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Students Flock To GMU For a Degree In Video Game Design

Hugh Pickens writes "The Washington Post reports that officials at George Mason University are quickly finding out that they have vastly underestimated interest in the school's new bachelor's degree in video game design. 'We've been overwhelmed,' says Scott M. Martin, assistant dean for technology, research, and advancement at GMU. 'Our anticipated enrollment for the fall is 500 percent higher than we expected.' George Mason first offered the program last fall, when officials anticipated that it would enroll about 30 full-time students, but currently 200 students are enrolled and that number is increasing. Course titles under the program include 'History of Computer Game Design,' while other courses focus on computer programming, digital arts, and graphics and motion capture. Although many colleges offer courses and degrees in computer gaming in the United States, GMU offers the only four-year program in the DC area, an important market for gaming because serious games — those used to train military and special operations, doctors, and others who use simulators — are becoming a market force in the region because of the proximity to federal government centers."

225 comments

  1. Tell me about it by elrous0 · · Score: 5, Insightful

    My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

    Not to worry though, George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.

    On a related note, am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Tell me about it by binarylarry · · Score: 1

      Dude, it's all about tightening up those graphics.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Tell me about it by Anonymous Coward · · Score: 2, Informative

      Unfortunately, as a Mason student, I can tell you that they won't be taking C++ unless they voluntarily opt to take higher-level CS classes. Our introductory language here is Python, which while not necessarily an easy course, it's still not as challenging as C.

      I do know that the numbers for other programs do tend to drop off as the courses get more difficult pretty appreciably, so I'm hoping the same thing will happen here. It's frustrating to take classes with people whose greatest aspirations are to create the next Call of Duty. Not that I don't appreciate the process of game design--I was thinking about doing it on the side before I started into my Engineering degree--but the creativity of some of these students is fairly low.

    3. Re:Tell me about it by AnonymousClown · · Score: 1

      My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

      Yes exactly. Some film schools really needs to watch this too. I hear they're developing a pornography filming program - it's only a minor, though. No majors.

      There may be a flood of folks wanting to take the class.

      --
      RIP America

      July 4, 1776 - September 11, 2001

    4. Re:Tell me about it by Monkeedude1212 · · Score: 4, Interesting

      I was the only one who went in realizing that programming in C++ was nothing like playing Halo 3, and also the only one who came out understanding how games like that are written in C++. (Halo 3 I'm not exactly sure, but Half Life 2 is) Funny how that works.

      It's true, I went into computer programming FOR game design because my city there was nothing close to Game design. However, I know that I'm no artist, so I don't want to get into the whole character creation and animation. I know I want to be working with either DirectX or OpenGL and the Engine code. So really it worked out nicely.

      First semester about half the class also was in it to help do games. Second semester a few people dropped out, the Java lessons killed them. We used Eclipse so I found it easy, but I guess a few people don't like logic puzzles. By the Second year - all of those game programmers except for me and one other had dropped out. They hated Multi-threading and Socket networking. I loved that stuff. The thing that REALLY drove them off, was relational databases. SQL is so easy to learn, I could probably educate half my friends how to use MySQL or Oracle in like 3 one hour sessons, but you won't find it interesting unless you have a use for it. Being big on the MMO scene, I instantly saw how a relational database could be extremely useful in a game like WoW.

      Now I'm out and working in the real world. I won't get hired by EA right out of college though I don't know if I'd want to be. A lot of teenagers dream of getting on board with EA or Microsoft Games, but in reality those bigger companies give the new guys the shit jobs while the senior guys do the fun stuff. I know a guy who graduated from the art College in town with a degree in Animation, and he got hired by EA pretty much instantly. What did he get to do? Trees! He gets to animate trees all day. I don't know if he's still doing that now, haven't talked to him since. They've probably turned him into a zombie.

      Before I had any college experience though, there was an opening at Bioware, before they released Mass Effect - so pretty much just before they got as famous as they are now. I really wanted to apply but they stated they wanted some experience before taking someone on for the position (I believe it was lead level designer). Shucks.

      So now in my spare time I work on a portfolio. I've got a few maps I've created in Hammer for HL2 Deathmatch, some Maps I've done in Unreal for Unreal Tournament. A few flash games to show some of that skill. Working on a game in the Source Engine to show some skills and Idea's I've got floating around. When I'm done, I'll see who wants me for what price. Ideally, I'd like to get in at Lucasarts so they can start making GOOD games again, like I STILL play Xwing vs Tie Fighter... So we'll see how that goes.

    5. Re:Tell me about it by Anonymous Coward · · Score: 1, Informative

      Halo 3 I'm not exactly sure, but Half Life 2 is

      I've worked on half a dozen different types of game. All of them were written in C++. I'd be amazed if Halo 3 wasn't.

    6. Re:Tell me about it by srussia · · Score: 1

      I hear they're developing a pornography filming program - it's only a minor, though. No majors.

      >

      Call the legal department STAT! Either that, or Polanski.

      --
      Set your phasers on "funky"!
    7. Re:Tell me about it by Anonymous Coward · · Score: 2, Informative

      I can confirm from interviews with the bungie crew that Halo 1 and 2 were written in C++. Since H3 has a lot in common with H2 on a file level with the only difference being the endianness odds are high that it is C++ as well.

    8. Re:Tell me about it by besalope · · Score: 2, Insightful

      Before I had any college experience though, there was an opening at Bioware, before they released Mass Effect - so pretty much just before they got as famous as they are now. I really wanted to apply but they stated they wanted some experience before taking someone on for the position (I believe it was lead level designer). Shucks.

      No offense dude, but Bioware was pretty well known long before Mass Effect. Yes Mass Effect got their name out to the console crowd and maybe some of the fringe gamers, but anyone that really enjoyed RPGs with quality story lines knew of Bioware long before Mass Effect.

      Bioware had worked with Black Isle on the Baldur's Gate saga, started the Neverwinter Nights saga, and did Knights of the Old Republic. All long before Mass Effect was likely even thought up.

    9. Re:Tell me about it by Anonymous Coward · · Score: 0

      My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

      Not to worry though, George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.

      On a related note, am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.

      no, I went in fully well knowing what a GOTO was... and that was in 1999

    10. Re:Tell me about it by Dishevel · · Score: 1

      He said porno, not pedo. :)

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    11. Re:Tell me about it by Anonymous Coward · · Score: 0

      I think you are confusing design and programming. For example, I don't think Shigeru Miyamoto ever wrote a single line of C code, but he certainly knew how to design a very good videogame. You don't have to know C++ or Java inside out to create a good game.

      In fact, a giant source of crappy games these days are coming from people who think that because they know C/C++ they can design a game. The result are swamps of World War 2 First Person Shooters you see littering the shelves.

      A good videogame designer understands all that encompasses a videogame, and how everything must fit together in order to create the experience he or she desires. This includes programming, game structure, etc.

      But in the end its all moot...the people best at their craft never had to go to school to learn their craft, just to fortify/improve it.

    12. Re:Tell me about it by silverbax · · Score: 2, Interesting

      I wish you the best but you are going to almost 100% certainly going to take some crap jobs before you get a good job. Take what you can get, start learning and building your experience.

    13. Re:Tell me about it by Hatta · · Score: 2, Informative

      No game designer should need to know C++. That's for programmers. You can design excellent games using existing engines without touching compiled code. Scripting in lua, python, SCUMM, whatever is all you really need.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Tell me about it by Anonymous Coward · · Score: 1, Insightful

      Unfortunately, this is part of the college experience itself. As an engineer, I will probably never need to know Python, but it's part of my degree requirements to demonstrate the object-oriented approach, as well as other basics of computer engineering and computer science. Those who feel the need to do more in-depth work with an object-oriented approach will have to learn C, as that's the language Mason uses for the higher-level classes.

      The degree isn't for specific fields in the industry, as I understand it, it's theoretically to expose students to the breadth of topics in video game design. If you're actually that interested in game design, theoretically you'd be doing work in all those on the side, or even in the specific class of engines you plan to work in. Theoretically.

    15. Re:Tell me about it by Interoperable · · Score: 2, Funny

      ...am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.

      Clearly you're not using vi to do your C++ and Java coding.

      --
      So if this is the future...where's my jet pack?
    16. Re:Tell me about it by uniquegeek · · Score: 2, Insightful

      "but in reality those bigger companies give the new guys the shit jobs while the senior guys do the fun stuff"

      This happens in any field. The first job might not be what you want. That's why it's your *first* job.

      I think a lot people come out of school expecting they're immediately get some rock star high-paying job in the field they just trained in (because they're so awesome and talented). That rarely happens. Newbies need to put in their time, then with a year or two of experience under their belts, they can move on to something better.

    17. Re:Tell me about it by SecondaryOak · · Score: 1

      He was making a pun...

    18. Re:Tell me about it by LoRdTAW · · Score: 3, Insightful

      My brother attended Full Sail in Florida and he enrolled in the Game Design and Development degree. Allot of people enrolled thinking they were going to make the next great game only to face a harsh reality. Game Design and Development does not mean you are going to sit there and dictate to a bunch of programmers what kind of game you want. Rather, you are going to learn how to program a game and how its design will influence your programming. MAny failed out or dropped out one they realized thery were in a grueling programming degree.

      After their second or third round of failings and drop outs the degree was renamed to to Game Development. That helped curb the starry eyed teens from thinking they are going to attend the course and become the next Sid Meier or Peter Molyneux. And those two were programmers first, they gained popularity as game developers after they worked hard programming a great game.

    19. Re:Tell me about it by Monkeedude1212 · · Score: 1

      I know. I wouldn't have bothered applying if I didn't know who they were. It's just now they've reached that status where the next thing they produce is going to be golden. People were so hyped about Dragon Age, even though some of them didn't actually like how it was closer to Baldur's Gate than it was to Mass Effect. You know if Bioware announced a new title tomorrow, news sites would be all over it.

      That is the kind of company that'd be fun to work for: Where you can take risks in producing a new game even if people don't like it, because you know it'll sell decently regardless.

    20. Re:Tell me about it by Anonymous Coward · · Score: 0

      "it's only a minor, though."

      joke
      ^^
      (your head)

    21. Re:Tell me about it by Joe+Snipe · · Score: 1

      Sounds cool, do you have a website showing off your skills?

      --
      Sometimes, life itself is sarcasm...
    22. Re:Tell me about it by Monkeedude1212 · · Score: 1

      It just usually happens that because Game development is a field where the leaders are usually in it for the fun of creating games, they aren't going to give up their positions for a better job at another company.

      If you started as a level designer in EA or Microsoft, I don't think you will ever get to lead designer, unless the current lead designer decides to create his own startup. He probably gets paid well enough, has a reasonable amount of job stability (because if it doesn't sell, blame the pirates), and enjoys what he is doing.

      If he leaves, the borg company will purchase a smaller dev company and make their lead developer the new lead. It's not the first time it has happened.

    23. Re:Tell me about it by Monkeedude1212 · · Score: 1

      Hopefully by the end of July. Gotta move into a place that allows a business line so that my ISP doesn't block port 80.

    24. Re:Tell me about it by Monkeedude1212 · · Score: 1

      Game Design and Development does not mean you are going to sit there and dictate to a bunch of programmers what kind of game you want. Rather, you are going to learn how to program a game and how its design will influence your programming.

      Oh God yes. Mod up for +1 Truthfulness.

    25. Re:Tell me about it by Anonymous Coward · · Score: 1, Informative

      Full Sail in Orlando has an MS program in game design and bachelor's programs in game art and game development. (Game art is also available online.) And yeah, it's like you say--a lot of people go there thinking "games are fun to play, I bet they're fun to make" and yeah, the math and physics and programming (C or C++, I forget which) kicks a lot of their asses. (Posting as AC because I'm affiliated with them.) Around half don't make it through.

    26. Re:Tell me about it by noidentity · · Score: 1

      My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

      Or maybe that class was very unpopular, with only one student, and now it has four.

    27. Re:Tell me about it by Nadaka · · Score: 1

      Sadistic bastards. Vi was the required development environment in some of my classes at university.

      Did I hit i or not?
      Even if I did, did the ssh program register it and transmit it to the server or not?
      The answer to this question determines if I am about to delete my file or type in a function name.
      Do I feel lucky?
      Well?
      Do I?
      Punk?

    28. Re:Tell me about it by MrHelpful · · Score: 0

      For real, I wonder how many are going to attend on vouchers and the like and then drop out due to it NOT being what they thought it would be. This should be interesting, but, at the very least it'll def be a good thing to see more talent in the field.

      --
      Cool sites: http://www.weblyte.com | http://free-cell-phone-unlock.com
    29. Re:Tell me about it by elrous0 · · Score: 0, Offtopic

      I caught Cortana cheating on me with the Master Control Program and kicked the bitch to the curve.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    30. Re:Tell me about it by retchdog · · Score: 1

      1. how would they tell?
      2. you could install vi on your own computer.

      --
      "They were pure niggers." – Noam Chomsky
    31. Re:Tell me about it by billcopc · · Score: 1

      That is the kind of company that'd be fun to work for: Where you can take risks in producing a new game even if people don't like it, because you know it'll sell decently regardless.

      That has to be the most short-sighted comment I've read all day. It's the other way around: when you know so many eyes are watching your every move, many concessions need to be made to avoid mass backlash. The game industry is fickle, and if Bioware were to release a real stinker, they'd go out of business shortly thereafter.

      What makes Bioware so different from the rest is their reliance on well-written stories and dialogue. How much one adores them is entirely dependent on their definition of "fun". Me, I don't read much, I just don't have the patience. I enjoyed Mass Effect, but a lot of it felt rather tedious and, dare I say, "quantity over quality". It was neat to have a gazillion playable characters, each with a little plot variation here and there, but I found myself spending far too much time doing pointless crap, just to reach the next little bit of dialogue or factoid about the uber evil aliens. Tweaking stats and equipment didn't seem to impact my survivability much at all. I didn't care which toons were in my party, because they all played exactly the same. Some cutscenes would change but ultimately they were all as interchangeable as redshirts.

      --
      -Billco, Fnarg.com
    32. Re:Tell me about it by billcopc · · Score: 1

      The fallacy is that the longer you do one job, theoretically the better you get at doing that one thing. Just because you've been testing games for four years doesn't mean you have any value as a coder or designer. Besides, the great bulk of your learning happens on the job. You don't start out in one field, then cross over as a senior in a different field... no, you start out as a shitty coder, then after a while you ideally become a great coder.

      Crossover is for people who either have ADHD, or have no idea what they should be doing in the first place.

      --
      -Billco, Fnarg.com
    33. Re:Tell me about it by Anonymous Coward · · Score: 1, Informative

      I went to one of those schools in Phoenix Arizona to study Illustration. We have about ten times as many people studying game design. Very few made it past the second semester. It's a figurative 'cash crop' for universities looking to get free money.

      Sadly, there were people who made it 3 to 4 years and finished with a BA in Game Design. These people ended up between 30,000 to 60,000 in debt for this degree. Lots of money for the college. Degree is worth less than a fine arts degree. Sad for everyone involved.

    34. Re:Tell me about it by Anonymous Coward · · Score: 0

      You made another funny, ha ha ha ha

    35. Re:Tell me about it by Xelios · · Score: 1

      I wish I could have just gotten 4 years of that newbie experience under my belt instead of spending it on a degree who's only real worth today is to get you that newbie job to begin with. Sure I learned some things doing my CS degree, but most of it could have been learned just as well through on the job experience in less than half the time. A lot of it was completely useless to my chosen career. But hey, that's the way the world works I guess. Shame I didn't know anyone who could score me a job in the field back then.

      --
      Murphey's fighting Occam, and we're in the stands.
    36. Re:Tell me about it by sourcerror · · Score: 2

      Those who feel the need to do more in-depth work with an object-oriented approach will have to learn C, as that's the language Mason uses for the higher-level classes.

      You mean C++

    37. Re:Tell me about it by Mister+Kay · · Score: 0

      A designer with a technical understanding is much more useful as they are likely to understand limitations described to them by the dev team instead of just thinking they're not working hard enough.

    38. Re:Tell me about it by Thing+1 · · Score: 1

      Plus, those types of "remember the critical bits of dialog which aren't recorded anywhere else" are really difficult to continue when you've played the previous evening out of your gourd. The next night, it's "where the fuck am I?" That's no fun. At least with GTA-type games, you can forget the cut-scenes and still be able to continue the next day. (I'm specifically speaking of Fallout 3, which I progressed a ways through before I gave up; Mass Effect, I didn't last long at all, but I bought that one used; Fallout 3 was a $60 sinkhole, so I decided to throw good time after bad money; oh well.)

      --
      I feel fantastic, and I'm still alive.
    39. Re:Tell me about it by OldSoldier · · Score: 2, Interesting

      In a way this supports a belief I've had for a while. Specifically, people can only aspire to become something that they know about. And they only know about things they see in the media (or immediate family). What's discussed in the media? Sports stars, singers/musicians, actors, doctors and lawyers (tv dramas), politicians, wall street traders, and of course video games hence video game programmers.

      Kids in the 70s had the space program to inspire them and the uptick in engineering/science degrees seemed to bear that out.

      I don't see a rush to get a video game degree as a sign of interest in that per-se but instead see it as the most visible opportunity for people with that mindset. Maybe if Big Bang Theory had a larger tv audience?

    40. Re:Tell me about it by plopez · · Score: 1

      Funny you should mention that. Where I am there is actually a brew meister program at the local Uni. People are really interested in it. That is until they learn they have to take biology, chemistry, physics, maths and statistics. Then they seem to lose interest.

      Still, there are a lot of serious applicants, enough so that the program can be selective.

      --
      putting the 'B' in LGBTQ+
    41. Re:Tell me about it by geekoid · · Score: 1

      He will have nothing but crap jobs unless he starts his own company, or get into a company that it just starting.

      Everything else is for suckers. The industry is a meat grinder.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    42. Re:Tell me about it by TerranFury · · Score: 1

      I'm not sure I really see anything wrong with that. The language doesn't matter a ton; intro CS should really be about basic algorithms with the language really just being a vehicle for that.

      (On a related note, I cried when I saw the homework the intro CS students did at my uni; for several weeks it was all just about using Java's Swing API! It should have been about basic data structures! Trees and heaps! Sorting and hashing! Parsing expressions! Not just learning an API; there's nothing fundamental about that... spend a week on it maybe so students learn what it's like to do GUI programming, but no more than that...)

    43. Re:Tell me about it by DarkOx · · Score: 1

      The language doesn't matter a ton; intro CS should really be about basic algorithms with the language really just being a vehicle for that.

      No intro to Software design should be about basic algorithms CS should be about computer architecture and really basic algorithms like binary addition.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    44. Re:Tell me about it by WankersRevenge · · Score: 1

      I think you need to get out of the mentality that you have to work your way up to do the thing you want to do. If you want to make games, make games. Get yourself a copy of flash or pick up an iphone, or hell, pick a browser and start coding. Think of your day job like an apprenticeship but never lose site of the goal. Also, cut up the credit cards,pay off the debt, and build an emergency fund. You'll be able to take lower paying jobs with great learning potential, or you will have the ability to get out of a nightmare development job without a ridiculous car payment holding you back. Finally ... my last bit of advice ... don't be held hostage by the dream. Trust me, out of college - the thing you *think* will make you happy might be a prison sentence in reality. Just be open to new ideas that make you happy. Good luck!

    45. Re:Tell me about it by MrCrassic · · Score: 1

      That's what internships and co-ops are for: to go through the crap to minimize the chance of doing crap when you graduate.

    46. Re:Tell me about it by archshade · · Score: 1

      George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.

      I accidentally applied for a BA in computer games design at university of Wales college Newport. I Intended to apply for there Video Games Development. The former was mainly about writing stories and drawing pictures that people who actually knew how to program.
      I was actually impressed at there facilitates for the design course but the development coarse seemed to be run very badly. and although I was offered to change my application I decided not to. In the end I elected to do a BEng in Electronic Engineering in Manchester.

      My point is UWN games design coarse required no C++ knowledge but also would be nothing like playing video games

      --
      Most Damage is done by people who are AWAKE
    47. Re:Tell me about it by DesScorp · · Score: 1

      "What did he get to do? Trees! He gets to animate trees all day."

      But that's pretty much the case with all first jobs out of college. You start at the bottom. You get, as you put it, the sh*t jobs. Even if you're at the top of your class with an engineering degree, you're still going to start off with small-scale crappy duties at Ford or GM or wherever you go. One of the best things a business prof ever told us was "don't expect your own office and a secretary right out of school. You're going to start out at a lower level than you think". Every graduating senior, regardless of major, should get that speech.

      --
      Life is hard, and the world is cruel
    48. Re:Tell me about it by Anonymous Coward · · Score: 0

      Why would you host it yourself...

    49. Re:Tell me about it by fractoid · · Score: 3, Insightful

      Unfortunately, as a Mason student, I can tell you that they won't be taking C++ unless they voluntarily opt to take higher-level CS classes. Our introductory language here is Python, which while not necessarily an easy course, it's still not as challenging as C.

      Why does it matter how "challenging" a language is? Surely the important features of a language are execution speed, development speed, flexibility, expressiveness, and readability? Deliberately choosing a language because it's challenging is fine if you're doing it as an intellectual exercise, but is a terrible way to start a commercial development project.

      I do think there are underlying problems with this degree, though. Being the game designer is 'the fun bit' of game development. You wave your hand and the entire game world changes. You say 'it shall be so' and teams of peons toil to make it so. However, only a small percentage of game developers get to be designers - in the company I worked in, we had one lead designer and two or three assistant designers working on smaller details, out of a total staff of around 100. I'm sure students would flock to a course in professional surfing, too, if it were offered - and there are probably as many paid positions for surfers as there are for video game designers.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    50. Re:Tell me about it by fractoid · · Score: 1

      Yes exactly. Some film schools really needs to watch this too. I hear they're developing a pornography filming program - it's only a minor, though. No majors.

      Good analogy. (Heh heh... analogy has the word 'anal' in it.)

      In fact, shooting porn is probably a more pragmatic career path.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    51. Re:Tell me about it by LordVader717 · · Score: 1

      Theoretically, but not in practice. A lot of these kids must have enrolled thinking it will put them on a first-class ticket to making the next GTA. It's just a question of how long it is until they realize otherwise.

    52. Re:Tell me about it by Anonymous Coward · · Score: 0

      My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

      Not to worry though, George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.

      On a related note, am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.

      Java came out after some of us graduated, punk.

    53. Re:Tell me about it by LordVader717 · · Score: 1

      I agree. A "programming for beginners" course I saw started off with how to use a compiler to write stuff on screen. Not one word lost on microprocessors or data types, heck they didn't even explain what the compiler was or does.

      Over time it has become more and more difficult for kids to get interested in programming because of this abstraction. Back when programming meant writing BASIC and then assembly code for the C64, kids got a much better understanding of the machine rather than relying on abstraction.

    54. Re:Tell me about it by pbrooks100 · · Score: 1

      Unless you want to write games for Apple products ;)

    55. Re:Tell me about it by Anonymous Coward · · Score: 0

      What are you talking about? I graduated from Mason and the CS program was straight C++ for all 4 years, except for a few classes (prolog in logic classes, lisp in AI classes, lex and yak, etc). Of course, that was 8 years ago. Now I program in Java, go figure.

    56. Re:Tell me about it by Machtyn · · Score: 1

      He will have nothing but crap jobs unless he starts his own company,

      And then he will have one really crap job!

    57. Re:Tell me about it by silverbax · · Score: 1

      True, to an extent. But there are always more crap jobs than interns to do them. Thus, a large portion of the people working are going to be working crap jobs. You just have to use those type of jobs as stepping stones.

      I guess it's the myth of startups that has everyone just coming out of college or starting in their first job think they should be walking into a CIO position. The thing is, as smart as kids think they are (or may be), there are already really, really smart people in the marketplace with 10-20 years of hardcore technical experience. Just the way it is.

  2. Know what this means? by tool462 · · Score: 4, Insightful

    The job market will be flooded with applicants in a few years. If you're going to college soon and want a job afterward, for love of god, pick a different path. It'll be just like CS was in the early 00's.

    Or follow your dreams, or whatever. You can always work at Starbucks after you graduate.

    1. Re:Know what this means? by castironpigeon · · Score: 5, Insightful

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      --
      mmmm...forbidden donut
    2. Re:Know what this means? by ClosedSource · · Score: 2, Insightful

      Or perhaps start working at Starbucks now and skip wasting your money on college.

      It's funny that we've promoted college for so long that we forget that its economic value isn't infinite. If a degree doesn't open doors for a career it becomes a luxury some people can't afford.

    3. Re:Know what this means? by NFN_NLN · · Score: 3, Funny

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      Yes, and this way you get to carry around a large non-dischargeable debt to remind you of all the good times!

    4. Re:Know what this means? by BJ_Covert_Action · · Score: 1

      You're going to be fucked after

      What if that's precisely what you enjoy?

    5. Re:Know what this means? by Nemyst · · Score: 1

      You're assuming all these students will stick through it. Lots of people daydream about designing games while going through some quick Halo matches. The reality is much different.

      You may see a slight increase, but for the most part these people will drop out when they realize there's *gasp* work involved.

    6. Re:Know what this means? by tool462 · · Score: 2, Insightful

      The job market is flooded right NOW. What new college students forget is to think about the job market when they graduate. Fresh out of school, you have no experience to make you stand out from the rest of the applicants. Your GPA and any relevant projects/research will be all a potential employer has to base their decision on. To get a job in that kind of market you can't just be good, you have to be the best (or the best interviewee at least). So before you get a degree in game design because you:
      - Like games
      - Like art
      - Like computers
      - Think it will be fun
      - Think it will be easy
      Stop. Think it over. Are you THAT passionate about the field that you're willing to deal with potentially long stretches of job hunting and depressed wages from the glut of available workers? Are you good enough at it to even get that?

      I got my degree in Physics, but took a few CS classes along the way. I was always struck by how many of the other students in my classes didn't seem to particularly like programming and weren't particularly good at it. Many seemed to be there because "they liked computers" and/or "there's money in computers" failing to notice the hundreds of other students next to them doing the same thing, who would eventually be looking for the same jobs.

      After my first year in the program, I never saw that in my Physics classes.

    7. Re:Know what this means? by badboy_tw2002 · · Score: 3, Funny

      > After my first year in the program, I never saw that in my Physics classes.

      Wait, so you're saying someone actually became a physics major because "there's money in physics"? :)

    8. Re:Know what this means? by JaredOfEuropa · · Score: 1

      Or specialise. Get into serious games. It may be a bit less glamorous than doing big ticket games for entertainment, but serious gaming is about to hit mainstream business in a big way, and there are precious few people who understand them. It is not just the game environment itself that is different; serious games have different technical, architectural, organisational and "soft skills" challenges and requirements as well.

      As with anyone getting an IT-related degree, I'd advise people who take this course to study a different subject on the side!. Business administration, law, accounting, anything business related... Game designers getting into serious gaming, learn about teaching & learning or psychology.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    9. Re:Know what this means? by billcopc · · Score: 2, Insightful

      Many seemed to be there because "they liked computers" and/or "there's money in computers"

      The first type is salvageable, but the 2nd type should be shot on sight. Going into a career path because "there's money there" is a great way to become terrible at whatever it is you chose to do. The greatest workers are those who truly enjoy what they do, and thrive on the challenge of always pushing farther. If your only goal in life is to amass imaginary currency, that belief system can only carry you so far...

      --
      -Billco, Fnarg.com
    10. Re:Know what this means? by sourcerror · · Score: 1

      Going into a career path because "there's money there" is a great way to become terrible at whatever it is you chose to do.

      That's how most of our economists choose their profession. If I wanted to be cynical I would say, hence the crisis.

    11. Re:Know what this means? by misexistentialist · · Score: 1

      The debt gives your life purpose. Otherwise working at Starbucks gets damn depressing.

    12. Re:Know what this means? by DrFalkyn · · Score: 2, Insightful

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      Actually no, they need tons of doctors and nurses.

    13. Re:Know what this means? by Anonymous Coward · · Score: 0

      On a personal level, no one should pursue a career just to make money. It takes A LOT of money to get you through a work week that you absolutely hate.

      But free market economics encourages people to get into fields that "have money in them". When there is great demand for careers of a certain type income levels go up so companies can compete for the few available workers. These higher incomes drive young students to study in that field. Then there is a sudden glut of new grads and incomes will decrease except for the good ones that can demand higher pay.

    14. Re:Know what this means? by tool462 · · Score: 1

      Hehe. I get what you're saying, but you can actually make good money with a physics degree--you just won't necessarily be working in Physics.

      A lot of physics grads will get jobs in engineering, software, finance, medicine. You get a fantastically strong background in math and science fundamentals that qualifies you for a lot of careers--particularly if they involve statistics and data analysis. I ended up in EE, a friend work(ed)? at a hedge fund doing risk analysis, others did go on to research working at places like SLAC and Super-K and still others that went into cross-disciplinary sciences doing materials research and the like. And there are never enough physics grad students, so you can often get free graduate tuition plus a research/teaching stipend if you'd prefer to stay in academia.

      I picked physics because of the flexibility. I enjoyed it and wasn't locking myself into a particular career path yet. I considered EE, CS, and even some liberal arts majors, but decided on physics since it would give me a wide range of options when I graduated.

    15. Re:Know what this means? by KillzoneNET · · Score: 1

      I doubt it though. My school (California State San Bernardino) has a game dev degree. Unlike this article, I don't see people flocking to it. It's a cross between both mathematics and programming that get's kids who are interested to quickly change their mind for something else.

      For the most part it comes down to their motivation. A lot of students I know going through the course are guys who are half motivated to do anything. Having managed teams of these guys, I know from experience that these guys will likely half-ass an entire project that others are depending on for them to complete. But thats not everyone and there are a few who have done well for themselves. For example 3 alumni have went on to form a company to create games for the iPhone and other mobile systems. They even go around the world instructing companies who want to use Unity to create games and such. In the past a group of students along with some professors created an xbox 360 arcade game called VectorForce which held its own in the shooting genre for quite some time.

      Right now I'm involved with the team creating an action RPG using the Unreal Engine 3 called Mythic. The project is funded by the NSF and we have several schools (local colleges and high schools) working together to create assets for the game, but we are having trouble making people understand that we need little things. Above we got someone ranting about a former friend making trees for a game. We NEED that stuff to even create the game. Making kids understand that we don't want them creating an entire world on their own is proving difficult.

      One last thing to note, I'm a CS major. Even though we do have the game dev degree, I like to program more than just taking arbitrary classes that make me feel like I'm doing something towards game development.

    16. Re:Know what this means? by apoc.famine · · Score: 1

      I count myself lucky - I just moved from a market desperate to fill positions (HS science teacher) into a PhD program. Just before I left, I got certified to teach HS science for 7 more years - I can find jobs aplenty should I need one between now and 2016.

      While I took a pay cut, I'm grant funded for another 2 years, and can either TA (a breeze, since I'm a teacher) or work with my advisor to find new grant funding after that, so I can continue on doing pure research.

      Should the PhD program go south, I can head back to HS teaching with a pretty good shot at getting a job, with a pay-raise on top of it due to the extra college credits I now have. Otherwise, I'm headed towards a tenure position at some university down the line.

      There were times in my life when it looked a little gloomy - like after I got laid off from my first job, a programmer/DBA position during the dot-com bust. At the moment, I'm looking at all these kids I see, and shaking my head. That's scary shit they're hedging their bets on. Slavery on one side, unemployment and homelessness on the other.

      I'm damn glad I'm not in that pool of people...

      --
      Velociraptor = Distiraptor / Timeraptor
    17. Re:Know what this means? by tirefire · · Score: 1

      EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      Or better yet, don't waste 4 years of your life paying tuition just to be an actor in someone else's script. I know you're probably thinking, "But any HR department will turn down my application if I don't have a 4-year degree!"

      Solution: Don't work at places with HR departments. Instead, just do what you want and monetize it as best you can. If you're convinced that the only way for you to make enough money is to work at a faceless megacorp with an HR dep't, take some time to seriously consider if that nice reliable paycheck is REALLY worth all the bullshit that comes with HR. HR departments are co-morbid with lots of other company diseases... "quality fairs", "sensitivity training", lazy management, discriminatory hiring practices (sorry... "affirmative action"), you name it.

    18. Re:Know what this means? by Bing+Tsher+E · · Score: 1

      Well, the bottom is about to fall out of the healthcare business, though. Unless you like putting Depends on boomers, it's something to stay out of.

    19. Re:Know what this means? by NewbieProgrammerMan · · Score: 1

      In some places, yes, in others, no. There are some areas where the long-assumed "nurse shortage" is deemed to be over, and hospitals feel a lot more comfortable treating nurses like easily replaced commodities. That may change in the future, but it could be rough if you're starting out in the wrong place and can't move to find work.

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    20. Re:Know what this means? by Fujisawa+Sensei · · Score: 1

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      Welcome to the world built by Alan Greenspan.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    21. Re:Know what this means? by FreakyGreenLeaky · · Score: 1

      As the First Poster mentioned, after the first year (or six months) the numbers will be reduced way down. I remember starting my CS diploma years ago; the first year the classes were stuffed like sardine cans, the second year we could get down to real study without the noisy idiots who thought it would be a walk in the park. Sadly, there were a lot less pretty chicks in the second year as well...

    22. Re:Know what this means? by lena_10326 · · Score: 1

      Don't worry about it. Most will drop out or transfer to a different program.

      --
      Camping on quad since 1996.
    23. Re:Know what this means? by Convector · · Score: 1

      Makes more sense than the fact that every one of my upper-division physics classes had some random non-major taking it "for the easy A".

    24. Re:Know what this means? by LordVader717 · · Score: 1

      I think you're being a little idealistic here. Sure, there are people who are fascinated by what they're studying, sometime it even has something to do with getting a job. But for the majority of people, getting an education, getting a job, and going to work is about making money to get through life. You may not think it ideal, but unlike some, at least they realize that jobs and opportunities don't just come their way.

    25. Re:Know what this means? by billcopc · · Score: 1

      I don't think my idealism is so far fetched. There are jobs for everyone. The biggest problem might be figuring out what you would enjoy doing for a significant part of your lifetime.

      Frankly, if a person can't figure that out, there's always trades, and if trades aren't your bag, well the last resort is to become a parasitic bureaucrat and collect glorified welfare in exchange for your seat-warming skills.

      --
      -Billco, Fnarg.com
  3. All because of the scouts viral marketing by qwerty8ytrewq · · Score: 2, Funny

    This is clearly a result of the scouts merit badge for computer gaming.

    --
    Waiting for the other shoe to...
  4. Don't sell yourself short! by hemlock00 · · Score: 2, Insightful

    If the people are interested, and have the ability to create video games, they may find doing a normal computer science degree much much more rewarding. If you major in computer science, you then have the ability to produce video games, but you also have the rest of the software world to look for potenial jobs. I would most likely discourage a friend looking into this for those reasons. You may not have super video game specifics, but you have more than the foundation to get there.

    1. Re:Don't sell yourself short! by ClosedSource · · Score: 1

      I think your advice is on track for those that sorta-wanna go into video game development, but not for those that have to.

      As with any art or entertainment, if you have a back-up plan you'll probably back-up.

    2. Re:Don't sell yourself short! by CastrTroy · · Score: 1

      Which is immediately what surprised me. Why have a degree in such a narrow field? I could see a community college offering diplomas in a narrow field such as this, but I wouldn't expect a university to have a degree on something so focused. Seems to me like it could work from a marketing perspective to get students in initially, but that a lot would drop out. You would probably be better off going for a computer science degree and focusing your electives on courses that would help with video game design, as well as trying to get internships at video game companies.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Don't sell yourself short! by Monkeedude1212 · · Score: 1

      I find its all dependant on what exactly you want to be doing. When you look at the broad scheme of things, it basically boils down to this:

      1) Do you want to be defining the gameplay?
      This is where a CS degree is great. You learn about events, networking, and all about programming so its easy to pick up a tutorial on the subject and get rolling. There's tons of books in stores, and lessons online that deal with creating gameplay, learning DirectX, and modifying current architecture. All will be useful if you have an idea for a game based around a new game mechanic you've come up with. This stuff is generally so heavy that it will take at least 1 person's full attention, so he won't be able to work on the other fields.

      2) Do you want to be defining the story?
      I and everyone else on here will argue that a great game has the gameplay interlaced with the story. However, I find that it more heavily relies on your art director to actually bring that through. Yes, your guy or gal who set up the hitpoint system for your game has a say in how the story goes, but he essentially won't be applying anything other than through game mechanics. Your artists will be the ones creating the models, the textures, sometimes the environments. Since this is what people will be seeing, this position has a great influence on how the game turns out. A degree in Art and animation would be very useful here. Animating is probably one of the more exclusive jobs in game design. I may know a ton about Engines and C++ but none of that helps you pick up Maya and start animating professionally, something a lot of people think is easy. Doing something in Flash will give you a head start, but animating itself is practically a full time gig, given the scale that games get into. there are cinematics, basic world movement, every attack, and all that. And thats what make the art position so heavy, so that they artist can't really work on game development either, because dealing with models and textures is a huge job.

      3) Level Design?
        It's not really covered in any major degree, since level design is not exactly something you would need to learn for any other job besides a video game developer. The good thing is, this is one of the things they teach you in those game schools, supposedly. Alternatively, there are lots of books on the subject. It's not as easy as some people might think, creating a good level. You have to make sure the lighting is just right to make sure the path is intuitive for the player. While not easy, its not as time consuming at the other jobs (or at least for me, ymmv), so this position lets you float around and help in the other areas of game development. The art director might be too busy with animating to do a landscape for a cinematic, in which case, you have the basic knowledge already on how to create environments to play in, so a landscape is pretty simple. Likewise, your codemonkey could be flying along with updates, and when it comes time to test the numbers for gameplay balancing, you've got the levels lined up to do so.

      So, in my experience, I've found that it takes people with these 3 skills to pump out a quality feature 3D game. However, game design schools don't really focus on one aspect long enough for a person to be sure of what field they really want to be in. Someone with an Art degree will know a little bit more about various tricks they can use to increase that aspect of the game. Likewise, someone who works in C++ all day will likely come across a bug fix for their web app that might spark help with their game (I know I have).

      I think banking on super video game specifics is probably less helpful for you than if you get a group of people together with specific knowledge in the other related fields.

    4. Re:Don't sell yourself short! by billcopc · · Score: 1

      What I don't understand is: how can a school teach game design and development, if they're not themselves a game shop ? The old adage "Those who can't do, teach" seems sharply applicable here. I know my own college experience consisted mostly of telling teachers they were wrong, publishing errata for their courseware, and watching utterly dry minds try to not laugh as they strung us along for our tuition money. We had a DOS prof who was a former used car salesman, a Windows prof who read his slides off a Mac, and an assembly language prof that had probably never written a line of code their whole life. Oh, and a C++ prof who was also a Cobol prof, who was also running for mayor.

      Now you might think I just went to an awful college, and you'd be right, except I went to three of them. Among all three colleges, I can count only three truly competent profs: one was a true hacker, one was a business-savvy application developer, and the other was a godly sysadmin. Everyone else was a carbon-based text-to-speech engine.

      It's hard to learn something from people who know even less about the subject matter than you do. When that subject is trendy bullshit like game dev, no good can possibly come out. Wake me when they create a program where Meier teaches design, Carmack teaches programming, and Will Wright teaches redundancy.

      --
      -Billco, Fnarg.com
    5. Re:Don't sell yourself short! by xaxa · · Score: 1

      Many universities in the UK have specialised courses like this.

      Type "game" in here and click search, there are 279 courses. Most of them aren't at well-renowned institutions, and the degree content reflects this.

      You would probably be better off going for a computer science degree and focusing your electives on courses that would help with video game design, as well as trying to get internships at video game companies.

      Some of them are still good -- for instance, where I went there was Computing, Computing (AI), Computing (Software Engineering) and a few other options. They were all broadly the same, except if you wanted the extra words you had to take certain courses. If you didn't, your degree would be Computing but you'd have no disadvantage. Looking at that list, I did all the courses for "MEng Computing (Games, Vision and Interaction)", but my degree is "MEng Computing" (and that's the way I like it).

  5. won't take long... by Em+Emalb · · Score: 5, Insightful

    for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie. More like death marches galore, low pay, and shady companies.

    Research this stuff first kids!

    --
    Sent from your iPad.
    1. Re:won't take long... by zero_out · · Score: 2, Insightful

      I studied CS with concentrations in AI and HCI, specifically to do game development. After a couple of years of beta testing games, I came to realize that I wanted to have a family, and working on a game for 4 years, with a 6-12 month crunch period entailing 80 hour work weeks, I decided that the two were not compatible. At least, the career path wasn't compatible with the kind of husband/father I wanted to be. Thankfully, I loved programming. Unfortunately, I hate documentation (Requirements, design, test plans, etc), and I seem to spend more time on that than coding. C'est le vie.

    2. Re:won't take long... by Monkeedude1212 · · Score: 5, Funny

      Yeah, everyone told me to stay away from Computer science lest I become a zombie at a cubicle staring at code all day.

      But I did some research, and I know one day I want to be just like Steve Ballmer.

      One day, I'LL be the one sweating on stage shouting developers over and over until people give in and start clapping. Who doesn't dream of a life like that?

    3. Re:won't take long... by ryan.onsrc · · Score: 1

      for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie. More like death marches galore, low pay, and shady companies.

      Research this stuff first kids!

      Very true, but let's not forget another detail: many folks seem to think building video games == playing video games. I'd be willing to bet that while initial interest may be high, the drop-out rate will be through the roof. With a flurry of video game buffs enrolling in these classes (many of which are likely to be non-programmers), there is bound to be a lot of students caught like a deer in headlights when they learn that game development is one of the most difficult forms of programming in existence.

      Of course, those who are artistically inclined might actually have an easier shot at making it through: as they could get into the art-design aspects of game development. I'd further suspect that most of the graduates will fall in this category -- and hence, will get the chance to experience the game development industry in it's full glory.

    4. Re:won't take long... by Anonymous Coward · · Score: 1, Funny

      You do realize that's a Masters of Business Administration, not a Masters of Computer Science you needed, right? :D

      Ooops shoot, I missed that detail as well. Now I'm stuck in a cubicle writing the next Astro Chicken game for Scumsoft while scary looking managers crack whips over my head!

      P.S. Send help soon! Coordinates will be supplied to the first player to beat Astro Chicken: The clutchling continues!

    5. Re:won't take long... by TrisexualPuppy · · Score: 1

      won't take long for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie.

      ...are you implying by this contradiction that the cake isn't?

    6. Re:won't take long... by Jedi+Alec · · Score: 2, Interesting

      for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie. More like death marches galore, low pay, and shady companies.

      Does it have to be? With the internet as the infinitely powerful distribution mechanism, the big distributors pissing everyone off with their DRM, the market for small indie games is bound to get bigger. Sure, the failures will fail, but there's plenty of room for those willing to go the distance to create games, put them out there and make enough of a profit to pay the rent, put food on the table and maybe hire a professional artist to increase sales on the next title.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    7. Re:won't take long... by Anonymous Coward · · Score: 0

      Get Back To Work TODD. That report isn't writing itself!

      And, no! You will never be like the almighty Steve.

    8. Re:won't take long... by badboy_tw2002 · · Score: 2, Informative

      I dunno, I've been a game programmer for going on ten years now for a few different companies, some big, some small. I wouldn't say the programming is the "most difficult" kind - it really varies depending on the task. Writing UI for a game isn't much more difficult than your average VB program or flash game depending on the UI package. Graphics/Physics are lots of math and you do need to be really smart to figure out the optimal ways of doing things to get acceptable performance, but lots of fields have optimization in them (think guidance programs, embedded programs, etc).

      I will say that having had a limited professional career prior to doing games I much prefer what I do now. A lot of times the programming is "fun" in that you're generally working on unique problems that not too many people have tackled before. I've done online interaction, AI, sound programming, tools development, physics, graphics, etc. most of which doesn't come up in the seemlingly endless amounts of "read some values in from the web and put them in a DB" type work there is.

      There are definitely tradeoffs with other software jobs in terms of inflexible deadlines, publisher demands and all the rest of the headaches we deal with. I can tell you though that when I was 22 and working for a tiny company building my first published title you couldn't pull me away from my desk. The industry thrives and maybe takes advantage of that behavior, of course, but if you stick it out long enough the hours improve, I assure you. (Or you can choose to work somewhere where the hours are better). That said, its not for everyone, so getting a degree focused on games might not be the best idea unless you're sure of what you want to do. Also college won't be as fun as a normal school. (Totally subjective observation knowing lots of Full Sail/Art school type grads and regular four year CS grads).

    9. Re:won't take long... by billcopc · · Score: 1

      And that is different from non-game offices how ?

      --
      -Billco, Fnarg.com
    10. Re:won't take long... by Ren.Tamek · · Score: 1

      Hope you've got a solid chair budget laid out for the next 10 years.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    11. Re:won't take long... by Bing+Tsher+E · · Score: 1

      the market for small indie games is bound to get bigger.

      Small indie games are getting eaten up and absorbed by outfits like Facebook right now.

    12. Re:won't take long... by Quirkz · · Score: 1

      the "glamorous" lifestyle of the video game designer

      I see this quoted a lot in order to shoot it down as a straw man, but I've never heard anyone else actually suggest game design is a particularly glamorous job. Sports stars, sure, you see them playing games and making millions. Or movie stars. Most kids don't even know the names of any game designers, except for perhaps Sid Meier, since he's the Tyler Perry of game design and always insists on putting his name at the beginning of everything.

      I think the only appeal here, probably the only assumption, is "games are fun to play." As such, being around games is likely to be more interesting or fun than being around ... well, anything else. (Guess my aerospace engineer friend may disagree and say rockets are about as much fun.) But I don't think there's nearly as much implied glamor as the cynics claim there is when they're shooting it down.

      That said, you're absolutely right that the environment is frequently awful, and researching the field is a good idea. Any field -- I know a lot of graphic designers who were surprised to find the same thing -- it's fun to draw things and make pictures, but the industry demands crazy hours, short deadlines, and doesn't pay particularly well for sucking all the creativity right out of your soul.

    13. Re:won't take long... by Quirkz · · Score: 1

      Forgot to add one very important additional point: I am a game designer, and I find it enormously satisfying. It's not what puts food on the table, but it's what I do with my evenings and weekends. Time management is an issue, but I couldn't imagine how empty things would seem if I didn't have the regular creative outlet of working on the game.

      Now I'm not working for one of the big shops, I'm doing my own thing, working out of my own house. I'm not making big bucks, but the game has paid for itself for a large portion of the two and a half years it's been open to the public, even with a relatively small community. Since I'm in charge, I get to apply creative writing, graphic design, strategy, logic, programming -- all that stuff, and it's all fun. Glamorous, no, not at all. But satisfying? Absolutely.

  6. No limits? by Max+Romantschuk · · Score: 1

    I don't know how it works in the US, as we have free education here in Finland. But the downside is that any given program has a certain number of people admitted per year, so enrollment is based on test results.

    Are there no limits in the US? I mean, if they have 500% of the people they thought they would that's gonna be a bit of a pickle?

    Just being curious here. :)

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:No limits? by locopuyo · · Score: 1

      Most colleges limited the number of students they accept into their program, but they take as many as they can get. College isn't free here, so the more students they take the more money they get.

    2. Re:No limits? by timothy · · Score: 2, Interesting

      There are trade-offs; colleges don't want to pay for more faculty / facilities than they believe they'll have the enrollment to support (and therefore justify), but when there's huge demand, they'll try to adapt to it.

      Like anything else in which there's even a partial free market :) Milk, yoga lessons, vacations to Brazil ...

      GMU, btw, is a state school (biggest university by enrollment in the state of Virginia), which means it's fairly cheap for people from Virginia, and cheaper than typical private colleges / universities for non-residents as well.

      I'd heard of it, but knew nothing about it really until a few years ago -- now I'm familiar at least with the names of many of their excellent (libertarian leaning) economics professors, through the podcast called EconTalk (econtalk.org).

      Cheers,

      timothy

      --
      jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    3. Re:No limits? by Anonymous Coward · · Score: 1, Informative

      In the US you are admitted to the university as a whole, not to an individual discipline. In part that's because there's a lot more flexibility to change fields in the US.

    4. Re:No limits? by painandgreed · · Score: 2, Insightful

      Are there no limits in the US? I mean, if they have 500% of the people they thought they would that's gonna be a bit of a pickle?

      Colleges and universities can usually only take in so many people and will judge who gets in on various criteria. Test scores are a major one. Another is that if the school gets state funds, then they must give priorities to state residents. Letter of recommendation and other factors may play into things. Legacies where the students parent is alumni also matter. Still they can only take some many new students.

      However, most of those new students are new and will all be taking freshmen level courses that are basically the same for everybody. After you get accepted into a school, you have to sign up for classes. Classes are first come first serve, so if they fill up, a student may have to take less or different classes than they want.

      Many students will just sign up and get into the school as "undeclared" which means they haven't chosen their major yet. As the year goes on, they may declare a major as they see fit. It's probably possible to go about two or three years without ever declaring a major (but that's usually not the best for actually getting a degree unless you really have your shit together). As time goes on, a student may change degrees several times. So long as they don't change colleges which would change the base course they need to take, it's usually not an issue. I suspect what has happened is that the school let some many new students in, but then when they declared their major (which can happen at any time) they had five times as many students write down video game developer as expected.

      If all those students stick with it, the school probably still have a year or two to increase the classes needed. Otherwise, most schools aren't beyond just letting it go to Darwinistic fight over who gets into the available classes which might force some students to change majors or take longer to get through school.

    5. Re:No limits? by Max+Romantschuk · · Score: 1

      Many students will just sign up and get into the school as "undeclared" which means they haven't chosen their major yet. As the year goes on, they may declare a major as they see fit. It's probably possible to go about two or three years without ever declaring a major (but that's usually not the best for actually getting a degree unless you really have your shit together). As time goes on, a student may change degrees several times. So long as they don't change colleges which would change the base course they need to take, it's usually not an issue. I suspect what has happened is that the school let some many new students in, but then when they declared their major (which can happen at any time) they had five times as many students write down video game developer as expected.

      Interesting. Here you can change majors too, but as far as I know you always have a major when enrolling.

      Of course the downside is that some people may study for years for a major they aren't that interested in, eventually changing majors or dropping out.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    6. Re:No limits? by Max+Romantschuk · · Score: 1

      There are trade-offs; colleges don't want to pay for more faculty / facilities than they believe they'll have the enrollment to support (and therefore justify), but when there's huge demand, they'll try to adapt to it.

      Like anything else in which there's even a partial free market :) Milk, yoga lessons, vacations to Brazil ...

      Makes sense... Here the great thing is free university level education, but the drawback is that the admittance is quite limited. I tried to major in cognitive science in a past life, but never passed the bar. Ironically the tests mostly tested rote learning.

      No system is perfect, I guess.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    7. Re:No limits? by Anonymous Coward · · Score: 0

      They also make my favorite firefox plug in zotero.org.

  7. How many will flock away? by mschaffer · · Score: 1

    After they realize it's not all fun and playing video games all day as "research", how many will flock away?

  8. Numbers by Kamineko · · Score: 1

    "What? You mean making videogames involves numbers? WHAT THE FUuuuuuuuuu..."

    Hilarious, and it happens every time.

    I feel sorry for the poor souls who'll have gone through four years of expensive 'education' to find that they really ought to have spent their time creating a decent series of demo games and applications instead. Oh well.

    1. Re:Numbers by Em+Emalb · · Score: 3, Funny

      to be fair, it's really only two numbers. ;-)

      --
      Sent from your iPad.
    2. Re:Numbers by elrous0 · · Score: 2, Funny

      And this is why I love coming here. Do you realize how tiny a percentage of the world's population would get that joke? If /. were a country, I would be packing my bags and filling out my immigration papers to get there right now.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Numbers by Lunix+Nutcase · · Score: 1

      I thought there were only 10 numbers.

    4. Re:Numbers by Jaysyn · · Score: 1

      There are only 10 numerals. There are an infinite amount of numbers.

      --
      There is a war going on for your mind.
    5. Re:Numbers by Anonymous Coward · · Score: 0

      I don't get it. :(

    6. Re:Numbers by badboy_tw2002 · · Score: 1

      Bring your own women and deodorant. There be none here matey, none 'cept the robo-ladies and "Pizza Musk".

    7. Re:Numbers by elrous0 · · Score: 1

      You must reside on Anonymous Coward island off the coast. You're close enough for us to hear you, but not close enough for us to accept you fully.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Numbers by Anonymous Coward · · Score: 0

      I thought there were only 10 numbers.

      No, it's 16 you decimal bigot!

    9. Re:Numbers by LandDolphin · · Score: 1

      Can you feel the gale force wind coming off of that woosh of the joke going over your head?

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    10. Re:Numbers by Jaysyn · · Score: 1

      Jokes are supposed to be funny.

      --
      There is a war going on for your mind.
    11. Re:Numbers by 517714 · · Score: 1

      I am certain that there are 10 numbers. Don't you love ambiguity?

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    12. Re:Numbers by elrous0 · · Score: 1

      Funny, I count 0 to F.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:Numbers by Lunix+Nutcase · · Score: 1

      Who was counting in decimal?

    14. Re:Numbers by 517714 · · Score: 1

      0 to F is 10 numbers. Regardless of the base it is always 10. (10 =1+1 in binary, 10 = 1+7 in octal, 10 = 1+9 in decimal, 10 = 1+F in hexadecimal) The whoosh was deafening as it went over your head.

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
  9. Liberal Arts versus Vocational training by Pro777 · · Score: 5, Insightful

    I'm disappointed to see an institution with as good a reputation as GMU creating what is ostensibly a vocational training program. Programs such as this prepare students for one and only one role in a specialized industry, instead of preparing them with a more well rounded education. Mores the pity too. I guess GMU wants to compete head to head with schools that advertise on G4.

    1. Re:Liberal Arts versus Vocational training by ClosedSource · · Score: 2, Insightful

      I couldn't have said it better if I read it off the university brochure.

      Perhaps this "well rounded education" idea started back in the days when the wealthy young gentlemen who exclusively attended college had little knowledge of the real world since all of their basic needs were met by servants.

      Or perhaps I'm just full of shit.

    2. Re:Liberal Arts versus Vocational training by elrous0 · · Score: 4, Informative

      I had a friend who used to work at EA who said he would rather walk the Bataan Death March than to go back. I'm pretty sure he wasn't joking.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Liberal Arts versus Vocational training by Anonymous Coward · · Score: 0

      What reputation? I graduated from GMU as an EE and it seemed more like a community college than a university. They offer a ton of vocational degrees, most of which are masters programs. It's called responding to the market and Mason is really good at it. If there's any good reputation, it's based on the law school, the economics program, and the basketball team. All of which rock, but are still a very small part of the entire university.

    4. Re:Liberal Arts versus Vocational training by WeatherServo9 · · Score: 1

      Your mileage may vary somewhat depending on what you did, when you worked there, and your personality; I also have a friend who worked at EA who said he would go back. Apparently the short time (year or two?) he was there was extremely busy with long hours, but enjoyed the challenge and got a lot out of it. Of course, he also says if he did go back it would probably be a short time thing again and not long term; so I guess even if you like the place it can (will?) burn you out.

    5. Re:Liberal Arts versus Vocational training by sourcerror · · Score: 1

      If you said CS I would've totally agreed, but Liberal Arts? WTF?

    6. Re:Liberal Arts versus Vocational training by SavedLinuXgeeK · · Score: 1

      As a GMU graduate ('06) in the Computer Science department, and also as someone who went through their honors in general education, I can honestly say that I have an extremely well rounded education. My general education courses were extremely broad and deep. I had taken AP/IB courses in high school, as had most of my fellow honors students, and these courses were generally challenging for everyone. Also most of my CS courses were also very broad and deep at the beginning, but grew to be more focused as the years progressed. Now my educational path through Mason may not be what the normal person at Mason would go through, but it should be an example of what the school is about and what it is capable of. Though I will also say, that I am a firm believer that you will get out of an education what you put in to it. I have friends who have gone to top engineering schools, and my skills/abilities/job opportunities are on par with where they are at as well.

      --
      je suis parce que j'aime
    7. Re:Liberal Arts versus Vocational training by Anonymous Coward · · Score: 0

      I worked IT help desk for 11 years. EA's Death March sounds nice, where do I sign up?

    8. Re:Liberal Arts versus Vocational training by Anonymous Coward · · Score: 0

      Not all schools are created equal, as a Digipen graduate, I am head-and-shoulders over any other applicant from any other vocational or traditional school. That, and I had my pick of jobs in the Tech Industry as a high-priced developer - from gaming to operating systems to networking to robotics to jack of all trades.

      With my starting compensation well-above six figures at a very profitable company, I also have numerous highly-acclaimed games and apps published on multiple platforms - all before I graduated.

      What am I trying to say? Just because it doesn't work for you don't go crying that these students will be prepared for only one role in a specialized industry. Have you noticed that the video gaming industry is *growing* during a recession?! At billions of dollars in annual revenue, in the US, this field should not be trivially ignored for new and upcoming students.

      Then again, students should get real and pick a school with a proven track record of placing students into paid positions upon graduation!

      --
      Yes, I'm trolling here against GMU/your response - but geez, look at my paycheck and you'd understand why I'm pleased with my college (Digipen) of choice.

    9. Re:Liberal Arts versus Vocational training by Xyrus · · Score: 1

      This is something that most starry-eyed naive future game developers don't realize. Being a game programmer sucks. And the reason why it sucks is because there are 1000 other starry-eyed naive future game developers just like you. You work continuous unrealistic deadlines. Nights, holidays, and weekends are to be forgotten. You will get vacation time and comp days, but you'll never be able to use them. Why? Because you have another ridiculous deadline with a set of ridiculous features being driven by a ridiculous marketing department. Sure you can go on vacation, but someone needs to pick up your "slack" and, oops, now you might not be quite as important to the development team. In fact, I used to keep a sleeping bag in my office (it was used rather frequently).

      Why keep you on staff for several years with meager pay raises when they can hire two newly grads for half the price? Oh so what if the work is a little less than quality. We can always patch it later.

      The whole mentality of the gaming industry is burn and churn: You get fresh programmers and burn them out so you can churn out games. And they'll keep doing it, because there's nothing like a Screen Actor's Guild or Writer's Guild for game programmers.

      But if you live, breath, eat, and shit games by all means sally forth. Just don't expect to have much of a life outside of your job. You may become one of the lucky few who do claw their way out of the Bit Pits, but don't hold your breath. On second thought, you may want to hold your breath. Your less than hygenic, cheetos and tacos fueled, programmer pals get a little ripe after sleeping in the office a week straight.

      ~X~

      --
      ~X~
  10. 200 future unemployed college grads by fluffy99 · · Score: 2, Interesting

    There can't possibly be that many job openings in this field. This is about as silly as Unv Florida cranking out tons of degrees in marine biology when the reality is that there are less than 1000 of these specialty jobs in the US.

    1. Re:200 future unemployed college grads by Conchobair · · Score: 3, Interesting

      This post made me think of Greg "Ghostcrawler" Street, the lead systems designer for World of Warcraft. He has a PhD in Marine Science from the University of Texas at Austin.

    2. Re:200 future unemployed college grads by Anonymous Coward · · Score: 0

      That's not entirely true. There are a good number of jobs available from most state fish and game agencies, the national parks, zoos and aquariums, and of course one can go into teaching... There are probably fewer highly paid jobs than in some fields, but I certainly wouldn't say there are less than a thousand marine bio jobs in the country.

    3. Re:200 future unemployed college grads by Anonymous Coward · · Score: 0

      I find it completely absurd that a man with a name as cool as Greg Street would want to use a psuedonym.

    4. Re:200 future unemployed college grads by Lunix+Nutcase · · Score: 1

      That's not true. The gaming industry is in high demand for these future grads that will help them tighten up the graphics on level 3.

    5. Re:200 future unemployed college grads by Monkeedude1212 · · Score: 2, Informative

      Surprisingly enough, most game developers don't care about what education you have, just what skills you can show.

      With computers, employers have found that self-taught basement perchers can be just as if not more skilled and efficient then your 4 to 8 year graduates in the subject.

      Valve has been quoted as saying post secondary education not required, just send in a portfolio of your skills.

      In fact, almost any game company position you want... Go to your favourite game dev website, look at their opportunities page. See anything you like? Look at the requirements: Its usually a portfolio demoing your skills, sometimes they want your name on something thats shipped, or at least 4 years working with the language. Almost next to never do they care if you have any education in the field. With game development, its worth next to nothing if you can't show how these skills help you create something creative.

    6. Re:200 future unemployed college grads by ZachPruckowski · · Score: 1

      Have you seen the forum trolls in WoW? You change a spell coefficient on a spell they've used like once in the last year, and they scream so loud you'd think he shot him in their face. I'd not want to use my real name there.

    7. Re:200 future unemployed college grads by Anonymous Coward · · Score: 0

      and they are taking my ToL... QQ... Nerdrage!!!

    8. Re:200 future unemployed college grads by cowscows · · Score: 1

      That's one of the coolest things about the various software industries, if you're willing to work at it, it's very straightforward to start a project or contribute to a project and start building a portfolio. The barrier to entry is really low now that computers are everywhere and the internet makes distribution so easy. You can actually make something from start to finish, and a potential employer can download it and really put it through its paces if they want to see what you've done. That's not nearly as easily done in most other fields, and is pretty amazing if you think about it.

      --

      One time I threw a brick at a duck.

    9. Re:200 future unemployed college grads by breeze95 · · Score: 1

      There can't possibly be that many job openings in this field. This is about as silly as Unv Florida cranking out tons of degrees in marine biology when the reality is that there are less than 1000 of these specialty jobs in the US.

      Nonsense, a marine biology degree will allow the holder to work in any environment that calls for a general science degree or biology degree. It would allow to the holder to apply to medical school, dental school, veterinary school, etc.
      I would guess a degree in video game design can possible allow the graduates to work in jobs that requires animation, graphic design, etc. I would see them working in game design companies, ad agencies, movie studios, web design, you name it. Degrees in animation and game design have been around for 15 years or more from established universities; so, it appears that there is some value to those degrees. About 12 years ago I wanted to do a Masters in Animation at Florida International University.

    10. Re:200 future unemployed college grads by Quirkz · · Score: 1

      I'd argue there's far more room for a game designer to be part of a startup or work on their own, thus creating their own job, than there would be for marine biologists. You don't have to sit around waiting for an opening at an existing company to create a game. Yeah, I know, it may be difficult to eat in the meantime ...

    11. Re:200 future unemployed college grads by Anonymous Coward · · Score: 0

      No, most of them DO mention a 4-year college degree as requirement. Which sucks. But what you are saying isnt entirely true.

  11. Student Interest Does Not Equal Employer Interest by sonnejw0 · · Score: 4, Insightful

    I know a ton of people that would love to think they're getting an education by being taught "video game design". Just because they've taken a few tests doesn't mean they can create a good video game, and no employer is going to take a degree in the place of experience and results to show for it.

    If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school? Or some guy that programmed and released for free an innovative game over the internet? I'd take the guy that has results. The degree is not going to help you, showing an employer you know what you're doing through a tangible product will get you hired. Bring a disc or web address to an interview, not a piece of paper.

  12. Supply and demand? by Angst+Badger · · Score: 1

    I have a feeling that producing 200 new game designers per year will vastly outstrip any conceivable demand. I hope these kids get enough of a grounding in general software engineering to be able to find decent jobs elsewhere when the bulk of them get turned down for the relatively small number of openings.

    --
    Proud member of the Weirdo-American community.
    1. Re:Supply and demand? by ZachPruckowski · · Score: 1

      That's the problem though. Why would a prospective employer not in the gaming field take a video game design major over a CS major, all things being equal?

    2. Re:Supply and demand? by 91degrees · · Score: 1

      There does seem to be a certain mistrust of video game design courses. A lot of employers thing that kids just go into them because they figure game development is an easy glamorous job that involves playing games all day. Ads about tightening graphics don't help with this image.

    3. Re:Supply and demand? by ZachPruckowski · · Score: 1

      There does seem to be a certain mistrust of video game design courses. A lot of employers thing that kids just go into them because they figure game development is an easy glamorous job that involves playing games all day. Ads about tightening graphics don't help with this image.

      Even beyond "mistrust" or bias, if you're applying for a programming job outside the graphics/videogame field, it would seem that having a degree focused on a CS subset you won't be using puts you at a disadvantage.

    4. Re:Supply and demand? by migla · · Score: 1

      ...alternatively, that they are happy learning stuff for its own sake and not expecting to get high paying jobs related to their studies.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    5. Re:Supply and demand? by Angst+Badger · · Score: 1

      Even beyond "mistrust" or bias, if you're applying for a programming job outside the graphics/videogame field, it would seem that having a degree focused on a CS subset you won't be using puts you at a disadvantage.

      More than likely, though my experience has been that job experience counts vastly more than education -- once you have a fair amount of job experience, anyway. I was an English major originally, but I've been working as a software engineer for the last fifteen years and have racked up enough attractive past positions and good references on my resume that my pay is on a par with my more formally educated colleagues. (With the giant caveat that I actually did have to self-educate rather extensively and continue to do so.)

      The problem with any job in entertainment or the arts is that there are always more highly skilled workers available than there are jobs for them to fill. Success depends not just on skill in the specific field, but a whole bunch of largely unrelated skills -- not the least of which is being good at selling yourself and establishing an extensive network of contacts -- to say nothing of more than a little luck. As such, it's a little cynical of colleges to promote this sort of thing, but on the other hand, the same could be said of just about any liberal arts degree.

      --
      Proud member of the Weirdo-American community.
    6. Re:Supply and demand? by Anonymous Coward · · Score: 0

      (With the giant caveat that I actually did have to self-educate rather extensively and continue to do so.)

      To be honest though, most professionals need to do this to some extent. My low level C skills I had when I left college are pretty worthless today*.

      *They would be useful for embedded development but I have no experience there.

  13. Is it really that surprising? by mdarksbane · · Score: 2, Informative

    I'd say at least 75% of the people I knew in CS originally got interested in the subject at least partially because of video games. Most people eventually move on to other areas, either because they don't want to deal with the harder math and classes involved, they don't want to move to one of the few areas that has game development, or they read about how horrible the working conditions and want to have a life outside of that instead.

    But most of us started there. If there had been a video game dev track at my college, I would have been in it. I practically was, with all of the 3d graphics coding and gaming capstone I took.

    And the military sim market is definitely a growing poor man's gaming industry. It's where I ended up... and it's fun, but nowhere close to as "glamorous" as a real game shop. I remember begging out boss to let us even do light maps, but it just isn't a priority.

  14. Wow by ErichTheRed · · Score: 3, Interesting

    Is anyone getting flashbacks of that Westwood College advertisement where the two losers are "working" at a video game production house, and explain to their boss that they need to "tighten up the graphics on Level 3?" (They've taken down the copy on YouTube, otherwise I'd post a link.)

    I wonder if this is going to be similar to what happened in the late 90s in the field of systems administration. During the dotcom run-up, salaries went pretty high for anyone who had even the slightest clue about computers. TONS of places were pumping out certified but unqualified network and systems admins, and we're still dealing with a lot of them now. Now given that this is an actual college, and they get a real degree out of the deal, it might not be as bad. And I'm sure the video game houses appreciate at least a minimal amount of training. From what I've heard, there are legions and legions of folks who don't mind the low pay and 100 hour work weeks just so they can say they design video games for a living. Providing a games publisher with a steady stream of newbies who are qualified beyond, "I like video games and want to be involved in "the business." (Replace video games with computers, and you get what happened during the dotcom boom.

    1. Re:Wow by Anonymous Coward · · Score: 2, Informative
    2. Re:Wow by Anonymous Coward · · Score: 0

      Even funnier is that it says gamers from TX and MA somehow don't qualify. And the Ad that popped up when I watched it was for improving your hairstyle.

    3. Re:Wow by slapys · · Score: 1

      Is anyone getting flashbacks of that Westwood College advertisement where the two losers are "working" at a video game production house, and explain to their boss that they need to "tighten up the graphics on Level 3?"

      Here ya go!

  15. Tell you about it? by Anonymous Coward · · Score: 2, Interesting

    He's not even kidding. I am a graduate of Full Sail's Game Dev program; alumni of one of the first classes through their BS program (which was one of the first Game Dev BS programs).

    My class started with 80 students and ended with 20. They do find out eventually! (Perhaps $20,000-$40,000 later.)

    1. Re:Tell you about it? by Nadaka · · Score: 1

      Oddly enough normal CS degrees have it worse.

      At my university the average enrollment per semester in CSC 101 was over 200 students.

      The average enrollment in the graduating capstone class? 10.

    2. Re:Tell you about it? by butterflysrage · · Score: 1

      first year c++ course: 600
      graduation: ~20.

      --
      the preceding post was not spell checked... suck it.
    3. Re:Tell you about it? by Truth+is+life · · Score: 1

      Although that might be because non-CS majors have to take CSC 101. I'm a physics/math major at a major research university, and while the introductory courses were pretty big, most of those guys were engineers and such, not people going for the major. When we went to the more advanced classes (modern physics, classical mechanics, theoretical partial differential equations, and such) enrollment dropped to mostly just being the physics majors, physics post-bacs, and a few interested engineers. It's not necessarily that they decided that they didn't like physics or mathematics, it's just that they didn't have to take physics or mathematics past the first year, so they didn't.

    4. Re:Tell you about it? by Quirkz · · Score: 1

      Absolutely true. I took two semesters of C++ because I was interested in it, even though I was a physics major. One of my classmates was a music performance major (saxophone), who just wanted to get a taste of something different. People might take the intro class out of genuine interest, without any intention of majoring. How many classes did the rest of you take in subjects that weren't your major?

  16. Two articles on slashdot about game dev treatment? by walterbyrd · · Score: 1

    Have there not already been two articles on slashdot about how game developers are forced to work 14 hour days, six days a week? Also, isn't that stuff all being offshored, or given to guest workers?

  17. Re:Student Interest Does Not Equal Employer Intere by Lunix+Nutcase · · Score: 4, Insightful

    Because you can't both be taking classes for this degree program and do video game design and programming on the side?

  18. Re:Student Interest Does Not Equal Employer Intere by Fallon · · Score: 1, Troll

    And actually writing a small game, or really nicely implemented mod/addon/map/level/etc. for an existing game is probably included as a senior project, if not earlier. I'd highly doubt your coming out of that degree with nothing that could be used as some kind of portfolio.

    Most software/electrical/mechanical 4 year degrees from a good school will have a senior project you can use for a portfolio piece to prove your basic competence when you graduate.

    What degree you have (in the IT world at least) matters very little, except for your first job. After that it's all based on your skills. Some jobs require a degree, but as long as you have one (even in underwater basket weaving or something) your fine, it's just a checkbox for a qualification.

  19. Re:Student Interest Does Not Equal Employer Intere by zero_out · · Score: 1

    Who's to say that they can't do both? Really, this goes for any degree you get. The school is just the framework around which you build an education. You can go to a really good school, and learn very little, or go to a very poor school, and learn a lot. You get out of it what you put in. The education is just the framework around which you build experience. You can get a really good education, and not turn it into anything useful, or get a very poor education, and become very successful via raw experience. Again, you get out of it what you put in.

    The good thing about this kind of degree is that it can lead to several careers. It can lead to a career in marketing, based on the design aspects, or a career in software engineering, based on the programming aspects. In fact, it could even lead to a career in game development, but I doubt that most of the students who graduate (let alone enroll) will actually get into game development.

  20. Re:Student Interest Does Not Equal Employer Intere by ClosedSource · · Score: 2, Insightful

    With the possible exception of casual games; the game designer, programmer, and artist are likely to be different people. So I wouldn't be looking to hire someone with all of those skills, but instead, the best people I could find in each category.

  21. Re:Student Interest Does Not Equal Employer Intere by Anonymous Coward · · Score: 1, Insightful

    Depends on how much of your time supporting yourself and doing the degree work takes up. For most people I know, these two things take up 120% of their time.

  22. Re:Student Interest Does Not Equal Employer Intere by dbet · · Score: 1

    If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school? Or some guy that programmed and released for free an innovative game over the internet? I'd take the guy that has results.

    Uh, perhaps the time spent in the course gives you some skills to make your own video game which you can use to impress people. It's not like you're just paying for a note from your teacher after 4 years of doing nothing.

  23. Re:Two articles on slashdot about game dev treatme by ZachPruckowski · · Score: 1

    Have there not already been two articles on slashdot about how game developers are forced to work 14 hour days, six days a week? Also, isn't that stuff all being offshored, or given to guest workers?

    There have been several. Game programmers get treated like crap because almost everyone with computer skills would rather be working on Epic Warfare 5 than Generic_Financial_Database. As a result, there's a real over-supply of talent, more so than other fields. Hollywood has the same problem with writers and actors/actresses. In the absence of SAG/WGA rules, the sheer weight of the fanfic writers and "was in a play in high school" actors willing to work for peanuts for a shot at becoming the next JJ Abrams, Tom Cruise, or Julia Roberts would dramatically force down writer and actor wages and working conditions.

  24. Re:Student Interest Does Not Equal Employer Intere by corbettw · · Score: 1

    The degree is not going to help you, showing an employer you know what you're doing through a tangible product will get you hired.

    I wonder if the degree (or at least the courses that lead to the degree) could help you gain those skills?

    Nah, people are either born knowing how to program or they're not. No one has ever matriculated from a university with more ability to program than they had when they first enrolled.

    --
    God invented whiskey so the Irish would not rule the world.
  25. Re:Student Interest Does Not Equal Employer Intere by sonnejw0 · · Score: 1

    The real question you should have used as a rebuttal: does the GMU "video game designer" program give its students the opportunity to CREATE a RESULT that they can use to get hired? If so, golly. If not, it's a waste of time.

    Education is a means to an end, not an end in itself. Just because you get a degree does not entitle you to the wonderful career of designing a video game for 60 hours a week while being paid peanuts.

  26. Liberal arts + vocation is best. by Anonymous Coward · · Score: 0

    Ideally you get your degree, THEN you spend a summer or a semester at a specialized vocational school learning the latest techniques. Universities are really not the best place for learning tech created in the last 3 years.

    However I do agree there just are too many humanities courses in a typical degree. You may argue all about how knowing Chaucer rounds you out, but in reality, EVERYONE forgets that shit the instant the class is over. Knowing that Wordsworth wrote in a more common manner still has not proved useful in real life.

  27. Re:Student Interest Does Not Equal Employer Intere by Anonymous Coward · · Score: 0

    Really, simply getting a degree in video game design won't guarantee you a great job? Thank you captain obvious for that insightful commentary on an issue that is certainly unique to the video game industry.

  28. anticipated/expected by Sepultura · · Score: 1

    "Our anticipated enrollment for the fall is 500 percent higher than we expected."

    WTF? This from an associate dean?
    I hope their language is better in their games or we'll have another "All our base..." incident.

  29. From a CS student at GMU: by Anonymous Coward · · Score: 2, Informative

    What a lot of people publishing this story don't seem to realize is that this degree isn't just called 'Game Design', it's 'Applied Computer Science in Game Design'. Basically you're getting a -normal- Computer Science degree, but in place of a number of the electives you'd otherwise get to choose (ex: Robotics, Software Engineering, Data Mining), you're just taking the 'Game Design' courses instead.

    So even if you fail at game design, you still have a Computer Science degree and the knowledge that comes with it.

    [GMU also offers similar ACS programs in Geography, Biology, and Software Engineering]

  30. Weak curriculum. Very weak. by Animats · · Score: 1

    That's a lightweight curriculum. It looks like a rehash of a theater arts course. And not a good one, like UCLA Film School. It's not technical at all. Nor does it include intensive art training. The people who come out of it won't be able to either program or do game artwork.

    They don't even cover issues like playability, the psychology of reward systems, the social dynamics of multiplayer games, in-game economics, the management of game projects, or the economics of the industry.

    There's no math at all. (Well, there's analytic geometry and calculus; high school level math.)

    What are those graduates going to do?

    1. Re:Weak curriculum. Very weak. by painandgreed · · Score: 1

      That's a lightweight curriculum. It looks like a rehash of a theater arts course. And not a good one, like UCLA Film School. It's not technical at all. Nor does it include intensive art training. The people who come out of it won't be able to either program or do game artwork.

      They don't even cover issues like playability, the psychology of reward systems, the social dynamics of multiplayer games, in-game economics, the management of game projects, or the economics of the industry.

      There's no math at all. (Well, there's analytic geometry and calculus; high school level math.)

      What are those graduates going to do?

      Sounds like they are being prepped to be managers.

  31. GMU -- well rounded? by michaelmalak · · Score: 1

    GMU has always (since at least 1981, when I entered GMU) existed primarily to turn out defense contractor employees, not people who would benefit society. Even the Slashdot summary alludes to this. That's why I'm striving to give my children the true education I never received.

  32. I hope they give them extensive legal training too by earls · · Score: 1

    So that they are prepared to get sued by and counter-sue their publisher a half-dozen times.

  33. DC area has lots of gaming companies by jaygatsby27 · · Score: 1

    In addition to Bethesda Softworks (Elder Scrolls), which is in Rockville, Maryland now and Epic Megagames which produces the Gears of War stuff now, and a ton of other cool gaming companies, Maryland and the DC area are host to Sid Meier, probably the greatest game producer of all time. It is still amazing to that in an era where games can be produced anywhere that the DC region (DC, Maryland, Virginia) is responsible for much good stuff.

    1. Re:DC area has lots of gaming companies by 2megs · · Score: 1

      Epic's down in the research triangle of North Carolina, pretty far away. Firaxis (Sid Meier's company) is up around Baltimore, along with Day1 Studios. That's kinda-sorta within a contiguous metro area, but not something you'd ever want as your daily commute. Baltimore's also home to Zenimax Online, an MMO studio spun off from the same parent company as Bethesda. EA-Mythic is in Fairfax, VA, but I'm not sure how many people are still there or what their future is.

  34. MOD PARENT UP by Anonymous Coward · · Score: 0

    Not funny, but insightful

  35. Re:Two articles on slashdot about game dev treatme by 2megs · · Score: 1

    There's an oversupply of people who want to work in the game industry, but certainly not an oversupply of talent. Building a big-budget game has all the complexities of a large-scale development (my last project had over a million lines of code and 300+ GB of assets), with all the limitations of small-scale low-level embedded systems development (got to fit that all into your console). People who can handle that are rare. I've been involved in hiring at my last few jobs, and we'd routinely turn away piles of applicants who thought programming was just about shuffling information back and forth between a data store and a front end, while crying that we were behind schedule because of unfilled positions.

    There are long hours, but it's often self-inflicted. For a lot of us, we want to make something awesome, and working on a cool game and bringing a vision to life is what we enjoy doing for 10+ hours of our day. I've done it at my own startup and I've done it at EA. It's not for most people, but neither are most specialties.

  36. CS Degree by Paralizer · · Score: 1

    There was a post on /. a while ago called "A Master's In CS or a Master's In Game Programming?"

    John Carmack had an interesting comment on the subject here: http://ask.slashdot.org/comments.pl?sid=207072&cid=16891904

  37. hate to say it, but... by butterflysrage · · Score: 2, Insightful

    a bunch of maps put together in your free time, no matter how awesome, are not likely going to do well against another applicant who has paid experience. "Look at this cool map I made for X game" is not nearly as eye catching on a resume as "Worked on X game, Y game, Z game...." even minor jobs look better when you have been paid for it.

    go out, take the shit jobs, and earn your way in with a few titles under your belt... not hobby crafts.

    --
    the preceding post was not spell checked... suck it.
    1. Re:hate to say it, but... by Ford+Prefect · · Score: 1

      a bunch of maps put together in your free time, no matter how awesome, are not likely going to do well against another applicant who has paid experience. "Look at this cool map I made for X game" is not nearly as eye catching on a resume as "Worked on X game, Y game, Z game...." even minor jobs look better when you have been paid for it.

      Counter-example - I found myself with a job at some company called 'Valve' after releasing a couple of maps put together in my free time. I didn't even apply for said job, they found (and interviewed) me...

      Previous games industry experience: zero.

      University degree: physics.

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:hate to say it, but... by butterflysrage · · Score: 1

      but I'm willing to bet you are not designing a game engine like the parent poster...

      --
      the preceding post was not spell checked... suck it.
  38. Re:Student Interest Does Not Equal Employer Intere by whiplashx · · Score: 1

    As a computer programmer at a Bioware, I can tell you that video game design degrees/diplomas are respected here. I do know several people who came in with a game design diploma. Most of the game designers I know came in with a Comp Sci degree though.

    I also know people who came in as QA or got lucky and were hired with no experience when the company was starting.

    I do not, however, know anyone who was hired after developing an indie game, without a degree or diploma.

  39. Re:Student Interest Does Not Equal Employer Intere by krakround · · Score: 1

    I imagine that graduates of this program would have portfolio of work that they did in and outside of class, just like architecture and art students have. Those industries can evaluate people on that work, why can't the game industry?

  40. Oh, that is just so wrong by elnyka · · Score: 3, Insightful

    No game designer should need to know C++. That's for programmers. You can design excellent games using existing engines without touching compiled code. Scripting in lua, python, SCUMM, whatever is all you really need.

    So what is the plan here then? To churn the video game equivalent of javascript/web designers? Equating video web design with simple game scripting is like equating enterprise computing with dynamic web page programming. A 4-year degree just for that, for designing on top of existing engines? No discussions on how to design one, on understanding what it takes to make a game (both vertically and horizontally programming, architecture and integration)?

    Unless a person is a natural when it comes to understanding programing (efficient programming that is), I highly doubt (based on what I've seen) the average programming student can get that type of understanding without getting closer to the metal. In particular, if this school is banking on being in the DC area and attract the heavy duty simulation market (in the military and medical fields), they need to provide a bit more than just teaching how to program on top of a engine with a scripting language.

    1. Re:Oh, that is just so wrong by LordVader717 · · Score: 1

      It's just that there's a discrepancy between designers and programmers. Some of the most acclaimed designers have never programmed anything. Simulation in particular isn't comparable with game design in that you're trying to model physics rather than, well, making a game.
      Everyone has to get some foothold in the industry though, and a lot of entry-level jobs are for programmers.

    2. Re:Oh, that is just so wrong by jamesbulman · · Score: 1

      I am a profession game developer (animation programmer) and programming is only one discipline, probably less than a third of the staff, that it takes to make a game.

      PC / 360 / PS3 game development is a massive undertaking these days with team sizes in the several hundreds. There are plenty of people in these teams (designers, artists, level designers, production etc.) who have no experience in programming.

      Even within the programming staff the "close to the metal" programmers are limited in numbers. Most performance optimizations are made at the algorithm level, not the fancy assembler trick level.

  41. A Rite of Passage.... by file_reaper · · Score: 1

    Every geek goes through this rite of Passage...

    http://abstrusegoose.com/206

    (Bonus with Alt-Text and image can be clicked to display another similar one...)

    Do we need another XKCD pic to go with thatÉ

  42. Re:Student Interest Does Not Equal Employer Intere by sourcerror · · Score: 1

    The real question you should have used as a rebuttal: does the GMU "video game designer" program give its students the opportunity to CREATE a RESULT that they can use to get hired? If so, golly. If not, it's a waste of time.

    If they teach enough programming skills and theory then it's fine. Actually to create anything you have to lift your ass off first, and no university will do that for you.

  43. Re:Student Interest Does Not Equal Employer Intere by feuerfalke · · Score: 1

    Who is going to coordinate the development efforts between the various departments? The best person in each category is likely to know jack about the other category, and you're not going to effectively turn talent into an actual finished game unless you can get some communication going between the different departments. Programmers don't want to have to deal with art issues, and artists really don't want to have to deal with scripting or programming.

    This is where the tecnical artist (AKA technical director) steps in. He bridges the gap between programmers and artists, providing tools for artists and ensuring that art gets smoothly integrated into the game (among other things.) It's an unglamorous job, but technical directors actually tend to get paid more than other positions because it requires a solid understanding of both aesthetics (art) and function (programming.) So in fact, someone with "all of those skills" still plays an important role in game development - he lets the other departments focus on being the best at what they're doing :)

    --
    A programmer is a machine for turning pizza into code.
  44. Re:Student Interest Does Not Equal Employer Intere by westlake · · Score: 1

    If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school?

    Ever hear of CalArts?

    Graduates in animation alone include Brad Bird, Tim Burton, Ralph Eggleston, Jim Reardon, John Lasseter, Lou Romano, Bruce W. Smith, Andrew Stanton, Genndy Tartakovsky... List of California Institute of the Arts people

    What would it be worth to have those names on your contact list?

  45. Re:Student Interest Does Not Equal Employer Intere by Anonymous Coward · · Score: 0

    Even though I was a seasoned programmer, the only thing any of the game studios I talked to about a job wanted was code. They wanted to see something I had written, maybe a demo, full working game, 3D graphics, sound, etc. Even though I had delivered several consumer products in the past for other companies, what they really wanted was someone that had already delivered games. A degree doesn't mean anything to these people.

    I could maybe see a select few of these students might band together and kick out something interesting on their own. Having gotten an engineering degree from GMU though, and taken some of the CS classes there, I can assure you, it will be very few of the students that will be able to code anything....

  46. 4 years of CS 4 years of grunt monkey code work. by elnyka · · Score: 3, Interesting

    I wish I could have just gotten 4 years of that newbie experience under my belt instead of spending it on a degree who's only real worth today is to get you that newbie job to begin with.

    Sorry to hear that, but we get what we put in. The only way to get some expertise under the belt before graduation is by doing internships if possible, or work in computer labs as a second option. And by working in computer labs I don't mean showing students how to eject the CD drive but doing actual administration and setup (and luckily sysadmin programming/scripting.) The other option is to get an AA/AS degree, then get a job (even if only a data entry/report generating one) while doing the remaining junior and senior year at a 4-year college. With that path, it is almost certain to accumulate 1-2 years of programming experience...

    ... but most importantly, it allows to create professional networks.

    Some anecdotal stories for shits and giggles... When I was in community college, I did everything I could to get a "computer" job. I was working at Home Depot at the time (selling floor/tile stuff and driving forklifts). I pestered management to gave me a job at the store data center (where they ran these old mini-computers and stuff.) Management tried, but there was never an opening. Later I got a part-time job at the comm.college computer lab, setting up software while tutoring and assisting teaching intro-to-micro courses, Pascal, Assembly, C and DBase. First connection was my Pascal professor with whom I got another part-time job doing Visual Basic programming... now I'm programming while getting paid!!!!

    Next connection came from another professor with whom I was taking Delphi and Expert Systems programming. Through his class I get to meet a senior developer at one large insurance firm in my city (one of the largest in the country at the time). When I got my AA, he took me under his wing and got a job developing applications with FoxPro (we were doing the transition from procedural to object-oriented programming back then.) I did that while doing my junior and senior year in CS. On my last year, through another connection, I got a part-time job at the computer science department, doing Unix administration. I left my full-time FoxPro job to concentrate on the last 6 months of my senior year while working on that Unix admin job.

    I graduated with my BS degree (and 3 years of programming experience already). Through another connection I made with school and work, I got a research job at a research center (distributed systems, formal methods and security were the focus of research). So as I'm plowing my way through the MS program and doing a lot of really good shit in C and C++, network protocol programming, distributed systems and the like, we started working with Java and CORBA...

    and alas, through yet, another connection with the research center, I met a group of developers funding a start-up company that was heavy on Java and CORBA. Off I went to my full-time Java development job. 3 years of programming experience and 2 years of research with immediate industrial application sponsored by people doing that for a living. Just a year and a half after graduating with a BS degree and right in the middle of my masters.

    After that job, I've had many others, many of them thank exactly for the type of research I did (performance evaluation of distributed authentication systems to be precise.) From SQL and relational database theory to software engineering to network programing to algorithm/complexity theory, each had helped me in a real way in the real world.

    My advice to people studying CS - work on your connections and pursue internships/college lab jobs. Many of my friends from college got really sweet jobs right off the bat because they did internships. We get from college what we put in.

    Sure I learned some things doing my CS degree, but most of it could have been learned just as well

  47. Re:Student Interest Does Not Equal Employer Intere by nEoN+nOoDlE · · Score: 1

    As a person who went to art school, I could say you're right and wrong. Art school and this game design school if done right isn't just a sheet of paper but a product as well. I came out with a demo reel from my school as well as a degree. The question you proposed should really be "Who would you publish, some guy who spent 4 years getting a degree and has programmed and released an innovative game over the internet as part of the curriculum and has good grades and references that shows he gets along well with people? Or a guy who programmed and released a game just as innovative over the internet but really has no other credentials or anybody to vouch for him as a person since he was in his mom's basement the whole time?" Both of those people achieved results, and the guy in his mom's basement is 30 - 60k richer since he's not burdened with school debt, but working at a company is a team effort and the people skills you learn in school as well as the connections go a long way in securing a job just as much as the results you're talking about.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  48. Re:Student Interest Does Not Equal Employer Intere by ClosedSource · · Score: 1

    OK. But such a person isn't likely to have majored in CS. Of course along with the better pay goes fewer job opportunities than artists and programmers.

  49. Not a no-name school. by Oxford_Comma_Lover · · Score: 1

    > from some no-name school?

    GMU isn't a no-name school. It's law school is decent, for one. (42 out of about 200 by USNWR, not that their ratings are that determinative, but they give you an idea.) It doesn't have the same brand power nationally as top schools, but it's significantly better than no-namers.

    --
    -- IANAL, this isn't legal advice, and definitely isn't legal advice for you. Also, Squee!
  50. Sophomore Enrollment Figures, Please by Bing+Tsher+E · · Score: 1

    It really doesn't matter how many Freshmen enroll.

    We need to see the second year statistics. And, soon, the graduation figures, and then placement figures.

    I notice that above me in this browser window as I type this comment, there's a University of Phoenix ad. Hmmm...

  51. Allot by Anonymous Coward · · Score: 0

    Allot

    Allot
    give or apportion (something) to someone as a share or task

    THIS DOES NOT MEAN WHAT YOU THINK IT DOES.

  52. hate to say it, but different by Anonymous Coward · · Score: 0

    > I'd like to get in at Lucasarts so they can start making GOOD games again, like I STILL play Xwing vs Tie Fighter

    A lot of the time the folks in the engine room are just doing the best they with the direction coming down from non-technical management. Ie; you will spend this much money, it will take this long, you will not attempt to compete with our flagship product by making yours way cooler (I'm not joking), you will not introduce features which have not been approved by some guy in marketing, the list just goes on.

    Working from the engine room trying to get a company that is making crap to make better stuff has its good side and bad side. On the positive side you will get recognized and rewarded for your heroic efforts against the tide. You might even elevate something to greatness. On the negative side during the process you may experience a lot of stress and spend time doing pointless things that someone else really should have done in the first place. And not least, you might be promoted to a position you really cant handle, and maybe don't even want.

    Shit jobs oftentimes practice skills and knowledge which not everyone will have. It might sound like crap work but I bet if you talk to the guy who animated trees he found some of those skills valuable when he moved up. I think you will find he was not doing that very long although it might have seemed like an eternity. But, do not get stuck in this kind of work for one outfit. If nothing is happening, go and do the same work somewhere else if you have to. Sounds the same but really its different.

    While you are doing one of the shit jobs or working with good technical people who happen to build average for a living due to the above constraints, find out from them what the core skills are they can't do without and the biggest challenges in their kind of work and practice them in your own time. You will talk about the challenges you encounter while doing this and they will help you grow. Remember that everybody (even the people who are applying the constraints on the development parameters) are in the same system and try to understand the big picture why they are making those decisions technical and otherwise. As you develop skills you will begin to see the inflexion points where you can make a difference and especially where you can make a difference without pointless stressful effort which will consume your time and energy which would be better spent getting a really good perspective on the technical challenges and overcoming them.

    Build yourself, not the game you are currently working on.

    - old guy

  53. Re:4 years of CS 4 years of grunt monkey code work by Fujisawa+Sensei · · Score: 1

    I've known as many people over the years with CS degrees who couldn't code for shit. And some of them have an assload of experience, and/or graduate degrees from respectable universities. I've met guys who are young and seem really sharp, then find out later that its all bullshit. Then there are the old farts who don't seem to bright, maintaining legacy code, who when you get to know them, really know what the fuck they're doing.

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  54. Who modded that down? It's the truth. by Anonymous Coward · · Score: 0

    Welcome back, Kilgore Trout. Thanks for that satire video. 4chan any recently or you just pinching a loaf hurr evar once in a while loop?

    FckTnWo!

  55. no C++ midterm by Anonymous Coward · · Score: 0

    Shortly after your first C++ midterm, your numbers should stabilize a bit.

    there will be no C++ midterm because THEY DONT TEACH C++! they switched to Java because "it's where the industry's going" (so much for education), so i guess the platform of choice is going to be cellphones.

  56. because of the proximity to federal government cen by HeckRuler · · Score: 1

    because of the proximity to federal government centers

    Seriously? This is an issue? Government man can't be bothered with people he'd have to call long-distance? I understand there's some overhead with moving costs, and some issues with family roots, but there is no way that the physical location of the school should have that big of impact.

  57. I started out thinking the same way.. by tarlss · · Score: 1

    Right when I was about to graduate college I thought I was going to get into game design. I graduated from NYU, developed contacts with the local gaming companies, attended the functions...etc.

    And then I realized it was all way too much effort for too little payoff. I was meeting up with family men in their 30's and 40's who were working jobs with long hours and low pay. They sacrificed high paying, slightly more boring jobs and financial firms for a shot in the games world. The only people that actually got to call the shots and make the games THEY wanted were the dudes that owned the gaming companies. And those guys weren't even hard-core programmers, they were just some guys who put together enough capital to start a business and hire programmers.
    I learned that being a game programmer/designer was pretty similar to being an actor or director in the movie business. You're looking at long hours, low pay, and potentially an entire lifetime without a shot at the big leagues. You need to spend lots of time in 'the trenches' doing crappy menial work that might just be a giant waste of time.

    At my current job as a business oriented programmer, I'm getting good pay, benefits, reasonable hours and a lot of leeway into how to complete my own projects and solve problems. It's a good company and from what I've heard a lot more fulfilling than spending years as a 'code-monkey' in some of the larger software sweatshops. Pretty soon I'll be able to buy some real estate and the like. After I've made some investments that give me the ability to live well without working a top dollar job, I MIGHT consider starting my own little game company startup/devoting time to an indie game.

    I think the path to being a game designer is really similar to the path of being the 'shot-caller' in any other field. Amass capital, and start your own. Otherwise you're looking and years and years and years of slave-like working conditions all to common to artistic jobs, only to have to participate in drama and politics once you reach the top. I'd rather dive straight into making a startup, rather then working years as a drone, only to become the boss, and essentially windup with the same responsibilities you might have as a business owner!

  58. What the hell? by Anonymous Coward · · Score: 0

    Why does it matter to you? Do you have ANY idea of the disparity of jobs related to the game industry? You don't have to be a goddamned C++/assembly geek to be able to create great artwork or level-event scripting for a game engine. There's so much that goes into video games, and it's such a big industry, that of COURSE not everybody will be a fucking 3D graphics engine programmer.

    Please, you people really need to get over yourselves! You all come across as so arrogant on this website!

    If someone decided they wanted to use Unity 3D or the Unreal Dev Kit (UDK), all they have to learn is either JavaScript or UnrealScript. That's it! Those engines are geared towards artists and level designers, not necessarily the I've-been-programming-since-age-two crowd. It seems like everybody on this website seems to think that everyone in the world who is involved in anything remotely technical is a dumbass if they don't have a technical degree and knows how to create their own compiler. How many of you people can design and build (or even troubleshoot) your own fucking cars?!

    Let those kids do what they want to do without you telling everyone that "they lack creativity" or "they'll drop out when they hit C++ courses". If you're so creative and smart, then why aren't you running your own innovative company, instead of posting on Slashdot?

    To elnkya: You don't NEED to be a graphics programmer to make useable simulations with a solid graphics engine. Being a decent graphics artist may help, and even then, I know of FIVE different types of work involved with content creation. Artists don't need to program engines from ground up, or even UNDERSTAND how they work.

    Car analogy: Does a designer who styles motor vehicles need to understand everything about how a vehicle works? No. It would help, and they actually might, but I'm sure there are actual engineers down the chain who later put those design concepts into useable numbers and build a car that is both balanced and beautiful.

    If a game/simulation engine already exists, then it doesn't need to be created, now, doesn't it? So, those Mason students don't need to know C++. The tech is out there, and I feel that the next generation of students will be able to put it to great use, and yes, in the military, industrial, scientific, and medical fields. The engine developers out there now already know this, and advertise such on their sites right next to the links to download their software kits.

    To the AC from Mason: I'm sure you're very qualified to tell us who's creative and who's not. I mean, you're a STUDENT, so you must be in the know, right? Don't be so arrogant and judge others. Even if anybody there showcased their work to your arrogant ass, it doesn't mean that they can't improve as time progresses. But, I guess you're a student just for fun, because you know it all already, right?

    Food for thought: I don't know C++. But, I do know modo, LightWave, PhotoShop, and Zbrush. I also can script with UnrealScript. I am 110% capable of creating a beautiful, running 3D game with the Unreal Engine. How do I know this? Because I fucking DID. And got kudos from people I didn't know about my work. You might not like it; your friends might not like it. But I did it. Now, when those students from Mason do the same thing, and end up starting their own game dev company, you can see their work, too, while you 'code away' at your little jobs in the bowels of some company, still griping on Slashdot.

  59. Re:Student Interest Does Not Equal Employer Intere by Tarsir · · Score: 1

    If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school? Or some guy that programmed and released for free an innovative game over the internet?

    Well, when you put it that way, I think I'd hire the guy who published the internet game. But if we swap around your prejudices...

    If you owned a video game studio, who would you publish? Some guy who got a degree in video game design from an accredited and widely respected school? Or some guy that sat on his ass and programmed and released for free some crappy game that no one ever heard of, much less played, over the internet ?

    All of a sudden I want to hire the guy who went to school! It's like magic!

  60. GMU GAME by Anonymous Coward · · Score: 0

    The GMU Game Design Degree is not a CS Degree. It is a BFA program in Computer Game Design. This is also coupled with a high level math and physics requirements. The program at GMU is no Trade school. It is steered by industry leaders and a committed faculty. Check out the curriculum before you go making assumptions that this is a cs degree in video games. game.gmu.edu