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Bethesda Unveils New Co-op Dungeon Crawler

Bethesda Softworks took advantage of the recent Game Developers Conference to take the wraps off a new game called Hunted: The Demon's Forge that they're partnering with development studio inXile to create. It's planned for the PC, Xbox 360, and PS3, though no release window has been set. It's a third-person action game with a swords & sorcery setting, and it features two heroes as they fight their way through monster-filled dungeons. The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes. ShackNews summed it up thus: "From what I saw, Hunted rolled up ideas from a number of different games to create its modern reinterpretation of the dungeon crawl. There was the raw action appeal of wading through waves of goblins, spiders, and related denizens. The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO."

218 comments

  1. Another Diablo by Anonymous Coward · · Score: 0

    Always welcome in by book!

    1. Re:Another Diablo by Moryath · · Score: 0, Flamebait

      "No Split-Screen" for co-op mode = fuck you, developers.

      I'm getting tired of the "multiplayer co-op" games I have buddies come over to enjoy, only to find out they would have needed to drag over three extra 360s and an extra set of TV's.

      Fuck that shit. If you can't do split-screen, there needs to be a big, box-sized sticker obscuring the cover art saying NO ACTUAL MULTIPLAYER JUST PAY-TO-PLAY ONLINE BULLCRAP.

    2. Re:Another Diablo by Meski · · Score: 1

      Split screen mode seems kind of lame, just how many way split do you demand it support? How many controllers does your average console support?

    3. Re:Another Diablo by justin12345 · · Score: 2, Informative

      How about 4? I know modern game systems can support more then 4 controllers, but 4 has always been pretty much the standard. Back in the day we had no problems playing a game on standard def tv split into 4. With modern HD sets you are getting about the same resolution per quadrant as we were used to getting in 1 player mode.

      --
      Cool art gallery, if you're into that sort of thing.
    4. Re:Another Diablo by GigaplexNZ · · Score: 1

      Somewhere between 2 and 4 would suit me just fine. I remember the good old days playing 4 way split screen Goldeneye on the N64 with low resolution TVs and it worked well enough for a good time to be had by all.

    5. Re:Another Diablo by TSchut · · Score: 1

      You never played splitscreen on - say - the NES? Ik worked quite well, even on the small tvs people had back then. Given the average gamer now probably has a 40" full HD tv, splitting that in four shouldn't be a problem at all. Now get of my lawn.

    6. Re:Another Diablo by Lord+Bitman · · Score: 1

      split-screen is horrible stupid lame crap.
      How about: if you can't design your game to work on one screen, don't bother releasing co-op mode.

      Yes, split-screen is a quick hacky work-around for FPS, but for a 3rd-person game, just move the camera around or have the player who has dropped their controller to go get more cheetos drop off the screen until they come back.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    7. Re:Another Diablo by Brandee07 · · Score: 2, Insightful

      For a two player game, two player split screen sounds appropriate.

      I'd love to play this game with my boyfriend, but alas, we have only one TV, one xbox, and - if we purchase it - only one disc.

      So, unless the single player is singularly compelling, I can write this game off my list already.

  2. Lol neckbeards by Anonymous Coward · · Score: 0

    Why do neckbeards like dungeon crawlers?

    1. Re:Lol neckbeards by Anonymous Coward · · Score: 0

      Because it reminds them of their room in their parent's basement.

    2. Re:Lol neckbeards by Anonymous Coward · · Score: 0

      Because it reminds them of their dwarven heritage.

    3. Re:Lol neckbeards by armareum · · Score: 1
      --
      Is this a rhetorical question?
  3. Oooh, shiny! by pseudofengshui · · Score: 1

    So, kinda like Borderlands except not as multiplayer? I'm excited anyway.

    --
    [Text goes here]
    1. Re:Oooh, shiny! by nomadic · · Score: 2, Insightful

      More like Gauntlet.

    2. Re:Oooh, shiny! by biryokumaru · · Score: 1

      I don't think anyone compared the four-person Borderlands to an MMO, though... clearly this has more players, right? Anything with more than one person counts as massive, right?

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    3. Re:Oooh, shiny! by catd77 · · Score: 1

      Borderlands was a 4 player co-op FPS, not a 3rd person co-op game. Anyways, I'm excited too, I enjoyed Oblivion and can't wait to see what Bethesda can do to this tired genre.

    4. Re:Oooh, shiny! by Opportunist · · Score: 1

      Given how "well" Borderland's multiplayer worked for PCs (at least if you weren't willing to let your pants down completely in front of the internet), it could well be with more multiplayer...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Oooh, shiny! by Opportunist · · Score: 1

      I checked WoW lately at a friend's who still plays. With that groupfinder option, it doesn't really feel "massive" now anymore either, you only get to see 4 other toons whenever you go crawl down a dungeon. So I guess Bethesda is dead on.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Oooh, shiny! by DrMrLordX · · Score: 1

      Unless, of course, you join a 25-man raid. Then you're still stuck with the "server community" feeling whether you want it or not. If you join Wintergrasp, then things get even more "massive".

      You also wheel and deal with your server's population in trade chat and/or on the auction house, so it's not like the entire game has been whittled away to random heroics.

    7. Re:Oooh, shiny! by Opportunist · · Score: 1

      So instead of a 5 man party I can have a 25 man party. Feels almost like a FPS game in 32vs32 mode. Just without the vs32 part.

      And, be honest, what's trade/chat other than a glorified lobby? Unmoderated lobby to boot.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Oooh, shiny! by fractoid · · Score: 2, Insightful

      This is actually why Blizzard held off introducing teleport-to-dungeon and teleport-to-battleground systems for so long. If you remove the need to travel through the actual world, then the world becomes (as you put it) just one huge glorified lobby for a 5-player co-op game.

      The reason they found it necessary is that they've designed WoW more and more around mind-numbing repetitive grinding of intolerably easy dungeons. They need to stop pushing the "kill this same guy once a day for the next week and we'll give you a piece of gear" design and go back to "work a little bit on this long difficult quest chain."

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    9. Re:Oooh, shiny! by headLITE · · Score: 1

      Except people figured out fairly quickly how to switch it to 3rd person display, and it has too many RPG elements to be called a pure shooter...

    10. Re:Oooh, shiny! by subanark · · Score: 1

      The reason they found it necessary is that they've designed WoW more and more around mind-numbing repetitive grinding of intolerably easy dungeons. They need to stop pushing the "kill this same guy once a day for the next week and we'll give you a piece of gear" design and go back to "work a little bit on this long difficult quest chain."

      Let's see, doing a random dungeon awards 2 emblems of frost the first time you complete it each day. I'm sorry, but 14 emblems of frost won't buy you anything. All gear you can buy with those costs between 30-95 emblems. You will either need to do this a quite a bit longer, or get these though other means (such as doing the end game content with 9 or 24 of your friends).

      The reason they have this once per day reward for doing the same dungeon, is to help keep a social atmosphere in the game (dungeons are set up to be done by 5 players). You don't need to arrange time with your friends or ask around randomly to complete these though; simply enter a queue to do a dungeon, and 4 other players (across a dozen or so servers in your cluster) will be found (with similar gear level) to help you complete it.

      "A long but difficult quest chain," takes extra development time (time that could be spent on the next expansion), and without artificial gating ("come back tomorrow to do step 2") will be completable by veterans in a single sitting, while possibly completable by any causal player.

      Wow has set up the model of rewarding skill and dedication, having either will get you good gear, while having both will earn you slightly better gear.

    11. Re:Oooh, shiny! by Opportunist · · Score: 1

      Nope, WoW has set up the model of rewarding paying. Simple as that. Skill plays no role anymore. Anyone can beat any dungeon. Ok, maybe, just maybe, one or two classes might take a hint of attention to play (not even skill. Sorry, but even tanking takes no skill anymore), everything else can easily be played smashing keys randomly. Ok, I exaggerate, but we're not talking about skill whatsoever. WoW is about the most forgiving MMO out there when it comes to bad timing or bad skill choice.

      The only way to keep people from breezing through the content is to install artificial stopgags. Simply because the dungeons are neither tough enough nor long enough to keep people from beating them for long. So artificial barriers have to be put up to keep people playing and paying.

      It seems to be the formula that succeeds, so don't get me wrong. I don't say WoW is a bad game, I mean, I don't like it but the numbers tell me I'm the odd one out here, it's not the "wrong" strategy. It is what people want, it seems. If people wanted tough games, the original EQ2 would have been a success.

      But is it what people want? People want easy to beat games, and they want games they can play for ages. That combination is not easily achived. One of the key complaints about games today is that they only offer a few hours of entertainment. Which is a given if you breeze through the content. If you gobble down the content and zip past it in only a few hours, of course that content cannot offer you weeks of entertainment. Creating content is time intensive. There are only two ways to make limited amounts of content last longer: Either make beating it HARD, so people need to invest more time to move through it, or impose artificial rules that keep them from doing it. Either make people fail a lot so they have to repeat it over and over or only hand out small pieces of rewards so they have to do it over and over to get all the pieces.

      Now, since people don't like to fail, the latter option was chosen. For me, unfortunately, that meant that my quest for an MMO is far from over. There are two reason why I do not play a game. First, if I fail constantly. Why bother playing when you know you already lost? But the other reason is when I succeed constantly. Why bother playing when you know you already won?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Oooh, shiny! by subanark · · Score: 1

      Oh, stop with the wow is 'EZ' mode. Yes, Blizzard said they want everyone to see all the content. But there is a heroic mode of the current content that is really, really hard. Only about 2% of players have completed regular mode of the content which allows access to the hard stuff. About a week ago, the first guild completed the challenges for the 25 man non-heroic content. The end boss, The Lich king, still remains undefeated on heroic mode. I have yet to see the Lich king on regular mode, even 10 man. So, yes, I guess I am causal, since I'm not in the only guild on my server that has seen and beat him on normal 10 player version (which is much easier than the 25 player version).

      Yes, there is a 5% damage/healing/health buff currently in effect for content that may eventually climb to 30%, yes it will eventually make the content much easier. No, many players will still never see the heroic mode.

      For those of you that like to pvp instead, the system does 3v3 or 5v5 combat. You can only get the best gear if you are in the top 5%.

    13. Re:Oooh, shiny! by fractoid · · Score: 1

      For the uninitiated: There're only two remotely challenging 5-man dungeons (Halls of Reflection and, to a lesser extent, Pit of Saron). By repeatedly grinding the easier dungeons you can earn tokens to buy a set of gear that completely trivialises all but these two.

      Sure, some raids are still challenging (I have yet to see an ICC PuG get past both Rotface and Festergut) but if you can't dedicate the 2 or 3 solid hours needed to raid, you're stuck with 5-man content which is designed around "push this same button 500,000 times while watching television and we'll give you the gear you need to raid."

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    14. Re:Oooh, shiny! by fractoid · · Score: 1

      Let's see, doing a random dungeon awards 2 emblems of frost the first time you complete it each day. I'm sorry, but 14 emblems of frost won't buy you anything. All gear you can buy with those costs between 30-95 emblems. You will either need to do this a quite a bit longer, or get these though other means (such as doing the end game content with 9 or 24 of your friends).

      Oh, I know about frost badges. My mage is in 3/5 T10. :) I didn't mean the "kill one guy seven times" figures exactly like that (although we could make a case for running one random heroic a day for 7 days giving you ~6 badges a run, enough for T9 head or shoulders). I meant the general design philosophy. I find it really jarring, personally, when quests require you to kill the same guy many times. The way they're going they might as well just make it "kill Hogger 10 thousand times and we'll give you all your Emblem of Triumph gear." The challenge level is the same.

      The reason they have this once per day reward for doing the same dungeon, is to help keep a social atmosphere in the game (dungeons are set up to be done by 5 players).

      Random dungeons aren't social. At best you get a 'hi' at the start of the dungeon and then it's silent for the rest of the run. Usually I'm gritting my teeth trying to tolerate the incompetence of the random fail DPSers I get.

      Wow has set up the model of rewarding skill and dedication, having either will get you good gear, while having both will earn you slightly better gear.

      This is true. Maybe it's stopping being the game for me quite so much. :/ I just wish they'd add a proper progression for 5-man groups, parallel to raids. They're sorta getting there with normal heroics, then ToC5, then ICC, but the gap in gear rewards between heroic ICC5s and heroic ICC25 is ridiculous. It's definitely harder tanking heroic Halls of Reflection than anything else I've yet done (up to Rot/Fester in ICC25).

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    15. Re:Oooh, shiny! by Opportunist · · Score: 1

      I did not say WoW was EZmode. I only said it is maybe the MMO that puts the least emphasis on player skill.

      Now, MMOs are in general not really known for their "skill heavy" play style. Mostly, "player skill" was only measured in a player's ability to manage his aggro and, if applicable, keep enemies mezzed, stunned or otherwise "busy" until the group was able to get to them.

      WoW did away with all that. And there's very little left. Of course it is still possible to create encounters that are unbeatable. That's a given. It's of course also still possible to make encounters beatable only by characters of appropriate level and equipment. But that has less to do with player skill, more with people's ability to spend time and farm/harvest/raid/whatever to get the equipment and consumables they need.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Good. by Anonymous Coward · · Score: 0

    Those shelves won't stack themselves.

  5. Can't quite pinpoint... by dancingmad · · Score: 3, Insightful

    I read some of the previews of this game and I am cautiously optimistic but a couple of worries:

    1. "the raw action appeal of wading through waves of goblins, spiders, and related denizens" sounds an awful lot like Dynasty Warriors/Musou series and while I understand some people are into that, and that's totally fine, I find the games terribly boring. I could be reading too much into the phrasing here, but it's hard to pinpoint what this game is trying to do exactly.

    2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Can't quite pinpoint... by Chris+Burke · · Score: 4, Funny

      How are they going to top DS's brutality

      Easy!

      bloodSpurtAmount *= 10;

      and innovate features?

      Uh...

      bloodSpurtAmount *= 20;

      --

      The enemies of Democracy are
    2. Re:Can't quite pinpoint... by nschubach · · Score: 2, Informative

      2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

      To each his own. I actually bought two copies of Demon's Souls because I imported the wrong language at first... and I figured it would be more fun if I could understand what was going on... I didn't. Replaying the same level over and over again to complete it isn't what I'd label fun. Also, logging in to play with a friend and having some ass hole join your game to kill you because he needs the black "karma" isn't fun.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Can't quite pinpoint... by Blakey+Rat · · Score: 1

      I'm guessing it'll be a lot like Baldur's Gate Dark Alliance (and the sequel.) Just based on the blurbs I've read.

    4. Re:Can't quite pinpoint... by Anonymous Coward · · Score: 0

      hahahaha if by gold standard you mean shit boring

    5. Re:Can't quite pinpoint... by santiago · · Score: 1

      How are they going to top DS's brutality and innovate features?

      Maybe by making it less difficult than smashing down a brick wall with your forehead? That way, us filthy casuals with lives that keep us from enjoying the subtle nuances of replaying game sections ad nauseam can enjoy it

    6. Re:Can't quite pinpoint... by Opportunist · · Score: 3, Funny

      Too bad the German (and IIRC Australian) version will be locked at

      bloodSpurtAmount*=0;

      So I guess no innovation for the nannystates.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Can't quite pinpoint... by feepness · · Score: 1

      To each his own. I actually bought two copies of Demon's Souls because I imported the wrong language at first... and I figured it would be more fun if I could understand what was going on...

      Homer: Hey, how come you never play your guitar any more?

      Bart: I'll tell ya the truth, Dad. I wasn't good at it right away, so I quit. I hope you're not mad.

      Homer: [sweetly] Son, come here! Heh heh heh... [Bart sits on Homer's knee] Of course I'm not mad. If something's hard to do, then it's not worth doing! You just stick that guitar in the closet next to your short-wave radio, your karate outfit and your unicycle, and we'll go inside and watch TV.

    8. Re:Can't quite pinpoint... by Anonymous Coward · · Score: 0

      I'll stay clear then. Dark alliance may have been a hit on consoles, but for an oldtimer who liked Baldur's Gate way back when and picked up a discount Dark Alliance copy on a whim, it surely was a tragic disappointment: a totally unimaginative game with a lackluster story and repetitive gameplay with no connection to the original Baldur's Gate brand.

    9. Re:Can't quite pinpoint... by Yosho · · Score: 1

      Please don't tell me that you're seriously comparing something like a useful, lifelong skill like playing the guitar is the same as playing a PS3 game that nobody will care about in a few years.

      The entire point of a video game is to be fun. If you have to spend several hours working on a game before it becomes any fun, what's the point in even playing it? Just ditch it and go play something that's fun from the beginning.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    10. Re:Can't quite pinpoint... by Yamata+no+Orochi · · Score: 1

      rofl @ playing the guitar being a "useful, lifelong skill"

      Playing an instrument is useless, if fun.

    11. Re:Can't quite pinpoint... by Necroloth · · Score: 1

      The entire point of playing a guitar is to be fun. If you have to spend several hours working on chords before it becomes any fun, what's the point in even playing it? Just ditch it and go play something that's fun from the beginning.

      sopt the difference? Plus I'm not so sure how valid the statement of the ability of playing the guitar being a useful, lifelong skill is... I've survived this long without it and still miles behind others..

    12. Re:Can't quite pinpoint... by nschubach · · Score: 1

      The thing about it is that I don't find playing an instrument fun either, but I'll sit and listen where I wouldn't even want to sit and watch someone play Demon's Souls. So, in a way there is a usefulness to playing a guitar where there isn't in playing a game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:Can't quite pinpoint... by Anonymous Coward · · Score: 0

      Tell me about it - 5 hours into Final Fantasy XIII and I'm pretty sick already of the endless corridor gameplay and having my party switch after every two encounters because one or more characters have a falling out and go their own way (not to mention taking my best equipment with them each time they do it). Apparently it gets good after 20 hours, so I have at least another 15 hours to invest before I start to enjoy myself. What the hell were they thinking?

    14. Re:Can't quite pinpoint... by Anonymous Coward · · Score: 0

      He said useful... not necessary.

    15. Re:Can't quite pinpoint... by Anonymous Coward · · Score: 0

      The * in front of your = is completely superfluous, FYI.

      Likely it'd be done as:

      #ifdef GERMANY
      bloodSpurtAmount = 0;
      #endif

      Nice compile time option for Deutschland

    16. Re:Can't quite pinpoint... by CaseM · · Score: 1

      Also, logging in to play with a friend and having some ass hole join your game to kill you because he needs the black "karma" isn't fun.

      Sorry about that :\

    17. Re:Can't quite pinpoint... by feepness · · Score: 1

      My buddies watched me play Demon's Souls several times. They would laugh if I ever asked them to watch me play the guitar.

    18. Re:Can't quite pinpoint... by Jedi+Alec · · Score: 1

      rofl @ playing the guitar being a "useful, lifelong skill"

      Playing an instrument is useless, if fun.

      Counterargument: chicks dig guys that can play the guitar. Ergo: guitars lead to sex. Now whether or not you find that useful is up to you, but quite a large part of the male population seems to prioritize having sex quite highly.

      Unless you happen to be of the female persuasion, in which case my point falls flat on its face ;-)

      Disclaimer: I do not typically refer to women of any age as "chicks" except in the context of existing expressions.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    19. Re:Can't quite pinpoint... by Sancho · · Score: 1

      Kids these days would never have survived the 8-bit era. Rabblerabblegetoffmylawn.

  6. Bad idea for the future by Darkness404 · · Score: 1

    The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes.

    Wonderful! I like nothing better than to play RPGs that are going to stop working in 5 years!

    The problem with all these online console games is servers are going to be turned off far sooner than with PC equivalents (chances are, servers for WoW are going to be up in 2020 and beyond) making the game almost unplayable. Even with PC games, you can host your own server, you can't do that really with console games.

    I don't mind paying a -bit- of money for games that are going to go away in 5 years, for example I play The Orange Box on the 360 because I only paid ~$7 used but I'm sure not gonna pay $60 for online-focused games.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Bad idea for the future by Lunix+Nutcase · · Score: 1

      Did you miss the part where it said PC?

    2. Re:Bad idea for the future by Anonymous Coward · · Score: 0

      So is there no single player mode? Neither article was clear on this.

  7. So... by Megane · · Score: 4, Insightful

    Like Gauntlet, only with RPG stats and more power-ups?

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:So... by Chris+Burke · · Score: 3, Insightful

      Like Gauntlet, only with RPG stats and more power-ups?

      Holy shit, yes!

      I've been trying to figure out what it was that Diablo brought to the table as far as genre is concerned over roguelikes. What else was it drawing influence from?

      Then you come along and say what should have been obvious. Diablo = Rogue + Gauntlet. Randomly generated levels in an RPG based around leveling up and equipping your character, combined with a real-time button masher throwing yourself against an endless horde of largely identical enemies. And thus was the "Diablo clone" genre born.

      --

      The enemies of Democracy are
    2. Re:So... by Anonymous Coward · · Score: 0

      Soo..... Gauntlet Legends?

    3. Re:So... by delinear · · Score: 1

      Necromancer needs food badly...

  8. Why can't I play with my buddy on the couch by Anonymous Coward · · Score: 5, Insightful

    The game is designed such that two users can play together online (no split-screen)

    Well why the fuck not? Online is great and all but I become increasingly annoyed by the fact that I can play with my buddy who is 300+ miles away but the instant he comes over to visit we can't play without doing some wacky setup with extra TV's and consoles. Seriously is it that hard? I've dealt with splitscreen multiplayer since the NES so why is it so hard to find now?

    1. Re:Why can't I play with my buddy on the couch by hvm2hvm · · Score: 5, Insightful

      because then you would have to buy only one game you silly man

      --
      ics
    2. Re:Why can't I play with my buddy on the couch by Blakey+Rat · · Score: 2, Informative

      You're making assumptions.

      You can play Baldur's Gate: Dark Alliance with two players without split-screen. It just moves the camera to keep both of them in view.

      Nowhere does it say, "there's no split screen, SO THEREFORE YOU NEED TO SHELL-OUT FOR A SECOND CONSOLE YOU SUCKER!! SUCKER!!!!!" which seems to be what you're reading there.

    3. Re:Why can't I play with my buddy on the couch by Opportunist · · Score: 1

      Huh? Why'd I have to buy one at all? Got no DVD burner?

      Oh! You mean ... erh, ok, never mind, I wasn't here...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      Could be because split screen uses more resources like they state in the article or because split screen needs more development time, etc.

    5. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      Seriously is it that hard? I've dealt with splitscreen multiplayer since the NES so why is it so hard to find now?

      Could be because split screen uses more resources like they state in the article or because split screen needs more development time, etc.

      Explain how your point is valid for the PS3 and 360 but didn't apply to the NES and other consoles.

    6. Re:Why can't I play with my buddy on the couch by Dr.+Hellno · · Score: 1

      The obvious answer, as someone else pointed out, is that split screen would be more demanding on the machine and more difficult to code. What's too bad is that developers don't seem to be willing to grab hold of some of the opportunities that online only might present. What I'm talking about is giving each player a different, incomplete part of the total information, encouraging a sort of communicative, true-co-operative experience we rarely see. For example: Our warrior and our archer encounter a group of doppelgangers- identical monsters, but only one of them is the true foe. Now, one character (the archer, say.) is incapacitated somehow, but he can still see the fight. As it happens, our archer has the preternatural ability to spot the main foe (it appears in a different color on his screen). If he can successfully direct the warrior to that foe, the fight will be over quickly and our characters can progress. If not, the battle will be incredibly difficult. In splitscreen, the warrior would only have to glance at the archer's play window, but with online-only, communication becomes an essential feature.
      Another example: Written instructions could be presented for safely navigating a trap-filled chamber. Problem is, the instructions are in two different in-game languages. Each player can only read a different half of the instructions, with the other half appearing as gibberish. Only through trust and patient discussion could the characters progress.
      I think there's a lot of room for developers to translate what is essentially a limitation into unique puzzles and situations which help a player to feel like he's really co-operating with someone, even if that someone isn't in the room.

    7. Re:Why can't I play with my buddy on the couch by L4t3r4lu5 · · Score: 1

      Link characters to Games for Windows / Xbox Live accounts. Sign in to retrieve characters, seeing as a lot of it is online anyway this makes sense.

      BAM. Two game sales, and a simple and reasonable method to include split screen.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    8. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      It's pretty easy to grasp. They're required to at least program one screen and add multiplayer.

      Doing split screen would increase development time, debugging and testing.

    9. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      And doing split screen would increase development time, debugging and testing on the other consoles too. You failed to explain how it is unique to the current consoles.

    10. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      You failed to explain how it is unique to the current consoles.

      Rendering split screen takes up a huge amount of resources. Think about it. You're rendering everything twice and then applying lighting shader models to both. If you're trying to push the graphics on a first gen game then you're not going to be able to when you're doing split screen.

      Not only this however you have to debug and test the game twice. That's expensive, why bother? You can not compare a NES game which is limited in scope of game play to a game of today. Why did you even bother to mention this?

      And doing split screen would increase development time, debugging and testing on the other consoles too.

      You mean like the NES right? You realise games like super mario kart were built with their primary goal being split screen right? It's not some kind of feature you can just tack on. It effects everything from sound, input, UI and on.

    11. Re:Why can't I play with my buddy on the couch by hanabal · · Score: 1

      Army of 2 is another game made for ps3 and 360 that was designed to be played coop, just like this one. Somehow, miracle of miracles, they found the time to add split screen.

    12. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      Rendering split screen takes up a huge amount of resources. Think about it.

      That also applies to older consoles, and newer consoles have faster hardware to handle the hit if they so chose. I have thought about it.

      You're rendering everything twice and then applying lighting shader models to both.

      Yes, and since you are rendering to a smaller area with less pixels, you can get away with a smaller polygon count and other shortcuts. It won't be twice as much work.

      If you're trying to push the graphics on a first gen game then you're not going to be able to when you're doing split screen.

      True. Also applies to older consoles, but newer games tend to try to tax the hardware more (whether it's an attempt to out-bling the competition or lazy optimising or abstraction overhead) so I'll give you that. It's not too difficult though to use lower quality settings for split screen mode.

      Not only this however you have to debug and test the game twice. That's expensive, why bother?

      They have to debug and test on the multiple consoles plus PC that this game seems to be targeting anyway. Testing an added feature doesn't generally involve retesting the whole game, they sample areas that are likely to be of interest. Also, games of today are inherently less tested due to the possibility of live patching. They don't bother as much as they used to.

      You can not compare a NES game which is limited in scope of game play to a game of today. Why did you even bother to mention this?

      I said all other consoles, not just the NES. The PS2 had the ability of network play, for example. Also, I mentioned it because all the arguments you have made thus far also apply to the older consoles. Heck, the Wii is current seems to be able to handle split screen games and has internet capabilities.

      You mean like the NES right? You realise games like super mario kart were built with their primary goal being split screen right?

      Sure, like the NES. Considering Super Mario Kart was made for the SNES, not NES.

      It's not some kind of feature you can just tack on. It effects everything from sound, input, UI and on.

      Since modern programming uses multiple levels of abstraction all over the place (partly for convenience, partly for portability), it is getting a lot closer to being something you can "just tack on".

    13. Re:Why can't I play with my buddy on the couch by Anonymous Coward · · Score: 0

      Amen! I married a gamer girl, and when we fight over who gets the controller in a one-player game guess who wins? ;) (Hint: The winner lacks a Y chromosome.) Because of that, if there are several good games out then the ones with local co-op jump to the top of my list. We are so not going to have two of each console and two TVs in our home theater just so that we can play together.

    14. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      The polygon count isn't reduced simply because your screen is smaller. You still have the feed all the coords to the graphics card each frame and split screen doubles that work.

    15. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      I didn't say it was automatic. I suggested that they can get away with using less polygons when rendering to a smaller viewport. As an extreme example, using half the number of polygons in the world and rendering that twice from different viewports doesn't double the workload.

    16. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      What your saying doesn't make sense. Rendering something twice DOES double the workload. You're rendering it twice. You can't share what's being drawn in one viewport in another because both characters are in different positions, the views are different.

    17. Re:Why can't I play with my buddy on the couch by delinear · · Score: 1

      You could probably drop the poly count significantly though - besides it's already being done in games like Borderlands. Fewer polygons and some occasional slow down is probably a fair trade off for the fun of split screen multiplayer, it works for Mario Kart after all.

    18. Re:Why can't I play with my buddy on the couch by Anonymous Coward · · Score: 0

      That sounds really interesting, I like the idea. But I'm forced to ask how could it go wrong?

      Can you imagine getting the random dick online who thought it was funny to send you around in circles for an hour. Always telling you to take a right when his directions really said left?

    19. Re:Why can't I play with my buddy on the couch by Anonymous Coward · · Score: 0

      Sacred II has online and local co-op (no split-screen on local, you both share the same screen) and if I'm not mistaken you can combine them, 2 players on local and more joining online. Isn't that exactly what you are asking for?

      Huge sprawling maps, plenty of skills and powers, thousands of equipment and item options. It'd perfect if the bugs were ironed out.

    20. Re:Why can't I play with my buddy on the couch by Jer · · Score: 1

      Contemplate for a moment the howls of outrage that would occur all across the Internets if a company released a game that you could play split screen on single disc with a single console, but both players playing it needed to own their own copies of the game to be able to do it. Despite the fact that one of the games never needs to leave its box. Better to not include spit-screen at all rather than face the rabid howling of potential fans of the game who would be convinced that you're just trying to rip them off for functionality that they have already paid for.

      That said - "loss of a potential sale" is a stupid reason not to include spit-screen in the game. If the game is good, having someone over to play it may convince them to buy the game for themselves anyway. I'd imagine the real reason for "no split screen" is a simple "cost/time for development vs. demand for this feature" calculation and they decided that the feature wasn't in such a high demand that they needed to spend time/money coding for it. They might be wrong on that calculation or they might be right, but I doubt it's anything more nefarious than that.

    21. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      Did you not read the part where I said "using half the number of polygons"? Render 2 million polygons once, or render 1 million polygons twice. It won't be the same workload, but it won't require twice the resources either.

    22. Re:Why can't I play with my buddy on the couch by LingNoi · · Score: 1

      You can't just render half a model on both screens, if your person character is 2 million polys you have to render the whole thing.

      The only exception to this is when applying level of detail which is normally used only on distant objects because doing so makes the whole model ugly.

    23. Re:Why can't I play with my buddy on the couch by GigaplexNZ · · Score: 1

      You can't just render half a model on both screens, if your person character is 2 million polys you have to render the whole thing.

      The only exception to this is when applying level of detail which is normally used only on distant objects because doing so makes the whole model ugly.

      And as I already said, since the viewport is smaller you can get away with that effect to some extent (it will be rendered as a smaller object which is the same reason why distant objects can take the shortcut). I did say in my example that halving the polygon count is a bit extreme, but it emphasises that there are shortcuts available to reduce a doubling of the workload. Take a look at the Unigine Heaven benchmark tool with wireframe mode enabled to get a good view of how polygon count is dynamically scaled based on distance from the viewport, and that metric can be weighted by the number of split screen views.

      Also consider what peformance effect changing the screen resolution has. Even without changing polygon count and other shortcuts, you will notice a higher framerate when you halve the number of pixels required for rendering. Splitting the screen clearly reduces the pixel count per rendering target. You still end up producing the same number of pixels overall when compared to a single screen render, but you don't pay that toll twice.

    24. Re:Why can't I play with my buddy on the couch by L4t3r4lu5 · · Score: 1

      No, you take your own developed character to the game you play with your friend. Think Dragon Age: Origins with the second member of your party being your mate with his player character, with the gear and talents downloaded from an online account.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  9. Diablo Clone by Reason58 · · Score: 2, Interesting
    FTA:

    The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO.

    It is another Diablo clone. Oh, and having two people play together makes it like a massively multiplayer online game? Right.

    I don't see a single thing that wasn't in Diablo over a decade ago, let alone something innovative.

    1. Re:Diablo Clone by pseudofengshui · · Score: 1

      I don't see a single thing that wasn't in Diablo over a decade ago, let alone something innovative.

      More goblins, maybe?

      --
      [Text goes here]
    2. Re:Diablo Clone by Lunix+Nutcase · · Score: 1

      Oh, and having two people play together makes it like a massively multiplayer online game? Right.

      No. They said that you get the reward of being able to play together with a friend like you would in an MMO. Not that this constitutes the game BEING an MMO.

    3. Re:Diablo Clone by Anonymous Coward · · Score: 0

      And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO.

      Oh, and having two people play together makes it like a massively multiplayer online game? Right.

      This claim was not made. Either you didn't read the passage you quoted, or you straight-up lied about what it says. Which is it? There is no third option.

    4. Re:Diablo Clone by Sir_Lewk · · Score: 4, Informative

      "Diablo clone"? The proper term is "roguelike".

      Now get off my lawn!

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    5. Re:Diablo Clone by Gaygirlie · · Score: 0

      "I don't see a single thing that wasn't in Diablo over a decade ago"

      Modern 3D graphics. That wasn't in Diablo :)

      I personally welcome this game. I love playing games together with my gf but so VERY VERY FEW games nowadays do support co-op; it's always deathmatch or something like that. Too bad though that it's made by Bethesda, we won't be seeing Wirt's leg make a comeback :

    6. Re:Diablo Clone by pseudofengshui · · Score: 1

      we won't be seeing Wirt's leg make a comeback

      Personally, I'm hoping for "Wirt's Other Leg"

      --
      [Text goes here]
    7. Re:Diablo Clone by gravos · · Score: 3, Insightful

      The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any balance issues discovered 6 months after release?

    8. Re:Diablo Clone by Miseph · · Score: 1

      Given the Elder Scrolls 3&4 and Fallout 3 experience... virtually 0.

      Of course, also judging by those experiences, and unless they uncharacteristically gimp modding, I'd guess that the probability of somebody doing it is hovering at 3... and not percent, I'm talking statistics: I predict that not only is the likelihood of that to be certain, but I further predict that it will be done at least 3 times over.

      Last I checked there were still psychotic diehards out there modding and patching Morrowind.

      --
      Try not to take me more seriously than I take myself.
    9. Re:Diablo Clone by CronoCloud · · Score: 1

      What I want to know is why not more than 2 characters. Even Champions of Norrath on the PS2 supported 4 in both local same screen and online.

    10. Re:Diablo Clone by ivan256 · · Score: 1

      The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any [...] issues [...] after release?

      None. Fixed that for you too.

    11. Re:Diablo Clone by Kingrames · · Score: 1

      They'll call it whatever they're familiar with. If some kid in high school came up with an idea for a game, and he described it as "Halo, but with space marines fighting demons on mars!" I'd play it even though I've already played it before - as doom and warhammer 40k. And it's definitely going to be closer to Diablo than Rogue.

      --
      If you can read this, I forgot to post anonymously.
    12. Re:Diablo Clone by Kingrames · · Score: 1

      If they do it as bad as Fallout 3, the will be dozens of amazing, free, fan-made addons and patches to the game, and a few crappy addons you pay for.

      --
      If you can read this, I forgot to post anonymously.
    13. Re:Diablo Clone by Sir_Lewk · · Score: 1

      If some kid in high school came up with an idea for a game, and he described it as "Halo, but with space marines fighting demons on mars!"

      ...I'd tell him to get off my lawn.

      I'm not saying I wouldn't play this because he got the terminology wrong, I'm just saying he got the terminology wrong.

      Anyway, Diablo was a roguelike, so if it's "close to Diablo", then pretty much by definition it's close to Rogue. The idea of calling things "clone of [well known game]" is distasteful to me though, I think it discredits anything new they may bring to the table. This is why I always disliked the (now almost never heard) phrase "Doom clone".

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    14. Re:Diablo Clone by Chris+Burke · · Score: 2, Insightful

      "Diablo clone"? The proper term is "roguelike".

      Well to be serious for a moment, as a lover of both Nethack and Diablo II, I'd say it's worth distinguishing between these two genres. The things that are commonly called "roguelikes" are clearly aping rogue, and the Diablo Clones with their emphasis on real-time combat are clearly aping Diablo, by intent if nothing else. Diablo clearly owes a huge debt to Rogue-likes, but I wouldn't say it is one simply because it shakes up some of the fundamental gameplay principles. Even nethack is just adding much loved complexity and nuance on the same frame.

      So, just like (to pick a random awesome example) Super Metroid was in a very real sense just an expansion of basic 2d platformer/shooter ideas from games like Castelvania and Contra, but it modernized and in the process shook up the concept enough to create something new and itself something that would be specifically replicated in the future.

      --

      The enemies of Democracy are
    15. Re:Diablo Clone by Kingrames · · Score: 1

      But even you're guilty of that.

      Shouldn't you be getting off the lawns of the D&D crowd? or the crowd of lords and barons that played wargames with their miniatures, and their wooden sticks for moving multiples at once? Or the generals who did it with soldiers or slaves? For everything there's always a precursor. The word Diablo here is used as a reference point, not the PERFECT reference point to you.

      --
      If you can read this, I forgot to post anonymously.
    16. Re:Diablo Clone by Anonymous Coward · · Score: 0

      Don't be greedy. This isn't 1980; options aren't how we roll these days.

    17. Re:Diablo Clone by Sir_Lewk · · Score: 1

      I believe that you are taking the whole "get of my lawn" think a bit too seriously. In case you are new here, it is supposed to be a humours jab, indicating both at the same time that someone is lacking the perspective or experience you have, and acknowledging that you are being an old fart (of the type that often complains about kids on their lawn) and probably unreasonable. The correct response, if you wanted to correct my perspective, would be to mention D&D, or whatever, and explain that it was I that should get off of your lawn. People then go back and forth with more and more absurd corrections and demands to stay off lawns. You are taking what I intended to be a comical jab, and use it as the basis for a serious, and non-trivial discussion.

      For what it is worth though, there is a significant difference between games like Rogue, which was one of the first graphical adventure games, and D&D. More heavily D&D inspired games would be MUDs and text adventures.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    18. Re:Diablo Clone by Anonymous Coward · · Score: 0

      "Diablo clone"? The proper term is "roguelike".

      I disagree.

      Nethack is a merciless turn-based strategy game with incredibly complex ways of interacting with one's environment and inventory. Diablo is a simple, forgiving, fast-paced action game. These two games do not belong to the same conceptual category ("roguelike"). Nethack is roguelike; Diablo is not.

    19. Re:Diablo Clone by GigaplexNZ · · Score: 1

      It was implied. If they didn't want to imply the "massively" component, they could have just said mulitplayer or MO or something equivalent (or just leave it as co-op).

    20. Re:Diablo Clone by Andtalath · · Score: 1

      Roguelike games are turn-based. Diablo was the first Real-time implementation of it. But, no, Diablo isn't roguelike, even if it evolved from it and it's obvious that they had played lots of those games. So, diablo-like is fully acceptable. Also, games never pop out of a vacuum, they always borrow from other games.

    21. Re:Diablo Clone by GigaplexNZ · · Score: 1

      I believe that you are taking the whole "get of my lawn" think a bit too seriously.

      They took issue with you claiming "Diablo clone" is wrong and "Roguelike" is correct, not with an attempt to continue what many consider to be a lame meme involving turf.

      In case you are new here

      Says someone with a higher UID to someone with a lower UID (irony of myself doing the same is noted).

      You are taking what I intended to be a comical jab, and use it as the basis for a serious, and non-trivial discussion.

      Perhaps you could just voluntarily get off their lawn? ;)

    22. Re:Diablo Clone by GigaplexNZ · · Score: 1

      You mean the flesh and bone one that's probably decomposed somewhat? I guess it could become a zombified boss to kill or something, but I doubt you would want to stick a rotting leg in your absurdly large pocket next to the 6 plates of armor.

    23. Re:Diablo Clone by GigaplexNZ · · Score: 1

      The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any [...] issues [...] before or after release?

      None. Fixed that for you too.

      And I fixed it again.

    24. Re:Diablo Clone by Sir_Lewk · · Score: 1

      Says someone with a higher UID to someone with a lower UID (irony of myself doing the same is noted).

      Rarely have I seen that indicate anything reliably. ;)

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    25. Re:Diablo Clone by Anonymous Coward · · Score: 0

      who ever said that nethack was the prime example of what a roguelike should be?

    26. Re:Diablo Clone by moonbender · · Score: 1

      Hey that sweater you're wearing is red like my uncle's car. Your wearing my uncle's car. Spot the difference?

      --
      Switch back to Slashdot's D1 system.
    27. Re:Diablo Clone by moonbender · · Score: 1

      Apart from the blatant spelling/grammar mistake, obviously.

      --
      Switch back to Slashdot's D1 system.
    28. Re:Diablo Clone by GigaplexNZ · · Score: 1

      Hey that sweater you're wearing is red like my uncle's car. Your wearing my uncle's car. Spot the difference?

      Hey that sweater you're wearing is red like my uncle's sweater.
      Hey that sweater you're wearing is red like my uncle's ugly sweater.

      Apologies for diverting from the car analogy (hey, at least it made an appearance in this thread), but can you spot the difference now? They stated the feature was co-op (which by definition is already multiplayer) then went on to say it has aspects like a massive multiplayer (which adds absolutely nothing but a massive modifier, or in my example ugly).

    29. Re:Diablo Clone by CronoCloud · · Score: 1

      Nobody. Personally I think there's a place for a more forgiving roguelike a la the chunsoft games, but nethack is the most played roguelike.

    30. Re:Diablo Clone by sarahbau · · Score: 1

      This has been bothering me ever since the PS3 came out. There are so many games that only offer multiplayer online, with no option to play with someone sitting next to you. It might offer what they consider a "better" experience, with no split screen, or being confined to the same screen as with other dungeon crawlers, but they're basically saying that if you want to play it with a family member or room mate, you'll need to buy another console, TV and second copy of the game. That's just stupid.

    31. Re:Diablo Clone by delinear · · Score: 1

      The reward of an MMO is that you feel a part of a much larger game world with real life denizens following their particularly paths and with whom you can interact. What they're referring to here is old school co-operative gameplay which has existed since the very early days of arcade games over 30 years ago, but I guess that doesn't work too well from a marketing perspective, not enough buzzwords (albeit even MMO is now pretty old hat to hard core gamers).

    32. Re:Diablo Clone by Kingrames · · Score: 1

      "Says someone with a higher UID to someone with a lower UID (irony of myself doing the same is noted)."

      Oh my god, I'm old.

      --
      If you can read this, I forgot to post anonymously.
    33. Re:Diablo Clone by Anonymous Coward · · Score: 0

      EXACTLY!!!

      If this game had expansions it would still be played today.

  10. Gaaahh!! WHERE'S ES:V? by masmullin · · Score: 1

    I want a new elder scrolls dash nabbit!

    1. Re:Gaaahh!! WHERE'S ES:V? by pseudofengshui · · Score: 1

      You mean Fallout 3?

      --
      [Text goes here]
    2. Re:Gaaahh!! WHERE'S ES:V? by masmullin · · Score: 1

      No I mean elder scrolls. Fallout 3 was good, but ES:IV was better (I like the magic system).

    3. Re:Gaaahh!! WHERE'S ES:V? by Anonymous Coward · · Score: 0

      Elder Scrolls IV sucked dead monkey anus. Morrowind was superior in every way.

    4. Re:Gaaahh!! WHERE'S ES:V? by Anonymous Coward · · Score: 1, Insightful

      Morrowind's combat sucked and the NPCs just stood around with nothing better to do than wait for your player to come talk to them.

  11. No Split Screen? by Revvy · · Score: 2, Insightful

    Too bad they've decided to do away with split screen. I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate. We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

    Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

    -----
    My wife and I play on the couch; video games, too.

    1. Re:No Split Screen? by Anonymous Coward · · Score: 1, Insightful

      It seems that with the rise of games a social medium, devs are forgetting that "a bunch of people in a room" is more social than a fucking chat room.

      *grumblemumble*

    2. Re:No Split Screen? by nschubach · · Score: 1

      Baldur's gate was same screen, wasn't it? The only thing split was the inventory if I remember right.

      I do agree though, I want more local coop games. I'd kill to get a sequel to Champions of Norrath as well.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:No Split Screen? by Blakey+Rat · · Score: 2, Informative

      I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate.

      Uh, assuming you're actually talking about Baldur's Gate: Dark Alliance, then it's not split-screen.

      (Baldur's Gate is a 1-person-per-computer game, and a full-on RPG, not just a dungeon crawl.)

      We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

      Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

      You're going to confuse the bejeesus out of these mysterious game developers reading Slashdot if you tell them, "make the game split-screen," and "make the game like Dark Alliance" at the same time. Their heads will explode.

    4. Re:No Split Screen? by CyberNigma · · Score: 1

      http://en.wikipedia.org/wiki/Champions:_Return_to_Arms

      I love Champions of Norrath as well. I was playing it just two days ago..

    5. Re:No Split Screen? by nschubach · · Score: 1

      I guess I should have specified... a proper PS3 sequel. I have a 20G, so I can play RTA again, but even with full BC included I just can't replay old games.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:No Split Screen? by CronoCloud · · Score: 1

      Why don't more people play it online! All those frakkin PS2 Snoblind Engine Diablo clones, and no one plays them online. Though part of that might be the fact that online play doesn't work if you play them on a PS3, the game doesn't recognize the virtualized Network Adapter that the PS3 presents to them.

    7. Re:No Split Screen? by headLITE · · Score: 1

      I don't know, there are many multiplayer games that work without split screen. If a Mario title can do it then a dungeon crawler should be able to do it too.

    8. Re:No Split Screen? by Anonymous Coward · · Score: 0

      ahh gotcha..

      Yeah I've got an 80gb myself (software BC) and pop in old games every now and then, but I understand what you mean. The older they get sometimes the better they are to be remembered than replayed lol.

      That exact thing happened to me with an old Magic TG Duels of the Planeswalkers (think that was the name) for the PS I ordered and started playing.. I loved it new, but yeah it felt really dated.

    9. Re:No Split Screen? by CyberNigma · · Score: 1

      forgot to login.

    10. Re:No Split Screen? by Anonymous Coward · · Score: 0

      You know... the problem right now with classic split screen is only the direction. It sort of would suck to have only half the vertical space on a widescreen TV.

      If They could allow it to split on the vertical axis, giving each player (if you have a widescreen anyway), half the screen's length, well, that would be the way to go for this.

  12. Bethesda top Demon's Souls? LOL, No... by Anonymous Coward · · Score: 0, Flamebait

    Bethesda, the poster child for shit game developers, top a masterpiece like Demon's Souls?

    Heh.

    Bethesda will put out another piece of crap Bethesda game:

    * Horribly unoptimized graphics. They've giving up trying to write their own graphics engines and instead are relying on Gamebryo.

    * Alpha-level buggy code - with a huge number of bugs that have existed in their shit code base for years and many product regurgitations

    * The same tired old braindead gameplay they've been shitting out over the past decade

    1. Re:Bethesda top Demon's Souls? LOL, No... by kurokame · · Score: 2, Insightful

      How will Bethesda top Demon's Souls?

      Easy. Like other recent Bethesda RPG projects, there will probably be a mod kit. Want the game to behave more like Demon's Souls and less like a traditional modern western RPG? You can make a mod for that.

      Extensibility very nearly always beats what you can come up with in-house.

    2. Re:Bethesda top Demon's Souls? LOL, No... by Anonymous Coward · · Score: 0, Insightful

      All the mods in the world couldn't save Oblivion and Fallout 3.

    3. Re:Bethesda top Demon's Souls? LOL, No... by Anonymous Coward · · Score: 0

      Morrowind on have used Gamebryo engine. Only a fucking moron would write an engine from scratch when you've got to budget for assets like Bethesda do.

    4. Re:Bethesda top Demon's Souls? LOL, No... by Anonymous Coward · · Score: 0

      Because they didn't need saving.

    5. Re:Bethesda top Demon's Souls? LOL, No... by Zot+Quixote · · Score: 1

      Agreed. Morrowind, Oblivion, Fallout...Bethesda has created some amazing and beautiful worlds with brilliant writing. They pushed past the boundaries of what had been done before. Heck, I still play Morrowind.

    6. Re:Bethesda top Demon's Souls? LOL, No... by Creepy · · Score: 1

      wow... you _liked_ the writing for Morrowind, Oblivion, and Fallout (3)? I found the writing mediocre and the quests linear. I really despise quests that always have the same ending no matter who you are and how you play it. I think the games look good, but I have a hard time playing them through ONCE, much less more than once (in fact, I failed to finish Morrowind or Fallout 3) - contrast that to Fallout 1 and 2, which I probably played through 10 times each.

      My biggest problem with Bethesda games are the rigid quests. Even when they give the semblance of being flexible, they always have the same ending. For instance, in Morrowind (or was it Oblivion... I forget) there are some female bandits that always prey on men. If you are male, you get preyed upon, fight them and kill them. If you are female you get a choice to join them, then the guard entraps you and YOUR ONLY CHOICE is to fight them and kill them.

          Essentially, there is little or no variance based on class, sex, intelligence, etc to the outcome of any quest, just in how you get there. In contrast, in Fallout 2 if you were an idiot, you spoke like an idiot (and it was hilarious) - your dialogs and outcomes varied. Male and Female characters had different options in some conversations - it was worth replaying the game as both where in Bethesda games it makes no difference. The cut-and-dry morality bugs me, too - blow up the nuke or not? Obviously blowing up the nuke is the bad option and not blowing it up is the good option. To be neutral, you have to do equal numbers of good and evil actions. In Fallout 2, by contrast, you could get yourself into a shotgun wedding and the only way to get rid of the useless person was divorce, murder (or death in combat), or selling them to slavers. Obviously there are better and worse options, but really, which one is good? They all seem bad to me, but some are obviously more bad. Other times there are only essentially good choices, but some of them have long term consequences - for instance, to free someone from slavers, do you kill the slavers, buy the slaves, or sneak in and set them free? In Fallout 3 you did have a similar choice, but it was very rigidly structured - always 2 choices, and always the same outcome.

  13. Abbreviations... by nschubach · · Score: 4, Funny

    multiplayer MUD

    Hopefully I can use my NIC Card to play some Local LAN network games as well!

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    1. Re:Abbreviations... by ben0207 · · Score: 4, Funny

      I guess I'll have to get some cash from the ATM machine to pay for all this - especially if there's DLC content. I hope I can remember my PIN number.

      While I'm out I should probably pick up some new DVI interface cables and RAM memory.

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    2. Re:Abbreviations... by bigstrat2003 · · Score: 3, Funny

      Well, I've lost the will to live after reading these two posts. Thanks, guys. :(

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:Abbreviations... by Tynin · · Score: 1

      I guess I'll have to get some cash from the ATM machine to pay for all this - especially if there's DLC content. I hope I can remember my PIN number.

      While I'm out I should probably pick up some new DVI interface cables and RAM memory.

      ::head explodes::

      I used to have a real problem when people would do this, but I've learned to not let small things like this get to me. It used to be so bad that I would yell at the screen when my computer would boot into Windows 2000, as it says at the bottom "Built on NT technology"... NT stands for New Technology, Built on New Technology technology indeed!

    4. Re:Abbreviations... by Endo13 · · Score: 1

      I hate to break it to you Mr. Grammar Nazi, but you actually failed. Hardcore.

      NIC is Network Interface Controller.

      Nice try though.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:Abbreviations... by Anonymous Coward · · Score: 0

      Try replying to the right post next time, dumbass.

    6. Re:Abbreviations... by OverZealous.com · · Score: 1

      What's with all the TLA acronyms in these two posts? Is there something I should LOL out loud about? Now, 'scuse me, I'm going to go get some KFC chicken so I can stay healthy.

    7. Re:Abbreviations... by Paxtez · · Score: 1

      Off-topic: But KFC doesn't really stand for "Kentucky Fried Chicken" anymore. They wanted to distance themselves from the bad word of 'fried' and show that they can sell other things (fish, etc). If you go to one, look around, you won't see Kentucky Fried Chicken anywhere in the store (well, one store in my area has some classic posters on the wall that say it, but nothing else).

    8. Re:Abbreviations... by OverZealous.com · · Score: 1

      From WikiPedia:

      Starting in April 2007, the company began using its original name, Kentucky Fried Chicken, for its signage, packaging and advertisements in the United States as part of a new corporate re-branding program

    9. Re:Abbreviations... by Paxtez · · Score: 1

      Whoops, I stand corrected.

    10. Re:Abbreviations... by Liinux · · Score: 1

      Stop that, or I'll have to find you using the global GPS positioning system!

    11. Re:Abbreviations... by L4t3r4lu5 · · Score: 1

      Yeah, if I ever find out who you are and you're in an accident, I'm totally faking an DNR for you all.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    12. Re:Abbreviations... by sorak · · Score: 1

      Well, I've lost the will to live after reading these two posts. Thanks, guys. :(

      So i guess you're SOL.

  14. Are you kidding? by Anonymous Coward · · Score: 4, Insightful

    2. To me, the current gold standard for a dungeon crawl is Demon's Souls.

    I'd say that the current gold standard for a dungeon crawl is Diablo II. Nothing else released in the past 10 years has even come close.

    1. Re:Are you kidding? by Anonymous Coward · · Score: 0

      I'd say that the current gold standard for a dungeon crawl is Diablo II

      Torchlight does pretty good if you're sitting alone in your basement and have no friends to play with.

    2. Re:Are you kidding? by Fozzyuw · · Score: 1

      Torchlight is a decent game, but I think TitanQuest gave Diablo II a far better run for it's money.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    3. Re:Are you kidding? by hairyfeet · · Score: 2, Interesting

      Well I would say Sacred was pretty good, with lots of quests, tons of items, and plenty of replay. A really huge gameworld too, which was nice. For me I preferred Sacred over Diablo II. There was just more to do, more ways to customize my character, etc.

      But even if you think Diablo is the end all of dungeon crawlers, if you haven't picked up Sacred you really can't beat $10 for the original plus the expansion pack. And when you put the two together that is a really really REALLY long game, which if you like hunting for new weapons and getting new powers for your character is a real plus.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Are you kidding? by Anonymous Coward · · Score: 1, Insightful

      And yet Diablo 2 is a watered down rogue-like game with better graphics and all thinking removed.

    5. Re:Are you kidding? by aXis100 · · Score: 1

      I've been playing Sacred, Sacred Underworld and Sacred II recently with a friend as online coop. Definitely worth playing, some things have better depth than Diablo II, other things worse. Diablo II runes were better.

      They are massively big and long games, the click and bash gets old after a while though and doesnt help with RSI. That's no different to Diablo II though.

    6. Re:Are you kidding? by Anonymous Coward · · Score: 1, Insightful

      "You have died for a random shitty reason that you should have thought of because you should have read the source code before playing the game. Try again from level 1? y/n."

      I mean really, who DOESN'T buy a Scroll of Disguise Self As Artichoke just on the off-chance that they'll meet a creature that will mercilessly slay them on sight but is mortally afraid of artichokes?

    7. Re:Are you kidding? by headLITE · · Score: 1

      I played all Diablo and Sacred episodes. The one thing that Diablo II had and Sacred lacked was online games with the character stored on the server and gameplay running on the server. People figured out how to predict gambled items and such, but apart from that, provided that you played on closed battle.net, Diablo II was cheat-free back in the day. Sacred on the other hand was so buggy that Sacred Plus was released for free, and there were all kinds of cheats based on manipulating the game state in memory. I did enjoy both games, but D2 was more fun when played online, while Sacred was really only playable solo and its ladders etc. were meaningless.

    8. Re:Are you kidding? by headLITE · · Score: 1

      It's a matter of how you approach the game. If you want fast action, then Diablo II is better than your typical roguelike. If you like to be surprised by things you didn't expect well beyond the first two weeks of playing a game, then a roguelike may be better. But of course you do have to accept the necessity to buy scrolls of Disguise Self As Artichoke. And the often ridiculous (by today's standards) graphics, if there are graphics at all.

      I don't even think these are mutually exclusive, I enjoy both types of games. Although it has to be said that I still play Nethack after almost 20 years of knowing it, while Diablo II only lasted me a few years. Has to have something to do with the inevitability of winning a Diablo II game, even my battle.net hardcore characters all made it through the game the full three times before finally dying in some mindless leveling after beating the game. Beating Nethack is not as inevitable; even though I have beaten the game with every class you can play at least once, I lack the patience to play it safe, and winning it is still an achievement and every game is different.

    9. Re:Are you kidding? by Ironhandx · · Score: 1

      I would agree with you if TitanQuest had ever actually, you know, worked.

      DRM Vendors 1, Game Developers & Consumers 0

    10. Re:Are you kidding? by Fozzyuw · · Score: 1

      Hmm.. I don't recall TitanQuest having any real DRM. I do recall Vista not wanting to play nice with that game. My friend had to turn UAM off to play online. Even trying to right escalate the executable didn't seem to work. I don't recall if I tried it under Win7. I should give it a shot.

      It is a rather sad story that Iron Lore went out of business after releasing a rather good game. The game could have had more patches to fix some of the issues that did happen. I don't believe whoever bought the rights to the game is doing any patching, but I do know they're still selling it through steam.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    11. Re:Are you kidding? by kalirion · · Score: 1

      Titan Quest was awesome, but I wouldn't call it a "dungeon crawl" since 90% of the action took place outside. The dungeons that it did have were mostly rather bland.

    12. Re:Are you kidding? by Ironhandx · · Score: 1

      It had horrendous DRM that broke the game after the first quest if it decided that you had 'pirated' the game.

      I amongst others threw good money into that black pit and never got anything out of it. Iron Lore was bankrupted because of THAT, it had nothing to do with the quality of their game. Which you, as many others have pointed out as well, say was actually pretty good. This was also coupled with a piss-poor/non-existant marketing scheme of course, however what press they did get was really bad due to folks like myself, and indeed, even the pirates, complaining that the game was severely broken. It didn't tell you to buy the game or anything even. It just crashed to desktop upon completion of the first quest without a word.

      This is a situation where a Zero DRM scheme would have saved an otherwise good company from bankruptcy. So what do they do when they go out of business? They blame the pirates(http://www.wired.com/gamelife/2008/03/thq-blames-pira/).

  15. How many games by arcite · · Score: 1

    do you really play after 5 years?

    1. Re:How many games by Anonymous Coward · · Score: 4, Informative

      Diablo II, Morrowind, Final Fantasy VI, Half Life 2... I could keep going, but I think you get the idea.

      Maybe I'm just sentimental, but I like to break out my old favorites every few years.

    2. Re:How many games by pseudofengshui · · Score: 4, Insightful

      Deux Ex, Starcraft, System Shock 2, Half-Life 1...

      --
      [Text goes here]
    3. Re:How many games by Hatta · · Score: 1

      Only the good ones. I'm playing through Ocarina of Time right now. Still brilliant.

      --
      Give me Classic Slashdot or give me death!
    4. Re:How many games by KahabutDieDrake · · Score: 2, Informative

      Homeworld, TotalA, Carmegedon 2, Counter Strike... etc

    5. Re:How many games by hairyfeet · · Score: 1

      MechWarrior 3 and 4, Freelancer (just played last night, great mods for Freelancer to be had), No One Lives forever 1&2, Soldier of Fortune 1-3 (I got 3 for $2) Command and Conquer (pretty much any of those) heck I could go on all night.

      A good game is a good game, I don't care what age it is. For example I just picked up the Redneck Rampage Collection a couple of weeks back. And while it is no Half Life, it is pretty fun and funny, especially with the cuss pack installed. Just because it is old doesn't mean it can't still be entertaining, which is why I refuse to buy games like AC 2, even though it looked like a game I'd want to buy. When I buy a game I want to actually have it, as opposed to a really expensive rental which is what AC2 and the latest Silent Hunter are.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:How many games by Anonymous Coward · · Score: 1, Interesting

      Pong, BreakOut, Lemonade Stand ...

    7. Re:How many games by Chris+Burke · · Score: 1

      The Loki Linux port of Heroes of Might and Magic III to pick my most recent indulgence. Which is usually followed by playing Loki port of Sid Meier's Alpha Centauri, the most appropriately acronymed video game name ever. :)

      Sure sentimentality is a big part of it, but the sign of a great game is the ability to pull it out after many years, already knowing everything in it, and having a fun time. Nostalgia works best when not confronted with the reality that your hazy, rozy memory thinks of. The best example for me is The Legend of Zelda, a truly ancient and classic game which I feel compelled to pull out every few years. And yeah, nostalgia gives me a big warm fuzzy feeling in the first couple levels. But that wears off pretty soon, and the reason I keep playing is because the game is wicked fun.

      --

      The enemies of Democracy are
    8. Re:How many games by mrsurb · · Score: 1

      Simcity 3000, Civilization 4, Tetris :)

    9. Re:How many games by headLITE · · Score: 1

      CIV is only 4.5 years old though. It would be on my list as well, but Civ 5 is scheduled to come out right around CIV's 5th birthday, and knowing me I will probably switch to it then, as I have with every prior Civ title... :)

    10. Re:How many games by mrsurb · · Score: 1

      Only 4.5 years. Seems like a lot longer! But just be glad that it wasn't DRMmed to the point where... whoops, we're shutting the servers down after five years, but look, you can buy Civilization 5 now! By contrast, Firaxis did a good thing by removing the CD-check from the final patch of Civ 4.

    11. Re:How many games by Ironhandx · · Score: 1

      Bah, Civ 4. Civ 3 ftw!

      Also, how were NEITHER of the Baldurs Gates mentioned yet?

      SW: KotoR, SW: KotoR 2

      Amazingly, there are still people working on finishing the other... you know... 40% of SW:KotoR 2, they can be found here: http://www.team-gizka.org/, although I think progress, and what seems to be so close to the end product, has stalled.

    12. Re:How many games by rock_climbing_guy · · Score: 1

      I just broke out Unreal. 10 years old and still runs great!

      --
      Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
    13. Re:How many games by Brandee07 · · Score: 1

      Alpha Centari, Escape Velocity, the list goes on...

    14. Re:How many games by Anonymous Coward · · Score: 0

      Super Mario Brothers...

      I mean she's got to be in one of these castles, right?

    15. Re:How many games by Toze · · Score: 1

      FreeCiv!

      --
      No OS on the planet can protect itself from a user with the admin password. - Yvan256
    16. Re:How many games by Lifyre · · Score: 1

      Playing FF:VI on my Eris right now as a matter of fact.

      Also HL:2, StarCraft, Warcraft 2 and 3

      --
      I'll meet you at the intersection of "Should be" and "Reality"
    17. Re:How many games by Fumus · · Score: 1

      Carmageddon 2 doesn't have a working multiplayer :(

  16. Bethesda just now learning about Darkstone by Anonymous Coward · · Score: 0

    What an amazingly new and ass-kicking concept! Oh wait, it's been done before. I'm only familiar with the PC version as well.

    I think I'll stick with Darkstone; chances are it'll run fine and won't makes my graphics card sound like a jet engine while playing.

    And besides/more importantly, given Bethesda's "we don't give a fuck about fixing bugs in our games" stance (I'm referring to Call of Cthulhu: Dark Corners of the Earth), I'm not sure I WANT to play anything they release.

  17. Bethesda Games by The+Living+Fractal · · Score: 1

    Their games have gone downhill since Morrowind, IMHO. Oblivion was pretty, but it was no Morrowind. My main gripe with both Morrowind and Oblivion and to some extent Fallout 3 has been that Bethesda is very unimaginative when it comes to combat. The melee moves are very limited and the special effects for magic/spells is just supremely unimpressive. They should take note from Final Fantasy's style when it comes to the spell effects and from Demon's Souls style when it comes to melee and character movement.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Bethesda Games by tirefire · · Score: 1

      Poor combat is only one of many problems with Bethesda's recent schlock. I found a site the other day that explores the deepest problems with Oblivion (as well as Fallout 3, seeing how that's basically just a mod for Oblivion).

      I'm not much of an RPG fan. I mainly like twitch combat games; shooters. The only RPGs I've enjoyed playing are Fallout 1 and 2. However, these two games are easily in my top 5 favorite games of all time. I've played them each at least 15 times, way more than any shooter.

      When I got Oblivion a few years ago, I liked it at first. I thought the graphics were very impressive and I was excited that there were so many different quests to complete and areas to explore. Then, after about 20 or 40 hours of gameplay, I quickly lost all interest. I couldn't put my finger on it, but the game just wasn't satisfying to play. After reading the aforementioned protest site, I figured out why.

      The biggest problem I noticed was that everything was scaled to my character level. This caught me totally off-guard because this is the complete opposite of my idea of what role-playing is. As in real-life, I expect a role-playing game to allow me to develop my abilities as I complete more and more challenging tasks and interact with more varied people the longer I "live". Oblivion (and Fallout 3, in sharp contrast with 1 and 2) does not do this. It is a single-player MMO where everything is insta-scaled to your level. You will *never* encounter a task that is so difficult you need to work hard to master it. Similarly, you will *never* encounter a task that is so easy it makes you proud of your well-developed character's abilities. You will *never* stumble upon a sudden cache of awesome weapons/armor/treasure, because all the monsters are at your level, and all the shopkeepers sell the exact same equipment. There is no incentive to struggle to defeat a really tough monster, or solve a difficult quest, because even if these things did exist in Oblivion, you wouldn't be rewarded with any more experience, money or equipment than normal.

      The level-scaling disappointed me, but I kept playing a little longer in the hopes that the game's emphasis was on exploring new and varied areas, not grinding. Meh. There are a lot of quests, but they're all errands; you tick off items on a checklist and collect your reward. Quests are completed the same way regardless of whether you specialize in magic, physical combat, or social skills. There are a lot of NPCs, each with 3 humdrum dialog options. And since Bethesda blew all their voice acting budget on hiring Patrick Stewart and Sean Bean, there are about 3 voices in the entire game. There are a lot of different cities, but they're so bland and same-y that you'd only know that from looking at their names on your map. And all the dungeons are just dark holes in the ground.

      To me, Oblivion is a lavish nine-course meal that's been run through a food processor on its way to your plate. There's a lot of it, and it's really well-produced, but it's the same homogenized crap from beginning to end.

    2. Re:Bethesda Games by mabinogi · · Score: 1

      yup, level scaling bugged the hell out of me too.
      Increasing the challenge should be done by having parts of the map or story require stronger characters, then the character just doesn't _do_ those things till they're strong enough.
      And when there's been nothing but rats in a part of the map for ages, having it suddenly overrun by bears and mountain lions is just stupid. There's guards walking the paths night and day - the sudden infestation makes no sense.

      Also, I hated the artificial quick-travel. It made the map way too small. Morrowind had realistic quick travel that made sense - boats, stilt striders and mages guilds. each of those methods had a cost - either in time or in money or both. The limitations of those methods also gave you another implicit goal - to create the perfect flying/leaping potion or spell...

      --
      Advanced users are users too!
    3. Re:Bethesda Games by CronoCloud · · Score: 1

      Fallout 3 doesn't have level scaling. There are certain places you simply don't want to go as a level 1 character, or places that would be extremely difficult to go to. Also, with Broken Steel, your low level character could run into one of the new enemies, Feral Ghoul Reaver, early in the game.

    4. Re:Bethesda Games by elrous0 · · Score: 1

      Morrowind was great at first. But it doesn't take long into the game before you're basically a god who no one can even touch in combat--then it becomes boring. A lot of people complained about Oblivion scaling enemies, but at least that kept it kind of interesting.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Bethesda Games by delinear · · Score: 1

      I seem to remember reading Fallout 3 did level scaling for "humanoid" enemies, so while mole rats were tough in the beginning of the game, deathclaws were easy by the end but the main story arc was around humans and these retained a consistent difficulty level. This could still be negated with the right mix of skills and equipment and was far less punishing than Oblivion's level scaling (where essentially you were penalised for levelling up as it made your uber weapons less effective while not really giving you a skill advance over the opposition). I thought Fallout 3 got it about right, while Oblivion was incredibly frustrating at times. I remember first encountering this when stuck on a side quest where some guy killed my rogue easily, so went off and did 5 or 6 hours of grinding and levelling, came back and found he killed me even quicker than before - not fun!

    6. Re:Bethesda Games by zuperduperman · · Score: 1
      I don't mind the level scaling. The problems you encountered are possibly a result of "inefficient" leveling up which is a bit of an issue since you really have no idea how the leveling works for the first 20 levels or so. But if you get to know the game a bit and then start again, leveling up efficiently all the way(which means, making sure you always max out the bonus points you receive at each level transition) then you do actually get better relative to the enemies in the game.

      I do wish there were more really *hard* challenges that have super rewards instead of the rather bland quests that seem grand and then give you as a result a few hundred gold or a mediocre weapon that's worse than what you already have.

    7. Re:Bethesda Games by Jedi+Alec · · Score: 1

      In Fallout 2 it's the other way around. If you happen to run into some sort of uber-weapon early on (Lincoln's repeater, the plasma rifle you get from the android in Rivet City, etc.), you can spend quite a few levels running around one-shotting anything remotely humanoid.

      Actually in Fallout 3 you don't want to go *anywhere* as a level 1 character, since you level up the moment you leave the vault ;-) And at that point with the equipment you have most critters out there will tear you to tiny pieces...

      --

      People replying to my sig annoy me. That's why I change it all the time.
  18. Two player by Anonymous Coward · · Score: 0

    And all you'll need to do to play with your flatmate in the next room is connect to our proprietary authentication servers in Asscrapistan. Network outages my occur but are part of normal operational parameters.

  19. Screw you, Bethesda by Pherlin · · Score: 2, Interesting

    Bethesda lost me as a customer after completely screwing over me and everyone else who bought Star Trek Legacy for the PC. If they treat this as well as they treat other third party titles, you'll be in for a great time of necessary patches that never come.

  20. I'll say it. by Anonymous Coward · · Score: 0

    Oblivion > Morrowind.

    And Morrowind was certainly no Daggerfall.

    Daggerfall > all.

    1. Re:I'll say it. by DrMrLordX · · Score: 1

      Infinite fireball was the best trick ever (though it didn't work in every patch . . . I forget which patch broke it and if it worked in the final official patch).

      Anyway, neat trick:

      Go to the spellmaker thingy and create a targeted AoE spell that has the Calm effect. Make the duration however long you want since it doesn't matter (I don't remember of Calm effects had a duration anyway).

      Go to whatever dungeon and use it on enemies, repeatedly, while playing a character with the magic absorption in darkness advantage (which operates at 100% success rate when you're exposed to your own ranged AoE spells). You never run out of mana unless you really screw up, and after being tossed around by AoE Calm (yes, enemies hit by non-damaging AoE still get thrown around by the "blast") enough times, they will inexplicably die from . . . overexposure I guess. Feed someone enough magical valium and I guess it's fatal.

      It's an excruciatingly slow way to kill enemies, but it does work.

    2. Re:I'll say it. by John+Saffran · · Score: 1

      Haven't tried this in Morrowind, but I recall doing a more powerful version of this in Daggerfall. Spell absorption and a firewall that does health transfer (forget the exact name) .. keep shooting at your feet whenever you have enemies nearby and you'll:

      1. Never run out of mana because you'll just re-absorb it.
      2. Heal up!

      I stopped using it because you could kill any melee opponent, even ancient vampires. The firewall blast would push enemies back and stop them from performing combat moves against you while giving them damage.

      A smaller version was great for training magic skills as well. Map the spell to a key and place your character next to a wall. Put a brick on the key and come back after a few hours to 100 skill.

      The Elder Scrolls franchise used to be soooo good it wasn't funny, nobody had that sort of sandbox in a fantasy realm. Elite had it in a space format, but in an RPG? Only Bethesda ..

      Shame they seem to have sold out to the console market .. console users aren't exactly the demographic that likes proper RPGs.

    3. Re:I'll say it. by CronoCloud · · Score: 1

      Shame they seem to have sold out to the console market.. console users aren't exactly the demographic that likes proper RPGs.

      Who says we don't? And what is a "proper RPG" anyway. We don't really know, because nobody ports the games you might consider "proper RPG's" for us nowadays. And even if they do, they're Japan only like that PSone port of Ultima Underworld.

      There are a few console games here and there that feel a bit more PC RPG inspired.

    4. Re:I'll say it. by John+Saffran · · Score: 1

      The console has traditionally not been well supplied with proper RPGs, tending more towards action oriented games (eg. shooters). This means that RPG enthusiasts have tended to be PC users because all the good RPG games (eg. Baldur's gate series) have been released on them. In turn that leads developers to not target the XBOX audience for such games, which then drives RPG lovers to PC .. it basically becomes a self-replicating phenomenon. Which came first? It's a chicken and egg issue, but suffice to say that at present consoles are not what you get for a RPG experience.

      It's interesting to speculate what might have happened if RPGs had made it big on consoles first rather than after PCs. Would the controls (or lack of them to more clear) have hindered such development? IMHO it would've, can you imagine playing BG on an XBOX controller? The main reason for targetting consoles with RPGs seems to be monetary rather than due to any technical advantages the consoles might offer, maybe when they begin attaching keyboards and mice to consoles there'll be proper RPGs made for them. But then isn't that just a computer? ;)

    5. Re:I'll say it. by CronoCloud · · Score: 1

      The main reason for targetting consoles with RPGs seems to be monetary rather than due to any technical advantages the consoles might offer, maybe when they begin attaching keyboards and mice to consoles there'll be proper RPGs made for them. But then isn't that just a computer?;)

      Considering I own the the PS2 Linux kit and have a Yellow Dog Linux install on my PS3....the answer is yes. Funny thing is, back in the 8-bit days there used to be more PC ports. For example, I've got a copy of the NES versions of Bards Tale, and MIght and Magic: Secret of the Inner Sanctum. With tweaked UI the former lack of keyboard and mouse was not as much as a limitation as you might think. (The PS2 and PS3 have USB ports for a reason)

  21. Will the PC interface be a XBOX port? by John+Saffran · · Score: 2, Informative

    Hopefully this time they won't get lazy and just port the XBOX interface to PC like they did with Oblivion ..

    1. Re:Will the PC interface be a XBOX port? by Opportunist · · Score: 1

      What was the last game you played that was ported from consoles and not come across like one? Half baked options interfaces that beg for point-and-click but can only be accessed with the keyboard (or, more moronically, by moving the mouse around to move around the menu, then hold veeeeeeery still when clickin... oh shoot, guess you moved the mouse a little and now instead of "save" you had "quit"...) and jerky, unimaginative and very unintuitive mouse controls (that would work perfectly if you had two sticks and 16 thumb-pressable buttons...) are a staple of console ports today.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Will the PC interface be a XBOX port? by Rennt · · Score: 1

      You have just described Games for Windows down to a T.

      If they just called it XboxPC or something you would have expected half-baked ports and rough edges. 'Games for Windows' is just insulting. I've played games that were made for Windows thank you Microsoft, and these don't count.

  22. Torchlight by Anonymous Coward · · Score: 0

    If you want a solid single player dungeon crawler look no further than Torchlight. It is made by the same crew that made Diablo 1 and Diablo 2 (they were immediately fired from Blizzard after making D2). They even got Matt Uelmen to do it's music. Their next project is an MMO but details are lacking as usual.

    I fully support these guys. They do roguelikes VERY well as we've seen in the past with D1 & D2, and now they have total creative control over their game. Torchlight is a good bit "happier" than either of the Diablo's but it's story line has nothing to do with the Three Brothers walking the Earth. My only complaint about the the game is that it looks cartoony but that's an artifact of using advanced engines and needing the game to play on every PC out there. It even plays on a netbook.

    I just hope the Torchlight MMO doesn't tank like Hellgate London did (wow that was a boat of fail..). Supposedly it will be free-to-play and will survive on microtransactions. I would gladly buy a potion of experience booster, but I wouldn't pay for anything else.

    1. Re:Torchlight by GigaplexNZ · · Score: 1

      Tried it, had I read this post 5 hours into playing it I would have agreed with you. Come hour 6, I lost all interest as it didn't get more interesting as I went along. The whole point of Torchlight was to introduce the back story for the MMO, which is strange because that's the key component that Torchlight lacked. Some lady keeps showing up at checkpoints at regular intervals telling you to go deeper, you go deeper. The quests and maps don't vary enough.

      It had great music, good graphics, acceptable gameplay (although higher level spells were lacking) and no story.

    2. Re:Torchlight by hanabal · · Score: 1

      that is exactly how i felt. The game started strong, but it never changed. The side quests consisted of "kill this guy on level 12" kill him, hand it in, "kill this guy on level 15". the other side quest was "get some item on level 12" get it, hand it in, "get some item on level 15". I know basically all RPG quests are like that, but they try to mask it with story or something. The side quests in torchlight were literally like what I described.

  23. Please not anohter Hellgate London by Anonymous Coward · · Score: 0

    As long as it's not like Hellgate London... ...please God.... anything but something like that again.

  24. Misleading press-release by CaptainNerdCave · · Score: 0, Redundant

    I really wish press-releases would stop using "PC" when they really mean "Windows-only".

  25. more co-op by Tom · · Score: 1

    Finally!

    Cooperative multiplayer has been ignored for too long by the games industry. There's one reason I played Borderlands at all, and that's cooperative multiplayer done well. I'm so glad Bethesda is finally going that direction. I've always wanted cooperative Oblivion. Well, one can hope... maybe Eldar Scrolls V... please?

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:more co-op by moonbender · · Score: 1

      Who is this Eldar fellow and why is he scrolling V?

      --
      Switch back to Slashdot's D1 system.
  26. Original Demon's Forge by tangent3 · · Score: 1

    ...was a game almost impossible to complete without a hint book.

    http://www.mobygames.com/game/demons-forge

  27. Why online? by Anonymous Coward · · Score: 0

    Why does absolutely everything these days match the pattern blablabla-online. A cooperative game just begs to be played with a family member or room mate sitting next to you. This means it needs LAN support above all. Sure online functionality is nice, but I don't want to be dependant on matchmaking just to play a game over my local network. I like to bring my games with me on vacation so I have something fun to do wherever I am, this includes areas without internet access.

    I'm willing to bet that this game will sadly do what all other recent games have done recently, namely forced matchmaking, making offline multiplayer impossible.

  28. Elderscrolls V delayed again? by Anonymous Coward · · Score: 0

    So that's whats been slowing down the release date of Elderscrolls V. Thanks alot Bethesda, don't forget what your best selling product has been all these years.

    1. Re:Elderscrolls V delayed again? by fatmonkeyboy · · Score: 1

      So...now we're criticizing companies for NOT churning out sequels?

  29. Old mistakes by Mathness · · Score: 1

    I hope they have learned how to do this properly since they made Battlespire. One "interesting" feature happened when you traded between players as the results were rather random, a good pair of boots could turn into a sword.

    --
    Carbon based humanoid in training.
  30. no split screen for PC? by arcade+video+gamer · · Score: 1

    A coop PC game pretty much has to have splitscreen unless users connect via LAN or internet. Its rare to find a PC game that allows for 2 players on 1 computer these days.

  31. Diablo 2 vs. rogue likes by manekineko2 · · Score: 1

    While Diablo 2 has a lot of its spiritual roots in the rogue-likes, it's quite different in some ways as well.

    For example, a lot of the time-based spells or abilities simply can't be modeled by a rogue-like which necessarily is turn based. For example, I've never played a rogue-like where dodging enemy attacks is a significant part, whereas I recall that was rather important in Diablo. Even if dodging were a part of a rogue-like, it'd be pretty awkward in a turn-based game. Diablo's real-time nature introduces an action element that is wholly different from rogue-likes, though whether that's a good or bad thing is a matter of personal taste.

    Also, a lot of rogue-likes (like the Anonymous Coward alluded to) equate depth with memorization grinding of experimentation (or more realistically reading the source). Results are often unforeseeable prior to occurring, which I always found a bit frustrating (of course kicking sinks is a great way to find rings!).

  32. Anarchy Online comes close by Well-Fed+Troll · · Score: 1

    The modern MMOs like Anarchy Online have most of the things I've wanted from dungeon crawlers. Here's what I want in a dungeon crawler: Class, equipment and skill asymmetry & synergism, complex crafting, interesting trade-able loot with enough space to store everything I loot (WoW is all nodrop nowadays from what I hear), and enough variety in the fighting to require use of different skill sets.
    I refuse to pay blizzard any more money after D2 because they deleted my set of 10 D2 accounts.... 3 times.

    ps. Intrusive "we own your machine" DRM games need not apply.