Haptic Gaming Vest Simulates Punches, Shots, Stabbing
An anonymous reader writes "IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that smacks and vibrates as players get shot in a game based on Half-Life 2. Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot. In addition, vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind. If this kind of vest could be linked to a movie while you watch it, the experience would be that much more exciting. Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.'"
Would anyone really want to use one of these after the novelty factor wore off?
no...
Well, I still jerk off manually
Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.
I would prefer positive feedback instead. Say, every time you kill a baddie, the suit gently rubs your back for a few seconds. That would be a lot more motivating. Now watch this thread deteriorate!
That's not the kind of haptic feedback I'm primarily interested in...
Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.
So if there is a fight, could you pick which character's you are experiencing, the one throwing the punch or the one on the receiving end? The reason I am asking is that the application of this technology for porn is pretty obvious, but a mistake in picking the character could be pretty devastating.
Negative moral value of force outweighs the positive value of good intentions.
This "feature" is going to be (ab)used by adult game developers...
XD
You're trying too hard. We all know what vibrators are. Every video game controller on the market now has rumble errr ... vibrating eccentric mass motors ... kind of redundant there aren't you?
Welcome to 20 years ago guys. Again, video game controllers already have rumble support, and there have been other devices like this before everyone jumped on the 'haptic' bandwagon recently.
What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.
Stop trying so hard and copying what you saw in a movie. Focus on figuring out what people actually want, you'll actually stay in business that way.
Interestingly enough, its funny how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals, children or whatever ... why is it we continually struggle to find new ways to inflect negative feedback on ourself?
Perhaps someone should put the two groups together and they can form one single unified clue.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
TFA says that it gives the feeling of a simulated gunshot.
I wouldn't mind trying this for a game character that I control, but it will piss me off (even more than it does now) when a character in a film stupidly puts themselves in harms way.
"No, don't go through that door! You're going to get us both shot!"
And on second thoughts, even computer games might be annoying. I certainly wouldn't want to wear the hat accessory when playing Super Mario Brothers.
Obligatory Perry Bible Fellowship reference. Or wait, maybe it's xkcd references that are obligatory. Whatever.
http://pbfcomics.com/?cid=PBF134-Game_System.gif
A friend worked on police simulators, and those are very intense. They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations. This type of feedback is something that would make it more intense.
Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.
Frankly, I can't see this being used in movies. 3D glasses are cheap as hell, disposable, and are only a niche market today. Plus, the 3D mostly sucks in movies. I don't want to wear a vest 500 other patrons were wearing the past couple weeks, depending on some idiot hollywood PR freak to decide when I get punched in the chest. I'd be far more interested if I could punch something and HE would feel it.
http://www.bash.org/?4281
we're getting closer
They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?
Free, as in your money being freed from the confines of your account.
http://www.myconfinedspace.com/2006/01/03/punch-to-the-faceover-tcpip/
75 dead, 150 wounded as haptic vest is tested during Die Hard movie
Sega had this for the Genesis, along with the Octoring thing, worked with Eternal Champions.
AND IT WAS HORRIBLE.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Idiot developers - work on a cure for cancer instead!
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
If any Piers Anthony fan has mod points, they ought to tag this killobyte (http://en.wikipedia.org/wiki/Killobyte)...
Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim _is_ kinda trivializing it.
(*)Well, nobody except the politicians, of course. Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice. God knows it wouldn't be much farther off to think that a health bar is an accurate simulation of pain, and prepares people to keep shooting at the cops even after taking a few 9mm rounds. I eagerly expect to hear someone making that claim any time soon.
A polar bear is a cartesian bear after a coordinate transform.
While neural links are non-existant to basic at best at the moment, for some reason this kinda seems like this could be abused considerably in the future. If the brain somehow begins to believe that the input from the vest is real, I'm curious if we could see some weird "Matrix-style" deaths (similar like the return from the Oracle fight). Just a thought out loud... probably harmless.
Regards,
MBC1977,
Is this a HL2 mod? A new game created using the Source engine? Some new non-Source game that is a remake of HL2?
Is it just me, or have we seen one of these at least every six months or so for the past five years, at least? Have they ever become popular? Supported? Even available to the common bloke? Nope. So why do they keep trying this out?
For $2000, I'll build you one that goes to 12.
Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
This is quite doable. Modified TENS machine would be a start.
Deleted
Why are they wasting time on this? Just get me my interactive holographic games with "rewards and punishments."
"Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
PBF: Game System
Punches, gunshots and stabbing? I recommend we up the power on this thing and require everyone accessing the internet to wear one.
"Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
What next? A simulated kick to the balls? No thanks.
You just want to play GTA hot coffee with this vest, don't you?
I once had a signature.
When I play a videogame I play the character itself, so feedback is important. But when I watch a movie I don't imagine I'm one of the character. I'm watching a story about other people. Why the hell should I have physical feedback about what they're going through? It makes no sense.
A company called TN Games demonstrated a vest like this at the GDC in 2007. It worked fine, though I found whenever I got "shot" (poked) in the back, my immediate impulse was to turn around (away from the keyboard & monitor) to see who was poking me. I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays, glasses, or gestural inputs. It doesn't marry well to the staring-straight-ahead gameplay of a typical shooter.
This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating. If you want total realism, every time you buy a copy of Modern Warfare 2, it should self destruct after you are killed the first time, forcing you to go out and buy another, bringing home the terrrible cost of war. Yeah, right...
Life needs more saving throws.
Technology that already exists becomes headline news.
nothing says "i've been shot" like having a vibrator strapped to your chest.
For $20, you can buy a not-exactly-new 1-actuator vest here (or eBAY)
Except, you know, that the University of Pennsylvania is not a public university but a private one. Your precious tax dollars don't enter into it.
If you can read this, it means that I bothered to log in.
Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.
But how do they know what a simulated gunshot feels like?