An Early Look At Civilization V
c0mpliant writes "IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new 'flavors' to world leaders, and a potentially game-changing, one-unit-per-tile system. No more will the stack of doom come to your city's doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums."
Frosty the poophole was a real asshole.
The fact that so many of you faggots voted for gayman Turing just shows how fucking homosexual Slashdot is.
The wicked shall burn in the flames of Hell.
They thought they fixed this with the collateral damage caused by seige weapons. They talk about it on the civ forum. The airstrikes do a pretty good job of weakening the Stack O' Doom
Doctors do Massage in Longview WA now, who knew?
I love diplomacy but it sucks when you know the AI is going to cheat. I hope Civ V will finally have an AI that doesn't cheat.
I'm glad they got rid of religion. Hopefully we can get rid of it in this world too.
It should be around three or something. One doesn't really make sense.
'Political power grows out of the barrel of a gun.' - Mao Tse-tung
One unit per tile system will certainly add some realism, as you (and your enemies) can't achieve infinite troops concentration any more. Hope the new Civilization combat system will be well-thought, or it risk turning into micromanagement hell.
We'll save you a seat, don't worry. In fact, you can sit next to me, big boy.
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
My pet gripe with Civs 3 & 4 (never played 2 but LOVED 1) was the time-constrained tech tree.
I used to love dumping all my resources into tech just to get nukes by 1000AD and then quickly ruling the world. Why shouldn't I be allowed to do that in later Civs?
Why can I only get electricity within 100 years of when we discovered it in the real world? Or metallurgy? Or whatever I choose to dump my nation's resources into?
(Oh, and please do an updated version of Alpha Centauri as well...)
-Nano.
The pieces can represent anything (battalions or regiments, for instance), so it makes perfect sense.
But then it would also make perfect sense to be able to combine two or more decimated companies into a battalion, while maintaining the experience and combat abilities.
Also... combine companies into a battalion, battalions into regiments, regiments into armies.
You know... as it is not a single tank (or a man) out there on that hex.
Also, turn your infantry or marines into air cavalry by combining them with helicopters. Make a decimated artillery unit into a "artillery support" bonus for your infantry or armor.
Balance it out with experience bonuses and additional turns necessary for combining (training turns).
Mit der Dummheit kämpfen Götter selbst vergebens
Religion, whilst not game changing as many other factors (Hello pratorians!), made an interesting difference to diplomacy and a slight boost to gold. It was also useful to spread to opponents cities to allow spying/gold generation, and was one of the few reasons to consider open borders. It'll be interesting to see how the civics will be altered to reflect the lack of religion. On a side note anyone know of a decent guide to get Civ 4 (or generic guide for games) running under Ubuntu 9.10 x64 with ATI propriety drivers (HD4600)? I've got it working on a different comp using a Geforce card but not the ATI.
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
I'm excited about the removal of "stacks of doom" for the increase in strategy with battles, but I'm rather disappointed in their PC move of removing religion. Religion has been a huge driving force, if not the greatest motivator, of the last several thousands of years. To remove it and just leave "culture" is a rather silly cop-out to the overly sensitive fools out there.
I don't think I've ever really understood what happened to strategy gaming on the PC around about the turn of the new Millennium.
I was (and still am) a huge fan and player of Heroes Of Might & Magic (I, II, and III), Master Of Orion (2), Total Annihilation and Civilization (I, II, Call To Power and Test Of Time) - likewise I've played and enjoyed PC FPS games from original Doom & Duke Nukem 3D through to STALKER, Half-Life 2 and Fallout 3 today.
Clearly, the FPS genre exists *BECAUSE* of good 3D graphics but who decided that they were needed for strategy games? Fortunately I totally avoided Master Of Orion III but at various points when they were cheap enough to justify rebuying some games I already had, I bought boxed compilations of all the HoMM and Civilization series, the C&C "10 Years" box set (that has everything up to C&C Generals) and Supreme Commander. In each and every case, the introduction of 3D in those games series has felt, to me, like a "dumbing down" of the games...
Firstly, let's look at HoMM and Civilization. These are both traditionally turn-based games where essentially you need to find and control resources at an "empire" level, as well as defeat enemy armies. They are not solely about combat, they are about using your armies to their best advantage - so what in hell does the game gain from a playability perspective by being able to zoom in to see each individual unit in the middle of a fight, i.e. Civilization III/IV and HoMM IV/V?
Secondly, Total Annihilation/Supreme Commander and C&C/Red Alert. There are RTS games but solely focused on small unit skirmishes and resource management, where development speed is core to winning each game... in which case, why in hell do I want (or even need) to mess around with zooming in and twiddling camera views? Just give me a single isometric view with sprite graphics...
These days, as half-Linux half-Windows user, I tend to play Freeciv quite a lot and IMHO it feels more of a logical progression from the original Civ I/II games.
I just wish that if games companies have finished with sprite-based RTS games, then they'd hand out the source code of the games on the Internet to let some good programmers loose on them. The great thing about the pre-3D games is they've low resource requirements and power consumption so great for laptops, netbooks & long flights.
Incidentally, there are a couple of exceptions to the rule - Stardock's Galactic Civilizations II and Sins Of A Solar Empire are fantastic strategy games with built-in 3D but presumably were designed from the ground up with 3D in mind... ...but otherwise 3D graphics have killed any idea of buying any new strategy games.
Gentoo Linux - another day, another USE flag.
I've recently discovered the Fall From Heaven 2 mod for Civ4. It's the most sophisticated and complete mod for Civ4 out there. It's a fantasy mod set in a deep and well fleshed out universe
It brings much more new concepts and content than both commercial extensions, Warlords and Beyond the Sword (although it requires these to work).
I expect it to keep me busy enough well past Civ V enters the discount bins. Having the mod ported to Civ V, however, will make me switch in an instant. Hint hint, Firaxis.
Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
Through out the series they have been missing one great leader, they've had the likes of Stalin, Caesar and Napoleon, but why have the left out the great dictator? Adenoid Hynkel the dictator of Tomania.
They've got a preview up on Eurogamer as well.
Baby, I'd love to test you for Turing-completeness, if you know what I mean.
SSC
CIV4 has environmentalism to the level it might as well be religion.
So making 3 gorges dam gives me negative points... guess dams were not on the developer approved list of clean resources.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Hexes, one unit per tile, ranged attacks, tactical combat, no need to garrison a city... Wow, civ5 will be an overpriced giant 3D Battle of Wesnoth clone.
My first program:
Hell Segmentation fault
Just yesterday my wife said to me, "I can't believe you're still not bored of Civ3 after all these years." She knew I was at risk of staying up until 2 a.m. again playing it.
This will not be good for me.
the only question we should be asking is: "where does the line start ???"
seriously, i'll cut my left ball out fi i don't get this game on day ONE!
What ? Me, worry ?
... with wine?
Meh. I've been a Civ addict for years and this was the first time I heard about a new Civ game and couldn't give a toss.
I don't have time to master anything beyond Prince level any more, the AI's were always frustrating for various reasons and I do miss my old Civ 2 "sit on a pile of gold, take out the 3 biggest cities of my enemy and then buy up the rest of the empire" tactic using diplomats :) I do wish them well with the game, but I have moved away from PC gaming almost completely in the last 2 years so I won't be buying it. I really like that with a console, even though I don't have good TBS's, I don't have to worry about driver issues, RAM, processor speeds or any of the other 'joys' I spent 15 years having to do to get a game to work on the PC.
Civ, I do wish you well as a franchise, but sadly you are part of my past, a past before a wife that wants to spend time with me, consoles that 'just work' and eyes that could take 6 hours of gaming on a PC after 8 hours of being on a computer for work.
I'm kinda bummed they got rid of city defection, because "my flavor" was that of cultural conquest.
No stack of doom: I am ambivalent on this one. Frankly, I never understood the huge uproar against the stack. If a player has the industrial muscle to build one, what whine is that of yours? Build your own stack of doom to counter it, or shut up and lose.
Hexes: I love that, and was eagerly awaiting for this feature to be implemented.
No religion: it's OK, I was never too fond of the way it was implemented, anyway. I understand why it was implemented the way it was, and why it was dropped - it's the good-ole political correctness at work. But, it's all fine, peace brother...
I just hope there still will be a "peaceful mode"-option to play the game, like there was for Civ IV.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
I mean, in 10 years do we still playing the same old Civ XII and Settlers VII? Do they expect to monetize the same concept at infinitum? Were are the new ideas, new concepts. I mean, even Civilization was a new concept back then and now it's a really great game, so where are the new concepts of today?
http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
Seriously.
I always loved the game but I could never fully enjoy it either. I probably just suck at it, but war is no fun if one phalanx obliterates half a dozen tanks. What do I invest in science for when my future technology is trumped by this bronze age unit?
I usually win by being first to colonize another world or by building the UN. But to have a chance at that, I need to set hostilities to a minimum... it's only half as much fun to play a castrated version of the game.
I think next time I'll invest a few hours to read some guides and tactics.
How will the one unit per hex effect worker units? I could imagine it getting very frustrating when you can't move your armies out of your cities because of the gaggle of worker units building stuff around it. Personally, I'd like to see them do away with workers altogether. I've been playing CtP 2 recently (thanks GOG.com) and I'm really liking the lack of busy work moving workers around. I also like the fact that I can create trade routes without having to painstakingly move caravan units around.
I would not mind a free version of this classic. You cannot get much simpler and still be involving.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
You should be able to mod that in if you want
They should add combat engineers / combat works as well.
I just put in the Civ4 disk and lost three hours.
Wesnoth does not have ranged attacks in any reasonable sense of the term. Units must be adjacent to attack. Civ V adds the capability of ranged attacks between unengaged units.
That's not to say they do it well. Since when do archers fire over ponds and farmers' fields in order to hit city units? How far can these archers shoot? Somehow, that image bothers me.
In any case, I'm certainly not intending to disparage Wesnoth with my comments. Wesnoth is, as far as I've seen, the hands-down best totally original open-source strategy game out there. I'm also not trying to compliment Civ V, since I haven't played the commercial version of Civilization since Civ II.
Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
They didn't drop religion due to political correctness. They dropped it because it added nothing constructive to the gameplay - ironic, isn't it?
Atheists/theists get mad when you present ideas other than what they believe and think. They will often attack anything that does not fall into thier own system of beliefs. I honestly don't see any difference between fundamentalis atheists and fundamentalist theists. Just stop attacking people both of you groups and learn to let people have this own thoughts without pressing them towards you own.
You seem to forget how those who believe in gods have treated those who believe in other gods. Or no gods at all.
Your conclusions are specious.
With a design that produces a beam slightly wider than a light saber.
You got me into this! You were the ideologue! I'm only a poor assassin! - Twenty evocations, Bruce Sterling
"Advanced" is a rather subjective term for games. Dwarf fortress (DO IT!) is a revolutionary game due to it's depth. It is a civ-like game that drills down to the individual left-pinky finger that holds the gem-encrusted ring (that menaces with spikes of iron) which makes the noble dwarf more confident in his finances so he drives a harder bargain bartering for the weapons traded to the Elves which ultimately causes their raid on the orc stronghold to fail and changes the political currents of the region.
DEPTH.
CPU crushing depth. Even if it dealt with mutli-cores better, it still wouldn't skip right along.
If a player has the industrial muscle to build one, what whine is that of yours? Build your own stack of doom to counter it, or shut up and lose.
Disclaimer; it's been a while since I hung out on the fan forums, but here's my impression of why SoDs are unpopular: it's the AI handicap.
Sure, on lower levels (noble, prince, monarch) it's not a big issue, cause the AI only gets a small bonus. But when you get up to emperor or immortal, it's very hard to keep up. Not only are the AI armies cheaper to build, they are cheaper to maintain as well. Trying to keep up with Monty or Shaka past the medieval age is a good way to see your economy grind to a halt.
I have no clue if you're serious or not. There are about a billion games that meet your requirements, so I suppose by your logic they're all Wesnoth clones. Of course, since Wesnoth itself is a clone of the Warlords series of games, maybe you should just shut your trap, eh?
And if I got trolled-- sorry all.
Comment of the year
Personally, I loved how the worker units in Alpha Centauri could be outfitted with defensive tech. They couldn't attack, but could kill units that attacked them (rather handily too, with the right techs and wonders). It was awesome to see an enemy faction throw away half a dozen soldiers just to kill one stray worker.
City units? There are no more city units. The closest thing would (apparently) be units garrisoned in a fort near a city tile.
Switch back to Slashdot's D1 system.
Westnoth is a great game, but it is not truly original, it is strongly based off of Master of Monsters (http://en.wikipedia.org/wiki/Master_of_Monsters). Heck, even the Westnoth people themselves admit it! (http://wiki.wesnoth.org/WesnothPhilosophy)
Apparently George Washington will speak "perfect English" ... shouldn't he speak American instead? :-)
stacks are nice, but why not limit the stacks to something reasonable, like only so many infantry or whatever in a hex. Give each unit a mass and dont let the hex have too much mass in it, either that or just set the limit to like 10 units max in a hex