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EA Editor Criticizes Command & Conquer 4 DRM

Command & Conquer 4's DRM hasn't garnered Electronic Arts as much bad press and fan outrage as Ubisoft's scheme, despite being very similar. Nevertheless, it's been causing problems and frustrations for some users, including EA.com's own editor-in-chief, Jeff Green. An anonymous reader points this out: "Green wrote on his Twitter account late last week: 'Booted twice — and progress lost — on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.' He continued later, 'Well. I've tried to be open-minded. But my 'net connection is finicky — and the constant disruption of my C&C4 SP game makes this unplayable. The story is fun, the gameplay is interesting and different at least — but if you suffer from shaky/unreliable DSL — you've been warned.'"

44 of 266 comments (clear)

  1. Give that man a new job by santax · · Score: 5, Insightful

    Because A) he is surprisingly honest and B) he will be needing one.

    1. Re:Give that man a new job by montyzooooma · · Score: 5, Funny
      "@probib1 great. :) thatll do wonders for my employment! . McDonalds--here I come!"

      His reply on twitter when someone pointed out his original comment made the D*gg front page. He's @greenspeak

    2. Re:Give that man a new job by Swifti · · Score: 5, Informative

      Jeff Green used to be part of 1UP's editorial team as a former video games journalist. Very frank guy, very funny guy. Even if he gets fired from EA because of this, which I doubt, there are tons of games publications needing an accomplished and insightful editor or game publishers wanting Jeff's charisma for their public/community relations.

    3. Re:Give that man a new job by sopssa · · Score: 3, Informative

      If you read the comments, it says this:

      this crack doesn’t work and the rlslog admins should delete this post. you can explore the city but won’t be able to start missions, also when you use the animus the game will freeze. what’s the point in speading a crack that does nothing good but let you play 5% of the game)?

      and also

      Silent Hunter 5 is not 100% functional. No missions only training

      So it's practically useless, and win for DRM.

    4. Re:Give that man a new job by Rennt · · Score: 3, Interesting

      So it's practically useless

      No different to the retail version then?

      I understand that there are save packs doing the rounds that work around these issues, but to be honest that is besides the point. This is not a win for DRM, its a loss for the consumer.

    5. Re:Give that man a new job by djnforce9 · · Score: 3, Interesting

      The only difference here is that while Ubisoft succeeded (so far) at keeping (fully playable) pirated copies from surfacing, EA has not. If you look around, you will even find a scene release of C&C4 which from what I read, uses a server emulator to handle all the basic requests/calls made by the C&C4 game client. Assassin's Creed 2 on the other hand has the DRM integrated into the maps and mission data thereby making it far more tedious and time consuming to crack.

      This suggests that EA did not implement the DRM nearly as well as Ubisoft. Not only that, but with Ubisoft's DRM, your game will literally save-state if the connection drops so you can pick up where you left off. You don't lose any progress whatsoever (I've even had the game crash to desktop from a Vsync bug and I didn't lose any progress since auto-saving is so frequent). This really makes EA's DRM seem like a "cheap knockoff" of what Ubisoft has done.

    6. Re:Give that man a new job by Shihar · · Score: 4, Insightful

      You might not be able to download Assassins Creed II, but I, an ass hole who dumps a thousand or so a year on video games have not bought the game despite loving Assassins Creed II. You prevent the 12 year old punk who doesn't have any money from playing your game. Being a fucking moron though, you also made it so that the mid twenty single guy with too much money and time on his hand won't buy your game. Good job Ubi. Good job Ubi. Hey, if you create a dead plague that wipes out humanity that will prevent pirating forever! Get cracking Ubi!

      Oh well. I bought Bioshock 2, the new DA:O, the new STALKER, Empire Total War, and Mass Effect 2 instead. But hey, at least I didn't pirate Assassins Creed II. Fucking idiots.

    7. Re:Give that man a new job by Pharmboy · · Score: 3, Funny

      Don't worry, they're going straight to /dev/null.

      Of course, since that is a Windows game and you are likely downloading it on a Windows computer, and Windows will let you create a folder with that name, that phrase doesn't mean what people think it means. ;)

      --
      Tequila: It's not just for breakfast anymore!
    8. Re:Give that man a new job by Rogerborg · · Score: 3, Funny

      No, I meant exactly what I said. If I have my maths right, every time I download a copy to my Lunix box, Ubisoft lose $10,000. Right out of their bank account. Poof, gone!

      --
      If you were blocking sigs, you wouldn't have to read this.
    9. Re:Give that man a new job by ultranova · · Score: 3, Interesting

      For example you still cant download Assassins Creed II and it has been out for almost an month already.

      Really? Isohunt search seems to disagree. In fact the torrent seems to be 3 weeks old. The "official" torrent for the crack has been up for 6 weeks. The crack's also up at GameFix.

      So... what are you talking about?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  2. Re:No problems here by Tukz · · Score: 3, Informative

    Xbox360 is heavily pirated you know.
    So is the Wii.

    The only console that haven't been hacked yet, is the PS3.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  3. I've got the solution by xtracto · · Score: 5, Insightful

    Hey Mr. Green, the solution is quite simple and at your fingertips

    That patch will fix your broken version of C&C4 ;-)

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  4. Another I'll have to avoid... by Raynor · · Score: 4, Insightful

    Some people can just pay for a better connection; living in the middle of the desert in a Marine Corps barracks leaves me with fewer options.

    While I'm more than willing to shell out the cash for a game like C&C4, my internet is horrible (one of the main reasons I like playing SP games so much now) and to make SP games reliant on a constant internet connection means one less sale for them. Ubisoft has already lost my sale on AC2 and now it looks like EA is going to follow in their footsteps.

    A shame too because I loved AC and the C&C series.

    --
    "Dictator Flakes. They WILL be delicious."
    1. Re:Another I'll have to avoid... by the_Bionic_lemming · · Score: 4, Insightful

      I quit buying EA Games when C&C 3 Kane's refused to play after I purchased Alcohol 120% .

      Apparently they felt they had the right to tell me what programs I am allowed to run on my PC. Unfortunately, they forgot who had the right to open up my wallet to purchase things.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  5. As nice as this is on paper... by Tepshen · · Score: 5, Insightful

    ..its likely a planned statement. The guy is supposed to be a "mouthpeice" for the company. I highly doubt he would just up and "go rogue" on EA since its a really good way to lose his job in the long run. More than likely the intent is a bit more subtle. Perhaps to throw the (slow selling) game under the bus for awhile only to result in either a patch after the story is run awhile to ramp up news reaction to the break. Giving them quite a bit of press for having to "listened to the fans" or just allow them to retain cred by trashing a game thats not going anywhere anyway cutting thier losses and putting a good spin on a bad move "hey, it sucks, but we admitted it sucks. So, we're cool and can keep the money you paid us right?" or something along those lines.

    1. Re:As nice as this is on paper... by jadin · · Score: 3, Insightful

      "Never attribute to malice that which can be adequately explained by stupidity." - I really doubt they planned on designing crappy DRM so that they can remove it and gain the good will of the fans.

      I think it's much more likely a bunch of execs thinking they can do whatever they want and "those desperate suckers will buy it anyway".

    2. Re:As nice as this is on paper... by tapo · · Score: 3, Informative

      Jeff Green earned my trust after years of being editor-in-chief for Computer Gaming World/GFW Magazine, and his great personality and style on the GFW Radio podcast. As nice as your conspiracy theory sounds, the man is being honest and trying to change things.

      --
      "Joy is contagious," he said, peering into the microscope.
  6. I was about to buy this... by TyFoN · · Score: 3, Interesting

    I was in my local games shop the other day and I brought this title to the counter. In the queue I noticed it said "requires online connection". So I asked the clerk if it was an online game but he said no. I subsequently put it back in the shelf and walked out of the store.
    That's one lost sale EA. I'll buy it when you loose the funky DRM. (I have bought almost every other C&C title)

    1. Re:I was about to buy this... by Lucky_Norseman · · Score: 4, Informative

      Not pirated, but fully legal.

      From the start of C&C you got 2 cd's. One with GDI and one with NOD. And you were explicitely permitted to lend one to a friend while you were using the other yourself.
      Thats how I got hooked too.
      If I remember correctly the first where this was not included/allowed was C&C Generals.

  7. Digital Restrictions Management works! by QuantumG · · Score: 5, Insightful

    Assuming, that is, your goal was to destroy the PC as a gaming platform.

    --
    How we know is more important than what we know.
  8. Piracy: the better choice by Meneth · · Score: 3, Informative
    1. Re:Piracy: the better choice by Abstrackt · · Score: 3, Insightful

      Fuck that. The better choice is not using the product at all. When users are driven to piracy it proves there's still demand for the product, which creates incentive to forcibly convert the pirates into paying customers. When users don't want anything to do with their product, that's when companies see the real problem.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  9. One of the reasons... by Amarantine · · Score: 5, Insightful

    ...why i am losing interest in games rapidly.

    While i can still play games i bought 15 years ago, there is no guarantee whatsoever that i can play today's games in 15 years. In the past, i got the feeling of really 'owning' a game (well, a non-revokable license to play it, you know what i mean), but now, i can only play it if the publisher is still in business *and* allows me to activate the game, so essentially holding hostage a game i paid good bucks for.

    Another reason is that intolerable dlc business, which i still suspect is a mechanism for publishers to hinder the secondhand market, and/or generate 50% more revenue of a game by selling content that (in most cases) might as well have been included in the release.

    Then again, maybe it is just me getting older, having kids, etc.

    1. Re:One of the reasons... by Rogerborg · · Score: 4, Funny

      Yes, because I hadn't thought of that, you're so much smarter than me.

      Hang on now, be fair - your wife also says I'm a better lover.

      --
      If you were blocking sigs, you wouldn't have to read this.
  10. Re:No problems here by loutr · · Score: 3, Insightful

    The PC as a gaming platform is done.[...]PS3 offering unparalleled processing power[...]

    Can I play every PS3 game in 1080p, 8xAA ? Didn't think so. On my gaming PC, I can. With an Xbox Controller and HDMI output, I can play Batman, GTA, etc. on my HDTV, sitting on my couch, with (far) better graphics than on any so-called Next-gen console. And with the same machine, I can play FPS, CRPGs, and strategy games with proper controllers (mouse/keyboard). Oh, and thanks to Steam's constant stream of special deals, I don't have to pay 50-70€ for each game.

    Each time a console's price drops, I've had the temptation to buy one. But each time I quickly remember that I would hardly use it, except for playing the odd exclusive title.

  11. Re:No problems here by ShakaUVM · · Score: 4, Informative

    >>Oh, and thanks to Steam's constant stream of special deals, I don't have to pay 50-70 for each game.

    The only trouble with Steam is that it requires... an internet connection.

    People will say that Steam can run in offline mode, and that's true... as long as there's no patch pending for Steam.

    If there is, then when you run Steam offline, it tells you it is trying to patch, and canceling or trying anything else results in it quitting. There's literally no solution until you get internet access again, which really sucks if you're on a laptop without access, or if rain gets into a conduit and your internet goes down for a week, like it did for me last Thanksgiving. I'd just bought Dragon Age, and being unable to play it for an entire week because of Steam's butt fucking retardnessness really turned me off to the platform.

    It's been a "known issue" for, oh, since Steam began.

  12. Dont worry Green, solution is coming by unity100 · · Score: 3, Informative

    Razor1911 is on it.

  13. It's worse than that... by VMaN · · Score: 4, Insightful

    these DRM failures have scared me away from buying games, life is too short.

    Much like Sony demonstrated that CDs are fair game for malware deployment, I'm never buying another CD or game again.

    My gaming is pretty retro by now, so I can live with it, and the occasional pirated/cracked game.

    It's kinda funny that I have more faith in crackers to give me a "clean" product, than i do in the publishers.

    I have the money for the odd game i want, but I have exactly zero patience with DRM. Oh and my original Quake and Diablo install discs don't require any kind of activation from a remote server, and should work just fine in another 20 years.

  14. Re:No problems here by PopeRatzo · · Score: 4, Funny

    banker-commie-hippie-traitor-pirate-terrorist-cultist-atheist scum of the Earth

    I resemble that remark.

    --
    You are welcome on my lawn.
  15. I'm not a happy bunny either by RogueyWon · · Score: 5, Informative

    I've been stung by this one. There was little (or in fact no) warning in advance of release that the copy protection would take this form and, as this was an EA rather than an Ubisoft game, I didn't assume that it would. So, like a fool, I went and placed a pre-order with an electronic-only retailer.

    Of course, the release day comes and various forums explode with news of the DRM. I had already made a decision not to buy any games with Ubisoft-style DRM... and now find myself accidentally in breach of that. I try to get a refund... and fail.

    After a few days of unsuccessfully trying for a refund, I give up. I say "ok, I'll see for myself just how bad this is". So I pass up any lingering hopes of a refund and download and install the game. Just getting the launcher to start up is a hassle, as there are assorted known issues with it. Eventually, I figure out that I have to manually update the EA Download Manager (an entirely separate piece of software) before the game will run. Having done all of this, and created an account, I click the button to try to play the game. And get told that the DRM client "cannot connect to the internet". I check my net connection; no problems - I've had an IRC client running the whole time with no interruptions. Ok, maybe it's a router problem... nope, everything's fine there. I check a few forums and find that the solution is "keep trying, it works eventually."

    Ok, so I do this. On the 7th or 8th try, it succeeds in logging in (so yes, it's just an inappropriate error message). The game starts, and I marvel at how retro and primative everything feels. Yes, it's defaulted my graphics to 800x600, despite the fact that pretty much every other game around these days will default to my desktop resolution and take a stab at estimating my graphics settings. Ok, no big deal, it only takes a few minutes to change things.

    So, time to start the game. I'm only interested in the singleplayer campaign. I don't tend to play non-subscription games online these days; I've long since gotten sick of tolerating the 14 year old pottymouths who infest pretty much any other kind of online play. So you can imagine how delighted I am to find myself in a chatroom full of said lowlifes... on the singleplayer campaign menu. Yes, while I try to read the mission briefing, I have a window open below it full of idiot children amusing themselves in the usual way. Clicking past that, I get into the mission.

    I knew from the pre-release reviews (none of which mentioned the DRM) that the C&C gameplay had been radically altered; that base building had gone. I hadn't been massively enthused by this, but I'd decided to give it a go. After all, I got plenty of enjoyment out of Dawn of War 2 and its expansion, even though I would have preferred they stuck to the traditional RTS approach. Anyway, the first couple of C&C4 missions are tutorial type things, which is fine. I'm already starting to worry that we've lost some gameplay depth, but now I've committed my money, I'm determined to give it a go. The first two tutorials are over very quickly. I get into the third, and notice that while it's still a tutorial, it's a good bit longer. 15 minutes into it... disconnected from the server... progress lost.

    Fantastic.

    It takes me 10 minutes to manage to log into EA's servers again (and this isn't launch day, but several days later). When I get back in, I manage to complete that mission. I then get into the game proper, and choose my faction. Starting the first proper mission (for the Nod faction) my worries about the gameplay really start to grow. There's no robustness to the micro-level combat. You're just dragging a force around from one waypoint to the next. Mid-mission, my objective changes abruptly, from conquest to escort. Before I've really cottoned on to this, the vehicles I'm supposed to escort have wandered off and been destroyed. So I revert to a mid-mission save, and go again. This time, I'm ready for the objective switch. I escort the units across the map. Just as they're a

    1. Re:I'm not a happy bunny either by Urza9814 · · Score: 4, Informative

      If you're in the US, it's illegal in most states for them to refuse you a refund if the game doesn't work (and it sounds like it doesn't) within 30/60/90 days of purchase. Doesn't matter what store/company policy is, doesn't matter what the EULA says. Check your state's consumer protection laws. You may be able to unbreak that boycott.

    2. Re:I'm not a happy bunny either by Digicaf · · Score: 3, Interesting

      The funny thing that occurs to me is that, part and parcel with the game is the understanding that the purchase price buys a service from EA. That service is EA keeping the activation servers up and insuring that the game talks properly to the server.

      In my view, you paid for a service and are not being provided that service. This opens the door to all kinds of things on your end, least of which is issuing a chargeback if you paid using a credit card.

      All that being said, I am not a lawyer.

    3. Re:I'm not a happy bunny either by DarthVain · · Score: 4, Funny

      Although this also brings us back to the "golden age" of gaming on my 286.

      Where you had to FIGHT to get the game to even work. Playing with batch files, EMS and XMS memory, loading with 15 floppy disks, etc... Seriously I think it was the messing around with computers to get them to even play games which is what got me interested in computers in the first place, which led to my education path, and presently my work environment....

      Wait a tick. I take all the nostalgia back. Burn it all.

    4. Re:I'm not a happy bunny either by RogueyWon · · Score: 3, Insightful

      I can't emphasise this enough.

      If you fire up Dawn of War 2, you are only ever controlling a small number of units at once. However, each of these units is highly sophisticated. They can be tweaked extensively between missions and, depending on the tweaks you make, have access to a wide variety of special abilities and powers during missions. They have more in common with a character from a party-based role-playing game like Baldur's Gate than with a traditional RTS unit. When you're actually deployed in the mission, the terrain is highly complicated and the environment has many interactive elements. Securing an area (provided you aren't on the easiest difficulty) will involve careful micromanagement, use of cover, and co-ordination between individual units. Thus the game compensates for the depth it loses by stripping out the traditional base-building and resource management elements of the RTS genre.

      If you fire up Supreme Commander 2, you are faced with fairly generic units, most of whom have no special abilities or powers, and which are normally only capable of moving and attacking (though exceptions exist). However, you are managing hundreds of units at once, often fighting on multiple fronts (one set of units defending your base, while an expeditionary force goes on the offensive, with both teams containing hundreds of vehicles). You have little capacity to micromanage individual units without losing control of the wider battlefield, but the depth here comes from managing your economy, building up your base, and controlling a large combined-arms force.

      Both of those approaches to the RTS genre are entirely valid and I would have no qualms about recommending either of the above games. They inhabit different ends of the RTS spectrum, but ultimately, the genre is richer for containing both of them. Some will prefer one approach, some the other, and some, like me, are happy with either.

      Then we get C&C4. You are only controlling a small force at any one time (slightly larger than in Dawn of War 2, but not by a huge margin). However, the units within it are generic, cookie-cutter stuff. Only a few have any kind of special abilities to micromanage. For the most part, they just move and attack. At the same time, there is no economy to manage. You have a mobile base that can deploy, quickly build a full force of units (with no resource cost) and then pack itself up and move around again. You can slightly influence the course of battle through micromanagement, but with your small army being so easy and fast to replenish, there's relatively little point. It's better just to wheel up near your target and keep pumping out a combination of two or three unit types until you win. That's all there is to it really; no depth, no strategy, no fun.

  16. Re:No problems here by Tukz · · Score: 4, Interesting

    I highly doubt he got a "modchip" for a PS3, unless he got ties in the underground.

    There is nothing publicity available about being able to load PS3 Games from images yet.

    It's been years since they enabled the PS3 to make backups from your games, but there still isn't a way to run those images.

    Not public anyway.

    I've heard rumours some of the underground groups have successfully ran certain images, but nothing ready to the public.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  17. Re:No problems here by forsey · · Score: 5, Interesting

    You damn well can notice DRM on the Xbox 360. I recently had mine die and I sent it back to MS for repair. They sent back a referb unit as per their usual policy. Along with the Xbox was a note telling me to redownload all my DLC so that the licenses on my hard drive would be updated to work with the new console. Well that only works if the jack asses at MS remember to actually transfer the licenses to the new Xbox on their servers, which they failed to do in my case.

    It took a lot of poking around but I eventually found xbox.com/drm which gave me proof that they indeed forgot to transfer the licenses and also gave me a way to transfer the licenses to the new Xbox, though you can only do this once per year.

    While I was having these DRM issues I could only play DLC games when I was on the account they were purchased on and logged on to Xbox live. As soon as I lost my internet connection (which happened to be having issues around this time) all my DLC games would get the word trial added beside their name. I did a test and brought up the list of all my DLC games, pulled the network cable out of the Xbox and saw the word "Trial" added to the name of every one of my games, top to bottom, one at a time. Event my damn wallpaper disappeared because that was DRMed too.

    That said at least they have a tool like xbox.com/drm and at least they do allow you to link your games to a console so they can be played offline once that is achieved. Still, I'm sure this isn't the last I'll see of these issues.

  18. Re:No problems here by MobyDisk · · Score: 5, Insightful

    You say that Steam requires and internet connection. But then your example is a rare edge-case involving a half-way downloaded patch. It sounds like a bug, and it sounds annoying, but it isn't the same as saying that steam requires an internet connection.

  19. Re:No problems here by broken_chaos · · Score: 4, Funny

    Oh yeah, he'll just get that rainstorm that knocked out his internet to give him a warning next time.

  20. Hello there EA! by L4t3r4lu5 · · Score: 4, Insightful

    Here's a nifty statistic for you:

    Command and Conquer style games I've bought (first sale):
    - Command and Conquer
    - Command and Conquer: Tiberian Sun
    - Command and Conquer: Tiberian Sun - Firestorm expansion pack
    - Command and Conquer: Renegade
    - Command and Conquer 3: Tiberium Wars
    - Command and Conquer 3: Tiberium Wars - Kane's Wrath expansion pack
    - Command and Conquer: Red Alert
    - Command and Conquer: Red Alert 2
    - Command and Conquer: Red Alert 2 - Yuri's Revenge expansion pack
    - Command and Conquer: Red Alert 3
    - Command and Conquer: Generals
    - Command and Conquer: Generals - Zero Hour expansion pack

    Command and Conquer style games I won't be buying because of DRM restrictions on single-player gameplay:
    - Command and Conquer 4: Tiberium Twilight

    So, there you have it. One guaranteed, demonstrable lost sale because of your choice to implement a ridiculous restriction on single player gameplay. Thanks for reading.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  21. Re:No problems here by Dunbal · · Score: 3, Interesting

    there are simply too many problems related to software piracy to sustain the PC as a viable platform for much longer.

          Yet surprisingly indie gamers, seem to be doing OK releasing PC-only games.

          Frankly, I would like the "big boys" to stay out of PC gaming. Let them buy the arguments from their accountants that it's just "not worth" developing or porting to the PC (especially when they have switched over most of their production to producing for consoles first). These large corporations are only milking the same concepts they invented or purchased long ago, in endless boring sequels.

          The beauty of the PC is that ANYONE with a compiler can write games. By definition, it will always be among the first platforms to receive truly innovative concepts - because the amount of people who CAN write a game for the PC is so much greater. The "barrier to entry" is much lower. You need no specialized equipment or software. Hell Microsoft even gives away "free trials" of its compilers nowadays. All you need is an idea, and the patience to code it.

    --
    Seven puppies were harmed during the making of this post.
  22. Re:Hardware Dongle... by Vanderhoth · · Score: 3, Interesting

    I don't think it would work.

    People can still modify the software to not check for a dongle, or create fake dongles. Dongles work well in a big companies because if the company is caught using unlicensed software it can mean hundreds of millions of dollars. However, some companies will still work around, or demand work arounds, dongles. I wish I could remember where I read a post on this. I read someone talking about an application they developed that used a dongle, but the customer used laptops and dongles were frequently lost in the field so the customer demanded the software without the dongles. The developer company was able to turn the dongle requirement off just for this "special case". If one person can turn off the requirement then so can others.

    Individuals are (or at least think) they're more anonymous and don't have that kind of capital anyway. That being said, we've all heard about the cases where the *IAA has taken someone to court and won some X hundred thousand dollars.

  23. Re:No problems here by mcgrew · · Score: 3, Insightful

    While the CPU power and abundance of input devices make it an attractive target platform, there are simply too many problems related to software piracy to sustain the PC as a viable platform for much longer.

    Why would there be more problems now than any other time in computer gaming history? There has always been piracy; it was sneakernet and BBSes before the internet came along. The difference is, back in the days of the floppy when Duke Nukem was a squeaky little side scroller, gamers revolted and stopped buying games with any sort of DRM, and DRM went away -- for a decade or two.

    Piracy does not cost anybody and actually can cause a company to make even more money, by getting the word out that it's a kickass game. The only people who pirate are those who just want to try it out, and they'll buy it if it's good, and the rest of the pirates aren't going to buy the game anyway and wouldn't even if it was impossible to pirate it, so there aren't any lost sales to pirates. But pirates help sales when their non-pirate friends see the game.

    The kicker is, for piracy to help sales of a game, the game has to be good, as opposed to being a piece of shit that the publisher bribes gaming magazines to lie about. Bad games that shouldn't even be on the market are the only ones that piracy will hurt, because the pirates will let everyone know that the game is shit.

    If you believe the bullshit the RIAA, MPAA, and BSA spew, I have a nice bridge in Brooklyn you might be interested in buying. DRM only helps games, movies, and music that suck anyway; good media will sell regardless.

  24. Re:Open source DRM by Idimmu+Xul · · Score: 4, Funny

    I don't think you understand. I have NO interest in mainstream $60 DRM-locked blockbusters. There are lots of games out there which run on my PC just fine, of which many have no DRM and no proprietary licensing restrictions (and are free of charge too). With all that content out there, who needs the small percentage of it that has DRM on it?

    I don't even play games, making me even better than you are. All this fuss over DRM is so silly as it doesn't affect me only you fools. You know what else? Why should we help poor and sick people whilst there are so many healthy rich people? LISTEN TO ME PEOPLE I HAVE THINGS TO SAY ON THE INTERNET! WHY DONT YOU UNDERSTAND HOW RELEVENT I AM TO THE CONVERSATION?

    --
    The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
  25. He should criticize the game itself. by Yunzil · · Score: 3, Insightful

    Because it's pretty terrible. Well, let me clarify that. If it was some other combat game set in any other universe released for cheap on Steam it would be OK. For a Command and Conquer game it blows.

    No base building?
    No resource gathering?
    No continuity with the previous story?

    Did anybody in EA management play any of the other C&C games? Or even know of their existence?

    C&C 4 is the Indiana Jones 4 of the gaming world. What is it with 4s?