv for free; and the obvious answer to that is more polish - whether it's worth $60 is a subjective issue.

  22. Re:One unit per tile is dumb by Rockoon · · Score: 2, Insightful

    What makes you think that the stats the unit carries doesn't already reflect "different types of units?"

    What you are asking for is attribute customization via an ill placed stacking mechanic. The very same mechanic which so totally dominates human vs human civ4 play today because there is no alternative other than stack of doom vs stack of doom.

    Consider this mechanic:

    You have Warriors, and you have Swords. You can combine them, to make Swordsmen.
    You have Warriors, and you have Horses. You can combine them, to make Horsemen.
    You have Swordsmen and Horsemen. You can transfer the Horses to the Swordsmen, making a Knights unit and a Warriors unit.

    See how silly your objection is? Your desire to have "different types" can easily be accounted for in other ways. The Knights units attributes can full account for the fact that it consists of Men + Swords + Horses.

    --
    "His name was James Damore."
  23. Re:I'm already excited by FatLittleMonkey · · Score: 2, Interesting

    I've often wondered if Civ would work if the subsequent branches of each option on the tech tree were semi-random. A different "universe" created for each game; you wouldn't know what lay ahead.

    For example, is a universe technological or magical, with corresponding unit types. Do psychic powers exist in a particular universe, and how early are they discoverable. Genetic engineering, discovered early enough, affecting unit types. etc.

    Every new game would be a "new game".

    --
    Science is all about firing a drunk pig out of a cannon just to see what happens.
  24. Workers? by wjousts · · Score: 2, Interesting

    How will the one unit per hex effect worker units? I could imagine it getting very frustrating when you can't move your armies out of your cities because of the gaggle of worker units building stuff around it. Personally, I'd like to see them do away with workers altogether. I've been playing CtP 2 recently (thanks GOG.com) and I'm really liking the lack of busy work moving workers around. I also like the fact that I can create trade routes without having to painstakingly move caravan units around.

  25. Re:I'm already excited by MRe_nl · · Score: 2, Interesting

    I have to agree Civ 4 wasn't a step forward.
    But for me personally a top down 2D map is easier for tactical Civ type games.
    An ideal mix, AFAIK, would be Civ III Conquest as the basis, Priest, Slavers, Future Techs and Space Combat from Civ Call to Power, and battles/combat like Rome Total War Gold/Barbarian invasion. A hex based map is nice. Alpha Centauri-style "design your own" units are nice.
    But 3D only in the battles, not in the "worldview"-mode.

    --
    "Kill 'em all and let Root sort 'em out"
  26. Damn you, Slashdot by deniable · · Score: 4, Funny

    I just put in the Civ4 disk and lost three hours.

  27. Re:Wesnoth -- Ranged attacks? by phiwum · · Score: 3, Insightful

    Wesnoth does not have ranged attacks in any reasonable sense of the term. Units must be adjacent to attack. Civ V adds the capability of ranged attacks between unengaged units.

    That's not to say they do it well. Since when do archers fire over ponds and farmers' fields in order to hit city units? How far can these archers shoot? Somehow, that image bothers me.

    In any case, I'm certainly not intending to disparage Wesnoth with my comments. Wesnoth is, as far as I've seen, the hands-down best totally original open-source strategy game out there. I'm also not trying to compliment Civ V, since I haven't played the commercial version of Civilization since Civ II.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  28. regarding religion by pnuema · · Score: 2, Insightful

    They didn't drop religion due to political correctness. They dropped it because it added nothing constructive to the gameplay - ironic, isn't it?

  29. Re:I'm already excited by SteveFoerster · · Score: 2, Informative

    Well, if you're going to put princesses and swords, you might as well throw in religion. In what universe is a meter long "light-sabre" preferable to a handheld particle weapon?

    So, then what you're saying is that hokey religions and ancient weapons are no match for a good blaster at your side?

    --
    Space game using normal deck of cards: http://BattleCards.org
  30. Re:they don't need religion in CIV5 by bruthasj · · Score: 2, Insightful

    Just mod the game to produce grassland instead of desert for global warming. It's a quick change in the xml config.

  31. Re:I'm already excited by magarity · · Score: 3, Funny

    religious people in the far flung future, seriously?
    Yeah, it's not like they ever put religion in sci-fi, young padawan

     
    GP did say *future*. Star Wars was a long time ago.

  32. Re:I'm already excited by An+ominous+Cow+art · · Score: 3, Informative

    Yeah, and it doesn't take a Kwisatz Haderach to foresee that religion will be around for a long time...

  33. Re:I'm already excited by loudmax · · Score: 2, Insightful

    I personally think that the best "Civ" game ever made was, by leaps and bounds, Alpha Centauri.

    I haven't played the newer Civ games, but Alpha Centauri was so full of awesome that I don't find that hard to believe. And you're right, it wasn't about the tactics. Being able to build your own units was cool, but what made it a great game was the narrative. There was a real sense of different, evolving cultures fighting for the soul of the planet. In my experience, what made playing Civilization so enjoyable wasn't just the conquest strategy, it was the sense of playing out history. Alpha Centauri got that right. If the rest of the Civ franchise hasn't, they may be fun games, but they won't be anything special.

    --
    KTHXBYE
  34. new blaster by junkgoof · · Score: 2, Insightful

    With a design that produces a beam slightly wider than a light saber.

    --
    You got me into this! You were the ideologue! I'm only a poor assassin! - Twenty evocations, Bruce Sterling
  35. Dwarves dig deep by HeckRuler · · Score: 2, Informative

    "Advanced" is a rather subjective term for games. Dwarf fortress (DO IT!) is a revolutionary game due to it's depth. It is a civ-like game that drills down to the individual left-pinky finger that holds the gem-encrusted ring (that menaces with spikes of iron) which makes the noble dwarf more confident in his finances so he drives a harder bargain bartering for the weapons traded to the Elves which ultimately causes their raid on the orc stronghold to fail and changes the political currents of the region.
    DEPTH.

    CPU crushing depth. Even if it dealt with mutli-cores better, it still wouldn't skip right along.

  36. Re:Atheists are just as bad as theists by Omestes · · Score: 2, Insightful

    I agree, there is some rabid, extremist atheists. Though their theist counterparts FAR out number them, and have far more influence on the world. I find the religious fundamentalists a far larger threat than any degree of atheist.

    I'm a pretty firm atheist, and I generally have no problem with religion, or any other ideology. Until they start trying to control people's lives, or start harming people. At that point the ideology in question should be destroyed. Just because your a Christian (or Muslim, or whatnot) doesn't mean EVERYONE should have to follow your silly arbitrary rules.

    Atheists, for the most part, are immune to this tyrannical craziness. What are they going to do, stand on street corners screaming "THINK FOR YOURSELF!", or trying to force all children to learn science. The horror.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  37. Not sure if serious... by Blakey+Rat · · Score: 2, Informative

    I have no clue if you're serious or not. There are about a billion games that meet your requirements, so I suppose by your logic they're all Wesnoth clones. Of course, since Wesnoth itself is a clone of the Warlords series of games, maybe you should just shut your trap, eh?

    And if I got trolled-- sorry all.

  38. Re:I'm already excited by SMACX+guy · · Score: 2

    a lot of AC was so campy it was a bit disturbing - i.e. religious people in the far flung future, seriously?

    Oh no! There's something disturbing in the dystopian future!

    SMAC is a game. Sometimes you want to grab your opponents by the lapel and shout in their face, "You idiot, quit being difficult and let's just cooperate," but if they actually did that, it would be a boring game. Fortunately, people don't all get along. They're divided by economic ideals, ecological ideals, civic ideals, etc. Why not religion? Religion is a great divider. I don't want to know what kind of people Miriam or Dierdre would be like if they weren't bat-shit insane; I like them how they are.

  39. Re:I'm already excited by Delusion_ · · Score: 2, Insightful

    "For my money, I personally think that the best "Civ" game ever made was, by leaps and bounds, Alpha Centauri."

    Seconded.

    It's also the last game of its sort that allowed me to play the epic scale game I prefer: preposterously large maps and unreasonable amounts of cities. I enjoy that sort of gameplay, with very long-form games.

    Every game since Civ 3 has seemed to make a mission out of forcing me to play a single-player game as if it were a multi-player game; short, small, and decisive. I wish the licensing for Alpha Centauri was such that it could have a proper sequel. But I also suspect they'd shrink it down for multiplayer expectations the way they did with Civ3 and Civ4.

  40. Re:Atheists are just as bad as theists by ultranova · · Score: 3, Insightful

    I agree, there is some rabid, extremist atheists. Though their theist counterparts FAR out number them, and have far more influence on the world. I find the religious fundamentalists a far larger threat than any degree of atheist.

    I challenge your notion that "rabid atheists" are not religious fundamentalists. Fundamentalism is a state of being absolutely convinced that you're right, and everyone who doesn't agree is either evil or stupid. It doesn't have anything to do with what you're absolutely convinced about, just that you are. And the notion that "there is no god" is, of course, a notion about a religious matter.

    Atheists, for the most part, are immune to this tyrannical craziness. What are they going to do, stand on street corners screaming "THINK FOR YOURSELF!", or trying to force all children to learn science. The horror.

    No, they're going to demand that a religion/ideology "be destroyed". That, of course, demands torturing the adherents until they deconvert and killing those who refuse. Unless, of course, a reliable brainwashing technique to bring their beliefs closer to what you'll accept can be created.

    The correct way to treat such people is to give them freedom and demand they give it to you too. This (Finland, and presumably United States as well) is a free country, where everyone is free to worship whatever deity he wishes, or none at all. I'll defend to death your right to choose freely. I'll also defend my right to not choose whatever you want. I'll also defend the rights of people I despise, because to not do so would be to do unto others what I wouldn't want to be done to myself

    .

    For the record, I'm a christian.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.