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Haptic Gaming Vest Simulates Punches, Shots, Stabbing

An anonymous reader writes "IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that smacks and vibrates as players get shot in a game based on Half-Life 2. Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot. In addition, vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind. If this kind of vest could be linked to a movie while you watch it, the experience would be that much more exciting. Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.'"

110 comments

  1. Why would you? by Anonymous Coward · · Score: 2, Interesting

    Would anyone really want to use one of these after the novelty factor wore off?

    no...

    1. Re:Why would you? by HalifaxRage · · Score: 3, Informative
      --
      bomb the us up set someone
    2. Re:Why would you? by sa1lnr · · Score: 1

      I doubt anyone will want to use one these after the bruises have worn off. :)

    3. Re:Why would you? by Deosyne · · Score: 1

      Yes, I would wear this every time that I played Bad Company 2 because it would provide me with more precise feedback as to which direction I'm taking fire from than just having my screen flash for a split-second. I don't even care if it feels in any way realistic as long as it is noticeable and doesn't make a crapload of noise like some similar vest that is commercially available now.

  2. The dude... by Anonymous Coward · · Score: 2, Funny

    Well, I still jerk off manually

  3. I doubt it by BadAnalogyGuy · · Score: 2, Funny

    Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.

    1. Re:I doubt it by zlel · · Score: 5, Interesting

      I thought that's the whole point of games and movies, that you don't want to go through the real deal, but want to think that you did?

    2. Re:I doubt it by Rakishi · · Score: 4, Insightful

      So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?

    3. Re:I doubt it by sonicmerlin · · Score: 5, Funny

      Having been in a one-on-one fight with an ancient Greek god, I can assure everyone that God of War utterly fails to deliver the kind of pain being slashed by a god's razor-sharp weapon feels like. This game is an insult to veteran god-fighters like myself for trivializing the suffering caused by ancient Greek gods' weapons.

    4. Re:I doubt it by nacturation · · Score: 5, Funny

      Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.

      Thank you for the review... I was hoping to purchase one in order to actually feel the realistic amount of pain that Bruce Willis' character went through. In particular, I was looking forward to a "walking with glass embedded in feet" pain accessory. However, now knowing that my purchase would not deliver excruciating pain, I will defer acquisition of this device until they perfect the technology.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    5. Re:I doubt it by davester666 · · Score: 0, Offtopic

      If it's legal to taser a 7-month pregnant woman three times, while she is seated in a parked car for not signing a speeding ticket, it should be fine to turn these jackets up to 11...

      --
      Sleep your way to a whiter smile...date a dentist!
    6. Re:I doubt it by BitZtream · · Score: 1

      Perhaps you should change your name to 'TooSlowGuy' or 'DumbassWhoStandsUpToGetShot' or something ...

      I know several soldiers that have been shot. I don't know any who talk about being shot 'several times', they certainly wouldn't be very proud of it.

      I have a distinct feeling you've never been shot.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    7. Re:I doubt it by vertinox · · Score: 3, Insightful

      So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?

      I don't know if you been playing video games much these days, but the hit boxes are pretty detailed so it knows when you are shot in the head, foot, stomach, back etc. If you felt a vibration on your back that would mean your being shot that way and would know which direction they are.

      Some games have a red flash on an area of the screen to try to do this, but sometimes the visual guess are being overwhelming if you are being attacked in different directions.

      Also... Most newer games dropped the 100 to 85 system and show a body silhouette that go from green to red as showing 0 to 100 all over would get confusing.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    8. Re:I doubt it by Anonymous Coward · · Score: 0

      To be fair, he never said he was a soldier.

    9. Re:I doubt it by Anonymous Coward · · Score: 1, Funny

      Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.

      Your implication that others who have experienced gunshots share your irrational hypersensitivity is the real insult. Though I don't think you can be blamed for that, as it's obviously just the trauma talking. Let go of that and you'll feel ... refreshed.

    10. Re:I doubt it by BobPaul · · Score: 2, Insightful

      But the jackets are something people enter into willing. I'll bet that pregnant lady didn't want to get tasered. In fact, I saw the video; she most certainly did not agree to that.

    11. Re:I doubt it by Johann+Lau · · Score: 2, Interesting

      ORLY?

      In the words of Bill Hicks: "shut the fuck up and go wait in a ditch until we need you to kill somebody"

      Soldiers, in general and as a whole, cause much more trauma than they suffer... and that's something to be stopped, not respected.

    12. Re:I doubt it by Anonymous Coward · · Score: 0

      Ah, but you haven't tried my solenoids. There's still some shock risk, but mostly they work fine and make these neat little holes..

    13. Re:I doubt it by viralburn · · Score: 2, Funny

      Why don't you just make 10 hurt more ?

    14. Re:I doubt it by Anonymous Coward · · Score: 0

      [citation needed]

    15. Re:I doubt it by Aim+Here · · Score: 0, Offtopic

      BadAnalogyGuy (945258) writes:

      "Having been shot several times, ..."

      I know Slashdotters are a pedantic bunch, and prone to nerdrage, but shooting someone for bad analogies is a bit extreme, even for them...

    16. Re:I doubt it by selven · · Score: 4, Interesting

      Greek gods are overrated, apparently Zeus's main weapon only does at most 14 damage

    17. Re:I doubt it by TheRaven64 · · Score: 2, Funny

      He never said he was a soldier. Maybe he's the guy that tells redneck jokes in bars in Texas...

      --
      I am TheRaven on Soylent News
    18. Re:I doubt it by oodaloop · · Score: 0, Offtopic

      So not only have you been shot, but several times? And as I recall from a previous post of yours, you have multiple advanced degrees from MIT, Yale, and others. And let me guess, you have a 147 IQ and a 9 inch penis?

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    19. Re:I doubt it by Theoboley · · Score: 1

      "walking with glass embedded in feet" pain accessory.

      having stepped on glass twice... i can assure you it's no treat.

      --
      Stupidity only gets you so far, then you've gotta try
    20. Re:I doubt it by Foobar+of+Borg · · Score: 1

      Having been in a one-on-one fight with an ancient Greek god

      Welcome to Slashdot, Mr. Shatner. I can see by your high uid that it took you a while to find us.

    21. Re:I doubt it by Qzukk · · Score: 3, Funny

      [citation needed]

      That's what the cop said!

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    22. Re:I doubt it by gandhi_2 · · Score: 1

      You can watch "Passion of The Christ" and the vest supposedly simulates stigmata.

    23. Re:I doubt it by lena_10326 · · Score: 1

      It's not legal. It clearly is abuse and criminal assault, but we are too lethargic and lazy to get off the PS3 and demand that our rights and dignity be upheld.

      --
      Camping on quad since 1996.
    24. Re:I doubt it by bl1st3r · · Score: 1

      Welcome to Slashdot, Mr. Shatner. I can see by your high uid that it took you a while to find us.

      Look who's talking... ;)

      (Commence with low-uid thread)

      --
      hrrm.
    25. Re:I doubt it by D-Duff · · Score: 1

      The real deal can be fun.

  4. Negative feedback by TSchut · · Score: 5, Funny

    I would prefer positive feedback instead. Say, every time you kill a baddie, the suit gently rubs your back for a few seconds. That would be a lot more motivating. Now watch this thread deteriorate!

    1. Re:Negative feedback by religious+freak · · Score: 3, Funny

      I ou d p e r p si iv f db k in te . Sa , e y ti y u k ll a b di , t su g tl ru y r ck f r a ew s on s. Th t w d b a lo m e m iv ing. N w w ch t i t ad de rior te!

      Looks like the half-life is about 1 hour

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    2. Re:Negative feedback by Anonymous Coward · · Score: 0

      I o ps v f b ki ta,e yt yukl d s g l y ]c a e os ht al me m v igNw w t ad de rior te!

      Lklk he af-ie i bt1hr

      I can't make out what you're saying.

    3. Re:Negative feedback by Anonymous Coward · · Score: 0

      Does it have to be the back?

  5. haptic feedback by Anonymous Coward · · Score: 4, Insightful

    That's not the kind of haptic feedback I'm primarily interested in...

    1. Re:haptic feedback by L4t3r4lu5 · · Score: 2, Funny

      Don't worry, the Leisure Suit Larry version is coming.

      No, that's not an intentional pun.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:haptic feedback by martin-boundary · · Score: 2, Funny

      They have to perfect a dry-cleaning module first...

    3. Re:haptic feedback by Pharmboy · · Score: 2, Funny

      That's the beauty of it, you don't have to dry clean polyester.

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:haptic feedback by melstav · · Score: 1

      I assume this is more along the lines of what you were hoping for?

      http://www.realtouch.com/
      (NSFW)

    5. Re:haptic feedback by hoggoth · · Score: 1

      Looks like sticking your dick in a belt sander.
      No thanks.

      Brought to you from the 'What could possibly go wrong' department.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    6. Re:haptic feedback by melstav · · Score: 1

      Looks like sticking your dick in a belt sander.

      Except, you know, for the lack of sand or other abrasives.

    7. Re:haptic feedback by hoggoth · · Score: 1

      You try it first.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    8. Re:haptic feedback by drkim · · Score: 1

      If you combine this with the vest that punches you, it's just like being married!

      (except you have to turn off the realtouch thingie)

  6. More details please by clarkkent09 · · Score: 3, Funny

    Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.

    So if there is a fight, could you pick which character's you are experiencing, the one throwing the punch or the one on the receiving end? The reason I am asking is that the application of this technology for porn is pretty obvious, but a mistake in picking the character could be pretty devastating.

    --
    Negative moral value of force outweighs the positive value of good intentions.
    1. Re:More details please by TheCowSaysMooNotBoo · · Score: 1

      let's hope it's external use only then :)

    2. Re:More details please by Anonymous Coward · · Score: 0

      I, for one, would like to know what it feels like to have a ($5) foot-long dong in the vagina I don't have.

    3. Re:More details please by BenevolentP · · Score: 1

      [...] application of this technology for porn [...] but a mistake in picking the character could be pretty devastating

      As would be a mistake picking the gender of the character - ouch.

    4. Re:More details please by ArsenneLupin · · Score: 1

      ...in the vagina I don't have.

      But you do have an arse.

    5. Re:More details please by GameboyRMH · · Score: 1

      I think getting jabbed in the balls repeatedly would still be rather uncomfortable for a man.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  7. pr0n by Sunnz · · Score: 0, Redundant

    This "feature" is going to be (ab)used by adult game developers...

    XD

  8. Trying too hard guys ... by BitZtream · · Score: 1

    In addition, vibrating eccentric-mass motors

    You're trying too hard. We all know what vibrators are. Every video game controller on the market now has rumble errr ... vibrating eccentric mass motors ... kind of redundant there aren't you?

    Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.

    Welcome to 20 years ago guys. Again, video game controllers already have rumble support, and there have been other devices like this before everyone jumped on the 'haptic' bandwagon recently.

    What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.

    Stop trying so hard and copying what you saw in a movie. Focus on figuring out what people actually want, you'll actually stay in business that way.

    Interestingly enough, its funny how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals, children or whatever ... why is it we continually struggle to find new ways to inflect negative feedback on ourself?

    Perhaps someone should put the two groups together and they can form one single unified clue.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:Trying too hard guys ... by dadelbunts · · Score: 2, Insightful

      What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.

      Im sure people said the same about rumble controllers. Try playing a racing game with rumble and then without it. Makes a HUGE difference. It adds a whole other dimension to the game when you dont only see he rumble strips on a corner but can feel them. Then i can pay more attention to what is directly in front while at the same time know how close to the edge of a corner i am.

    2. Re:Trying too hard guys ... by BobPaul · · Score: 1

      how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals

      Why do you say incorrect? It's been quite clear since Pavlov that positive feedback produces better results than either negative feedback or punishment (which are different, BTW). Both negative feedback and punishment result in much quicker extinction of the desired behavior than even occasional positive reinforcement for maintenance. The only thing new about modern times is recognizing that people are also animals and attempting to use positive feedback more liberally on ourselves and our children. No animal trainer has relied on punishment for years. No psychological experiment on animals or people has shown punishment to be more effect at teaching. The only thing punishment offers that positive reinforcement doesn't is that you don't need to be creative to apply it somewhat effectively.

    3. Re:Trying too hard guys ... by delinear · · Score: 1

      I can see both sides of the argument. Rumble can provide some excellent feedback when used well, and your example is one. I've also played other games where it was abused so much that I've had to disable it in the system settings before I can play the game without feeling like I'm suffering Vibration White Finger.

    4. Re:Trying too hard guys ... by drkim · · Score: 1

      ...and this thing:
      http://www.gamingvests.com/
      "Feel every kick, punch or bullet Experience G-forces like never before Get lost in a whole new world of realistic gaming"
      ...was doing this back in "07, so why are they doing this 'new research' now...?

  9. spare us the self-righteous indignation by Anonymous Coward · · Score: 1, Interesting

    TFA says that it gives the feeling of a simulated gunshot.

    1. Re:spare us the self-righteous indignation by Anonymous Coward · · Score: 3, Funny

      Having been shot in simulation several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that I imagined a bullet would.

  10. Terrible for movies by Gadget_Guy · · Score: 4, Funny

    I wouldn't mind trying this for a game character that I control, but it will piss me off (even more than it does now) when a character in a film stupidly puts themselves in harms way.

    "No, don't go through that door! You're going to get us both shot!"

    And on second thoughts, even computer games might be annoying. I certainly wouldn't want to wear the hat accessory when playing Super Mario Brothers.

    1. Re:Terrible for movies by Anonymous Coward · · Score: 0

      You know that they use their fist in Super Mario Brothers...not their head to smash the bricks.

    2. Re:Terrible for movies by Gadget_Guy · · Score: 1

      You know that they use their fist in Super Mario Brothers...not their head to smash the bricks.

      Well I wouldn't know. I'm a Giana Sisters man myself!

  11. huxley by MancunianMaskMan · · Score: 4, Insightful
    this is old hat... check out the feelies

    "Going to the Feelies this evening, Henry?" enquired the Assistant Predestinator. "I hear the new one at the Alhambra is first-rate. There's a love scene on a bearskin rug; they say it's marvellous. Every hair of the bear reproduced. The most amazing tactual effects."

  12. Obligatory reference by noname444 · · Score: 0, Redundant

    Obligatory Perry Bible Fellowship reference. Or wait, maybe it's xkcd references that are obligatory. Whatever.

    http://pbfcomics.com/?cid=PBF134-Game_System.gif

    1. Re:Obligatory reference by delinear · · Score: 1

      How about a reference that covers them both?

  13. I see far more use in real sims, than movies by bugnuts · · Score: 3, Interesting

    A friend worked on police simulators, and those are very intense. They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations. This type of feedback is something that would make it more intense.

    Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.

    Frankly, I can't see this being used in movies. 3D glasses are cheap as hell, disposable, and are only a niche market today. Plus, the 3D mostly sucks in movies. I don't want to wear a vest 500 other patrons were wearing the past couple weeks, depending on some idiot hollywood PR freak to decide when I get punched in the chest. I'd be far more interested if I could punch something and HE would feel it.

    1. Re:I see far more use in real sims, than movies by BobPaul · · Score: 1

      Of course.. if you get shot in a police trainer, it's game over, so I'm not entirely sure this would enhance training meaningfully.

    2. Re:I see far more use in real sims, than movies by delinear · · Score: 2, Funny

      Cinemas could cut down the costs by hiring vagrants to sit beside you and punch you when the protagonist gets shot. They'd probably work for popcorn.

    3. Re:I see far more use in real sims, than movies by toolie · · Score: 1

      We tested a system like this about 10 years ago or so for helicopter pilots to better alert them from which direction they were being shot at. It never made it past the 'test in our sim' stage.

      --
      -- toolie
    4. Re:I see far more use in real sims, than movies by Anonymous Coward · · Score: 0

      A friend worked on police simulators, and those are very intense. They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations. This type of feedback is something that would make it more intense.

      Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.

      Eh.. I've been through boot camp, firefighter training, "survival" swims, mass casualty exercises, and tear gas chambers. No simulation really makes you fear for your life or safety no matter how "immersive", because there are people right there making sure nobody gets hurt, and you know it. It's really not about training people not to panic in real danger anyway. Nothing can do that, even real combat. What simulations do is give you options in the real world, so that you have something to fall back on instead of whatever harebrained idea pops into your head at the time. You can recall that when A happened in training, you successfully dealt with it by doing B. Best case scenario: you won't even have to think about it and you'll just react reflexively. You don't really want to have to experiment when your life or safety is on the line.

  14. Obligatory Bash.org quote by Racemaniac · · Score: 1

    http://www.bash.org/?4281

    we're getting closer

  15. Bruce Willis by codeButcher · · Score: 1

    every time Bruce Willis gets shot, you feel it.

    They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?

    --
    Free, as in your money being freed from the confines of your account.
    1. Re:Bruce Willis by binkzz · · Score: 1

      every time Bruce Willis gets shot, you feel it.

      They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?

      Maybe what you feel is the feedback of the gun instead, every time Bruce is shot.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    2. Re:Bruce Willis by AP31R0N · · Score: 1

      Not me, unless the haptics can simulate what it was like to have sex with Demi Moore.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  16. Our prayers have been answered. Mostly. Almost. by The+Altruist · · Score: 0
  17. In other news... by Psychophrenes · · Score: 1

    75 dead, 150 wounded as haptic vest is tested during Die Hard movie

  18. New rehash of old SHIT by Khyber · · Score: 3, Interesting

    Sega had this for the Genesis, along with the Octoring thing, worked with Eternal Champions.

    AND IT WAS HORRIBLE.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:New rehash of old SHIT by Anonymous Coward · · Score: 1, Insightful

      And the Wii was the Power Glove.

    2. Re:New rehash of old SHIT by Khyber · · Score: 1

      Guess you've never played DBZ Budokai Tenkaichi 3 - the Wii was NOT a power glove in that regard.

      Granted they should have had motionplus built-in originally.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:New rehash of old SHIT by m0rm3gil · · Score: 1

      How is it that nobody else remembers this?

      Been there, done that, it was a crap idea then, it's a crap idea now.

  19. And why would you want to? by Snaller · · Score: 1

    Idiot developers - work on a cure for cancer instead!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:And why would you want to? by Anonymous Coward · · Score: 0

      Idiot developers - work on a cure for cancer instead!

      Ah, huh

  20. Kill-o-Byte? by Anonymous Coward · · Score: 0

    If any Piers Anthony fan has mod points, they ought to tag this killobyte (http://en.wikipedia.org/wiki/Killobyte)...

    1. Re:Kill-o-Byte? by Evelas · · Score: 1

      That's what I thought of too.

  21. In a way, I can see the point by Moraelin · · Score: 1

    Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim _is_ kinda trivializing it.

    (*)Well, nobody except the politicians, of course. Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice. God knows it wouldn't be much farther off to think that a health bar is an accurate simulation of pain, and prepares people to keep shooting at the cops even after taking a few 9mm rounds. I eagerly expect to hear someone making that claim any time soon.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:In a way, I can see the point by delinear · · Score: 1

      Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim _is_ kinda trivializing it.

      Yes, in the same way that using a Wiimote to play some Wii tennis trivialises the years of training that a world champion has to go through - i.e. it doesn't trivialise it much. Likewise if I crash my car in GTA and the gamepad vibrates, that's hardly trivialising road traffic accidents, it's just providing more user feedback. If anything the fact that the main protagonist in most games can take a ridiculous amount of punishment and in many cases instantly heal from bullet wounds by either collecting a first aid kit or hiding for a bit is the real trivialising aspect, but that's a core part of the gaming experience and it kind of has to be that way or most games would feature a lot of hiding followed by a brief, messy gunfight and game over.

  22. Not sure if this is entirely a good thing. by MBC1977 · · Score: 1

    While neural links are non-existant to basic at best at the moment, for some reason this kinda seems like this could be abused considerably in the future. If the brain somehow begins to believe that the input from the vest is real, I'm curious if we could see some weird "Matrix-style" deaths (similar like the return from the Oracle fight). Just a thought out loud... probably harmless.

    --
    Regards,

    MBC1977,
  23. ". . .in a game based on Half-Life 2" by R3coiler · · Score: 1

    Is this a HL2 mod? A new game created using the Source engine? Some new non-Source game that is a remake of HL2?

  24. Looks familiar.. by billsayswow · · Score: 0

    Is it just me, or have we seen one of these at least every six months or so for the past five years, at least? Have they ever become popular? Supported? Even available to the common bloke? Nope. So why do they keep trying this out?

  25. Obligatory xkcd by icannotthinkofaname · · Score: 2, Informative
    --
    Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
  26. Imagine a thousand little stun guns by Colin+Smith · · Score: 1

    This is quite doable. Modified TENS machine would be a start.

     

    --
    Deleted
  27. Why? by warGod3 · · Score: 1

    Why are they wasting time on this? Just get me my interactive holographic games with "rewards and punishments."

    --
    "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
  28. A webcomic that isn't XKCD. by zoom-ping · · Score: 0, Redundant
  29. A vest that simulates... by Sabz5150 · · Score: 1

    Punches, gunshots and stabbing? I recommend we up the power on this thing and require everyone accessing the internet to wear one.

    --
    "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  30. Doesn't sound fun by Anonymous Coward · · Score: 0

    What next? A simulated kick to the balls? No thanks.

  31. GTA hot coffee by pikine · · Score: 1

    You just want to play GTA hot coffee with this vest, don't you?

    --
    I once had a signature.
    1. Re:GTA hot coffee by sharkey · · Score: 1

      Hot Coffee will likely be better when the matching Haptic Briefs are available.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  32. Bad idea for movies by Yvan256 · · Score: 1

    When I play a videogame I play the character itself, so feedback is important. But when I watch a movie I don't imagine I'm one of the character. I'm watching a story about other people. Why the hell should I have physical feedback about what they're going through? It makes no sense.

  33. I saw this already by Anonymous Coward · · Score: 0

    A company called TN Games demonstrated a vest like this at the GDC in 2007. It worked fine, though I found whenever I got "shot" (poked) in the back, my immediate impulse was to turn around (away from the keyboard & monitor) to see who was poking me. I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays, glasses, or gestural inputs. It doesn't marry well to the staring-straight-ahead gameplay of a typical shooter.

  34. Naturally by Grashnak · · Score: 1

    This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating. If you want total realism, every time you buy a copy of Modern Warfare 2, it should self destruct after you are killed the first time, forcing you to go out and buy another, bringing home the terrrible cost of war. Yeah, right...

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    Life needs more saving throws.
  35. This just in ... by angryphase · · Score: 1

    Technology that already exists becomes headline news.

  36. Because by Nekomusume · · Score: 1

    nothing says "i've been shot" like having a vibrator strapped to your chest.

  37. There's nothing new under the sun by BcNexus · · Score: 1

    For $20, you can buy a not-exactly-new 1-actuator vest here (or eBAY)

  38. Re:great.. by spartacus_prime · · Score: 1

    Except, you know, that the University of Pennsylvania is not a public university but a private one. Your precious tax dollars don't enter into it.

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    If you can read this, it means that I bothered to log in.
  39. erm by cavebison · · Score: 1

    Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.

    But how do they know what a simulated gunshot feels like?