Heroes of Newerth Open Beta About To Start
You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31). There's a countdown on the sign-up page that shows when you can register.
I have been one of the lucky closed beta testers, and I can tell you that the least people I've seen online was 38,000. ragequits and no-stat try-hards FTW!!!
bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing, and just came back to it a few days ago. The game has progressed a lot and it's very fun to play :)
Not trying to advertise but League of Legends is a very solid clone of DOTA. There is no Linux (sorry slashdot) but it is fairly well balanced.
I had a closed beta invite early on, but the community is angry, rude and just spoil the game.
I've been playing the beta for a few months on my 64-bit Linux platform that usually gets shafted by game developers. If you liked DotA Allstars on W3x, you will like Heroes of Newerth. Those who played the classic DotA will find this "flashy" and imbalanced, fun though. I also encourage Linux gamers to support those few independent game developers that do support our platform by buying the game.
This worth the news simply cause this is one of the few decent looking games for linux.
Any linux purist (i.e. someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.
If not for any other reason then to encourage more developers to do this.
If more developers do this it will indirectly improve code quality, cause programming a multi platform game/software requires a certain level of code quality.
I hope linux and windows client here are developed separately.
I still prefer League Of Legends, mainly for it's more lighthearted design.
And this attitude is exactly why people will play LoL over HoN.
Elitist attitudes are never welcome in any game. It's why I will play TF2 & DoD but not CS:S.
Beta tester since release, played it fairly casually however.
I don’t want to get into a big discussion on various game play aspects, all ill say is that many aspects of DotA/HoN that seem tedious are in fact fairly core parts of the game play that add depth. I think there is room for a few games that are not streamlined/simplified to appeal to the widest audience possible.
As for the community, elitistism is definitely rampant, but I don’t believe DotA was any different. These games are not casual friendly, my advice is don’t bother playing alone, play with 1-2 friends at all times, that is what I do and I find it far more enjoyable.
I am not a developer, but as a long time competitive multiplayer gamer I feel some of the most interesting aspects of HoN are the overall frame work of features it has:
Full match statistic recording of every game played. (Can be viewed in game or via the web).
Full demos that are automatically recorded that anyone can simply 'fetch' within the game and watch with full camera functions - complete media player type control over the demos.
You can join the chat channels and stay in the channel while moving seamlessly into a game lobby and now even while the game loads in the background you can remain talking in the channel. (I have been wanting a feature like this for so many years, why must every multiplayer game force you to sit through a loading screen with no ability to communicate).
I feel the user interface overall is fairly well designed and you can modify it to suit your taste.
If you drop from the game you have a 5 minute window that allows you to reconnect and retain everything you had without penalty. After 5 mins you are considered kicked and your gold/items are distributed amongst your team.
People can easily see your stats on how many games you simply disconnect from so they can make informed decisions about allowing you to play in their game. No system is perfect but this sort of thing is a nice deterrent to stop people simply bailing on every game they are not winning within the 1st 10mins.
There are many more features, overall it just feels really well polished, game play balance will of course always be an issue that requires constant tweaking, but as far as I am concerned this is the case with most games.
I think some game developers could learn from what the S2 team have done with HoN. Multiplayer game features seem to be going backwards, I don’t understand why a lot of what is in HoN is not simply standard for any decent multiplayer game.
For me personally I find it a breath of fresh air that the developers actually seem to care what the community is looking for and don’t just tack everything on as an afterthought or simply ignore features altogether.
I never said it did. Your attitude seems to echo exactly why I don't play. Your taking the amount of players as the quality of the game.
WoW has much more players than CS:S online, but I still rate WoW as a pile of dog shit because of elitist attitudes.
The more you struggle to justify the reason the play a game the more you reinforce mine (and many other's) stances toward games taken over by elitists.
Thank you for doing my job for me.