PS Move Launch Date and Price Announced, Portal 2 For the PS3
Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
Not sure that that Peacewalkers was the best title for the game. It brings up intimidate images of Snake being 65 years old and using a walker with those tennis balls on the feet to get around like you see seniors doing at the malls. LOL
Gran Turismo 5 (coming November 2nd)? One can holy hope. I was waiting for it to be renamed DNF Kart at this point. The game looks great if it is (finally) going to come out. A reason to get a PS3!
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Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing.
That's an absurd way to put it: the wiimote is about that same price if not cheaper. And all 3 now have motion controls, specifying "This one has 'true' 1:1" is silly. After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it. I'm cynical as to whether or not "true 1:1" motion control is going to be any more relevant than "not really 1:1" motion control.
Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.
When has MS -ever- had a big number of first-party titles? Or Sony, for that matter?
Off the top of my head-
Sony: God of War, Gran Turismo
MS: Halo
Nintendo: pretty much everything worth playing on the wii.
Speaking again of the wii... did I detect someone suggesting that hardware power made much of a difference this generation?
If you are going to play a computer game play it on a computer. I say this as the owner of a PS3, so calm down fanboys. Games are best on the system they were designed for, PS3 <-> 360 ports are ok, PC to console or the other way never works.
Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.
And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.
You make this association and he does not, I wonder what that says about you.
I don't know why this is troll, everyone did it.
You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
Why would that be any better for a controller than Kinect (formerly known as Natal)?
Precision, timing, and buttons. I can't imagine detecting where your arm is pointing being laser-pointer accurate, which you would like when making tricky portal shots. There's also latency with kinetic that wouldn't be good for puzzles like near the end of portal 1 (think, having to shoot a portal as you're flying through the air). And how would you shoot without a button? Stamp your foot?
Reps from Zipper Interactive confirmed to me that the standard, Sixaxis controller can be used instead of the new "Nav" controller. The Nav replicates the left side of Sixaxis, anyway -- two shoulder buttons, one joystick, and simple gyroscope/motion sensing. Nav also has the face buttons, but so does the Move Wand, so those are a bit superfluous. If you want to save $30 on games that support the Nav, it's an option.
He said the best console version.
I don't think you've actually seen the Move in action vs the Kinect in action.
Move looks exactly as retarded as someone playing a Wii. There is almost NO precision. I watched two guys try the gladiator game they're using to demo the move, the amount of times the guys swung and it didn't register was phenominal.
Thing is, the move uses very similar technology to the Kinect. The main difference being that the Move is single camera with control vs dual camera with human tracking. I would actually say the Kinect is less like flailing around (the dance game looks quite good actually, you do have to dance) than the Move.
At the end of the day, this is just impressions from people who haven't used either.
E3 is a gaming conference/show. Nobody there cares about OtherOS.
Mada mada dane.
Of course, the people without proper depth perception will bitch and whine about it. After all, if they can't enjoy/utilize it, nobody should.
(This is the same crap you see regarding 3D movies)
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
People like him will save a few bucks not buying mediocre games built around a 3D gimmick.
Kinect can't reliably detect anything better than coarse limb movement, so no hand actions, sorry.
http://www.destructoid.com/sadly-scrapped-arkedo-s-natal-game-2-finger-heroes-161106.phtml
So what happens if someone attempts to hack the PS3 using the Play Game feature?
-]Phreak Out[-
The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.
Read up on the tech involved. It's sub-microsecond latency for movement, because it's a camera tracking a very obvious target instead of having to compute where the whole of your body is in real time.
Furthermore, as stated there is an actual button - which means zero latency, whereas Kinect has to process your movements to determine if you meant fire which means it has at least whatever latency the body position processing has.
That's why the OP was excited about real buttons. Because even if the move tracking DID have much latency, the buttons for sure will not. As long as it actually fires instantly the moment you can see on screen the virtual you is pointed exactly right, it will work out fine for gaming.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
My problem is that so few games are designed with the PC in mind today. Most developers are going multiplatform which essentially means console focused games (ie: lowest common denominator).
Microsoft has been failing in the PC gaming department lately. They have the Games for Windows brand and those games often don't have 360 controller support. Even when a game is ported to the PC from the 360 it often has the 360 controller support stripped out or useless. If the controller isn't supported then the PC interface is usually a crap port.
I love the PC because you have the greatest graphics anywhere. But the supporting companies always gimp it for us. WTF?