PS Move Launch Date and Price Announced, Portal 2 For the PS3
Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
Yet you'll never see or hear him coming.
Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.
And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.
You make this association and he does not, I wonder what that says about you.
I don't know why this is troll, everyone did it.
You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
Why would that be any better for a controller than Kinect (formerly known as Natal)?
Precision, timing, and buttons. I can't imagine detecting where your arm is pointing being laser-pointer accurate, which you would like when making tricky portal shots. There's also latency with kinetic that wouldn't be good for puzzles like near the end of portal 1 (think, having to shoot a portal as you're flying through the air). And how would you shoot without a button? Stamp your foot?
Reps from Zipper Interactive confirmed to me that the standard, Sixaxis controller can be used instead of the new "Nav" controller. The Nav replicates the left side of Sixaxis, anyway -- two shoulder buttons, one joystick, and simple gyroscope/motion sensing. Nav also has the face buttons, but so does the Move Wand, so those are a bit superfluous. If you want to save $30 on games that support the Nav, it's an option.
Of course, the people without proper depth perception will bitch and whine about it. After all, if they can't enjoy/utilize it, nobody should.
(This is the same crap you see regarding 3D movies)
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Here's a list, it's quite a bit longer than "Halo", http://en.wikipedia.org/wiki/Microsoft_Game_Studios
Sony has quite a few too. http://en.wikipedia.org/wiki/Sony_Computer_Entertainment
-]Phreak Out[-
My problem is that so few games are designed with the PC in mind today. Most developers are going multiplatform which essentially means console focused games (ie: lowest common denominator).
Microsoft has been failing in the PC gaming department lately. They have the Games for Windows brand and those games often don't have 360 controller support. Even when a game is ported to the PC from the 360 it often has the 360 controller support stripped out or useless. If the controller isn't supported then the PC interface is usually a crap port.
I love the PC because you have the greatest graphics anywhere. But the supporting companies always gimp it for us. WTF?
I have to take issue with this whole "zero latency" statement. On any game system, whether it be console or PC, there is no such thing as zero latency. Even if the console acknowledges your button press instantly, you still have the latency between now and the next framebuffer update to the video screen, which is at least 1/30th or 1/60th of a second.
On modern consoles, it is even worse. The PS3 uses a bluetooth communications protocol with it's controllers. This means that your button press has to be packetized and sent through the 7 layers of the OSI model across an inherently slow and subject to interference wireless connection, then depacketized and processed by software on the other end. The best thing you can hope for is that you only have 25-50 ms of latency and that it is unnoticeable to most players. This same thing is true of Xbox360 and Wii as well.
If you want to minimize latency, first you have to get rid of all wireless controllers and go back to corded joysticks or keyboard controls. Then you need to get a framebuffer (and CRT) that can refresh at 120hz or higher. This is why professional FPS players don't want anything other than a keyboard, mouse, and a real CRT. With a 120hz. refresh rate and a hard-wired keyboard/mouse, FPS players can get their latency down to around 8.33 ms (1000 ms in a second divided by 120 frames per second) which, while faster than most players can react, makes a difference to fighter pilots and other trained professionals.
All of this has been dumbed down in modern consoles to the point that latency is an extreme joke and we must calibrate our Rock Band setups to account for almost 100 ms of latency due to slow processing HDTVs, wireless controllers, and interference.
Give me back my keyboard/mouse, and Sony Trinitron CRT any day - and get off my lawn!
"When the president does it, that means it's not illegal." - Richard M. Nixon