Slashdot Mirror


PS Move Launch Date and Price Announced, Portal 2 For the PS3

Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that's very similar to the controller, and you throw arcane bolts or draw walls of fire just as you'd expect. Read on for more about Sony's E3 announcements.

Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.

Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011

21 of 145 comments (clear)

  1. Metal Gear Solid: Peacewalkers by protektor · · Score: 2, Funny

    Not sure that that Peacewalkers was the best title for the game. It brings up intimidate images of Snake being 65 years old and using a walker with those tennis balls on the feet to get around like you see seniors doing at the malls. LOL

    1. Re:Metal Gear Solid: Peacewalkers by Tinctorius · · Score: 4, Funny

      Yet you'll never see or hear him coming.

  2. Can it be?!? by Rewind · · Score: 2, Informative

    Gran Turismo 5 (coming November 2nd)? One can holy hope. I was waiting for it to be renamed DNF Kart at this point. The game looks great if it is (finally) going to come out. A reason to get a PS3!

    --
    ?
  3. Seriously? by interkin3tic · · Score: 2, Interesting

    Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing.

    That's an absurd way to put it: the wiimote is about that same price if not cheaper. And all 3 now have motion controls, specifying "This one has 'true' 1:1" is silly. After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it. I'm cynical as to whether or not "true 1:1" motion control is going to be any more relevant than "not really 1:1" motion control.

    Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.

    When has MS -ever- had a big number of first-party titles? Or Sony, for that matter?

    Off the top of my head-
    Sony: God of War, Gran Turismo
    MS: Halo
    Nintendo: pretty much everything worth playing on the wii.

    Speaking again of the wii... did I detect someone suggesting that hardware power made much of a difference this generation?

    1. Re:Seriously? by TrancePhreak · · Score: 3, Informative

      Here's a list, it's quite a bit longer than "Halo", http://en.wikipedia.org/wiki/Microsoft_Game_Studios
      Sony has quite a few too. http://en.wikipedia.org/wiki/Sony_Computer_Entertainment

      --

      -]Phreak Out[-
  4. Re:Couldn't they make the Move less goofy? by h4rr4r · · Score: 2, Insightful

    If you are going to play a computer game play it on a computer. I say this as the owner of a PS3, so calm down fanboys. Games are best on the system they were designed for, PS3 <-> 360 ports are ok, PC to console or the other way never works.

  5. Re:Couldn't they make the Move less goofy? by BoogeyOfTheMan · · Score: 3, Interesting

    Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.

    And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.

  6. Re:Move support in Portal 2. by h4rr4r · · Score: 3, Funny

    You make this association and he does not, I wonder what that says about you.

  7. Re:I touched my penis to this announcement by HairyNevus · · Score: 4, Funny

    I don't know why this is troll, everyone did it.

    --
    You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
  8. Re:Move support in Portal 2. by interkin3tic · · Score: 3, Insightful

    Why would that be any better for a controller than Kinect (formerly known as Natal)?

    Precision, timing, and buttons. I can't imagine detecting where your arm is pointing being laser-pointer accurate, which you would like when making tricky portal shots. There's also latency with kinetic that wouldn't be good for puzzles like near the end of portal 1 (think, having to shoot a portal as you're flying through the air). And how would you shoot without a button? Stamp your foot?

  9. "Nav" controller confirmed semi-unnecessary by muel · · Score: 3, Informative

    Reps from Zipper Interactive confirmed to me that the standard, Sixaxis controller can be used instead of the new "Nav" controller. The Nav replicates the left side of Sixaxis, anyway -- two shoulder buttons, one joystick, and simple gyroscope/motion sensing. Nav also has the face buttons, but so does the Move Wand, so those are a bit superfluous. If you want to save $30 on games that support the Nav, it's an option.

  10. Re:Couldn't they make the Move less goofy? by ElKry · · Score: 2, Informative

    He said the best console version.

  11. Re:Move support in Portal 2. by sortius_nod · · Score: 2, Interesting

    I don't think you've actually seen the Move in action vs the Kinect in action.

    Move looks exactly as retarded as someone playing a Wii. There is almost NO precision. I watched two guys try the gladiator game they're using to demo the move, the amount of times the guys swung and it didn't register was phenominal.

    Thing is, the move uses very similar technology to the Kinect. The main difference being that the Move is single camera with control vs dual camera with human tracking. I would actually say the Kinect is less like flailing around (the dance game looks quite good actually, you do have to dance) than the Move.

    At the end of the day, this is just impressions from people who haven't used either.

  12. Re:Other OS feature by Narishma · · Score: 2, Insightful

    E3 is a gaming conference/show. Nobody there cares about OtherOS.

    --
    Mada mada dane.
  13. Re:Back to the Future Part 2 by X0563511 · · Score: 3, Insightful

    Of course, the people without proper depth perception will bitch and whine about it. After all, if they can't enjoy/utilize it, nobody should.

    (This is the same crap you see regarding 3D movies)

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  14. Re:mono sighted? by ArbitraryDescriptor · · Score: 2, Funny

    People like him will save a few bucks not buying mediocre games built around a 3D gimmick.

  15. Re:Move support in Portal 2. by Zerth · · Score: 2, Informative

    Kinect can't reliably detect anything better than coarse limb movement, so no hand actions, sorry.

    http://www.destructoid.com/sadly-scrapped-arkedo-s-natal-game-2-finger-heroes-161106.phtml

  16. Re:Other OS feature by TrancePhreak · · Score: 2, Insightful

    So what happens if someone attempts to hack the PS3 using the Play Game feature?

    --

    -]Phreak Out[-
  17. Wrong, buttons have no latency and Move is fast by SuperKendall · · Score: 2, Interesting

    The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.

    Read up on the tech involved. It's sub-microsecond latency for movement, because it's a camera tracking a very obvious target instead of having to compute where the whole of your body is in real time.

    Furthermore, as stated there is an actual button - which means zero latency, whereas Kinect has to process your movements to determine if you meant fire which means it has at least whatever latency the body position processing has.

    That's why the OP was excited about real buttons. Because even if the move tracking DID have much latency, the buttons for sure will not. As long as it actually fires instantly the moment you can see on screen the virtual you is pointed exactly right, it will work out fine for gaming.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wrong, buttons have no latency and Move is fast by illumin8 · · Score: 3, Insightful

      Furthermore, as stated there is an actual button - which means zero latency

      I have to take issue with this whole "zero latency" statement. On any game system, whether it be console or PC, there is no such thing as zero latency. Even if the console acknowledges your button press instantly, you still have the latency between now and the next framebuffer update to the video screen, which is at least 1/30th or 1/60th of a second.

      On modern consoles, it is even worse. The PS3 uses a bluetooth communications protocol with it's controllers. This means that your button press has to be packetized and sent through the 7 layers of the OSI model across an inherently slow and subject to interference wireless connection, then depacketized and processed by software on the other end. The best thing you can hope for is that you only have 25-50 ms of latency and that it is unnoticeable to most players. This same thing is true of Xbox360 and Wii as well.

      If you want to minimize latency, first you have to get rid of all wireless controllers and go back to corded joysticks or keyboard controls. Then you need to get a framebuffer (and CRT) that can refresh at 120hz or higher. This is why professional FPS players don't want anything other than a keyboard, mouse, and a real CRT. With a 120hz. refresh rate and a hard-wired keyboard/mouse, FPS players can get their latency down to around 8.33 ms (1000 ms in a second divided by 120 frames per second) which, while faster than most players can react, makes a difference to fighter pilots and other trained professionals.

      All of this has been dumbed down in modern consoles to the point that latency is an extreme joke and we must calibrate our Rock Band setups to account for almost 100 ms of latency due to slow processing HDTVs, wireless controllers, and interference.

      Give me back my keyboard/mouse, and Sony Trinitron CRT any day - and get off my lawn!

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  18. Re:Couldn't they make the Move less goofy? by rxan · · Score: 3, Insightful

    My problem is that so few games are designed with the PC in mind today. Most developers are going multiplatform which essentially means console focused games (ie: lowest common denominator).

    Microsoft has been failing in the PC gaming department lately. They have the Games for Windows brand and those games often don't have 360 controller support. Even when a game is ported to the PC from the 360 it often has the 360 controller support stripped out or useless. If the controller isn't supported then the PC interface is usually a crap port.

    I love the PC because you have the greatest graphics anywhere. But the supporting companies always gimp it for us. WTF?