Crytek Thinks Free Game Demos Will Soon Be Extinct
An anonymous reader writes with this quote from Develop:
"The CEO of indie studio Crytek has defended EA's divisive 'premium downloadable content' strategy, while also predicting the extinction of free game demos. ... Crytek's co-founder Cevat Yerli said he wasn't sure that a demo of Crysis 2 was going to be released. He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. Because we've had this free luxury for so long, now there are plans to change this people are complaining about it. The reality is that we might not see any free game demos in the long term. ... Yes it is quite unpopular, but this is a messaging issue. The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy. But I think there is a genuine interest here to give gamers something more than a small demo released for free. Really, what this is, is an attempt to salvage a problem. The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.'"
"A free demo is a luxury we have in the game industry that we don't have in other industries such as film" what are trailers? they provide about the same relative amount of the product before paying for it
So now you won't find out our game is crap till you buy it! :p
I personally loved having to scrounge around for pills like a junkie in withdrawl.
I love it!
As an indie game developer, I love the fact that I can be agile while the other guys are big & dumb. I can take risks on my titles. Kill off your free game demos. It just gives me one more tool to be profitable.
While you are at it, why don't you do any of these creative things. You can have this list for free
a. Require micropayments to save single player games
b. Require micropayments to save high scores
c. Never release free content for your games
d. Never give your community modding tools
e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.
It will make my job that much easier if you do.
There are two games. One I know nothing about other then the developer telling me its worth 60$ and one I can actually try a bit of before shelling out the cash. Guess which one I'm going to be buying?
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
But I think there is a genuine interest here to give gamers something more than a small demo released for free.
Nice! They'll start giving the entire games for free now!
With film its previews and trailers, with music its promotional tracks and samples, with books its the synopsis or just reading the first page or so before you buy it, with TV its promos and commercials, hell with newspapers its headlines. The point being that EVERY major entertainment medium for at least a hundred years uses this model of giving a little bit away for free to create interest and to promote themselves. The problem with EA and now Crytek is they are looking at peoples interest in game demos not as curiosity as to if they will purchase but rather a lead in to a definite purchase and hope to sell the same product twice much the same way that companies are toying with selling downloadable content already in game and then "unlocking" it. I think they will find very quickly that it just doesn't work that way. the sad thing is that they still scream bloody murder about piracy because they are losing sales and never consider for a moment that they're aggressive and offensive sales model and draconian protection schemes may be a factor.
You can't kill the free demo.
If you try, it turns out people will just obtain their demo any other way where they're not dishing out a single penny. Yes, I'm talking piracy. And they won't bother pirating the $5 demo, they'll pirate the full game, and use that to demo the game.
And console-only won't save you. All it takes is one person to say "Game XXX sucks". Friends of that guy then say "I heard game XXX sucks". And it then spreads quickly - after all, who's going to pay $5 for a demo of a game that sucks, nevermind buy the full game.
And all games suck - there is always someone unhappy with it.
I really don't like Crytek, they are bitchy to the extreme. They are also the ones who whined that piracy was "killing" Crysis sales. They didn't seem to account for the fact that you needed, as Yhatzee put it, "A hypothetical future computer from space," to play it well. They didn't seem to consider that maybe sales reflect how many people can play the game well, if it doesn't work someone won't buy it. Oh, and it wasn't a very good game either.
Never mind that it sold a million copies.
So they can cram it. I think free demos will indeed continue in part because you can't know if a game will work and the publishers fight to keep retailers from taking returns. With movies, you've got a very high chance it works. All you have to do is make sure you buy the right kind of movie, not hard these days. If so, it'll work unless it is damaged, in which case just swap it for a new one.
Not so with computer games, the media can be fine but there can be an incompatibility. In that case there is no reason someone should be stuck with a game that doesn't run.
Also games are a much more substantial purchase. $40 is the minimum you tend to see a new title for and $50-60 is more common. As such it is reasonable to want to try out the product a bit more before committing to a purchase. The larger a purchase, the more most people want to examine it.
But they can do whatever they like. I frankly don't care, they've shown themselves incapable of making games I give a shit about. They look very pretty, but only because they require insane amounts of hardware. In the two I've played (Far Cry and Crysis) the game starts off as a interesting semi-sneaky shooter with some very meh vehicles and then quickly turns in to a crappy monster game. As such I figure they'll keep doing that. If there's no demo, I'll simply give them a miss.
As others have already noted, movies *do* have free demos; they're known as "trailers." However, I never buy games unless I've played the demo first, and only if the demo runs well on my HW and it leaves me wanting more. No demo for me, no buy game from you. Sturgeon's Law applies to game just like anything else, and I'm not going to *pay* to find out whether a specific game is for me or not. The gaming bigwigs want to charge for demos? Fine. I'm sure the smaller developers will stay with the free demos, and I'll play their games instead. That's where the original stuff is anyway (yes, Sturgeon's Law still applies).
yup no demo to see if the game is good = more people like to pirate the game. I pirate games i admit it, but if i find the game is worth it i will go buy it. If they eliminate demo's as is, PC games are pretty much non-returnable like console game is. so if you shell 50-60$ for a pc game you are stuck with it.
The process toward another 1983 is astounding, and i'll be ready with the popcorn.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
That's why you think you're losing money, EA? Not the fact that you make shitty games or the fact that you screw over your customers, you think it's pirates that are taking your business away? Reality check: The reason you want to stop offering Free Demos is because too many people are realizing the game is shit and aren't buying it as a result. Nothing to do with "luxury" or "giving the customer more." You don't "give" people more by charging them where there was no charge before. I would have way more respect if EA came out and said it was about money for themselves rather than trying to paint it like they're looking out for the players. The players are last on their mind.
If they dont release a demo, then id just buy the game (if i think i wanted it, no promises i do), and if it doesnt run well, id return it within 7 days at my local games store, for a full refund)
thats if i wanted it... Farcry 2 is a brilliant example... the first game was very fun... the second was so repetitive, i hated it...
Look at the XBox 360's indie game market. That's the hobbyist/indy storefront for games people write with the XNA tools.
Every single game there gets a free demo, in that you can download every one of them for free. Even if the developer didn't code in any "demo" logic, if you don't pay, you get to run the game in a mode where it can't save any state and it auto-terminates after a short while.
A demo like that is cheap to implement. It's also something that, while the developers may not want to provide it, the people you buy your games from directly need for it to be there. Especially with digital delivery.
With digital delivery, there's no return policy, no trade-ins, no used game sales. This means if you shell out for an awful game, you're stuck with it. If I'm a digital delivery storefront, I'm going to want to entice people to buy games through me. The first time they buy an awful game and can't do anything about it, that's going to dramatically lower the odds that they'll buy any games in the future. The developer of that one game may not care -- they may be delighted, they got their cash -- but the storefront owner is going to care a lot, because they have an ongoing relationship with the customer.
And so you'll see things like the mandatory free demo we get with XBLA and "indie games" (perhaps coupled with the low-cost demo implementation you get for the "indie games").
(Honestly, I expect this mandatory demo policy to even make it to the iPhone app store at some point.)
I find it funny when gaming execs (or music, or movie) go on about how much money they are "losing" to piracy. I know a 100% sure fire way they could defeat the pirates. Make really cool games, advertise them massively, then just keep them in house and never release them. Think how much more money they would make if they never let the games out into the public so that the pirates couldn't copy them. Maybe if they worked really hard at their security, they could let people pay them to come into their facilities and play the games, but they would have to be careful, if they let just anybody in, someone might make a copy and sneak it out. /s
These guys need to stop worrying about how many copies of their games are pirated and concentrate on getting more people to pay for their games. While it may be true that if they do absolutely nothing about people who pirate their games, more and more people will pirate the games rather than buy them, they are much more obsessed with stopping pirates than they are with getting paying customers.
The truth is that all men having power ought to be mistrusted. James Madison
In addition to providing a (hopefully representative) test of content that we as gamers pay quite a premium for, free demos are extremely useful for benchmarking how a new title will run on a custom-built machine. I cannot stress this enough - I don't buy a title unless I have some idea of how it will run on my rig, and an in-game demo is far more useful than a theoretical advert on the side of the box/website. Eliminate this source of info, and you have some gamers who won't take the risk that a new title will perform adequately on an older custom built, and some other, more vocal gamers who -will- take the risk and then be extremely annoyed and dissatisfied - especially if a title isn't well optimized compared to similar titles with similar theoretical requirements (See: Mass effect 1 vs Mass effect 2) The suggestion that free demos aren't of benefit is insulting.
Maybe, but with good scotch or wine, one is fairly assured of a reasonably enjoyable experience.
With the kind of crap some of these developers sneeze out it might just piss people off and generate a lot of bad PR. It might generate a little revenue, too, since you buy the demo *and* the full game.
Now if they offered a discount on the full game if one purchases the demo, that might be easier to swallow.
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I think everybody is missing the real point of making demos "for pay" which is this: The HUUUUGE amount of absolute turdfests the game companies are shitting out these days, especially on the PC market. Raise your hands if you have bought a game in the last year that turned out to be...shudder..."Multiplatform" which was just a codeword for a badly ported X360 app? Or have bought a game where the graphics were good, but the control scheme was written by Satan and/or had enemy AI that made Forest Gump seem like a fricking genius in comparison?
So by charging for demos they can make some money on games that are real shitburgers by forcing the players to shell out just to find out their game is about as thrilling as your dog dropping a load on your carpet. It doesn't matter to them that game demos are the equivalent of movie trailers, because they know they have too many reviewers hooked on swag so they can get good reviews even on stinkbombs. This is all about "maximizing profit potential" and screwing the players as much as possible. As far as I'm concerned any company that doesn't trust the quality of their game enough to even let me play a single level to see whether it sucks balls or not without breaking out my CC will make their game just one more I won't touch until it hits the bargain bin, if at all.
But I have to seriously wonder if all this horseshit isn't part of a wider agenda to kill PC gaming dead. Think about it: Since the days of codewheels game companies have been about control, but only now with the x360 being online 24x7 have they gotten a chance to have their fabled "black box" gaming. They can't just say "go fuck yourselves" to the PC gamers because the shareholders would have a fit at them throwing away millions of dollars in revenue, so instead they pile on the DRM, fuck them over with pay demos and nickel and dime them with DLC, all the while treating them like a criminal, and then when the numbers drop low enough they can say "See? Not enough people game on PCs anymore" and can kill their PC gaming division without the stock holders having a fit.
With the x360 they can charge for even the crappiest mods...err DLC, kill multiplayer on game x when version y comes out, basically take total control of the players experience. Considering how bad the game companies like Ubisoft have been shitting all over their customers (which BTW AC2 is all over the P2P like Emule so the only ones they are screwing is their paying customers AGAIN) it is the only angle that makes sense to me. Name any other industry that goes so far out of their way to piss on the people buying their product?
ACs don't waste your time replying, your posts are never seen by me.