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EA Introduces "Online Pass" To Get In On Used Games Market

EA Sports has unveiled a new feature that they hope will help them get a piece of the lucrative used games market: the Online Pass. Each of their new titles will come with a one-time code that allows access to "premium" content and features. Players who buy the games used can get the same content, but will need to pay $10 for the privilege. "According to EA, the content can include anything from title updates and downloads to features like online leagues — and even online gameplay and multiplayer modes. ... EA will offer 10-day trials of Pass content so that users can see what they would be getting. So far, EA seems to be limiting the premium add-on experiment to its sports portfolio. ... The company has apparently gained the support of retailer GameStop, which has been watching with a close eye efforts on the part of publishers to discourage its thriving used games business. According to the retailer, encouraging premium content add-ons still benefits GameStop, since it sells PlayStation Network and Microsoft Points cards. It praised EA's Online Pass as 'forward-thinking.'"

223 comments

  1. Competitive gaming and premium content by Decollete · · Score: 5, Insightful

    I hope this doesn't end up like those "free-to-play" online games where players can buy "premium content" for in-game advantage

    1. Re:Competitive gaming and premium content by QuantumLeaper · · Score: 5, Insightful

      I don't think so, it sounds like if you buy a New game you get a 'serial' number for DLC but if you buy a Used games, you have to buy the DLC for $10. It more to kill the used game market since they don't get a cut from it.

    2. Re:Competitive gaming and premium content by delinear · · Score: 4, Interesting

      That's what I thought. I've stopped even bothering to go into Game/Gamestation here in the UK because of the already ridiculous prices of used games (often you only get a couple of quid off the new price, occasionally the used price is more than the new price, and considering the gamble of a used, possibly scratched disk, it's just not worth it anymore) - add another £5-10 onto the price and I don't see how the used market can survive.

    3. Re:Competitive gaming and premium content by Anonymous Coward · · Score: 1, Insightful

      Uhhhh...

      The games companys don't want the market for used games to survive at all..

      THATS THE POINT!

    4. Re:Competitive gaming and premium content by mwvdlee · · Score: 2, Insightful

      I think it'll be more like buy a demo for the price of a full game which then requires the code not just for "premium" content but for "normal" content as well.

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    5. Re:Competitive gaming and premium content by KDR_11k · · Score: 1

      I think EA is already doing "freemium" with Battlefield Heroes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Competitive gaming and premium content by poetmatt · · Score: 1

      how will the used market survive? Easily.

      This just gives people more reasons to pirate a game again, as all those "online additions" are included in the pirated version.

      Meanwhile, you can still buy the original(used) and get a crack/hack to add in the addons, which is even easier to obtain.

      So what does this change? Nothing.

      EA just doesn't like the used market, and they can't do anything about it. I hope they try to take someone to court over it so that a judge can prove they basically can't (and shouldn't) get rid of it.

    7. Re:Competitive gaming and premium content by Anonymous Coward · · Score: 0

      how will the used market survive? Easily.

      Ebay can still be quite cheap.

      This just gives people more reasons to pirate a game again, as all those "online additions" are included in the pirated version.

      I buy the used game then bittorrent all the 'extra' bits that they didn't include on the original disk. Until they give me the option of keeping
      a few ££ of the purchase price for all the extra parts they would include if they weren't being greedy I will keep doing so.

      EA just doesn't like the used market, and they can't do anything about it. I hope they try to take someone to court over it so that a judge can prove they basically can't (and shouldn't) get rid of it.

      They'll either win by outspending the poor guy who decides to fight back or they'll change the 'license' so that all you're buying is the game engine and all content is an extra download. $15 for the basic game then $20 for every game module. That way they can keep churning out add-ons and make more profit. Probably even bundle a few user created levels in there to bulk it up.

    8. Re:Competitive gaming and premium content by flitty · · Score: 1

      I think EA is trying to kill the Console used game market. PC games are already hard enough to get rid of (many stores will not buy them at all, and if they do they don't pay much for them). This is thanks to each individual game having different activation codes. Not to mention that most PC games only DRM is a unique Serial code that you could just keep that code and sell the game.

      Console games are the focus here, where the used games/traded games/friend sharing problem seriously hurts these developers. I mean, in the grand scheme of things, this is the best type of DRM scheme. The company charges you directly if you want to play more of that game even if you don't own the game. After all, if you're patient enough to borrow the game from a friend, you wouldn't have bought the game anyway. This is a better solution than any sort of draconian DRM scheme.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    9. Re:Competitive gaming and premium content by jittles · · Score: 1

      EA actually already does this with Battlefield Bad Company 2. They call it VIP access and you get some map packs for free by having the VIP code that comes with the original purchase. Its $5 to buy VIP access after you buy the game used. So, there is nothing new about this and nothing limiting it to EA Sports games.

    10. Re:Competitive gaming and premium content by Anonymous Coward · · Score: 1, Interesting

      Let's see at GameStop any random used game is about $2 to $5 less than new (except for the few cases when a used copy costs more for no reason as delinear points out) so to get the "full game" used would cost you $5 to $8 more than new... "Okay EA the shotgun is aimeded at ours foots we do did pulls on the trigger now?"

    11. Re:Competitive gaming and premium content by poetmatt · · Score: 2, Informative

      This is a better solution than any sort of draconian DRM scheme.

      Are you disregarding that the console itself IS drm?

      This isn't better, it's just a different flavor of DRM and just as bad.

      This means you can't even take the game over to your friends house to play online together (2v2).

      Again, there are situations that this affects other than just the used game market.

    12. Re:Competitive gaming and premium content by Saint+Gerbil · · Score: 1

      They basically did this on "mass effect 2" with "the Cerberus Network".

    13. Re:Competitive gaming and premium content by CronoCloud · · Score: 1

      Why would you need to do that, since you and your friend could play online together...online. One of the plusses of online play is NOT having to take the time to go over to a friends house.

    14. Re:Competitive gaming and premium content by Killer+Orca · · Score: 1

      Actually the summary is quite wrong, this code is to access sports games' online features, i.e. multiplayer, as detailed here http://www.easports.com/onlinepass

    15. Re:Competitive gaming and premium content by Clandestine_Blaze · · Score: 2, Interesting

      Why would you need to do that, since you and your friend could play online together...online. One of the plusses of online play is NOT having to take the time to go over to a friends house.

      I agree that this is a plus for some people. But other people like social gatherings and want to play multiplayer in the same room as their friends, so it also has its disadvantages. One game that comes to mind is Little Big Planet -- you can have several people in the same room play a multiplayer game together with others online.

    16. Re:Competitive gaming and premium content by NeutronCowboy · · Score: 1

      As an example, ME2 has an extra character and weapon available for those who get the game new. The extra character a fairly minor thing, doesn't impact the game much and can be safely ignored. The extra weapons though are completely overpowered.

      Technically speaking, there's nothing to stop EA from expanding what the code unlocks. Expect that in the future, games will rely more and more on the use of the code to be actually playable. Specifically online MP will most likely go out the window.

      I wonder if Gamestop will buy online codes in bulk, and give people discounts on the codes when they buy the used game? In essence, it's easy to use the codes to completely stop the individual trading of games, but still allow those corporations to participate who pay to play the game.

      --
      Those who can, do. Those who can't, sue.
    17. Re:Competitive gaming and premium content by Anonymous Coward · · Score: 0

      "add another £5-10 onto the price and I don't see how the used market can survive."

      Der? WTF? You make it sound like used prices HAVE to be that high, or that they aren't normally MUCH cheaper damned near everywhere else you'll go other than the couple of main dedicated game stores.

      The prices for used games will go down by approximately the cost of this new bullshit at most and things will continue.

    18. Re:Competitive gaming and premium content by Sparton · · Score: 1

      This means you can't even take the game over to your friends house to play online together (2v2).

      I don't believe that is correct. The online pass is tied to your online ID, not your local ID, so if you log in on a friend's console (even if they don't have that game), you still get access to the online features that the pass is used for.

    19. Re:Competitive gaming and premium content by Anonymous Coward · · Score: 0

      You pay that much for used games? Amazon's marketplace has much better prices.

    20. Re:Competitive gaming and premium content by petermgreen · · Score: 1

      At least playstation network works on the principle of authorised consoles. If you log into your account from a friends system and download DLC then afaict that console will be added to your authorisation list (which has a limit of five PS3s and five PSPs iirc). It's POSSIBLE to deauth consoles but afaict the option is pretty hidden and you can only do it from the console in question.

      So assuming they use the standard system if you only have a few friends you can share with them but if you have more than a few and/or some replace thier consoles they can quickly run out unless you remember to deauth the console each time.

      --
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    21. Re:Competitive gaming and premium content by Acaeris · · Score: 1

      The EA Sports titles mentioned in the article will have the more draconian version you are referring too. If you buy a used version of any 2011 EA Sports title you will not have any online multiplayer or DLC support unless you pay $10 for the online pass. I don't play any sports games so I don't know the state of offline multiplayer but with the amount of other games that have completed dropped offline multiplayer in favour of online multiplayer (Burnout Paradise for example) this amount to roping off a large portion of what you pay for.

      I've read a load of comments in support of this on some gaming websites and most of them don't even make sense. As an example, one of the more common arguments for this goes along the lines of: "Companies like EA are losing massive amounts of money to people playing used copies on their servers". Excuse me but I thought I paid for XBox Live Gold because Microsoft took care of the server issues and as I have a copy you have been paid for by someone else who no longer plays the game (due to not having it), surely you've already had that 'server cost' paid for?

    22. Re:Competitive gaming and premium content by poetmatt · · Score: 1

      one of the pluses for you, you mean.

      The rest of us do have gaming parties which don't involve everyone being in their own home. You know, social gaming and stuff, not all in their parent's basements. Or gaming competitions, tourneys, etc.

      It's almost like 640k should be enough for everybody or something! /sheesh man.

  2. cheating the laws by KiloByte · · Score: 4, Insightful

    Yay... a yet another attempt to work around the First Sale rules. All they're doing is relabeling part of the package, so instead it's an "add-on" now.

    By "title updates" they really mean bug-fix patches. In other words, this "Online Pass" thingy is strictly negative.

    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    1. Re:cheating the laws by redscare2k4 · · Score: 4, Interesting

      I've already heard about this. Is not patches and bugfixes they're aiming at. Its more like "our new FPS comes with the incredible amount of 2!! multiplayer maps, and as a free DLC you get another 10maps!!". Of course if you got the game used, you've got to ditch $10 bucks to get those 10 maps. But they're totally optional, right? :D

      Seems game companies like Ubisoft and EA are keen on sending more ammunition to ppl defending piracy to be used against them. Oh well...

    2. Re:cheating the laws by redscare2k4 · · Score: 5, Interesting

      Also (and sorry about the double post), game companies seem to forget that people who sell their games more often than not use that money to BUY MORE GAMES. Game companies are already getting benefits from the used game market, but as they can't put a figure in their anual reports, they're blind and think they're getting nothing.

    3. Re:cheating the laws by sakdoctor · · Score: 3, Funny

      I would love to pirate some EA games, but unfortunately they just keep pumping out "YourGFXcardCan'tHandleThisShooter 4", and "MySims 3D, coke&whores addon-pack"

    4. Re:cheating the laws by cybereal · · Score: 1, Interesting

      I have to disagree very strongly as someone who supports the concept of first sale doctrine in a highly service-oriented economy. All that EA is effectively doing here is representing what they offer in terms of a service that has classically been silently included in the price of a title. So, in effect, this action is making it clear that they are not just selling a game but additional service offered through the internet of some sort. Whether you feel it's worth the $10 or not is your choice, you still get the game to play and sell as you see fit. No violation or circumvention of first sale is made, and what's more, there is better transparency about what you are purchasing when you pay full price vs. used.

      If anything should come of this, it really ought to be stores like Gamestop selling used copies for greater than 5 stupid dollars difference from the retail price. Not that I would have before, but I certainly wouldn't pay for any used game with this sort of secondary service offering if it was not at least $15 cheaper than current MSRP.

      --
      I read the script, and I think it would help my character's motivation if he was on fire. -Bender
    5. Re:cheating the laws by Zaphod+The+42nd · · Score: 1

      Sure its "like" that. But when you have content, that is on a disc, that you legally purchased from someone who legally owned it and legally transferred that ownership to you, and then just because of the transfer, you cannot access part of the content on the disc unless you pay a third-party a fee, thats a violation of first sale.

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      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    6. Re:cheating the laws by Zaphod+The+42nd · · Score: 5, Insightful

      No. Anybody who buys the game from a vendor, first, gets the code and forever has access to the "service" for free. Anybody who then purchases that title legitimately from that first owner cannot access the same content, content WHICH IS ON THE DISC, not some DLC he "could" download, but actual data and code that is on the physical copy he purchased and is within the game for which the user licence is sold and has been transferred. This is 100% EA locking out people who buy used, and forcing them to pay up to them directly, or to go buy from a vendor and not used. I can't disagree with you more.

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      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    7. Re:cheating the laws by Anonymous Coward · · Score: 0

      except you're not being restricted at all from selling what's on the disc. however, the disc also comes with a license to use a service (online multiplayer servers owned by EA) which you cannot resell, which is perfectly legal. as much as it sucks, I get what EA is doing. the used game market keeps online games alive longer with more people playing, while not contributing any more money to run the servers.

    8. Re:cheating the laws by quantumplacet · · Score: 5, Insightful

      Anybody who then purchases that title legitimately from that first owner cannot access the same content, content WHICH IS ON THE DISC

      really, the servers that host online multiplayer games are on the disc? that's an impressive disc.

    9. Re:cheating the laws by Firkragg14 · · Score: 3, Interesting

      It isnt though. When you buy the disc you get the game and 2 maps say. This is the bit that is an item and the bit you can transfer under first sale. With the game though you also get "free" access to a "service" which allows you to download another 10 maps. Now because its a service it doesnt need to be transferable. While im not saying i approve of what they are doing i cant see it violating first sale (although if they already have the 10 maps on the disc and restrict access to them for anyone except the first person to use it i can imagine that as being a possible violation)

    10. Re:cheating the laws by Registered+Coward+v2 · · Score: 1

      Yay... a yet another attempt to work around the First Sale rules. All they're doing is relabeling part of the package, so instead it's an "add-on" now.

      By "title updates" they really mean bug-fix patches. In other words, this "Online Pass" thingy is strictly negative.

      The doctrine of first sale is not universal nor all encompassing, in the US at least; there are a number of gray areas. In this case, they haven't prevented you from selling the tangible good you bought; but are not providing the same benefits that the original purchaser gets. Their only obligation is to you, the original purchaser; they do not have to provide the same level of support or access to subsequent purchasers. You could, of course, pass on to the subsequent purchaser they login credentials to give them access to the content but I doubt most people will do that.

      What this will do, however, put pressure on used game sales as you now need to spend $10 more to get the same experience as a new game; narrowing the gap between new and used unless used prices drop to stay competitive. I'd guess resellers will offer less for games that have the $10 add-on, and would not be surprised if EA offers point of sale opportunities to buy the add-on. If used prices do drop, people who don't care about the additional features will benefit from lower prices, and those that wanted them but couldn't get them now have a way to get them. Those who buy new games will see lower trade in values; and have to decide if having the game when it comes out is worth the now higher premium.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    11. Re:cheating the laws by mwvdlee · · Score: 1

      It really depends on how they're going to market it. Will the box read "100 maps of online multiplayer action!" whilst 99 of those maps and the online multiplayer bit are only included as an add-on? The statement would be true for the first sale only.

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    12. Re:cheating the laws by WrongSizeGlass · · Score: 4, Insightful

      By "title updates" they really mean bug-fix patches. In other words, this "Online Pass" thingy is strictly negative.

      This will also give EA the option of "discontinuing" this "super duper premium content" that was "soooo hot, and toooo cool" to even put on the game disk. They'll kill off this $10 DLC when the next sequel of their game hits the shelves.

    13. Re:cheating the laws by Zaphod+The+42nd · · Score: 2, Informative

      The multiplayer maps and game modes are on the disc. If you could host your own local server, then I'd be fine with this. But you can't; the only way you can access multiplayer, a feature which is advertised as part of the game, part of the package you're getting when you buy it, is if you buy it first.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    14. Re:cheating the laws by Zaphod+The+42nd · · Score: 1

      If thats how it is, then I'm more okay with it. But thats now how it read to me.

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      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    15. Re:cheating the laws by Anonymous Coward · · Score: 0

      really, the servers that host online multiplayer games are on the disc? that's an impressive disc.

      You'd be surprised by what a disc can do. Believe it or not, back in the old days we used to be able to write to them. Now that was impressive. Ah, the good ol' days.

    16. Re:cheating the laws by KDR_11k · · Score: 1

      I believe the courts have already smacked down weasel-words like that, if it smells like a sale it is a sale.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:cheating the laws by somersault · · Score: 1

      Nobody has managed to smack Sony down for removing the Other OS option, which was clearly a built-in feature and not a service.. I hope someone does though, otherwise software companies are going to be pulling this disgraceful sort of crap for years to come.

      I don't re-sell my games, but I do often lend them to people. I think it's a joke that they shouldn't get to play the full game if I'm not using it at the time. We also have 2 PS3s in our household so I hope any games are locked down to actual PSN accounts and not per PS3. It's already a pain in the ass for games that don't authorise you to transfer your saved game to memory stick.

      --
      which is totally what she said
    18. Re:cheating the laws by crossmr · · Score: 1

      you could set up a server to run in a VM, not that impressive.

    19. Re:cheating the laws by cheekyboy · · Score: 1

      I dont mind the $10 fee, if that 2nd hand game is $10 cheaper.

      ie $10 special, not $20.

      Though it is a bit scammy since the original purchaser can no longer use the DLC, so in effect, they are charging for a service, not a good.

      --
      Liberty freedom are no1, not dicks in suits.
    20. Re:cheating the laws by Anonymous Coward · · Score: 0

      It's just like that damn car I bought used. I can drive it anywhere I want to, but I have to pay the original dealer if I want the oil changed.

    21. Re:cheating the laws by Anonymous Coward · · Score: 0

      As long as this guarantees proper hosted servers on all EA games then I'm okay with it. Makes sense to for some help to upkeep them if none of the money you paid for the game has gone back to them. ONLY IF that goes with it then I say okay but otherwise, pretty much what this guy said. I've always said charging people for p2p on live is weak, but if they now want to charge twice for p2p then they can shove it.

    22. Re:cheating the laws by elrous0 · · Score: 1

      Today this will be restricted to "premium content." Tomorrow it will be required for multiplayer. The next day it will be required to even play the game at all.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    23. Re:cheating the laws by Anonymous Coward · · Score: 0

      Don't know how many console multiplayer games are actually hosted on a server. But a number of titles host games on the console of one of the players. So.. no, not so impressive a disc.

    24. Re:cheating the laws by sorak · · Score: 1

      There are times when I have no problem with DLC. For example, I wouldn't expect Rock Band to include every bit of DLC available. In that case, you can see DLC as a way of giving the customer a choice of what content he or she is willing to pay for.

      But charging extra for multiplayer mode in a sports game is ridiculous.

    25. Re:cheating the laws by Anonymous Coward · · Score: 0

      EA then should return $10 to the original purchaser when he sells his copy.

    26. Re:cheating the laws by Tridus · · Score: 1

      With a rather large cut in the middle. Gamespot buys the game for $20 from one user, then sells it to another user at $45. User 1 gets $20 towards a new $50 game, User 2 saves $5, Gamestop makes $25. Game publisher only makes money off User 1.

      Obviously, the publishers would rather User 2 pay $5 more and buy a new copy, which gives them revenue instead of Gamestop.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    27. Re:cheating the laws by Anonymous Coward · · Score: 0

      You might want to look up the meaning of the word 'depreciation'.

    28. Re:cheating the laws by vegiVamp · · Score: 4, Funny

      Yes, but surely you see how immoral that is ? That's like giving USED money to the game companies. You wouldn't want to use USED toilet paper now, would you ?

      No, you need to give them NEW money, you filthy pirate scum.

      --
      What a depressingly stupid machine.
    29. Re:cheating the laws by Anonymous Coward · · Score: 1, Insightful

      Hmm.

      With a rather large cut in the middle. Gamespot buys the game for $20 from one user, then sells it to another user at $45. User 1 gets $20 towards a new $50 game, User 2 saves $5, Gamestop makes $25. Game publisher only makes money off User 1.

      Game publisher made money from the initial purchase by User 1. I know you don't say that it didn't, but you didn't explicitly list it either, which distorts your figures somewhat.

      Game publisher gets:
      - $50 for new game, paid by User 1.
      - $50 for another new game, again paid by User 1.

      Gamestop gets:
      - $25 for used game, paid by User 2. ($45-$20)

      User 1: Buys two new games with some help from Gamestop and User 2.
      User 2: Buys one used game with some help from Gamestop and User 1.

      Looks good to me.

      Obviously, the publishers would rather User 2 pay $5 more and buy a new copy, which gives them revenue instead of Gamestop.

      Not necessarily, since in that case User 1 didn't get any money from Gamestop for their used copy of the first game, thus decreasing the chance of being able to buy new game number two. It might very well end up with still only two new games being sold, one to User 1 and the other to User 2.

      What the Game publisher (generic term for most of them, for pedagogic reasons) needs to realize is that new money (to buy games with) won't magically appear just by eliminating Gamestop and its second-hand business.

      It's not a linear thing. Psychology must be taken into account.

      The best chance for the Game publisher to really maximize sales would come from lower prices. This would a) make more people able to buy the new games in the first place and b) make the second-hand market less appealing, thus redirecting a larger portion of the available money towards the new games.

      Combine lower prices (for new games) with less restrictions and hassles (i.e NO DRM OR COPY-PROTECTION SHIT - sorry, I hate them and they don't work) and business could prove to be just fine for the Game publisher.

      Some 101 here:
      - Make a good product that people want.
      - Sell it at an attractive price point.
      - Profit. (Note the non-missing ?-step.)

      It's really not that hard. You'd think.

    30. Re:cheating the laws by d34dluk3 · · Score: 1

      content WHICH IS ON THE DISC, not some DLC he "could" download.

      This is a novel assertion, given that all the Project $10 schemes tried so far have been, guess what? DLC. See: Mass Effect 2.

    31. Re:cheating the laws by demiurgency · · Score: 3, Funny

      Sign me up for that coke&whores add-on pack. Sounds like the best thing EA has released in years.

    32. Re:cheating the laws by Duradin · · Score: 1

      This is exactly what everyone howling for Sony's blood is telling the industry to do.

      Nothing beyond barebones capabilities will be 'on the box'. Everything else will be from "free" promotional one-time non-transferable vouchers that allow you to access a service which unlocks a certain feature.

    33. Re:cheating the laws by FLEABttn · · Score: 1, Flamebait

      Seems game companies like Ubisoft and EA are keen on sending more ammunition to ppl defending piracy to be used against them.

      To people who would have pirated anyways. You're not entitled to their game, no matter how bad of a deal it is. Their business failings don't forgive your moral failings.

    34. Re:cheating the laws by canajin56 · · Score: 1

      Who the fuck said multiplayer only? Mass Effect 2 did this for single player. Charge $20 if you want the full single player campaign. (Pirates get it all free). They even put a sleazy used-game salesman on the Citadel who laughs about how the developers don't get a cent of his sales. But those files weren't on the disk, they were an additional 1GB (!) you had to download separately. They could have been on the disk, since they were available at launch. But they weren't. There were some single-player "DLC" packs that came free, recently, that were revealed to be on the disk already, when somebody noticed that this huge "DLC" pack was only a couple of KB. I don't remember the game, though.

      --
      ASCII stupid question, get a stupid ANSI
    35. Re:cheating the laws by brkello · · Score: 1

      Why does it matter if it is on the disc or something that you download? I can understand why people don't like it...but if they want to charge extra for something it really doesn't matter if the data exists on the physical media or on some server. Windows has done this with all the different versions of its OS on one CD. The OS that installs is the one you have a key for.
       
      I buy stuff new generally so not really an issue to me. But I really don't see what the big deal is about this as long as they mark them clearly that if you buy it used you will need to pony up an extra $10 to get the other maps or content. If people don't like it, don't support the company.

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    36. Re:cheating the laws by CaseM · · Score: 2, Insightful

      Moves likes this by major publishers really give me trepidation about what the next console generation is going to look like. I have this sickening feeling that we will actually own nothing. I probably will pass on that even though I own in excess of 200 games for the current console generation.

    37. Re:cheating the laws by Rivalz · · Score: 1

      by forever you mean until they shutdown the service completely like microsoft did with the original xbox live.

    38. Re:cheating the laws by harl · · Score: 1

      First sale doesn't apply.

      Online play is a service they provide. It's distinct from the game. It requires their servers. They can allow who ever they want on their servers. First sale has nothing to do with it.

      --
      I find being offended by me offensive.
    39. Re:cheating the laws by harl · · Score: 2, Informative

      But it doesn't hurt the pirates. It only hurts the used people. You can get any DLC you want on BT.

      --
      I find being offended by me offensive.
    40. Re:cheating the laws by harl · · Score: 2, Insightful

      Exactly.

      Say you have $120. Without used you can buy two games. With used you can sell those two games for $40 each and buy another game. That's a 50% increase in sales to EA that used is directly responsible for.

      The used people aren't lost sales. They're either frugal or limited income (often children). Either way they're people who aren't going to pay $60 for a game anyways. If there's no used they'll wait until it hits the clearance rack.

      --
      I find being offended by me offensive.
    41. Re:cheating the laws by Anonymous Coward · · Score: 0

      Game publisher gets:
      - $50 for new game, paid by User 1.
      - $50 for another new game, again paid by User 1.

      Gamestop gets:
      - $25 for used game, paid by User 2. ($45-$20)

      User 1: Buys two new games with some help from Gamestop and User 2.
      User 2: Buys one used game with some help from Gamestop and User 1.

      Looks good to me.

      Uh, no.

      When you buy a game from your local shop the publisher doesn't get the full $50. The money they got was from the distributor who marked it up, sold it to the store, who marked it up to the $50 or so to sell it to the poor shlubs who come in to buy them. The publisher only gets a few bucks from each unit sold from retail.

    42. Re:cheating the laws by eth1 · · Score: 1

      It's already getting to where the "game" is just an engine or stub... If you actually want CONTENT (God forbid), you have to pay extra on top of the full price you paid for the engine.

    43. Re:cheating the laws by scot4875 · · Score: 1

      There isn't much retail markup on video games; a couple of bucks at best by the end retailer.

      The bigger flaw with the GP post's idea is that it assumes that both User 1 and User 2 buy new games at some point: in a lot of cases, this isn't true. Especially for games with a smaller market that people can just "wait to buy used."

      --Jeremy

      --
      Jesus was a liberal
    44. Re:cheating the laws by shentino · · Score: 1

      Yet.

      Someone's suing Sony as we speak.

    45. Re:cheating the laws by Anonymous Coward · · Score: 1, Funny

      Customer satisfaction depreciates for every new game EA release! :o)

    46. Re:cheating the laws by SCPRedMage · · Score: 1

      They could have been on the disk, since they were available at launch.

      You're right, everything available for download the day the game is released could have been on the disc when it was pressed months earlier. The time in between, the developers spend with hookers and blow.

      --
      My sig can beat up your sig.
    47. Re:cheating the laws by Anonymous Coward · · Score: 0

      I find the greatest irony in all of this is that its causing me to buy more used games than ever actually. By more than ever, I mean almost all of them as opposed to almost none of them. I just discovered I was doing this about a week ago. The pattern goes something like this:

      Ah man! That new game I really want has some crappy DRM scheme on it. Well, I guess I'm not picking that one up... (Repeat for almost every game released these days). (Time passes.) Hey look! Company X is either going out of business or having a huge used sale and is pawning off used games with an actual reasonable discount. Even though I have to pick up the console version instead of PC (still has PC DRM of course), its worth it for only 20-25 bucks. I don't even need to bother with the extra DLC either. I just picked up 3 games so the extra content isn't worth my time!

    48. Re:cheating the laws by KiloByte · · Score: 1

      You see, back in the day, we had such a technological marvel known as "LAN multiplayer"...

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    49. Re:cheating the laws by harl · · Score: 1

      We also didn't have a technological marvel known as the internet.

      Are you going to make a point?

      --
      I find being offended by me offensive.
    50. Re:cheating the laws by Anonymous Coward · · Score: 0

      If the "person" who bought the game new has access to the DLC forever, what prevents me from creating a new gmail account for every game, use that to register and sell the account along with the game?

    51. Re:cheating the laws by Altrag · · Score: 1

      I think you'll find there's a heck of a lot more of an outcry when NFL 2032 doesn't work then when some obscure feature that most people have barely heard about never mind used stops working.

      I did actually RTFA (at least up to the point of answering this question, as it was also my main concern) and it turns out this IS tied to your EA sports account (which in turn is tied to your gamertag/psn account).

      Of course the obvious workaround if you're the type that re-sells games is just to generate a new gamertag/psn account for each game and write it on the disc before you pass it on. Then whoever picks up the disc will have full access to anything you had.
      Downsides are of course a) not a great deal of people will be thinking about "someone who buys my copy used X months or years in the future" at the point when they first get their game.. and b) some people actually care about their trophies/achievements/whatever other useless eviagra.

      This is going to put EB games out of business though. They already sell their used games for around $5 less than the original (and then try to sell you a $4 "extended warranty").. add another $10 EA tax to that and EB is going to quickly go out of business (or at least, stop taking EA games). Though I'm not sure of course if this applies to all EBs (never mind other resellers like GameStop) or if its just my local one.. but that's pretty harsh! It should be EB gearing up to sue the hell out of EA over this given "having a better business model" and "stealing my customers" is no longer a sign of a healthy competition -- its a sign of civil (possibly even criminal) injustice and must be stopped!

    52. Re:cheating the laws by Anonymous Coward · · Score: 0

      I'm usually not one to subscribe to the notion of "lost sales," - after all, who's to say it would have been a sale if the alternative wasn't available? But the way GameStop pushes used games is an exception.

      I can walk into a GameStop, pick a shiny new game off of the shelf, read the price tag, and decide "I will buy this."
      I hand it to the cashier and say "I would like to buy this," agreeing to pay the listed price on the box.

      It's at this moment that the GameStop employee is required, by company policy, to ask
      "We have a used copy for $X less, would you like that instead?"

      That is a lost sale, because they're taking a customer who was already intending to buy the full-price new game, of which the publisher/developer would have seen a cut, and making it so that the developer actually sees not one penny from that customer that day.

      As a game developer, I find this to be an insulting way to treat your partners in business. Despite the obvious profit advantage, there's no way I would treat a supplier of mine that way, if I were in charge of a retail company.

    53. Re:cheating the laws by somersault · · Score: 1

      I don't really see why EB should be entitled to anything from EA. If EB can't mould their business model to suit both publishers and consumers then they will go out of business, and deservedly so. Having a physical high street intermediary (who obviously need to take their own cut to say in business) seems a bit silly, when we already have started moving to digital content delivery and services like eBay/Amazon Market Place for reselling and buying new and used stuff.

      High street games retailers are a pretty outdated concept by now. With things like clothes stores it's still useful to be able to try on the clothes, and for really expensive electronics you'd probably want to try before you buy, but with games and game peripherals then buying online makes the most sense (unless you for some reason can't wait a day for delivery).

      --
      which is totally what she said
    54. Re:cheating the laws by harl · · Score: 1

      Why are you doing business with Game Stop then?

      Obviously the pros outweigh the cons.

      --
      I find being offended by me offensive.
    55. Re:cheating the laws by Hognoxious · · Score: 1

      That's like giving USED money to the game companies. You wouldn't want to use USED toilet paper now, would you ?

      Made me think of this: http://www.youtube.com/watch?v=ALZZx1xmAzg&feature=related

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    56. Re:cheating the laws by Hognoxious · · Score: 1

      I dont mind the $10 fee, if that 2nd hand game is $10 cheaper.

      I don't see the point. You might as well buy new in that situation. Second hand is cheaper because a) it might not be the latest version and you won't look so 733t and b) there's a risk it might not work.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    57. Re:cheating the laws by Anonymous Coward · · Score: 0

      You can (or rather could) do multiplayer without the internet. That's the point, you illiterate fuck.

  3. Hurray, you get to pay for updates by indytx · · Score: 4, Interesting

    EA already uses "Service Updates" as an excuse to stop supporting online play after a certain period of time for many of its titles. http://www.ea.com/2/service-updates Now, it's going to restrict the ability to even update the game? FTA, "According to EA, the content can include anything from title updates and downloads . . . ." So, to paraphrase, if I want to play my game on another console, or my console croaks and I replace it, I might not be able to download the updates (and there will be updates because the title shipped will be buggy) without paying again?

    --
    Make love, not reality television.
    1. Re:Hurray, you get to pay for updates by HungryHobo · · Score: 1

      their attitude is literally
      "You shouldn't complain about it.
      Just pay us over and over and over and over.
      We're sure you can afford it."

    2. Re:Hurray, you get to pay for updates by HungryHobo · · Score: 4, Insightful

      Also- jesus christ.
      They're retiring games less than a year old.

      In some countries consumer laws would still put electronic good under warranty for that long.

    3. Re:Hurray, you get to pay for updates by Endophage · · Score: 1

      Agreed. Warranty in the EU is a minimum of 2 years. I don't think they could withhold updates as an update (assuming we're talking about patches) is an admission that there was something in the original product that made it not fit for purpose. That would make it very difficult for them to justify making you pay for updates. I think the idea would be more like the premium rate would give you extra maps, maybe special items, possibly access to multiplayer (although that would make EA even bigger assholes if they withheld mutliplayer unless you pay).

    4. Re:Hurray, you get to pay for updates by mwvdlee · · Score: 2, Insightful

      Their attitude is "We're not getting sued, so it must be legal".

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:Hurray, you get to pay for updates by Anonymous Coward · · Score: 0

      In some countries consumer laws would still put electronic good under warranty for that long.

      Correct me if I'm wrong but that kind of warranty is for PCs and game consoles. I doubt that the videogames themselves are covered.

    6. Re:Hurray, you get to pay for updates by Inda · · Score: 1

      The Sale of Goods Act in the UK goes way beyond that.

      I expect a game to work forever as long as I look after the disc properly. I would guess this is the norm.

      I'm stuffed because I buy a lot of my games second hand. It would be interesting to see the reaction of the retailer if I was to return a mint condition FIFA09 game because it stopped working and cited the Sale of Goods Act.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    7. Re:Hurray, you get to pay for updates by Anonymous Coward · · Score: 0

      EA tracks what was purchased by your account. You can always re-download it.

      At least it works that way with Sims 3.

    8. Re:Hurray, you get to pay for updates by DiEx-15 · · Score: 1

      EA already uses "Service Updates" as an excuse to stop supporting online play after a certain period of time for many of its titles. http://www.ea.com/2/service-updates Now, it's going to restrict the ability to even update the game? FTA, "According to EA, the content can include anything from title updates and downloads . . . ." So, to paraphrase, if I want to play my game on another console, or my console croaks and I replace it, I might not be able to download the updates (and there will be updates because the title shipped will be buggy) without paying again?

      I am sure though a call to their tech support may net you a free pass. If you can explain and show that your console died and you had to get another one, I would imagine they would let you reuse or reissue you a new pass...Granted I know that means waiting 3 hours on their tech support line or 3 years for an email answer.

    9. Re:Hurray, you get to pay for updates by Anonymous Coward · · Score: 0

      I don't know if anyone will pickup on this, maybe HungryHobo. Your mention of goods still being under warranty got me thinking. Here in New Zealand we have very good consumer protection laws, any goods sold for personal use must be fit for purpose and last a reasonable length of time. If you purchase goods with a say 1 year warranty, and they fail after 13 months or even three years you're still covered by the act, this is of course measured with like products and is dependant on the cost of the item, cheap items are not expected to last as long for example.

      I also noted the act was updated in 2003 to cover computer software. This could be interesting.

      http://www.consumeraffairs.govt.nz/consumerinfo/cga/index.html

  4. To bring the book industry into the 21st century.. by HungryHobo · · Score: 5, Interesting

    To bring the book industry into the 21st century I propose a system whereby printed books be changed such that instead of the second half of the book you get a code which will allow you to access the end of the story through the publishers website.
    The ending shall be a free add-on which you may only access through our online service.
    You will be prohibited from transfering access to the ending to anyone since it's a service rather than an item.

    If you want to know the ending after you've bought a book second hand you'll have to pay a 10 dollar fee to us.

  5. Not very forward thinking really by Redlemons · · Score: 2, Informative

    With online distribution (like steam) they could stop second hand sales altogether, and as a bonus you don't need a silo for your discs. Pretty awesome in my opinion.

    1. Re:Not very forward thinking really by Rockoon · · Score: 1

      Agreed.

      I have a silo of old games (10+ years old), but only a handful of new games with physical media.

      I play those old games exactly never.. hell, most wont even run on any of the rigs I have set up now, and even if I set up the rigs to run them, I would be immediately displeased with them. My expectations are higher now.

      --
      "His name was James Damore."
    2. Re:Not very forward thinking really by Verunks · · Score: 1

      With online distribution (like steam) they could stop second hand sales altogether, and as a bonus you don't need a silo for your discs. Pretty awesome in my opinion.

      but this is aimed to console rather than pc gaming, because on pc the used market is almost non existent due to the cd key, I wouldn't trust anyone selling me his used key hoping that he wouldn't reuse it with a copy of the game, as a matter of fact battlefield bad company 2 had the vip key only in the console version while the pc version had the extra content for free without any extra key
      on console the online distribution is still very limited and it's mostly used to sell small or old games

    3. Re:Not very forward thinking really by Setheck · · Score: 2

      I totally agree. I don't understand EA's thinking. They should do like blizzard or steam, where you are effectively buying a CD key that is tied to your account. Then you can download and play the game any time you want, and if you sell your account your selling all your games. This "$10 used game service charge" is totally absurd. you won't catch me buying any of these games, new or used...

    4. Re:Not very forward thinking really by interkin3tic · · Score: 1

      With online distribution (like steam) they could stop second hand sales altogether, and as a bonus you don't need a silo for your discs. Pretty awesome in my opinion.

      I don't think "not needing a silo" is a good advantage when considering the downsides. If a game is terrible, it has faster turnover. Faster turnover decreases the publisher's profits: if used copies of a game start showing up on a the shelves the day after a game releases, that's a sale that EA isn't going to get. That to me seems like a check to make sure EA doesn't start putting out 2 hour games for $60, or games that are so terrible they get sold back almost immediately.

      I don't trust EA or activision as far as I can throw them, they need every incentive to release quality that we can throw at them, but now they've continued taking steps to remove that check rather putting effort into making games we want to buy and keep.

    5. Re:Not very forward thinking really by Redlemons · · Score: 1

      That's a good point, although the fact that console online distribution is very limited kind of illustrates my point. Console have hard drives and they'll need internet connections to get this "extra" content. So why rework the disc format when online distribution is (probably) the future -and just so happens to limit second hand sales anyway. The advantage is to the publishers in that they can effectively, if only partially, sell the game as a service (and charge per use) rather than as a product --but it's hardly a plan with longevity.

  6. They're all evil. by Anonymous Coward · · Score: 2, Interesting

    I don't get it when people say that EA "has changed" and that Activision is "more evil than EA". They're both just as evil as the other one is. They don't care about you, the consumer. Well they do care about gouging the consumer for all the cash that they can. We need to show them that we will not tolerate this. We have to stop playing games from these publishers. That means don't purchase it. That means don't play it at a friends house. And that means don't pirate it. Tell your friends about this and tell them to tell their friends. If word gets around, maybe they'll act less evil than they are now (not likely, but you never know).

    1. Re:They're all evil. by HungryHobo · · Score: 4, Insightful

      They'll attribute any lost sales to piracy whether you pirate or not.

    2. Re:They're all evil. by Ant+P. · · Score: 2, Informative

      EA _has_ changed. 15-20 years ago, they were one of the biggest game developers. People would put down $50 a piece all the time because they made games worth that much.

      Today they're just a games industry MPAA imitation. And they deserve to go under just as much.

    3. Re:They're all evil. by Anonymous Coward · · Score: 0

      They can claim whatever they want, but that doesn't mean anyone will believe them.

      Make an awesome game that's too expensive, and people will believe there's some piracy going on.

      Make a mediocre buggy game that's too expensive, can't be rented, loaned, or sold, and its content starts expiring when it's only been out for a year? I don't think the "???" stage between that and "Profit!" exists.

  7. I'll save the $10 by mvar · · Score: 2, Insightful

    and give it to independent studios and offers like that of wolfire's "humble bundle indie" . As if awful DRM and little re-play value wasn't enough for today's games, now this. Pass..

  8. Artificially created need is... by Merakis · · Score: 0

    artificial.

  9. Better don't lose that manual! by mvar · · Score: 3, Funny

    "Please enter word 15 paragraph 2 line 4 page 23 of the game manual in order to proceed"

    1. Re:Better don't lose that manual! by MBGMorden · · Score: 1

      Those weren't that bad. You could still sell the manual with the game on resale.

      Or for some of those games, they only had a dozen or so codes anyways. Just jot them down and avoid the manual.

      OR, with one game that a fried gave me a copy of in the 7th grade, that method of copy protection was simple to defeat with a little patience. He told me one of the words it would ask for. Don't remember what it was, but lets just say it was "tire".

      Open the game, it asks for the code. Enter "tire". Invalid? Darn. Back to the prompt. Open game again and repeat. Within 10 tries or so (which really took less than a minute) I'd get the prompt I wanted, enter the code, and off I went to play for as long as I wanted to.

      The whiz wheels were far more annoying.

      Computer games seemed cheaper back then though. I remember when I got my first computer (early 1990's) there were tons of them (games like Elite, Millenium, Mega Man, old card games, etc) clearanced all for between $1 and $5. Standard non-sale price for PC games seemed to be between $10 and $20. Overall I think PC games have risen in price a lot more than console games have (or possibly just better reflected inflation).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  10. This should be titled by masterwit · · Score: 4, Insightful

    This article should be titled:

    EA games does yet another thing to piss me off...

    --
    We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
  11. Re:To bring the book industry into the 21st centur by Richard_at_work · · Score: 1

    Stephen King tried this - purchase a book chapter by chapter as an experiment. It failed, and the book was never finished.

  12. hummm.... by Tei · · Score: 2, Funny

    Is all about fight the First Sale doctrine. Make games a "not transferable account", so you can't re-sell the game you have buy (only part of it, here).

    I wonder we will see the ones like General Motors, fighting the user car industry.

    --

    -Woof woof woof!

    1. Re:hummm.... by Arancaytar · · Score: 1

      Sure. New cars will come equipped with a cellular connection, and every command you give to the electronics (accelerate, steer left, steer right, brake, etc.) will first have to be confirmed via the "always on" connection.

      In order to prevent pirates from driving an unauthorized copy or second-hand car, the electronics will shut down immediately if they cannot get a connection to General Motors' license server, leaving you careening down the freeway at 100. Piracy kills! :P

    2. Re:hummm.... by Xiterion · · Score: 1

      I *really* hope they don't use AT&T for that service...

    3. Re:hummm.... by Anonymous Coward · · Score: 0

      onstar?

    4. Re:hummm.... by DiademBedfordshire · · Score: 1

      I wonder we will see the ones like General Motors, fighting the user car industry.

      I don't think so only because the auto manufactures are deeply ingrained in the used car industry. They use the trade in to up-sell a new car and they use the certified pre own program make money as well. Certainly they don't own 100% of the market but they own enough for it to be profitable.

    5. Re:hummm.... by Kalriath · · Score: 1

      leaving you careening down the freeway at 100. Piracy kills! :P

      I think Toyota has a patent on that.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  13. EA Sports by lyinhart · · Score: 4, Interesting

    It's interesting that they're trying this experiment out with their sports video games. Sports video games released on an annual basis go down in price faster than any other genre. You can find a full boxed copy of a sports title from just a few years ago for under 5 USD. So by the time really cheap used copies hit the market, the sports season for that particular title is already over and EA is prepping for the release of the next year's edition.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:EA Sports by Anonymous Coward · · Score: 0

      If EA were smart they would charge $60 for the game and you'd have to buy all the players on your team, a la micro-transaction, and build a team in a digital (or E- if you prefer) league instead of licensing the intellectual property of the NFL, NHL, NBA, etc. and re-selling their characters.

    2. Re:EA Sports by TheReij · · Score: 1

      You can use micro-transactions to purchase player abilities and upgrades already, so this wouldn't be too far from the current system. This is also why I don't play online with their sports titles.

    3. Re:EA Sports by je+ne+sais+quoi · · Score: 1

      It's not just sports games, they already did this with Dragon Age: Origins. If you buy the game new you get a code to go get an alternate party member and there's a nice piece of equipment that you can find along the way. If someone's already used that code, you have to pay $10 to get the alternate party member and the nice equipment.

      I bought the game new so it didn't affect me, but my solution to DLC in general is not to bother. Maybe I should but I why should I shell out another $7-10 for just another mission, it isn't worth it.

      --
      Gentlemen! You can't fight in here, this is the war room!
    4. Re:EA Sports by hansamurai · · Score: 1

      But they turn the servers off of sports games as fast or faster than other titles too. Madden 2009 was going to be shutdown a few months ago but public outcry stopped that, but every iteration before that is already down.

    5. Re:EA Sports by jank1887 · · Score: 1

      right, this is the system working. They offered the game, which was bought new, and the content came with it. Then if bought used, the content was offered, and the new owner of the used game could make a second cost-benefit decision on whether the purchase was worth it. You say you would have decided it isn't, and that's a service sale that was not made. That provides incentive for the publisher to make the offer 'worth it'. Of course, they will need to be a bit careful of taking too much out of the full game, or it will devalue that end of the product, including possible resale value. Ideal for them would be a full new sale value with a resale value of zero, but a resale value of zero may actually hurt initial sale value to the consumer (as evidenced by all the venom in the posts above).

    6. Re:EA Sports by flitty · · Score: 2, Informative

      Exactly. EA's project $10 worked great! However, this might be the bridge too far. Taking the multiplayer out of a used SPORTS GAME would sort of like taking the Multiplayer out of Team Fortress 2, where the majority of people will be spending their time. I don't think EA would be as dumb as to remove all multiplayer from sports games, but to add things like Season support and playoffs would ADD value to people who bought new (or bought the addon). We'll see what they finally pull out of the main game when it's played used.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    7. Re:EA Sports by GrumblyStuff · · Score: 1

      It's almost as though they've flooded the market with this particular genre of games that generally only has a minor facelift and updated stats....

    8. Re:EA Sports by Anonymous Coward · · Score: 0

      Not quite.

      Buying DA:O didn't come with such a code. You had to buy the DLC even if you pre-ordered the game.

      It was worse than just this. There is a character who eventually leaves your party, and if you equipped that character in your party with the equipment that you paid extra for when they leave, you permanently lose it (with no warning that the character leaving will be taking the equipment).

    9. Re:EA Sports by Anne+Thwacks · · Score: 1
      The only EA game I have is Tiger Woods Golf for the Wii, and a recent "upgrade" of the Wii firmware , my Wii will no longer go on line.

      There is no way anyone in my family will ever knowingly buy a game that needs an internet connection at all, let alone always on.

      We dont buy pirate versions - you can get perfectly good remaindered games for under £5.

      OTOH, I am still waiting for a Linux implementation of "International Mapouka Challenge" using the Wii balance board.

      --
      Sent from my ASR33 using ASCII
  14. Incentive to piracy? by Anonymous Coward · · Score: 0

    Doesn't shit like this just piss of people more and give them a greater incentive to pirate the games, instead of paying for these terrible extra fees?

  15. Re:To bring the book industry into the 21st centur by Zaphod+The+42nd · · Score: 2, Insightful

    Yes, this is exactly like saying that if you sell a book to somebody, then they're not allowed to read the last chapter until they pay the publisher $10. Its COMPLETELY LUDICROUS, and I hope people realize it.

    Ugh, I'm already boycotting Ubisoft for its draconian DRM, now I've gotta boycott EA for its content locking out and violation of property rights? The way video game studios are going, soon everything's going to be owned by either one of those two, or Activision. At least they aren't doing anything terrible right now, right? (*reads about lawsuits with infinity ward*) Agh!

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    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  16. In another world by Anonymous Coward · · Score: 0

    I wonder how much EA would have charged for GTA online levels (if they had made the game)? I know they really wanted to get a slice of the pie for such a big selling game - but the fans know what that would mean... a game that's been split up and sold in many parts to get £100's instead of £45. Also dodgy frame rates and games that are just boring to play.

    I recon GTA would have cost £40 fo the game and £10 for each multiplayer (15 different levels), making quite a bit more profit and costing the average gamer much more... But I wouldn't have brought it.

  17. Mass Effect 2 by shooteur · · Score: 1

    This was in Mass Effect 2 - Called the Cerbus Network card, basically you'll get a heap of DLC with it, which expands the game by a great length. It costs IIRC 1500 Microsoft Points on XBOX Live to buy a code with it, obviously for people who purchase the game second. The bad thing is EA is now releasing DLC that require you to use MS Points regardless if you have the Network Pass card or not - (See Alternative appearance/Weapons packs, which dubious value to the game compared to the network pass content anyway).

    1. Re:Mass Effect 2 by IBBoard · · Score: 1

      Ditto for Sims 3. My wife wanted it, bought it, got a "free download" code that gave her about £6 in the shop and an extra town to play. If they're going it that way ('extras' that aren't necessary but provide benefit to first-time purchasers) then I don't have a problem with it and it is good to see them doing an "encourage legit purchases" effort that actually benefits the legit purchaser instead of DRM harming them. If they start putting vital parts of the game (like final levels or vital equipment) behind this kind of system then they're taking the mick and just crippling a legitimate purchase so that it is more of a "rental" license with a one-time fee that you haven't actually bought so you don't own it.

    2. Re:Mass Effect 2 by Theoboley · · Score: 1

      They pulled this shit with Dragon Age as well, with the Feast Day Gift/pranks pack. In order to download/install any DLC, you had to PURCHASE the Feast Day pack. Absolute Bullshit in my eyes.

      --
      Stupidity only gets you so far, then you've gotta try
    3. Re:Mass Effect 2 by canajin56 · · Score: 2, Insightful

      I also like how Mass Effect 2 has a character who sells videogames, used mostly, and laughs about how the developers don't get a cent for their hard work, and he makes a killing! He then offers to sell you a "member card" good for discounts on all your game purchases, "Used only, of course, hahahah!" That's why I vowed to stay clear of Bioware games. If they want to be petty douches, I can be petty too...

      --
      ASCII stupid question, get a stupid ANSI
    4. Re:Mass Effect 2 by Rutefoot · · Score: 2, Informative

      The Sims is such an excellent example of corporate greed at work. The amount of money one could potentially spend on the series is staggering. Let's say someone buys the Sims 1 and all 7 expansion packs, you're looking at $300-$400. Then the Sims 2 comes out and stripped back to its base game so they can release another 8 expansion packs (we're at around $800 at this point). They realize that there is a huge demand for extra objects such as furniture and clothing and people are willing to pay for them without the added content an expansion pack normally provides so they end up releasing 'stuff packs', 10 in total (Priced cheaper, but still raising our total to around $1000). During the process of releasing stuff packs they realize they can make even MORE money by licencing out the packs and the H&M and Ikea packs are born.

      That brings us to the Sims 3. Again, stripped back to its most basic elements. Hell, some elements that have been around since the very first game have even been REMOVED, such as the hot tub. Realizing that objects that are made by third parties are incredibly popular (and that some people are even willing to pay for them), they take advantage by 1) Making it difficult for third parties to create their own objects and 2) Introducing their own library of downloadable objects (for a fee of course).

      That library was up and online at least a month prior to the game being released, selling extra objects for a game that hadn't even been completed yet. It's one thing to release updates after a game is released, but to purposely leave things out with the intention of selling them as 'extras' is the definition of greed.

      Already we have an expansion pack released with another on its way plus one 'stuff pack'. Add that to the total, plus add on some pay per download objects and you are easily over $1000.

      To date, the Sims 3 has sold over 5.9 Million copies. If you add up all the expansion packs, they have sold over 100 million copies. They have made billions on this franchise and yet they still are trying to nickel and dime people.

    5. Re:Mass Effect 2 by drinkypoo · · Score: 2, Insightful

      The bad thing is EA is now releasing DLC that require you to use MS Points regardless if you have the Network Pass card or not - (See Alternative appearance/Weapons packs, which dubious value to the game compared to the network pass content anyway).

      Also: Forza 3 came with a card good for one (1) track pack download. EA is behind the times. They're not looking forward, they're looking at Microsoft, and Xbox Live. They want to bring all that to PC gaming. Yuck.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Mass Effect 2 by Anonymous Coward · · Score: 0

      If you're a gamer and you're boycotting Bioware, that's pretty much your loss.

      Anyway, I thought EA made a smart move by incentivising the purchase of new copies of ME2 (by offering free gear/quest downloads). I'd rather be rewarded for buying new than punished for buying used.

    7. Re:Mass Effect 2 by IBBoard · · Score: 1

      And? Nothing that they're "nickel and diming" with (the extras in the online store) is a requirement. The "stuff" isn't a requirement either. The expansions add features, but they're not consecutive (with Sims 2 you could mix and match them).

      Also, WTF is so important about the hot tub? So your Sims can't get in a hot tub unless you get it separately (either from EA or from a third-party). So what? Not a huge loss, just one of many items.

      IMO, "nickel and diming" with Sims would be making jobs a chargeable extra, and children, and more than one controllable Sim per household, and buildings of more than one story. Having completely optional extras available for those who want to get specific extras is just tailoring to a market.

  18. EA sports not the best choice by T+Murphy · · Score: 1

    Their sports games already lose their multiplayer after a year or two, yet they expect people to buy used copies and spend extra money to get a bit of content that still won't address the lack of multiplayer. I don't expect this to go very well.

  19. Where this is headed by Anonymous Coward · · Score: 0

    This is just the beginning. What the big game publishers REALLY want to do is get rid of the used market entirely so that new game prices never have to go down to compete with used ones. As they build acceptance of this "You get more of the product when you buy it new" model and as people's capacity to download and store more data increases they will gradually move more and more of the product off of the disc and into the "DLC" bucket. Or they might just do what BioShock did: ship the content on the disc but make you pay for part of it. Either way, you'll eventually have to pay full price to get access to the content whether you bought it new or used -- and with no used market to compete with, the price won't drop nearly as fast over time as it does today.

  20. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    I presume you mean The Green Mile? No , it didn't fail, and yes, it was finished. They even made it into a film.

  21. Already ran into this BS by Secret+Rabbit · · Score: 2, Interesting

    When I bought Bad Company 2 it came with a VIP code. A one time only VIP code. What ran through my mind is what if I have to format my PS3, or a firmware update requires "servicing" (see former), etc. What happens then? What about going over to a friends house to play? Etc.

    This is nothing but a money grab without any consideration for the needs and *rights* of the legal purchaser.

    1. Re:Already ran into this BS by Anonymous Coward · · Score: 0

      When I bought Bad Company 2 it came with a VIP code. A one time only VIP code. What ran through my mind is what if I have to format my PS3, or a firmware update requires "servicing" (see former), etc. What happens then?

      On PS3 your downloads are tied to your Playstation Network account. I think you can redownload it at will as long as you use the same login credentials.

    2. Re:Already ran into this BS by GTarrant · · Score: 1

      I do not know about the PS3 (I recall an article that said that a PSN purchase usually allowed 5 downloads, so people were sharing them?). On the Xbox 360, any content you purchase is "tied" to you in two ways - one, to the account (gamertag) that purchased it, and two, to the console on which it was originally purchased.

      If you are on the console on which the content was originally purchased, then anyone can use it. It is on that console, and the purchaser does not have to be signed in to access that content (games, addons, whatever). If for some reason you upgrade the hard drive or re-originate the console, that doesn't change the embedded serial number or hardware code or whatever, and Xbox Live will let you redownload it to that same console at no cost (if you had to send in your console for RROD issues, as many of us did, if MS sent you a different console back, they usually remembered to add that new console's hardware code to your account so it would "count" as an original console for your purchases).

      However, if you're not on the original console, you are still able to download any content that you have purchased. When I'm at a friend's house, I can download, for example, Peggle to his console if I log in with my gamertag, and we can play to our heart's content. However, because it won't be also tied to his console, as soon as I log out of his console, he will no longer be able to play it (unless he too purchases the game).

      I'm guessing this would be similar for these VIP codes - at least, that's the way it has worked with some of the various one-time use codes I've had so far. Perhaps someone with the PS3 can say whether it's similar there (I hope it would be, as I'm looking to pick up a PS3 in the not too distant future).

    3. Re:Already ran into this BS by reddwar · · Score: 1

      When I bought Bad Company 2 it came with a VIP code. A one time only VIP code. What ran through my mind is what if I have to format my PS3, or a firmware update requires "servicing" (see former), etc. What happens then?

      On PS3 your downloads are tied to your Playstation Network account. I think you can redownload it at will as long as you use the same login credentials.

      The VIP code for Bad Company 2 is tied to your EA account I believe (but all in all pretty much the same difference). The same goes for games like Splinter Cell Conviction exclusive content (tied to your UPlay account), Dragon Age Origins (tied to your Bioware / EA account). Once the code has been tied to your account you can redownload as many times as you want to the console your profile is currently set up on. This is the same on both the PS3 and 360 (assuming that it works similar to the PC).

    4. Re:Already ran into this BS by Anonymous Coward · · Score: 0

      Don't forget that after many suggestions (read: "legitimate complaints"), Microsoft implemented a license transfer tool to move the hardware-dependent license to another machine.

      http://www.xbox.com/en-US/support/systemuse/xbox360/licensemigration/faq.htm

    5. Re:Already ran into this BS by khchung · · Score: 1

      What ran through my mind is what if I have to format my PS3, or a firmware update requires "servicing" (see former), etc. What happens then? What about going over to a friends house to play? Etc.

      Formatting your PS3? My guess is nothing will be lost. I think all your trophies/unlocks/etc are all stored on some server (not sure if Sony's or EA's), that's why during the 1/3/2010 date bug period, everybody that tried to connect to PSN said they lost their trophies, etc.

      You can just re-download all your PSN purchases anytime you want, so you are free to delete them on your PS3 HD, or when you replace the HD (though it would be simpler to first backup then restore to the new HD instead).

      As for playing at your friend's house, I guess if you create another login in the PS3 and link to your PSN account, you will probably get back all unlocks/etc, this you can try any time you want.

      --
      Oliver.
    6. Re:Already ran into this BS by Anonymous Coward · · Score: 0

      DLC is tied to PSN/XBoxLive account. So if you format your PS3, keep the same account and redownload.

    7. Re:Already ran into this BS by jittles · · Score: 1

      I don't know how this works on PS3 but on the Xbox 360 this is all linked to your gamer tag and you can access the content from any xbox so long as you log into XBL with your account.

    8. Re:Already ran into this BS by The+Moof · · Score: 1

      Funny you mention the VIP code, as it's the reason they lost out on a few sales of BC2. My usual group of gaming buddies typically rent games they're on the fence about to try them out first. BC2 and its VIP code rendered multiplayer nearly unplayable for them (or so I was told; delayed matchmaking, only to be put into matches you didn't have the maps for and getting kicked, etc). So the 'on the fence' buyers opted not to buy it because of the poor experience. I ended up not buying it because the majority of my gaming friends didn't end up buying it.

      So instead of increasing new game sales, their VIP content ended up actually costing them some sales.

    9. Re:Already ran into this BS by CronoCloud · · Score: 1

      I do not know about the PS3 (I recall an article that said that a PSN purchase usually allowed 5 downloads, so people were sharing them?)

      Unlimited number of downloads on up to 5 devices. An example of how it works:

      I have a PS3, a PSP 3000 and a PSP-1000 (with broken UMD drive). I can pay for a PSN PSone title and have it on all three. If I happen to accidentally delete it on one of them, I can re download it, no problem. If I get a PSP Go and another PS3, I can also have it on them too. If I go to a friends house and want to show him the PSone title, I can download it on his PS3, as long as I have less than 5 "authorized machines", once I do, by setting up my user account on his box (in addition to his) his machine becomes one of the 5 "authorized".

    10. Re:Already ran into this BS by Anonymous Coward · · Score: 0

      Funny you mention the VIP code, as it's the reason they lost out on a few sales of BC2. My usual group of gaming buddies typically rent games they're on the fence about to try them out first. BC2 and its VIP code rendered multiplayer nearly unplayable for them (or so I was told; delayed matchmaking, only to be put into matches you didn't have the maps for and getting kicked, etc). So the 'on the fence' buyers opted not to buy it because of the poor experience. I ended up not buying it because the majority of my gaming friends didn't end up buying it.
       

      no problem with this with the new system... They get a 10 day trial for a game, as long as they are not renting this for more than ten days.

      Which brings me to this - how will gamefly work with this? What if someone keeps it for a month?

  22. Re:To bring the book industry into the 21st centur by Firkragg14 · · Score: 2, Insightful

    A book is a terrible thing to use this approach on. It takes me all of 30minutes at most to read a chapter assuming its a long one. Then your gonna make me wait a month or so for another one. Theres no way im gonna bother reading a book like that in such a stop start manner. It does work for games though as there have been a few successful episodic games.

  23. Even worse than it actually seems by TheReij · · Score: 2, Interesting

    From what I've heard regarding this, you'll need to pay the $10-15 just to be able to play the title online.

    What's really crappy is that people still sell used games to GameStop and people still buy their used games. Granted, sometimes you will find a decent deal on an older game. Example, found a copy of Guitar Hero III for PS3 yesterday for $10. That's not bad if you've not dipped into the music games. But most newer games are only going to be $5-10 lower than retail. Glyde http://www.glyde.com/ or even Ebay are much better options than selling to GameStop. The seller will get more money for the game and in most cases the buyer will get the game at a better price.

    Something I think is fishy about this is that GameStop may use this to justify giving less credit/money for titles that use this system while still charging out the wazoo for the resale of the same title. Either way, there are better options for buying used. Hopefully the public will vote with their wallet and choose not to purchase these titles.

    1. Re:Even worse than it actually seems by SCPRedMage · · Score: 1

      It'll cost $10-$15 to play a [i]used[/i] copy of the game online. New copies will come with a code to enable it for free. The idea is to provide an incentive to buy the game new, while making money off of used sales.

      --
      My sig can beat up your sig.
    2. Re:Even worse than it actually seems by TheReij · · Score: 1

      I was referencing the thought that this applied to just the DLC. If you bought the game used, you would have to purchase a code from the publisher in order to access ALL online functions. I'm sorry that I wasn't clear in my first post.

  24. Re:To bring the book industry into the 21st centur by quantumplacet · · Score: 2, Informative

    umm, he released The Green Mile serialized, and serialized novels have been around for a few hundred years. The book you're referring to is The Plant, but the experiment there was not serialization, it was some weird bastardization of the honor system where 75% of readers had to pay for him to keep writing.

  25. Project Ten Dollar by Clovis42 · · Score: 3, Informative

    This is just EA's "Project Ten Dollar" and it is not limited to just he sports games. It has already been featured in Dragon Age Origins and Mass Effect 2. Both games included content that you got for free with a code that came with the game, but you had to pay $10 to get if you bought it used.

    --
    Clovis
    ^ Clovis, look! It's that guy you are!
    1. Re:Project Ten Dollar by Tyyrlym · · Score: 1

      And the system doesn't exactly work that great. Ask the many, many people who bought legitimate copies of the game but couldn't get their DLC code to work.

  26. The EULA Strikes Back by TheReij · · Score: 1

    This system tells me even more that my $60 just bought a license to play a game owned by a publisher. Ownership, as we know it with video games, is dying a slow death.

  27. But these are a good thing by Anonymous Coward · · Score: 2, Insightful

    I, for one, am grateful for all these DRM systems and DLC schemes and such as they helped me make the decision of stop buying games and the money I’m saving with that!

  28. Re:To bring the book industry into the 21st centur by Pharmboy · · Score: 1

    I would have to disagree, and add that this might actually be a good thing. They are offering extra content for the $10, not requiring it to buy the used game. You can still play the game without the extra content. Obviously, this system can be abused, but the idea itself isn't bad and may be a way where games are offering MORE to the original purchasers, and re-buyers can get the same extras for a small fee.

    Keep in mind, that they owe patches, updates only to the original purchaser, and technically, they don't even owe that. Support isn't free (downloads, hosting servers, etc.) and when a game is sold to someone else, it effectively doubles the amount of support they had built into the original price. If done right, this would be a reasonable way to offer longer support and *still make a profit* while not mucking up the used market, since the used games are still 100% playable without the extra support.

    The key to this is the buyer understanding what they get (EA is offering a free trial) before they plunk down an extra $10. For some, it will be worth it, for others, not so.

    --
    Tequila: It's not just for breakfast anymore!
  29. Re:To bring the book industry into the 21st centur by Threni · · Score: 1

    > Support isn't free (downloads, hosting servers, etc.) and when a game is sold to someone else, it effectively doubles the amount of support they had built into the original price

    Uh.. how do you work that out? One person using it at a time, one set of support costs.

  30. OMFG!!! (whatever) by TDyl · · Score: 1

    If they ever dare bring this into tic-tac-toe on my EDSAC then I shall be rather angry and I may growl once or twice.

    --
    Todd: I hope it proves as delicious as the farmers that grew them
  31. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 1, Insightful

    Sounds like a normal television show to me.

  32. Re:To bring the book industry into the 21st centur by Pharmboy · · Score: 1

    Uh.. how do you work that out? One person using it at a time, one set of support costs.

    Updates downloaded twice, not once, doubling the cost for bandwidth. If they provide a server, Player #1 plays for 6 months and gets bored, sells it, Player #2 plays for 6 months, effectively doubling the server load if only a single person had bought it. (using averages, the effect is literally 100% linear increase in load) Not all support issues are doubled, but their net cost to support (depending on the game) is higher when the game is resold. While these expenses are not tremendous, neither is the $10 fee, and the games would still be single player playable without the extra support. Again, this *could* be abused, but it could also be done to provide good value, depending on how it is implimented. EA's method seems pretty reasonable since it includes a trial period and the price is relatively low.

    Now if they made it where you had to pay the $10 to even PLAY the game, then that would be an issue. And it might be with multiplayer only games.

    --
    Tequila: It's not just for breakfast anymore!
  33. More than just second-hand sales by Aceticon · · Score: 2, Interesting

    One of the comments on the site with TFA is from someone that keeps his sports games for a long time because of the replayability that online playing gives.

    Consider for a moment that with the "Online Pass" at any point EA can drop (or sneakilly slow down to a crawl) all multiplayer, user created content and online community features on a game "we don't support anymore" so as to pump-up sales of the new version. What EA is doing here is to try and control the lifecycle of a game after the sale way beyond just second-hand sales.

    Basically they're doing the same as Ubisoft but with a bit of carrot, not just the stick.

    1. Re:More than just second-hand sales by canajin56 · · Score: 1

      Ummm, they already do terminate multiplayer support on last years games when the new ones launch. For example, when Madden 2010 launched, they were supposed to be terminating Madden 2009, except public outrage made them extend support for a few more months. But 2008 and earlier are all long dead. This new scheme is likely just backlash against the public for protesting the 2009 termination.

      --
      ASCII stupid question, get a stupid ANSI
  34. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    75% of the readers had to pay, at a time when less than 5% of the internet population had ever bought anything online (and no where near 75% had access to a credit card at all). It was an experiment designed to fail.

  35. I read this another way.... by pandrijeczko · · Score: 3, Insightful

    The $10 voucher allows you access to stuff that 5 years ago, before DLC existed, would have been included on the original game CD.

    Sorry, but as an old man in my mid-40s with a quarter century of gaming history, modern gaming and most modern games are *CRAP*!!!

    Games used to be about entertainment that lasted a lot longer than 6 hours, was actually challenging and was fun when you got a few friends round to LAN party with you.

    Now it's all about leeching more money out of parents by encouraging kids to always buy some piece of DLC that they can brag about to their friends because they're the first "on the block" to get it - this is why morons queue at midnight for the latest game release, Harry Potter book or overpriced Apple gadget.

    Still, I've more than enough old games to play through again, load mods into or play via an emulator, as well as few nice free/Open Source games... the rest of you rabid fanbois have brought this on yourselves by buying the crap in the first place, and you're all welcome to it.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:I read this another way.... by Totenglocke · · Score: 3, Informative

      this is why morons queue at midnight for the latest game release, Harry Potter book or overpriced Apple gadget.

      You're right about two of the three, but you're wrong about Harry Potter release parties - people go to those because they want to start reading the book ASAP because they love the story and can't wait to see what comes next (you also typically get a discount if you pre-ordered). I know what their reasoning is because I went to a couple midnight releases of it and talked to the people there - I've yet to ever hear anyone brag about being the first to have a book; I've only heard people who were excited to read a new book and were glad to get it the minute it went on sale so they could stay up all night reading it.

      Still, I've more than enough old games to play through again, load mods into or play via an emulator

      Me too - that's why I have no problem boycotting games with DRM, because out of all the games I've played, I still have stacks that I never got around to beating.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:I read this another way.... by Anonymous Coward · · Score: 0

      So true. The first time I played Asteroids it sucked me in for damn near the total mission length of your standard FPS of today. Video games are a way to waste time. Most games do nothing legitimate for your life, unless your life goals are to somehow make a living as a "pro" video game player.

      Someone earlier mentioned an allegory to the used book market and how it would be if every person who read a book would have to pay a $10 fee to read the ending. Obviously this isn't how books work. I would argue in that case, that video games, despite their appeal, have in many cases managed to thwart that appeal with the negatives of corporate greed to the point that it is far better to read a book, ride a bike, fly a kite, or garden.

      If the rules of baseball are changed so that no one may score, it's time to pick up a new hobby.

    3. Re:I read this another way.... by ledow · · Score: 1

      Amen brother... and sub-posters.

      Games used to be games, now they are expensive, licensed, fabricated, single-play-through, mindless "entertainment" which consist of level-grind, or impossible-achievement-hunting in order to stretch out gameplay, where they should be focused on making the game so that the player *wants* to come back for more and set their own targets. Half-life 2 was the last released game that I consider worth my money.

      In the meantime, as you say, DOSBox, emulators, GOG.com and some old Steam titles (yes, I don't mind Steam - at least it works and I have backups I can play offline should the worst happen) are the way forward. I just bought Master of Magic and Master of Orion for about the fourth time, yet my Steam list is full of "new" games that I haven't even bothered to download or, when I did, played them for a few hours and got bored / completed them. Hell, most of them weren't even worth the disk space, let alone the time downloading, or the original cost price (I never pay full-price any more but at one point those games were going for £50 or more - now they get thrown in with about 10 other famous games, 5 of which I do want, for about £20).

      Start making games again, I'll start paying you for them again (currently my money goes elsewhere instead, and no, I don't pirate). Carry on making difficult-to-install, difficult-to-uninstall, resource-heavy, pretty piles of crap and I'll just blow my cash on 10 times more indie games and old games instead (and, strangely, not end up spending a penny more!). In the same way that everyone has a list of books that they "should read", I have a list of games that I "should play" but never have. I'm quite happy to spend my money on those instead, if you really force me to by not giving me any decent games worth my money.

      Hell, I have 50+ hours notched up on my Altitude account already and I've only owned it a couple of months. I don't claim the gameplay is "deep" but it's a hell of a lot more exciting than waiting for a expensive 10Gb game to download and install only to be confronted with crap-but-pretty gameplay.

      I buy games to play games, which means they are entertainment. Every second I spend downloading, installing, configuring, diagnosing, watching cutscenes / credits, waiting for it to load / login, is a second of wasted gameplay - and my free time has a value too. £10 for 4-5+ hours of gameplay is what I consider reasonable - provided it's simple to install and get it running quickly. The more you want me to pay, the more exciting / interesting / deep you have to make the gameplay, the easier it has to be to install and the more worthwhile it still is in a year's time not just a few days around release. I have 25+ year old games that I STILL would rather load up than some of the stuff that I have ready to download at the click of a button. That's what you're competing with. I don't expect you to match that but some modern games are barely touched just a year after release, let alone 25. Judge by the length of your online communities if you have to - if your community is dead within a year, it was a "one-off" game and nothing special. If people are *still* talking about / playing your game after 5 years and then scream because you want to take the servers offline, that's the sort of game you want to make more of.

    4. Re:I read this another way.... by brkello · · Score: 1

      You are looking at games in the past with rose colored glasses. There are a lot of great games out right now. More than I can keep up with. There are tons of crap games in the past as well. We just bought the good ones and played those.
       
      But maybe you and I like different genres or something. If you read games.slashdot every day I think you lose perspective. Everyone on here just complains about everything. It's a big circle jerk of people all saying how bad it is instead of focusing on how great we have it. We have three solid consoles all competing for our attention (+ the PC!). We have many games studios with proven track records, some better than others, and more access to indie games than ever before. Yeah, some companies have bad DRM...so avoid them. There still is more quality games coming out today than at any point in our history. I think when you are young, you are much less discriminating.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:I read this another way.... by dkf · · Score: 1

      The $10 voucher allows you access to stuff that 5 years ago, before DLC existed, would have been included on the original game CD.

      I'm sorry, but I doubt what you say there. What game published in 2005 came with the level of content that you get added in through DLC now? (That is in addition to the increased content that is made available in the main game at release in current games.) Use comparable games of course; like-with-like stops stupidity.

      I hate to do a [citation needed] on you, but the echo chamber in here sometimes leads to stupid bombast. Use the facts to defeat this, please!

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    6. Re:I read this another way.... by Anonymous Coward · · Score: 0

      Hear! Hear!

      All my old games are still playable. And will still be in 10-15 years.

      My current batch of games? Not so much.

      This First Sale DLC junk is like disabling the extra scenes or bonus content, unless you have a "code".

      Wait... Aren't they already doing that with new Blu Ray titles too?

    7. Re:I read this another way.... by Anonymous Coward · · Score: 0

      Yeah, you're right about the DLC. It's a slippery slope. The idea was that the developer could finish the game just like they used to, but then after the game is out they could release add-on items. Maybe new wepaons or new levels. But unfortunately what's happening is that they still make the game like normal, then cut some of the content and designate it as DLC.

      Sure the publishers lose out on used titles. I guess this "Online Pass" thing is a way for them to try and get around the loss. One of the other commenters said something like "Game comes with 2 free multiplayer maps, and a code to download 10 more!!!". I wouldn't be too surprised if we do see some crap like that pulled within the next 5 to 10 years.

    8. Re:I read this another way.... by Anonymous Coward · · Score: 0

      The $10 voucher allows you access to stuff that 5 years ago, before DLC existed, would have been included on the original game CD.

      Sorry, but as an old man in my mid-40s with a quarter century of gaming history, modern gaming and most modern games are *CRAP*!!!

      Games used to be about entertainment that lasted a lot longer than 6 hours, was actually challenging and was fun when you got a few friends round to LAN party with you.

      Now it's all about leeching more money out of parents by encouraging kids to always buy some piece of DLC that they can brag about to their friends because they're the first "on the block" to get it - this is why morons queue at midnight for the latest game release, Harry Potter book or overpriced Apple gadget.

      Still, I've more than enough old games to play through again, load mods into or play via an emulator, as well as few nice free/Open Source games... the rest of you rabid fanbois have brought this on yourselves by buying the crap in the first place, and you're all welcome to it.

      Fuck you old fart

  36. Re:To bring the book industry into the 21st centur by HungryHobo · · Score: 1

    In the context of my hypothetical book:

    The ending of my book is also "extra content". I am offering "extra content" for the $10, not requiring it to buy the second-hand book.
    You can still read the book without that "extra content".

    Keep in mind, that I owe proofread copies and endings only to the original purchaser, and technically, I don't even owe that.
    Proofreading and providing corrected and finished copies over the net isn't free.(Staff, hosting servers, etc.)
    and when a book is sold to someone else, it effectively doubles the amount of proofreading I had built into the original price.

    My book is still 100% readable without the spelling corrections or ending.

  37. Re:To bring the book industry into the 21st centur by pandrijeczko · · Score: 2, Interesting

    They are offering extra content for the $10, not requiring it to buy the used game.

    Does it not strike you as slightly suspicious that a major complaint of many modern games is that you only get 6 hours of play for a £35/$50 game but can *PAY MORE* to extend the life of that game?

    --
    Gentoo Linux - another day, another USE flag.
  38. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    Nonsense. They are doing it do devalue the product you bought. They are simply labelling parts of the game as "free bonus" to screw you out of your ability to resell the game.

    If you really think they'll add more stuff, I would love a hit of whatever you are smoking.

    But I guess with enough marketing they can sell this as beneficial to the consumer. It obviously already works on some.

  39. Re:To bring the book industry into the 21st centur by HungryHobo · · Score: 2, Insightful

    Those are crosses they choose of their own free will to bear.

    They include DRM to stop you from passing on the patches along with the game when you re-sell it.
    They tie multiplayer to their own servers rather than allow players to host their own.

    They shoot themselves in the foot and then charge their customers and the owners of second hand games for the medical bills.

  40. Re:To bring the book industry into the 21st centur by HungryHobo · · Score: 1

    Care to in any way elaborate?

    If I were to sell a book as described how would it be different from this scheme?

  41. The 'updates' thing is scary since you MUST update by Assmasher · · Score: 1

    ...to play multi-player on XBox Live. What a bunch of greedy bastards. The only thing this type of behavior does is make me more selective about the games I play, for example, I'll never buy another Ubisoft game while they have that 'always online' DRM. I stopped playing Company of Heroes when they went this route until you could play with the disc installed again. Greedy bastards.

    --
    Loading...
  42. FTFA by HaZardman27 · · Score: 1

    "We actually view the second sale market as an opportunity to develop a direct relationship with our consumers, and with Online Pass everyone has access to the same premium online services and content regardless of how and where you buy the game."

    No, you dumb twat, that's how the old model worked; this new model just sucks. If you're really that worried about making more money off used games, just add more advertisements to your sports games; I'm sure most of your fans will just find this more "realistic." "Develop a direct relationship with our consumers?" What kind of relationship would that be? The kind where they bend over and you **** their brains out?

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  43. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    No, he's talking about "The Plant". He was putting it out chapter by chapter, and it was on a "pay what you think it's worth" system. Not very many people paid.

    I did see an article where King said that he would never do the book-by-book experiment of "The Green Mile" again; as of a few years ago you could buy the book whole as it hit the next printings.

  44. Walled Garden by BlueBoxSW.com · · Score: 1

    Funny, I couldn't find one reference to "Walled Garden" in the comments here.

    Wonder why that's such a popular thing to repeat about Apple's iphone/ipad/ipod touch devices, but not console games?

    1. Re:Walled Garden by Dorkmaster+Flek · · Score: 1

      Possibly because there's no free/open alternative in the console market. The PC is an open platform by comparison (depending on your OS/hardware obviously, but there are standards like USB HIDs, OpenGL, etc.) The console market has never been like this. One advantage is that it's a simpler platform, because it's fixed. This is the downside.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    2. Re:Walled Garden by canajin56 · · Score: 2, Insightful

      Umm, the console market was once open. From Atari up until the Genesis and the SNES, third party developers could make games without paying a license fee if they wanted, they just didn't get the API manuals ;) Sega and Nintendo tried to lock them out unsuccessfully, and when they sued, they got thrown out of court. The Sega v. Accolade judge even threatened them with penalties over their abuse of the legal system. Until the DMCA, third-party compatibility was a right! Under the DMCA it's still technically legal to crack an iPad or a Wii or a 360 to run home-brew applications. However, it's highly illegal to describe how to do so. (We're talking you'd get less jail time for stealing an iPad than you'd get for installing your own software on an iPad you bought legally!) What needs to happen is that Nintendo and Apple and Microsoft and Sony need to be totally brutalized legally, they need to be bankrupt over this travesty. Because while not strictly-speaking illegal, they are bundling schemes, and those are anti-trust violations. The quintessential example of an illegal bundling scheme is if Ford tells you you can only put Rand maps in your car, and no other brand of maps. Nintendo is telling you you can only play Nintendo-branded games, Microsoft is telling you you can only play Microsoft-branded games, etc. It's no different. They try to say it's different because it's a technical restriction, not a legal restriction. You're legally free to try to play an unlicensed game, there's no contract they made you agree to. It's just that technically their DRM will not allow it, so "technically" it's a problem with the game, not a restriction they've placed on you. That's bullshit.

      --
      ASCII stupid question, get a stupid ANSI
    3. Re:Walled Garden by Dorkmaster+Flek · · Score: 1

      Okay, technically you're correct, but practically speaking this has next to no impact on how your average consumer actually uses a game console. They want to put the game it, turn it on, and it works. What I meant to convey was that your average consumer actually expects a walled garden when it comes to consoles. I'm not saying that's a good thing, just how people perceive it.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
  45. Capitalism by jlf278 · · Score: 2, Insightful
    In capitalism, companies are given a financial incentive to compete for consumers by producing a superior product at a streamlined price. When innovation or increased productivity is no longer forseeable, the mandate for growth costs consumers by giving companies the incentive to create an inferior product.

    1. Make a fridge that lasts 30 years
    2. Expand company on sales of superior product
    3. Reduce costs and add features
    4. Eliminate remaining competition
    5. The 3 remaining fridge brands can now last 5 years
    6. Further reduce costs and trim features and quality
    7. Massive profits!

    This is how EA would like the video game industry to progress. Just as fridges that last 30 years eventually hurt sales rather than boost sales, so do used video games. Small companies compete with other companies for sales. Large companies compete with themselves.

  46. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    They are not "offering extra content for $10". They are doing exactly waht BioWare did for Mass Effect 2. They are attempting to fuck the first-sale doctrine in the ass by forcing all people who buy the game used to pay THEM as well. (ME2's is called cerberus network and bypasses XBL DLC)

  47. Mixed Feelings by Jawnn · · Score: 1

    On the one hand, part of me is pissed off by this sleazy attempt to wring (extort might not be too strong a word) more money out of a product that was sold, fair and square, to the original buyer. No, it wasn't "licensed". It was sold. "Here's a game. It's cool. Give me $50 and it's yours." ...sold. Demanding another piece of the value I paid for, should I choose to sell my game to someone else is symptomatic of the screwed up view that software developers have of their customers.
    On the other hand, if people are stupid enough to pay $50 for a game that the next guy will get to buy for a fraction of that, there's at least a small amount of satisfaction that both buyers are allowing themselves to get reamed.

  48. Re:To bring the book industry into the 21st centur by sorak · · Score: 1

    What's worse is that I was reading the biography of Abraham Lincoln, and I got to choose which ending to buy. In the good ending, he drop-kicks the gun out of John Wilkes Booth's hands and ends up dating a former slave who looks like Halle Barry. Something just seemed wrong about the whole deal.

  49. OUTRAGOUS. by Anonymous Coward · · Score: 0

    EA needs to get its games RIGHT before it thinks about it's so called future. Bug ridden pieces of crap - across the board. battlefield bad company 2? the worse game to come out of production to date. take a hint from valve EA - the customer IS and always will be right, as it stands right now I WILL not buy another EA game due to the horrid i've gone through with bad company 2.

    60 bucks wasted.

    Ubisoft - I'll NEVER buy assassins creed 2 - screw your DRM, Torrents is a much better option, did ya know DRM free?

    sad sad world gaming is turning into - will it ever stop?

  50. Already doing this with RPGs by Anonymous Coward · · Score: 0

    They're already doing this with their role playing games. Mass effect 2 and Dragon age both had similar codes that unlocked entire characters/quest chains. I got both games via Gamefly and had to decide between paying an extra $10 fee to get the entire game I was renting or playing an incomplete game.

  51. Who buys used Sports games?? by HeXetic · · Score: 1

    They're starting this with their SPORTS franchises? Who the hell buys used sports games? They're out of date a year later because the players (and potentially the teams) are all wrong! I admit I don't buy many sports games to begin with, but the last time I bought a used one was back in about '97ish when I picked up NHL94 for my SEGA Genesis collection.

    --
    http://www.chmodoplusr.com/
    1. Re:Who buys used Sports games?? by canajin56 · · Score: 1

      You can reassign players and create new players and teams. So they're only out of date if you're lazy. The real reason you shouldn't buy them used is they are shit and the AI is awful, so multiplayer is the only redeeming feature. But, even before this "used games can't play multiplayer" scheme, used EA sports games can't play multiplayer because they turn off the servers when the new version launches.

      --
      ASCII stupid question, get a stupid ANSI
  52. Re:To bring the book industry into the 21st centur by hairyfeet · · Score: 2, Informative

    Then it sounds like you need to be shopping at Good Old Games where they treat you like an actual customer, instead of a wallet with feet. NO DRM, NO charging extra for expansion packs (in fact they are already installed and included) NO limits to how many times you can re-download something you've paid for, plus lots of extras like strategy guides and soundtracks INCLUDED. Everything "just works", no hassles with paying, or backing up installers, and new games are added almost daily.

    I'm a firm believer in voting with your wallet, and if the game companies see that enough of us are fed up with the bullshit maybe they will grow the tiniest of brains, if for no other reason than to keep their bank accounts from shrinking. So far Good Old Games is the ONLY online game store I've found where I don't have to worry about DRM or bullshit, just pay, download, and play. So support those that don't treat you like shit, and vote with your wallet. Oh and to the poster above with the "EA Kill List" it is nice to know that MoH:PA, which BTW they are STILL SELLING as part of the MoH:10th anniversary pack, has already had the online killed before I even got to install it. Nice.

    As for TFA, call me nutty, but it is like the PHBs at these game companies want piracy to be the better deal! Crazy prices, shitty alpha quality code that often needs everal large patches just to be usable as intended, and now the STD known as DLC, or what we PC gamers formally called "free mods and maps" only they bend you over and don't even bother with a reach around. Meanwhile the pirate version won't phone home, will have ALL the content, and won't make you jump through flaming hoops just to use the damned thing. Oh and thanks to having the DRM stripped out you are actually LESS likely to get a virus than with the retail code! Man is this a fucked up situation or what?

    --
    ACs don't waste your time replying, your posts are never seen by me.
  53. Better than Steam by Cookeisparanoid · · Score: 2, Insightful

    This sure beats the Steam method where buyers of used games are totally locked out, in the case of modern warfare can only be activated by one steam account and only one. They wont even unlock it even if you have the physical copy and a receipt from Amazon marketplace.

  54. Who still cares? by Anonymous Coward · · Score: 0

    Drop the AAA players who want nothing more than your money. Pickup free/donationware/small-payment-and-drm-free indie games that are actually fun, and not just rehashed trash from yesterday with new textures.

    http://tigsource.com./ Start here. If you have an Xbox 360, check out the Indie Games section under the game marketplace.

    You do not HAVE to play into their game when they are intent on being the only ones who ever win.

  55. DLC done wrong by billcopc · · Score: 1

    This plague of automatic DLC must be stopped. It has become almost expected of the major game houses to release an incomplete game, then a week or month later they sell a bunch of DLC, which was probably supposed to be part of the game in the first place. Why can I resell the content that's on the disc, but not the stuff I downloaded a week later ? How do I know the DLC wasn't originally part of the game, that some ethically-challenged pencil pusher decided to part out and charge more money ? They're shipping an unlock code, wouldn't that suggest that this content is already in the package, but locked away behind yet another layer of bullshit DRM ?

    It used to be, if you wanted to sell an add-on to your game, you had to ship it on a disc so the "barrier to entry" was higher, in the sense that the overhead of distribution and support was too painful to bother shipping $10 worth of content. Gamers would also tear you a shiny new asshole if you dared ship them a CD with only 10mb worth of content (and 600mb of advertising videos). Diablo 2 LOD was a real expansion pack, it added new features, it added a whole new full-length episode, and it was reasonably priced. Despite the dependency on the base game, it provided enough content to stand on its own as a product. In other words, if you took the expansion and subtracted the original content, you were still left with a big slab of entertainment well worth the $35.

    Since this is Slashdot, what if you bought a brand new car, and it came with a one-time-use "content access code" for the steering wheel. You key in the code, you get to drive your car all you want. Then after a few years you sell this car to your broke-ass friend, who finds out the thing can only move in a straight line. The dealership wants him to pay another $2000 to unlock the steering wheel. Would you fault your friend for breaking the dealer's front teeth ? I wouldn't. Hell I'd bring brass knuckles, fuck that greedy bastard.

    As much as it pains me to say this, at some point there needs to be a class-action lawsuit, brought on by tech-savvy lawyers and consumers, to curb this extremely dishonest practice. This excuse of selling a license to a game is absolute bullshit. You buy the thing, it's yours, end of story.

    --
    -Billco, Fnarg.com
  56. Textures and sound effects by northernfrights · · Score: 3, Insightful

    Not to worry, textures and sound effects will always be a free download if you bought the game new.

  57. Re:To bring the book industry into the 21st centur by OnlyJedi · · Score: 1

    It works for comic books and graphic novels. Many of them come out monthly or bimonthly, take about 15-30 minutes to read an issue, and have ongoing plot-lines. TV shows takes either 30 or 60 minutes to watch, come out weekly, and many of those (think Lost, 24, Fringe, etc) have ongoing plot-lines.

    On a slightly related note, I finished GRR Martin's 4th ASoIaF book in two days, and have been waiting nearly five years for the 5th book. Which was originally the second half of the 4th book, but was split up because of size.

    Still waiting, Mr. Martin...

  58. Re:To bring the book industry into the 21st centur by GrumblyStuff · · Score: 1

    Again, this *could* be abused, but it could also be done to provide good value, depending on how it is implimented. EA's method seems pretty reasonable since it includes a trial period and the price is relatively low.

    I'm 100% certain this will be abused. First off, TFA states they will offer 10-day trials of this "Premium" content. That right there throws out the argument this is for covering support costs.

    Oh. Other juicy bits from TFA:

    With your Online Pass, you’ll have access to multiplayer online play, group features like online dynasty and leagues, user created content, and bonus downloadable content for your game including, for example, a new driver in Tiger." Gamasutra has confirmed that if you don't have an Online Pass, you will not get access to any online modes.

    Hmm, so you have to pay per EA title in addition to Xbox Live to play online? They're profiting from user created content?

    Yeah, it's abuse. It's designed that way.

  59. Want in on used games...get in the market by brkello · · Score: 1

    I never really understood why companies like EA didn't just get in on the used game market themselves. Pay a little more for games, sell them a little cheaper. It would drive the brick and mortar used game shops out of business and then they could control the market.

    --
    Support a great indie game: http://www.abaddon360.com
  60. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    You might be joking but they do this with textbooks already. The (mandatory) homework problems for my physics textbook last semester were hosted online behind a login which comes with a new book. You're not allowed to transfer the account to anyone else, so if you get the book used you need to also buy an online account to be able to do your homework.

    It's ridiculous! Oh, let's jack up the price of textbooks because students have no choice but to buy them from us. What's that, you say students are poor and a used book market has formed? We'd better release a new edition every 2 months and make sure that anyone who buys a book used is appropriately punished! Yep, this will ensure that more Americans can afford an education all right.

  61. Hobbleware is the future, sadly by Moof123 · · Score: 2, Insightful

    I see more and more that the commercial side wants to tighten the grip, and intentionally hobble software for all but the highest bidders.

    Meanwhile my software budget decreases out of continued disappointment and frustration.

    1. Re:Hobbleware is the future, sadly by carp3_noct3m · · Score: 1

      Hobbleware will be the downfall of the big gaming companies is mroe like it. Already we have examples like the humble indie bundle http://www.wolfire.com/humble who has almost made 1mil in a week by touting DRM free non restrictive, multiplatform gaming. Indie developers are quick and agile, can adapt to the market, can beat large company prices ($60 for DRM laden shit, or $10 for Indie "free spirit" stuff) and are more apt to try radical gaming concepts out. Some of the biggest games in the market have been created by gamers via modding (cstrike). I say, let these asshole keep whining about piracy and hanging themselves even more, by the time they realize how stupid they are it will be too late. The only real threat is when they start lobbying for draconian laws and enforcement regarding all games.

      --
      "It's ok, I'm completely secure as long as my iron is off"
  62. It's in the game by Anonymous Coward · · Score: 0

    EA Sports - It's In The Game*

    *onetime activation code required.

  63. EA sports of all people by Anonymous Coward · · Score: 0

    One thing that really bothers me about this is that it's EA Sports doing it. Sports games are some of the cheapest used games on the market because people quickly replace them with next year's version. I remember picking up a three year old football game for $2. The fact that they're trying to kill this market means those of us who like the games, but don't care about the new roster, suffer.

  64. Re:To bring the book industry into the 21st centur by tibman · · Score: 1

    If you don't want to buy half a book, don't. There are plenty of other great full length books out there.

    --
    http://soylentnews.org/~tibman
  65. Already happening w/ Textbooks by Anonymous Coward · · Score: 0

    This is already happening with textbooks. Some of them have a one time use access code for a website. The web site has additional things like powerpoint slides, extra materials, etc that all can be put on cd but are not.

  66. Seems like a reasonable compromise by HikingStick · · Score: 1

    Instead of needing to cough up $40 or more for a new game, it lets one pick up a used game and then pay $10 for the extra content. It seems like a reasonable compromise to me, so long as the used game goes for at least $15 less than a new copy.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  67. Re:To bring the book industry into the 21st centur by IICV · · Score: 1

    Yeah, if you want to see how that thing could actually work, look at the Tempts Fate segment of the Goblins comic (currently on hiatus).

    Here's how it goes: At the beginning of the month, the author posts an initial setting comic; at the bottom of the comic are several obstacles that Tempts Fate (the main character) will have to pass. Each obstacle is associated with a donation goal.

    When the date of the obstacle rolls around, Tempts Fate will only defeat the obstacle if the goal has been met. How easily Tempts Fate defeats the obstacle depends on how much money over the goal the author has received.

    If the donation goal hasn't been met, Tempts Fate will die.

    The author initially started this several years ago, probably expecting that Tempts Fate would die in a couple of issues. Right now it's paused because the author has other stuff going on, but so far Tempts Fate has been no less than a little Goblin ninja; the donation goals are almost always exceeded, and sometimes by quite a lot.

  68. Gamestop: Worse Than Piracy by mykos · · Score: 0, Troll

    If anyone should make money off of a game, it should be the copyright holders. They did all the work and took all the risks creating the game. Gamestop created nothing and deserves nothing. With piracy, the person pirating may or may not have paid for the game so you don't know if the game makers are losing money or not. With used game sales, it's clear that the game makers are losing money because someone is willing to pay for it. Good on EA for finding a legal and effective way to keep Gamestop from siphoning money away from the creators and publishers.

    1. Re:Gamestop: Worse Than Piracy by Jer · · Score: 1

      What the hell are you talking about?

      With used games the copyright holders already got paid - by the person who bought the game new. They played it, finished with it, and got rid of it. They no longer have the ability to use the game, so there's no "stealing" from the authors here - just a passing on of ownership from one person to the next.

      To make the obligatory car analogy - this is like saying that a car dealer selling used Mustangs is taking money that rightfully belongs to Ford. Or that if I sell my TV on craigslist I'm stealing money that rightfully belongs to Magnavox. How is selling my copy of Mario Kart to Gamestop any different?

    2. Re:Gamestop: Worse Than Piracy by mykos · · Score: 1

      Ah, then you see software as real goods rather than as a disc full of ideas. That is perfectly fine and is quite compatible with EA's actions.
      To go with the car analogy, Gamestop is now selling a car from which the engine and stereo system have been stripped out. If people are willing to buy it (and there probably will be), then Gamestop is making money the old-fashioned way: parting money from fools.

  69. Re:To bring the book industry into the 21st centur by quantumplacet · · Score: 1

    If that's how it "actually works" then it doesn't work. The dude made two grand; The Plant made several hundred thousand and was a failure.

  70. lol by shnull · · Score: 1

    paying $10 EXTRA for a used game? more like rofl

    --
    beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  71. Portability? by ranjy · · Score: 1

    What about when I take a copy of my game to a friends house - am I expected to pay $10 to use the extra features there? What about my second PS3 downstairs? I routinely buy Madden/NHL every Fall, and if this limits me to certain features of the game (notably - roster downloads), then I'm not sure I'd be inclined to buy the game every year.

    --
    If you smell what The Ranj is cookin!
  72. Pretty shitty by Anonymous Coward · · Score: 0

    console games already have pretty strict DRM, there's absolutely no reason for this other than to screw people who buy/sell games legitimately just because they didn't purchase a new copy.

  73. EA Sports has already been doing this for rosters by paulbiz · · Score: 1

    EA Sports has already been doing this for roster updates, for example NBA Live 2009 contained a card which entitles you to one season of roster updates. If you rent the game, buy used, etc, you would need to purchase the roster updates subscription instead (for $10 or so). If they are also charging for roster updates, renters or purchasers could potentially be hit with even more fees than just the $10 online play fee (not to mention if you have an Xbox 360, Microsoft already charges a monthly fee to play games online in the first place).

    Current-year used EA Sports games in stores are typically just $1 to $5 cheaper than new ones (previous year's sports games are virtually worthless used, prices drop to $1.99 after a couple seasons have passed), so the extra fees can make buying used current-year titles much more expensive than buying the game new. EA wins.

  74. Re:To bring the book industry into the 21st centur by Anonymous Coward · · Score: 0

    First off, TFA states they will offer 10-day trials of this "Premium" content. That right there throws out the argument this is for covering support costs.

    Because supporting the free trial would cost, right? Perhaps if everyone signed up for the freebie and nobody bought it ... but in reality that freebie is going to generate some extra sales (that's why they're doing it, dumbass) - and they hope it's enough to cover the extra costs incurred.